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Advize-PlantEverything-1.17.0 icon

PlantEverything

Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.

Date uploaded 6 months ago
Version 1.17.0
Download link Advize-PlantEverything-1.17.0.zip
Downloads 3513
Dependency string Advize-PlantEverything-1.17.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Description Features Installing Compatibility Contact Author Other Info Config Source Screenshots

New

Looking to make your farming life simpler and more efficient? Try my latest mod, Plant Easily. It allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. It also allows bulk harvesting of resources and auto-replanting of crops. It's highly configurable and includes gamepad support. Most importantly, it supports vanilla crops, saplings, and the pickable resources added by Plant Everything.

Description

A rewrite of the Planting Plus mod by bkeyes93. Plant Everything allows you to plant and harvest gathered and pickable resources found throughout the world, such as berry bushes, mushrooms, thistle, dandelion, as well as previously unavailable saplings and decorative flora. Expand your farming repertoire with berry bushes, flowers, and mushrooms whose resources will respawn over time. While you're at it, spruce up your settlement with some small trees, bushes, and even wall-mountable vines!

In addition to the added plantable resources, a wide range of configurable options allows you to tweak the mod/game's farming related aspects in favor of aesthetics, game balance, or your personal preference. By default the configuration file is centered around game balance and respects all of the vanilla game settings. This includes its obscenely long respawn time for pickables, which can range as high as several hours of real time spent in the game. I strongly encourage you to lower your pickable respawn times for a more enjoyable experience.

If you need to remove a spawner, aim at it and press your deconstruct key (middle click by default) with your cultivator in your hand the way you would destroy a building piece with your hammer equipped.

Features

This mod adds a wide range of features, some of which are not well known (or even forgotten), but all of which are toggleable. I'll do my best to provide as comprehensive a list as I can, and will update it over time. The following is a short list of some of the most significant features.

Adds 25 recipes to the cultivator

  • which are unlocked by obtaining at least 1 of each of the recipe's required materials, as you would any other recipe in the game. These recipes can be individually disabled, see Misc Features section below.

Provides the option to grow crops in any biome.

  • Also allows you to remove other restrictions such as whether crops need cultivated ground, open sky, space to grow, or even whether you can plant your trees indoors.

Displays growth time remaining

  • on crops, pickables, and saplings as hover text. See [UI] section of config for related settings and toggling it on/off.

Personalize numerous game settings

  • relating to crops, saplings, pickables, and seeds. These settings include growth times, costs, yields, grow radius, and size scaling.

Remove pesky respawning debris

  • such as sticks, stones, and flint using your cultivator (see bold text at end of 'Description' section). Also allows you to set resource cost and return of debris.

Plant some flora indoors.

  • When [Difficulty]PlaceAnywhere is enabled, the following changes take effect: Saplings, small trees, and bushes can be placed indoors. Saplings can grow into trees indoors, and sapling grow radius is ignored. Bushes and saplings/trees placed while PlaceAnywhere is enabled will defy gravity (to prevent them from falling through floors). Even if PlaceAnywhere is later disabled, the pieces will continue to float until the world is loaded without the mod present.

Synchronizes configuration settings in multiplayer using ServerSync.

  • Mod configurations will be synchronized between connected clients who are using the mod. If [General] LockConfiguration is set to true, only server admins will be able to modify configuration settings. However, settings falling under the [General] category of the config file will not be synchronized (with the exception of EnableMiscFlora). Though ServerSync will sync configs between connected clients, a client's locally stored configuration file will not be altered.

Supports localized text

  • for the added plantable resources. The mod does offer localization support, but the mod has yet to be translated to other languages. Users can help to translate the mod to other languages by enabling "EnableLocalization" in the config, and then re-launching the game once. This will generate a .json file in the config\PlantEverything directory named 'english_PlantEverything.json'. Using any text editor, edit the names and descriptions in the right column and resave the file as '{language}_PlantEverything.json'. Finally, change the language setting in the mod's config file to match {language} of your json file. For example, if you launch the game while "spanish_PlantEverything.json" is present AND the config language option is set to "spanish", it will load strings for names and descriptions from the Spanish json file.

If you are willing to translate to other languages, I would be more than happy to offer them as optional downloads with the mod.

