Decompiled source of PlantEverything v1.18.2

Advize_PlantEverything.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;

[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyFileVersion("1.18.2.0")]
[assembly: Guid("85f3bb36-d51d-4e6c-a523-feb593b3156f")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyProduct("Valheim Game Modification")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Advize_PlantEverything")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.18.2.0")]
[module: <1a860a07-77c3-4a24-aba1-f305405251d3>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<4877d133-ed54-40c7-b660-c27d96334b29>Embedded]
	internal sealed class <4877d133-ed54-40c7-b660-c27d96334b29>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<4877d133-ed54-40c7-b660-c27d96334b29>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <22212778-3fd3-499f-9437-82f4ef29dcef>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <22212778-3fd3-499f-9437-82f4ef29dcef>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <22212778-3fd3-499f-9437-82f4ef29dcef>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<4877d133-ed54-40c7-b660-c27d96334b29>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <44006564-8c69-4d53-aa62-dd5bf7c634bc>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <44006564-8c69-4d53-aa62-dd5bf7c634bc>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[<4877d133-ed54-40c7-b660-c27d96334b29>Embedded]
	[CompilerGenerated]
	internal sealed class <1a860a07-77c3-4a24-aba1-f305405251d3>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <1a860a07-77c3-4a24-aba1-f305405251d3>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Advize_PlantEverything
{
	internal static class ConfigEventHandlers
	{
		internal static void CoreSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, re-initializing mod", forceLog: false, (LogLevel)16);
			PlantEverything.InitPieceRefs();
			PlantEverything.InitPieces();
			PlantEverything.InitSaplingRefs();
			PlantEverything.InitSaplings();
			PlantEverything.InitCrops();
			PlantEverything.InitVines();
			PlantEverything.InitCultivator();
		}

		internal static void PieceSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, re-initializing pieces", forceLog: false, (LogLevel)16);
			PlantEverything.InitPieceRefs();
			PlantEverything.InitPieces();
			PlantEverything.InitCultivator();
		}

		internal static void SaplingSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, re-initializing saplings", forceLog: false, (LogLevel)16);
			PlantEverything.InitSaplingRefs();
			PlantEverything.InitSaplings();
			PlantEverything.InitCultivator();
		}

		internal static void SeedSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, modifying TreeBase drop tables", forceLog: false, (LogLevel)16);
			PlantEverything.ModifyTreeDrops();
		}

		internal static void CropSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, re-initializing crops", forceLog: false, (LogLevel)16);
			PlantEverything.InitCrops();
		}

		internal static void VineSettingChanged(object o, EventArgs e)
		{
			PlantEverything.Dbgl("Config setting changed, re-initializing vines", forceLog: false, (LogLevel)16);
			PlantEverything.InitVines();
		}

		internal static void ExtraResourcesChanged()
		{
			PlantEverything.Dbgl("ExtraResourcesChanged", forceLog: false, (LogLevel)16);
			PlantEverything.deserializedExtraResources.Clear();
			foreach (string item2 in PlantEverything.config.SyncedExtraResources.Value)
			{
				ExtraResource item = PluginUtils.DeserializeExtraResource(item2);
				PlantEverything.deserializedExtraResources.Add(item);
			}
			if (Object.op_Implicit((Object)(object)ZNetScene.s_instance))
			{
				PlantEverything.InitExtraResourceRefs(ZNetScene.s_instance);
				PieceSettingChanged(null, null);
			}
		}

		internal static void ExtraResourcesFileOrSettingChanged(object sender, EventArgs e)
		{
			PlantEverything.Dbgl("ExtraResources file or setting has changed", forceLog: false, (LogLevel)16);
			if (PlantEverything.config.IsSourceOfTruth)
			{
				if (PlantEverything.config.EnableExtraResources)
				{
					PlantEverything.Dbgl("IsSourceOfTruth: true, loading extra resources from disk", forceLog: false, (LogLevel)16);
					PluginUtils.LoadExtraResources();
				}
				else
				{
					PlantEverything.config.SyncedExtraResources.AssignLocalValue(new List<string>());
				}
			}
			else
			{
				PlantEverything.Dbgl("IsSourceOfTruth: false, extra resources will not be loaded from disk", forceLog: false, (LogLevel)16);
			}
		}
	}
	internal struct ExtraResource
	{
		public string prefabName;

		public string resourceName;

		public int resourceCost;

		public bool groundOnly;

		public string pieceName;

		public string pieceDescription;

		internal readonly bool IsValid()
		{
			if (prefabName != null && !prefabName.StartsWith("PE_Fake") && resourceName != null)
			{
				return resourceCost != 0;
			}
			return false;
		}
	}
	internal sealed class ModLocalization
	{
		public List<string> LocalizedStrings = new List<string>();
	}
	internal static class PluginUtils
	{
		internal static bool HoldingCultivator
		{
			get
			{
				Player localPlayer = Player.m_localPlayer;
				return ((localPlayer == null) ? null : ((Humanoid)localPlayer).GetRightItem()?.m_shared.m_name) == "$item_cultivator";
			}
		}

		internal static AssetBundle LoadAssetBundle(string fileName)
		{
			return AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream("Advize_PlantEverything.Assets." + fileName));
		}

		internal static GameObject CreatePrefab(string name)
		{
			GameObject obj = PlantEverything.assetBundle.LoadAsset<GameObject>(name);
			obj.SetActive(true);
			return obj;
		}

		internal static Piece GetOrAddPieceComponent(GameObject go)
		{
			return go.GetComponent<Piece>() ?? go.AddComponent<Piece>();
		}

		internal static string GetPrefabName(Component c)
		{
			return ((Object)c.transform.root).name.Replace("(Clone)", "");
		}

		internal static bool IsModdedPrefab(Component c)
		{
			if (Object.op_Implicit((Object)(object)c))
			{
				return PlantEverything.prefabRefs.ContainsKey(GetPrefabName(c));
			}
			return false;
		}

		internal static bool IsModdedPrefabOrSapling(string s)
		{
			if (!s.StartsWith("$pe"))
			{
				return s.EndsWith("_sapling");
			}
			return true;
		}

		internal static void RemoveFromCultivator(List<PrefabDB> prefabs)
		{
			if (HoldingCultivator)
			{
				SheatheCultivator();
			}
			PieceTable pieceTable = PlantEverything.prefabRefs["Cultivator"].GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			prefabs.ForEach(delegate(PrefabDB x)
			{
				pieceTable.m_pieces.Remove(x.Prefab);
			});
		}

		internal static void SheatheCultivator()
		{
			PlantEverything.PELogger.LogWarning((object)"Cultivator updated through config change, unequipping cultivator");
			((Humanoid)Player.m_localPlayer).HideHandItems(false, true);
		}

		internal static Piece CreatePiece(PieceDB pdb)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			Piece orAddPieceComponent = GetOrAddPieceComponent(PlantEverything.prefabRefs[pdb.key]);
			orAddPieceComponent.m_name = (pdb.extraResource ? pdb.pieceName : ("$pe" + pdb.Name + "Name"));
			orAddPieceComponent.m_description = (pdb.extraResource ? pdb.pieceDescription : ("$pe" + pdb.Name + "Description"));
			orAddPieceComponent.m_category = (PieceCategory)0;
			orAddPieceComponent.m_cultivatedGroundOnly = (pdb.key.Contains("berryBush") || pdb.key.Contains("Pickable")) && PlantEverything.config.RequireCultivation;
			bool num = pdb.isGrounded ?? (!PlantEverything.config.PlaceAnywhere);
			bool groundOnly = num;
			orAddPieceComponent.m_groundPiece = num;
			orAddPieceComponent.m_groundOnly = groundOnly;
			orAddPieceComponent.m_canBeRemoved = pdb.canBeRemoved.GetValueOrDefault(true);
			orAddPieceComponent.m_targetNonPlayerBuilt = false;
			((StaticTarget)orAddPieceComponent).m_randomTarget = PlantEverything.config.EnemiesTargetPieces;
			return orAddPieceComponent;
		}

		internal static Sprite CreateSprite(string fileName, Rect spriteSection)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Texture2D val = LoadTexture(fileName);
				Sprite val2;
				if (PlantEverything.cachedSprites.ContainsKey(val))
				{
					val2 = PlantEverything.cachedSprites[val];
				}
				else
				{
					val2 = Sprite.Create(val, spriteSection, Vector2.zero);
					PlantEverything.cachedSprites.Add(val, val2);
				}
				return val2;
			}
			catch
			{
				PlantEverything.Dbgl("Unable to load texture", forceLog: true, (LogLevel)2);
			}
			return null;
		}

		private static Texture2D LoadTexture(string fileName)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0058: Expected O, but got Unknown
			Texture2D val;
			if (PlantEverything.cachedTextures.ContainsKey(fileName))
			{
				val = PlantEverything.cachedTextures[fileName];
			}
			else
			{
				Stream? manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Advize_PlantEverything.Assets." + fileName);
				byte[] array = new byte[manifestResourceStream.Length];
				manifestResourceStream.Read(array, 0, array.Length);
				Texture2D val2 = new Texture2D(0, 0);
				ImageConversion.LoadImage(val2, array);
				val = val2;
				PlantEverything.cachedTextures.Add(fileName, val);
			}
			return val;
		}

		internal static Texture2D DuplicateTexture(Sprite sprite)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Expected O, but got Unknown
			Rect textureRect = sprite.textureRect;
			int num = (int)((Rect)(ref textureRect)).width;
			textureRect = sprite.textureRect;
			int num2 = (int)((Rect)(ref textureRect)).height;
			Texture2D texture = sprite.texture;
			RenderTexture active = RenderTexture.active;
			RenderTexture temporary = RenderTexture.GetTemporary(((Texture)texture).width, ((Texture)texture).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)2);
			Graphics.Blit((Texture)(object)texture, temporary);
			RenderTexture.active = temporary;
			Texture2D val = new Texture2D(((Texture)texture).width, ((Texture)texture).height);
			val.ReadPixels(new Rect(0f, 0f, (float)((Texture)texture).width, (float)((Texture)texture).height), 0, 0);
			val.Apply();
			RenderTexture.active = active;
			RenderTexture.ReleaseTemporary(temporary);
			Texture2D val2 = new Texture2D(num, num2);
			textureRect = sprite.textureRect;
			int num3 = (int)((Rect)(ref textureRect)).x;
			textureRect = sprite.textureRect;
			Color[] pixels = val.GetPixels(num3, (int)((Rect)(ref textureRect)).y, num, num2);
			val2.SetPixels(pixels);
			val2.Apply();
			return val2;
		}

