using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using A2.NoGlow.Prefabs;
using A2.NoGlow.Prefabs.Code;
using A2.NoGlow.Unity;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("No Glow")]
[assembly: AssemblyDescription("Disables glow and particle effects for various objects.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("No Glow")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ef0d6675-65f8-093d-be5f-d8f57c1d0b19")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class PluginInfo
{
public const string PluginGUID = "A2.NoGlow";
public const string PluginName = "No Glow";
public const string PluginDescription = "Disables glow and particle effects for various objects.";
public const string PluginSemanticVersion = "1.0.0";
public const string PluginFullVersion = "1.0.0.0";
}
namespace System.Runtime.CompilerServices
{
[EditorBrowsable(EditorBrowsableState.Never)]
internal static class IsExternalInit
{
}
}
namespace A2.NoGlow
{
[BepInPlugin("A2.NoGlow", "No Glow", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
private static readonly Harmony _harmony = new Harmony("A2.NoGlow");
private static bool _isInitialized = false;
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType != 4 && !_isInitialized)
{
_isInitialized = true;
_harmony.PatchAll();
PluginConfig.Bind(((BaseUnityPlugin)this).Config);
PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
}
}
public void OnDestroy()
{
if (_isInitialized)
{
_isInitialized = false;
PrefabManager.OnVanillaPrefabsAvailable -= OnVanillaPrefabsAvailable;
_harmony.UnpatchSelf();
}
}
private static void OnVanillaPrefabsAvailable()
{
Controller.Update();
}
}
internal class PluginConfig
{
public static ConfigFile File;
public static ConfigEntry<bool> DisableGlowOnCryptKey;
public static ConfigEntry<bool> DisableGlowOnMeadEitrMinor;
public static ConfigEntry<bool> DisableGlowOnMeadFrostResist;
public static ConfigEntry<bool> DisableGlowOnMeadPoisonResist;
public static ConfigEntry<bool> DisableGlowOnMeadStaminaLingering;
public static ConfigEntry<bool> DisableGlowOnMeadStaminaMedium;
public static ConfigEntry<bool> DisableGlowOnMeadStaminaMinor;
public static ConfigEntry<bool> DisableGlowOnBlueMushroom;
public static ConfigEntry<bool> DisableGlowOnJotunPuffs;
public static ConfigEntry<bool> DisableGlowOnLargeGlowingMushroom;
public static ConfigEntry<bool> DisableGlowOnMagecap;
public static ConfigEntry<bool> DisableGlowOnThistle;
public static ConfigEntry<bool> DisableGlowOnYellowMushroom;
public static ConfigEntry<bool> DisableGlowOnArtisanTable;
public static ConfigEntry<bool> DisableGlowOnGaldrTable;
public static ConfigEntry<bool> DisableGlowOnCrystalBattleaxe;
public static ConfigEntry<bool> DisableGlowOnDeadRaiser;
public static ConfigEntry<bool> DisableGlowOnDraugrFang;
public static ConfigEntry<bool> DisableGlowOnDyrnwyn;
public static ConfigEntry<bool> DisableGlowOnFrostner;
public static ConfigEntry<bool> DisableGlowOnHimminafl;
public static ConfigEntry<bool> DisableGlowOnJotunBane;
public static ConfigEntry<bool> DisableGlowOnMistwalker;
public static ConfigEntry<bool> DisableGlowOnPorcupine;
public static ConfigEntry<bool> DisableGlowOnSpineSnap;
public static ConfigEntry<bool> DisableGlowOnStaffOfEmbers;
public static ConfigEntry<bool> DisableGlowOnStaffOfFrost;
public static ConfigEntry<bool> DisableGlowOnStaffOfProtection;
public static ConfigEntry<bool> DisableGlowOnStaffOfTheWild;
public static void Bind(ConfigFile config)
{
if (File == null)
{
File = config;
DisableGlowOnCryptKey = WithChangedHandler(config.Bind<bool>("Items", "Swamp key", true, "Swamp key"));
DisableGlowOnMeadEitrMinor = WithChangedHandler(config.Bind<bool>("Items", "Minor eitr mead", true, "Minor eitr mead"));
DisableGlowOnMeadFrostResist = WithChangedHandler(config.Bind<bool>("Items", "Frost resistance mead", true, "Frost resistance mead"));
DisableGlowOnMeadPoisonResist = WithChangedHandler(config.Bind<bool>("Items", "Poison resistance mead", true, "Poison resistance mead"));
DisableGlowOnMeadStaminaLingering = WithChangedHandler(config.Bind<bool>("Items", "Lingering stamina mead", true, "Lingering stamina mead"));
DisableGlowOnMeadStaminaMedium = WithChangedHandler(config.Bind<bool>("Items", "Medium stamina mead", true, "Medium stamina mead"));
DisableGlowOnMeadStaminaMinor = WithChangedHandler(config.Bind<bool>("Items", "Minor stamina mead", true, "Minor stamina mead"));
DisableGlowOnBlueMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Blue mushroom", true, "Blue mushroom"));
DisableGlowOnJotunPuffs = WithChangedHandler(config.Bind<bool>("Plants", "Jotun puffs", true, "Jotun puffs"));
DisableGlowOnLargeGlowingMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Large glowing mushroom", true, "Large glowing mushroom"));
DisableGlowOnMagecap = WithChangedHandler(config.Bind<bool>("Plants", "Magecap", true, "Magecap"));
DisableGlowOnThistle = WithChangedHandler(config.Bind<bool>("Plants", "Thistle", true, "Thistle"));
DisableGlowOnYellowMushroom = WithChangedHandler(config.Bind<bool>("Plants", "Yellow mushroom", true, "Yellow mushroom"));
DisableGlowOnArtisanTable = WithChangedHandler(config.Bind<bool>("Structures", "Artisan table", true, "Artisan table"));
DisableGlowOnGaldrTable = WithChangedHandler(config.Bind<bool>("Structures", "Galdr table", true, "Galdr table"));
DisableGlowOnCrystalBattleaxe = WithChangedHandler(config.Bind<bool>("Weapons", "Crystal battleaxe", true, "Crystal battleaxe"));
DisableGlowOnDeadRaiser = WithChangedHandler(config.Bind<bool>("Weapons", "Dead Raiser", true, "Dead Raiser"));
DisableGlowOnDraugrFang = WithChangedHandler(config.Bind<bool>("Weapons", "Draugr Fang", true, "Draugr Fang"));
DisableGlowOnDyrnwyn = WithChangedHandler(config.Bind<bool>("Weapons", "Dyrnwyn", true, "Dyrnwyn"));
DisableGlowOnFrostner = WithChangedHandler(config.Bind<bool>("Weapons", "Frostner", true, "Frostner"));
DisableGlowOnHimminafl = WithChangedHandler(config.Bind<bool>("Weapons", "Himminafl", true, "Himminafl"));
DisableGlowOnJotunBane = WithChangedHandler(config.Bind<bool>("Weapons", "Jotun Bane", true, "Jotun Bane"));
DisableGlowOnMistwalker = WithChangedHandler(config.Bind<bool>("Weapons", "Mistwalker", true, "Mistwalker"));
DisableGlowOnPorcupine = WithChangedHandler(config.Bind<bool>("Weapons", "Porcupine", true, "Porcupine"));
DisableGlowOnSpineSnap = WithChangedHandler(config.Bind<bool>("Weapons", "Spinesnap", true, "Spinesnap"));
DisableGlowOnStaffOfEmbers = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Embers", true, "Staff of Embers"));