Make any prefab buildable:

  • Users / server admins can now add any prefab (even from other mods) to the cultivator build table. When enabled, a file named PlantEverything_ExtraResources.cfg will be generated in the config\PlantEverything directory containing two example entries with different but acceptable formatting. Entries beginning with PE_Fake are ignored so you can safely leave them there. Any entries containing prefab names or resource names that can't be resolved, or containing a resource cost of 0 will be ignored. A FileWatcher will monitor changes to this file, apply them immediately, and synchronize them to connected clients. This feature will be expanded upon in future mod updates.

Miscellaneous Features:

  • Custom meshes for flowers and mushrooms to indicate picked status. Picked models will not display on clients without the mod or who have ShowPickableSpawners set to false, but the spawner will remain and will display again once matured.
  • Works in multiplayer environments even for users without the mod. Unmodded clients will be able to see and interact with all of the added resources that you plant. However, some settings may only work if the mod is installed on the server as well.
  • Snap points can be seamlessly toggled on/off for vines to help with placement using Configuration Manager.
  • Many of the added resources can be disabled by setting their resource cost to 0. Eligible resources will mention it in the description of their respective config settings. For all other pieces, you can disable the resource by adding its prefab name to [General]DisabledResourceNames, and separating names with a comma (e.g. Ancient_Sapling,GlowingMushroom). The prefab names used by the mod are included below.

The following recipes have been added to the cultivator:

Raspberry Bush, Blueberry Bush, Cloudberry Bush
Mushrooms, Yellow Mushrooms, Blue Mushrooms
Thistle, Dandelion
Ancient Sapling, Ygga Sapling, Autumn Birch Sapling

  • Prefab Names:
    RaspberryBush, BlueberryBush, CloudberryBush
    Pickable_Mushroom, Pickable_Mushroom_yellow, Pickable_Mushroom_blue
    Pickable_Thistle, Pickable_Dandelion
    Ancient_Sapling, Ygga_Sapling, Autumn_Birch_Sapling

With EnableMiscFlora enabled in config:

Small Beech Tree, Small Fir Tree, Small Dead Fir Tree
Small Plains Bush, Small Fruitless Bush (2 tints), Small Shrub (2 tints)
Small Ygga Shoot, Vines, Glowing Mushroom
Branch, Stone, Flint

  • Prefab Names:
    Beech_small1, FirTree_small, FirTree_small_dead
    Bush01, Bush01_heath, Bush02_en, shrub_2, shrub_2_heath
    YggaShoot_small1, vines, GlowingMushroom
    Pickable_Branch, Pickable_Stone, Pickable_Flint

Below are the names of some interesting prefabs you can add when [General]EnableExtraResources is set to true.
For a complete list of vanilla prefabs, see https://valheim-modding.github.io/Jotunn/data/prefabs/prefab-list.html

Pickable_SurtlingCoreStand, Pickable_BlackCoreStand, Pickable_RoyalJelly

Pickable_BogIronOre, Pickable_Tin, Pickable_Obsidian
Pickable_MountainCaveCrystal, Pickable_MountainCaveObsidian
Pickable_Meteorite, Pickable_Tar, Pickable_TarBig

Pickable_DragonEgg, Pickable_DvergerThing, Pickable_DvergrLantern
Pickable_DvergrMineTreasure, Pickable_DvergrStein, Pickable_Fishingrod

Pickable_DolmenTreasure, Pickable_ForestCryptRandom, Pickable_ForestCryptRemains01
Pickable_ForestCryptRemains02, Pickable_ForestCryptRemains03, Pickable_ForestCryptRemains04
Pickable_SunkenCryptRandom, Pickable_MountainCaveRandom, Pickable_MountainRemains01_buried

Pickable_Hairstrands01, Pickable_Hairstrands02
Pickable_Item, Pickable_MeatPile, Pickable_RandomFood

Installing

Manual Install

Extract the Advize_PlantEverything.dll file into the BepInEx/plugins folder. Directory structure should look like this:

BepInEx ->
    plugins ->
        Advize_PlantEverything.dll

In multiplayer environments:

In order for all settings to work reliably, install the mod on the server (if dedicated) and every connected client. Even if not installed on the server and all clients, clients with the mod will still be able to place the additional resources added by the mod.

Compatibility

Here you'll find info about known mod conflicts and possible solutions.

Valheim+:

Though compatible out of the box, Valheim+ does have some config settings that can overlap with settings from Plant Everything. Only if and when these specific features are desired from one mod or the other will you have to decide which mod's feature you'd prefer to use. Doing so is as simple as toggling something on/off in either of the mod's config files.

