Decompiled source of CelticArmory v2.1.3

CelticArmory.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CelticArmory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("CelticArmory")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("2.4.0")]
[assembly: AssemblyCompany("Tequila")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.4.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<2146dff1-2b45-4ca4-b7d6-a4d8d48191ed>Embedded]
	internal sealed class <2146dff1-2b45-4ca4-b7d6-a4d8d48191ed>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<2146dff1-2b45-4ca4-b7d6-a4d8d48191ed>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <ee7b2358-9225-49b2-8cae-4ce58b2d593a>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <ee7b2358-9225-49b2-8cae-4ce58b2d593a>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <ee7b2358-9225-49b2-8cae-4ce58b2d593a>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<2146dff1-2b45-4ca4-b7d6-a4d8d48191ed>Embedded]
	internal sealed class <0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CelticArmory
{
	[BepInPlugin("Tequila.CelticArmory", "CelticArmory", "2.4.0")]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	public class CelticArmoryPlugin : BaseUnityPlugin
	{
		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		internal const string ModName = "CelticArmory";

		internal const string ModVersion = "2.4.0";

		internal const string Author = "Tequila";

		private const string ModGUID = "Tequila.CelticArmory";

		private static string ConfigFileName = "Tequila.CelticArmory.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Tequila.CelticArmory");

		public static readonly ManualLogSource CelticArmoryLogger;

		private static readonly ConfigSync ConfigSync;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		private static ConfigEntry<Toggle> _recipeIsActiveConfig;

