Decompiled source of TestModPleaseIgnoreIV v1.0.0
TMPI.dll
Decompiled 7 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using Bloodstone.API; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppSystem; using Microsoft.CodeAnalysis; using ProjectM; using TMPI.Augments; using TMPI.Core; using Unity.Collections; using Unity.Entities; using VRising.GameData; using VRising.GameData.Methods; using VRising.GameData.Models; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("TMPI")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+5af46a5de12e23c1bcbc95f673fb15f9ceb81a2b")] [assembly: AssemblyProduct("TMPI")] [assembly: AssemblyTitle("TMPI")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TMPI { public static class MyPluginInfo { public const string PLUGIN_GUID = "TMPI"; public const string PLUGIN_NAME = "TMPI"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace TMPI.Hooks { [HarmonyPatch] internal class VBloodConsumed { [HarmonyPatch(typeof(VBloodSystem), "OnUpdate")] [HarmonyPrefix] public static void OnUpdate(VBloodSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) if (__instance.EventList.IsEmpty) { return; } EntityManager entityManager = VWorld.Server.EntityManager; Enumerator<VBloodConsumed> enumerator = __instance.EventList.GetEnumerator(); PlayerCharacter val = default(PlayerCharacter); PrefabGUID val4 = default(PrefabGUID); Entity val5 = default(Entity); bool flag = default(bool); while (enumerator.MoveNext()) { VBloodConsumed current = enumerator.Current; if (!((EntityManager)(ref entityManager)).TryGetComponentData<PlayerCharacter>(current.Target, ref val)) { continue; } Entity val2 = __instance._PrefabCollectionSystem._PrefabGuidToEntityMap[current.Source]; Entity userEntity = val.UserEntity; ConvertedAssetData val3 = __instance._PrefabCollectionSystem._PrefabDataLookup[current.Source]; string text = ((object)(FixedString128)(ref val3.AssetName)).ToString(); string text2 = ((object)(FixedString64)(ref val.Name)).ToString(); UserModel userByCharacterName = GameData.Users.GetUserByCharacterName(text2); Entity character = userByCharacterName.FromCharacter.Character; try { if (text == "CHAR_ChurchOfLight_Paladin_VBlood") { ((PrefabGUID)(ref val4))..ctor(2019195024); if (InventoryUtilities.TryGetInventoryEntity(entityManager, character, ref val5, 0)) { InventoryUtilitiesServer.TryRemoveItem(entityManager, val5, val4, 1); } AddItemToInventory(val4, 1, userByCharacterName); } } catch (Exception ex) { ManualLogSource logger = Plugin.Logger; BepInExErrorLogInterpolatedStringHandler val6 = new BepInExErrorLogInterpolatedStringHandler(7, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val6).AppendLiteral("Error: "); ((BepInExLogInterpolatedStringHandler)val6).AppendFormatted<Exception>(ex); } logger.LogError(val6); } } } public static void AddItemToInventory(PrefabGUID guid, int amount, UserModel user) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) Entity val = default(Entity); UserModelMethods.TryGiveItem(user, guid, 1, ref val); } } } namespace TMPI.Core { [BepInPlugin("TMPI", "TMPI", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin, IRunOnInitialized { private Harmony _harmony; public static ManualLogSource Logger; public static readonly string ConfigPath = Path.Combine(Paths.ConfigPath, "TMPI"); public static bool shardDrop; public static bool setBonus; internal static Plugin Instance { get; private set; } public override void Load() { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown Instance = this; Logger = ((BasePlugin)this).Log; _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); ServerEvents.OnGameDataInitialized += GameDataOnInitialize; GameData.OnInitialize += new OnGameDataInitializedEventHandler(GameDataOnInitialize); InitConfig(); } private void GameDataOnInitialize(World world) { ArmorModifierSystem.ModifyArmorPrefabEquipmentSet(); } private void InitConfig() { shardDrop = ((BasePlugin)this).Config.Bind<bool>("Config", "ShardDrop", false, "Enables shard drop from Solarus.").Value; setBonus = ((BasePlugin)this).Config.Bind<bool>("Config", "SetBonus", false, "Enables Bloodmoon set bonus for Death gear.").Value; if (!Directory.Exists(ConfigPath)) { Directory.CreateDirectory(ConfigPath); } } public override bool Unload() { ((BasePlugin)this).Config.Clear(); _harmony.UnpatchSelf(); return true; } public void OnGameInitialized() { } } public delegate void OnGameDataInitializedEventHandler(World world); internal class ServerEvents { internal static event OnGameDataInitializedEventHandler OnGameDataInitialized; [HarmonyPatch(typeof(LoadPersistenceSystemV2), "SetLoadState")] [HarmonyPostfix] private static void ServerStartupStateChange_Postfix(State loadState, LoadPersistenceSystemV2 __instance) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 try { if ((int)loadState == 4) { ServerEvents.OnGameDataInitialized?.Invoke(((ComponentSystemBase)__instance).World); } } catch (Exception ex) { Plugin.Logger.LogError((object)ex); } } } public static class Utilities { public static Type Il2CppTypeGet(Type type) { return Type.GetType(type.ToString()); } public static ComponentType ComponentTypeGet(string component) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return ComponentType.ReadOnly(Type.GetType(component)); } public static bool HasComponent<T>(Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = VWorld.Server.EntityManager; return ((EntityManager)(ref entityManager)).HasComponent(entity, ComponentTypeOther<T>()); } public static bool AddComponent<T>(Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = VWorld.Server.EntityManager; return ((EntityManager)(ref entityManager)).AddComponent(entity, ComponentTypeOther<T>()); } public static void AddComponentData<T>(Entity entity, T componentData) where T : struct { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) AddComponent<T>(entity); SetComponentData(entity, componentData); } public static bool RemoveComponent<T>(Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = VWorld.Server.EntityManager; return ((EntityManager)(ref entityManager)).RemoveComponent(entity, ComponentTypeOther<T>()); } public unsafe static T GetComponentData<T>(Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = VWorld.Server.EntityManager; void* componentDataRawRO = ((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, ComponentTypeIndex<T>()); return Marshal.PtrToStructure<T>(new IntPtr(componentDataRawRO)); } public unsafe static void SetComponentData<T>(Entity entity, T componentData) where T : struct { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) int num = Marshal.SizeOf(componentData); fixed (byte* ptr = StructureToByteArray(componentData)) { EntityManager entityManager = VWorld.Server.EntityManager; ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, ComponentTypeIndex<T>(), (void*)ptr, num); } } private static ComponentType ComponentTypeOther<T>() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return new ComponentType(Il2CppType.Of<T>(), (AccessMode)0); } private static int ComponentTypeIndex<T>() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return ComponentTypeOther<T>().TypeIndex; } private static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); try { Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); return array; } finally { Marshal.FreeHGlobal(intPtr); } } } } namespace TMPI.Augments { public static class ArmorModifierSystem { public static void ModifyArmorPrefabEquipmentSet() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = VWorld.Server.EntityManager; List<PrefabGUID> list = new List<PrefabGUID> { new PrefabGUID(1055898174), new PrefabGUID(1400688919), new PrefabGUID(125611165), new PrefabGUID(-204401621) }; PrefabGUID equipmentSet = default(PrefabGUID); ((PrefabGUID)(ref equipmentSet))..ctor(35317589); bool flag = default(bool); foreach (PrefabGUID item in list) { Entity prefabEntityByPrefabGUID = GetPrefabEntityByPrefabGUID(item, entityManager); if (prefabEntityByPrefabGUID != Entity.Null) { EquippableData componentData = Utilities.GetComponentData<EquippableData>(prefabEntityByPrefabGUID); componentData.EquipmentSet = equipmentSet; Utilities.SetComponentData<EquippableData>(prefabEntityByPrefabGUID, componentData); continue; } ManualLogSource logger = Plugin.Logger; BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(39, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Could not find prefab entity for GUID: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<PrefabGUID>(item); } logger.LogInfo(val); } } public static Entity GetPrefabEntityByPrefabGUID(PrefabGUID prefabGUID, EntityManager entityManager) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) try { PrefabCollectionSystem existingSystem = ((EntityManager)(ref entityManager)).World.GetExistingSystem<PrefabCollectionSystem>(); return existingSystem._PrefabGuidToEntityMap[prefabGUID]; } catch (Exception ex) { ManualLogSource logger = Plugin.Logger; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(7, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Error: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<Exception>(ex); } logger.LogError(val); return Entity.Null; } } } }