DisableGlowOnStaffOfFrost = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Frost", true, "Staff of Frost"));
DisableGlowOnStaffOfProtection = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of Protection", true, "Staff of Protection"));
DisableGlowOnStaffOfTheWild = WithChangedHandler(config.Bind<bool>("Weapons", "Staff of the Wild", true, "Staff of the Wild"));
}
}
private static ConfigEntry<bool> WithChangedHandler(ConfigEntry<bool> configEntry)
{
if (configEntry != null)
{
configEntry.SettingChanged += OnSettingsChanged;
}
return configEntry;
}
private static void OnSettingsChanged(object sender, EventArgs e)
{
Controller.Update();
}
}
}
namespace A2.NoGlow.Unity
{
internal static class GameObjectExtensions
{
public static bool SetChildrenInactive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(false);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenInactive(this GameObject prefab, string subParent, params string[] names)
{
string subParent2 = subParent;
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(false);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(false);
num++;
}
}
}
return num > 0;
}
public static bool SetChildrenActive(this GameObject prefab, params string[] names)
{
if ((Object)(object)prefab == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = prefab.GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && names.Contains<string>(((Object)val).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool SetSubChildrenActive(this GameObject prefab, string subParent, params string[] names)
{
string subParent2 = subParent;
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Transform val = prefab.GetComponentsInChildren<Transform>(true)?.FirstOrDefault((Func<Transform, bool>)((Transform x) => string.Compare(((Object)x).name, subParent2, StringComparison.InvariantCultureIgnoreCase) == 0));
if ((Object)(object)val == (Object)null)
{
return false;
}
int num = 0;
Transform[] componentsInChildren = ((Component)val).GetComponentsInChildren<Transform>(true);
foreach (Transform val2 in componentsInChildren)
{
if ((Object)(object)val2 != (Object)null && names.Contains<string>(((Object)val2).name, StringComparer.InvariantCultureIgnoreCase))
{
GameObject gameObject = ((Component)val2).gameObject;
if ((Object)(object)gameObject != (Object)null)
{
gameObject.SetActive(true);
num++;
}
}
}
return num > 0;
}
public static bool DisableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
string rendererName2 = rendererName;
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.DisableKeyword(keyword);
return true;
}
public static bool EnableShaderKeyword(this GameObject prefab, string rendererName, string keyword)
{
string rendererName2 = rendererName;
if ((Object)(object)prefab == (Object)null)
{
return false;
}
Renderer val = ((prefab == null) ? null : prefab.GetComponentsInChildren<Renderer>()?.FirstOrDefault((Func<Renderer, bool>)((Renderer x) => StringComparer.InvariantCultureIgnoreCase.Compare(((Object)x).name, rendererName2) == 0)));
if ((Object)(object)val == (Object)null)
{
return false;
}
Material sharedMaterial = val.sharedMaterial;
if ((Object)(object)sharedMaterial == (Object)null)
{
return false;
}
sharedMaterial.EnableKeyword(keyword);
return true;
}
}
}
namespace A2.NoGlow.Prefabs
{
internal static class Controller
{
private static readonly HashSet<string> Names = new HashSet<string>
{
"CryptKey", "MeadEitrMinor", "MeadFrostResist", "MeadPoisonResist", "MeadStaminaLingering", "MeadStaminaMedium", "MeadStaminaMinor", "Pickable_Mushroom_blue", "MushroomBlue", "Pickable_Mushroom_JotunPuffs",
"GlowingMushroom", "Pickable_Mushroom_Magecap", "Pickable_Thistle", "Pickable_Mushroom_yellow", "MushroomYellow", "piece_artisanstation", "piece_magetable", "BattleaxeCrystal", "StaffSkeleton", "BowDraugrFang",
"SwordIronFire", "SwordDyrnwyn", "MaceSilver", "AtgeirHimminAfl", "AxeJotunBane", "SwordMistwalker", "MaceNeedle", "BowSpineSnap", "StaffFireball", "StaffIceShards",
"StaffShield", "StaffGreenRoots"
};
private static Dictionary<string, GameObject> Find()
{
Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>();
foreach (string name2 in Names)
{
GameObject prefab = PrefabManager.Instance.GetPrefab(name2);
if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrEmpty(((Object)prefab).name))
{
string name = ((Object)prefab).name;
dictionary.Add(name, prefab);
}
}
return dictionary;
}
private static bool Modify(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
flag = CryptKey.Modify(prefabs) && flag;
flag = MeadEitrMinor.Modify(prefabs) && flag;
flag = MeadFrostResist.Modify(prefabs) && flag;
flag = MeadPoisonResist.Modify(prefabs) && flag;
flag = MeadStaminaLingering.Modify(prefabs) && flag;
flag = MeadStaminaMedium.Modify(prefabs) && flag;
flag = MeadStaminaMinor.Modify(prefabs) && flag;
flag = BlueMushroom.Modify(prefabs) && flag;
flag = JotunPuffs.Modify(prefabs) && flag;
flag = LargeGlowingMushroom.Modify(prefabs) && flag;
flag = Magecap.Modify(prefabs) && flag;
flag = Thistle.Modify(prefabs) && flag;
flag = YellowMushroom.Modify(prefabs) && flag;
flag = ArtisanTable.Modify(prefabs) && flag;
flag = GaldrTable.Modify(prefabs) && flag;
flag = CrystalBattleaxe.Modify(prefabs) && flag;
flag = DeadRaiser.Modify(prefabs) && flag;
flag = DraugrFang.Modify(prefabs) && flag;
flag = Dyrnwyn.Modify(prefabs) && flag;
flag = Frostner.Modify(prefabs) && flag;
flag = Himminafl.Modify(prefabs) && flag;
flag = JotunBane.Modify(prefabs) && flag;
flag = Mistwalker.Modify(prefabs) && flag;
flag = Porcupine.Modify(prefabs) && flag;
flag = SpineSnap.Modify(prefabs) && flag;
flag = StaffOfEmbers.Modify(prefabs) && flag;
flag = StaffOfFrost.Modify(prefabs) && flag;
flag = StaffOfProtection.Modify(prefabs) && flag;
return StaffOfTheWild.Modify(prefabs) && flag;
}
private static bool Restore(Dictionary<string, GameObject> prefabs)
{
bool flag = true;
flag = CryptKey.Restore(prefabs) && flag;
flag = MeadEitrMinor.Restore(prefabs) && flag;
flag = MeadFrostResist.Restore(prefabs) && flag;
flag = MeadPoisonResist.Restore(prefabs) && flag;
flag = MeadStaminaLingering.Restore(prefabs) && flag;
flag = MeadStaminaMedium.Restore(prefabs) && flag;
flag = MeadStaminaMinor.Restore(prefabs) && flag;
flag = BlueMushroom.Restore(prefabs) && flag;
flag = JotunPuffs.Restore(prefabs) && flag;
flag = LargeGlowingMushroom.Restore(prefabs) && flag;
flag = Magecap.Restore(prefabs) && flag;
flag = Thistle.Restore(prefabs) && flag;