		internal static Sprite ModifyTextureColor(Texture2D baseTexture, int width, int height, Color targetColor)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = new Texture2D(width, height);
			float num = default(float);
			float num2 = default(float);
			float num3 = default(float);
			Color.RGBToHSV(targetColor, ref num, ref num2, ref num3);
			Color[] pixels = baseTexture.GetPixels();
			float[] array = new float[width * height];
			float[] array2 = new float[width * height];
			float[] array3 = new float[width * height];
			float num4 = default(float);
			float num5 = default(float);
			float num6 = default(float);
			for (int i = 0; i < width * height; i++)
			{
				Color.RGBToHSV(pixels[i], ref num4, ref num5, ref num6);
				array[i] = num - num4;
				array2[i] = num2 - num5;
				array3[i] = num3 - num6;
			}
			float num7 = default(float);
			float num8 = default(float);
			float num9 = default(float);
			for (int j = 0; j < width; j++)
			{
				for (int k = 0; k < height; k++)
				{
					Color pixel = baseTexture.GetPixel(j, k);
					float a = pixel.a;
					val.SetPixel(j, k, Color.clear);
					if (pixel.a != 0f)
					{
						Color.RGBToHSV(pixel, ref num7, ref num8, ref num9);
						num7 += array[j + k * width];
						num8 += array2[j + k * width];
						float num10 = ((array3[j + k * width] > 0f) ? 1.5f : (1f / 3f));
						num9 *= num9 + array3[j + k * width] * num10;
						pixel = Color.HSVToRGB(num7, num8, num9);
						pixel.a = a;
						val.SetPixel(j, k, pixel);
					}
				}
			}
			val.Apply();
			return Sprite.Create(val, new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static string SerializeExtraResource(ExtraResource extraResource, bool prettyPrint = true)
		{
			return JsonUtility.ToJson((object)extraResource, prettyPrint);
		}

		internal static ExtraResource DeserializeExtraResource(string extraResource)
		{
			return JsonUtility.FromJson<ExtraResource>(extraResource);
		}

		private static void SaveExtraResources()
		{
			string text = Path.Combine(PlantEverything.CustomConfigPath, "PlantEverything_ExtraResources.cfg");
			PlantEverything.Dbgl($"deserializedExtraResources.Count is {PlantEverything.deserializedExtraResources.Count}", forceLog: false, (LogLevel)16);
			string text2 = "";
			text2 = text2 + SerializeExtraResource(PlantEverything.deserializedExtraResources[0]) + ";\n\n";
			text2 = text2 + SerializeExtraResource(PlantEverything.deserializedExtraResources[1], prettyPrint: false) + ";\n";
			File.WriteAllText(text, text2);
			PlantEverything.Dbgl("Serialized extraResources to " + text, forceLog: true, (LogLevel)16);
		}

		internal static void LoadExtraResources()
		{
			PlantEverything.Dbgl("LoadExtraResources", forceLog: false, (LogLevel)16);
			PlantEverything.deserializedExtraResources.Clear();
			string text = "PlantEverything_ExtraResources.cfg";
			string text2 = Path.Combine(PlantEverything.CustomConfigPath, text);
			try
			{
				string[] array = File.ReadAllText(text2).Split(new char[1] { ';' });
				foreach (string text3 in array)
				{
					if (!Utility.IsNullOrWhiteSpace(text3))
					{
						ExtraResource item = DeserializeExtraResource(text3);
						if (item.IsValid())
						{
							PlantEverything.deserializedExtraResources.Add(item);
						}
						else if (!item.prefabName.StartsWith("PE_Fake"))
						{
							PlantEverything.Dbgl("Invalid resource, " + item.prefabName + ", configured in " + text + ", skipping entry", forceLog: true, (LogLevel)4);
						}
					}
				}
				PlantEverything.Dbgl("Loaded extra resources from " + text2, forceLog: true, (LogLevel)16);
				PlantEverything.Dbgl("Assigning local value from deserializedExtraResources", forceLog: false, (LogLevel)16);
				List<string> resourcesToSync = new List<string>();
				PlantEverything.deserializedExtraResources.ForEach(delegate(ExtraResource er)
				{
					resourcesToSync.Add(SerializeExtraResource(er));
				});
				PlantEverything.config.SyncedExtraResources.AssignLocalValue(resourcesToSync);
			}
			catch (Exception ex)
			{
				if (ex is FileNotFoundException)
				{
					PlantEverything.Dbgl("Error loading data from " + text + ". Generating new file with example values", forceLog: true, (LogLevel)4);
					PlantEverything.deserializedExtraResources = StaticContent.GenerateExampleResources();
					SaveExtraResources();
				}
				else
				{
					PlantEverything.Dbgl("Error loading data from " + text + ". Additional resources have not been added", forceLog: false, (LogLevel)4);
					PlantEverything.deserializedExtraResources.Clear();
				}
			}
		}

		internal static void LoadLocalizedStrings()
		{
			string path = PlantEverything.config.Language + "_PlantEverything.json";
			string text = Path.Combine(PlantEverything.CustomConfigPath, path);
			try
			{
				foreach (string localizedString in JsonUtility.FromJson<ModLocalization>(File.ReadAllText(text)).LocalizedStrings)
				{
					string[] array = localizedString.Split(new char[1] { ':' });
					StaticContent.DefaultLocalizedStrings.Remove(array[0]);
					StaticContent.DefaultLocalizedStrings.Add(array[0], array[1]);
				}
				PlantEverything.Dbgl("Loaded localized strings from " + text, forceLog: false, (LogLevel)16);
				return;
			}
			catch
			{
				PlantEverything.Dbgl("EnableLocalization is true but unable to load localized text file, generating new one from default English values", forceLog: true, (LogLevel)16);
			}
			SerializeDict();
		}

		private static void SerializeDict()
		{
			string text = Path.Combine(PlantEverything.CustomConfigPath, "english_PlantEverything.json");
			ModLocalization modLocalization = new ModLocalization();
			foreach (KeyValuePair<string, string> defaultLocalizedString in StaticContent.DefaultLocalizedStrings)
			{
				modLocalization.LocalizedStrings.Add(defaultLocalizedString.Key + ":" + defaultLocalizedString.Value);
			}
			File.WriteAllText(text, JsonUtility.ToJson((object)modLocalization, true));
			PlantEverything.Dbgl("Saved english localized strings to " + text, forceLog: false, (LogLevel)16);
		}
	}
	internal static class StaticContent
	{
		private const Biome TemperateBiomes = 25;

		internal const Biome AllBiomes = 895;

		internal static readonly int PlaceAnywhereHash = StringExtensionMethods.GetStableHashCode("pe_placeAnywhere");

		internal static readonly int ModdedVineHash = StringExtensionMethods.GetStableHashCode("pe_ModdedVine");

		internal static readonly int VineColorHash = StringExtensionMethods.GetStableHashCode("pe_VineColor");

		internal static readonly int BerryColor1Hash = StringExtensionMethods.GetStableHashCode("pe_BerryColor1");

		internal static readonly int BerryColor2Hash = StringExtensionMethods.GetStableHashCode("pe_BerryColor2");

		internal static readonly int BerryColor3Hash = StringExtensionMethods.GetStableHashCode("pe_BerryColor3");

		internal static readonly Vector3 ColorBlackVector3 = new Vector3(0.00012345f, 0.00012345f, 0.00012345f);

		internal static readonly Color ColorVineGreen = new Color(0.729f, 1f, 0.525f, 1f);

		internal static readonly Color ColorVineRed = new Color(0.867f, 0f, 0.278f, 1f);

		internal static readonly Color ColorBerryGreen = new Color(1f, 1f, 1f, 1f);

		internal static readonly Color ColorBerryRed = new Color(1f, 0f, 0f, 1f);

		internal static string[] layersForPieceRemoval = new string[4] { "item", "piece_nonsolid", "Default_small", "Default" };

		internal static Dictionary<string, string> DefaultLocalizedStrings = new Dictionary<string, string>
		{
			{ "AncientSaplingName", "Ancient Sapling" },
			{ "AncientSaplingDescription", "" },
			{ "YggaSaplingName", "Ygga Sapling" },
			{ "YggaSaplingDescription", "" },
			{ "AutumnBirchSaplingName", "Autumn Birch Sapling" },
			{ "AutumnBirchSaplingDescription", "Plains Variant" },
			{ "AshwoodSaplingName", "Ashwood Sapling" },
			{ "AshwoodSaplingDescription", "" },
			{ "VineAshSaplingName", "Custom Ashvine" },
			{ "VineAshSaplingDescription", "Plants an Ashvine sapling with the colours defined in the mod config." },
			{ "RaspberryBushName", "Raspberry Bush" },
			{ "RaspberryBushDescription", "Plant raspberries to grow raspberry bushes." },
			{ "BlueberryBushName", "Blueberry Bush" },
			{ "BlueberryBushDescription", "Plant blueberries to grow blueberry bushes." },
			{ "CloudberryBushName", "Cloudberry Bush" },
			{ "CloudberryBushDescription", "Plant cloudberries to grow cloudberry bushes." },
			{ "PickableMushroomName", "Pickable Mushrooms" },
			{ "PickableMushroomDescription", "Plant mushrooms to grow more pickable mushrooms." },
			{ "PickableYellowMushroomName", "Pickable Yellow Mushrooms" },
			{ "PickableYellowMushroomDescription", "Plant yellow mushrooms to grow more pickable yellow mushrooms." },
			{ "PickableBlueMushroomName", "Pickable Blue Mushrooms" },
			{ "PickableBlueMushroomDescription", "Plant blue mushrooms to grow more pickable blue mushrooms." },
			{ "PickableThistleName", "Pickable Thistle" },
			{ "PickableThistleDescription", "Plant thistle to grow more pickable thistle." },
			{ "PickableDandelionName", "Pickable Dandelion" },
			{ "PickableDandelionDescription", "Plant dandelion to grow more pickable dandelion." },
			{ "BeechSmallName", "Small Beech Tree" },
			{ "BeechSmallDescription", "Plant a small beech tree." },
			{ "FirSmallName", "Small Fir Tree" },
			{ "FirSmallDescription", "Plant a small fir tree." },
			{ "FirSmallDeadName", "Small Dead Fir Tree" },
			{ "FirSmallDeadDescription", "Plant a small dead fir tree." },
			{ "Bush01Name", "Small Bush 1" },
			{ "Bush01Description", "Plant a small bush." },
			{ "Bush02Name", "Small Bush 2" },
			{ "Bush02Description", "Plant a small bush." },
			{ "PlainsBushName", "Small Plains Bush" },
			{ "PlainsBushDescription", "Plant a bush native to the plains." },
			{ "Shrub01Name", "Small Shrub 1" },
			{ "Shrub01Description", "Plant a small shrub." },
			{ "Shrub02Name", "Small Shrub 2" },
			{ "Shrub02Description", "Plant a small shrub." },
			{ "YggaShootName", "Small Ygga Shoot" },
			{ "YggaShootDescription", "Plant a small ygga shoot." },
			{ "VinesName", "Vines" },
			{ "VinesDescription", "Plant vines." },
			{ "AshlandsFernName", "Ashlands Fern" },
			{ "AshlandsFernDescription", "Plant a fern native to the ashlands." },
			{ "PickableBranchName", "Pickable Branch" },
			{ "PickableBranchDescription", "Plant respawning pickable branches." },
			{ "PickableStoneName", "Pickable Stone" },
			{ "PickableStoneDescription", "Plant pickable stone." },
			{ "PickableFlintName", "Pickable Flint" },
			{ "PickableFlintDescription", "Plant respawning pickable flint." },
			{ "PickableSmokePuffName", "Pickable Smoke Puff" },
			{ "PickableSmokePuffDescription", "Plant smoke puffs to grow more pickable smoke puffs." },
			{ "PickableFiddleheadName", "Pickable Fiddlehead" },
			{ "PickableFiddleheadDescription", "Plant fiddlehead to grow more pickable fiddlehead." }
		};

