using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AedenthornUtils
{
public static bool IgnoreKeyPresses(bool extra = false)
{
int result;
if (!extra)
{
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance = Chat.instance;
if (instance == null || !instance.HasFocus())
{
result = (Menu.IsVisible() ? 1 : 0);
goto IL_005f;
}
}
result = 1;
goto IL_005f;
}
int result2;
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance2 = Chat.instance;
if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
{
TextViewer instance3 = TextViewer.instance;
result2 = ((instance3 != null && instance3.IsVisible()) ? 1 : 0);
goto IL_00d9;
}
}
result2 = 1;
goto IL_00d9;
IL_005f:
return (byte)result != 0;
IL_00d9:
return (byte)result2 != 0;
}
public static bool CheckKeyDown(string value)
{
try
{
return Input.GetKeyDown(value.ToLower());
}
catch
{
return false;
}
}
public static bool CheckKeyHeld(string value, bool req = true)
{
try
{
return Input.GetKey(value.ToLower());
}
catch
{
return !req;
}
}
}
namespace TerrainReset;
[BepInPlugin("aedenthorn.TerrainReset", "Terrain Reset", "0.8.0")]
public class BepInExPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(TerrainComp), "DoOperation")]
private static class DoOperation_Patch
{
private static bool Prefix(Vector3 pos, Settings modifier, bool ___m_initialized)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
if (!___m_initialized)
{
return false;
}
if (!modEnabled.Value || !modifier.m_smooth || !AedenthornUtils.CheckKeyHeld(modKey.Value))
{
return true;
}
ResetTerrain(pos, (toolRadius.Value > 0f) ? toolRadius.Value : modifier.GetRadius());
return false;
}
}
[HarmonyPatch(typeof(TerrainOp), "OnPlaced")]
private static class OnPlaced_Patch
{
private static bool Prefix(Settings ___m_settings)
{
if (!modEnabled.Value || !___m_settings.m_smooth || !AedenthornUtils.CheckKeyHeld(modKey.Value))
{
return true;
}
return false;
}
}
[HarmonyPatch(typeof(Terminal), "InputText")]
private static class InputText_Patch
{
private static bool Prefix(Terminal __instance)
{
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
if (!modEnabled.Value)
{
return true;
}
string text = ((TMP_InputField)__instance.m_input).text;
if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
{
((BaseUnityPlugin)context).Config.Reload();
((BaseUnityPlugin)context).Config.Save();
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
Traverse.Create((object)__instance).Method("AddString", new object[1] { ((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded" }).GetValue();
return false;
}
if (text.ToLower().StartsWith(consoleCommand.Value + " "))
{
if (float.TryParse(text.ToLower().Split(new char[1] { ' ' })[1], out var result))
{
int num = ResetTerrain(((Component)Player.m_localPlayer).transform.position, result);
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
if (resetMessage.Value.Length > 0 && resetMessage.Value.Contains("{0}"))
{
Traverse.Create((object)__instance).Method("AddString", new object[1] { string.Format(resetMessage.Value, num) }).GetValue();
}
}
else
{
Traverse.Create((object)__instance).Method("AddString", new object[1] { "Format error. Usage: " + consoleCommand.Value + " <radius>" }).GetValue();
}
return false;
}
return true;
}
}
public static ConfigEntry<bool> modEnabled;
public static ConfigEntry<bool> isDebug;
public static ConfigEntry<int> nexusID;
public static ConfigEntry<float> hotKeyRadius;
public static ConfigEntry<float> toolRadius;
public static ConfigEntry<string> hotKey;
public static ConfigEntry<string> consoleCommand;
public static ConfigEntry<string> resetMessage;
public static ConfigEntry<string> modKey;
private static BepInExPlugin context;
public static void Dbgl(string str = "", bool pref = true)
{
if (isDebug.Value)
{
Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
}
}
private void Awake()
{
context = this;
modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", true, "Enable debug logs");
nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 1113, "Nexus mod ID for updates");
hotKeyRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Config", "HotKeyRadius", 150f, "Reset radius for hotkey command");
toolRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Config", "ToolRadius", 0f, "Reset radius for tool. Set to 0 to use the tool's actual radius.");
hotKey = ((BaseUnityPlugin)this).Config.Bind<string>("Config", "HotKey", "", "Hotkey to reset terrain. Use https://docs.unity3d.com/Manual/class-InputManager.html");