flag = YellowMushroom.Restore(prefabs) && flag;
flag = ArtisanTable.Restore(prefabs) && flag;
flag = GaldrTable.Restore(prefabs) && flag;
flag = CrystalBattleaxe.Restore(prefabs) && flag;
flag = DeadRaiser.Restore(prefabs) && flag;
flag = DraugrFang.Restore(prefabs) && flag;
flag = Dyrnwyn.Restore(prefabs) && flag;
flag = Frostner.Restore(prefabs) && flag;
flag = Himminafl.Restore(prefabs) && flag;
flag = JotunBane.Restore(prefabs) && flag;
flag = Mistwalker.Restore(prefabs) && flag;
flag = Porcupine.Restore(prefabs) && flag;
flag = SpineSnap.Restore(prefabs) && flag;
flag = StaffOfEmbers.Restore(prefabs) && flag;
flag = StaffOfFrost.Restore(prefabs) && flag;
flag = StaffOfProtection.Restore(prefabs) && flag;
return StaffOfTheWild.Restore(prefabs) && flag;
}
public static bool Update()
{
if (!Flags.Evaluate())
{
return false;
}
Dictionary<string, GameObject> dictionary = Find();
if (dictionary.Count == 0)
{
return false;
}
bool flag = false;
flag = Restore(dictionary) || flag;
return Modify(dictionary) || flag;
}
}
internal static class Flags
{
public static PrefabState CryptKey;
public static PrefabState MeadEitrMinor;
public static PrefabState MeadFrostResist;
public static PrefabState MeadPoisonResist;
public static PrefabState MeadStaminaLingering;
public static PrefabState MeadStaminaMedium;
public static PrefabState MeadStaminaMinor;
public static PrefabState BlueMushroom;
public static PrefabState JotunPuffs;
public static PrefabState LargeGlowingMushroom;
public static PrefabState Magecap;
public static PrefabState Thistle;
public static PrefabState YellowMushroom;
public static PrefabState ArtisanTable;
public static PrefabState GaldrTable;
public static PrefabState CrystalBattleaxe;
public static PrefabState DeadRaiser;
public static PrefabState DraugrFang;
public static PrefabState Dyrnwyn;
public static PrefabState Frostner;
public static PrefabState Himminafl;
public static PrefabState JotunBane;
public static PrefabState Mistwalker;
public static PrefabState Porcupine;
public static PrefabState SpineSnap;
public static PrefabState StaffOfEmbers;
public static PrefabState StaffOfFrost;
public static PrefabState StaffOfProtection;
public static PrefabState StaffOfTheWild;
public static bool Evaluate()
{
bool flag = false;
flag = Evaluate(ref CryptKey, PluginConfig.DisableGlowOnCryptKey.Value) || flag;
flag = Evaluate(ref MeadEitrMinor, PluginConfig.DisableGlowOnMeadEitrMinor.Value) || flag;
flag = Evaluate(ref MeadFrostResist, PluginConfig.DisableGlowOnMeadFrostResist.Value) || flag;
flag = Evaluate(ref MeadPoisonResist, PluginConfig.DisableGlowOnMeadPoisonResist.Value) || flag;
flag = Evaluate(ref MeadStaminaLingering, PluginConfig.DisableGlowOnMeadStaminaLingering.Value) || flag;
flag = Evaluate(ref MeadStaminaMedium, PluginConfig.DisableGlowOnMeadStaminaMedium.Value) || flag;
flag = Evaluate(ref MeadStaminaMinor, PluginConfig.DisableGlowOnMeadStaminaMinor.Value) || flag;
flag = Evaluate(ref BlueMushroom, PluginConfig.DisableGlowOnBlueMushroom.Value) || flag;
flag = Evaluate(ref JotunPuffs, PluginConfig.DisableGlowOnJotunPuffs.Value) || flag;
flag = Evaluate(ref LargeGlowingMushroom, PluginConfig.DisableGlowOnLargeGlowingMushroom.Value) || flag;
flag = Evaluate(ref Magecap, PluginConfig.DisableGlowOnMagecap.Value) || flag;
flag = Evaluate(ref Thistle, PluginConfig.DisableGlowOnThistle.Value) || flag;
flag = Evaluate(ref YellowMushroom, PluginConfig.DisableGlowOnYellowMushroom.Value) || flag;
flag = Evaluate(ref ArtisanTable, PluginConfig.DisableGlowOnArtisanTable.Value) || flag;
flag = Evaluate(ref GaldrTable, PluginConfig.DisableGlowOnGaldrTable.Value) || flag;
flag = Evaluate(ref CrystalBattleaxe, PluginConfig.DisableGlowOnCrystalBattleaxe.Value) || flag;
flag = Evaluate(ref DeadRaiser, PluginConfig.DisableGlowOnDeadRaiser.Value) || flag;
flag = Evaluate(ref DraugrFang, PluginConfig.DisableGlowOnDraugrFang.Value) || flag;
flag = Evaluate(ref Dyrnwyn, PluginConfig.DisableGlowOnDyrnwyn.Value) || flag;
flag = Evaluate(ref Frostner, PluginConfig.DisableGlowOnFrostner.Value) || flag;
flag = Evaluate(ref Himminafl, PluginConfig.DisableGlowOnHimminafl.Value) || flag;
flag = Evaluate(ref JotunBane, PluginConfig.DisableGlowOnJotunBane.Value) || flag;
flag = Evaluate(ref Mistwalker, PluginConfig.DisableGlowOnMistwalker.Value) || flag;
flag = Evaluate(ref Porcupine, PluginConfig.DisableGlowOnPorcupine.Value) || flag;
flag = Evaluate(ref SpineSnap, PluginConfig.DisableGlowOnSpineSnap.Value) || flag;
flag = Evaluate(ref StaffOfEmbers, PluginConfig.DisableGlowOnStaffOfEmbers.Value) || flag;
flag = Evaluate(ref StaffOfFrost, PluginConfig.DisableGlowOnStaffOfFrost.Value) || flag;
flag = Evaluate(ref StaffOfProtection, PluginConfig.DisableGlowOnStaffOfProtection.Value) || flag;
return Evaluate(ref StaffOfTheWild, PluginConfig.DisableGlowOnStaffOfTheWild.Value) || flag;
}
private static bool Evaluate(ref PrefabState state, bool config)
{
if (config)
{
state = PrefabState.ToModify;
return true;
}
if (state == PrefabState.ToRestore)
{
return false;
}
if (state == PrefabState.Modified)
{
state = PrefabState.ToRestore;
return true;
}
state = PrefabState.Unknown;
return false;
}
}
internal enum PrefabState
{
Unknown,
ToModify,
Modified,
ToRestore,
Restored
}
}
namespace A2.NoGlow.Prefabs.Code
{
internal static class BlueMushroom
{
public const string Name = "Blue mushroom";
public const string PrefabName1 = "Pickable_Mushroom_blue";
public const string PrefabName2 = "MushroomBlue";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnBlueMushroom.Value)
{
return true;
}
if (Flags.BlueMushroom != PrefabState.ToModify)
{
return false;
}
bool flag = true;
flag = ModifyPrefab1(prefabs) && flag;
flag = ModifyPrefab2(prefabs) && flag;
if (flag)
{
Flags.BlueMushroom = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "BlueMushroom", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.BlueMushroom != PrefabState.ToRestore)
{
return false;
}
bool flag = true;
flag = RestorePrefab1(prefabs) && flag;
flag = RestorePrefab2(prefabs) && flag;
if (flag)
{
Flags.BlueMushroom = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "BlueMushroom", "Restore", arg));
return false;
}
}
private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out GameObject value))
{
Logger.LogInfo((object)"BlueMushroom.ModifyPrefab1: Prefab Pickable_Mushroom_blue not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomBlue", out GameObject value))
{
Logger.LogInfo((object)"BlueMushroom.ModifyPrefab2: Prefab MushroomBlue not found.");