		internal static readonly List<string> VanillaPrefabRefs = new List<string>
		{
			"Acorn", "AncientSeed", "BeechSeeds", "BirchSeeds", "FirCone", "PineCone", "Sap", "Pickable_Branch", "Pickable_Dandelion", "Pickable_Fiddlehead",
			"Pickable_Flint", "Pickable_Mushroom", "Pickable_Mushroom_blue", "Pickable_Mushroom_yellow", "Pickable_SmokePuff", "Pickable_Stone", "Pickable_Thistle", "Cultivator", "sfx_build_cultivator", "vfx_Place_wood_pole",
			"sapling_barley", "sapling_carrot", "sapling_flax", "sapling_jotunpuffs", "sapling_magecap", "sapling_onion", "sapling_seedcarrot", "sapling_seedonion", "sapling_seedturnip", "sapling_turnip",
			"FernAshlands", "AshlandsTree3", "AshlandsTree4", "AshlandsTree5", "AshlandsTree6_big", "Beech1", "Beech_Sapling", "Beech_small1", "Birch1", "Birch1_aut",
			"Birch2", "Birch2_aut", "Birch_Sapling", "BlueberryBush", "Bush01", "Bush01_heath", "Bush02_en", "RaspberryBush", "CloudberryBush", "FirTree",
			"FirTree_Sapling", "FirTree_small", "FirTree_small_dead", "PineTree_Sapling", "Pinetree_01", "YggaShoot1", "YggaShoot2", "YggaShoot3", "YggaShoot_small1", "shrub_2",
			"shrub_2_heath", "SwampTree1", "vines", "VineAsh", "VineAsh_sapling", "Oak1", "Oak_Sapling"
		};

		internal static readonly List<string> CustomPrefabRefs = new List<string>
		{
			"Ancient_Sapling", "Ygga_Sapling", "Autumn_Birch_Sapling", "Ashwood_Sapling", "Pickable_Dandelion_Picked", "Pickable_Thistle_Picked", "Pickable_Mushroom_Picked", "Pickable_Mushroom_yellow_Picked", "Pickable_Mushroom_blue_Picked", "Pickable_SmokePuff_Picked",
			"Pickable_Fiddlehead_Picked"
		};

		private static Dictionary<GameObject, GameObject> treesToSeeds;

		internal static bool OverrideVines => PlantEverything.config.AshVineStyle != AshVineStyle.Custom;

		internal static bool OverrideBerries => PlantEverything.config.VineBerryStyle != VineBerryStyle.Custom;

		internal static Color VineColorFromConfig
		{
			get
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				if (PlantEverything.config.AshVineStyle != AshVineStyle.Custom)
				{
					if (PlantEverything.config.AshVineStyle != AshVineStyle.MeadowsGreen)
					{
						return ColorVineRed;
					}
					return ColorVineGreen;
				}
				return PlantEverything.config.VinesColor;
			}
		}

		internal static List<Color> BerryColorsFromConfig
		{
			get
			{
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				if (PlantEverything.config.VineBerryStyle != VineBerryStyle.Custom)
				{
					if (PlantEverything.config.VineBerryStyle != VineBerryStyle.RedGrapes)
					{
						return Enumerable.Repeat<Color>(ColorBerryGreen, 3).ToList();
					}
					return Enumerable.Repeat<Color>(ColorBerryRed, 3).ToList();
				}
				return PlantEverything.config.BerryColors.Select((ConfigEntry<Color> x) => x.Value).ToList();
			}
		}

		internal static Dictionary<GameObject, GameObject> TreesToSeeds
		{
			get
			{
				object obj = treesToSeeds;
				if (obj == null)
				{
					obj = new Dictionary<GameObject, GameObject>
					{
						{
							PlantEverything.prefabRefs["Birch1"],
							PlantEverything.prefabRefs["BirchSeeds"]
						},
						{
							PlantEverything.prefabRefs["Birch2"],
							PlantEverything.prefabRefs["BirchSeeds"]
						},
						{
							PlantEverything.prefabRefs["Birch2_aut"],
							PlantEverything.prefabRefs["BirchSeeds"]
						},
						{
							PlantEverything.prefabRefs["Birch1_aut"],
							PlantEverything.prefabRefs["BirchSeeds"]
						},
						{
							PlantEverything.prefabRefs["Oak1"],
							PlantEverything.prefabRefs["Acorn"]
						},
						{
							PlantEverything.prefabRefs["SwampTree1"],
							PlantEverything.prefabRefs["AncientSeed"]
						},
						{
							PlantEverything.prefabRefs["Beech1"],
							PlantEverything.prefabRefs["BeechSeeds"]
						},
						{
							PlantEverything.prefabRefs["Pinetree_01"],
							PlantEverything.prefabRefs["PineCone"]
						},
						{
							PlantEverything.prefabRefs["FirTree"],
							PlantEverything.prefabRefs["FirCone"]
						}
					};
					treesToSeeds = (Dictionary<GameObject, GameObject>)obj;
				}
				return (Dictionary<GameObject, GameObject>)obj;
			}
		}

		internal static Vector3 ColorToVector3(Color color)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if (!(color == Color.black))
			{
				return new Vector3(color.r, color.g, color.b);
			}
			return ColorBlackVector3;
		}

		internal static Color Vector3ToColor(Vector3 vector3)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if (!(vector3 == ColorBlackVector3))
			{
				return new Color(vector3.x, vector3.y, vector3.z);
			}
			return Color.black;
		}

		internal static List<ExtraResource> GenerateExampleResources()
		{
			return new List<ExtraResource>(2)
			{
				new ExtraResource
				{
					prefabName = "PE_FakePrefab1",
					resourceName = "PretendSeeds1",
					resourceCost = 1,
					groundOnly = true,
					pieceName = "PickableMushrooms",
					pieceDescription = "Plant this to grow more pickable mushrooms."
				},
				new ExtraResource
				{
					prefabName = "PE_FakePrefab2",
					resourceName = "PretendSeeds2",
					resourceCost = 2,
					groundOnly = false
				}
			};
		}

		internal static List<PieceDB> GeneratePieceRefs()
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0451: Unknown result type (might be due to invalid IL or missing references)
			//IL_0760: Unknown result type (might be due to invalid IL or missing references)
			//IL_077a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0794: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ae: Unknown result type (might be due to invalid IL or missing references)
			bool enforceBiomes = PlantEverything.config.EnforceBiomes;
			List<PieceDB> list = new List<PieceDB>(10)
			{
				new PieceDB
				{
					key = "RaspberryBush",
					ResourceCost = PlantEverything.config.RaspberryCost,
					resourceReturn = PlantEverything.config.RaspberryReturn,
					respawnTime = PlantEverything.config.RaspberryRespawnTime,
					biome = (Biome)(enforceBiomes ? 1 : 0),
					icon = true,
					recover = PlantEverything.config.RecoverResources
				},
				new PieceDB
				{
					key = "BlueberryBush",
					ResourceCost = PlantEverything.config.BlueberryCost,
					resourceReturn = PlantEverything.config.BlueberryReturn,
					respawnTime = PlantEverything.config.BlueberryRespawnTime,
					biome = (Biome)(enforceBiomes ? 8 : 0),
					icon = true,
					recover = PlantEverything.config.RecoverResources
				},
				new PieceDB
				{
					key = "CloudberryBush",
					ResourceCost = PlantEverything.config.CloudberryCost,
					resourceReturn = PlantEverything.config.CloudberryReturn,
					respawnTime = PlantEverything.config.CloudberryRespawnTime,
					biome = (Biome)(enforceBiomes ? 16 : 0),
					icon = true,
					recover = PlantEverything.config.RecoverResources
				},
				new PieceDB
				{
					key = "Pickable_Mushroom",
					ResourceCost = PlantEverything.config.MushroomCost,
					resourceReturn = PlantEverything.config.MushroomReturn,
					respawnTime = PlantEverything.config.MushroomRespawnTime,
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableMushroom",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_Mushroom_yellow",
					ResourceCost = PlantEverything.config.YellowMushroomCost,
					resourceReturn = PlantEverything.config.YellowMushroomReturn,
					respawnTime = PlantEverything.config.YellowMushroomRespawnTime,
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableYellowMushroom",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_Mushroom_blue",
					ResourceCost = PlantEverything.config.BlueMushroomCost,
					resourceReturn = PlantEverything.config.BlueMushroomReturn,
					respawnTime = PlantEverything.config.BlueMushroomRespawnTime,
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableBlueMushroom",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_Thistle",
					ResourceCost = PlantEverything.config.ThistleCost,
					resourceReturn = PlantEverything.config.ThistleReturn,
					respawnTime = PlantEverything.config.ThistleRespawnTime,
					biome = (Biome)(enforceBiomes ? 8 : 0),
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableThistle",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_Dandelion",
					ResourceCost = PlantEverything.config.DandelionCost,
					resourceReturn = PlantEverything.config.DandelionReturn,
					respawnTime = PlantEverything.config.DandelionRespawnTime,
					biome = (Biome)(enforceBiomes ? 1 : 0),
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableDandelion",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_SmokePuff",
					ResourceCost = PlantEverything.config.SmokePuffCost,
					resourceReturn = PlantEverything.config.SmokePuffReturn,
					respawnTime = PlantEverything.config.SmokePuffRespawnTime,
					biome = (Biome)(enforceBiomes ? 32 : 0),
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableSmokePuff",
					isGrounded = true
				},
				new PieceDB
				{
					key = "Pickable_Fiddlehead",
					ResourceCost = PlantEverything.config.FiddleheadCost,
					resourceReturn = PlantEverything.config.FiddleheadReturn,
					respawnTime = PlantEverything.config.FiddleheadRespawnTime,
					biome = (Biome)(enforceBiomes ? 32 : 0),
					icon = true,
					recover = PlantEverything.config.RecoverResources,
					Name = "PickableFiddlehead",
					isGrounded = true,
					extraDrops = true
				}
			};
			if (PlantEverything.config.EnableMiscFlora)
			{
				list.AddRange(new <>z__ReadOnlyArray<PieceDB>(new PieceDB[11]
				{
					new PieceDB
					{
						key = "Beech_small1",
						Resource = new KeyValuePair<string, int>("BeechSeeds", 1),
						icon = true,
						Name = "BeechSmall",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "FirTree_small",
						Resource = new KeyValuePair<string, int>("FirCone", 1),
						icon = true,
						Name = "FirSmall",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "FirTree_small_dead",
						Resource = new KeyValuePair<string, int>("FirCone", 1),
						icon = true,
						Name = "FirSmallDead",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "Bush01",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "Bush01_heath",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						Name = "Bush02",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "Bush02_en",
						Resource = new KeyValuePair<string, int>("Wood", 3),
						icon = true,
						Name = "PlainsBush",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "shrub_2",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						Name = "Shrub01",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "shrub_2_heath",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						Name = "Shrub02",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "YggaShoot_small1",
						Resources = new Dictionary<string, int>
						{
							{ "YggdrasilWood", 1 },
							{ "Wood", 2 }
						},
						icon = true,
						Name = "YggaShoot",
						canBeRemoved = false
					},
					new PieceDB
					{
						key = "vines",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						recover = true,
						Name = "Vines",
						isGrounded = false,
						snapPoints = new List<Vector3>
						{
							new Vector3(1f, 0.5f, 0f),
							new Vector3(-1f, 0.5f, 0f),
							new Vector3(1f, -1f, 0f),
							new Vector3(-1f, -1f, 0f)
						}
					},
					new PieceDB
					{
						key = "FernAshlands",
						Resource = new KeyValuePair<string, int>("Wood", 2),
						icon = true,
						Name = "AshlandsFern",
						isGrounded = true,
						canBeRemoved = false
					}
				}));
			}
			if (PlantEverything.config.EnableDebris)
			{
				list.AddRange(new <>z__ReadOnlyArray<PieceDB>(new PieceDB[3]
				{
					new PieceDB
					{
						key = "Pickable_Branch",
						ResourceCost = PlantEverything.config.PickableBranchCost,
						resourceReturn = PlantEverything.config.PickableBranchReturn,
						respawnTime = PlantEverything.config.PickableBranchRespawnTime,
						recover = PlantEverything.config.RecoverResources,
						Name = "PickableBranch",
						isGrounded = true
					},
					new PieceDB
					{
						key = "Pickable_Stone",
						ResourceCost = PlantEverything.config.PickableStoneCost,
						resourceReturn = PlantEverything.config.PickableStoneReturn,
						respawnTime = PlantEverything.config.PickableStoneRespawnTime,
						recover = PlantEverything.config.RecoverResources,
						Name = "PickableStone",
						isGrounded = true,
						hideWhenPicked = true
					},
					new PieceDB
					{
						key = "Pickable_Flint",
						ResourceCost = PlantEverything.config.PickableFlintCost,
						resourceReturn = PlantEverything.config.PickableFlintReturn,
						respawnTime = PlantEverything.config.PickableFlintRespawnTime,
						recover = PlantEverything.config.RecoverResources,
						Name = "PickableFlint",
						isGrounded = true
					}
				}));
			}
			if (PlantEverything.config.EnableExtraResources)
			{
				string[] array = layersForPieceRemoval;
				List<string> list2 = new List<string>(array.Length);
				list2.AddRange(array);
				List<string> list3 = list2;
				bool resolveMissingReferences = false;
				foreach (ExtraResource deserializedExtraResource in PlantEverything.deserializedExtraResources)
				{
					if (!PlantEverything.prefabRefs.ContainsKey(deserializedExtraResource.prefabName) || !Object.op_Implicit((Object)(object)PlantEverything.prefabRefs[deserializedExtraResource.prefabName]))
					{
						PlantEverything.Dbgl(deserializedExtraResource.prefabName + " is not in dictionary of prefab references or has a null value", forceLog: false, (LogLevel)4);
						resolveMissingReferences = true;
						continue;
					}
					ObjectDB instance = ObjectDB.instance;
					object obj;
					if (instance == null)
					{
						obj = null;
					}
					else
					{
						GameObject itemPrefab = instance.GetItemPrefab(deserializedExtraResource.resourceName);
						obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
					}
					if (!Object.op_Implicit((Object)obj))
					{
						PlantEverything.Dbgl(deserializedExtraResource.prefabName + "'s required resource " + deserializedExtraResource.resourceName + " not found", forceLog: false, (LogLevel)4);
						resolveMissingReferences = true;
						continue;
					}
					list.Add(new PieceDB
					{
						key = deserializedExtraResource.prefabName,
						Resource = new KeyValuePair<string, int>(deserializedExtraResource.resourceName, deserializedExtraResource.resourceCost),
						isGrounded = deserializedExtraResource.groundOnly,
						extraResource = true,
						pieceName = ((deserializedExtraResource.pieceName == "") ? deserializedExtraResource.prefabName : deserializedExtraResource.pieceName),
						pieceDescription = deserializedExtraResource.pieceDescription
					});
					Collider[] componentsInChildren = PlantEverything.prefabRefs[deserializedExtraResource.prefabName].GetComponentsInChildren<Collider>();
					for (int i = 0; i < componentsInChildren.Length; i++)
					{
						string item = LayerMask.LayerToName(((Component)componentsInChildren[i]).gameObject.layer);
						list3.Add(item);
					}
				}
				layersForPieceRemoval = list3.Distinct().ToArray();
				PlantEverything.resolveMissingReferences = resolveMissingReferences;
			}
			return list;
		}

