Decompiled source of No Glow v1.0.0

plugins\A2.NoGlow.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using A2.NoGlow.Prefabs;
using A2.NoGlow.Prefabs.Code;
using A2.NoGlow.Unity;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("No Glow")]
[assembly: AssemblyDescription("Disables glow and particle effects for various objects.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("No Glow")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ef0d6675-65f8-093d-be5f-d8f57c1d0b19")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal static class PluginInfo
{
	public const string PluginGUID = "A2.NoGlow";

	public const string PluginName = "No Glow";

	public const string PluginDescription = "Disables glow and particle effects for various objects.";

	public const string PluginSemanticVersion = "1.0.0";

	public const string PluginFullVersion = "1.0.0.0";
}
namespace System.Runtime.CompilerServices
{
	[EditorBrowsable(EditorBrowsableState.Never)]
	internal static class IsExternalInit
	{
	}
}
namespace A2.NoGlow
{
	[BepInPlugin("A2.NoGlow", "No Glow", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		private static readonly Harmony _harmony = new Harmony("A2.NoGlow");

		private static bool _isInitialized = false;

		public void Awake()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType != 4 && !_isInitialized)
			{
				_isInitialized = true;
				_harmony.PatchAll();
				PluginConfig.Bind(((BaseUnityPlugin)this).Config);
				PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
			}
		}

		public void OnDestroy()
		{
			if (_isInitialized)
			{
				_isInitialized = false;
				PrefabManager.OnVanillaPrefabsAvailable -= OnVanillaPrefabsAvailable;
				_harmony.UnpatchSelf();
			}
		}

		private static void OnVanillaPrefabsAvailable()
		{
			Controller.Update();
		}
	}
	internal class PluginConfig
	{
		public static ConfigFile File;

		public static ConfigEntry<bool> DisableGlowOnCryptKey;

		public static ConfigEntry<bool> DisableGlowOnMeadEitrMinor;

		public static ConfigEntry<bool> DisableGlowOnMeadFrostResist;

		public static ConfigEntry<bool> DisableGlowOnMeadPoisonResist;

		public static ConfigEntry<bool> DisableGlowOnMeadStaminaLingering;

		public static ConfigEntry<bool> DisableGlowOnMeadStaminaMedium;

		public static ConfigEntry<bool> DisableGlowOnMeadStaminaMinor;

		public static ConfigEntry<bool> DisableGlowOnBlueMushroom;

		public static ConfigEntry<bool> DisableGlowOnJotunPuffs;

		public static ConfigEntry<bool> DisableGlowOnLargeGlowingMushroom;

		public static ConfigEntry<bool> DisableGlowOnMagecap;

		public static ConfigEntry<bool> DisableGlowOnThistle;

		public static ConfigEntry<bool> DisableGlowOnYellowMushroom;

		public static ConfigEntry<bool> DisableGlowOnArtisanTable;

		public static ConfigEntry<bool> DisableGlowOnGaldrTable;

		public static ConfigEntry<bool> DisableGlowOnCrystalBattleaxe;

		public static ConfigEntry<bool> DisableGlowOnDeadRaiser;

		public static ConfigEntry<bool> DisableGlowOnDraugrFang;

		public static ConfigEntry<bool> DisableGlowOnDyrnwyn;

		public static ConfigEntry<bool> DisableGlowOnFrostner;

		public static ConfigEntry<bool> DisableGlowOnHimminafl;

		public static ConfigEntry<bool> DisableGlowOnJotunBane;

		public static ConfigEntry<bool> DisableGlowOnMistwalker;

		public static ConfigEntry<bool> DisableGlowOnPorcupine;

		public static ConfigEntry<bool> DisableGlowOnSpineSnap;

		public static ConfigEntry<bool> DisableGlowOnStaffOfEmbers;

		public static ConfigEntry<bool> DisableGlowOnStaffOfFrost;

		public static ConfigEntry<bool> DisableGlowOnStaffOfProtection;

		public static ConfigEntry<bool> DisableGlowOnStaffOfTheWild;

		public static void Bind(ConfigFile config)
		{
			if (File == null)
			{
				File = config;
				DisableGlowOnCryptKey = WithChangedHandler(config.Bind<bool>("Items", "Swamp key", true, "Swamp key"));
				DisableGlowOnMeadEitrMinor = WithChangedHandler(config.Bind<bool>("Items", "Minor eitr mead", true, "Minor eitr mead"));
				DisableGlowOnMeadFrostResist = WithChangedHandler(config.Bind<bool>("Items", "Frost resistance mead", true, "Frost resistance mead"));
				DisableGlowOnMeadPoisonResist = WithChangedHandler(config.Bind<bool>("Items", "Poison resistance mead", true, "Poison resistance mead"));
				DisableGlowOnMeadStaminaLingering = WithChangedHandler(config.Bind<bool>("Items", "Lingering stamina mead", true, "Lingering stamina mead"));
				DisableGlowOnMeadStaminaMedium = WithChangedHandler(config.Bind<bool>("Items", "Medium stamina mead", true, "Medium stamina mead"));
				DisableGlowOnMeadStaminaMinor = WithChangedHandler(config.Bind<bool>("Items", "Minor stamina mead", true, "Minor stamina mead"));
				DisableGlowOnBlueMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Blue mushroom", true, "Blue mushroom"));
				DisableGlowOnJotunPuffs = WithChangedHandler(config.Bind<bool>("Plants", "Jotun puffs", true, "Jotun puffs"));
				DisableGlowOnLargeGlowingMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Large glowing mushroom", true, "Large glowing mushroom"));
				DisableGlowOnMagecap = WithChangedHandler(config.Bind<bool>("Plants", "Magecap", true, "Magecap"));
				DisableGlowOnThistle = WithChangedHandler(config.Bind<bool>("Plants", "Thistle", true, "Thistle"));
				DisableGlowOnYellowMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Yellow mushroom", true, "Yellow mushroom"));
				DisableGlowOnArtisanTable = WithChangedHandler(config.Bind<bool>("Structures", "Artisan table", true, "Artisan table"));
				DisableGlowOnGaldrTable = WithChangedHandler(config.Bind<bool>("Structures", "Galdr table", true, "Galdr table"));
				DisableGlowOnCrystalBattleaxe = WithChangedHandler(config.Bind<bool>("Weapons", "Crystal battleaxe", true, "Crystal battleaxe"));
				DisableGlowOnDeadRaiser = WithChangedHandler(config.Bind<bool>("Weapons", "Dead Raiser", true, "Dead Raiser"));
				DisableGlowOnDraugrFang = WithChangedHandler(config.Bind<bool>("Weapons", "Draugr Fang", true, "Draugr Fang"));
				DisableGlowOnDyrnwyn = WithChangedHandler(config.Bind<bool>("Weapons", "Dyrnwyn", true, "Dyrnwyn"));
				DisableGlowOnFrostner = WithChangedHandler(config.Bind<bool>("Weapons", "Frostner", true, "Frostner"));
				DisableGlowOnHimminafl = WithChangedHandler(config.Bind<bool>("Weapons", "Himminafl", true, "Himminafl"));
				DisableGlowOnJotunBane = WithChangedHandler(config.Bind<bool>("Weapons", "Jotun Bane", true, "Jotun Bane"));
				DisableGlowOnMistwalker = WithChangedHandler(config.Bind<bool>("Weapons", "Mistwalker", true, "Mistwalker"));
				DisableGlowOnPorcupine = WithChangedHandler(config.Bind<bool>("Weapons", "Porcupine", true, "Porcupine"));
				DisableGlowOnSpineSnap = WithChangedHandler(config.Bind<bool>("Weapons", "Spinesnap", true, "Spinesnap"));
				DisableGlowOnStaffOfEmbers = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Embers", true, "Staff of Embers"));
				DisableGlowOnStaffOfFrost = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Frost", true, "Staff of Frost"));
				DisableGlowOnStaffOfProtection = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Protection", true, "Staff of Protection"));
				DisableGlowOnStaffOfTheWild = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of the Wild", true, "Staff of the Wild"));
			}
		}