		public void Awake()
		{
			Localizer.Load();
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			Item item = new Item("teq_cel_armory_bundle", "teq_celt_warfalx_iron");
			item.Crafting.Add("forge", 1);
			item.RequiredItems.Add("TrophyDraugrElite", 1);
			item.RequiredItems.Add("FineWood", 8);
			item.RequiredItems.Add("Iron", 40);
			item.RequiredItems.Add("LeatherScraps", 9);
			item.RequiredUpgradeItems.Add("Iron", 20);
			item.RequiredUpgradeItems.Add("LeatherScraps", 3);
			item.CraftAmount = 1;
			Item item2 = new Item("teq_cel_armory_bundle", "teq_celt_warfalx_silver");
			item2.Crafting.Add("forge", 1);
			item2.RequiredItems.Add("TrophyFenring", 1);
			item2.RequiredItems.Add("FineWood", 8);
			item2.RequiredItems.Add("Silver", 60);
			item2.RequiredItems.Add("Iron", 10);
			item2.RequiredUpgradeItems.Add("Silver", 30);
			item2.RequiredUpgradeItems.Add("Iron", 5);
			item2.CraftAmount = 1;
			Item item3 = new Item("teq_cel_armory_bundle", "teq_celt_warfalx_blackmetal");
			item3.Crafting.Add("forge", 1);
			item3.RequiredItems.Add("TrophyGoblin", 2);
			item3.RequiredItems.Add("BlackMetal", 60);
			item3.RequiredItems.Add("LinenThread", 9);
			item3.RequiredUpgradeItems.Add("BlackMetal", 30);
			item3.RequiredUpgradeItems.Add("LinenThread", 3);
			item3.CraftAmount = 1;
			Item item4 = new Item("teq_cel_armory_bundle", "teq_celt_greatspear_bronze");
			item4.Crafting.Add("forge", 1);
			item4.RequiredItems.Add("FineWood", 10);
			item4.RequiredItems.Add("Bronze", 8);
			item4.RequiredItems.Add("LeatherScraps", 2);
			item4.RequiredUpgradeItems.Add("Bronze", 4);
			item4.CraftAmount = 1;
			Item item5 = new Item("teq_cel_armory_bundle", "teq_celt_greatspear_iron");
			item5.Crafting.Add("forge", 1);
			item5.RequiredItems.Add("FineWood", 10);
			item5.RequiredItems.Add("Iron", 30);
			item5.RequiredItems.Add("LeatherScraps", 2);
			item5.RequiredUpgradeItems.Add("Iron", 15);
			item5.CraftAmount = 1;
			Item item6 = new Item("teq_cel_armory_bundle", "teq_celt_greatspear_silver");
			item6.Crafting.Add("forge", 1);
			item6.RequiredItems.Add("FineWood", 10);
			item6.RequiredItems.Add("Silver", 20);
			item6.RequiredItems.Add("Iron", 40);
			item6.RequiredItems.Add("LeatherScraps", 2);
			item6.RequiredUpgradeItems.Add("Silver", 10);
			item6.RequiredUpgradeItems.Add("Iron", 10);
			item6.CraftAmount = 1;
			Item item7 = new Item("teq_cel_armory_bundle", "teq_celt_greatspear_blackmetal");
			item7.Crafting.Add("forge", 1);
			item7.RequiredItems.Add("FineWood", 10);
			item7.RequiredItems.Add("BlackMetal", 30);
			item7.RequiredItems.Add("LinenThread", 5);
			item7.RequiredUpgradeItems.Add("BlackMetal", 15);
			item7.RequiredUpgradeItems.Add("LinenThread", 5);
			item7.CraftAmount = 1;
			Item item8 = new Item("teq_cel_armory_bundle", "teq_celt_javelin_bronze");
			item8.Crafting.Add("forge", 1);
			item8.RequiredItems.Add("FineWood", 5);
			item8.RequiredItems.Add("Bronze", 6);
			item8.RequiredItems.Add("DeerHide", 2);
			item8.RequiredUpgradeItems.Add("Bronze", 4);
			item8.RequiredUpgradeItems.Add("DeerHide", 1);
			item8.CraftAmount = 1;
			Item item9 = new Item("teq_cel_armory_bundle", "teq_celt_javelin_iron");
			item9.Crafting.Add("forge", 1);
			item9.RequiredItems.Add("ElderBark", 10);
			item9.RequiredItems.Add("Iron", 10);
			item9.RequiredItems.Add("TrollHide", 4);
			item9.RequiredUpgradeItems.Add("ElderBark", 5);
			item9.RequiredUpgradeItems.Add("TrollHide", 2);
			item9.CraftAmount = 1;
			Item item10 = new Item("teq_cel_armory_bundle", "teq_celt_willowjavelin_silver");
			item10.Crafting.Add("forge", 1);
			item10.RequiredItems.Add("FineWood", 6);
			item10.RequiredItems.Add("Silver", 10);
			item10.RequiredItems.Add("Iron", 6);
			item10.RequiredItems.Add("DeerHide", 3);
			item10.RequiredUpgradeItems.Add("FineWood", 3);
			item10.RequiredUpgradeItems.Add("Silver", 5);
			item10.RequiredUpgradeItems.Add("Iron", 3);
			item10.RequiredUpgradeItems.Add("DeerHide", 2);
			item10.CraftAmount = 1;
			Item item11 = new Item("teq_cel_armory_bundle", "teq_celt_willowjavelin_gold");
			item11.Crafting.Add("forge", 1);
			item11.RequiredItems.Add("FineWood", 6);
			item11.RequiredItems.Add("Coins", 500);
			item11.RequiredItems.Add("BlackMetal", 10);
			item11.RequiredItems.Add("DeerHide", 3);
			item11.RequiredUpgradeItems.Add("FineWood", 3);
			item11.RequiredUpgradeItems.Add("Coins", 200);
			item11.RequiredUpgradeItems.Add("BlackMetal", 5);
			item11.RequiredUpgradeItems.Add("DeerHide", 2);
			item11.CraftAmount = 1;
			Item item12 = new Item("teq_cel_armory_bundle", "teq_celt_sword_galiciron");
			item12.Crafting.Add("forge", 1);
			item12.RequiredItems.Add("FineWood", 2);
			item12.RequiredItems.Add("Iron", 20);
			item12.RequiredItems.Add("LeatherScraps", 3);
			item12.RequiredUpgradeItems.Add("FineWood", 1);
			item12.RequiredUpgradeItems.Add("Iron", 10);
			item12.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item12.CraftAmount = 1;
			Item item13 = new Item("teq_cel_armory_bundle", "teq_celt_sword_germaniron");
			item13.Crafting.Add("forge", 1);
			item13.RequiredItems.Add("FineWood", 2);
			item13.RequiredItems.Add("Iron", 20);
			item13.RequiredItems.Add("LeatherScraps", 3);
			item13.RequiredUpgradeItems.Add("FineWood", 1);
			item13.RequiredUpgradeItems.Add("Iron", 10);
			item13.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item13.CraftAmount = 1;
			Item item14 = new Item("teq_cel_armory_bundle", "teq_celt_sword_celticiron");
			item14.Crafting.Add("forge", 1);
			item14.RequiredItems.Add("FineWood", 2);
			item14.RequiredItems.Add("Iron", 20);
			item14.RequiredItems.Add("LeatherScraps", 3);
			item14.RequiredUpgradeItems.Add("FineWood", 1);
			item14.RequiredUpgradeItems.Add("Iron", 10);
			item14.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item14.CraftAmount = 1;
			Item item15 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticsilver");
			item15.Crafting.Add("forge", 1);
			item15.RequiredItems.Add("FineWood", 10);
			item15.RequiredItems.Add("Silver", 8);
			item15.RequiredItems.Add("Iron", 40);
			item15.RequiredUpgradeItems.Add("FineWood", 10);
			item15.RequiredUpgradeItems.Add("Silver", 4);
			item15.RequiredUpgradeItems.Add("Iron", 2);
			item15.CraftAmount = 1;
			Item item16 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticsilver1");
			item16.Crafting.Add("forge", 1);
			item16.RequiredItems.Add("FineWood", 10);
			item16.RequiredItems.Add("Silver", 8);
			item16.RequiredItems.Add("Iron", 40);
			item16.RequiredUpgradeItems.Add("FineWood", 10);
			item16.RequiredUpgradeItems.Add("Silver", 4);
			item16.RequiredUpgradeItems.Add("Iron", 2);
			item16.CraftAmount = 1;
			Item item17 = new Item("teq_cel_armory_bundle", "teq_celt_royalshield");
			item17.Crafting.Add("forge", 1);
			item17.RequiredItems.Add("Carapace", 20);
			item17.RequiredItems.Add("ScaleHide", 3);
			item17.RequiredItems.Add("Eitr", 10);
			item17.RequiredUpgradeItems.Add("Carapace", 10);
			item17.RequiredUpgradeItems.Add("ScaleHide", 3);
			item17.RequiredUpgradeItems.Add("Eitr", 3);
