Decompiled source of Clean Large Wood Gate v1.1.0

plugins\A2.CleanLargeWoodGate.dll

Decompiled 7 hours ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using A2.CleanLargeWoodGate.Prefabs;
using A2.CleanLargeWoodGate.Prefabs.Code;
using A2.CleanLargeWoodGate.Unity;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Clean Large Wood Gate")]
[assembly: AssemblyDescription("Removes blood from MountainKit_wood_gate.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Clean Large Wood Gate")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fefa9141-3b96-5497-7c58-660a9652a5e4")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal static class PluginInfo
{
	public const string PluginGUID = "A2.CleanLargeWoodGate";

	public const string PluginName = "Clean Large Wood Gate";

	public const string PluginDescription = "Removes blood from MountainKit_wood_gate.";

	public const string PluginSemanticVersion = "1.1.0";

	public const string PluginFullVersion = "1.1.0.0";
}
namespace System.Runtime.CompilerServices
{
	[EditorBrowsable(EditorBrowsableState.Never)]
	internal static class IsExternalInit
	{
	}
}
namespace A2.CleanLargeWoodGate
{
	[BepInPlugin("A2.CleanLargeWoodGate", "Clean Large Wood Gate", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		private static readonly Harmony _harmony = new Harmony("A2.CleanLargeWoodGate");

		private static bool _isInitialized = false;

		public void Awake()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType != 4 && !_isInitialized)
			{
				_isInitialized = true;
				_harmony.PatchAll();
				PluginConfig.Bind(((BaseUnityPlugin)this).Config);
				PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
			}
		}

		public void OnDestroy()
		{
			if (_isInitialized)
			{
				_isInitialized = false;
				PrefabManager.OnVanillaPrefabsAvailable -= OnVanillaPrefabsAvailable;
				_harmony.UnpatchSelf();
			}
		}

		private static void OnVanillaPrefabsAvailable()
		{
			Controller.Update();
		}
	}
	internal class PluginConfig
	{
		public static ConfigFile? File;

		public static ConfigEntry<bool>? DisableBloodOnMountainKitWoodGate;

		public static void Bind(ConfigFile config)
		{
			if (File == null)
			{
				File = config;
				DisableBloodOnMountainKitWoodGate = WithChangedHandler(config.Bind<bool>("Disable blood decals", "Mountain kit wood gate", true, "Mountain kit wood gate"));
			}
		}

		private static ConfigEntry<bool>? WithChangedHandler(ConfigEntry<bool>? configEntry)
		{
			if (configEntry != null)
			{
				configEntry.SettingChanged += OnSettingsChanged;
			}
			return configEntry;
		}

		private static void OnSettingsChanged(object sender, EventArgs e)
		{
			Controller.Update();
		}
	}
}
namespace A2.CleanLargeWoodGate.Unity
{
	internal static class GameObjectExtensions
	{
		public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
		{
			if (prefab == null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
			foreach (Transform val in componentsInChildren)
			{
				if (val != null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (gameObject != null)
					{
						gameObject.SetActive(false);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
		{
			string subParent2 = subParent;
			if (prefab == null)
			{
				return false;
			}
			Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
			if (val == null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
			foreach (Transform val2 in componentsInChildren)
			{
				if (val2 != null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if (gameObject != null)
					{
						gameObject.SetActive(false);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetChildrenActive(this GameObject prefab, params string[] names)
		{
			if (prefab == null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				if (val != null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (gameObject != null)
					{
						gameObject.SetActive(true);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
		{
			string subParent2 = subParent;
			if (prefab == null)
			{
				return false;
			}
			Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
			if (val == null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
			foreach (Transform val2 in componentsInChildren)
			{
				if (val2 != null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if (gameObject != null)
					{
						gameObject.SetActive(true);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
		{
			string rendererName2 = rendererName;
			if (prefab == null)
			{
				return false;
			}
			Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
			if (val == null)
			{
				return false;
			}
			Material sharedMaterial = val.sharedMaterial;
			if (sharedMaterial == null)
			{
				return false;
			}
			sharedMaterial.DisableKeyword(keyword);
			return true;
		}

		public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
		{
			string rendererName2 = rendererName;
			if (prefab == null)
			{
				return false;
			}
			Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
			if (val == null)
			{
				return false;
			}
			Material sharedMaterial = val.sharedMaterial;
			if (sharedMaterial == null)
			{
				return false;
			}
			sharedMaterial.EnableKeyword(keyword);
			return true;
		}
	}
}
namespace A2.CleanLargeWoodGate.Prefabs
{
	internal static class Controller
	{
		private static readonly HashSet<string> Names = new HashSet<string> { "MountainKit_wood_gate" };

		private static Dictionary<string, GameObject> Find()
		{
			Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
			foreach (string name2 in Names)
			{
				GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
				if (prefab != null && !string.IsNullOrEmpty(((Object)prefab).name))
				{
					string name = ((Object)prefab).name;
					dictionary.Add(name, prefab);
				}
			}
			return dictionary;
		}