VRising.GameData.dll
Decompiled 7 months ago
The result has been truncated due to the large size, download it to view full contents!
#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using HarmonyLib; using Il2CppSystem; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.Auth; using ProjectM.Behaviours; using ProjectM.CastleBuilding; using ProjectM.CastleBuilding.Placement; using ProjectM.Gameplay; using ProjectM.Gameplay.Clan; using ProjectM.Gameplay.Scripting; using ProjectM.Hybrid; using ProjectM.Network; using ProjectM.Pathfinding; using ProjectM.Physics; using ProjectM.Portrait; using ProjectM.Roofs; using ProjectM.Scripting; using ProjectM.Sequencer; using ProjectM.Shared; using ProjectM.Terrain; using ProjectM.Tiles; using ProjectM.UI; using Stunlock.Core; using Stunlock.Localization; using Stunlock.Sequencer; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Physics.Systems; using Unity.Scenes; using Unity.Transforms; using UnityEngine; using VRising.GameData.Models; using VRising.GameData.Models.Base; using VRising.GameData.Models.Data; using VRising.GameData.Models.Internals; using VRising.GameData.Patch; using VRising.GameData.Utils; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("VRising.GameData")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("An extensible framework to access V Rising ECS data")] [assembly: AssemblyFileVersion("0.3.3.0")] [assembly: AssemblyInformationalVersion("0.3.3")] [assembly: AssemblyProduct("VRising.GameData")] [assembly: AssemblyTitle("VRising.GameData")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/adainrivers/VRising.GameData")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.3.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VRising.GameData { public delegate void OnGameDataInitializedEventHandler(World world); public delegate void OnGameDataDestroyedEventHandler(); public static class GameData { private static bool _initialized; private static bool _worldDataInitialized; private const string NotInitializedError = "GameData is not initialized"; public static bool IsServer; public static bool IsClient; private static World _world; private static Harmony _harmonyInstance; internal static ManualLogSource Logger; public static GameVersionData GameVersion => GameVersionUtils.GetVersionData(); public static World World => _world ?? throw new InvalidOperationException("GameData is not initialized"); public static Systems Systems { get { if (!_worldDataInitialized) { throw new InvalidOperationException("GameData is not initialized"); } return Systems.Instance; } } public static Users Users { get { if (!_worldDataInitialized) { throw new InvalidOperationException("GameData is not initialized"); } return Users.Instance; } } public static Items Items { get { if (!_worldDataInitialized) { throw new InvalidOperationException("GameData is not initialized"); } return Items.Instance; } } public static Npcs Npcs { get { if (!_worldDataInitialized) { throw new InvalidOperationException("GameData is not initialized"); } return Npcs.Instance; } } public static bool Initialized => _worldDataInitialized; public static event OnGameDataInitializedEventHandler OnInitialize; public static event OnGameDataDestroyedEventHandler OnDestroy; static GameData() { IsServer = Application.productName == "VRisingServer"; IsClient = Application.productName == "VRising"; Logger = Logger.CreateLogSource("VRising.GameData"); Create(); } internal static void Create() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown if (!_initialized) { _initialized = true; _harmonyInstance = new Harmony("VRising.GameData"); if (IsClient) { _harmonyInstance.PatchAll(typeof(ClientEvents)); ClientEvents.OnGameDataInitialized += OnGameDataInitialized; ClientEvents.OnGameDataDestroyed += OnGameDataDestroyed; } if (IsServer) { _harmonyInstance.PatchAll(typeof(ServerEvents)); ServerEvents.OnGameDataInitialized += OnGameDataInitialized; } } } internal static void Destroy() { GameData.OnInitialize = null; if (IsClient) { ClientEvents.OnGameDataInitialized -= OnGameDataInitialized; } if (IsServer) { ServerEvents.OnGameDataInitialized -= OnGameDataInitialized; } _harmonyInstance.UnpatchSelf(); _harmonyInstance = null; } private static void OnGameDataDestroyed() { _world = null; _worldDataInitialized = false; GameData.OnDestroy?.Invoke(); if (GameData.OnDestroy == null) { return; } Delegate[] invocationList = GameData.OnDestroy.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { @delegate.DynamicInvoke(); } catch (Exception ex) { Logger.LogError((object)ex); } } } private static void OnGameDataInitialized(World world) { _world = world; _worldDataInitialized = true; if (GameData.OnInitialize == null) { return; } Delegate[] invocationList = GameData.OnInitialize.GetInvocationList(); foreach (Delegate @delegate in invocationList) { try { @delegate.DynamicInvoke(world); } catch (Exception ex) { Logger.LogError((object)ex); } } Logger.LogInfo((object)"GameData initialized"); } } public class Items { private static Items _instance; private List<ItemModel> _itemPrefabs; private List<ItemModel> _weapons; internal static Items Instance => _instance ?? (_instance = new Items()); public List<ItemModel> Prefabs => _itemPrefabs ?? (_itemPrefabs = GetItemPrefabs()); public List<ItemModel> Weapons => _weapons ?? (_weapons = Prefabs.Where((ItemModel itemModel) => (int)itemModel.EquipmentType == 2).ToList()); private Items() { } public ItemModel GetPrefabById(PrefabGUID prefabGuid) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) try { GameDataSystem existingSystem = GameData.World.GetExistingSystem<GameDataSystem>(); ManagedDataRegistry managedDataRegistry = existingSystem.ManagedDataRegistry; ManagedItemData orDefault = managedDataRegistry.GetOrDefault<ManagedItemData>(prefabGuid, (ManagedItemData)null); ManualLogSource logger = GameData.Logger; bool flag = default(bool); BepInExMessageLogInterpolatedStringHandler val = new BepInExMessageLogInterpolatedStringHandler(6, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Name: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<LocalizationKey>(orDefault.Name); } logger.LogMessage(val); PrefabLookupMap prefabLookupMap = ((PrefabCollectionSystem_Base)GameData.Systems.PrefabCollectionSystem).PrefabLookupMap; Entity entity = ((PrefabLookupMap)(ref prefabLookupMap))[prefabGuid]; return FromEntity(entity); } catch (Exception ex) { GameData.Logger.LogError((object)ex); } return null; } public ItemModel FromEntity(Entity entity) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) try { return new ItemModel(entity); } catch (Exception ex) { GameData.Logger.LogError((object)ex); } return null; } private List<ItemModel> GetItemPrefabs() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) List<ItemModel> list = new List<ItemModel>(); ManualLogSource logger = GameData.Logger; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(14, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("TOTAL PREFABS "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(GameData.Systems.PrefabCollectionSystem._PrefabGuidToEntityMap.Count()); } logger.LogError(val); Enumerator<PrefabGUID, Entity> enumerator = GameData.Systems.PrefabCollectionSystem._PrefabGuidToEntityMap.GetEnumerator(); while (enumerator.MoveNext()) { ItemModel itemModel = FromEntity(enumerator.Current.Value); if (itemModel != null) { list.Add(itemModel); } } return list; } } public class Npcs { private static Npcs _instance; internal static Npcs Instance => _instance ?? (_instance = new Npcs()); private Npcs() { } public NpcModel FromEntity(Entity npcEntity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return new NpcModel(npcEntity); } } public class Systems { private static Systems _instance; internal static Systems Instance => _instance ?? (_instance = new Systems()); public PrefabCollectionSystem PrefabCollectionSystem => GameData.World.GetExistingSystem<PrefabCollectionSystem>(); public GameDataSystem GameDataSystem => GameData.World.GetExistingSystem<GameDataSystem>(); public ManagedDataRegistry ManagedDataRegistry => GameDataSystem.ManagedDataRegistry; private Systems() { } } public class Users { private static Users _instance; internal static ulong CurrentUserSteamId { get; set; } internal static Users Instance => _instance ?? (_instance = new Users()); public IEnumerable<UserModel> Online => All.Where((UserModel u) => u.IsConnected); public IEnumerable<UserModel> All { get { EntityManager entityManager = GameData.World.EntityManager; EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() }); Enumerator<Entity> enumerator = ((EntityQuery)(ref val)).ToEntityArray((Allocator)2).GetEnumerator(); while (enumerator.MoveNext()) { Entity userEntity = enumerator.Current; yield return FromEntity(userEntity); } } } private Users() { } public UserModel GetCurrentUser() { return GetUserByPlatformId(CurrentUserSteamId); } public UserModel GetUserByPlatformId(ulong platformId) { return All.FirstOrDefault((UserModel u) => u.PlatformId == platformId); } public UserModel GetUserByCharacterName(string characterName) { return All.FirstOrDefault((UserModel u) => u.CharacterName == characterName); } public UserModel FromEntity(Entity userEntity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = GameData.World.EntityManager; if (!