		private static ConfigEntry<bool> WithChangedHandler(ConfigEntry<bool> configEntry)
		{
			if (configEntry != null)
			{
				configEntry.SettingChanged += OnSettingsChanged;
			}
			return configEntry;
		}

		private static void OnSettingsChanged(object sender, EventArgs e)
		{
			Controller.Update();
		}
	}
}
namespace A2.NoGlow.Unity
{
	internal static class GameObjectExtensions
	{
		public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
			foreach (Transform val in componentsInChildren)
			{
				if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val).gameObject;
					if ((Object)(object)gameObject != (Object)null)
					{
						gameObject.SetActive(false);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
		{
			string subParent2 = subParent;
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
			foreach (Transform val2 in componentsInChildren)
			{
				if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if ((Object)(object)gameObject != (Object)null)
					{
						gameObject.SetActive(false);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetChildrenActive(this GameObject prefab, params string[] names)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val).gameObject;
					if ((Object)(object)gameObject != (Object)null)
					{
						gameObject.SetActive(true);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
		{
			string subParent2 = subParent;
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			int num = 0;
			Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
			foreach (Transform val2 in componentsInChildren)
			{
				if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if ((Object)(object)gameObject != (Object)null)
					{
						gameObject.SetActive(true);
						num++;
					}
				}
			}
			return num > 0;
		}

		public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
		{
			string rendererName2 = rendererName;
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			Material sharedMaterial = val.sharedMaterial;
			if ((Object)(object)sharedMaterial == (Object)null)
			{
				return false;
			}
			sharedMaterial.DisableKeyword(keyword);
			return true;
		}

		public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
		{
			string rendererName2 = rendererName;
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			Material sharedMaterial = val.sharedMaterial;
			if ((Object)(object)sharedMaterial == (Object)null)
			{
				return false;
			}
			sharedMaterial.EnableKeyword(keyword);
			return true;
		}
	}
}
namespace A2.NoGlow.Prefabs
{
	internal static class Controller
	{
		private static readonly HashSet<string> Names = new HashSet<string>
		{
			"CryptKey", "MeadEitrMinor", "MeadFrostResist", "MeadPoisonResist", "MeadStaminaLingering", "MeadStaminaMedium", "MeadStaminaMinor", "Pickable_Mushroom_blue", "MushroomBlue", "Pickable_Mushroom_JotunPuffs",
			"GlowingMushroom", "Pickable_Mushroom_Magecap", "Pickable_Thistle", "Pickable_Mushroom_yellow", "MushroomYellow", "piece_artisanstation", "piece_magetable", "BattleaxeCrystal", "StaffSkeleton", "BowDraugrFang",
			"SwordIronFire", "SwordDyrnwyn", "MaceSilver", "AtgeirHimminAfl", "AxeJotunBane", "SwordMistwalker", "MaceNeedle", "BowSpineSnap", "StaffFireball", "StaffIceShards",
			"StaffShield", "StaffGreenRoots"
		};

		private static Dictionary<string, GameObject> Find()
		{
			Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
			foreach (string name2 in Names)
			{
				GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
				if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrEmpty(((Object)prefab).name))
				{
					string name = ((Object)prefab).name;
					dictionary.Add(name, prefab);
				}
			}
			return dictionary;
		}