			item17.CraftAmount = 1;
			Item item18 = new Item("teq_cel_armory_bundle", "teq_celt_shield_round");
			item18.Crafting.Add("forge", 1);
			item18.RequiredItems.Add("Iron", 1);
			item18.RequiredItems.Add("Bronze", 1);
			item18.RequiredItems.Add("Silver", 1);
			item18.RequiredUpgradeItems.Add("Iron", 1);
			item18.RequiredUpgradeItems.Add("Bronze", 1);
			item18.RequiredUpgradeItems.Add("Silver", 1);
			item18.CraftAmount = 1;
			Item item19 = new Item("teq_cel_armory_bundle", "teq_celt_shield_round1");
			item19.Crafting.Add("forge", 1);
			item19.RequiredItems.Add("Iron", 1);
			item19.RequiredItems.Add("Bronze", 1);
			item19.RequiredItems.Add("Silver", 1);
			item19.RequiredUpgradeItems.Add("Iron", 1);
			item19.RequiredUpgradeItems.Add("Bronze", 1);
			item19.RequiredUpgradeItems.Add("Silver", 1);
			Item item20 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbronze");
			item20.Crafting.Add("forge", 1);
			item20.RequiredItems.Add("Bronze", 10);
			item20.RequiredItems.Add("Wood", 8);
			item20.RequiredUpgradeItems.Add("Bronze", 5);
			item20.RequiredUpgradeItems.Add("Wood", 4);
			item20.CraftAmount = 1;
			Item item21 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbronze1");
			item21.Crafting.Add("forge", 1);
			item21.RequiredItems.Add("Bronze", 10);
			item21.RequiredItems.Add("Wood", 8);
			item21.RequiredUpgradeItems.Add("Bronze", 5);
			item21.RequiredUpgradeItems.Add("Wood", 4);
			item21.CraftAmount = 1;
			Item item22 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbronze2");
			item22.Crafting.Add("forge", 1);
			item22.RequiredItems.Add("Bronze", 10);
			item22.RequiredItems.Add("Wood", 8);
			item22.RequiredUpgradeItems.Add("Bronze", 5);
			item22.RequiredUpgradeItems.Add("Wood", 4);
			item22.CraftAmount = 1;
			Item item23 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbronze3");
			item23.Crafting.Add("forge", 1);
			item23.RequiredItems.Add("Bronze", 10);
			item23.RequiredItems.Add("Wood", 8);
			item23.RequiredUpgradeItems.Add("Bronze", 5);
			item23.RequiredUpgradeItems.Add("Wood", 4);
			item23.CraftAmount = 1;
			Item item24 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbm");
			item24.Crafting.Add("forge", 1);
			item24.RequiredItems.Add("FineWood", 10);
			item24.RequiredItems.Add("BlackMetal", 8);
			item24.RequiredItems.Add("Chain", 5);
			item24.RequiredUpgradeItems.Add("FineWood", 10);
			item24.RequiredUpgradeItems.Add("BlackMetal", 4);
			item24.RequiredUpgradeItems.Add("Chain", 2);
			item24.CraftAmount = 1;
			Item item25 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbm1");
			item25.Crafting.Add("forge", 1);
			item25.RequiredItems.Add("FineWood", 10);
			item25.RequiredItems.Add("BlackMetal", 8);
			item25.RequiredItems.Add("Chain", 5);
			item25.RequiredUpgradeItems.Add("FineWood", 10);
			item25.RequiredUpgradeItems.Add("BlackMetal", 4);
			item25.RequiredUpgradeItems.Add("Chain", 2);
			item25.CraftAmount = 1;
			Item item26 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbm2");
			item26.Crafting.Add("forge", 1);
			item26.RequiredItems.Add("FineWood", 10);
			item26.RequiredItems.Add("BlackMetal", 8);
			item26.RequiredItems.Add("Chain", 5);
			item26.RequiredUpgradeItems.Add("FineWood", 10);
			item26.RequiredUpgradeItems.Add("BlackMetal", 4);
			item26.RequiredUpgradeItems.Add("Chain", 2);
			item26.CraftAmount = 1;
			Item item27 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbm3");
			item27.Crafting.Add("forge", 1);
			item27.RequiredItems.Add("FineWood", 10);
			item27.RequiredItems.Add("BlackMetal", 8);
			item27.RequiredItems.Add("Chain", 5);
			item27.RequiredUpgradeItems.Add("FineWood", 10);
			item27.RequiredUpgradeItems.Add("BlackMetal", 4);
			item27.RequiredUpgradeItems.Add("Chain", 2);
			item27.CraftAmount = 1;
			Item item28 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticbm4");
			item28.Crafting.Add("forge", 1);
			item28.RequiredItems.Add("FineWood", 10);
			item28.RequiredItems.Add("BlackMetal", 8);
			item28.RequiredItems.Add("Chain", 5);
			item28.RequiredUpgradeItems.Add("FineWood", 10);
			item28.RequiredUpgradeItems.Add("BlackMetal", 4);
			item28.RequiredUpgradeItems.Add("Chain", 2);
			item28.CraftAmount = 1;
			Item item29 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticwood");
			item29.Crafting.Add("piece_workbench", 1);
			item29.RequiredItems.Add("Wood", 10);
			item29.RequiredItems.Add("Resin", 4);
			item29.RequiredItems.Add("LeatherScraps", 4);
			item29.RequiredUpgradeItems.Add("Wood", 5);
			item29.RequiredUpgradeItems.Add("Resin", 2);
			item29.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item29.CraftAmount = 1;
			Item item30 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticiron");
			item30.Crafting.Add("forge", 1);
			item30.RequiredItems.Add("FineWood", 10);
			item30.RequiredItems.Add("Silver", 8);
			item30.RequiredItems.Add("Iron", 5);
			item30.RequiredUpgradeItems.Add("FineWood", 10);
			item30.RequiredUpgradeItems.Add("Silver", 4);
			item30.RequiredUpgradeItems.Add("Iron", 2);
			item30.CraftAmount = 1;
			Item item31 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticiron1");
			item31.Crafting.Add("forge", 1);
			item31.RequiredItems.Add("FineWood", 10);
			item31.RequiredItems.Add("Silver", 8);
			item31.RequiredItems.Add("Iron", 5);
			item31.RequiredUpgradeItems.Add("FineWood", 10);
			item31.RequiredUpgradeItems.Add("Silver", 4);
			item31.RequiredUpgradeItems.Add("Iron", 2);
			item31.CraftAmount = 1;
			Item item32 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticiron2");
			item32.Crafting.Add("forge", 1);
			item32.RequiredItems.Add("FineWood", 10);
			item32.RequiredItems.Add("Silver", 8);
			item32.RequiredItems.Add("Iron", 5);
			item32.RequiredUpgradeItems.Add("FineWood", 10);
			item32.RequiredUpgradeItems.Add("Silver", 4);
			item32.RequiredUpgradeItems.Add("Iron", 2);
			item32.CraftAmount = 1;
			Item item33 = new Item("teq_cel_armory_bundle", "teq_celt_shield_celticiron3");
			item33.Crafting.Add("forge", 1);
			item33.RequiredItems.Add("FineWood", 10);
			item33.RequiredItems.Add("Silver", 8);
			item33.RequiredItems.Add("Iron", 5);
			item33.RequiredUpgradeItems.Add("FineWood", 10);
			item33.RequiredUpgradeItems.Add("Silver", 4);
			item33.RequiredUpgradeItems.Add("Iron", 2);
			item33.CraftAmount = 1;
			Item item34 = new Item("teq_cel_armory_bundle", "teq_celt_dualdagger_celticiron");
			item34.Crafting.Add("forge", 1);
			item34.RequiredItems.Add("Root", 10);
			item34.RequiredItems.Add("Iron", 18);
			item34.RequiredItems.Add("TrollHide", 6);
			item34.RequiredItems.Add("Coins", 100);
			item34.RequiredUpgradeItems.Add("Root", 5);
			item34.RequiredUpgradeItems.Add("Iron", 9);
			item34.RequiredUpgradeItems.Add("TrollHide", 3);
			item34.RequiredUpgradeItems.Add("Coins", 50);
			item34.CraftAmount = 1;
			Item item35 = new Item("teq_cel_armory_bundle", "teq_celt_knife");
			item35.Crafting.Add("forge", 1);
			item35.RequiredItems.Add("FineWood", 2);
			item35.RequiredItems.Add("Iron", 12);
			item35.RequiredItems.Add("LeatherScraps", 4);