return false;
}
bool flag = true;
return value.SetChildrenInactive("Point light") && flag;
}
private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_blue", out GameObject value))
{
Logger.LogInfo((object)"BlueMushroom.RestorePrefab1: Prefab Pickable_Mushroom_blue not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomBlue", out GameObject value))
{
Logger.LogInfo((object)"BlueMushroom.RestorePrefab2: Prefab MushroomBlue not found.");
return false;
}
bool flag = true;
return value.SetChildrenActive("Point light") && flag;
}
}
internal static class JotunPuffs
{
public const string Name = "Jotun puffs";
public const string PrefabName = "Pickable_Mushroom_JotunPuffs";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnJotunPuffs.Value)
{
return true;
}
if (Flags.JotunPuffs != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out GameObject value))
{
Logger.LogInfo((object)"JotunPuffs.Modify: Prefab Pickable_Mushroom_JotunPuffs not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
if (flag)
{
Flags.JotunPuffs = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunPuffs", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.JotunPuffs != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_JotunPuffs", out GameObject value))
{
Logger.LogInfo((object)"JotunPuffs.Restore: Prefab Pickable_Mushroom_JotunPuffs not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
if (flag)
{
Flags.JotunPuffs = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunPuffs", "Restore", arg));
return false;
}
}
}
internal static class LargeGlowingMushroom
{
public const string Name = "Large glowing mushroom";
public const string PrefabName = "GlowingMushroom";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnLargeGlowingMushroom.Value)
{
return true;
}
if (Flags.LargeGlowingMushroom != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("GlowingMushroom", out GameObject value))
{
Logger.LogInfo((object)"LargeGlowingMushroom.Modify: Prefab GlowingMushroom not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
flag = value.DisableShaderKeyword("Cube", "_EMISSION") && flag;
if (flag)
{
Flags.LargeGlowingMushroom = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "LargeGlowingMushroom", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.LargeGlowingMushroom != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("GlowingMushroom", out GameObject value))
{
Logger.LogInfo((object)"LargeGlowingMushroom.Restore: Prefab GlowingMushroom not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
flag = value.EnableShaderKeyword("Cube", "_EMISSION") && flag;
if (flag)
{
Flags.LargeGlowingMushroom = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "LargeGlowingMushroom", "Restore", arg));
return false;
}
}
}
internal static class Magecap
{
public const string Name = "Magecap";
public const string PrefabName = "Pickable_Mushroom_Magecap";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMagecap.Value)
{
return true;
}
if (Flags.Magecap != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out GameObject value))
{
Logger.LogInfo((object)"Magecap.Modify: Prefab Pickable_Mushroom_Magecap not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.Magecap = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Magecap", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Magecap != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Mushroom_Magecap", out GameObject value))
{
Logger.LogInfo((object)"Magecap.Restore: Prefab Pickable_Mushroom_Magecap not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.Magecap = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Magecap", "Restore", arg));
return false;
}
}
}
internal static class Thistle
{
public const string Name = "Thistle";
public const string PrefabName = "Pickable_Thistle";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnThistle.Value)
{
return true;
}
if (Flags.Thistle != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Thistle", out GameObject value))
{
Logger.LogInfo((object)"Thistle.Modify: Prefab Pickable_Thistle not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "flare", "bees") && flag;
if (flag)
{
Flags.Thistle = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Thistle", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Thistle != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("Pickable_Thistle", out GameObject value))
{
Logger.LogInfo((object)"Thistle.Restore: Prefab Pickable_Thistle not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "flare", "bees") && flag;
if (flag)
{
Flags.Thistle = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Thistle", "Restore", arg));
return false;
}
}
}
internal static class YellowMushroom
{
public const string Name = "Yellow mushroom";
public const string PrefabName1 = "Pickable_Mushroom_yellow";
public const string PrefabName2 = "MushroomYellow";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnYellowMushroom.Value)
{
return true;
}
if (Flags.YellowMushroom != PrefabState.ToModify)
{
return false;
}
bool flag = true;
flag = ModifyPrefab1(prefabs) && flag;
flag = ModifyPrefab2(prefabs) && flag;
if (flag)
{
Flags.YellowMushroom = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "YellowMushroom", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.YellowMushroom != PrefabState.ToRestore)
{
return false;
}
bool flag = true;
flag = RestorePrefab1(prefabs) && flag;
flag = RestorePrefab2(prefabs) && flag;
if (flag)
{
Flags.YellowMushroom = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "YellowMushroom", "Restore", arg));
return false;
}
}
private static bool ModifyPrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out GameObject value))
{
Logger.LogInfo((object)"YellowMushroom.ModifyPrefab1: Prefab Pickable_Mushroom_yellow not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light") && flag;
return value.DisableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool ModifyPrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomYellow", out GameObject value))
{
Logger.LogInfo((object)"YellowMushroom.ModifyPrefab2: Prefab MushroomYellow not found.");
return false;
}
bool flag = true;
return value.SetChildrenInactive("Point light") && flag;
}
private static bool RestorePrefab1(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("Pickable_Mushroom_yellow", out GameObject value))
{
Logger.LogInfo((object)"YellowMushroom.RestorePrefab1: Prefab Pickable_Mushroom_yellow not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light") && flag;