		private static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			bool flag = true;
			flag = CryptKey.Modify(prefabs) && flag;
			flag = MeadEitrMinor.Modify(prefabs) && flag;
			flag = MeadFrostResist.Modify(prefabs) && flag;
			flag = MeadPoisonResist.Modify(prefabs) && flag;
			flag = MeadStaminaLingering.Modify(prefabs) && flag;
			flag = MeadStaminaMedium.Modify(prefabs) && flag;
			flag = MeadStaminaMinor.Modify(prefabs) && flag;
			flag = BlueMushroom.Modify(prefabs) && flag;
			flag = JotunPuffs.Modify(prefabs) && flag;
			flag = LargeGlowingMushroom.Modify(prefabs) && flag;
			flag = Magecap.Modify(prefabs) && flag;
			flag = Thistle.Modify(prefabs) && flag;
			flag = YellowMushroom.Modify(prefabs) && flag;
			flag = ArtisanTable.Modify(prefabs) && flag;
			flag = GaldrTable.Modify(prefabs) && flag;
			flag = CrystalBattleaxe.Modify(prefabs) && flag;
			flag = DeadRaiser.Modify(prefabs) && flag;
			flag = DraugrFang.Modify(prefabs) && flag;
			flag = Dyrnwyn.Modify(prefabs) && flag;
			flag = Frostner.Modify(prefabs) && flag;
			flag = Himminafl.Modify(prefabs) && flag;
			flag = JotunBane.Modify(prefabs) && flag;
			flag = Mistwalker.Modify(prefabs) && flag;
			flag = Porcupine.Modify(prefabs) && flag;
			flag = SpineSnap.Modify(prefabs) && flag;
			flag = StaffOfEmbers.Modify(prefabs) && flag;
			flag = StaffOfFrost.Modify(prefabs) && flag;
			flag = StaffOfProtection.Modify(prefabs) && flag;
			return StaffOfTheWild.Modify(prefabs) && flag;
		}

		private static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			bool flag = true;
			flag = CryptKey.Restore(prefabs) && flag;
			flag = MeadEitrMinor.Restore(prefabs) && flag;
			flag = MeadFrostResist.Restore(prefabs) && flag;
			flag = MeadPoisonResist.Restore(prefabs) && flag;
			flag = MeadStaminaLingering.Restore(prefabs) && flag;
			flag = MeadStaminaMedium.Restore(prefabs) && flag;
			flag = MeadStaminaMinor.Restore(prefabs) && flag;
			flag = BlueMushroom.Restore(prefabs) && flag;
			flag = JotunPuffs.Restore(prefabs) && flag;
			flag = LargeGlowingMushroom.Restore(prefabs) && flag;
			flag = Magecap.Restore(prefabs) && flag;
			flag = Thistle.Restore(prefabs) && flag;
			flag = YellowMushroom.Restore(prefabs) && flag;
			flag = ArtisanTable.Restore(prefabs) && flag;
			flag = GaldrTable.Restore(prefabs) && flag;
			flag = CrystalBattleaxe.Restore(prefabs) && flag;
			flag = DeadRaiser.Restore(prefabs) && flag;
			flag = DraugrFang.Restore(prefabs) && flag;
			flag = Dyrnwyn.Restore(prefabs) && flag;
			flag = Frostner.Restore(prefabs) && flag;
			flag = Himminafl.Restore(prefabs) && flag;
			flag = JotunBane.Restore(prefabs) && flag;
			flag = Mistwalker.Restore(prefabs) && flag;
			flag = Porcupine.Restore(prefabs) && flag;
			flag = SpineSnap.Restore(prefabs) && flag;
			flag = StaffOfEmbers.Restore(prefabs) && flag;
			flag = StaffOfFrost.Restore(prefabs) && flag;
			flag = StaffOfProtection.Restore(prefabs) && flag;
			return StaffOfTheWild.Restore(prefabs) && flag;
		}

		public static bool Update()
		{
			if (!Flags.Evaluate())
			{
				return false;
			}
			Dictionary<string, GameObject> dictionary = Find();
			if (dictionary.Count == 0)
			{
				return false;
			}
			bool flag = false;
			flag = Restore(dictionary) || flag;
			return Modify(dictionary) || flag;
		}
	}
	internal static class Flags
	{
		public static PrefabState CryptKey;

		public static PrefabState MeadEitrMinor;

		public static PrefabState MeadFrostResist;

		public static PrefabState MeadPoisonResist;

		public static PrefabState MeadStaminaLingering;

		public static PrefabState MeadStaminaMedium;

		public static PrefabState MeadStaminaMinor;

		public static PrefabState BlueMushroom;

		public static PrefabState JotunPuffs;

		public static PrefabState LargeGlowingMushroom;

		public static PrefabState Magecap;

		public static PrefabState Thistle;

		public static PrefabState YellowMushroom;

		public static PrefabState ArtisanTable;

		public static PrefabState GaldrTable;

		public static PrefabState CrystalBattleaxe;

		public static PrefabState DeadRaiser;

		public static PrefabState DraugrFang;

		public static PrefabState Dyrnwyn;

		public static PrefabState Frostner;

		public static PrefabState Himminafl;

		public static PrefabState JotunBane;

		public static PrefabState Mistwalker;

		public static PrefabState Porcupine;

		public static PrefabState SpineSnap;

		public static PrefabState StaffOfEmbers;

		public static PrefabState StaffOfFrost;

		public static PrefabState StaffOfProtection;

		public static PrefabState StaffOfTheWild;