		internal static List<SaplingDB> GenerateCustomSaplingRefs()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
			List<SaplingDB> list = new List<SaplingDB>(4);
			list.Add(new SaplingDB
			{
				key = "Ashwood_Sapling",
				biome = (Biome)(PlantEverything.config.EnforceBiomes ? 57 : 895),
				source = "AshlandsTree3",
				Resources = new Dictionary<string, int>
				{
					{ "BeechSeeds", 1 },
					{ "SulfurStone", 1 }
				},
				icon = true,
				growTime = PlantEverything.config.AshwoodGrowthTime,
				growRadius = PlantEverything.config.AshwoodGrowRadius,
				minScale = PlantEverything.config.AshwoodMinScale,
				maxScale = PlantEverything.config.AshwoodMaxScale,
				grownPrefabs = (GameObject[])(object)new GameObject[4]
				{
					PlantEverything.prefabRefs["AshlandsTree3"],
					PlantEverything.prefabRefs["AshlandsTree4"],
					PlantEverything.prefabRefs["AshlandsTree5"],
					PlantEverything.prefabRefs["AshlandsTree6_big"]
				},
				tolerateHeat = true
			});
			list.Add(new SaplingDB
			{
				key = "Ygga_Sapling",
				biome = (Biome)(PlantEverything.config.EnforceBiomes ? 537 : 895),
				source = "YggaShoot_small1",
				Resource = new KeyValuePair<string, int>("Sap", 1),
				icon = true,
				growTime = PlantEverything.config.YggaGrowthTime,
				growRadius = PlantEverything.config.YggaGrowRadius,
				minScale = PlantEverything.config.YggaMinScale,
				maxScale = PlantEverything.config.YggaMaxScale,
				grownPrefabs = (GameObject[])(object)new GameObject[3]
				{
					PlantEverything.prefabRefs["YggaShoot1"],
					PlantEverything.prefabRefs["YggaShoot2"],
					PlantEverything.prefabRefs["YggaShoot3"]
				}
			});
			list.Add(new SaplingDB
			{
				key = "Ancient_Sapling",
				biome = (Biome)(PlantEverything.config.EnforceBiomes ? 27 : 895),
				source = "SwampTree1",
				Resource = new KeyValuePair<string, int>("AncientSeed", 1),
				icon = true,
				growTime = PlantEverything.config.AncientGrowthTime,
				growRadius = PlantEverything.config.AncientGrowRadius,
				minScale = PlantEverything.config.AncientMinScale,
				maxScale = PlantEverything.config.AncientMaxScale,
				grownPrefabs = (GameObject[])(object)new GameObject[1] { PlantEverything.prefabRefs["SwampTree1"] }
			});
			list.Add(new SaplingDB
			{
				key = "Autumn_Birch_Sapling",
				biome = (Biome)(PlantEverything.config.EnforceBiomes ? 25 : 895),
				source = "Birch1_aut",
				Resource = new KeyValuePair<string, int>("BirchSeeds", 1),
				icon = true,
				growTime = PlantEverything.config.AutumnBirchGrowthTime,
				growRadius = PlantEverything.config.AutumnBirchGrowRadius,
				minScale = PlantEverything.config.AutumnBirchMinScale,
				maxScale = PlantEverything.config.AutumnBirchMaxScale,
				grownPrefabs = (GameObject[])(object)new GameObject[2]
				{
					PlantEverything.prefabRefs["Birch1_aut"],
					PlantEverything.prefabRefs["Birch2_aut"]
				}
			});
			return list;
		}

		internal static List<SaplingDB> GenerateVanillaSaplingRefs()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			return new List<SaplingDB>(5)
			{
				new SaplingDB
				{
					key = "Beech_Sapling",
					biome = (Biome)(PlantEverything.config.EnforceBiomesVanilla ? 25 : 895),
					growTime = PlantEverything.config.BeechGrowthTime,
					growRadius = PlantEverything.config.BeechGrowRadius,
					minScale = PlantEverything.config.BeechMinScale,
					maxScale = PlantEverything.config.BeechMaxScale
				},
				new SaplingDB
				{
					key = "PineTree_Sapling",
					biome = (Biome)(PlantEverything.config.EnforceBiomesVanilla ? 25 : 895),
					growTime = PlantEverything.config.PineGrowthTime,
					growRadius = PlantEverything.config.PineGrowRadius,
					minScale = PlantEverything.config.PineMinScale,
					maxScale = PlantEverything.config.PineMaxScale
				},
				new SaplingDB
				{
					key = "FirTree_Sapling",
					biome = (Biome)(PlantEverything.config.EnforceBiomesVanilla ? 29 : 895),
					growTime = PlantEverything.config.FirGrowthTime,
					growRadius = PlantEverything.config.FirGrowRadius,
					minScale = PlantEverything.config.FirMinScale,
					maxScale = PlantEverything.config.FirMaxScale,
					tolerateCold = true
				},
				new SaplingDB
				{
					key = "Birch_Sapling",
					biome = (Biome)(PlantEverything.config.EnforceBiomesVanilla ? 25 : 895),
					growTime = PlantEverything.config.BirchGrowthTime,
					growRadius = PlantEverything.config.BirchGrowRadius,
					minScale = PlantEverything.config.BirchMinScale,
					maxScale = PlantEverything.config.BirchMaxScale
				},
				new SaplingDB
				{
					key = "Oak_Sapling",
					biome = (Biome)(PlantEverything.config.EnforceBiomesVanilla ? 25 : 895),
					growTime = PlantEverything.config.OakGrowthTime,
					growRadius = PlantEverything.config.OakGrowRadius,
					minScale = PlantEverything.config.OakMinScale,
					maxScale = PlantEverything.config.OakMaxScale
				}
			};
		}