			item35.RequiredUpgradeItems.Add("FineWood", 1);
			item35.RequiredUpgradeItems.Add("Iron", 6);
			item35.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item35.CraftAmount = 1;
			Item item36 = new Item("teq_cel_armory_bundle", "teq_celt_dagger");
			item36.Crafting.Add("forge", 1);
			item36.RequiredItems.Add("FineWood", 2);
			item36.RequiredItems.Add("Iron", 12);
			item36.RequiredItems.Add("LeatherScraps", 4);
			item36.RequiredUpgradeItems.Add("FineWood", 1);
			item36.RequiredUpgradeItems.Add("Iron", 6);
			item36.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item36.CraftAmount = 1;
			Item item37 = new Item("teq_cel_armory_bundle", "teq_celt_knifeaxe");
			item37.Crafting.Add("forge", 1);
			item37.RequiredItems.Add("FineWood", 2);
			item37.RequiredItems.Add("Iron", 12);
			item37.RequiredItems.Add("LeatherScraps", 4);
			item37.RequiredUpgradeItems.Add("FineWood", 1);
			item37.RequiredUpgradeItems.Add("Iron", 6);
			item37.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item37.CraftAmount = 1;
			Item item38 = new Item("teq_cel_armory_bundle", "teq_celt_daggeraxe");
			item38.Crafting.Add("forge", 1);
			item38.RequiredItems.Add("FineWood", 2);
			item38.RequiredItems.Add("Iron", 12);
			item38.RequiredItems.Add("LeatherScraps", 4);
			item38.RequiredUpgradeItems.Add("FineWood", 1);
			item38.RequiredUpgradeItems.Add("Iron", 6);
			item38.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item38.CraftAmount = 1;
			Item item39 = new Item("teq_cel_armory_bundle", "teq_celt_knifemace");
			item39.Crafting.Add("forge", 1);
			item39.RequiredItems.Add("FineWood", 2);
			item39.RequiredItems.Add("Iron", 12);
			item39.RequiredItems.Add("LeatherScraps", 4);
			item39.RequiredUpgradeItems.Add("FineWood", 1);
			item39.RequiredUpgradeItems.Add("Iron", 6);
			item39.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item39.CraftAmount = 1;
			Item item40 = new Item("teq_cel_armory_bundle", "teq_celt_daggermace");
			item40.Crafting.Add("forge", 1);
			item40.RequiredItems.Add("FineWood", 2);
			item40.RequiredItems.Add("Iron", 12);
			item40.RequiredItems.Add("LeatherScraps", 4);
			item40.RequiredUpgradeItems.Add("FineWood", 1);
			item40.RequiredUpgradeItems.Add("Iron", 6);
			item40.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item40.CraftAmount = 1;
			Item item41 = new Item("teq_cel_armory_bundle", "teq_celt_knifesword");
			item41.Crafting.Add("forge", 1);
			item41.RequiredItems.Add("FineWood", 2);
			item41.RequiredItems.Add("Iron", 12);
			item41.RequiredItems.Add("LeatherScraps", 4);
			item41.RequiredUpgradeItems.Add("FineWood", 1);
			item41.RequiredUpgradeItems.Add("Iron", 6);
			item41.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item41.CraftAmount = 1;
			Item item42 = new Item("teq_cel_armory_bundle", "teq_celt_daggersword");
			item42.Crafting.Add("forge", 1);
			item42.RequiredItems.Add("FineWood", 2);
			item42.RequiredItems.Add("Iron", 12);
			item42.RequiredItems.Add("LeatherScraps", 4);
			item42.RequiredUpgradeItems.Add("FineWood", 1);
			item42.RequiredUpgradeItems.Add("Iron", 6);
			item42.RequiredUpgradeItems.Add("LeatherScraps", 2);
			item42.CraftAmount = 1;
			Item item43 = new Item("teq_cel_armory_bundle", "teq_celt_helmetbronze_one");
			item43.Crafting.Add("forge", 1);
			item43.RequiredItems.Add("Bronze", 5);
			item43.RequiredItems.Add("DeerHide", 2);
			item43.RequiredUpgradeItems.Add("Bronze", 3);
			item43.CraftAmount = 1;
			Item item44 = new Item("teq_cel_armory_bundle", "teq_celt_helmet_celticbronze_two");
			item44.Crafting.Add("forge", 1);
			item44.RequiredItems.Add("Bronze", 5);
			item44.RequiredItems.Add("DeerHide", 2);
			item44.RequiredUpgradeItems.Add("Bronze", 3);
			item44.CraftAmount = 1;
			Item item45 = new Item("teq_cel_armory_bundle", "teq_celt_helmet_iron_imperial");
			item45.Crafting.Add("forge", 1);
			item45.RequiredItems.Add("Iron", 20);
			item45.RequiredItems.Add("DeerHide", 2);
			item45.RequiredUpgradeItems.Add("Iron", 5);
			item45.CraftAmount = 1;
			Item item46 = new Item("teq_cel_armory_bundle", "teq_celt_helmet_ironone");
			item46.Crafting.Add("forge", 1);
			item46.RequiredItems.Add("Iron", 20);
			item46.RequiredItems.Add("DeerHide", 2);
			item46.RequiredUpgradeItems.Add("Iron", 5);
			item46.CraftAmount = 1;
			Item item47 = new Item("teq_cel_armory_bundle", "teq_celt_helmet_monteforinto");
			item47.Crafting.Add("forge", 1);
			item47.RequiredItems.Add("Iron", 20);
			item47.RequiredItems.Add("DeerHide", 2);
			item47.RequiredUpgradeItems.Add("Iron", 5);
			item47.CraftAmount = 1;
			Item item48 = new Item("teq_cel_armory_bundle", "teq_celt_staff_wood");
			item48.Crafting.Add("forge", 1);
			item48.RequiredItems.Add("Iron", 20);
			item48.RequiredItems.Add("DeerHide", 2);
			item48.RequiredUpgradeItems.Add("Iron", 5);
			item48.CraftAmount = 1;
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_vfx_arrowhit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_vfx_blocked");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_vfx_HitSparks");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_roman_spear_projectile");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_germanic_spear_projectile");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_vfx_clubhit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_arrow_hit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_atgeir_attack");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_atgeir_attack_secondary");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_club_hit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_club_swing");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_knife_swing");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_kromsword_swing");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_metal_blocked");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_spear_hit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_spear_poke");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_spear_throw");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_sword_hit");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_sword_swing");
			PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("teq_cel_armory_bundle"), "teq_cel_sfx_wood_blocked");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				CelticArmoryLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				CelticArmoryLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				CelticArmoryLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static CelticArmoryPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			CelticArmoryLogger = Logger.CreateLogSource("CelticArmory");
			ConfigSync = new ConfigSync("Tequila.CelticArmory")
			{
				DisplayName = "CelticArmory",
				CurrentVersion = "2.4.0",
				MinimumRequiredVersion = "2.4.0"
			};
			_serverConfigLocked = null;
			_recipeIsActiveConfig = null;
		}
	}
	public static class KeyboardExtensions
	{
		public static bool IsKeyDown(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}