		public static bool Evaluate()
		{
			bool flag = false;
			flag = Evaluate(ref CryptKey, PluginConfig.DisableGlowOnCryptKey.Value) || flag;
			flag = Evaluate(ref MeadEitrMinor, PluginConfig.DisableGlowOnMeadEitrMinor.Value) || flag;
			flag = Evaluate(ref MeadFrostResist, PluginConfig.DisableGlowOnMeadFrostResist.Value) || flag;
			flag = Evaluate(ref MeadPoisonResist, PluginConfig.DisableGlowOnMeadPoisonResist.Value) || flag;
			flag = Evaluate(ref MeadStaminaLingering, PluginConfig.DisableGlowOnMeadStaminaLingering.Value) || flag;
			flag = Evaluate(ref MeadStaminaMedium, PluginConfig.DisableGlowOnMeadStaminaMedium.Value) || flag;
			flag = Evaluate(ref MeadStaminaMinor, PluginConfig.DisableGlowOnMeadStaminaMinor.Value) || flag;
			flag = Evaluate(ref BlueMushroom, PluginConfig.DisableGlowOnBlueMushroom.Value) || flag;
			flag = Evaluate(ref JotunPuffs, PluginConfig.DisableGlowOnJotunPuffs.Value) || flag;
			flag = Evaluate(ref LargeGlowingMushroom, PluginConfig.DisableGlowOnLargeGlowingMushroom.Value) || flag;
			flag = Evaluate(ref Magecap, PluginConfig.DisableGlowOnMagecap.Value) || flag;
			flag = Evaluate(ref Thistle, PluginConfig.DisableGlowOnThistle.Value) || flag;
			flag = Evaluate(ref YellowMushroom, PluginConfig.DisableGlowOnYellowMushroom.Value) || flag;
			flag = Evaluate(ref ArtisanTable, PluginConfig.DisableGlowOnArtisanTable.Value) || flag;
			flag = Evaluate(ref GaldrTable, PluginConfig.DisableGlowOnGaldrTable.Value) || flag;
			flag = Evaluate(ref CrystalBattleaxe, PluginConfig.DisableGlowOnCrystalBattleaxe.Value) || flag;
			flag = Evaluate(ref DeadRaiser, PluginConfig.DisableGlowOnDeadRaiser.Value) || flag;
			flag = Evaluate(ref DraugrFang, PluginConfig.DisableGlowOnDraugrFang.Value) || flag;
			flag = Evaluate(ref Dyrnwyn, PluginConfig.DisableGlowOnDyrnwyn.Value) || flag;
			flag = Evaluate(ref Frostner, PluginConfig.DisableGlowOnFrostner.Value) || flag;
			flag = Evaluate(ref Himminafl, PluginConfig.DisableGlowOnHimminafl.Value) || flag;
			flag = Evaluate(ref JotunBane, PluginConfig.DisableGlowOnJotunBane.Value) || flag;
			flag = Evaluate(ref Mistwalker, PluginConfig.DisableGlowOnMistwalker.Value) || flag;
			flag = Evaluate(ref Porcupine, PluginConfig.DisableGlowOnPorcupine.Value) || flag;
			flag = Evaluate(ref SpineSnap, PluginConfig.DisableGlowOnSpineSnap.Value) || flag;
			flag = Evaluate(ref StaffOfEmbers, PluginConfig.DisableGlowOnStaffOfEmbers.Value) || flag;
			flag = Evaluate(ref StaffOfFrost, PluginConfig.DisableGlowOnStaffOfFrost.Value) || flag;
			flag = Evaluate(ref StaffOfProtection, PluginConfig.DisableGlowOnStaffOfProtection.Value) || flag;
			return Evaluate(ref StaffOfTheWild, PluginConfig.DisableGlowOnStaffOfTheWild.Value) || flag;
		}

		private static bool Evaluate(ref PrefabState state, bool config)
		{
			if (config)
			{
				state = PrefabState.ToModify;
				return true;
			}
			if (state == PrefabState.ToRestore)
			{
				return false;
			}
			if (state == PrefabState.Modified)
			{
				state = PrefabState.ToRestore;
				return true;
			}
			state = PrefabState.Unknown;
			return false;
		}
	}
	internal enum PrefabState
	{
		Unknown,
		ToModify,
		Modified,
		ToRestore,
		Restored
	}
}
namespace A2.NoGlow.Prefabs.Code
{
	internal static class BlueMushroom
	{
		public const string Name = "Blue mushroom";

		public const string PrefabName1 = "Pickable_Mushroom_blue";

		public const string PrefabName2 = "MushroomBlue";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnBlueMushroom.Value)
				{
					return true;
				}
				if (Flags.BlueMushroom != PrefabState.ToModify)
				{
					return false;
				}
				bool flag = true;
				flag = ModifyPrefab1(prefabs) && flag;
				flag = ModifyPrefab2(prefabs) && flag;
				if (flag)
				{
					Flags.BlueMushroom = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "BlueMushroom", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.BlueMushroom != PrefabState.ToRestore)
				{
					return false;
				}
				bool flag = true;
				flag = RestorePrefab1(prefabs) && flag;
				flag = RestorePrefab2(prefabs) && flag;
				if (flag)
				{
					Flags.BlueMushroom = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "BlueMushroom", "Restore", arg));
				return false;
			}
		}

		private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out GameObject value))
			{
				Logger.LogInfo((object)"BlueMushroom.ModifyPrefab1: Prefab Pickable_Mushroom_blue not found.");
				return false;
			}
			bool flag = true;
			flag = value.SetChildrenInactive("Point light") && flag;
			return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
		}

		private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("MushroomBlue", out GameObject value))
			{
				Logger.LogInfo((object)"BlueMushroom.ModifyPrefab2: Prefab MushroomBlue not found.");
				return false;
			}
			bool flag = true;
			return value.SetChildrenInactive("Point light") && flag;
		}

		private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out GameObject value))
			{
				Logger.LogInfo((object)"BlueMushroom.RestorePrefab1: Prefab Pickable_Mushroom_blue not found.");
				return false;
			}
			bool flag = true;
			flag = value.SetChildrenActive("Point light") && flag;
			return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
		}

		private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("MushroomBlue", out GameObject value))
			{
				Logger.LogInfo((object)"BlueMushroom.RestorePrefab2: Prefab MushroomBlue not found.");
				return false;
			}
			bool flag = true;
			return value.SetChildrenActive("Point light") && flag;
		}
	}
	internal static class JotunPuffs
	{
		public const string Name = "Jotun puffs";

		public const string PrefabName = "Pickable_Mushroom_JotunPuffs";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnJotunPuffs.Value)
				{
					return true;
				}
				if (Flags.JotunPuffs != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out GameObject value))
				{
					Logger.LogInfo((object)"JotunPuffs.Modify: Prefab Pickable_Mushroom_JotunPuffs not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light") && flag;
				if (flag)
				{
					Flags.JotunPuffs = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunPuffs", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.JotunPuffs != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out GameObject value))
				{
					Logger.LogInfo((object)"JotunPuffs.Restore: Prefab Pickable_Mushroom_JotunPuffs not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light") && flag;
				if (flag)
				{
					Flags.JotunPuffs = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunPuffs", "Restore", arg));
				return false;
			}
		}
	}
	internal static class LargeGlowingMushroom
	{
		public const string Name = "Large glowing mushroom";