		internal static List<PrefabDB> GenerateCropRefs()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_028d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			bool enableCropOverrides = PlantEverything.config.EnableCropOverrides;
			bool enforceBiomesVanilla = PlantEverything.config.EnforceBiomesVanilla;
			return new List<PrefabDB>(10)
			{
				new PrefabDB
				{
					key = "sapling_barley",
					biome = (Biome)(enforceBiomesVanilla ? 16 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.BarleyCost),
					resourceReturn = (enableCropOverrides ? PlantEverything.config.BarleyReturn : 2)
				},
				new PrefabDB
				{
					key = "sapling_carrot",
					biome = (Biome)(enforceBiomesVanilla ? 25 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.CarrotCost),
					resourceReturn = ((!enableCropOverrides) ? 1 : PlantEverything.config.CarrotReturn)
				},
				new PrefabDB
				{
					key = "sapling_flax",
					biome = (Biome)(enforceBiomesVanilla ? 16 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.FlaxCost),
					resourceReturn = (enableCropOverrides ? PlantEverything.config.FlaxReturn : 2)
				},
				new PrefabDB
				{
					key = "sapling_onion",
					biome = (Biome)(enforceBiomesVanilla ? 25 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.OnionCost),
					resourceReturn = ((!enableCropOverrides) ? 1 : PlantEverything.config.OnionReturn)
				},
				new PrefabDB
				{
					key = "sapling_seedcarrot",
					biome = (Biome)(enforceBiomesVanilla ? 25 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.SeedCarrotCost),
					resourceReturn = (enableCropOverrides ? PlantEverything.config.SeedCarrotReturn : 3)
				},
				new PrefabDB
				{
					key = "sapling_seedonion",
					biome = (Biome)(enforceBiomesVanilla ? 25 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.SeedOnionCost),
					resourceReturn = (enableCropOverrides ? PlantEverything.config.SeedOnionReturn : 3)
				},
				new PrefabDB
				{
					key = "sapling_seedturnip",
					biome = (Biome)(enforceBiomesVanilla ? 539 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.SeedTurnipCost),
					resourceReturn = (enableCropOverrides ? PlantEverything.config.SeedTurnipReturn : 3)
				},
				new PrefabDB
				{
					key = "sapling_turnip",
					biome = (Biome)(enforceBiomesVanilla ? 539 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.TurnipCost),
					resourceReturn = ((!enableCropOverrides) ? 1 : PlantEverything.config.TurnipReturn)
				},
				new PrefabDB
				{
					key = "sapling_magecap",
					biome = (Biome)(enforceBiomesVanilla ? 512 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.MagecapCost),
					resourceReturn = ((!enableCropOverrides) ? 1 : PlantEverything.config.MagecapReturn),
					extraDrops = true
				},
				new PrefabDB
				{
					key = "sapling_jotunpuffs",
					biome = (Biome)(enforceBiomesVanilla ? 512 : 895),
					resourceCost = ((!enableCropOverrides) ? 1 : PlantEverything.config.JotunPuffsCost),
					resourceReturn = ((!enableCropOverrides) ? 1 : PlantEverything.config.JotunPuffsReturn),
					extraDrops = true
				}
			};
		}

		internal static List<ModdedPlantDB> GenerateCustomPlantRefs(List<GameObject> customPlants)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			List<ModdedPlantDB> list = new List<ModdedPlantDB>();
			foreach (GameObject customPlant in customPlants)
			{
				Plant component = customPlant.GetComponent<Plant>();
				list.Add(new ModdedPlantDB
				{
					key = ((Object)customPlant).name,
					biome = component.m_biome,
					tolerateCold = component.m_tolerateCold,
					tolerateHeat = component.m_tolerateHeat,
					minScale = component.m_minScale,
					maxScale = component.m_maxScale,
					growTime = component.m_growTime,
					growTimeMax = component.m_growTimeMax,
					growRadius = component.m_growRadius
				});
				PlantEverything.prefabRefs[((Object)customPlant).name] = customPlant;
			}
			return list;
		}
	}
	internal sealed class ModConfig
	{
		internal class ConfigurationManagerAttributes
		{
			public bool? Browsable;

			[<22212778-3fd3-499f-9437-82f4ef29dcef>Nullable(2)]
			public string Category;

			public int? Order;

			public bool? ReadOnly;
		}

		[<44006564-8c69-4d53-aa62-dd5bf7c634bc>NullableContext(2)]
		[<22212778-3fd3-499f-9437-82f4ef29dcef>Nullable(0)]
		internal class ConfigManagerHelper
		{
			private static Assembly BepinexConfigManager => AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<44006564-8c69-4d53-aa62-dd5bf7c634bc>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager");

			private static Type ConfigManagerType => BepinexConfigManager?.GetType("ConfigurationManager.ConfigurationManager");

			private static object ConfigManager
			{
				get
				{
					if (!(ConfigManagerType == null))
					{
						return Chainloader.ManagerObject.GetComponent(ConfigManagerType);
					}
					return null;
				}
			}

			internal static void ReloadConfigDisplay()
			{
				ConfigManager?.GetType().GetMethod("BuildSettingList").Invoke(ConfigManager, Array.Empty<object>());
			}
		}

		private readonly ConfigFile ConfigFile;

		private readonly ConfigSync ConfigSync;

		private readonly ConfigEntry<bool> serverConfigLocked;

		internal readonly ConfigEntry<int> nexusID;

		private readonly ConfigEntry<bool> enableDebugMessages;

		private readonly ConfigEntry<bool> showPickableSpawners;

		private readonly ConfigEntry<bool> enableMiscFlora;

		private readonly ConfigEntry<bool> enableDebris;

		private readonly ConfigEntry<bool> enableExtraResources;

		private readonly ConfigEntry<bool> snappableVines;

		private readonly ConfigEntry<bool> enableLocalization;

		private readonly ConfigEntry<string> language;

		private readonly ConfigEntry<string> disabledResourceNames;

		private readonly ConfigEntry<bool> requireCultivation;

		private readonly ConfigEntry<bool> placeAnywhere;

		private readonly ConfigEntry<bool> enforceBiomes;

		private readonly ConfigEntry<bool> enforceBiomesVanilla;

		private readonly ConfigEntry<bool> plantsRequireShielding;

		private readonly ConfigEntry<bool> canRemoveFlora;

		private readonly ConfigEntry<bool> recoverResources;

		private readonly ConfigEntry<bool> resourcesSpawnEmpty;

		private readonly ConfigEntry<bool> enemiesTargetPieces;

		private readonly ConfigEntry<int> raspberryCost;

		private readonly ConfigEntry<int> blueberryCost;

		private readonly ConfigEntry<int> cloudberryCost;

		private readonly ConfigEntry<int> raspberryRespawnTime;

		private readonly ConfigEntry<int> blueberryRespawnTime;

		private readonly ConfigEntry<int> cloudberryRespawnTime;

		private readonly ConfigEntry<int> raspberryReturn;

		private readonly ConfigEntry<int> blueberryReturn;

		private readonly ConfigEntry<int> cloudberryReturn;

		private readonly ConfigEntry<bool> enableCropOverrides;

		private readonly ConfigEntry<bool> overrideModdedCrops;

		private readonly ConfigEntry<bool> cropRequireCultivation;

		private readonly ConfigEntry<bool> cropRequireSunlight;

		private readonly ConfigEntry<bool> cropRequireGrowthSpace;

		private readonly ConfigEntry<bool> enemiesTargetCrops;

		private readonly ConfigEntry<float> cropMinScale;

		private readonly ConfigEntry<float> cropMaxScale;

		private readonly ConfigEntry<float> cropGrowTimeMin;

		private readonly ConfigEntry<float> cropGrowTimeMax;

		private readonly ConfigEntry<float> cropGrowRadius;

		private readonly ConfigEntry<int> barleyCost;

		private readonly ConfigEntry<int> barleyReturn;

		private readonly ConfigEntry<int> carrotCost;

		private readonly ConfigEntry<int> carrotReturn;

		private readonly ConfigEntry<int> flaxCost;

		private readonly ConfigEntry<int> flaxReturn;

		private readonly ConfigEntry<int> onionCost;

		private readonly ConfigEntry<int> onionReturn;

		private readonly ConfigEntry<int> seedCarrotCost;

		private readonly ConfigEntry<int> seedCarrotReturn;

		private readonly ConfigEntry<int> seedOnionCost;

		private readonly ConfigEntry<int> seedOnionReturn;

		private readonly ConfigEntry<int> seedTurnipCost;

		private readonly ConfigEntry<int> seedTurnipReturn;

		private readonly ConfigEntry<int> turnipCost;

		private readonly ConfigEntry<int> turnipReturn;

		private readonly ConfigEntry<int> magecapCost;

		private readonly ConfigEntry<int> magecapReturn;

		private readonly ConfigEntry<int> jotunPuffsCost;

		private readonly ConfigEntry<int> jotunPuffsReturn;

		private readonly ConfigEntry<int> pickableBranchCost;

		private readonly ConfigEntry<int> pickableBranchReturn;

		private readonly ConfigEntry<int> pickableBranchRespawnTime;

		private readonly ConfigEntry<int> pickableStoneCost;

		private readonly ConfigEntry<int> pickableStoneReturn;

		private readonly ConfigEntry<int> pickableStoneRespawnTime;

		private readonly ConfigEntry<int> pickableFlintCost;

		private readonly ConfigEntry<int> pickableFlintReturn;

		private readonly ConfigEntry<int> pickableFlintRespawnTime;

		private readonly ConfigEntry<int> mushroomCost;

		private readonly ConfigEntry<int> yellowMushroomCost;

		private readonly ConfigEntry<int> blueMushroomCost;

		private readonly ConfigEntry<int> smokePuffCost;

		private readonly ConfigEntry<int> mushroomRespawnTime;

		private readonly ConfigEntry<int> yellowMushroomRespawnTime;

		private readonly ConfigEntry<int> blueMushroomRespawnTime;

		private readonly ConfigEntry<int> smokePuffRespawnTime;

		private readonly ConfigEntry<int> mushroomReturn;

		private readonly ConfigEntry<int> yellowMushroomReturn;

		private readonly ConfigEntry<int> blueMushroomReturn;

		private readonly ConfigEntry<int> smokePuffReturn;

		private readonly ConfigEntry<int> thistleCost;

		private readonly ConfigEntry<int> dandelionCost;

		private readonly ConfigEntry<int> fiddleheadCost;

		private readonly ConfigEntry<int> thistleRespawnTime;

		private readonly ConfigEntry<int> dandelionRespawnTime;

		private readonly ConfigEntry<int> fiddleheadRespawnTime;

		private readonly ConfigEntry<int> thistleReturn;

		private readonly ConfigEntry<int> dandelionReturn;

		private readonly ConfigEntry<int> fiddleheadReturn;

		private readonly ConfigEntry<bool> overrideModdedSaplings;

		private readonly ConfigEntry<float> moddedSaplingMinScale;

		private readonly ConfigEntry<float> moddedSaplingMaxScale;

		private readonly ConfigEntry<float> moddedSaplingGrowthTime;

		private readonly ConfigEntry<float> moddedSaplingGrowRadius;

		private readonly ConfigEntry<float> birchMinScale;

		private readonly ConfigEntry<float> birchMaxScale;

		private readonly ConfigEntry<float> oakMinScale;

		private readonly ConfigEntry<float> oakMaxScale;

		private readonly ConfigEntry<float> ancientMinScale;

		private readonly ConfigEntry<float> ancientMaxScale;

		private readonly ConfigEntry<float> birchGrowthTime;

		private readonly ConfigEntry<float> oakGrowthTime;

		private readonly ConfigEntry<float> ancientGrowthTime;

		private readonly ConfigEntry<float> birchGrowRadius;

		private readonly ConfigEntry<float> oakGrowRadius;

		private readonly ConfigEntry<float> ancientGrowRadius;

		private readonly ConfigEntry<float> beechGrowthTime;

		private readonly ConfigEntry<float> pineGrowthTime;