((EntityManager)(ref entityManager)).HasComponent<User>(userEntity)) { throw new Exception("Given entity does not have User component."); } return new UserModel(userEntity); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "VRising.GameData"; public const string PLUGIN_NAME = "VRising.GameData"; public const string PLUGIN_VERSION = "0.3.3"; } } namespace VRising.GameData.Utils { public static class ExtensionMethods { public static string GetPrefabName(this PrefabGUID prefabGuid) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) try { return ((PrefabCollectionSystem_Base)GameData.Systems.PrefabCollectionSystem).PrefabGuidToNameDictionary[prefabGuid].ToString(); } catch { return null; } } public static IEnumerable<BaseEntityModel> ToEnumerable(this EntityQuery entityQuery) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray((Allocator)2).GetEnumerator(); while (enumerator.MoveNext()) { yield return new BaseEntityModel(entity: enumerator.Current, world: GameData.World); } } public static IEnumerable<NpcModel> AsNpcs(this EntityQuery entityQuery) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray((Allocator)2).GetEnumerator(); while (enumerator.MoveNext()) { Entity entity = enumerator.Current; yield return new NpcModel(entity); } } public static DateTime ToDateTime(this long unixDateTime) { return new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds(unixDateTime); } public static double Distance(this float3 pos1, float3 pos2) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return Math.Sqrt(Math.Pow(pos1.x - pos2.x, 2.0) + Math.Pow(pos1.z - pos2.z, 2.0)); } } internal struct FakeNull { public int value; public bool has_value; } internal class Logger { private readonly ManualLogSource _logger; internal Logger(ManualLogSource logger) { _logger = logger; } internal void Log(LogLevel logLevel, string message) { } internal void LogInfo(string message) { Log((LogLevel)16, message); } internal void LogWarning(string message) { Log((LogLevel)4, message); } internal void LogDebug(string message) { Log((LogLevel)32, message); } internal void LogFatal(string message) { Log((LogLevel)1, message); } internal void LogError(string message) { Log((LogLevel)2, message); } internal void LogError(Exception exception) { Log((LogLevel)2, exception.ToString()); } internal void LogMessage(string message) { Log((LogLevel)8, message); } } } namespace VRising.GameData.Patch { internal class ClientEvents { private static bool _onGameDataInitializedTriggered; internal static event OnGameDataInitializedEventHandler OnGameDataInitialized; internal static event OnGameDataDestroyedEventHandler OnGameDataDestroyed; [HarmonyPatch(typeof(GameDataManager), "OnUpdate")] [HarmonyPostfix] private static void GameDataManagerOnUpdatePostfix(GameDataManager __instance) { if (_onGameDataInitializedTriggered) { return; } try { if (__instance.GameDataInitialized) { _onGameDataInitializedTriggered = true; Debug.WriteLine("GameDataManagerOnUpdatePostfix Trigger"); ClientEvents.OnGameDataInitialized?.Invoke(((ComponentSystemBase)__instance).World); } } catch (Exception ex) { GameData.Logger.LogError((object)ex); } } [HarmonyPatch(typeof(ClientBootstrapSystem), "OnDestroy")] [HarmonyPostfix] private static void ClientBootstrapSystemOnDestroyPostfix(ClientBootstrapSystem __instance) { _onGameDataInitializedTriggered = false; try { ClientEvents.OnGameDataDestroyed?.Invoke(); } catch (Exception ex) { GameData.Logger.LogError((object)ex); } } [HarmonyPatch(typeof(SteamPlatformSystem), "TryInitClient")] [HarmonyPostfix] private static void SteamPlatformSystemOnTryInitClientPostfix(SteamPlatformSystem __instance) { try { Users.CurrentUserSteamId = __instance.UserID; } catch (Exception ex) { GameData.Logger.LogError((object)ex); } } } internal static class ServerEvents { internal static event OnGameDataInitializedEventHandler OnGameDataInitialized; [HarmonyPatch(typeof(LoadPersistenceSystemV2), "SetLoadState")] [HarmonyPostfix] private static void ServerStartupStateChange_Postfix(State loadState, LoadPersistenceSystemV2 __instance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Invalid comparison between Unknown and I4 try { if ((int)loadState == 4) { ServerEvents.OnGameDataInitialized?.Invoke(((ComponentSystemBase)__instance).World); } } catch (Exception ex) { GameData.Logger.LogError((object)ex); } } } } namespace VRising.GameData.Models { public class CharacterModel { public Entity Entity { get; } public BaseEntityModel Internals { get; } public EquipmentModel Equipment => Internals.Equipment.HasValue ? new EquipmentModel(Internals.Equipment.Value) : null; internal CharacterModel(Entity entity) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Entity = entity; Internals = new BaseEntityModel(GameData.World, entity); } } public class EquipmentModel { public Equipment Internals { get; } public ItemModel Chest => (Internals.ArmorChestSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.ArmorChestSlotEntity._Entity) : null; public ItemModel Leg => (Internals.ArmorLegsSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.ArmorLegsSlotEntity._Entity) : null; public ItemModel Headgear => (Internals.ArmorHeadgearSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.ArmorHeadgearSlotEntity._Entity) : null; public ItemModel Footgear => (Internals.ArmorFootgearSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.ArmorFootgearSlotEntity._Entity) : null; public ItemModel Gloves => (Internals.ArmorGlovesSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.ArmorGlovesSlotEntity._Entity) : null; public ItemModel Cloak => (Internals.CloakSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.CloakSlotEntity._Entity) : null; public ItemModel Weapon => (Internals.WeaponSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.WeaponSlotEntity._Entity) : null; public ItemModel Jewelry => (Internals.GrimoireSlotEntity._Entity != Entity.Null) ? new ItemModel(Internals.GrimoireSlotEntity._Entity) : null; public float ArmorLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.ArmorLevel)).Value; } } public float WeaponLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.WeaponLevel)).Value; } } public float SpellLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.SpellLevel)).Value; } } public float Level => ArmorLevel + WeaponLevel + SpellLevel; public EquipmentModel(Equipment equipment) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) Internals = equipment; } } public class InventoryModel { private readonly CharacterModel _characterModel; public List<InventoryItemData> Items => GetInventoryItems(); internal InventoryModel(CharacterModel characterModel) { _characterModel = characterModel; } private List<InventoryItemData> GetInventoryItems() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) Entity entity = default(Entity); InventoryUtilities.TryGetInventoryEntity(GameData.World.EntityManager, _characterModel.Entity, ref entity, 0); BaseEntityModel baseEntityModel = new BaseEntityModel(GameData.World, entity); List<InventoryBuffer> inventoryBuffers = baseEntityModel.InventoryBuffers; if (inventoryBuffers == null) { return new List<InventoryItemData>(); } return inventoryBuffers.Select(delegate(InventoryBuffer i, int index) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Entity val; if (i.ItemType.GuidHash != 0) { PrefabLookupMap prefabLookupMap = ((PrefabCollectionSystem_Base)GameData.Systems.PrefabCollectionSystem).PrefabLookupMap; val = ((PrefabLookupMap)(ref prefabLookupMap))[i.ItemType]; } else { val = Entity.Null; } Entity entity2 = val; return new InventoryItemData { Item = new ItemModel(entity2), Stacks = i.Amount, Slot = index }; }).ToList(); } } public class ItemModel : EntityModel { public BaseManagedDataModel ManagedGameData { get; } public string PrefabName { get; } public string Name { get { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) BaseManagedDataModel managedGameData = ManagedGameData; object result; if (managedGameData == null) { result = null; } else { ManagedItemData managedItemData = managedGameData.ManagedItemData; if (managedItemData == null) { result = null; } else { LocalizationKey name = managedItemData.Name; result = ((object)(LocalizationKey)(ref name)).ToString(); } } return (string)result; } } public ItemCategory ItemCategory { get { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) ItemData? itemData = base.Internals.ItemData; return (ItemCategory)((!itemData.HasValue) ? 