return value.EnableShaderKeyword("visual", "_EMISSION") && flag;
}
private static bool RestorePrefab2(Dictionary<string, GameObject> prefabs)
{
if (!prefabs.TryGetValue("MushroomYellow", out GameObject value))
{
Logger.LogInfo((object)"YellowMushroom.RestorePrefab2: Prefab MushroomYellow not found.");
return false;
}
bool flag = true;
return value.SetChildrenActive("Point light") && flag;
}
}
internal static class ArtisanTable
{
public const string Name = "Artisan table";
public const string PrefabName = "piece_artisanstation";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnArtisanTable.Value)
{
return true;
}
if (Flags.ArtisanTable != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("piece_artisanstation", out GameObject value))
{
Logger.LogInfo((object)"ArtisanTable.Modify: Prefab piece_artisanstation not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenInactive("Tear", "flare", "smoke_expl", "pixel flakes", "Point light") && flag;
if (flag)
{
Flags.ArtisanTable = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "ArtisanTable", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.ArtisanTable != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("piece_artisanstation", out GameObject value))
{
Logger.LogInfo((object)"ArtisanTable.Restore: Prefab piece_artisanstation not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenActive("Tear", "flare", "smoke_expl", "pixel flakes", "Point light") && flag;
if (flag)
{
Flags.ArtisanTable = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "ArtisanTable", "Restore", arg));
return false;
}
}
}
internal static class CryptKey
{
public const string Name = "Swamp key";
public const string PrefabName = "CryptKey";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnCryptKey.Value)
{
return true;
}
if (Flags.CryptKey != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("CryptKey", out GameObject value))
{
Logger.LogInfo((object)"CryptKey.Modify: Prefab CryptKey not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.CryptKey = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CryptKey", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.CryptKey != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("CryptKey", out GameObject value))
{
Logger.LogInfo((object)"CryptKey.Restore: Prefab CryptKey not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light", "Particle System") && flag;
if (flag)
{
Flags.CryptKey = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CryptKey", "Restore", arg));
return false;
}
}
}
internal static class GaldrTable
{
public const string Name = "Galdr table";
public const string PrefabName = "piece_magetable";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnGaldrTable.Value)
{
return true;
}
if (Flags.GaldrTable != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("piece_magetable", out GameObject value))
{
Logger.LogInfo((object)"GaldrTable.Modify: Prefab piece_magetable not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Effects") && flag;
if (flag)
{
Flags.GaldrTable = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "GaldrTable", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.GaldrTable != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("piece_magetable", out GameObject value))
{
Logger.LogInfo((object)"GaldrTable.Restore: Prefab piece_magetable not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Effects") && flag;
if (flag)
{
Flags.GaldrTable = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "GaldrTable", "Restore", arg));
return false;
}
}
}
internal static class MeadEitrMinor
{
public const string Name = "Minor eitr mead";
public const string PrefabName = "MeadEitrMinor";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadEitrMinor.Value)
{
return true;
}
if (Flags.MeadEitrMinor != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadEitrMinor", out GameObject value))
{
Logger.LogInfo((object)"MeadEitrMinor.Modify: Prefab MeadEitrMinor not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadEitrMinor = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadEitrMinor", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadEitrMinor != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadEitrMinor", out GameObject value))
{
Logger.LogInfo((object)"MeadEitrMinor.Restore: Prefab MeadEitrMinor not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadEitrMinor = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadEitrMinor", "Restore", arg));
return false;
}
}
}
internal static class MeadFrostResist
{
public const string Name = "Frost resistance mead";
public const string PrefabName = "MeadFrostResist";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadFrostResist.Value)
{
return true;
}
if (Flags.MeadFrostResist != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadFrostResist", out GameObject value))
{
Logger.LogInfo((object)"MeadFrostResist.Modify: Prefab MeadFrostResist not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadFrostResist = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadFrostResist", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadFrostResist != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadFrostResist", out GameObject value))
{
Logger.LogInfo((object)"MeadFrostResist.Restore: Prefab MeadFrostResist not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadFrostResist = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadFrostResist", "Restore", arg));
return false;
}
}
}
internal static class MeadPoisonResist
{
public const string Name = "Poison resistance mead";
public const string PrefabName = "MeadPoisonResist";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadPoisonResist.Value)
{
return true;
}
if (Flags.MeadPoisonResist != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadPoisonResist", out GameObject value))
{
Logger.LogInfo((object)"MeadPoisonResist.Modify: Prefab MeadPoisonResist not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadPoisonResist = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadPoisonResist", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadPoisonResist != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadPoisonResist", out GameObject value))
{
Logger.LogInfo((object)"MeadPoisonResist.Restore: Prefab MeadPoisonResist not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadPoisonResist = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadPoisonResist", "Restore", arg));
return false;
}
}
}
internal static class MeadStaminaLingering
{