PlantEasily:

There are zero conflicts between this and PlantEasily, as it was designed to compliment this mod and vice versa.

Farming:

While there can be overlap between config options, there are no hard conflicts with Farming by smoothbrain. I do recommend you study the config files for each mod and choose which mod will drive the features that best suit your needs.

MassFarming:

There are no conflicts between this mod and MassFarming, but as far as I know it still does not support the pickable resources added by this mod (berry bushes, flowers, mushrooms).

FarmGrid:

The FarmGrid config file requires a bit of tweaking in order to support the resources added in this mod. See following guide.

Open your FarmGrid config file in a text editor or in game using the Configuration Manager mod. Find the line beginning with

plantObjectMasks =

Change it to:

plantObjectMasks = piece, piece_nonsolid, item

Find the line beginning with

customPlants = 

Change it to:

customPlants = RaspberryBush(Clone): 0.5, RaspberryBush: 0.5, BlueberryBush(Clone): 0.5, BlueberryBush: 0.5, Pickable_Mushroom(Clone): 0.5, Pickable_Mushroom: 0.5, Pickable_Mushroom_yellow(Clone): 0.5, Pickable_Mushroom_yellow: 0.5, Pickable_Mushroom_blue(Clone): 0.5, Pickable_Mushroom_blue: 0.5, CloudberryBush: 0.5, CloudberryBush(Clone): 0.5, Pickable_Thistle(Clone): 0.5, Pickable_Thistle: 0.5, Pickable_Dandelion(Clone): 0.5, Pickable_Dandelion: 0.5


Tweak grid spacing as you see fit. If spacing seems off to you, replace the traditional decimal format for spacing with the following:
0.15 = 15e-2
0.25 = 25e-2
0.5 = 5e-1
0.75 = 75e-2
1 = 1
1.5 = 15e-1

Contact Author

You can reach me on the Nexus to provide bug reports or feedback https://www.nexusmods.com/valheim/mods/1042

For further mod or mod dev support, I can be found at the following Discord server:

Config and Other Info:

Mod is highly configurable, a config file will be generated after first loading the mod and can be found in BepInEx/config/advize.PlantEverything.cfg

The config can be edited out of game with a text editor, or modified in game using the Configuration Manager mod.

Config

Default Config File:

Please see Nexus mod page for the default configuration.

Source

Github Repo: Advize_ValheimMods

Screenshots

Showcase of some the additional flora added in 1.4.0

Added cultivator recipes

Custom meshes for picked flowers and mushrooms, with growth time displayed

CHANGELOG

1.18.2

  • Updated for Valheim v0.219.13 (Bog Witch).
  • Mod can now be run in Unity dev build for profiling purposes.

1.18.1

  • Fixed ashlands ferns floating during & after placement while [Difficulty]PlaceAnywhere is set to true.
  • Correctly assigned native biomes for Ashlands pickables.
  • Improved [Difficulty]PlaceAnywhere related ZDO lookup performance.
  • Added Invalid IL exception handling to all Transpilers.
  • Added pre-emptive NRE prevention for references to 3rd party modded plants.
  • Added 5 new config settings to the [Saplings] category which act as overrides for 3rd party modded tree saplings.
  • Misc code changes.

1.18.0

  • Added [Crops]OverrideModdedCrops (default: true).
    • Applies [Crops] settings to crops from 3rd party mods.
  • Added [General]EnableDebris (default: true).
    • Allows/prevents placement of debris with the cultivator.
  • Added [Debris]PickableStoneRespawnTime.

1.17.3

  • Fixed default resource return of smoke puffs from 3 to 1.
  • Adjusted default cost of placing pickable smoke puffs from 15 to 5.
  • Config files do not need to be reset for these changes to take effect.

1.17.2

  • Added [Difficulty] CanRemoveFlora setting (off by default).
    • Allows the cultivator to deconstruct decorative flora placed by a player.
  • Added configurable respawn times for branch and flint debris.
  • Removed Glowing Mushroom as a plantable resource.

1.17.1

  • Fixed typo preventing world loading for users with default configurations.