0 : ((long)itemData.GetValueOrDefault().ItemCategory)); } } public ItemType ItemType { get { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) ItemData? itemData = base.Internals.ItemData; return (ItemType)(itemData.HasValue ? ((int)itemData.GetValueOrDefault().ItemType) : 0); } } public EquipmentType EquipmentType { get { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) EquippableData? equippableData = base.Internals.EquippableData; return (EquipmentType)((!equippableData.HasValue) ? 10 : ((int)equippableData.GetValueOrDefault().EquipmentType)); } } internal ItemModel(Entity entity) : base(entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) PrefabName = base.Internals.PrefabGUID?.GetPrefabName(); ManagedGameData = new BaseManagedDataModel(GameData.World, base.Internals); } } public class NpcModel : EntityModel { private readonly HashSet<UnitCategory> _npcCategories = new HashSet<UnitCategory> { (UnitCategory)4, (UnitCategory)2, (UnitCategory)0, (UnitCategory)1, (UnitCategory)3 }; public new PrefabGUID PrefabGUID => base.Internals.PrefabGUID.GetValueOrDefault(); public bool IsDead => base.Internals.Dead.HasValue; public float LifeTime => base.Internals.LifeTime?.Duration ?? 0f; public float3 Position { get { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) LocalToWorld? localToWorld = base.Internals.LocalToWorld; ? result; if (!localToWorld.HasValue) { result = default(float3); } else { LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault(); result = ((LocalToWorld)(ref valueOrDefault)).Position; } return (float3)result; } } public bool HasDropTable => base.Internals.DropTable; internal NpcModel(Entity entity) : base(entity) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) EntityCategory? entityCategory = base.Internals.EntityCategory; if (!entityCategory.HasValue || (int)entityCategory.Value.MainCategory != 0 || !_npcCategories.Contains(entityCategory.Value.UnitCategory)) { throw new Exception("Given entity is not a NPC."); } } } public class UserModel : EntityModel { public InventoryModel Inventory { get; } public CharacterModel Character { get; } public string CharacterName { get { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) User? user = base.Internals.User; object result; if (!user.HasValue) { result = null; } else { User valueOrDefault = user.GetValueOrDefault(); result = ((object)(FixedString64)(ref valueOrDefault.CharacterName)).ToString(); } return (string)result; } } public EquipmentModel Equipment => Character.Equipment; public FromCharacter FromCharacter { get { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) FromCharacter result = default(FromCharacter); result.User = base.Entity; result.Character = Character.Entity; return result; } } public bool IsAdmin => base.Internals.User?.IsAdmin ?? false; public bool IsConnected => base.Internals.User?.IsConnected ?? false; public ulong PlatformId => base.Internals.User?.PlatformId ?? 0; public float3 Position { get { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) LocalToWorld? localToWorld = base.Internals.LocalToWorld; ? result; if (!localToWorld.HasValue) { result = default(float3); } else { LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault(); result = ((LocalToWorld)(ref valueOrDefault)).Position; } return (float3)result; } } public UserContentFlags UserContent { get { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) User? user = base.Internals.User; return (UserContentFlags)(user.HasValue ? ((int)user.GetValueOrDefault().UserContent) : 0); } } internal UserModel(Entity entity) : base(entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) Character = new CharacterModel((base.Internals.User?.LocalCharacter._Entity).Value); Inventory = new InventoryModel(Character); } } } namespace VRising.GameData.Models.Internals { public class BaseEntityModel { private readonly World _world; public readonly Entity _entity; public SceneReference? SceneReference { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) SceneReference value; return _world.EntityManager.TryGetComponentDataInternal<SceneReference>(_entity, out value) ? new SceneReference?(value) : null; } } public RequestSceneLoaded? RequestSceneLoaded { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) RequestSceneLoaded value; return _world.EntityManager.TryGetComponentDataInternal<RequestSceneLoaded>(_entity, out value) ? new RequestSceneLoaded?(value) : null; } } public ResolvedSceneHash? ResolvedSceneHash { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ResolvedSceneHash value; return _world.EntityManager.TryGetComponentDataInternal<ResolvedSceneHash>(_entity, out value) ? new ResolvedSceneHash?(value) : null; } } public List<LinkedEntityGroup> LinkedEntityGroups => _world.EntityManager.GetBufferInternal<LinkedEntityGroup>(_entity); public List<ResolvedSectionEntity> ResolvedSectionEntities => _world.EntityManager.GetBufferInternal<ResolvedSectionEntity>(_entity); public PostLoadCommandBuffer PostLoadCommandBuffer { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) PostLoadCommandBuffer value; return _world.EntityManager.TryGetComponentDataInternal<PostLoadCommandBuffer>(_entity, out value) ? value : null; } } public ServerRuntimeSettings ServerRuntimeSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) ServerRuntimeSettings value; return (ServerRuntimeSettings)(_world.EntityManager.TryGetComponentDataInternal<ServerRuntimeSettings>(_entity, out value) ? value : default(ServerRuntimeSettings)); } } public bool Prefab => _world.EntityManager.HasComponentInternal<Prefab>(_entity); public NetworkedSettings? NetworkedSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NetworkedSettings value; return _world.EntityManager.TryGetComponentDataInternal<NetworkedSettings>(_entity, out value) ? new NetworkedSettings?(value) : null; } } public FrameChanged? FrameChanged { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) FrameChanged value; return _world.EntityManager.TryGetComponentDataInternal<FrameChanged>(_entity, out value) ? new FrameChanged?(value) : null; } } public NetworkSnapshot? NetworkSnapshot { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NetworkSnapshot value; return _world.EntityManager.TryGetComponentDataInternal<NetworkSnapshot>(_entity, out value) ? new NetworkSnapshot?(value) : null; } } public DestroyedEntity? DestroyedEntity { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DestroyedEntity value; return _world.EntityManager.TryGetComponentDataInternal<DestroyedEntity>(_entity, out value) ? new DestroyedEntity?(value) : null; } } public List<NetSnapshot> NetSnapshots => _world.EntityManager.GetBufferInternal<NetSnapshot>(_entity); public List<SnapshotFrameChangedBuffer> SnapshotFrameChangedBuffers => _world.EntityManager.GetBufferInternal<SnapshotFrameChangedBuffer>(_entity); public List<Snapshot_InventoryBuffer> Snapshot_InventoryBuffer => _world.EntityManager.GetBufferInternal<Snapshot_InventoryBuffer>(_entity); public List<Snapshot_PerksBuffer> Snapshot_PerksBuffer => _world.EntityManager.GetBufferInternal<Snapshot_PerksBuffer>(_entity); public bool NewDestroyedEntity => _world.EntityManager.HasComponentInternal<NewDestroyedEntity>(_entity); public WorldTypeSingleton? WorldTypeSingleton { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) WorldTypeSingleton value; return _world.EntityManager.TryGetComponentDataInternal<WorldTypeSingleton>(_entity, out value) ? new WorldTypeSingleton?(value) : null; } } public WorldFrame? WorldFrame { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) WorldFrame value; return _world.EntityManager.TryGetComponentDataInternal<WorldFrame>(_entity, out value) ? new WorldFrame?(value) : null; } } public TerrainChunkLoadedEvent? TerrainChunkLoadedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TerrainChunkLoadedEvent value; return _world.EntityManager.TryGetComponentDataInternal<TerrainChunkLoadedEvent>(_entity, out value) ? new TerrainChunkLoadedEvent?(value) : null; } } public List<PublicEntityRef> PublicEntityRefs => _world.EntityManager.GetBufferInternal<PublicEntityRef>(_entity); public TerrainChunkMetadataLoadedEvent? TerrainChunkMetadataLoadedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TerrainChunkMetadataLoadedEvent value; return _world.EntityManager.TryGetComponentDataInternal<TerrainChunkMetadataLoadedEvent>(_entity, out value) ? new TerrainChunkMetadataLoadedEvent?(value) : null; } } public LoadToTargetWorld? LoadToTargetWorld { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) LoadToTargetWorld value; return _world.EntityManager.TryGetComponentDataInternal<LoadToTargetWorld>(_entity, out value) ? new LoadToTargetWorld?(value) : null; } } public ServerGameBalanceSettings ServerGameBalanceSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) ServerGameBalanceSettings value; return (ServerGameBalanceSettings)(_world.EntityManager.TryGetComponentDataInternal<ServerGameBalanceSettings>(_entity, out value) ? value : default(ServerGameBalanceSettings)); } } public ToggleDisabledEvent? ToggleDisabledEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ToggleDisabledEvent value; return _world.EntityManager.TryGetComponentDataInternal<ToggleDisabledEvent>(_entity, out value) ? new ToggleDisabledEvent?