		public static bool IsKeyHeld(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			CelticArmoryPlugin.CelticArmoryLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("CelticArmory_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_CelticArmory_Version);
			CelticArmoryPlugin.CelticArmoryLogger.LogInfo((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("2.4.0");
			peer.m_rpc.Invoke("CelticArmory_VersionCheck", new object[1] { val });
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			CelticArmoryPlugin.CelticArmoryLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "CelticArmoryRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + CelticArmoryPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				CelticArmoryPlugin.CelticArmoryLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_CelticArmory_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			CelticArmoryPlugin.CelticArmoryLogger.LogInfo((object)("Version check, local: 2.4.0,  remote: " + text));
			if (text != "2.4.0")
			{
				CelticArmoryPlugin.ConnectionError = "CelticArmory Installed: 2.4.0\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					CelticArmoryPlugin.CelticArmoryLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				CelticArmoryPlugin.CelticArmoryLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				CelticArmoryPlugin.CelticArmoryLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}

		public static string ComputeHashForMod()
		{
			using SHA256 sHA = SHA256.Create();
			byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location));
			StringBuilder stringBuilder = new StringBuilder();
			byte[] array2 = array;
			foreach (byte b in array2)
			{
				stringBuilder.Append(b.ToString("X2"));
			}
			return stringBuilder.ToString();
		}
	}
}
namespace LocalizationManager
{
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	[PublicAPI]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	public class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	public enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[PublicAPI]
	public enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[PublicAPI]
	public class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free = false;

