All mods
A Draugr seems to have been infected with guck!
Last updated: 2 years ago
ChickenBoo invades Valheim!
Last updated: 2 years ago
An ever-expanding list of new enemies and locations to enrich the game experience with fresh challenges.
Last updated: 2 years ago
Description will be updated soon quite a bit to go through. New hostile and passive mobs (Land, sea and sky!), armour and tools and just QOL improvements :)
Last updated: 2 years ago
This is a port of mod Enhanced Bosses by Blumaye. Will be taken down at authors request
Last updated: 2 years ago
Adds 25 different Wildlife creatures including Tiger, Elephant, Rhino, Penguin, Goose, Frogs, Lizards, Sheep, Goat and Rabbits.
Last updated: 2 years ago
Adds new elemental weapons, staves, creatures and more!
Last updated: 2 years ago
A Custom Creature Summon - Skeleton in a bottle. WildMrSkullyTun will spawn around BlackForest at night, beware!
Last updated: 2 years ago
Lets you tweak monster behaviour globally or for individual monsters, including whether they target players or buildings, become alerted, are tame by default, and fear or avoid fire, as well as their sight and hearing range.
Last updated: 2 years ago
This mod Adds some custom humanoid enemies/monsters to the game, with their own weapons, abilities & armor!
Last updated: 2 years ago
Removes blood and death effects from the game
Last updated: 2 years ago
Throw coins at Greylings to hire them as minions. Make them fight for you, or keep them as pets.
Last updated: 2 years ago
Finely tune the existing spawn system and create new monsters and spawners.
Last updated: 3 years ago
This mod adds a few stages to the bosses to make them more challenging. (REUPLOAD FROM NEXUSMODS)
Last updated: 3 years ago
This is an expansive mod designed to provide the player with many more mobs. WARNING: This mod is in Beta stages, and testing is being done constantly.
Last updated: 3 years ago
Make all AI afraid of fire!
Last updated: 3 years ago
Lets you tweak monster behaviour globally or for individual monsters, including whether they target players or buildings, become alerted, are tame by default, and fear or avoid fire, as well as their sight and hearing range.
Last updated: 3 years ago