All mods

 38435
13 
Fermenting
A simple skill mod that lets you configure base production speed/output & exp gain. Production speed & product output is scaled by skill level. Higher skill level, faster production speed & higher production output
Last updated: 2 weeks ago
 4485
5 
FollowDistance
A simple request mod, makes tames follow distance configurable.
Last updated: 2 weeks ago
 47239
23 
FoodDurationMultiplier
Multiplies the duration of all foods according to the value of Duration Multiplier. Configurable Food Degradation, Health, Stamina and Eitr Benefits from foods.
Last updated: 2 weeks ago
 4747
6 
FoodEitrRegen
A simple mod that gives you a small fraction of eitr regen base on the eitr food you have eaten, can be multiplied by a configurable multiplier.
Last updated: 2 weeks ago
 5259
4 
GunzNBullets
Adds 6 guns (rifles/musket) and 18 kinds of bullets.
Last updated: 2 weeks ago
 953
3 
HalloweenHeim
A simple requested mod, Valheim has been taken over by living dead trees.
Last updated: 2 weeks ago
 4193
3 
HardcoreEquipments
A simple mod that destroys a weapon or armor when they reached 0 durability.
Last updated: 2 weeks ago
 9454
12 
HelmetBeGone
Successor to my InvisHelm-REmake which contains some bug fixes for armorstand/itemstand and dverger helmet issues. May probably work in co-op/multiplayer mode but not sure. Dont have a way to test it.
Last updated: 2 weeks ago
 67848
16 
Herbalist
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: 2 weeks ago
 6126
2 
HildersCloths
A simple mod that enables all the recipes of hilders cloths and put them on the less use craftingstation.
Last updated: 2 weeks ago
 64170
25 
Hunting
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: 2 weeks ago
 7061
6 
Husky
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: 2 weeks ago
 286382
55 
MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: 2 weeks ago
 9234
7 
Javelins
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: 2 weeks ago
 35563
11 
MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: 2 weeks ago
 3661
3 
Mask
Adds 12 different mask, fully configurable.
Last updated: 2 weeks ago
 3237
9 
MineableBarnacle
A simple mod that adds a mineable barnacle that spawns at the edge of black forest, swamp, and plains.
Last updated: 2 weeks ago
 8647
5 
NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Last updated: 2 weeks ago
 13504
6 
NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Last updated: 2 weeks ago
 32126
15 
OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Last updated: 2 weeks ago
 744
1 
PlayerBase
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: 2 weeks ago
 18387
9 
RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: 2 weeks ago
 45331
16 
RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: 2 weeks ago
 9950
15 
SapExtractor
A simple mod that lets you configure the speed and max capacity of the Sap Extractor. It also displays the duration of the extracting process.
Last updated: 2 weeks ago