		public const string PrefabName = "GlowingMushroom";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnLargeGlowingMushroom.Value)
				{
					return true;
				}
				if (Flags.LargeGlowingMushroom != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("GlowingMushroom", out GameObject value))
				{
					Logger.LogInfo((object)"LargeGlowingMushroom.Modify: Prefab GlowingMushroom not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light") && flag;
				flag = value.DisableShaderKeyword("Cube", "_EMISSION") && flag;
				if (flag)
				{
					Flags.LargeGlowingMushroom = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "LargeGlowingMushroom", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.LargeGlowingMushroom != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("GlowingMushroom", out GameObject value))
				{
					Logger.LogInfo((object)"LargeGlowingMushroom.Restore: Prefab GlowingMushroom not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light") && flag;
				flag = value.EnableShaderKeyword("Cube", "_EMISSION") && flag;
				if (flag)
				{
					Flags.LargeGlowingMushroom = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "LargeGlowingMushroom", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Magecap
	{
		public const string Name = "Magecap";

		public const string PrefabName = "Pickable_Mushroom_Magecap";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMagecap.Value)
				{
					return true;
				}
				if (Flags.Magecap != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out GameObject value))
				{
					Logger.LogInfo((object)"Magecap.Modify: Prefab Pickable_Mushroom_Magecap not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light", "Particle System") && flag;
				if (flag)
				{
					Flags.Magecap = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Magecap", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Magecap != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out GameObject value))
				{
					Logger.LogInfo((object)"Magecap.Restore: Prefab Pickable_Mushroom_Magecap not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light", "Particle System") && flag;
				if (flag)
				{
					Flags.Magecap = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Magecap", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Thistle
	{
		public const string Name = "Thistle";

		public const string PrefabName = "Pickable_Thistle";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnThistle.Value)
				{
					return true;
				}
				if (Flags.Thistle != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Thistle", out GameObject value))
				{
					Logger.LogInfo((object)"Thistle.Modify: Prefab Pickable_Thistle not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "flare", "bees") && flag;
				if (flag)
				{
					Flags.Thistle = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Thistle", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Thistle != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("Pickable_Thistle", out GameObject value))
				{
					Logger.LogInfo((object)"Thistle.Restore: Prefab Pickable_Thistle not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "flare", "bees") && flag;
				if (flag)
				{
					Flags.Thistle = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Thistle", "Restore", arg));
				return false;
			}
		}
	}
	internal static class YellowMushroom
	{
		public const string Name = "Yellow mushroom";

		public const string PrefabName1 = "Pickable_Mushroom_yellow";

		public const string PrefabName2 = "MushroomYellow";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnYellowMushroom.Value)
				{
					return true;
				}
				if (Flags.YellowMushroom != PrefabState.ToModify)
				{
					return false;
				}
				bool flag = true;
				flag = ModifyPrefab1(prefabs) && flag;
				flag = ModifyPrefab2(prefabs) && flag;
				if (flag)
				{
					Flags.YellowMushroom = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "YellowMushroom", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.YellowMushroom != PrefabState.ToRestore)
				{
					return false;
				}
				bool flag = true;
				flag = RestorePrefab1(prefabs) && flag;
				flag = RestorePrefab2(prefabs) && flag;
				if (flag)
				{
					Flags.YellowMushroom = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "YellowMushroom", "Restore", arg));
				return false;
			}
		}

		private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out GameObject value))
			{
				Logger.LogInfo((object)"YellowMushroom.ModifyPrefab1: Prefab Pickable_Mushroom_yellow not found.");
				return false;
			}
			bool flag = true;
			flag = value.SetChildrenInactive("Point light") && flag;
			return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
		}

		private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("MushroomYellow", out GameObject value))
			{
				Logger.LogInfo((object)"YellowMushroom.ModifyPrefab2: Prefab MushroomYellow not found.");
				return false;
			}
			bool flag = true;
			return value.SetChildrenInactive("Point light") && flag;
		}

		private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out GameObject value))
			{
				Logger.LogInfo((object)"YellowMushroom.RestorePrefab1: Prefab Pickable_Mushroom_yellow not found.");
				return false;
			}
			bool flag = true;
			flag = value.SetChildrenActive("Point light") && flag;
			return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
		}

		private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
		{
			if (!prefabs.TryGetValue("MushroomYellow", out GameObject value))
			{
				Logger.LogInfo((object)"YellowMushroom.RestorePrefab2: Prefab MushroomYellow not found.");
				return false;
			}
			bool flag = true;
			return value.SetChildrenActive("Point light") && flag;
		}
	}
	internal static class ArtisanTable
	{
		public const string Name = "Artisan table";

		public const string PrefabName = "piece_artisanstation";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnArtisanTable.Value)
				{
					return true;
				}
				if (Flags.ArtisanTable != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("piece_artisanstation", out GameObject value))
				{
					Logger.LogInfo((object)"ArtisanTable.Modify: Prefab piece_artisanstation not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenInactive("Tear", "flare", "smoke_expl", "pixel flakes", "Point light") && flag;
				if (flag)
				{
					Flags.ArtisanTable = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "ArtisanTable", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.ArtisanTable != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("piece_artisanstation", out GameObject value))
				{
					Logger.LogInfo((object)"ArtisanTable.Restore: Prefab piece_artisanstation not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenActive("Tear", "flare", "smoke_expl", "pixel flakes", "Point light") && flag;
				if (flag)
				{
					Flags.ArtisanTable = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "ArtisanTable", "Restore", arg));
				return false;
			}
		}
	}
	internal static class CryptKey
	{
		public const string Name = "Swamp key";

		public const string PrefabName = "CryptKey";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnCryptKey.Value)
				{
					return true;
				}
				if (Flags.CryptKey != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("CryptKey", out GameObject value))
				{
					Logger.LogInfo((object)"CryptKey.Modify: Prefab CryptKey not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light", "Particle System") && flag;
				if (flag)
				{
					Flags.CryptKey = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CryptKey", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.CryptKey != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("CryptKey", out GameObject value))
				{
					Logger.LogInfo((object)"CryptKey.Restore: Prefab CryptKey not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light", "Particle System") && flag;
				if (flag)
				{
					Flags.CryptKey = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CryptKey", "Restore", arg));
				return false;
			}
		}
	}
	internal static class GaldrTable
	{
		public const string Name = "Galdr table";