		public void Add(string itemName, int amount, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount,
				quality = quality
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig,
				quality = quality
			});
		}
	}
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[PublicAPI]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[PublicAPI]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	public class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient = false;

		public float QualityResultAmountMultiplier = 1f;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;
	}
	[PublicAPI]
	public class Trade
	{
		public Trader Trader = Trader.None;

		public uint Price = 0u;

		public uint Stack = 1u;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		public string RequiredGlobalKey = null;
	}
	[PublicAPI]
	[Flags]
	public enum Trader
	{
		None = 0,
		Haldor = 1,
		Hildir = 2
	}
	public struct Requirement
	{
		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(1)]
		public string itemName;

		public int amount;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		public ConfigEntry<int> amountConfig;

		[Description("Set to a non-zero value to apply the requirement only for a specific quality")]
		public int quality;
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		public string custom;
	}
	[Flags]
	public enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Trader = 8,
		Full = 0xF
	}
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[PublicAPI]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	public class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = max.GetValueOrDefault(min),
				levelMultiplier = levelMultiplier
			});
		}
	}
	public struct DropTarget
	{
		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(1)]
		public string creature;

		public int min;

		public int max;

		public float chance;

		public bool levelMultiplier;
	}
	public enum Toggle
	{
		On = 1,
		Off = 0
	}
	[PublicAPI]
	[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
	[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(1)]
	public class Item
	{
		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
		private class ItemConfig
		{
			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> craft;

			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> upgrade;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<int> tableLevel = null;

			public ConfigEntry<string> customTable = null;

			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
			public ConfigEntry<int> maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient = null;

			public ConfigEntry<float> qualityResultAmountMultiplier = null;
		}

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
		private class TraderConfig
		{
			public ConfigEntry<Trader> trader = null;

			public ConfigEntry<uint> price = null;

			public ConfigEntry<uint> stack = null;

			public ConfigEntry<string> requiredGlobalKey = null;
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)]
		private class RequirementQuality
		{
			public int quality;
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string Category;

			[UsedImplicitly]
			[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;

			public Func<bool> browsability;
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)]
		[PublicAPI]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)]
		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
				: this(reqs.Split(new char[1] { ',' }).Select([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0);
					return result;
				}).ToList())
			{
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : "")));
			}

			[return: <ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_019b: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01af: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b2: Expected O, but got Unknown
				//IL_01b7: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Expected O, but got Unknown
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Requirement r) =>
				{
					//IL_000e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					//IL_0037: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val6 = ResItem(r);
					return (val6 == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val6,
						m_amountPerLevel = 0
					};
				}));
				List<Requirement> list = dictionary.Values.Where([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Requirement v) => v != null).ToList();
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (item.quality > 0)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amountPerLevel = (item.amountConfig?.Value ?? item.amount),
								m_amount = 0
							};
							list.Add(val2);
							requirementQuality.Add(val2, new RequirementQuality
							{
								quality = item.quality
							});
						}
						continue;
					}
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val3 = ResItem(item);
						if (val3 != null)
						{
							string itemName = item.itemName;
							Requirement val4 = new Requirement
							{
								m_resItem = val3,
								m_amount = 0
							};
							Requirement val5 = val4;
							dictionary[itemName] = val4;
							value = val5;
							list.Add(value);
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return list.ToArray();
				[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
				ItemDrop ResItem(Requirement r)
				{
					return fetchByName(objectDB, r.itemName);
				}
			}
		}

