IAmClanka
Attaches loud plate metal clanking sound effects to player movements when certain (configurable) chest or leg armor pieces are equipped. By default applies only to some modded armors.
Date uploaded | a year ago |
Version | 0.0.14 |
Download link | AeehyehssReeper-IAmClanka-0.0.14.zip |
Downloads | 2247 |
Dependency string | AeehyehssReeper-IAmClanka-0.0.14 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1901README
Adds metal clanking sound effects to player movements when configured chest and leg armor pieces are equipped.
Config (ReepusDelmeepus.IAmClanka.cfg) is client-side, and accepts a comma-separated list of armor prefab item names. Most heavy armors from Jude's Equipment and some sets from Southsil's armor pack are listed by default.
If any one of the armor items from this list is equipped on a player, they'll get clanked.
##Changelog 0.0.14
- updated for latest patch
0.0.13
- compatibility with Chaos Armor 10.5.0, which has built-in clanking effects
- should avoid duplication of sfx when this plugin is also installed- deleting and regenerating ReepusDelmeepus.IAmClanka.cfg is recommended just in case
0.0.11
- made bootstep sfx slightly more noticeable under the metal clanking
- added some new sets from southsil armor to default-generated cfg list
0.0.10
- adjusted sfx audio levels
0.0.9
- added a layer of heavy bootstep sounds under the clank
0.0.8
- added more sets from southsil armor into default list
- introduced very minor (probably unnoticeable) pitch and volume variation to all sound effects
0.0.7
- added all heavy sets in Jude's Equipment from iron and upwards to default list
- added small case handling to make climbing have the same loud footsteps as sprinting
0.0.6
- added bronze tier of chaos armor to default list, also stuff from southsil armor pack (I think at least)
0.0.5
- further reduced footstep effect volume
0.0.4
- tweaked footstep effect again, added a slight chainmail jingling component to it
- cleaned out some unused crap from underlying code
0.0.3
- adjusted volume of sound effects again, changed footstep out for something less sharp
0.0.2
- reduced volume of all sound effects slightly, were previously drowning out vanilla sfx too much
- attached proper audiomixergroup to sound effects (no longer muffled when indoors)
0.0.1
- initial release