		public const string PrefabName = "piece_magetable";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnGaldrTable.Value)
				{
					return true;
				}
				if (Flags.GaldrTable != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("piece_magetable", out GameObject value))
				{
					Logger.LogInfo((object)"GaldrTable.Modify: Prefab piece_magetable not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Effects") && flag;
				if (flag)
				{
					Flags.GaldrTable = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "GaldrTable", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.GaldrTable != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("piece_magetable", out GameObject value))
				{
					Logger.LogInfo((object)"GaldrTable.Restore: Prefab piece_magetable not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Effects") && flag;
				if (flag)
				{
					Flags.GaldrTable = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "GaldrTable", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadEitrMinor
	{
		public const string Name = "Minor eitr mead";

		public const string PrefabName = "MeadEitrMinor";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadEitrMinor.Value)
				{
					return true;
				}
				if (Flags.MeadEitrMinor != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadEitrMinor", out GameObject value))
				{
					Logger.LogInfo((object)"MeadEitrMinor.Modify: Prefab MeadEitrMinor not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadEitrMinor = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadEitrMinor", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadEitrMinor != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadEitrMinor", out GameObject value))
				{
					Logger.LogInfo((object)"MeadEitrMinor.Restore: Prefab MeadEitrMinor not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadEitrMinor = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadEitrMinor", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadFrostResist
	{
		public const string Name = "Frost resistance mead";

		public const string PrefabName = "MeadFrostResist";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadFrostResist.Value)
				{
					return true;
				}
				if (Flags.MeadFrostResist != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadFrostResist", out GameObject value))
				{
					Logger.LogInfo((object)"MeadFrostResist.Modify: Prefab MeadFrostResist not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadFrostResist = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadFrostResist", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadFrostResist != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadFrostResist", out GameObject value))
				{
					Logger.LogInfo((object)"MeadFrostResist.Restore: Prefab MeadFrostResist not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadFrostResist = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadFrostResist", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadPoisonResist
	{
		public const string Name = "Poison resistance mead";

		public const string PrefabName = "MeadPoisonResist";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadPoisonResist.Value)
				{
					return true;
				}
				if (Flags.MeadPoisonResist != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadPoisonResist", out GameObject value))
				{
					Logger.LogInfo((object)"MeadPoisonResist.Modify: Prefab MeadPoisonResist not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadPoisonResist = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadPoisonResist", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadPoisonResist != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadPoisonResist", out GameObject value))
				{
					Logger.LogInfo((object)"MeadPoisonResist.Restore: Prefab MeadPoisonResist not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadPoisonResist = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadPoisonResist", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadStaminaLingering
	{
		public const string Name = "Lingering stamina mead";

		public const string PrefabName = "MeadStaminaLingering";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadStaminaLingering.Value)
				{
					return true;
				}
				if (Flags.MeadStaminaLingering != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaLingering", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaLingering.Modify: Prefab MeadStaminaLingering not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaLingering = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaLingering", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadStaminaLingering != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaLingering", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaLingering.Restore: Prefab MeadStaminaLingering not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaLingering = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaLingering", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadStaminaMedium
	{
		public const string Name = "Medium stamina mead";

		public const string PrefabName = "MeadStaminaMedium";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadStaminaMedium.Value)
				{
					return true;
				}
				if (Flags.MeadStaminaMedium != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaMedium", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaMedium.Modify: Prefab MeadStaminaMedium not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaMedium = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMedium", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadStaminaMedium != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaMedium", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaMedium.Restore: Prefab MeadStaminaMedium not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaMedium = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMedium", "Restore", arg));
				return false;
			}
		}
	}
	internal static class MeadStaminaMinor
	{
		public const string Name = "Minor stamina mead";

		public const string PrefabName = "MeadStaminaMinor";

		public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMeadStaminaMinor.Value)
				{
					return true;
				}
				if (Flags.MeadStaminaMinor != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaMinor", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaMinor.Modify: Prefab MeadStaminaMinor not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaMinor = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMinor", "Restore", arg));
				return false;
			}
		}

		public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.MeadStaminaMinor != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MeadStaminaMinor", out GameObject value))
				{
					Logger.LogInfo((object)"MeadStaminaMinor.Restore: Prefab MeadStaminaMinor not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.MeadStaminaMinor = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMinor", "Restore", arg));
				return false;
			}
		}
	}
	internal static class CrystalBattleaxe
	{
		public const string Name = "Crystal battleaxe";

		public const string PrefabName = "BattleaxeCrystal";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnCrystalBattleaxe.Value)
				{
					return true;
				}
				if (Flags.CrystalBattleaxe != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BattleaxeCrystal", out GameObject value))
				{
					Logger.LogInfo((object)"CrystalBattleaxe.Modify: Prefab BattleaxeCrystal not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light", "flare") && flag;
				flag = value.DisableShaderKeyword("default", "_EMISSION") && flag;
				if (flag)
				{
					Flags.CrystalBattleaxe = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CrystalBattleaxe", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.CrystalBattleaxe != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BattleaxeCrystal", out GameObject value))
				{
					Logger.LogInfo((object)"CrystalBattleaxe.Restore: Prefab BattleaxeCrystal not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light", "flare") && flag;
				flag = value.EnableShaderKeyword("default", "_EMISSION") && flag;
				if (flag)
				{
					Flags.CrystalBattleaxe = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CrystalBattleaxe", "Restore", arg));
				return false;
			}
		}
	}
	internal static class DeadRaiser
	{
		public const string Name = "Dead Raiser";