(value) : null; } } public List<Snapshot_CastleBuildingAttachedChildrenBuffer> Snapshot_CastleBuildingAttachedChildrenBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachedChildrenBuffer>(_entity); public List<Snapshot_CastleBuildingAttachToParentsBuffer> Snapshot_CastleBuildingAttachToParentsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachToParentsBuffer>(_entity); public List<Snapshot_RefinementstationRecipesBuffer> Snapshot_RefinementstationRecipesBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RefinementstationRecipesBuffer>(_entity); public List<Snapshot_ActiveServantMission> Snapshot_ActiveServantMission => _world.EntityManager.GetBufferInternal<Snapshot_ActiveServantMission>(_entity); public LocalToWorld? LocalToWorld { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) LocalToWorld value; return _world.EntityManager.TryGetComponentDataInternal<LocalToWorld>(_entity, out value) ? new LocalToWorld?(value) : null; } } public TileBounds? TileBounds { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TileBounds value; return _world.EntityManager.TryGetComponentDataInternal<TileBounds>(_entity, out value) ? new TileBounds?(value) : null; } } public TilePosition? TilePosition { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TilePosition value; return _world.EntityManager.TryGetComponentDataInternal<TilePosition>(_entity, out value) ? new TilePosition?(value) : null; } } public TileModelSpatialData? TileModelSpatialData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TileModelSpatialData value; return _world.EntityManager.TryGetComponentDataInternal<TileModelSpatialData>(_entity, out value) ? new TileModelSpatialData?(value) : null; } } public TileData TileData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) TileData value; return (TileData)(_world.EntityManager.TryGetComponentDataInternal<TileData>(_entity, out value) ? value : default(TileData)); } } public MapZoneData? MapZoneData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) MapZoneData value; return _world.EntityManager.TryGetComponentDataInternal<MapZoneData>(_entity, out value) ? new MapZoneData?(value) : null; } } public TileModel? TileModel { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TileModel value; return _world.EntityManager.TryGetComponentDataInternal<TileModel>(_entity, out value) ? new TileModel?(value) : null; } } public List<MapZonePolygonVertexElement> MapZonePolygonVertexElements => _world.EntityManager.GetBufferInternal<MapZonePolygonVertexElement>(_entity); public List<MapZoneDiscoverableElement> MapZoneDiscoverableElements => _world.EntityManager.GetBufferInternal<MapZoneDiscoverableElement>(_entity); public bool TileRestrictionAreaTag => _world.EntityManager.HasComponentInternal<TileRestrictionAreaTag>(_entity); public bool TileModelRegistrationState => _world.EntityManager.HasComponentInternal<TileModelRegistrationState>(_entity); public RetainBlobAssets RetainBlobAssets { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) RetainBlobAssets value; return (RetainBlobAssets)(_world.EntityManager.TryGetComponentDataInternal<RetainBlobAssets>(_entity, out value) ? value : default(RetainBlobAssets)); } } public RetainBlobAssetBatchPtr? RetainBlobAssetBatchPtr { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) RetainBlobAssetBatchPtr value; return _world.EntityManager.TryGetComponentDataInternal<RetainBlobAssetBatchPtr>(_entity, out value) ? new RetainBlobAssetBatchPtr?(value) : null; } } public bool BlobAssetOwner => _world.EntityManager.HasComponentInternal<BlobAssetOwner>(_entity); public List<WorldAssetChunks> WorldAssetChunks => _world.EntityManager.GetBufferInternal<WorldAssetChunks>(_entity); public bool WorldAssetSingleton => _world.EntityManager.HasComponentInternal<WorldAssetSingleton>(_entity); public bool WorldConfigSingleton => _world.EntityManager.HasComponentInternal<WorldConfigSingleton>(_entity); public List<RelicDropped> RelicDroppeds => _world.EntityManager.GetBufferInternal<RelicDropped>(_entity); public KnockbackAssetsSingleton? KnockbackAssetsSingleton { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) KnockbackAssetsSingleton value; return _world.EntityManager.TryGetComponentDataInternal<KnockbackAssetsSingleton>(_entity, out value) ? new KnockbackAssetsSingleton?(value) : null; } } public List<Snapshot_SpawnedUnitsBuffer> Snapshot_SpawnedUnitsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_SpawnedUnitsBuffer>(_entity); public SceneEntityReference? SceneEntityReference { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) SceneEntityReference value; return _world.EntityManager.TryGetComponentDataInternal<SceneEntityReference>(_entity, out value) ? new SceneEntityReference?(value) : null; } } public SceneSectionData? SceneSectionData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) SceneSectionData value; return _world.EntityManager.TryGetComponentDataInternal<SceneSectionData>(_entity, out value) ? new SceneSectionData?(value) : null; } } public ResolvedSectionPath? ResolvedSectionPath { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ResolvedSectionPath value; return _world.EntityManager.TryGetComponentDataInternal<ResolvedSectionPath>(_entity, out value) ? new ResolvedSectionPath?(value) : null; } } public SceneBoundingVolume? SceneBoundingVolume { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) SceneBoundingVolume value; return _world.EntityManager.TryGetComponentDataInternal<SceneBoundingVolume>(_entity, out value) ? new SceneBoundingVolume?(value) : null; } } public PhysicsCollider PhysicsCollider { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) PhysicsCollider value; return (PhysicsCollider)(_world.EntityManager.TryGetComponentDataInternal<PhysicsCollider>(_entity, out value) ? value : default(PhysicsCollider)); } } public StaticPhysicsWorldBodyIndex? StaticPhysicsWorldBodyIndex { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) StaticPhysicsWorldBodyIndex value; return _world.EntityManager.TryGetComponentDataInternal<StaticPhysicsWorldBodyIndex>(_entity, out value) ? new StaticPhysicsWorldBodyIndex?(value) : null; } } public ModifyMovementDuringCastActive? ModifyMovementDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ModifyMovementDuringCastActive value; return _world.EntityManager.TryGetComponentDataInternal<ModifyMovementDuringCastActive>(_entity, out value) ? new ModifyMovementDuringCastActive?(value) : null; } } public DestroyData? DestroyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DestroyData value; return _world.EntityManager.TryGetComponentDataInternal<DestroyData>(_entity, out value) ? new DestroyData?(value) : null; } } public DestroyState? DestroyState { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DestroyState value; return _world.EntityManager.TryGetComponentDataInternal<DestroyState>(_entity, out value) ? new DestroyState?(value) : null; } } public MoveDuringCastActive? MoveDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) MoveDuringCastActive value; return _world.EntityManager.TryGetComponentDataInternal<MoveDuringCastActive>(_entity, out value) ? new MoveDuringCastActive?(value) : null; } } public List<Snapshot_QueuedWorkstationCraftAction> Snapshot_QueuedWorkstationCraftAction => _world.EntityManager.GetBufferInternal<Snapshot_QueuedWorkstationCraftAction>(_entity); public RotateTowardsAimDirectionDuringCastActive? RotateTowardsAimDirectionDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) RotateTowardsAimDirectionDuringCastActive value; return _world.EntityManager.TryGetComponentDataInternal<RotateTowardsAimDirectionDuringCastActive>(_entity, out value) ? new RotateTowardsAimDirectionDuringCastActive?(value) : null; } } public List<Snapshot_ResearchBuffer> Snapshot_ResearchBuffer => _world.EntityManager.GetBufferInternal<Snapshot_ResearchBuffer>(_entity); public AbilityCastStartedEvent? AbilityCastStartedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AbilityCastStartedEvent value; return _world.EntityManager.TryGetComponentDataInternal<AbilityCastStartedEvent>(_entity, out value) ? new AbilityCastStartedEvent?(value) : null; } } public List<Snapshot_AllyPermission> Snapshot_AllyPermission => _world.EntityManager.GetBufferInternal<Snapshot_AllyPermission>(_entity); public List<Snapshot_RespawnPointOwnerBuffer> Snapshot_RespawnPointOwnerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RespawnPointOwnerBuffer>(_entity); public List<Snapshot_UnlockedWaypointElement> Snapshot_UnlockedWaypointElement => _world.EntityManager.GetBufferInternal<Snapshot_UnlockedWaypointElement>(_entity); public List<Snapshot_UserMapZoneElement> Snapshot_UserMapZoneElement => _world.EntityManager.GetBufferInternal<Snapshot_UserMapZoneElement>(_entity); public AbilityPostCastFinishedEvent? AbilityPostCastFinishedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AbilityPostCastFinishedEvent value; return _world.EntityManager.TryGetComponentDataInternal<AbilityPostCastFinishedEvent>(_entity, out value) ? new AbilityPostCastFinishedEvent?