This package has been marked as deprecated, and it's suggested another
alternative is used.
Last updated | 2 years ago |
Total downloads | 4693 |
Total rating | 0 |
Categories | Client-side |
Dependency string | 1010101110-trash-0.0.2 |
Dependants | 10 other packages depend on this package |
README
Trash
This mod allows you delete items from your inventory.
Why release this when there are already other mods that do this?
This mode is pure code and open source. That means no dependencies and it is very small and should not require many updates, if ever. The old trash mod by virtualcode had an error and its easier for me to just make a simple mod like this.
install
-
Have r2modman installed, open it
-
Search for trash, hit the install button in r2modman
log
- 001 initial release
- 002 added hotkey
code
[HarmonyPatch(typeof(InventoryGui), nameof(InventoryGui.UpdateItemDrag))]
private class trashhotkeypatch
{
public static void Postfix()
{
//make sure stuff is ok
if(InventoryGui.instance != null && InventoryGui.instance.m_dragGo != null)
{
//hotkey is pressed
if (Input.GetKeyDown(Mod.instance.confighotkey.Value))
{
//trash the item
ZLog.Log("trash hotkey pressed");
droplistener();
}
}
}
}
[HarmonyPatch(typeof(InventoryGui), nameof(InventoryGui.Awake))]
private class trashpatch
{
public static void Postfix()
{
//trash bucket creation
var inventory = InventoryGui.instance;
if (inventory != null)
{
//ac_text object
var actext = inventory.m_armor.gameObject;
if (actext != null)
{
//armor object
var armorbutton = actext.transform.parent;
if (armorbutton != null)
{
//check to see if we already have a trash object
var mytrash = armorbutton.parent.Find("1010101110trash");
if (mytrash == null)
{
//ok no trash is created so lets create it
ZLog.LogWarning("creating 1010101110trash");
var newtrash = GameObject.Instantiate(armorbutton);
if (newtrash != null)
{
//set parent
newtrash.SetParent(armorbutton.parent);
newtrash.SetAsFirstSibling();
//rename it
newtrash.gameObject.name = "1010101110trash";
//set scale
newtrash.localScale = new Vector3(1, 1, 1);
//move it down
newtrash.localPosition = new Vector3(602, -145, 0);
//hide armor icon
var hideme = newtrash.Find("armor_icon");
if (hideme != null)
{
hideme.gameObject.SetActive(false);
}
//change text to trash
var trashtexto = newtrash.Find("ac_text");
if (trashtexto != null)
{
var trashtextt = trashtexto.GetComponent<UnityEngine.UI.Text>();
if (trashtextt != null)
{
trashtextt.text = "Trash";
}
}
//add button to handle drop
var trashbutton = newtrash.gameObject.AddComponent<UnityEngine.UI.Button>();
if (trashbutton != null)
{
//add listener
trashbutton.onClick.AddListener(droplistener);
}
}
}
}
}
}
}
}
static void droplistener()
{
//lets reload the config incase it got updated since last use
if (Mod.instance != null)
{
Mod.instance.Config.Reload();
}
//check to make sure shit is alive
if (InventoryGui.instance == null && Player.m_localPlayer == null)
{
return;
}
//check to see if we have a dragged item
if (InventoryGui.instance.m_dragGo != null)
{
ZLog.Log("trash item " + InventoryGui.instance.m_dragItem.m_shared.m_name);
//check for invalid drag item
if (!InventoryGui.instance.m_dragInventory.ContainsItem(InventoryGui.instance.m_dragItem))
{
InventoryGui.instance.SetupDragItem(null, null, 1);
return;
}
//Ok fucking trash it
if (InventoryGui.instance.m_dragAmount > 0)
{
//unequip it
if (InventoryGui.instance.m_dragAmount > InventoryGui.instance.m_dragItem.m_stack)
{
InventoryGui.instance.m_dragAmount = InventoryGui.instance.m_dragItem.m_stack;
}
Player.m_localPlayer.RemoveEquipAction(InventoryGui.instance.m_dragItem);
Player.m_localPlayer.UnequipItem(InventoryGui.instance.m_dragItem, false);
if (Player.m_localPlayer.m_hiddenLeftItem == InventoryGui.instance.m_dragItem)
{
Player.m_localPlayer.m_hiddenLeftItem = null;
Player.m_localPlayer.SetupVisEquipment(Player.m_localPlayer.m_visEquipment, false);
}
if (Player.m_localPlayer.m_hiddenRightItem == InventoryGui.instance.m_dragItem)
{
Player.m_localPlayer.m_hiddenRightItem = null;
Player.m_localPlayer.SetupVisEquipment(Player.m_localPlayer.m_visEquipment, false);
}
//remove item from inventory
if (InventoryGui.instance.m_dragAmount == InventoryGui.instance.m_dragItem.m_stack)
{
ZLog.Log("trash all " + InventoryGui.instance.m_dragAmount.ToString() + " " + InventoryGui.instance.m_dragItem.m_stack.ToString());
if (!InventoryGui.instance.m_dragInventory.RemoveItem(InventoryGui.instance.m_dragItem))
{
ZLog.Log("Was not removed");
return;
}
}
else
{
ZLog.Log("trash some " + InventoryGui.instance.m_dragAmount.ToString() + " " + InventoryGui.instance.m_dragItem.m_stack.ToString());
InventoryGui.instance.m_dragInventory.RemoveItem(InventoryGui.instance.m_dragItem, InventoryGui.instance.m_dragAmount);
}
//show trashing
Player.m_localPlayer.m_zanim.SetTrigger("interact");
Player.m_localPlayer.Message(MessageHud.MessageType.TopLeft, "trashed " + InventoryGui.instance.m_dragItem.m_shared.m_name, InventoryGui.instance.m_dragAmount);
//remove item from gui
InventoryGui.instance.m_moveItemEffects.Create(InventoryGui.instance.transform.position, Quaternion.identity, null, 1f, -1);
InventoryGui.instance.SetupDragItem(null, null, 1);
InventoryGui.instance.UpdateCraftingPanel(false);
}
}
}