		public const string PrefabName = "StaffSkeleton";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnDeadRaiser.Value)
				{
					return true;
				}
				if (Flags.DeadRaiser != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffSkeleton", out GameObject value))
				{
					Logger.LogInfo((object)"DeadRaiser.Modify: Prefab StaffSkeleton not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "flames", "embers", "fi_vil_combs_props_bone_skull (1)") && flag;
				if (flag)
				{
					Flags.DeadRaiser = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DeadRaiser", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.DeadRaiser != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffSkeleton", out GameObject value))
				{
					Logger.LogInfo((object)"DeadRaiser.Restore: Prefab StaffSkeleton not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "flames", "embers", "fi_vil_combs_props_bone_skull (1)") && flag;
				if (flag)
				{
					Flags.DeadRaiser = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DeadRaiser", "Restore", arg));
				return false;
			}
		}
	}
	internal static class DraugrFang
	{
		public const string Name = "Draugr Fang";

		public const string PrefabName = "BowDraugrFang";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnDraugrFang.Value)
				{
					return true;
				}
				if (Flags.DraugrFang != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BowDraugrFang", out GameObject value))
				{
					Logger.LogInfo((object)"DraugrFang.Modify: Prefab BowDraugrFang not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "Particle System") && flag;
				if (flag)
				{
					Flags.DraugrFang = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DraugrFang", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.DraugrFang != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BowDraugrFang", out GameObject value))
				{
					Logger.LogInfo((object)"DraugrFang.Restore: Prefab BowDraugrFang not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "Particle System") && flag;
				if (flag)
				{
					Flags.DraugrFang = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DraugrFang", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Dyrnwyn
	{
		public const string Name = "Dyrnwyn";

		public const string PrefabName1 = "SwordIronFire";

		public const string PrefabName2 = "SwordDyrnwyn";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnDyrnwyn.Value)
				{
					return true;
				}
				if (Flags.Dyrnwyn != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("SwordIronFire", out GameObject value))
				{
					Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordIronFire not found.");
					return false;
				}
				if (!prefabs.TryGetValue("SwordDyrnwyn", out GameObject value2))
				{
					Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordDyrnwyn not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "sfx_fire_loop", "flames (1)", "embers", "flames_local", "flames", "smoke (1)") && flag;
				flag = value.DisableShaderKeyword("Viking_Sword (1)", "_EMISSION") && flag;
				flag = value2.SetChildrenInactive("Point light", "Burny vfx") && flag;
				flag = value2.DisableShaderKeyword("default", "_EMISSION") && flag;
				if (flag)
				{
					Flags.Dyrnwyn = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Dyrnwyn", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Dyrnwyn != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("SwordIronFire", out GameObject value))
				{
					Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordIronFire not found.");
					return false;
				}
				if (!prefabs.TryGetValue("SwordDyrnwyn", out GameObject value2))
				{
					Logger.LogInfo((object)"Dyrnwyn.Restore: Prefab SwordDyrnwyn not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "sfx_fire_loop", "flames (1)", "embers", "flames_local", "flames", "smoke (1)") && flag;
				flag = value.EnableShaderKeyword("Viking_Sword (1)", "_EMISSION") && flag;
				flag = value2.SetChildrenActive("Point light", "Burny vfx") && flag;
				flag = value2.EnableShaderKeyword("default", "_EMISSION") && flag;
				if (flag)
				{
					Flags.Dyrnwyn = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Dyrnwyn", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Frostner
	{
		public const string Name = "Frostner";

		public const string PrefabName = "MaceSilver";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnFrostner.Value)
				{
					return true;
				}
				if (Flags.Frostner != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MaceSilver", out GameObject value))
				{
					Logger.LogInfo((object)"Frostner.Modify: Prefab MaceSilver not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("soft cloud") && flag;
				if (flag)
				{
					Flags.Frostner = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Frostner", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Frostner != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MaceSilver", out GameObject value))
				{
					Logger.LogInfo((object)"Frostner.Restore: Prefab MaceSilver not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("soft cloud") && flag;
				if (flag)
				{
					Flags.Frostner = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Frostner", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Himminafl
	{
		public const string Name = "Himminafl";

		public const string PrefabName = "AtgeirHimminAfl";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnHimminafl.Value)
				{
					return true;
				}
				if (Flags.Himminafl != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("AtgeirHimminAfl", out GameObject value))
				{
					Logger.LogInfo((object)"Himminafl.Modify: Prefab AtgeirHimminAfl not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "Sparcs") && flag;
				if (flag)
				{
					Flags.Himminafl = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Himminafl", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Himminafl != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("AtgeirHimminAfl", out GameObject value))
				{
					Logger.LogInfo((object)"Himminafl.Restore: Prefab AtgeirHimminAfl not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "Sparcs") && flag;
				if (flag)
				{
					Flags.Himminafl = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Himminafl", "Restore", arg));
				return false;
			}
		}
	}
	internal static class JotunBane
	{
		public const string Name = "Jotun Bane";

		public const string PrefabName = "AxeJotunBane";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnJotunBane.Value)
				{
					return true;
				}
				if (Flags.JotunBane != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("AxeJotunBane", out GameObject value))
				{
					Logger.LogInfo((object)"JotunBane.Modify: Prefab AxeJotunBane not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "Glow", "poison drip", "poison splat") && flag;
				if (flag)
				{
					Flags.JotunBane = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunBane", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.JotunBane != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("AxeJotunBane", out GameObject value))
				{
					Logger.LogInfo((object)"JotunBane.Restore: Prefab AxeJotunBane not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "Glow", "poison drip", "poison splat") && flag;
				if (flag)
				{
					Flags.JotunBane = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunBane", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Mistwalker
	{
		public const string Name = "Mistwalker";

		public const string PrefabName = "SwordMistwalker";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnMistwalker.Value)
				{
					return true;
				}
				if (Flags.Mistwalker != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("SwordMistwalker", out GameObject value))
				{
					Logger.LogInfo((object)"Mistwalker.Modify: Prefab SwordMistwalker not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "Particle System", "Particle System Force Field") && flag;
				if (flag)
				{
					Flags.Mistwalker = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Mistwalker", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Mistwalker != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("SwordMistwalker", out GameObject value))
				{
					Logger.LogInfo((object)"Mistwalker.Restore: Prefab SwordMistwalker not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "Particle System", "Particle System Force Field") && flag;
				if (flag)
				{
					Flags.Mistwalker = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Mistwalker", "Restore", arg));
				return false;
			}
		}
	}
	internal static class Porcupine
	{
		public const string Name = "Porcupine";