(value) : null; } } public List<Snapshot_FollowerBuffer> Snapshot_FollowerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_FollowerBuffer>(_entity); public AbilityCastEndedEvent? AbilityCastEndedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AbilityCastEndedEvent value; return _world.EntityManager.TryGetComponentDataInternal<AbilityCastEndedEvent>(_entity, out value) ? new AbilityCastEndedEvent?(value) : null; } } public AbilityPostCastEndedEvent? AbilityPostCastEndedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AbilityPostCastEndedEvent value; return _world.EntityManager.TryGetComponentDataInternal<AbilityPostCastEndedEvent>(_entity, out value) ? new AbilityPostCastEndedEvent?(value) : null; } } public List<Snapshot_AbilityStateBuffer> Snapshot_AbilityStateBuffer => _world.EntityManager.GetBufferInternal<Snapshot_AbilityStateBuffer>(_entity); public AbilityInterruptedEvent? AbilityInterruptedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AbilityInterruptedEvent value; return _world.EntityManager.TryGetComponentDataInternal<AbilityInterruptedEvent>(_entity, out value) ? new AbilityInterruptedEvent?(value) : null; } } public TeleportationRequest? TeleportationRequest { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) TeleportationRequest value; return _world.EntityManager.TryGetComponentDataInternal<TeleportationRequest>(_entity, out value) ? new TeleportationRequest?(value) : null; } } public List<Snapshot_Restricted_InventoryBuffer> Snapshot_Restricted_InventoryBuffer => _world.EntityManager.GetBufferInternal<Snapshot_Restricted_InventoryBuffer>(_entity); public List<Snapshot_AchievementInProgressElement> Snapshot_AchievementInProgressElement => _world.EntityManager.GetBufferInternal<Snapshot_AchievementInProgressElement>(_entity); public PhysicsStep? PhysicsStep { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PhysicsStep value; return _world.EntityManager.TryGetComponentDataInternal<PhysicsStep>(_entity, out value) ? new PhysicsStep?(value) : null; } } public WorldTime? WorldTime { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) WorldTime value; return _world.EntityManager.TryGetComponentDataInternal<WorldTime>(_entity, out value) ? new WorldTime?(value) : null; } } public List<WorldTimeQueue> WorldTimeQueues => _world.EntityManager.GetBufferInternal<WorldTimeQueue>(_entity); public Sun? Sun { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Sun value; return _world.EntityManager.TryGetComponentDataInternal<Sun>(_entity, out value) ? new Sun?(value) : null; } } public CloudCookieLight CloudCookieLight { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) CloudCookieLight value; return _world.EntityManager.TryGetComponentDataInternal<CloudCookieLight>(_entity, out value) ? value : null; } } public List<Snapshot_ProgressionBookBlueprintElement> Snapshot_ProgressionBookBlueprintElement => _world.EntityManager.GetBufferInternal<Snapshot_ProgressionBookBlueprintElement>(_entity); public List<Snapshot_ProgressionBookRecipeElement> Snapshot_ProgressionBookRecipeElement => _world.EntityManager.GetBufferInternal<Snapshot_ProgressionBookRecipeElement>(_entity); public List<Snapshot_ProgressionBookShapeshiftElement> Snapshot_ProgressionBookShapeshiftElement => _world.EntityManager.GetBufferInternal<Snapshot_ProgressionBookShapeshiftElement>(_entity); public List<Snapshot_ProgressionBookTechElement> Snapshot_ProgressionBookTechElement => _world.EntityManager.GetBufferInternal<Snapshot_ProgressionBookTechElement>(_entity); public List<Snapshot_BloodHuntBuffer> Snapshot_BloodHuntBuffer => _world.EntityManager.GetBufferInternal<Snapshot_BloodHuntBuffer>(_entity); public Rotation? Rotation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Rotation value; return _world.EntityManager.TryGetComponentDataInternal<Rotation>(_entity, out value) ? new Rotation?(value) : null; } } public Translation? Translation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Translation value; return _world.EntityManager.TryGetComponentDataInternal<Translation>(_entity, out value) ? new Translation?(value) : null; } } public PrefabGUID? PrefabGUID { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PrefabGUID value; return _world.EntityManager.TryGetComponentDataInternal<PrefabGUID>(_entity, out value) ? new PrefabGUID?(value) : null; } } public AiPointOfInterest? AiPointOfInterest { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AiPointOfInterest value; return _world.EntityManager.TryGetComponentDataInternal<AiPointOfInterest>(_entity, out value) ? new AiPointOfInterest?(value) : null; } } public AutoChainInstanceData? AutoChainInstanceData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) AutoChainInstanceData value; return _world.EntityManager.TryGetComponentDataInternal<AutoChainInstanceData>(_entity, out value) ? new AutoChainInstanceData?(value) : null; } } public bool SpawnTag => _world.EntityManager.HasComponentInternal<SpawnTag>(_entity); public bool PrefabCollectionPrefabTag => _world.EntityManager.HasComponentInternal<PrefabCollectionPrefabTag>(_entity); public bool UsesSpawnTag => _world.EntityManager.HasComponentInternal<UsesSpawnTag>(_entity); public bool DisableWhenNoPlayersInRange => _world.EntityManager.HasComponentInternal<DisableWhenNoPlayersInRange>(_entity); public List<EntityNameCollectionBuffer> EntityNameCollectionBuffers => _world.EntityManager.GetBufferInternal<EntityNameCollectionBuffer>(_entity); public List<PrefabCollectionBuffer> PrefabCollectionBuffers => _world.EntityManager.GetBufferInternal<PrefabCollectionBuffer>(_entity); public bool PrefabCollectionTag => _world.EntityManager.HasComponentInternal<PrefabCollectionTag>(_entity); public bool GameDataSubSceneTag => _world.EntityManager.HasComponentInternal<GameDataSubSceneTag>(_entity); public RandomizedSpawnChain? RandomizedSpawnChain { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) RandomizedSpawnChain value; return _world.EntityManager.TryGetComponentDataInternal<RandomizedSpawnChain>(_entity, out value) ? new RandomizedSpawnChain?(value) : null; } } public StaticTransformIndex? StaticTransformIndex { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) StaticTransformIndex value; return _world.EntityManager.TryGetComponentDataInternal<StaticTransformIndex>(_entity, out value) ? new StaticTransformIndex?(value) : null; } } public BlueprintData? BlueprintData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) BlueprintData value; return _world.EntityManager.TryGetComponentDataInternal<BlueprintData>(_entity, out value) ? new BlueprintData?(value) : null; } } public Team? Team { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Team value; return _world.EntityManager.TryGetComponentDataInternal<Team>(_entity, out value) ? new Team?(value) : null; } } public EditableTileModel? EditableTileModel { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EditableTileModel value; return _world.EntityManager.TryGetComponentDataInternal<EditableTileModel>(_entity, out value) ? new EditableTileModel?(value) : null; } } public CastleHeartConnection? CastleHeartConnection { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleHeartConnection value; return _world.EntityManager.TryGetComponentDataInternal<CastleHeartConnection>(_entity, out value) ? new CastleHeartConnection?(value) : null; } } public DismantleDestroyData? DismantleDestroyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DismantleDestroyData value; return _world.EntityManager.TryGetComponentDataInternal<DismantleDestroyData>(_entity, out value) ? new DismantleDestroyData?(value) : null; } } public JoinDefaultTeamOnSpawn? JoinDefaultTeamOnSpawn { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) JoinDefaultTeamOnSpawn value; return _world.EntityManager.TryGetComponentDataInternal<JoinDefaultTeamOnSpawn>(_entity, out value) ? new JoinDefaultTeamOnSpawn?(value) : null; } } public UpToDateUserBitMask? UpToDateUserBitMask { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) UpToDateUserBitMask value; return _world.EntityManager.TryGetComponentDataInternal<UpToDateUserBitMask>(_entity, out value) ? new UpToDateUserBitMask?(value) : null; } } public NetworkId? NetworkId { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NetworkId value; return _world.EntityManager.TryGetComponentDataInternal<NetworkId>(_entity, out value) ? new NetworkId?(value) : null; } } public CastleBuildingMaxRange? CastleBuildingMaxRange { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleBuildingMaxRange value; return _world.EntityManager.TryGetComponentDataInternal<CastleBuildingMaxRange>(_entity, out value) ? new CastleBuildingMaxRange?(value) : null; } } public PlacementDestroyData? PlacementDestroyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PlacementDestroyData value; return _world.EntityManager.TryGetComponentDataInternal<PlacementDestroyData>(_entity, out value) ? new PlacementDestroyData?