		private static Dictionary<string, GameObject[]> FindClones()
		{
			return (from go in (from t in Object.FindObjectsByType<Transform>((FindObjectsInactive)1, (FindObjectsSortMode)0)
					select ((Component)t).gameObject).Where(delegate(GameObject go)
				{
					string item = (((Object)go).name.EndsWith("(Clone)") ? ((Object)go).name.Substring(0, ((Object)go).name.Length - 7) : ((Object)go).name);
					return Names.Contains(item);
				})
				group go by (!((Object)go).name.EndsWith("(Clone)")) ? ((Object)go).name : ((Object)go).name.Substring(0, ((Object)go).name.Length - 7)).ToDictionary((IGrouping<string, GameObject> g) => g.Key, (IGrouping<string, GameObject> g) => g.ToArray());
		}

		private static bool Modify(Dictionary<string, GameObject> prefabs, Dictionary<string, GameObject[]> clones)
		{
			bool flag = true;
			return MountainKitWoodGate.Modify(prefabs, clones) && flag;
		}

		private static bool Restore(Dictionary<string, GameObject> prefabs, Dictionary<string, GameObject[]> clones)
		{
			bool flag = true;
			return MountainKitWoodGate.Restore(prefabs, clones) && flag;
		}

		public static bool Update()
		{
			if (!Flags.Evaluate())
			{
				return false;
			}
			Dictionary<string, GameObject> dictionary = Find();
			if (dictionary.Count == 0)
			{
				return false;
			}
			Dictionary<string, GameObject[]> clones = FindClones();
			bool flag = false;
			flag = Restore(dictionary, clones) || flag;
			return Modify(dictionary, clones) || flag;
		}
	}
	internal static class Flags
	{
		public static PrefabState MountainKitWoodGate;

		public static bool Evaluate()
		{
			bool flag = false;
			return (PluginConfig.DisableBloodOnMountainKitWoodGate != null && Evaluate(ref MountainKitWoodGate, PluginConfig.DisableBloodOnMountainKitWoodGate.Value)) || flag;
		}

		private static bool Evaluate(ref PrefabState state, bool config)
		{
			if (config)
			{
				state = PrefabState.ToModify;
				return true;
			}
			if (state == PrefabState.ToRestore)
			{
				return true;
			}
			if (state == PrefabState.Modified)
			{
				state = PrefabState.ToRestore;
				return true;
			}
			if (state == PrefabState.ToModify)
			{
				state = PrefabState.Restored;
				return false;
			}
			state = PrefabState.Unknown;
			return false;
		}
	}
	internal enum PrefabState
	{
		Unknown,
		ToModify,
		Modified,
		ToRestore,
		Restored
	}
	internal static class PrefabTools
	{
		public static bool TryModify(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones, string prefabName, ref PrefabState state, Func<GameObject, bool> modifyFunc, string callerClassName, string callerMethodName)
		{
			try
			{
				if (state != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue(prefabName, out GameObject value))
				{
					Logger.LogInfo((object)(callerClassName + "." + callerMethodName + ": Prefab " + prefabName + " not found."));
					return false;
				}
				bool flag = true;
				if (clones.TryGetValue(prefabName, out GameObject[] value2))
				{
					GameObject[] array = value2;
					foreach (GameObject arg in array)
					{
						flag = modifyFunc(arg) || flag;
					}
				}
				flag = modifyFunc(value) && flag;
				if (flag)
				{
					state = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg2)
			{
				Logger.LogError((object)$"{callerClassName}.{callerMethodName}: Exception occurred:\n{arg2}");
				return false;
			}
		}

		public static bool TryRestore(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones, string prefabName, ref PrefabState state, Func<GameObject, bool> restoreFunc, string callerClassName, string callerMethodName)
		{
			try
			{
				if (state != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue(prefabName, out GameObject value))
				{
					Logger.LogInfo((object)(callerClassName + "." + callerMethodName + ": Prefab " + prefabName + " not found."));
					return false;
				}
				bool flag = true;
				if (clones.TryGetValue(prefabName, out GameObject[] value2))
				{
					GameObject[] array = value2;
					foreach (GameObject arg in array)
					{
						flag = restoreFunc(arg) || flag;
					}
				}
				flag = restoreFunc(value) && flag;
				if (flag)
				{
					state = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg2)
			{
				Logger.LogError((object)$"{callerClassName}.{callerMethodName}: Exception occurred:\n{arg2}");
				return false;
			}
		}
	}
}
namespace A2.CleanLargeWoodGate.Prefabs.Code
{
	internal static class MountainKitWoodGate
	{
		public const string Name = "Mountain kit wood gate";

		public const string PrefabName = "MountainKit_wood_gate";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones)
		{
			return PrefabTools.TryModify(prefabs, clones, "MountainKit_wood_gate", ref Flags.MountainKitWoodGate, Modify, "MountainKitWoodGate", "Modify");
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones)
		{
			return PrefabTools.TryRestore(prefabs, clones, "MountainKit_wood_gate", ref Flags.MountainKitWoodGate, Restore, "MountainKitWoodGate", "Restore");
		}

		private static bool Modify(GameObject prefab)
		{
			bool flag = true;
			return prefab.SetChildrenInactive("CastleKit_decal_fenrir_blood", "CastleKit_decal_fenrir_blood (1)", "CastleKit_decal_fenrir_blood (2)", "CastleKit_decal_fenrir_blood (3)") && flag;
		}

		private static bool Restore(GameObject prefab)
		{
			bool flag = true;
			return prefab.SetChildrenActive("CastleKit_decal_fenrir_blood", "CastleKit_decal_fenrir_blood (1)", "CastleKit_decal_fenrir_blood (2)", "CastleKit_decal_fenrir_blood (3)") && flag;
		}
	}
}