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(0)]
		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					bool levelMultiplier = array.Length <= 4 || array[4] != "0";
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					result3.levelMultiplier = levelMultiplier;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0")));
			}

			[return: <ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
			private static Character fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character val = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("The drop target character '" + name + "' does not exist."));
				}
				return val;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance,
							m_levelMultiplier = drop.levelMultiplier
						};
					}
				}
				return dictionary;
			}
		}

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>();

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable = null;

		private Configurability configurationVisible = Configurability.Full;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private TraderConfig traderConfig;

		public readonly GameObject Prefab;

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumRequiredStationLevel = int.MaxValue;

		[Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")]
		public readonly DropTargets DropsFrom = new DropTargets();

		[Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")]
		public readonly Trade Trade = new Trade();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>();

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private LocalizeKey _name;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private LocalizeKey _description;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static object configManager;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static Localization _english;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static object _configSync;

		private Configurability configurability => Configurable ?? DefaultConfigurability;

		[Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")]
		public RequiredResourceList RequiredItems => this[""].RequiredItems;

		[Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")]
		public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems;

		[Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")]
		public CraftingStationList Crafting => this[""].Crafting;

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive
		{
			[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
			get
			{
				return this[""].RecipeIsActive;
			}
			[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
			set
			{
				this[""].RecipeIsActive = value;
			}
		}

		[Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")]
		public int CraftAmount
		{
			get
			{
				return this[""].CraftAmount;
			}
			set
			{
				this[""].CraftAmount = value;
			}
		}

		public bool RequireOnlyOneIngredient
		{
			get
			{
				return this[""].RequireOnlyOneIngredient;
			}
			set
			{
				this[""].RequireOnlyOneIngredient = value;
			}
		}

		public float QualityResultAmountMultiplier
		{
			get
			{
				return this[""].QualityResultAmountMultiplier;
			}
			set
			{
				this[""].QualityResultAmountMultiplier = value;
			}
		}

		public ItemRecipe this[string name]
		{
			get
			{
				if (Recipes.TryGetValue(name, out var value))
				{
					return value;
				}
				return Recipes[name] = new ItemRecipe();
			}
		}

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(shared.m_name);
				}
				else
				{
					string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(shared.m_name);
					shared.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(shared.m_description);
				}
				else
				{
					string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_");
					_description = new LocalizeKey(text).English(shared.m_description);
					shared.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<ee7b2358-9225-49b2-8cae-4ce58b2d593a>Nullable(2)]
		private static object configSync
		{
			[<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public Item(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Item(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true)
		{
		}

		public Item(GameObject prefab, bool skipRegistering = false)
		{
			if (!skipRegistering)
			{
				PrefabManager.RegisterPrefab(prefab, addToObjectDb: true);
			}
			Prefab = prefab;
			registeredItems.Add(this);
			itemDropMap[Prefab.GetComponent<ItemDrop>()] = this;
			Prefab.GetComponent<ItemDrop>().m_itemData.m_dropPrefab = Prefab;
		}

		public void ToggleConfigurationVisibility(Configurability visible)
		{
			configurationVisible = visible;
			if (itemDropConfigs.TryGetValue(this, out var value))
			{
				Toggle((ConfigEntryBase)(object)value, Configurability.Drop);
			}
			if (itemCraftConfigs.TryGetValue(this, out var value2))
			{
				foreach (ItemConfig value4 in value2.Values)
				{
					ToggleObj(value4, Configurability.Recipe);
				}
			}
			foreach (Conversion conversion in Conversions)
			{
				if (conversion.config != null)
				{
					ToggleObj(conversion.config, Configurability.Recipe);
				}
			}
			foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs)
			{
				Toggle(statsConfig.Key, Configurability.Stats);
				if ((visible & Configurability.Stats) != 0)
				{
					statsConfig.Value();
				}
			}
			reloadConfigDisplay();
			void Toggle(ConfigEntryBase cfg, Configurability check)
			{
				object[] tags = cfg.Description.Tags;
				foreach (object obj2 in tags)
				{
					if (obj2 is ConfigurationManagerAttributes configurationManagerAttributes)
					{
						configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability());
					}
				}
			}
			void ToggleObj(object obj, Configurability check)
			{
				FieldInfo[] fields = obj.GetType().GetFields();
				foreach (FieldInfo fieldInfo in fields)
				{
					object? value3 = fieldInfo.GetValue(obj);
					ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null);
					if (val != null)
					{
						Toggle(val, check);
					}
				}
			}
		}

		internal static void reloadConfigDisplay()
		{
			object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager);
			if (obj is bool && (bool)obj)
			{
				configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
			}
		}

		private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue)
		{
			if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out var value))
			{
				value.First().m_enabled = table != CraftingTable.Disabled;
				if ((uint)table <= 1u)
				{
					value.First().m_craftingStation = null;
				}
				else if (table == CraftingTable.Custom)
				{
					Recipe obj = value.First();
					GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue);
					obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
				}
				else
				{
					value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent<CraftingStation>();
				}
			}
		}

		private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements)
		{
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out var value))
			{
				return;
			}
			foreach (Recipe item in value)
			{
				item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements);
			}
		}