(value) : null; } } public CastleAreaRequirement? CastleAreaRequirement { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleAreaRequirement value; return _world.EntityManager.TryGetComponentDataInternal<CastleAreaRequirement>(_entity, out value) ? new CastleAreaRequirement?(value) : null; } } public List<NetworkedEntityModificationBuffer> NetworkedEntityModificationBuffers => _world.EntityManager.GetBufferInternal<NetworkedEntityModificationBuffer>(_entity); public List<CastleBuildingAttachedChildrenBuffer> CastleBuildingAttachedChildrenBuffers => _world.EntityManager.GetBufferInternal<CastleBuildingAttachedChildrenBuffer>(_entity); public List<BlueprintRequirementBuffer> BlueprintRequirementBuffers => _world.EntityManager.GetBufferInternal<BlueprintRequirementBuffer>(_entity); public bool TilePlacementTag => _world.EntityManager.HasComponentInternal<TilePlacementTag>(_entity); public bool Networked => _world.EntityManager.HasComponentInternal<Networked>(_entity); public bool RunCastleCleanupOnDeath => _world.EntityManager.HasComponentInternal<RunCastleCleanupOnDeath>(_entity); public bool RestrictPlacementToMapZones => _world.EntityManager.HasComponentInternal<RestrictPlacementToMapZones>(_entity); public bool NetworkSnapshotType => _world.EntityManager.HasComponentInternal<NetworkSnapshotType>(_entity); public bool TileModelLayer => _world.EntityManager.HasComponentInternal<TileModelLayer>(_entity); public BuffResistances? BuffResistances { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) BuffResistances value; return _world.EntityManager.TryGetComponentDataInternal<BuffResistances>(_entity, out value) ? new BuffResistances?(value) : null; } } public Script_ApplyBuffUnderHealthThreshhold_DataServer? Script_ApplyBuffUnderHealthThreshhold_DataServer { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Script_ApplyBuffUnderHealthThreshhold_DataServer value; return _world.EntityManager.TryGetComponentDataInternal<Script_ApplyBuffUnderHealthThreshhold_DataServer>(_entity, out value) ? new Script_ApplyBuffUnderHealthThreshhold_DataServer?(value) : null; } } public Buffable? Buffable { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Buffable value; return _world.EntityManager.TryGetComponentDataInternal<Buffable>(_entity, out value) ? new Buffable?(value) : null; } } public CreatedTime? CreatedTime { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CreatedTime value; return _world.EntityManager.TryGetComponentDataInternal<CreatedTime>(_entity, out value) ? new CreatedTime?(value) : null; } } public Health? Health { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Health value; return _world.EntityManager.TryGetComponentDataInternal<Health>(_entity, out value) ? new Health?(value) : null; } } public HealthConstants? HealthConstants { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) HealthConstants value; return _world.EntityManager.TryGetComponentDataInternal<HealthConstants>(_entity, out value) ? new HealthConstants?(value) : null; } } public Immortal? Immortal { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Immortal value; return _world.EntityManager.TryGetComponentDataInternal<Immortal>(_entity, out value) ? new Immortal?(value) : null; } } public CollisionRadius? CollisionRadius { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CollisionRadius value; return _world.EntityManager.TryGetComponentDataInternal<CollisionRadius>(_entity, out value) ? new CollisionRadius?(value) : null; } } public ArmorLevel? ArmorLevel { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ArmorLevel value; return _world.EntityManager.TryGetComponentDataInternal<ArmorLevel>(_entity, out value) ? new ArmorLevel?(value) : null; } } public EntityCategory? EntityCategory { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityCategory value; return _world.EntityManager.TryGetComponentDataInternal<EntityCategory>(_entity, out value) ? new EntityCategory?(value) : null; } } public StaticTransformCompatible? StaticTransformCompatible { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) StaticTransformCompatible value; return _world.EntityManager.TryGetComponentDataInternal<StaticTransformCompatible>(_entity, out value) ? new StaticTransformCompatible?(value) : null; } } public ImpactMaterial? ImpactMaterial { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ImpactMaterial value; return _world.EntityManager.TryGetComponentDataInternal<ImpactMaterial>(_entity, out value) ? new ImpactMaterial?(value) : null; } } public CastleDecayAndRegen? CastleDecayAndRegen { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleDecayAndRegen value; return _world.EntityManager.TryGetComponentDataInternal<CastleDecayAndRegen>(_entity, out value) ? new CastleDecayAndRegen?(value) : null; } } public StaticHierarchyData StaticHierarchyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) StaticHierarchyData value; return (StaticHierarchyData)(_world.EntityManager.TryGetComponentDataInternal<StaticHierarchyData>(_entity, out value) ? value : default(StaticHierarchyData)); } } public List<BoolModificationBuffer> BoolModificationBuffers => _world.EntityManager.GetBufferInternal<BoolModificationBuffer>(_entity); public List<EntityModificationBuffer> EntityModificationBuffers => _world.EntityManager.GetBufferInternal<EntityModificationBuffer>(_entity); public List<FloatModificationBuffer> FloatModificationBuffers => _world.EntityManager.GetBufferInternal<FloatModificationBuffer>(_entity); public List<IntModificationBuffer> IntModificationBuffers => _world.EntityManager.GetBufferInternal<IntModificationBuffer>(_entity); public List<StaticHierarchyBuffer> StaticHierarchyBuffers => _world.EntityManager.GetBufferInternal<StaticHierarchyBuffer>(_entity); public List<CastleBuildingAttachToParentsBuffer> CastleBuildingAttachToParentsBuffers => _world.EntityManager.GetBufferInternal<CastleBuildingAttachToParentsBuffer>(_entity); public List<CreateGameplayEventsOnSpawn> CreateGameplayEventsOnSpawns => _world.EntityManager.GetBufferInternal<CreateGameplayEventsOnSpawn>(_entity); public List<ApplyBuffOnGameplayEvent> ApplyBuffOnGameplayEvents => _world.EntityManager.GetBufferInternal<ApplyBuffOnGameplayEvent>(_entity); public List<GameplayEventIdMapping> GameplayEventIdMappings => _world.EntityManager.GetBufferInternal<GameplayEventIdMapping>(_entity); public bool TileCollisionTag => _world.EntityManager.HasComponentInternal<TileCollisionTag>(_entity); public bool TilePathfindingTag => _world.EntityManager.HasComponentInternal<TilePathfindingTag>(_entity); public bool TileLineOfSightTag => _world.EntityManager.HasComponentInternal<TileLineOfSightTag>(_entity); public bool ScriptSpawn => _world.EntityManager.HasComponentInternal<ScriptSpawn>(_entity); public bool MoveStopTrigger => _world.EntityManager.HasComponentInternal<MoveStopTrigger>(_entity); public ProgressionUserContentDependency? ProgressionUserContentDependency { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ProgressionUserContentDependency value; return _world.EntityManager.TryGetComponentDataInternal<ProgressionUserContentDependency>(_entity, out value) ? new ProgressionUserContentDependency?(value) : null; } } public PavementBonusSource? PavementBonusSource { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PavementBonusSource value; return _world.EntityManager.TryGetComponentDataInternal<PavementBonusSource>(_entity, out value) ? new PavementBonusSource?(value) : null; } } public Parent? Parent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Parent value; return _world.EntityManager.TryGetComponentDataInternal<Parent>(_entity, out value) ? new Parent?(value) : null; } } public RotateAroundAxis? RotateAroundAxis { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) RotateAroundAxis value; return _world.EntityManager.TryGetComponentDataInternal<RotateAroundAxis>(_entity, out value) ? new RotateAroundAxis?(value) : null; } } public bool CastleBuildingShowOnlyInPreview => _world.EntityManager.HasComponentInternal<CastleBuildingShowOnlyInPreview>(_entity); public InventoryOwner? InventoryOwner { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) InventoryOwner value; return _world.EntityManager.TryGetComponentDataInternal<InventoryOwner>(_entity, out value) ? new InventoryOwner?(value) : null; } } public Refinementstation? Refinementstation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Refinementstation value; return _world.EntityManager.TryGetComponentDataInternal<Refinementstation>(_entity, out value) ? new Refinementstation?(value) : null; } } public WorkstationAssignedServant? WorkstationAssignedServant { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) WorkstationAssignedServant value; return _world.EntityManager.TryGetComponentDataInternal<WorkstationAssignedServant>(_entity, out value) ? new WorkstationAssignedServant?(value) : null; } } public CastleRoomConnection? CastleRoomConnection { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleRoomConnection value; return _world.EntityManager.TryGetComponentDataInternal<CastleRoomConnection>(_entity, out value) ? new CastleRoomConnection?