
RadiantLunesword
Adds one new two handed sword with a simple custom blade mounted on Krom's handle.
Date uploaded | a week ago |
Version | 2.0.0 |
Download link | AeehyehssReeper-RadiantLunesword-2.0.0.zip |
Downloads | 99 |
Dependency string | AeehyehssReeper-RadiantLunesword-2.0.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202
ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.3
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.25.0README
By default is crafted at a Black Forge with Silver, Eitr, a Black Core, and a Iolite gem. Stats and recipe configurable in ReepusDelmeepusSword.cfg
##Changelog
2.0.0
- converted to use Jotunn for easier long-term maintainability - thank you to OrianaVenture for handling the move
1.7.0
- update for upcoming patch
- disabled configs
- item names and descriptions missing for foreseeable future
1.6.0
- minor particle addition during primary attack swings
- QoL-oriented buffs
- switched out Seeker Trophy crafting req for an Ashlands (PTB currently) material
1.4.0
- PTB fix which appears backwards compatible with live branch
1.3.6
- updated for gaem
1.3.5
- decreased normal map intensity
1.3.4
- added himmin afl on-hit lightning fx to attacks
1.3.3
- literally just updating screenshots
1.3.2
- slight optimization
1.3.1
- slightly revised primary attack particle, trail is always at the tip now
1.3.0
- added attack particle flashes again
- big ty to hugo for helping figure out a way simpler and more robust way to implement the logic for this
1.2.0
- removed particle trash, too much fucking bullshit to deal with
1.1.5
- just removed some fx copies that are no longer needed
1.1.4
- pulled hit, block and swing sound fx directly from krom in code for consistency - should also hopefully resolve a longstanding bug where those effects
wouldn't register on other players' swords
- particle effects will not show on other players' swords for now
1.1.1
- fixed bug from last update's last-minute particle code change
1.1.0
- minor tweaks to model
- added simple blade particle effects that are visible only during attacks
- current implementation makes it such that these effects won't be visible on clones of the item made through things like wackys or rrr
1.0.4
- changed some internal fx names, shouldn't have any noticeable impact
1.0.3
- very slight tweak to cloned handle, still not exactly like vanilla
1.0.2
- should support Vulkan now too
1.0.1
- added Light LOD to point lights on the blade