		private readonly ConfigEntry<float> firGrowthTime;

		private readonly ConfigEntry<float> beechMinScale;

		private readonly ConfigEntry<float> beechMaxScale;

		private readonly ConfigEntry<float> pineMinScale;

		private readonly ConfigEntry<float> pineMaxScale;

		private readonly ConfigEntry<float> firMinScale;

		private readonly ConfigEntry<float> firMaxScale;

		private readonly ConfigEntry<float> beechGrowRadius;

		private readonly ConfigEntry<float> pineGrowRadius;

		private readonly ConfigEntry<float> firGrowRadius;

		private readonly ConfigEntry<float> yggaMinScale;

		private readonly ConfigEntry<float> yggaMaxScale;

		private readonly ConfigEntry<float> yggaGrowthTime;

		private readonly ConfigEntry<float> yggaGrowRadius;

		private readonly ConfigEntry<float> autumnBirchMinScale;

		private readonly ConfigEntry<float> autumnBirchMaxScale;

		private readonly ConfigEntry<float> autumnBirchGrowthTime;

		private readonly ConfigEntry<float> autumnBirchGrowRadius;

		private readonly ConfigEntry<float> ashwoodMinScale;

		private readonly ConfigEntry<float> ashwoodMaxScale;

		private readonly ConfigEntry<float> ashwoodGrowthTime;

		private readonly ConfigEntry<float> ashwoodGrowRadius;

		private readonly ConfigEntry<bool> enableSeedOverrides;

		private readonly ConfigEntry<int> seedDropMin;

		private readonly ConfigEntry<int> seedDropMax;

		private readonly ConfigEntry<int> treeDropMin;

		private readonly ConfigEntry<int> treeDropMax;

		private readonly ConfigEntry<float> dropChance;

		private readonly ConfigEntry<bool> oneOfEach;

		private readonly ConfigEntry<bool> enablePickableTimers;

		private readonly ConfigEntry<bool> enablePlantTimers;

		private readonly ConfigEntry<bool> growthAsPercentage;

		private readonly ConfigEntry<bool> enableVineOverrides;

		private readonly ConfigEntry<bool> enableCustomVinePiece;

		private readonly ConfigEntry<AshVineStyle> ashVineStyle;

		private readonly ConfigEntry<VineBerryStyle> vineBerryStyle;

		private readonly ConfigEntry<float> vineAttachDistance;

		private readonly ConfigEntry<float> vineGrowRadius;

		private readonly ConfigEntry<float> vineGrowthTime;

		private readonly ConfigEntry<int> vineBerryRespawnTime;

		private readonly ConfigEntry<int> vineBerryReturn;

		private readonly ConfigEntry<Color> ashVineCustomColor;

		private readonly ConfigEntry<Color> leftBerryColor;

		private readonly ConfigEntry<Color> centerBerryColor;

		private readonly ConfigEntry<Color> rightBerryColor;

		private readonly CustomSyncedValue<List<string>> extraResources;

		private readonly ConfigurationManagerAttributes seedSettingAtrributes = new ConfigurationManagerAttributes();

		private readonly List<ConfigurationManagerAttributes> cropSettingAttributes = new List<ConfigurationManagerAttributes>(2)
		{
			new ConfigurationManagerAttributes(),
			new ConfigurationManagerAttributes
			{
				Order = 27
			}
		};

		private List<ConfigEntry<Color>> _BerryColors;

		internal bool EnableDebugMessages => enableDebugMessages.Value;

		internal bool ShowPickableSpawners => showPickableSpawners.Value;

		internal bool EnableMiscFlora => enableMiscFlora.Value;

		internal bool EnableDebris => enableDebris.Value;

		internal bool EnableExtraResources => enableExtraResources.Value;

		internal bool SnappableVines => snappableVines.Value;

		internal bool EnableLocalization => enableLocalization.Value;

		internal string Language => language.Value;

		internal string[] DisabledResourceNames => disabledResourceNames.Value.Split(new char[1] { ',' });

		internal bool RequireCultivation => requireCultivation.Value;

		internal bool PlaceAnywhere => placeAnywhere.Value;

		internal bool EnforceBiomes => enforceBiomes.Value;

		internal bool EnforceBiomesVanilla => enforceBiomesVanilla.Value;

		internal bool PlantsRequireShielding => plantsRequireShielding.Value;

		internal bool CanRemoveFlora => canRemoveFlora.Value;

		internal bool RecoverResources => recoverResources.Value;

		internal bool ResourcesSpawnEmpty => resourcesSpawnEmpty.Value;

		internal bool EnemiesTargetPieces => enemiesTargetPieces.Value;

		internal int RaspberryCost => raspberryCost.Value;

		internal int BlueberryCost => blueberryCost.Value;

		internal int CloudberryCost => cloudberryCost.Value;

		internal int RaspberryRespawnTime => raspberryRespawnTime.Value;

		internal int BlueberryRespawnTime => blueberryRespawnTime.Value;

		internal int CloudberryRespawnTime => cloudberryRespawnTime.Value;

		internal int RaspberryReturn => raspberryReturn.Value;

		internal int BlueberryReturn => blueberryReturn.Value;

		internal int CloudberryReturn => cloudberryReturn.Value;

		internal bool EnableCropOverrides => enableCropOverrides.Value;

		internal bool OverrideModdedCrops => overrideModdedCrops.Value;

		internal float CropMinScale => cropMinScale.Value;

		internal float CropMaxScale => cropMaxScale.Value;

		internal float CropGrowTimeMin => Mathf.Max(cropGrowTimeMin.Value, 10f);

		internal float CropGrowTimeMax => Mathf.Max(cropGrowTimeMax.Value, 10f);

		internal float CropGrowRadius => cropGrowRadius.Value;

		internal bool CropRequireCultivation => cropRequireCultivation.Value;

		internal bool CropRequireSunlight => cropRequireSunlight.Value;

		internal bool CropRequireGrowthSpace => cropRequireGrowthSpace.Value;

		internal bool EnemiesTargetCrops => enemiesTargetCrops.Value;

		internal int BarleyCost => barleyCost.Value;

		internal int BarleyReturn => barleyReturn.Value;

		internal int CarrotCost => carrotCost.Value;

		internal int CarrotReturn => carrotReturn.Value;

		internal int FlaxCost => flaxCost.Value;

		internal int FlaxReturn => flaxReturn.Value;

		internal int OnionCost => onionCost.Value;

		internal int OnionReturn => onionReturn.Value;

		internal int SeedCarrotCost => seedCarrotCost.Value;

		internal int SeedCarrotReturn => seedCarrotReturn.Value;

		internal int SeedOnionCost => seedOnionCost.Value;

		internal int SeedOnionReturn => seedOnionReturn.Value;

		internal int SeedTurnipCost => seedTurnipCost.Value;

		internal int SeedTurnipReturn => seedTurnipReturn.Value;

		internal int TurnipCost => turnipCost.Value;

		internal int TurnipReturn => turnipReturn.Value;

		internal int MagecapCost => magecapCost.Value;

		internal int MagecapReturn => magecapReturn.Value;

		internal int JotunPuffsCost => jotunPuffsCost.Value;

		internal int JotunPuffsReturn => jotunPuffsReturn.Value;

		internal int PickableBranchCost => pickableBranchCost.Value;

		internal int PickableBranchReturn => pickableBranchReturn.Value;

		internal int PickableBranchRespawnTime => pickableBranchRespawnTime.Value;

		internal int PickableStoneCost => pickableStoneCost.Value;

		internal int PickableStoneReturn => pickableStoneReturn.Value;

		internal int PickableStoneRespawnTime => pickableStoneRespawnTime.Value;

		internal int PickableFlintCost => pickableFlintCost.Value;

		internal int PickableFlintReturn => pickableFlintReturn.Value;

		internal int PickableFlintRespawnTime => pickableFlintRespawnTime.Value;

		internal int MushroomCost => mushroomCost.Value;

		internal int YellowMushroomCost => yellowMushroomCost.Value;

		internal int BlueMushroomCost => blueMushroomCost.Value;

		internal int SmokePuffCost => smokePuffCost.Value;

		internal int MushroomRespawnTime => mushroomRespawnTime.Value;

		internal int YellowMushroomRespawnTime => yellowMushroomRespawnTime.Value;

		internal int BlueMushroomRespawnTime => blueMushroomRespawnTime.Value;

		internal int SmokePuffRespawnTime => smokePuffRespawnTime.Value;

		internal int MushroomReturn => mushroomReturn.Value;

		internal int YellowMushroomReturn => yellowMushroomReturn.Value;

		internal int BlueMushroomReturn => blueMushroomReturn.Value;

		internal int SmokePuffReturn => smokePuffReturn.Value;

		internal int ThistleCost => thistleCost.Value;

		internal int DandelionCost => dandelionCost.Value;

		internal int FiddleheadCost => fiddleheadCost.Value;

		internal int ThistleRespawnTime => thistleRespawnTime.Value;

		internal int DandelionRespawnTime => dandelionRespawnTime.Value;

		internal int FiddleheadRespawnTime => fiddleheadRespawnTime.Value;

		internal int ThistleReturn => thistleReturn.Value;

		internal int DandelionReturn => dandelionReturn.Value;

		internal int FiddleheadReturn => fiddleheadReturn.Value;

		internal bool OverrideModdedSaplings => overrideModdedSaplings.Value;

		internal float ModdedSaplingMinScale => moddedSaplingMinScale.Value;

		internal float ModdedSaplingMaxScale => moddedSaplingMaxScale.Value;

		internal float ModdedSaplingGrowthTime => moddedSaplingGrowthTime.Value;

		internal float ModdedSaplingGrowRadius => moddedSaplingGrowRadius.Value;

		internal float BirchMinScale => birchMinScale.Value;

		internal float BirchMaxScale => birchMaxScale.Value;

		internal float OakMinScale => oakMinScale.Value;

		internal float OakMaxScale => oakMaxScale.Value;

		internal float AncientMinScale => ancientMinScale.Value;

		internal float AncientMaxScale => ancientMaxScale.Value;

		internal float BirchGrowthTime => Mathf.Max(birchGrowthTime.Value, 10f);

		internal float OakGrowthTime => Mathf.Max(oakGrowthTime.Value, 10f);

		internal float AncientGrowthTime => Mathf.Max(ancientGrowthTime.Value, 10f);

		internal float BirchGrowRadius => birchGrowRadius.Value;

		internal float OakGrowRadius => oakGrowRadius.Value;

		internal float AncientGrowRadius => ancientGrowRadius.Value;

		internal float BeechGrowthTime => Mathf.Max(beechGrowthTime.Value, 10f);

		internal float PineGrowthTime => Mathf.Max(pineGrowthTime.Value, 10f);

		internal float FirGrowthTime => Mathf.Max(firGrowthTime.Value, 10f);

		internal float BeechMinScale => beechMinScale.Value;

		internal float BeechMaxScale => beechMaxScale.Value;

		internal float PineMinScale => pineMinScale.Value;

		internal float PineMaxScale => pineMaxScale.Value;

		internal float FirMinScale => firMinScale.Value;

		internal float FirMaxScale => firMaxScale.Value;