modKey = ((BaseUnityPlugin)this).Config.Bind<string>("Config", "ModKey", "left alt", "Modifer key to reset terrain when using the level ground hoe tool. Use https://docs.unity3d.com/Manual/class-InputManager.html");
consoleCommand = ((BaseUnityPlugin)this).Config.Bind<string>("Config", "ConsoleCommand", "resetterrain", "Console command to reset terrain. Usage: <command> <radius>");
resetMessage = ((BaseUnityPlugin)this).Config.Bind<string>("Config", "ResetMessage", "{0} edits reset.", "Reset message. {0} is replaced by the number of edits. Set to empty to disable message");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
private void Update()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if (modEnabled.Value && !AedenthornUtils.IgnoreKeyPresses(extra: true) && AedenthornUtils.CheckKeyDown(hotKey.Value) && Object.op_Implicit((Object)(object)Player.m_localPlayer))
{
int num = ResetTerrain(((Component)Player.m_localPlayer).transform.position, hotKeyRadius.Value);
if (resetMessage.Value.Length > 0 && resetMessage.Value.Contains("{0}"))
{
((Character)Player.m_localPlayer).Message((MessageType)2, string.Format(resetMessage.Value, num), 0, (Sprite)null);
}
}
}
private static int ResetTerrain(Vector3 center, float radius)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0422: Unknown result type (might be due to invalid IL or missing references)
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
List<Heightmap> list = new List<Heightmap>();
Heightmap.FindHeightmap(center, radius + 100f, list);
List<TerrainModifier> allInstances = TerrainModifier.GetAllInstances();
foreach (TerrainModifier item in allInstances)
{
Vector3 position = ((Component)item).transform.position;
ZNetView component = ((Component)item).GetComponent<ZNetView>();
if (!((Object)(object)component != (Object)null) || !component.IsValid() || !component.IsOwner() || !(Utils.DistanceXZ(position, center) <= radius))
{
continue;
}
num++;
foreach (Heightmap item2 in list)
{
if (item2.TerrainVSModifier(item))
{
item2.Poke(true);
}
}
component.Destroy();
}
Dbgl($"Reset {num} mod edits");
using (List<Heightmap>.Enumerator enumerator3 = list.GetEnumerator())
{
int num2 = default(int);
int num3 = default(int);
while (enumerator3.MoveNext())
{
TerrainComp val = TerrainComp.FindTerrainCompiler(((Component)enumerator3.Current).transform.position);
if (!Object.op_Implicit((Object)(object)val))
{
continue;
}
Traverse val2 = Traverse.Create((object)val);
if (!val2.Field("m_initialized").GetValue<bool>())
{
continue;
}
enumerator3.Current.WorldToVertex(center, ref num2, ref num3);
bool[] value = val2.Field("m_modifiedHeight").GetValue<bool[]>();
float[] value2 = val2.Field("m_levelDelta").GetValue<float[]>();
float[] value3 = val2.Field("m_smoothDelta").GetValue<float[]>();
bool[] value4 = val2.Field("m_modifiedPaint").GetValue<bool[]>();
Color[] value5 = val2.Field("m_paintMask").GetValue<Color[]>();
int value6 = val2.Field("m_width").GetValue<int>();
Dbgl($"Checking heightmap at {((Component)val).transform.position}");
int num4 = 0;
bool flag = false;
int num5 = value6 + 1;
for (int i = 0; i < num5; i++)
{
for (int j = 0; j < num5; j++)
{
int num6 = i * num5 + j;
if (value[num6] && !(CoordDistance(num2, num3, j, i) > radius))
{
num++;
num4++;
flag = true;
value[num6] = false;
value2[num6] = 0f;
value3[num6] = 0f;
}
}
}
num5 = value6;
for (int k = 0; k < num5; k++)
{
for (int l = 0; l < num5; l++)
{
int num7 = k * num5 + l;
if (value4[num7] && !(CoordDistance(num2, num3, l, k) > radius))
{
flag = true;
value4[num7] = false;
value5[num7] = Color.clear;
}
}
}
if (flag)
{
Dbgl($"\tReset {num4} comp edits");
val2.Field("m_modifiedHeight").SetValue((object)value);
val2.Field("m_levelDelta").SetValue((object)value2);
val2.Field("m_smoothDelta").SetValue((object)value3);
val2.Field("m_modifiedPaint").SetValue((object)value4);
val2.Field("m_paintMask").SetValue((object)value5);
val2.Method("Save", Array.Empty<object>()).GetValue();
enumerator3.Current.Poke(true);
}
}
}
if (num > 0 && Object.op_Implicit((Object)(object)ClutterSystem.instance))
{
ClutterSystem.instance.ResetGrass(center, radius);
}
return num;
}
private static float CoordDistance(float x, float y, float rx, float ry)
{
float num = x - rx;
float num2 = y - ry;
return Mathf.Sqrt(num * num + num2 * num2);
}
}