public const string Name = "Lingering stamina mead";
public const string PrefabName = "MeadStaminaLingering";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadStaminaLingering.Value)
{
return true;
}
if (Flags.MeadStaminaLingering != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaLingering", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaLingering.Modify: Prefab MeadStaminaLingering not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaLingering = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaLingering", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadStaminaLingering != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaLingering", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaLingering.Restore: Prefab MeadStaminaLingering not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaLingering = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaLingering", "Restore", arg));
return false;
}
}
}
internal static class MeadStaminaMedium
{
public const string Name = "Medium stamina mead";
public const string PrefabName = "MeadStaminaMedium";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadStaminaMedium.Value)
{
return true;
}
if (Flags.MeadStaminaMedium != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaMedium", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaMedium.Modify: Prefab MeadStaminaMedium not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaMedium = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMedium", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadStaminaMedium != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaMedium", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaMedium.Restore: Prefab MeadStaminaMedium not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaMedium = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMedium", "Restore", arg));
return false;
}
}
}
internal static class MeadStaminaMinor
{
public const string Name = "Minor stamina mead";
public const string PrefabName = "MeadStaminaMinor";
public static bool Modify(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMeadStaminaMinor.Value)
{
return true;
}
if (Flags.MeadStaminaMinor != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaMinor", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaMinor.Modify: Prefab MeadStaminaMinor not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaMinor = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMinor", "Restore", arg));
return false;
}
}
public static bool Restore(IReadOnlyDictionary<string, GameObject> prefabs)
{
try
{
if (Flags.MeadStaminaMinor != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MeadStaminaMinor", out GameObject value))
{
Logger.LogInfo((object)"MeadStaminaMinor.Restore: Prefab MeadStaminaMinor not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.MeadStaminaMinor = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "MeadStaminaMinor", "Restore", arg));
return false;
}
}
}
internal static class CrystalBattleaxe
{
public const string Name = "Crystal battleaxe";
public const string PrefabName = "BattleaxeCrystal";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnCrystalBattleaxe.Value)
{
return true;
}
if (Flags.CrystalBattleaxe != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("BattleaxeCrystal", out GameObject value))
{
Logger.LogInfo((object)"CrystalBattleaxe.Modify: Prefab BattleaxeCrystal not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light", "flare") && flag;
flag = value.DisableShaderKeyword("default", "_EMISSION") && flag;
if (flag)
{
Flags.CrystalBattleaxe = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CrystalBattleaxe", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.CrystalBattleaxe != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("BattleaxeCrystal", out GameObject value))
{
Logger.LogInfo((object)"CrystalBattleaxe.Restore: Prefab BattleaxeCrystal not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light", "flare") && flag;
flag = value.EnableShaderKeyword("default", "_EMISSION") && flag;
if (flag)
{
Flags.CrystalBattleaxe = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "CrystalBattleaxe", "Restore", arg));
return false;
}
}
}
internal static class DeadRaiser
{
public const string Name = "Dead Raiser";
public const string PrefabName = "StaffSkeleton";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnDeadRaiser.Value)
{
return true;
}
if (Flags.DeadRaiser != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("StaffSkeleton", out GameObject value))
{
Logger.LogInfo((object)"DeadRaiser.Modify: Prefab StaffSkeleton not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "flames", "embers", "fi_vil_combs_props_bone_skull (1)") && flag;
if (flag)
{
Flags.DeadRaiser = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DeadRaiser", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.DeadRaiser != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("StaffSkeleton", out GameObject value))
{
Logger.LogInfo((object)"DeadRaiser.Restore: Prefab StaffSkeleton not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "flames", "embers", "fi_vil_combs_props_bone_skull (1)") && flag;
if (flag)
{
Flags.DeadRaiser = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DeadRaiser", "Restore", arg));
return false;
}
}
}
internal static class DraugrFang
{
public const string Name = "Draugr Fang";
public const string PrefabName = "BowDraugrFang";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnDraugrFang.Value)
{
return true;
}
if (Flags.DraugrFang != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("BowDraugrFang", out GameObject value))
{
Logger.LogInfo((object)"DraugrFang.Modify: Prefab BowDraugrFang not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "Particle System") && flag;
if (flag)
{
Flags.DraugrFang = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DraugrFang", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.DraugrFang != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("BowDraugrFang", out GameObject value))
{
Logger.LogInfo((object)"DraugrFang.Restore: Prefab BowDraugrFang not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "Particle System") && flag;
if (flag)
{
Flags.DraugrFang = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "DraugrFang", "Restore", arg));
return false;
}
}
}
internal static class Dyrnwyn
{
public const string Name = "Dyrnwyn";
public const string PrefabName1 = "SwordIronFire";
public const string PrefabName2 = "SwordDyrnwyn";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnDyrnwyn.Value)