		public const string PrefabName = "MaceNeedle";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnPorcupine.Value)
				{
					return true;
				}
				if (Flags.Porcupine != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MaceNeedle", out GameObject value))
				{
					Logger.LogInfo((object)"Porcupine.Modify: Prefab MaceNeedle not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point Light") && flag;
				if (flag)
				{
					Flags.Porcupine = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Porcupine", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.Porcupine != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("MaceNeedle", out GameObject value))
				{
					Logger.LogInfo((object)"Porcupine.Restore: Prefab MaceNeedle not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point Light") && flag;
				if (flag)
				{
					Flags.Porcupine = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Porcupine", "Restore", arg));
				return false;
			}
		}
	}
	internal static class SpineSnap
	{
		public const string Name = "Spinesnap";

		public const string PrefabName = "BowSpineSnap";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnSpineSnap.Value)
				{
					return true;
				}
				if (Flags.SpineSnap != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BowSpineSnap", out GameObject value))
				{
					Logger.LogInfo((object)"SpineSnap.Modify: Prefab BowSpineSnap not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "Particle System") && flag;
				if (flag)
				{
					Flags.SpineSnap = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "SpineSnap", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.SpineSnap != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("BowSpineSnap", out GameObject value))
				{
					Logger.LogInfo((object)"SpineSnap.Restore: Prefab BowSpineSnap not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "Particle System") && flag;
				if (flag)
				{
					Flags.SpineSnap = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "SpineSnap", "Restore", arg));
				return false;
			}
		}
	}
	internal static class StaffOfEmbers
	{
		public const string Name = "Staff of Embers";

		public const string PrefabName = "StaffFireball";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnStaffOfEmbers.Value)
				{
					return true;
				}
				if (Flags.StaffOfEmbers != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffFireball", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfEmbers.Modify: Prefab StaffFireball not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenInactive("equiped", "embers", "flames") && flag;
				flag = value.SetSubChildrenInactive("effects", "Point light", "flare", "embers (1)") && flag;
				if (flag)
				{
					Flags.StaffOfEmbers = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfEmbers", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.StaffOfEmbers != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffFireball", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfEmbers.Restore: Prefab StaffFireball not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenActive("equiped", "embers", "flames") && flag;
				flag = value.SetSubChildrenActive("effects", "Point light", "flare", "embers (1)") && flag;
				if (flag)
				{
					Flags.StaffOfEmbers = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfEmbers", "Restore", arg));
				return false;
			}
		}
	}
	internal static class StaffOfFrost
	{
		public const string Name = "Staff of Frost";

		public const string PrefabName = "StaffIceShards";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnStaffOfFrost.Value)
				{
					return true;
				}
				if (Flags.StaffOfFrost != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffIceShards", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfFrost.Modify: Prefab StaffIceShards not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("Point light", "flare", "embers (1)") && flag;
				flag = value.DisableShaderKeyword("default (1)", "_EMISSION") && flag;
				if (flag)
				{
					Flags.StaffOfFrost = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfFrost", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.StaffOfFrost != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffIceShards", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfFrost.Restore: Prefab StaffIceShards not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("Point light", "flare", "embers (1)") && flag;
				flag = value.EnableShaderKeyword("default (1)", "_EMISSION") && flag;
				if (flag)
				{
					Flags.StaffOfFrost = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfFrost", "Restore", arg));
				return false;
			}
		}
	}
	internal static class StaffOfProtection
	{
		public const string Name = "Staff of Protection";

		public const string PrefabName = "StaffShield";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnStaffOfProtection.Value)
				{
					return true;
				}
				if (Flags.StaffOfProtection != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffShield", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfProtection.Modify: Prefab StaffShield not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenInactive("flames") && flag;
				if (flag)
				{
					Flags.StaffOfProtection = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfProtection", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.StaffOfProtection != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffShield", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfProtection.Restore: Prefab StaffShield not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetChildrenActive("flames") && flag;
				if (flag)
				{
					Flags.StaffOfProtection = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfProtection", "Restore", arg));
				return false;
			}
		}
	}
	internal static class StaffOfTheWild
	{
		public const string Name = "Staff of the Wild";

		public const string PrefabName = "StaffGreenRoots";

		public static bool Modify(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (!PluginConfig.DisableGlowOnStaffOfTheWild.Value)
				{
					return true;
				}
				if (Flags.StaffOfTheWild != PrefabState.ToModify)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffGreenRoots", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfTheWild.Modify: Prefab StaffGreenRoots not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenInactive("effects", "Point light", "flare", "embers (1)") && flag;
				flag = value.SetSubChildrenInactive("glow", "Point light", "flare") && flag;
				if (flag)
				{
					Flags.StaffOfTheWild = PrefabState.Modified;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfTheWild", "Modify", arg));
				return false;
			}
		}

		public static bool Restore(Dictionary<string, GameObject> prefabs)
		{
			try
			{
				if (Flags.StaffOfTheWild != PrefabState.ToRestore)
				{
					return false;
				}
				if (!prefabs.TryGetValue("StaffGreenRoots", out GameObject value))
				{
					Logger.LogInfo((object)"StaffOfTheWild.Restore: Prefab StaffGreenRoots not found.");
					return false;
				}
				bool flag = true;
				flag = value.SetSubChildrenActive("effects", "Point light", "flare", "embers (1)") && flag;
				flag = value.SetSubChildrenActive("glow", "Point light", "flare") && flag;
				if (flag)
				{
					Flags.StaffOfTheWild = PrefabState.Restored;
				}
				return flag;
			}
			catch (Exception arg)
			{
				Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfTheWild", "Restore", arg));
				return false;
			}
		}
	}
}