		internal float BeechGrowRadius => beechGrowRadius.Value;

		internal float PineGrowRadius => pineGrowRadius.Value;

		internal float FirGrowRadius => firGrowRadius.Value;

		internal float YggaMinScale => yggaMinScale.Value;

		internal float YggaMaxScale => yggaMaxScale.Value;

		internal float YggaGrowthTime => yggaGrowthTime.Value;

		internal float YggaGrowRadius => yggaGrowRadius.Value;

		internal float AutumnBirchMinScale => autumnBirchMinScale.Value;

		internal float AutumnBirchMaxScale => autumnBirchMaxScale.Value;

		internal float AutumnBirchGrowthTime => autumnBirchGrowthTime.Value;

		internal float AutumnBirchGrowRadius => autumnBirchGrowRadius.Value;

		internal float AshwoodMinScale => ashwoodMinScale.Value;

		internal float AshwoodMaxScale => ashwoodMaxScale.Value;

		internal float AshwoodGrowthTime => ashwoodGrowthTime.Value;

		internal float AshwoodGrowRadius => ashwoodGrowRadius.Value;

		internal bool EnableSeedOverrides => enableSeedOverrides.Value;

		internal int SeedDropMin => seedDropMin.Value;

		internal int SeedDropMax => seedDropMax.Value;

		internal int TreeDropMin => treeDropMin.Value;

		internal int TreeDropMax => treeDropMax.Value;

		internal float DropChance => dropChance.Value;

		internal bool OneOfEach => oneOfEach.Value;

		internal bool EnablePickableTimers => enablePickableTimers.Value;

		internal bool EnablePlantTimers => enablePlantTimers.Value;

		internal bool GrowthAsPercentage => growthAsPercentage.Value;

		internal bool EnableVineOverrides => enableVineOverrides.Value;

		internal bool EnableCustomVinePiece => enableCustomVinePiece.Value;

		internal float VinesAttachDistance => vineAttachDistance.Value;

		internal float VineGrowRadius => vineGrowRadius.Value;

		internal float VinesGrowthTime => vineGrowthTime.Value;

		internal int VineBerryRespawnTime => vineBerryRespawnTime.Value;

		internal int VineBerryReturn => vineBerryReturn.Value;

		internal Color VinesColor => ashVineCustomColor.Value;

		internal List<ConfigEntry<Color>> BerryColors
		{
			get
			{
				List<ConfigEntry<Color>> list = _BerryColors;
				if (list == null)
				{
					List<ConfigEntry<Color>> obj = new List<ConfigEntry<Color>>(3) { rightBerryColor, centerBerryColor, leftBerryColor };
					List<ConfigEntry<Color>> list2 = obj;
					_BerryColors = obj;
					list = list2;
				}
				return list;
			}
		}

		internal AshVineStyle AshVineStyle => ashVineStyle.Value;

		internal VineBerryStyle VineBerryStyle => vineBerryStyle.Value;

		internal CustomSyncedValue<List<string>> SyncedExtraResources => extraResources;

		internal bool IsSourceOfTruth => ConfigSync.IsSourceOfTruth;

		private ConfigEntry<T> Config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			ConfigEntry<T> val = ConfigFile.Bind<T>(group, name, value, description);
			ConfigSync.AddConfigEntry<T>(val).SynchronizedConfig = synchronizedSetting;
			return val;
		}

