Decompiled source of SilverFightingKnife v0.0.1

plugins/SilverFightingKnife.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("assembly_guiutils")]
[assembly: IgnoresAccessChecksTo("assembly_utils")]
[assembly: IgnoresAccessChecksTo("assembly_valheim")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Cheb Gonaz")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1.0+6aac01161500cb29a1e94aacab50da76467a2c09")]
[assembly: AssemblyProduct("Valheim Mesh Replacer Template")]
[assembly: AssemblyTitle("Valheim Mesh Replacer Template")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SilverFightingKnife
{
	[BepInPlugin("com.Akora.SilverFightingKnife", "SilverFightingKnife", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class SilverFightingKnife : BaseUnityPlugin
	{
		public const string PluginGuid = "com.Akora.SilverFightingKnife";

		public const string PluginName = "SilverFightingKnife";

		public const string PluginVersion = "0.0.1";

		private string _vanillaPrefab = "KnifeSilver";

		private string _bundleName = "silverfightingknifebundle";

		private string _meshName = "default";

		private string _materialName = "SFKMaterial";

		private Mesh _replacementMesh;

		private Material _replacementMaterial;

		private void Awake()
		{
			LoadAssetBundle();
			PrefabManager.OnVanillaPrefabsAvailable += DoOnVanillaPrefabsAvailable;
		}

		private void DoOnVanillaPrefabsAvailable()
		{
			PrefabManager.OnVanillaPrefabsAvailable -= DoOnVanillaPrefabsAvailable;
			GameObject prefab = PrefabManager.Instance.GetPrefab(_vanillaPrefab);
			if ((Object)(object)prefab == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to get " + _vanillaPrefab + " prefab"));
				return;
			}
			MeshFilter componentInChildren = prefab.GetComponentInChildren<MeshFilter>(true);
			if ((Object)(object)componentInChildren == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to get " + _vanillaPrefab + " prefab's mesh filter"));
				return;
			}
			componentInChildren.mesh = _replacementMesh;
			MeshRenderer componentInChildren2 = prefab.GetComponentInChildren<MeshRenderer>(true);
			if ((Object)(object)componentInChildren2 == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to get " + _vanillaPrefab + " prefab's mesh renderer"));
			}
			else
			{
				((Renderer)componentInChildren2).sharedMaterial = _replacementMaterial;
			}
		}

		private void LoadAssetBundle()
		{
			string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), _bundleName);
			AssetBundle val = AssetUtils.LoadAssetBundle(text);
			try
			{
				_replacementMesh = val.LoadAsset<Mesh>(_meshName);
				_replacementMaterial = val.LoadAsset<Material>(_materialName);
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while loading assets: {arg}");
			}
			finally
			{
				val.Unload(false);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}