using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using A2.CleanLargeWoodGate.Prefabs;
using A2.CleanLargeWoodGate.Prefabs.Code;
using A2.CleanLargeWoodGate.Unity;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Clean Large Wood Gate")]
[assembly: AssemblyDescription("Removes blood from MountainKit_wood_gate.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Clean Large Wood Gate")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fefa9141-3b96-5497-7c58-660a9652a5e4")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class PluginInfo
{
public const string PluginGUID = "A2.CleanLargeWoodGate";
public const string PluginName = "Clean Large Wood Gate";
public const string PluginDescription = "Removes blood from MountainKit_wood_gate.";
public const string PluginSemanticVersion = "1.1.0";
public const string PluginFullVersion = "1.1.0.0";
}
namespace System.Runtime.CompilerServices
{
[EditorBrowsable(EditorBrowsableState.Never)]
internal static class IsExternalInit
{
}
}
namespace A2.CleanLargeWoodGate
{
[BepInPlugin("A2.CleanLargeWoodGate", "Clean Large Wood Gate", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
private static readonly Harmony _harmony = new Harmony("A2.CleanLargeWoodGate");
private static bool _isInitialized = false;
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType != 4 && !_isInitialized)
{
_isInitialized = true;
_harmony.PatchAll();
PluginConfig.Bind(((BaseUnityPlugin)this).Config);
PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
}
}
public void OnDestroy()
{
if (_isInitialized)
{
_isInitialized = false;
PrefabManager.OnVanillaPrefabsAvailable -= OnVanillaPrefabsAvailable;
_harmony.UnpatchSelf();
}
}
private static void OnVanillaPrefabsAvailable()
{
Controller.Update();
}
}
internal class PluginConfig
{
public static ConfigFile? File;
public static ConfigEntry<bool>? DisableBloodOnMountainKitWoodGate;
public static void Bind(ConfigFile config)
{
if (File == null)
{
File = config;
DisableBloodOnMountainKitWoodGate = WithChangedHandler(config.Bind<bool>("Disable blood decals", "Mountain kit wood gate", true, "Mountain kit wood gate"));
}
}
private static ConfigEntry<bool>? WithChangedHandler(ConfigEntry<bool>? configEntry)
{
if (configEntry != null)
{
configEntry.SettingChanged += OnSettingsChanged;
}
return configEntry;
}
private static void OnSettingsChanged(object sender, EventArgs e)
{
Controller.Update();
}
}
}
namespace A2.CleanLargeWoodGate.Unity
{
internal static class GameObjectExtensions
{
public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
{
if (prefab == null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
foreach (Transform val in componentsInChildren)
{
if (val != null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if (gameObject != null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
{
string subParent2 = subParent;
if (prefab == null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
if (val == null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
foreach (Transform val2 in componentsInChildren)
{
if (val2 != null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if (gameObject != null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetChildrenActive(this GameObject prefab, params string[] names)
{
if (prefab == null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if (val != null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if (gameObject != null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
{
string subParent2 = subParent;
if (prefab == null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
if (val == null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
foreach (Transform val2 in componentsInChildren)
{
if (val2 != null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if (gameObject != null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
string rendererName2 = rendererName;
if (prefab == null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
if (val == null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if (sharedMaterial == null)
{
return false;
}
sharedMaterial.DisableKeyword(keyword);
return true;
}
public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
string rendererName2 = rendererName;
if (prefab == null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
if (val == null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if (sharedMaterial == null)
{
return false;
}
sharedMaterial.EnableKeyword(keyword);
return true;
}
}
}
namespace A2.CleanLargeWoodGate.Prefabs
{
internal static class Controller
{
private static readonly HashSet<string> Names = new HashSet<string> { "MountainKit_wood_gate" };
private static Dictionary<string, GameObject> Find()
{
Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
foreach (string name2 in Names)
{
GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
if (prefab != null && !string.IsNullOrEmpty(((Object)prefab).name))
{
string name = ((Object)prefab).name;
dictionary.Add(name, prefab);
}
}
return dictionary;
}
private static Dictionary<string, GameObject[]> FindClones()