		private ConfigEntry<T> Config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return Config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		internal ModConfig(ConfigFile configFile, ConfigSync configSync)
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Expected O, but got Unknown
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_043a: Expected O, but got Unknown
			//IL_0467: Unknown result type (might be due to invalid IL or missing references)
			//IL_0472: Expected O, but got Unknown
			//IL_04a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ae: Expected O, but got Unknown
			//IL_04df: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ea: Expected O, but got Unknown
			//IL_051b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0526: Expected O, but got Unknown
			//IL_0557: Unknown result type (might be due to invalid IL or missing references)
			//IL_0562: Expected O, but got Unknown
			//IL_0593: Unknown result type (might be due to invalid IL or missing references)
			//IL_059e: Expected O, but got Unknown
			//IL_05cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d6: Expected O, but got Unknown
			//IL_0603: Unknown result type (might be due to invalid IL or missing references)
			//IL_060e: Expected O, but got Unknown
			//IL_063b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0646: Expected O, but got Unknown
			//IL_0673: Unknown result type (might be due to invalid IL or missing references)
			//IL_067e: Expected O, but got Unknown
			//IL_06ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b6: Expected O, but got Unknown
			//IL_06e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ee: Expected O, but got Unknown
			//IL_071b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0726: Expected O, but got Unknown
			//IL_0753: Unknown result type (might be due to invalid IL or missing references)
			//IL_075e: Expected O, but got Unknown
			//IL_078b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0796: Expected O, but got Unknown
			//IL_07c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ce: Expected O, but got Unknown
			//IL_07fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0806: Expected O, but got Unknown
			//IL_0833: Unknown result type (might be due to invalid IL or missing references)
			//IL_083e: Expected O, but got Unknown
			//IL_086b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0876: Expected O, but got Unknown
			//IL_08a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ae: Expected O, but got Unknown
			//IL_08db: Unknown result type (might be due to invalid IL or missing references)
			//IL_08e6: Expected O, but got Unknown
			//IL_0913: Unknown result type (might be due to invalid IL or missing references)
			//IL_091e: Expected O, but got Unknown
			//IL_094b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0956: Expected O, but got Unknown
			//IL_0983: Unknown result type (might be due to invalid IL or missing references)
			//IL_098e: Expected O, but got Unknown
			//IL_09bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_09c6: Expected O, but got Unknown
			//IL_09f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_09fe: Expected O, but got Unknown
			//IL_0a2b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a36: Expected O, but got Unknown
			//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a6e: Expected O, but got Unknown
			//IL_0a9b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0aa6: Expected O, but got Unknown
			//IL_0ad3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ade: Expected O, but got Unknown
			//IL_0e9c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ea7: Expected O, but got Unknown
			//IL_0ede: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ee9: Expected O, but got Unknown
			//IL_0f20: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f2b: Expected O, but got Unknown
			//IL_0f62: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f6d: Expected O, but got Unknown
			//IL_0fa4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0faf: Expected O, but got Unknown
			//IL_1486: Unknown result type (might be due to invalid IL or missing references)
			//IL_1491: Expected O, but got Unknown
			//IL_14b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_14c3: Expected O, but got Unknown
			//IL_14ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_14f5: Expected O, but got Unknown
			//IL_151c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1527: Expected O, but got Unknown
			//IL_154e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1559: Expected O, but got Unknown
			//IL_1584: Unknown result type (might be due to invalid IL or missing references)
			//IL_158f: Expected O, but got Unknown
			//IL_15b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c1: Expected O, but got Unknown
			//IL_164b: Unknown result type (might be due to invalid IL or missing references)
			//IL_1656: Expected O, but got Unknown
			//IL_1689: Unknown result type (might be due to invalid IL or missing references)
			//IL_1694: Expected O, but got Unknown
			//IL_16c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_16d1: Expected O, but got Unknown
			//IL_1703: Unknown result type (might be due to invalid IL or missing references)
			//IL_170e: Expected O, but got Unknown
			//IL_17d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_17f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_1804: Expected O, but got Unknown
			//IL_1829: Unknown result type (might be due to invalid IL or missing references)
			//IL_184e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1859: Expected O, but got Unknown
			//IL_187e: Unknown result type (might be due to invalid IL or missing references)
			//IL_18a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_18ae: Expected O, but got Unknown
			//IL_18d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_18f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_1903: Expected O, but got Unknown
			ConfigFile = configFile;
			ConfigSync = configSync;
			configFile.SaveOnConfigSet = false;
			serverConfigLocked = Config("General", "LockConfiguration", value: true, "If on, the configuration is locked and can be changed by server admins only.");
			nexusID = Config("General", "NexusID", 1042, new ConfigDescription("Nexus mod ID for updates.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Category = "Internal",
					ReadOnly = true
				}
			}), synchronizedSetting: false);
			enableDebugMessages = Config("General", "EnableDebugMessages", value: false, "Enable mod debug messages in console.", synchronizedSetting: false);
			showPickableSpawners = Config("General", "ShowPickableSpawners", value: true, "Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)", synchronizedSetting: false);
			enableMiscFlora = Config("General", "EnableMiscFlora", value: true, "Enables small trees, bushes, shrubs, vines, and large mushrooms.");
			enableDebris = Config("General", "EnableDebris", value: true, "Allows for the placement of debris such as branches, flint, and stone.");
			enableExtraResources = Config("General", "EnableExtraResources", value: false, "When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.");
			snappableVines = Config("General", "SnappableVines", value: true, "Enables snap points when placing vines adjacently.", synchronizedSetting: false);
			enableLocalization = Config("General", "EnableLocalization", value: false, "Enable this to attempt to load localized text data for the language set in the following setting.", synchronizedSetting: false);
			language = Config("General", "Language", "english", "Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.", synchronizedSetting: false);
			disabledResourceNames = Config("General", "DisabledResourceNames", "", new ConfigDescription("To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = -1
				}
			}));
			requireCultivation = Config("Difficulty", "RequireCultivation", value: false, "Pickable resources can only be planted on cultivated ground.");
			placeAnywhere = Config("Difficulty", "PlaceAnywhere", value: false, "Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.");
			enforceBiomes = Config("Difficulty", "EnforceBiomes", value: false, "Restrict modded plantables (pickables and saplings) to being placed in their respective biome.");
			enforceBiomesVanilla = Config("Difficulty", "EnforceBiomesVanilla", value: true, "Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.");
			plantsRequireShielding = Config("Difficulty", "PlantsRequireShielding", value: true, "Controls whether plants need shielding to survive in hostile environments.");
			canRemoveFlora = Config("Difficulty", "CanRemoveFlora", value: false, "Allows the cultivator to deconstruct decorative flora placed by a player. Useful for creative game types.");
			recoverResources = Config("Difficulty", "RecoverResources", value: false, "Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.");
			resourcesSpawnEmpty = Config("Difficulty", "ResourcesSpawnEmpty", value: false, "Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.");
			enemiesTargetPieces = Config("Difficulty", "EnemiesTargetPieces", value: true, "When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.");
			raspberryCost = Config("Berries", "RaspberryCost", 5, "Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.");
			blueberryCost = Config("Berries", "BlueberryCost", 5, "Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.");
			cloudberryCost = Config("Berries", "CloudberryCost", 5, "Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.");
			raspberryRespawnTime = Config("Berries", "RaspberryRespawnTime", 300, "Number of minutes it takes for a raspberry bush to respawn berries.");
			blueberryRespawnTime = Config("Berries", "BlueberryRespawnTime", 300, "Number of minutes it takes for a blueberry bush to respawn berries.");
			cloudberryRespawnTime = Config("Berries", "CloudberryRespawnTime", 300, "Number of minutes it takes for a cloudberry bush to respawn berries.");
			raspberryReturn = Config("Berries", "RaspberryReturn", 1, "Number of berries a raspberry bush will spawn.");
			blueberryReturn = Config("Berries", "BlueberryReturn", 1, "Number of berries a blueberry bush will spawn.");
			cloudberryReturn = Config("Berries", "CloudberryReturn", 1, "Number of berries a cloudberry bush will spawn.");
			enableCropOverrides = Config("Crops", "EnableCropOverrides", value: false, new ConfigDescription("Enables the [Crops] section of this config.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 28
				}
			}));
			overrideModdedCrops = Config("Crops", "OverrideModdedCrops", value: true, new ConfigDescription("Applies all [Crops] settings to 3rd party modded crops.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[1] }));
			cropMinScale = Config("Crops", "CropMinScale", 0.9f, new ConfigDescription("The minimum scaling factor used to scale crops upon growth.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			cropMaxScale = Config("Crops", "CropMaxScale", 1.1f, new ConfigDescription("The maximum scaling factor used to scale crops upon growth.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			cropGrowTimeMin = Config("Crops", "CropGrowTimeMin", 4000f, new ConfigDescription("Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			cropGrowTimeMax = Config("Crops", "CropGrowTimeMax", 5000f, new ConfigDescription("Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			cropGrowRadius = Config("Crops", "CropGrowRadius", 0.5f, new ConfigDescription("Radius of free space required for crops to grow.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			cropRequireCultivation = Config("Crops", "CropsRequireCultivation", value: true, new ConfigDescription("Crops can only be planted on cultivated ground.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[1] }));
			cropRequireSunlight = Config("Crops", "CropsRequireSunlight", value: true, new ConfigDescription("Crops can only grow under an open sky.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[1] }));
			cropRequireGrowthSpace = Config("Crops", "CropsRequireGrowthSpace", value: true, new ConfigDescription("Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[1] }));
			enemiesTargetCrops = Config("Crops", "EnemiesTargetCrops", value: true, new ConfigDescription("Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[1] }));
			barleyCost = Config("Crops", "BarleyCost", 1, new ConfigDescription("Resource cost of planting barley.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			barleyReturn = Config("Crops", "BarleyReturn", 2, new ConfigDescription("Resources gained upon harvesting barley (does not apply to wild barley).", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			carrotCost = Config("Crops", "CarrotCost", 1, new ConfigDescription("Resource cost of planting carrots.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			carrotReturn = Config("Crops", "CarrotReturn", 1, new ConfigDescription("Resources gained upon harvesting carrots.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			flaxCost = Config("Crops", "FlaxCost", 1, new ConfigDescription("Resource cost of planting flax.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			flaxReturn = Config("Crops", "FlaxReturn", 2, new ConfigDescription("Resources gained upon harvesting flax (does not apply to wild flax).", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			onionCost = Config("Crops", "OnionCost", 1, new ConfigDescription("Resource cost of planting onions.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			onionReturn = Config("Crops", "OnionReturn", 1, new ConfigDescription("Resources gained upon harvesting onions.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedCarrotCost = Config("Crops", "SeedCarrotCost", 1, new ConfigDescription("Resource cost of planting seed carrots.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedCarrotReturn = Config("Crops", "SeedCarrotReturn", 3, new ConfigDescription("Resources gained upon harvesting seed carrots.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedOnionCost = Config("Crops", "SeedOnionCost", 1, new ConfigDescription("Resource cost of planting seed onions.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedOnionReturn = Config("Crops", "SeedOnionReturn", 3, new ConfigDescription("Resources gained upon harvesting seed onions.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedTurnipCost = Config("Crops", "SeedTurnipCost", 1, new ConfigDescription("Resource cost of planting seed turnips.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			seedTurnipReturn = Config("Crops", "SeedTurnipReturn", 3, new ConfigDescription("Resources gained upon harvesting seed turnips.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			turnipCost = Config("Crops", "TurnipCost", 1, new ConfigDescription("Resource cost of planting turnips.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			turnipReturn = Config("Crops", "TurnipReturn", 1, new ConfigDescription("Resources gained upon harvesting turnips.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			magecapCost = Config("Crops", "MagecapCost", 1, new ConfigDescription("Resource cost of planting magecap.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			magecapReturn = Config("Crops", "MagecapReturn", 3, new ConfigDescription("Resources gained upon harvesting magecap.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			jotunPuffsCost = Config("Crops", "JotunPuffsCost", 1, new ConfigDescription("Resource cost of planting Jotun puffs.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			jotunPuffsReturn = Config("Crops", "JotunPuffsReturn", 3, new ConfigDescription("Resources gained upon harvesting Jotun puffs.", (AcceptableValueBase)null, new object[1] { cropSettingAttributes[0] }));
			pickableBranchCost = Config("Debris", "PickableBranchCost", 5, "Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.");
			pickableBranchReturn = Config("Debris", "PickableBranchReturn", 1, "Amount of wood that branch debris drops when picked.");
			pickableBranchRespawnTime = Config("Debris", "PickableBranchRespawnTime", 240, "Number of minutes it takes for a pickable branch to respawn.");
			pickableStoneCost = Config("Debris", "PickableStoneCost", 1, "Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.");
			pickableStoneReturn = Config("Debris", "PickableStoneReturn", 1, "Amount of stones that stone debris drops when picked.");
			pickableStoneRespawnTime = Config("Debris", "PickableStoneRespawnTime", 0, "Number of minutes it takes for a pickable Stone to respawn.");
			pickableFlintCost = Config("Debris", "PickableFlintCost", 5, "Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.");
			pickableFlintReturn = Config("Debris", "PickableFlintReturn", 1, "Amount of flint that flint debris drops when picked.");
			pickableFlintRespawnTime = Config("Debris", "PickableFlintRespawnTime", 240, "Number of minutes it takes for pickable flint to respawn.");
			mushroomCost = Config("Mushrooms", "MushroomCost", 5, "Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.");
			yellowMushroomCost = Config("Mushrooms", "YellowMushroomCost", 5, "Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.");
			blueMushroomCost = Config("Mushrooms", "BlueMushroomCost", 5, "Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.");
			smokePuffCost = Config("Mushrooms", "SmokepuffCost", 5, "Number of smoke puffs required to place a pickable smoke puff spawner. Set to 0 to disable the ability to plant this resource.");
			mushroomRespawnTime = Config("Mushrooms", "MushroomRespawnTime", 240, "Number of minutes it takes for mushrooms to respawn.");
			yellowMushroomRespawnTime = Config("Mushrooms", "YellowMushroomRespawnTime", 240, "Number of minutes it takes for yellow mushrooms to respawn.");
			blueMushroomRespawnTime = Config("Mushrooms", "BlueMushroomRespawnTime", 240, "Number of minutes it takes for blue mushrooms to respawn.");
			smokePuffRespawnTime = Config("Mushrooms", "SmokepuffRespawnTime", 240, "Number of minutes it takes for smoke puffs to respawn.");
			mushroomReturn = Config("Mushrooms", "MushroomReturn", 1, "Number of mushrooms a pickable mushroom spawner will spawn.");
			yellowMushroomReturn = Config("Mushrooms", "YellowMushroomReturn", 1, "Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.");
			blueMushroomReturn = Config("Mushrooms", "BlueMushroomReturn", 1, "Number of blue mushrooms a pickable blue mushroom spawner will spawn.");
			smokePuffReturn = Config("Mushrooms", "SmokepuffReturn", 1, "Number of smoke puffs a pickable smoke puff spawner will spawn.");
			thistleCost = Config("Flowers", "ThistleCost", 5, "Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.");
			dandelionCost = Config("Flowers", "DandelionCost", 5, "Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.");
			fiddleheadCost = Config("Flowers", "FiddleheadCost", 15, "Number of fiddlehead required to place a pickable fiddlehead spawner. Set to 0 to disable the ability to plant this resource.");
			thistleRespawnTime = Config("Flowers", "ThistleRespawnTime", 240, "Number of minutes it takes for thistle to respawn.");
			dandelionRespawnTime = Config("Flowers", "DandelionRespawnTime", 240, "Number of minutes it takes for dandelion to respawn.");
			fiddleheadRespawnTime = Config("Flowers", "FiddleheadRespawnTime", 300, "Number of minutes it takes for fiddlehead to respawn.");
			thistleReturn = Config("Flowers", "ThistleReturn", 1, "Number of thistle a pickable thistle spawner will spawn.");
			dandelionReturn = Config("Flowers", "DandelionReturn", 1, "Number of dandelion a pickable dandelion spawner will spawn.");
			fiddleheadReturn = Config("Flowers", "FiddleheadReturn", 3, "Number of fiddlehead a pickable fiddlehead spawner will spawn.");
			overrideModdedSaplings = Config("Saplings", "OverrideModdedSaplings", value: false, new ConfigDescription("Applies all [Saplings]Modded* settings to 3rd party modded saplings.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 41
				}
			}));
			moddedSaplingMinScale = Config("Saplings", "ModdedSaplingMinScale", 0.5f, new ConfigDescription("The minimum scaling factor used to scale a 3rd party modded tree upon growth.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 37
				}
			}));
			moddedSaplingMaxScale = Config("Saplings", "ModdedSaplingMaxScale", 2f, new ConfigDescription("The maximum scaling factor used to scale a 3rd party modded tree upon growth.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 38
				}
			}));
			moddedSaplingGrowthTime = Config("Saplings", "ModdedSaplingGrowthTime", 3000f, new ConfigDescription("Number of seconds it takes for a 3rd party modded tree to grow from its modded sapling (will take at least 10 seconds after planting to grow).", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 39
				}
			}));
			moddedSaplingGrowRadius = Config("Saplings", "ModdedSaplingGrowRadius", 2f, new ConfigDescription("Radius of free space required for a 3rd party modded sapling to grow.", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 40
				}
			}));
			birchMinScale = Config("Saplings", "BirchMinScale", 0.5f, "The minimum scaling factor used to scale a birch tree upon growth.");
			birchMaxScale = Config("Saplings", "BirchMaxScale", 1f, "The maximum scaling factor used to scale a birch tree upon growth.");
			oakMinScale = Config("Saplings", "OakMinScale", 0.7f, "The minimum scaling factor used to scale an oak tree upon growth.");
			oakMaxScale = Config("Saplings", "OakMaxScale", 0.9f, "The maximum scaling factor used to scale an oak tree upon growth.");
			ancientMinScale = Config("Saplings", "AncientMinScale", 0.5f, "The minimum scaling factor used to scale an ancient tree upon growth.");
			ancientMaxScale = Config("Saplings", "AncientMaxScale", 2f, "The maximum scaling factor used to scale an ancient tree upon growth.");
			birchGrowthTime = Config("Saplings", "BirchGrowthTime", 3000f, "Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).");
			oakGrowthTime = Config("Saplings", "OakGrowthTime", 3000f, "Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).");
			ancientGrowthTime = Config("Saplings", "AncientGrowthTime", 3000f, "Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).");
			birchGrowRadius = Config("Saplings", "BirchGrowRadius", 2f, "Radius of free space required for a birch sapling to grow.");
			oakGrowRadius = Config("Saplings", "OakGrowRadius", 3f, "Radius of free space required for an oak sapling to grow.");
			ancientGrowRadius = Config("Saplings", "AncientGrowRadius", 2f, "Radius of free space required for an ancient sapling to grow.");
			beechGrowthTime = Con