1.17.0

  • Updated for Ashlands.
  • Added Ashwood Sapling.
    • Associated config settings.
  • Added Pickable Fiddlehead.
    • Associated config settings & picked mesh.
  • Added Pickable SmokePuff.
    • Associated config settings & picked mesh.
  • Added FernAshlands decorative piece.
  • Added [Vines] category of config settings.
  • Added vanilla-friendly color customizable growing vines and berries.
    • Too much to describe about this feature. Check [Vines] category of settings to learn more.
  • Added [Difficulty]PlantsRequireShielding configuration option.
    • Enabled by default.
    • Governs whether plants (crops, saplings) require shielding in inhospitable environments (Ashlands, Deep North, Mountain).
  • Fixed autumn birch config setting changed events.
  • Added support for multiple required resources for saplings.
  • Minor code optimizations and major project refactor.

1.16.5

  • Improved the methods used for obtaining references to prefabs added by other mods when configured for use via the ExtraResources feature.

1.16.4

  • Added an additional late attempt to resolve missing references to prefabs added by other mods when configured for use via the ExtraResources feature.
  • Updated some mod debug console messages as well as their verbosity.

1.16.3

  • Updated for Valheim 0.217.46.

1.16.2

  • Decoupled the [Crops]EnableCropOverrides and [Difficulty]EnforceBiomesVanilla settings.
    • EnableCropOverrides no longer needs to be true for EnforceBiomesVanilla to apply to vanilla crops.
  • EnforceBiomes and EnforceBiomesVanilla setting descriptions updated.

1.16.1

Performance:

  • Removed costly and now redundant Harmony patch to Plant.Awake().

Bug Fixes:

  • Changing [Sapling] settings while in game now correctly re-adds custom saplings to the cultivator.
  • Setting EnforceBiomesVanilla to true while in game now correctly restores vanilla allowed biomes.

1.16.0

This update was centered around optimization.

  • Load times are down across the board:
    • In chainloading process.
    • Config file generation.
    • Mod initialization.
    • Mod re-initialization after config synchronization or changes.
  • Config file is no longer written per config option set, but instead writes once after all config settings are initially bound.
  • Cached sprites and fixed texture caching.
  • Missing object references are now fixed once instead of with each mod re-initialization.
  • Piece components are no longer destroyed, improving compatibility with other mods (namely PlanBuild).
  • Compressed the meshes for picked pickables.
  • Picked flowers/mushrooms are no longer rendered while unpicked.
  • Users can now set piece name and description for ExtraResources.
  • Custom saplings can now be placed in all expected biomes when EnforceBiomes is enabled.
  • Changed order of EnemiesTargetCrops setting in configuration manager.
  • Many misc code improvements and optimizations.
  • Probably some other things I forgot to write down.
  • Targets .NET Framework 4.8. Compiled against Valheim 0.217.31.

1.15.2

  • [General]DisabledResourceNames now correctly applies to custom saplings.
  • Updated ServerSync to v1.17.
  • Refactored and cleaned up code.
  • Compiled against Valheim 0.217.29 & BepInEx 5.4.2202.

1.15.1

  • Corrected behaviour of [Crops]EnemiesTargetCrops. When disabled, mobs will definitely no longer attack your crops.

1.15.0

  • Moved localization & ExtraResources.cfg files to the config folder.
  • Added [Difficulty]EnemiesTargetPieces & [Crops]EnemiesTargetCrops.
    • When false, mobs won't attack pieces or crops placed with the cultivator.
  • Removed hammer's ability to remove cultivator pieces.
  • Fixed dupe exploit when RecoverResources is enabled.

1.14.1

  • Fixed NRE when a custom ExtraResource has a Pickable component and [General]ShowPickableSpawners is enabled.

1.14.0

  • Updated for Valheim v0.217.22.
  • Compiled against BepInEx 5.4.22.
  • Updated ServerSync to v1.15.
  • New feature and config option: [General]EnableExtraResources.
    • When enabled, users/server admins can define any prefabs (even from other mods) to add to the cultivator build table. This feature will be expanded upon in future updates.
  • New config option [General]DisabledResourceNames.
    • Specific resources added by the mod can now be modularly disabled.
  • Added autumn birch sapling (plains variant).
  • Misc code improvements.

1.13.7

  • Updated for Valheim v0.217.14 (Hildir's Request).

1.13.6

  • Updated for Valheim v0.216.9.
  • Rebuilt embedded asset bundle for Unity 2020.3.45f1.
  • Removing pieces with the cultivator will now play piece specific SFX.
  • Removing pickable objects with the cultivator will now drop its resources before being destroyed.

1.13.5

  • To avoid confusion and to make things more intuitive, [Crops] and [Seeds] categories will no longer display in the BepInEx Configuration Manager unless their respective overrides, EnableCropOverrides and EnableSeedOverrides, are set to true.