(value) : null; } } public ServantInteractPointLocalTransform? ServantInteractPointLocalTransform { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ServantInteractPointLocalTransform value; return _world.EntityManager.TryGetComponentDataInternal<ServantInteractPointLocalTransform>(_entity, out value) ? new ServantInteractPointLocalTransform?(value) : null; } } public StationServants? StationServants { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) StationServants value; return _world.EntityManager.TryGetComponentDataInternal<StationServants>(_entity, out value) ? new StationServants?(value) : null; } } public CastleWorkstation? CastleWorkstation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleWorkstation value; return _world.EntityManager.TryGetComponentDataInternal<CastleWorkstation>(_entity, out value) ? new CastleWorkstation?(value) : null; } } public CastleBuildingAttachSettings? CastleBuildingAttachSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleBuildingAttachSettings value; return _world.EntityManager.TryGetComponentDataInternal<CastleBuildingAttachSettings>(_entity, out value) ? new CastleBuildingAttachSettings?(value) : null; } } public Interactable? Interactable { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Interactable value; return _world.EntityManager.TryGetComponentDataInternal<Interactable>(_entity, out value) ? new Interactable?(value) : null; } } public InteractedUpon? InteractedUpon { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) InteractedUpon value; return _world.EntityManager.TryGetComponentDataInternal<InteractedUpon>(_entity, out value) ? new InteractedUpon?(value) : null; } } public List<InventoryBuffer> InventoryBuffers => _world.EntityManager.GetBufferInternal<InventoryBuffer>(_entity); public List<StationBonusBuffer> StationBonusBuffers => _world.EntityManager.GetBufferInternal<StationBonusBuffer>(_entity); public List<RefinementstationRecipesBuffer> RefinementstationRecipesBuffers => _world.EntityManager.GetBufferInternal<RefinementstationRecipesBuffer>(_entity); public List<InteractAbilityBuffer> InteractAbilityBuffers => _world.EntityManager.GetBufferInternal<InteractAbilityBuffer>(_entity); public bool TileHeightTag => _world.EntityManager.HasComponentInternal<TileHeightTag>(_entity); public bool PickParentTag => _world.EntityManager.HasComponentInternal<PickParentTag>(_entity); public bool WallpaperSet => _world.EntityManager.HasComponentInternal<WallpaperSet>(_entity); public List<DoorChildren> DoorChildrens => _world.EntityManager.GetBufferInternal<DoorChildren>(_entity); public bool ChildPrefabTag => _world.EntityManager.HasComponentInternal<ChildPrefabTag>(_entity); public NetherSpawnPosition? NetherSpawnPosition { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NetherSpawnPosition value; return _world.EntityManager.TryGetComponentDataInternal<NetherSpawnPosition>(_entity, out value) ? new NetherSpawnPosition?(value) : null; } } public CastleLimited? CastleLimited { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleLimited value; return _world.EntityManager.TryGetComponentDataInternal<CastleLimited>(_entity, out value) ? new CastleLimited?(value) : null; } } public HybridModelSeed? HybridModelSeed { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) HybridModelSeed value; return _world.EntityManager.TryGetComponentDataInternal<HybridModelSeed>(_entity, out value) ? new HybridModelSeed?(value) : null; } } public NameableInteractable? NameableInteractable { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NameableInteractable value; return _world.EntityManager.TryGetComponentDataInternal<NameableInteractable>(_entity, out value) ? new NameableInteractable?(value) : null; } } public PrisonCell? PrisonCell { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) PrisonCell value; return _world.EntityManager.TryGetComponentDataInternal<PrisonCell>(_entity, out value) ? new PrisonCell?(value) : null; } } public EntityOwner? EntityOwner { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityOwner value; return _world.EntityManager.TryGetComponentDataInternal<EntityOwner>(_entity, out value) ? new EntityOwner?(value) : null; } } public EntityCreator? EntityCreator { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityCreator value; return _world.EntityManager.TryGetComponentDataInternal<EntityCreator>(_entity, out value) ? new EntityCreator?(value) : null; } } public Prisonstation? Prisonstation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Prisonstation value; return _world.EntityManager.TryGetComponentDataInternal<Prisonstation>(_entity, out value) ? new Prisonstation?(value) : null; } } public List<QueuedWorkstationCraftAction> QueuedWorkstationCraftActions => _world.EntityManager.GetBufferInternal<QueuedWorkstationCraftAction>(_entity); public List<QueuedWorkstationCraftActionItems> QueuedWorkstationCraftActionItems => _world.EntityManager.GetBufferInternal<QueuedWorkstationCraftActionItems>(_entity); public List<WorkstationRecipesBuffer> WorkstationRecipesBuffers => _world.EntityManager.GetBufferInternal<WorkstationRecipesBuffer>(_entity); public UserOwner? UserOwner { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) UserOwner value; return _world.EntityManager.TryGetComponentDataInternal<UserOwner>(_entity, out value) ? new UserOwner?(value) : null; } } public Pylonstation? Pylonstation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Pylonstation value; return _world.EntityManager.TryGetComponentDataInternal<Pylonstation>(_entity, out value) ? new Pylonstation?(value) : null; } } public CastleFloor? CastleFloor { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleFloor value; return _world.EntityManager.TryGetComponentDataInternal<CastleFloor>(_entity, out value) ? new CastleFloor?(value) : null; } } public CastleFloorRoof? CastleFloorRoof { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleFloorRoof value; return _world.EntityManager.TryGetComponentDataInternal<CastleFloorRoof>(_entity, out value) ? new CastleFloorRoof?(value) : null; } } public MapPylonArea? MapPylonArea { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) MapPylonArea value; return _world.EntityManager.TryGetComponentDataInternal<MapPylonArea>(_entity, out value) ? new MapPylonArea?(value) : null; } } public CastleHeart? CastleHeart { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) CastleHeart value; return _world.EntityManager.TryGetComponentDataInternal<CastleHeart>(_entity, out value) ? new CastleHeart?(value) : null; } } public DurabilityTarget? DurabilityTarget { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) DurabilityTarget value; return _world.EntityManager.TryGetComponentDataInternal<DurabilityTarget>(_entity, out value) ? new DurabilityTarget?(value) : null; } } public List<Restricted_InventoryBuffer> Restricted_InventoryBuffer => _world.EntityManager.GetBufferInternal<Restricted_InventoryBuffer>(_entity); public List<AttachMapIconsToEntity> AttachMapIconsToEntities => _world.EntityManager.GetBufferInternal<AttachMapIconsToEntity>(_entity); public List<MapIconPerUserData> MapIconPerUserDatas => _world.EntityManager.GetBufferInternal<MapIconPerUserData>(_entity); public List<PylonstationUpgradesBuffer> PylonstationUpgradesBuffers => _world.EntityManager.GetBufferInternal<PylonstationUpgradesBuffer>(_entity); public List<PylonstationCastleClaimBuffer> PylonstationCastleClaimBuffers => _world.EntityManager.GetBufferInternal<PylonstationCastleClaimBuffer>(_entity); public List<PylonstationCastleDestroyBuffer> PylonstationCastleDestroyBuffers => _world.EntityManager.GetBufferInternal<PylonstationCastleDestroyBuffer>(_entity); public List<ProgressionDependencyElement> ProgressionDependencyElements => _world.EntityManager.GetBufferInternal<ProgressionDependencyElement>(_entity); public Door Door { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Door value; return (Door)(_world.EntityManager.TryGetComponentDataInternal<Door>(_entity, out value) ? value : default(Door)); } } public bool AnnounceCastleBreached => _world.EntityManager.HasComponentInternal<AnnounceCastleBreached>(_entity); public BloodAltar? BloodAltar { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) BloodAltar value; return _world.EntityManager.TryGetComponentDataInternal<BloodAltar>(_entity, out value) ? new BloodAltar?(value) : null; } } public List<BloodHuntBuffer> BloodHuntBuffers => _world.EntityManager.GetBufferInternal<BloodHuntBuffer>(_entity); public StartGraveyardExitWaypoint? StartGraveyardExitWaypoint { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) StartGraveyardExitWaypoint value; return _world.EntityManager.TryGetComponentDataInternal<StartGraveyardExitWaypoint>(_entity, out value) ? new StartGraveyardExitWaypoint?(value) : null; } } public bool AlwaysNetworked => _world.EntityManager.HasComponentInternal<AlwaysNetworked>(_entity); public CastleWall? CastleWall { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (mig