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trash

delete items from inventory

Date uploaded a year ago
Version 0.0.2
Download link 1010101110-trash-0.0.2.zip
Downloads 4547
Dependency string 1010101110-trash-0.0.2

README

Trash

This mod allows you delete items from your inventory.

Why release this when there are already other mods that do this?

This mode is pure code and open source. That means no dependencies and it is very small and should not require many updates, if ever. The old trash mod by virtualcode had an error and its easier for me to just make a simple mod like this.

install

  1. Have r2modman installed, open it

  2. Search for trash, hit the install button in r2modman

log

  • 001 initial release
  • 002 added hotkey

code

[HarmonyPatch(typeof(InventoryGui), nameof(InventoryGui.UpdateItemDrag))]
private class trashhotkeypatch
{
    public static void Postfix()
    {
        //make sure stuff is ok
        if(InventoryGui.instance != null && InventoryGui.instance.m_dragGo != null)
        {
            //hotkey is pressed
            if (Input.GetKeyDown(Mod.instance.confighotkey.Value))
            {
                //trash the item
                ZLog.Log("trash hotkey pressed");
                droplistener();
            }
        }
    }
}


[HarmonyPatch(typeof(InventoryGui), nameof(InventoryGui.Awake))]
private class trashpatch
{
    public static void Postfix()
    {
        //trash bucket creation
        var inventory = InventoryGui.instance;
        if (inventory != null)
        {
            //ac_text object
            var actext = inventory.m_armor.gameObject;
            if (actext != null)
            {
                //armor object
                var armorbutton = actext.transform.parent;
                if (armorbutton != null)
                {
                    //check to see if we already have a trash object
                    var mytrash = armorbutton.parent.Find("1010101110trash");
                    if (mytrash == null)
                    {
                        //ok no trash is created so lets create it
                        ZLog.LogWarning("creating 1010101110trash");
                        var newtrash = GameObject.Instantiate(armorbutton);
                        if (newtrash != null)
                        {
                            //set parent
                            newtrash.SetParent(armorbutton.parent);
                            newtrash.SetAsFirstSibling();
                            //rename it
                            newtrash.gameObject.name = "1010101110trash";
                            //set scale
                            newtrash.localScale = new Vector3(1, 1, 1);
                            //move it down
                            newtrash.localPosition = new Vector3(602, -145, 0);
                            //hide armor icon
                            var hideme = newtrash.Find("armor_icon");
                            if (hideme != null)
                            {
                                hideme.gameObject.SetActive(false);
                            }
                            //change text to trash
                            var trashtexto = newtrash.Find("ac_text");
                            if (trashtexto != null)
                            {
                                var trashtextt = trashtexto.GetComponent<UnityEngine.UI.Text>();
                                if (trashtextt != null)
                                {
                                    trashtextt.text = "Trash";
                                }
                            }
                            //add button to handle drop
                            var trashbutton = newtrash.gameObject.AddComponent<UnityEngine.UI.Button>();
                            if (trashbutton != null)
                            {
                                //add listener
                                trashbutton.onClick.AddListener(droplistener);
                            }
                        }
                    }
                }
            }
        }
    }
}

static void droplistener()
{
    //lets reload the config incase it got updated since last use
    if (Mod.instance != null)
    {
        Mod.instance.Config.Reload();
    }

    //check to make sure shit is alive
    if (InventoryGui.instance == null && Player.m_localPlayer == null)
    {
        return;
    }

    //check to see if we have a dragged item
    if (InventoryGui.instance.m_dragGo != null)
    {
        ZLog.Log("trash item " + InventoryGui.instance.m_dragItem.m_shared.m_name);
        //check for invalid drag item
        if (!InventoryGui.instance.m_dragInventory.ContainsItem(InventoryGui.instance.m_dragItem))
        {
            InventoryGui.instance.SetupDragItem(null, null, 1);
            return;
        }
        //Ok fucking trash it
        if (InventoryGui.instance.m_dragAmount > 0)
        {
            //unequip it
            if (InventoryGui.instance.m_dragAmount > InventoryGui.instance.m_dragItem.m_stack)
            {
                InventoryGui.instance.m_dragAmount = InventoryGui.instance.m_dragItem.m_stack;
            }
            Player.m_localPlayer.RemoveEquipAction(InventoryGui.instance.m_dragItem);
            Player.m_localPlayer.UnequipItem(InventoryGui.instance.m_dragItem, false);
            if (Player.m_localPlayer.m_hiddenLeftItem == InventoryGui.instance.m_dragItem)
            {
                Player.m_localPlayer.m_hiddenLeftItem = null;
                Player.m_localPlayer.SetupVisEquipment(Player.m_localPlayer.m_visEquipment, false);
            }
            if (Player.m_localPlayer.m_hiddenRightItem == InventoryGui.instance.m_dragItem)
            {
                Player.m_localPlayer.m_hiddenRightItem = null;
                Player.m_localPlayer.SetupVisEquipment(Player.m_localPlayer.m_visEquipment, false);
            }

            //remove item from inventory
            if (InventoryGui.instance.m_dragAmount == InventoryGui.instance.m_dragItem.m_stack)
            {
                ZLog.Log("trash all " + InventoryGui.instance.m_dragAmount.ToString() + "  " + InventoryGui.instance.m_dragItem.m_stack.ToString());
                if (!InventoryGui.instance.m_dragInventory.RemoveItem(InventoryGui.instance.m_dragItem))
                {
                    ZLog.Log("Was not removed");
                    return;
                }
            }
            else
            {
                ZLog.Log("trash some " + InventoryGui.instance.m_dragAmount.ToString() + "  " + InventoryGui.instance.m_dragItem.m_stack.ToString());
                InventoryGui.instance.m_dragInventory.RemoveItem(InventoryGui.instance.m_dragItem, InventoryGui.instance.m_dragAmount);
            }

            //show trashing
            Player.m_localPlayer.m_zanim.SetTrigger("interact");
            Player.m_localPlayer.Message(MessageHud.MessageType.TopLeft, "trashed " + InventoryGui.instance.m_dragItem.m_shared.m_name, InventoryGui.instance.m_dragAmount);

            //remove item from gui
            InventoryGui.instance.m_moveItemEffects.Create(InventoryGui.instance.transform.position, Quaternion.identity, null, 1f, -1);
            InventoryGui.instance.SetupDragItem(null, null, 1);
            InventoryGui.instance.UpdateCraftingPanel(false);
        }
    }
}