1.13.4

  • Compiled against Valheim v0.214.305.
  • Fixed default min and max growth scale for vanilla saplings.

1.13.3

  • Updated for Valheim v0.214.2.
  • Compiled against BepInEx 5.4.21.0.
  • Fixed growth remaining hovertext formatting bug that was introduced with latest Valheim update.

1.13.2

  • Ancient and Ygga Saplings can now grow in any biome when EnforceBiomes is disabled.

1.13.1

  • Removed meadows restriction on decorative pieces when EnforceBiomes is enabled.
  • Omitted black cores from respawn time display.
  • Fix for Unity Exception when running in development mode.
  • Miscellaneous code optimizations and reduction of mod footprint.

1.13.0

  • Trees & Seeds update!
  • Added ygga saplings.
  • Gave ancient saplings a unique appearance.
  • Added [Seeds] config options TreeDropMin & TreeDropMax.
  • Corrected [Seeds] setting descriptions.
  • Fixed benign NRE when leaving game while viewing plant growth progress.

1.12.0

  • Updated for Mistlands v0.212.7.
  • [Crops] configuration options added for, and now apply to, jotun puffs and magecap.
  • Added small ygga tree recipe to the cultivator.
  • Added 2 new [Crops] settings, CropsRequireSunlight & CropsRequireGrowthSpace.
    • Greenhouses?

1.11.7

  • Updated ServerSync to v1.13 for Valheim 0.211.11.

1.11.6

  • Updated ServerSync to v1.11 for Valheim 0.211.7 crossplay support.

1.11.5

  • Fixed null reference error that occurs when an ancient sapling matures into a tree while PlaceAnywhere is enabled.

1.11.4

  • Fixed localized text for BlueberryBush build description.

1.11.3

  • Fixed [Crops]OnionReturn using value set in OnionCost.
  • Ensured plant growth times are set to a minimum 10 seconds.
  • [Difficulty]ResourcesSpawnEmpty now applies to all pickables.
    • Applies to berry bushes, mushrooms, flowers, and debris.
  • Updated to ServerSync v1.6.

1.11.2

  • Fixed collision on dandelions.

1.11.1

  • Added new icons for all added pieces in the cultivator menu to match vanilla art style.
  • Removed [General]AlternateIcons config option.
  • Added 3 new buildable pieces: Branch, Stone, and Flint debris.
  • New config category 'Debris', including 6 new settings.

1.11.0

  • At long last, with 3D modeling assistance from Bento, custom meshes for picked flowers and mushrooms are finally here.
    • Added custom meshes for picked flowers and mushrooms.
  • [General]AlwaysShowSpawners has been removed in place of ShowPickableSpawners (defaults to true) which can be toggled off to restore vanilla behaviour.
  • Added toggleable snap points for vines.
  • Updated some config descriptions.
  • Misc improvements.

1.10.1

  • Toggling [Crops]EnableCropOverrides off while in game now correctly un-applies all [Crops] settings.

1.10.0

  • Removed custom AncientSeeds item.
    • Planting an Ancient Sapling now requires a vanilla AncientSeed.
  • Added Cost and Return config settings for individual crops.
  • Added extra null reference prevention.
  • Compiled against BepInEx 5.4.19.0.
  • Moved [Difficulty]EnableCropOverrides to [Crops].
  • Added EnableSeedOverrides to [Seeds]
    • Must be enabled for [Seeds] config options to be applied.

1.9.2

  • Fixed incompatibility with Better Creative, with fix submitted by its author, Heinermann.

1.9.1

  • New config category: UI.
    • Moved EnablePickableTimers to UI category.
    • Added [UI]EnablePlantTimers and [UI]GrowthAsPercentage.
  • Growth time remaining can be seen as hover text on crops, saplings, and pickables, and optionally may be displayed as a percentage.

1.9.0

  • Adopted ServerSync in place of Authoritative Config.
  • Changes to configuration options while in game, through BepInEx Configuration Manager or synchronization with connected clients, will immediately take effect without a world reload.

1.8.6

  • Berry bushes, mushrooms, and flowers can now individually have their recipes removed from the cultivator by setting their respective resource cost to 0 in the configuration file.

1.8.5

  • Added extra null reference error prevention.
  • Compiled against BepInEx 5.4.1601 and Valheim 0.205.5.

1.8.4

  • Fixed bug where some trees would only drop one or two items from their drop table, even when [Seeds] oneOfEach was set to true.