{
return true;
}
if (Flags.Dyrnwyn != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("SwordIronFire", out GameObject value))
{
Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordIronFire not found.");
return false;
}
if (!prefabs.TryGetValue("SwordDyrnwyn", out GameObject value2))
{
Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordDyrnwyn not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "sfx_fire_loop", "flames (1)", "embers", "flames_local", "flames", "smoke (1)") && flag;
flag = value.DisableShaderKeyword("Viking_Sword (1)", "_EMISSION") && flag;
flag = value2.SetChildrenInactive("Point light", "Burny vfx") && flag;
flag = value2.DisableShaderKeyword("default", "_EMISSION") && flag;
if (flag)
{
Flags.Dyrnwyn = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Dyrnwyn", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Dyrnwyn != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("SwordIronFire", out GameObject value))
{
Logger.LogInfo((object)"Dyrnwyn.Modify: Prefab SwordIronFire not found.");
return false;
}
if (!prefabs.TryGetValue("SwordDyrnwyn", out GameObject value2))
{
Logger.LogInfo((object)"Dyrnwyn.Restore: Prefab SwordDyrnwyn not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "sfx_fire_loop", "flames (1)", "embers", "flames_local", "flames", "smoke (1)") && flag;
flag = value.EnableShaderKeyword("Viking_Sword (1)", "_EMISSION") && flag;
flag = value2.SetChildrenActive("Point light", "Burny vfx") && flag;
flag = value2.EnableShaderKeyword("default", "_EMISSION") && flag;
if (flag)
{
Flags.Dyrnwyn = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Dyrnwyn", "Restore", arg));
return false;
}
}
}
internal static class Frostner
{
public const string Name = "Frostner";
public const string PrefabName = "MaceSilver";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnFrostner.Value)
{
return true;
}
if (Flags.Frostner != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MaceSilver", out GameObject value))
{
Logger.LogInfo((object)"Frostner.Modify: Prefab MaceSilver not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("soft cloud") && flag;
if (flag)
{
Flags.Frostner = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Frostner", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Frostner != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MaceSilver", out GameObject value))
{
Logger.LogInfo((object)"Frostner.Restore: Prefab MaceSilver not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("soft cloud") && flag;
if (flag)
{
Flags.Frostner = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Frostner", "Restore", arg));
return false;
}
}
}
internal static class Himminafl
{
public const string Name = "Himminafl";
public const string PrefabName = "AtgeirHimminAfl";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnHimminafl.Value)
{
return true;
}
if (Flags.Himminafl != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("AtgeirHimminAfl", out GameObject value))
{
Logger.LogInfo((object)"Himminafl.Modify: Prefab AtgeirHimminAfl not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "Sparcs") && flag;
if (flag)
{
Flags.Himminafl = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Himminafl", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Himminafl != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("AtgeirHimminAfl", out GameObject value))
{
Logger.LogInfo((object)"Himminafl.Restore: Prefab AtgeirHimminAfl not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "Sparcs") && flag;
if (flag)
{
Flags.Himminafl = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Himminafl", "Restore", arg));
return false;
}
}
}
internal static class JotunBane
{
public const string Name = "Jotun Bane";
public const string PrefabName = "AxeJotunBane";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnJotunBane.Value)
{
return true;
}
if (Flags.JotunBane != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("AxeJotunBane", out GameObject value))
{
Logger.LogInfo((object)"JotunBane.Modify: Prefab AxeJotunBane not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "Glow", "poison drip", "poison splat") && flag;
if (flag)
{
Flags.JotunBane = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunBane", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.JotunBane != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("AxeJotunBane", out GameObject value))
{
Logger.LogInfo((object)"JotunBane.Restore: Prefab AxeJotunBane not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "Glow", "poison drip", "poison splat") && flag;
if (flag)
{
Flags.JotunBane = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "JotunBane", "Restore", arg));
return false;
}
}
}
internal static class Mistwalker
{
public const string Name = "Mistwalker";
public const string PrefabName = "SwordMistwalker";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnMistwalker.Value)
{
return true;
}
if (Flags.Mistwalker != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("SwordMistwalker", out GameObject value))
{
Logger.LogInfo((object)"Mistwalker.Modify: Prefab SwordMistwalker not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "Particle System", "Particle System Force Field") && flag;
if (flag)
{
Flags.Mistwalker = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Mistwalker", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Mistwalker != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("SwordMistwalker", out GameObject value))
{
Logger.LogInfo((object)"Mistwalker.Restore: Prefab SwordMistwalker not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "Particle System", "Particle System Force Field") && flag;
if (flag)
{
Flags.Mistwalker = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Mistwalker", "Restore", arg));
return false;
}
}
}
internal static class Porcupine
{
public const string Name = "Porcupine";
public const string PrefabName = "MaceNeedle";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnPorcupine.Value)
{
return true;
}
if (Flags.Porcupine != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("MaceNeedle", out GameObject value))
{
Logger.LogInfo((object)"Porcupine.Modify: Prefab MaceNeedle not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point Light") && flag;
if (flag)
{
Flags.Porcupine = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Porcupine", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.Porcupine != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("MaceNeedle", out GameObject value))