{
return (from go in (from t in Object.FindObjectsByType<Transform>((FindObjectsInactive)1, (FindObjectsSortMode)0)
select ((Component)t).gameObject).Where(delegate(GameObject go)
{
string item = (((Object)go).name.EndsWith("(Clone)") ? ((Object)go).name.Substring(0, ((Object)go).name.Length - 7) : ((Object)go).name);
return Names.Contains(item);
})
group go by (!((Object)go).name.EndsWith("(Clone)")) ? ((Object)go).name : ((Object)go).name.Substring(0, ((Object)go).name.Length - 7)).ToDictionary((IGrouping<string, GameObject> g) => g.Key, (IGrouping<string, GameObject> g) => g.ToArray());
}
private static bool Modify(Dictionary<string, GameObject> prefabs, Dictionary<string, GameObject[]> clones)
{
bool flag = true;
return MountainKitWoodGate.Modify(prefabs, clones) && flag;
}
private static bool Restore(Dictionary<string, GameObject> prefabs, Dictionary<string, GameObject[]> clones)
{
bool flag = true;
return MountainKitWoodGate.Restore(prefabs, clones) && flag;
}
public static bool Update()
{
if (!Flags.Evaluate())
{
return false;
}
Dictionary<string, GameObject> dictionary = Find();
if (dictionary.Count == 0)
{
return false;
}
Dictionary<string, GameObject[]> clones = FindClones();
bool flag = false;
flag = Restore(dictionary, clones) || flag;
return Modify(dictionary, clones) || flag;
}
}
internal static class Flags
{
public static PrefabState MountainKitWoodGate;
public static bool Evaluate()
{
bool flag = false;
return (PluginConfig.DisableBloodOnMountainKitWoodGate != null && Evaluate(ref MountainKitWoodGate, PluginConfig.DisableBloodOnMountainKitWoodGate.Value)) || flag;
}
private static bool Evaluate(ref PrefabState state, bool config)
{
if (config)
{
state = PrefabState.ToModify;
return true;
}
if (state == PrefabState.ToRestore)
{
return true;
}
if (state == PrefabState.Modified)
{
state = PrefabState.ToRestore;
return true;
}
if (state == PrefabState.ToModify)
{
state = PrefabState.Restored;
return false;
}
state = PrefabState.Unknown;
return false;
}
}
internal enum PrefabState
{
Unknown,
ToModify,
Modified,
ToRestore,
Restored
}
internal static class PrefabTools
{
public static bool TryModify(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones, string prefabName, ref PrefabState state, Func<GameObject, bool> modifyFunc, string callerClassName, string callerMethodName)
{
try
{
if (state != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue(prefabName, out GameObject value))
{
Logger.LogInfo((object)(callerClassName + "." + callerMethodName + ": Prefab " + prefabName + " not found."));
return false;
}
bool flag = true;
if (clones.TryGetValue(prefabName, out GameObject[] value2))
{
GameObject[] array = value2;
foreach (GameObject arg in array)
{
flag = modifyFunc(arg) || flag;
}
}
flag = modifyFunc(value) && flag;
if (flag)
{
state = PrefabState.Modified;
}
return flag;
}
catch (Exception arg2)
{
Logger.LogError((object)$"{callerClassName}.{callerMethodName}: Exception occurred:\n{arg2}");
return false;
}
}
public static bool TryRestore(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones, string prefabName, ref PrefabState state, Func<GameObject, bool> restoreFunc, string callerClassName, string callerMethodName)
{
try
{
if (state != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue(prefabName, out GameObject value))
{
Logger.LogInfo((object)(callerClassName + "." + callerMethodName + ": Prefab " + prefabName + " not found."));
return false;
}
bool flag = true;
if (clones.TryGetValue(prefabName, out GameObject[] value2))
{
GameObject[] array = value2;
foreach (GameObject arg in array)
{
flag = restoreFunc(arg) || flag;
}
}
flag = restoreFunc(value) && flag;
if (flag)
{
state = PrefabState.Restored;
}
return flag;
}
catch (Exception arg2)
{
Logger.LogError((object)$"{callerClassName}.{callerMethodName}: Exception occurred:\n{arg2}");
return false;
}
}
}
}
namespace A2.CleanLargeWoodGate.Prefabs.Code
{
internal static class MountainKitWoodGate
{
public const string Name = "Mountain kit wood gate";
public const string PrefabName = "MountainKit_wood_gate";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones)
{
return PrefabTools.TryModify(prefabs, clones, "MountainKit_wood_gate", ref Flags.MountainKitWoodGate, Modify, "MountainKitWoodGate", "Modify");
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs, IReadOnlyDictionary<string, GameObject[]> clones)
{
return PrefabTools.TryRestore(prefabs, clones, "MountainKit_wood_gate", ref Flags.MountainKitWoodGate, Restore, "MountainKitWoodGate", "Restore");
}
private static bool Modify(GameObject prefab)
{
bool flag = true;
return prefab.SetChildrenInactive("CastleKit_decal_fenrir_blood", "CastleKit_decal_fenrir_blood (1)", "CastleKit_decal_fenrir_blood (2)", "CastleKit_decal_fenrir_blood (3)") && flag;
}
private static bool Restore(GameObject prefab)
{
bool flag = true;
return prefab.SetChildrenActive("CastleKit_decal_fenrir_blood", "CastleKit_decal_fenrir_blood (1)", "CastleKit_decal_fenrir_blood (2)", "CastleKit_decal_fenrir_blood (3)") && flag;
}
}
}