1.8.3

  • Added [Seeds] configuration options category with 4 new settings.
    • These settings normalize the amount of seeds that drop from the various tree types, and allow the user to define seed drop rates and amounts.

1.8.2

  • Fixed ancient trees having no placement cost.

1.8.1

  • Updated for Valheim v 0.202.14 (Hearth & Home).
  • Removed config options [Saplings] BirchCost, OakCost, AncientCost.
  • Removed custom Birch/Oak seeds and saplings (included now in base game).

1.8.0

  • Added [General] EnablePickableTimers config option (defaults to true).
    • When enabled, pickables will display growth time remaining in hover text.
  • Added large glowing mushroom recipe to cultivator.

1.7.1

  • Cultivator can now remove branch, stone, and flint spawners using the deconstruct key.

1.7.0

  • Redesigned the PlaceAnywhere config setting.
  • When PlaceAnywhere is enabled, the following changes take effect:
    • Saplings, small trees, and bushes can be placed indoors.
    • Saplings can grow into trees indoors, and sapling grow radius is ignored.
    • Bushes and saplings/trees placed while PlaceAnywhere is enabled will defy gravity.
      • (to prevent them from falling through floors).
    • Even if PlaceAnywhere is later disabled, the pieces will continue to float until the world is loaded without the mod present.

1.6.3

  • Rebuilt embedded asset bundle for Valheim 0.155.7.
  • Fixed monster AI targeting non-player built flora after 0.155.7 AI changes.

1.6.2

  • Added config option [Difficulty] : ResourcesSpawnEmpty (defaults to false).
    • When set to true, berry bushes will spawn without fruit when placed.

1.6.1

  • EnforceBiomes config option now correctly applies to saplings.
  • Fixed cultivator not animating when deconstructing vines.

1.6.0

  • Cultivator can no longer remove all building pieces, only pickables and vines.
  • Deconstruct now respects ward permissions.
  • Added vfx and sfx when removing vines.
  • Added config option, RecoverResources, to the [Difficulty] section of config (off by default).

1.5.2

  • Updated for Valheim 0.154.1.
  • Removed respawn time fix for pickable resources (fixed in base game).

1.5.1

  • Added CropsRequireCultivation config option to [Crops] section (defaults to true).
  • Fixed logic for PlaceAnywhere and RequireCultivation config options.

1.5.0

  • Added new server authoritative config options to override grow radius, growth time, and scale of crops.
  • Improved compatibility with other mods that cause game code to execute earlier than expected.

1.4.3

  • Added chance for birch sapling to spawn autumn (plains) leaf variants.
  • Added AlwaysShowSpawners config setting.
    • When enabled, spawners for mushrooms, thistle, and dandelion will remain visible after being picked.

1.4.2

  • Birch trees found in the plains can now drop birch cones.
  • Added config options for modifying growth time and min/max scale of beech, pine, and fir saplings.
  • Centralized debug log source for tidier logging.

1.4.1

  • Correctly adds cultivator recipes after receiving authoritative config.

1.4.0

  • Added several new buildable pieces to the cultivator that can be enabled/disabled with new config option EnableMiscFlora (on by default).
  • New config options to control grow radius of all tree saplings.
  • Misc performance and code improvements.

1.3.3

  • Fixed mod not initializing when connecting to a server that isn't hosting the mod.
  • Fixed BirchCost, OakCost, and AncientCost config options not taking effect.

1.3.2

  • Reverted to 1.2 method of adding cultivator recipes.
    • Hopefully this addresses the problem some people were experiencing with 1.3.

1.3.1

  • Server configuration settings are now properly authoritative when enabled.
  • Configuration options are now re-applied each time a world is loaded.

1.3.0

  • Dropped MCE support.
    • Mod now uses Authoritative Config for server config synchronization.

1.2.2

  • Fixed small beech and fir trees disappearing. Improved MCE support.

1.2.1

  • Re-fixed functionality of EnforceBiomesVanilla config option.

1.2.0

  • Added ability to plant small fir and beech trees.
  • EnforceBiomesVanilla config option now allows barley and flax to grow outside of the plains.
  • Added localization support (see mod description for details).

1.1.0

  • New icons for berry bush pieces and placeholder icons for seed items.
  • Corrected DandelionRespawnTime config description.
  • Added EnforceBiomesVanilla option (default true).
  • Optimizations: reduced mod footprint.

1.0.0

  • Created Mod.