{
Logger.LogInfo((object)"Porcupine.Restore: Prefab MaceNeedle not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point Light") && flag;
if (flag)
{
Flags.Porcupine = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "Porcupine", "Restore", arg));
return false;
}
}
}
internal static class SpineSnap
{
public const string Name = "Spinesnap";
public const string PrefabName = "BowSpineSnap";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnSpineSnap.Value)
{
return true;
}
if (Flags.SpineSnap != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("BowSpineSnap", out GameObject value))
{
Logger.LogInfo((object)"SpineSnap.Modify: Prefab BowSpineSnap not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "Particle System") && flag;
if (flag)
{
Flags.SpineSnap = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "SpineSnap", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.SpineSnap != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("BowSpineSnap", out GameObject value))
{
Logger.LogInfo((object)"SpineSnap.Restore: Prefab BowSpineSnap not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "Particle System") && flag;
if (flag)
{
Flags.SpineSnap = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "SpineSnap", "Restore", arg));
return false;
}
}
}
internal static class StaffOfEmbers
{
public const string Name = "Staff of Embers";
public const string PrefabName = "StaffFireball";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnStaffOfEmbers.Value)
{
return true;
}
if (Flags.StaffOfEmbers != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("StaffFireball", out GameObject value))
{
Logger.LogInfo((object)"StaffOfEmbers.Modify: Prefab StaffFireball not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenInactive("equiped", "embers", "flames") && flag;
flag = value.SetSubChildrenInactive("effects", "Point light", "flare", "embers (1)") && flag;
if (flag)
{
Flags.StaffOfEmbers = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfEmbers", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.StaffOfEmbers != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("StaffFireball", out GameObject value))
{
Logger.LogInfo((object)"StaffOfEmbers.Restore: Prefab StaffFireball not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenActive("equiped", "embers", "flames") && flag;
flag = value.SetSubChildrenActive("effects", "Point light", "flare", "embers (1)") && flag;
if (flag)
{
Flags.StaffOfEmbers = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfEmbers", "Restore", arg));
return false;
}
}
}
internal static class StaffOfFrost
{
public const string Name = "Staff of Frost";
public const string PrefabName = "StaffIceShards";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnStaffOfFrost.Value)
{
return true;
}
if (Flags.StaffOfFrost != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("StaffIceShards", out GameObject value))
{
Logger.LogInfo((object)"StaffOfFrost.Modify: Prefab StaffIceShards not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("Point light", "flare", "embers (1)") && flag;
flag = value.DisableShaderKeyword("default (1)", "_EMISSION") && flag;
if (flag)
{
Flags.StaffOfFrost = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfFrost", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.StaffOfFrost != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("StaffIceShards", out GameObject value))
{
Logger.LogInfo((object)"StaffOfFrost.Restore: Prefab StaffIceShards not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("Point light", "flare", "embers (1)") && flag;
flag = value.EnableShaderKeyword("default (1)", "_EMISSION") && flag;
if (flag)
{
Flags.StaffOfFrost = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfFrost", "Restore", arg));
return false;
}
}
}
internal static class StaffOfProtection
{
public const string Name = "Staff of Protection";
public const string PrefabName = "StaffShield";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnStaffOfProtection.Value)
{
return true;
}
if (Flags.StaffOfProtection != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("StaffShield", out GameObject value))
{
Logger.LogInfo((object)"StaffOfProtection.Modify: Prefab StaffShield not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenInactive("flames") && flag;
if (flag)
{
Flags.StaffOfProtection = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfProtection", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.StaffOfProtection != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("StaffShield", out GameObject value))
{
Logger.LogInfo((object)"StaffOfProtection.Restore: Prefab StaffShield not found.");
return false;
}
bool flag = true;
flag = value.SetChildrenActive("flames") && flag;
if (flag)
{
Flags.StaffOfProtection = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfProtection", "Restore", arg));
return false;
}
}
}
internal static class StaffOfTheWild
{
public const string Name = "Staff of the Wild";
public const string PrefabName = "StaffGreenRoots";
public static bool Modify(Dictionary<string, GameObject> prefabs)
{
try
{
if (!PluginConfig.DisableGlowOnStaffOfTheWild.Value)
{
return true;
}
if (Flags.StaffOfTheWild != PrefabState.ToModify)
{
return false;
}
if (!prefabs.TryGetValue("StaffGreenRoots", out GameObject value))
{
Logger.LogInfo((object)"StaffOfTheWild.Modify: Prefab StaffGreenRoots not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenInactive("effects", "Point light", "flare", "embers (1)") && flag;
flag = value.SetSubChildrenInactive("glow", "Point light", "flare") && flag;
if (flag)
{
Flags.StaffOfTheWild = PrefabState.Modified;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfTheWild", "Modify", arg));
return false;
}
}
public static bool Restore(Dictionary<string, GameObject> prefabs)
{
try
{
if (Flags.StaffOfTheWild != PrefabState.ToRestore)
{
return false;
}
if (!prefabs.TryGetValue("StaffGreenRoots", out GameObject value))
{
Logger.LogInfo((object)"StaffOfTheWild.Restore: Prefab StaffGreenRoots not found.");
return false;
}
bool flag = true;
flag = value.SetSubChildrenActive("effects", "Point light", "flare", "embers (1)") && flag;
flag = value.SetSubChildrenActive("glow", "Point light", "flare") && flag;
if (flag)
{
Flags.StaffOfTheWild = PrefabState.Restored;
}
return flag;
}
catch (Exception arg)
{
Logger.LogError((object)string.Format("{0}.{1}: Exception occurred:\n{2}", "StaffOfTheWild", "Restore", arg));
return false;
}
}
}
}