		internal static void Patch_FejdStartup()
		{
			//IL_0ff2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ff7: Unknown result type (might be due to invalid IL or missing references)
			//IL_2386: Unknown result type (might be due to invalid IL or missing references)
			//IL_2390: Expected O, but got Unknown
			//IL_10bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_10c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_1118: Expected I4, but got Unknown
			//IL_0cbd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cc7: Expected O, but got Unknown
			//IL_1258: Unknown result type (might be due to invalid IL or missing references)
			//IL_125b: Unknown result type (might be due to invalid IL or missing references)
			//IL_125d: Invalid comparison between Unknown and I4
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Expected O, but got Unknown
			//IL_0deb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0df5: Expected O, but got Unknown
			//IL_0e97: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ea1: Expected O, but got Unknown
			//IL_1261: Unknown result type (might be due to invalid IL or missing references)
			//IL_1265: Invalid comparison between Unknown and I4
			//IL_0f4c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f56: Expected O, but got Unknown
			//IL_147a: Unknown result type (might be due to invalid IL or missing references)
			//IL_147d: Unknown result type (might be due to invalid IL or missing references)
			//IL_147f: Invalid comparison between Unknown and I4
			//IL_045e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0468: Expected O, but got Unknown
			//IL_1269: Unknown result type (might be due to invalid IL or missing references)
			//IL_126d: Invalid comparison between Unknown and I4
			//IL_1483: Unknown result type (might be due to invalid IL or missing references)
			//IL_1487: Unknown result type (might be due to invalid IL or missing references)
			//IL_1489: Invalid comparison between Unknown and I4
			//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b7: Expected O, but got Unknown
			//IL_1572: Unknown result type (might be due to invalid IL or missing references)
			//IL_1577: Unknown result type (might be due to invalid IL or missing references)
			//IL_1579: Unknown result type (might be due to invalid IL or missing references)
			//IL_157c: Invalid comparison between Unknown and I4
			//IL_148d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1491: Invalid comparison between Unknown and I4
			//IL_1580: Unknown result type (might be due to invalid IL or missing references)
			//IL_1584: Invalid comparison between Unknown and I4
			//IL_0796: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a0: Expected O, but got Unknown
			//IL_06eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f5: Expected O, but got Unknown
			//IL_15fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_1600: Unknown result type (might be due to invalid IL or missing references)
			//IL_1602: Invalid comparison between Unknown and I4
			//IL_08b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ba: Expected O, but got Unknown
			//IL_1606: Unknown result type (might be due to invalid IL or missing references)
			//IL_160a: Unknown result type (might be due to invalid IL or missing references)
			//IL_160c: Invalid comparison between Unknown and I4
			//IL_175f: Unknown result type (might be due to invalid IL or missing references)
			//IL_1762: Invalid comparison between Unknown and I4
			//IL_1610: Unknown result type (might be due to invalid IL or missing references)
			//IL_1614: Invalid comparison between Unknown and I4
			//IL_1971: Unknown result type (might be due to invalid IL or missing references)
			//IL_1978: Invalid comparison between Unknown and I4
			//IL_1a4d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a52: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a54: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a58: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a5a: Invalid comparison between Unknown and I4
			//IL_16cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_16d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ad3: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ad6: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ad8: Invalid comparison between Unknown and I4
			//IL_1adc: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae0: Invalid comparison between Unknown and I4
			//IL_1ae4: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ae8: Invalid comparison between Unknown and I4
			//IL_1f79: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f7c: Invalid comparison between Unknown and I4
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			if (DefaultConfigurability != 0)
			{
				bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
				plugin.Config.SaveOnConfigSet = false;
				foreach (Item item4 in registeredItems.Where([<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (Item i) => i.configurability != Configurability.Disabled))
				{
					Item item3 = item4;
					string name2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
					string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(name2), "").Trim();
					string localizedName = Localization.instance.Localize(name2).Trim();
					int order = 0;
					if ((item3.configurability & Configurability.Recipe) != 0)
					{
						itemCraftConfigs[item3] = new Dictionary<string, ItemConfig>();
						foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty(""))
						{
							string configKey = item5;
							string text = ((configKey == "") ? "" : (" (" + configKey + ")"));
							if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0)
							{
								continue;
							}
							ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig());
							ItemConfig cfg = itemConfig2;
							List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
							cfg.table = config(englishName, "Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = CustomTableBrowsability,
								Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.customTable = config(englishName, "Custom Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
							cfg.table.SettingChanged += TableConfigChanged;
							cfg.customTable.SettingChanged += TableConfigChanged;
							ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = TableLevelBrowsability,
								Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							hideWhenNoneAttributes.Add(configurationManagerAttributes);
							cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							cfg.tableLevel.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value6))
								{
									value6.First().m_minStationLevel = cfg.tableLevel.Value;
								}
							};
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1)
							{
								cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							}
							cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = QualityResultBrowsability,
								Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.requireOneIngredient.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value5))
								{
									foreach (Recipe item6 in value5)
									{
										item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On;
									}
								}
								qualityResultAttributes.Browsable = QualityResultBrowsability();
								reloadConfigDisplay();
							};
							cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes }));
							cfg.qualityResultAmountMultiplier.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value4))
								{
									foreach (Recipe item7 in value4)
									{
										item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value;
									}
								}
							};
							if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false);
							}
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true);
							}
							if (cfg.craft != null)
							{
								cfg.craft.SettingChanged += ConfigChanged;
							}
							if (cfg.upgrade != null)
							{
								cfg.upgrade.SettingChanged += ConfigChanged;
							}
							void ConfigChanged(object o, EventArgs e)
							{
								item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? ""));
							}
							bool CustomTableBrowsability()
							{
								return cfg.table.Value == CraftingTable.Custom;
							}
							bool ItemBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							bool QualityResultBrowsability()
							{
								return cfg.requireOneIngredient.Value == Toggle.On;
							}
							void TableConfigChanged(object o, EventArgs e)
							{
								item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value);
								customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
								foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes)
								{
									item8.Browsable = cfg.table.Value != CraftingTable.Disabled;
								}
								reloadConfigDisplay();
							}
							bool TableLevelBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							ConfigEntry<string> itemConfig(string name, string value, string desc, bool isUpgrade)
							{
								//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
								//IL_00be: Expected O, but got Unknown
								ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes
								{
									CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade),
									Order = (order -= 1),
									browsability = ItemBrowsability,
									Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								};
								hideWhenNoneAttributes.Add(configurationManagerAttributes3);
								return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 }));
							}
						}
						if ((item3.configurability & Configurability.Drop) != 0)
						{
							ConfigEntry<string> val3 = (itemDropConfigs[item3] = config(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									CustomDrawer = drawDropsConfigTable,
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Drop) != 0)
								}
							})));
							ConfigEntry<string> val4 = val3;
							val4.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								item3.UpdateCharacterDrop();
							};
						}
						for (int j = 0; j < item3.Conversions.Count; j++)
						{
							string text2 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : "");
							Conversion conversion = item3.Conversions[j];
							conversion.config = new Conversion.ConversionConfig();
							int index = j;
							conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.input.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (index < item3.conversions.Count)
								{
									ObjectDB instance = ObjectDB.instance;
									if (instance != null)
									{
										ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
										item3.conversions[index].m_from = from;
										UpdatePiece();
									}
								}
							};
							conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.piece.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion.config.customPiece.SettingChanged += [<0ae98b82-89f5-4a90-9ecd-0d21841277e8>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							void UpdatePiece()
							{
								if (index < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
								{
									string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value)));
									string activePiece = conversion.config.activePiece;
									if (conversion.config.activePiece != null)
									{
										Smelter component = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<Smelter>();
										int num = component.m_conversion.IndexOf(item3.conversions[index]);
										if (num >= 0)
										{
											Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val6 in array3)
											{
												if (Utils.GetPrefabName(((Component)val6).gameObject) == activePiece)
												{
													val6.m_conversion.RemoveAt(num);
												}
											}
										}
										conversion.config.activePiece = null;
									}
									if (item3.conversions[index].m_from != null && conversion.config.piece.Value != 0)
									{
										GameObject prefab = ZNetScene.instance.GetPrefab(text3);
										if (((prefab != null) ? prefab.GetComponent<Smelter>() : null) != null)
										{
											conversion.config.activePiece = text3;
											Smelter[] array4 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val7 in array4)
											{
												if (Utils.GetPrefabName(((Component)val7).gameObject) == text3)
												{
													val7.m_conversion.Add(item3.conversions[index]);
												}
											}
										}
									}
								}
							}
						}
					}
					if ((item3.configurability & Configurability.Stats) != 0)
					{
						item3.statsConfigs.Clear();
						SharedData shared2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ItemType itemType = shared2.m_itemType;
						statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value)
						{
							shared.m_weight = value;
						});
						statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value)
						{
							shared.m_value = value;
						});
						bool flag;
						switch (itemType - 3)
						{
						case 0:
						case 1:
						case 2:
						case 3:
						case 4:
						case 8:
						case 9:
						case 11:
						case 14:
						case 16:
						case 19:
							flag = true;
							break;
						default:
							flag = false;
							break;
						}
						if (flag)
						{
							statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value)
							{
								shared.m_maxDurability = value;
							});
							statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_durabilityPerLevel = value;
							});
							statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value)
							{
								shared.m_movementModifier = value;
							});
						}
						if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value)
							{
								shared.m_blockPower = value;
							});
							statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_blockPowerPerLevel = value;
							});
							statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForce = value;
							});
							statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForcePerLevel = value;
							});
							statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value)
							{
								shared.m_timedBlockBonus = value;
							});
						}
						else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value)
							{
								shared.m_armor = value;
							});
							statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_armorPerLevel = value;
							});
						}
						SkillType skillType = shared2.m_skillType;
						if (((int)skillType == 7 || (int)skillType == 12) ? true : false)
						{
							statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value)
							{
								shared.m_toolTier = value;
							});
						}
						if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier);
							DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType));
							DamageType[] array = new DamageType[5];
							RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
							foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array))
							{
								DamageType damageType = item9;
								statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => modifiers.TryGetValue(damageType, out var value3) ? value3 : DamageModifier.None, delegate(SharedData shared, DamageModifier value)
								{
									//IL_0003: Unknown result type (might be due to invalid IL or missing references)
									//IL_000c: Unknown result type (might be due to invalid IL or missing references)
									//IL_0011: Unknown result type (might be due to invalid IL or missing references)
									//IL_0019: Unknown result type (might be due to invalid IL or missing references)
									//IL_001e: Unknown result type (might be due to invalid IL or missing references)
									//IL_001f: Unknown result type (might be due to invalid IL or missing references)
									//IL_002c: Unknown result type (might be due to invalid IL or missing references)
									//IL_0031: Unknown result type (might be due to invalid IL or missing references)
									//IL_0037: Unknown result type (might be due to invalid IL or missing references)
									//IL_009d: Unknown result type (might be due to invalid IL or missing references)
									//IL_0066: Unknown result type (might be due to invalid IL or missing references)
									DamageModPair val8 = default(DamageModPair);
									val8.m_type = damageType;
									val8.m_modifier = (DamageModifier)value;
									DamageModPair val9 = val8;
									for (int num2 = 0; num2 < shared.m_damageModifiers.Count; num2++)
									{
										if (shared.m_damageModifiers[num2].m_type == damageType)
										{
											if (value == DamageModifier.None)
											{
												shared.m_damageModifiers.RemoveAt(num2);
											}
											else
											{
												shared.m_damageModifiers[num2] = val9;
											}
											return;
										}
									}
									if (value != DamageModifier.None)
									{
										shared.m_damageModifiers.Add(val9);
									}
								});
							}
						}
						if ((int)itemType == 2 && shared2.m_food > 0f)
						{
							statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value)
							{
								shared.m_food = value;
							});
							statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value)
							{
								shared.m_foodStamina = value;
							});
							statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value)
							{
								shared.m_foodEitr = value;
							});
							statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value)
							{
								shared.m_foodBurnTime = value;
							});
							statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value)
							{
								shared.m_foodRegen = value;
							});
						}
						if ((int)shared2.m_skillType == 10)
						{
							statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealth = value;
							});
							statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealthPercentage = value;
							});
						}
						skillType = shared2.m_skillType;
						if (skillType - 9 <= 1)
						{
							statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackEitr = value;
							});
						}
						if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value)
							{
								shared.m_attackForce = value;
							});
							statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value)
							{
								shared.m_backstabBonus = value;
							});
							statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackStamina = value;
							});
							SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_damage = val;
							});
							SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_slash = val;
							});
							SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pierce = val;
							});
							SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_blunt = val;
							});
							SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_chop = val;
							});
							SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pickaxe = val;
							});
							SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_fire = val;
							});
							SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_poison = val;
							});
							SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_frost = val;
							});
							SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_lightning = val;
							});
							SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_spirit = val;
							});
							if ((int)itemType == 4)
							{
								statcfg<int>("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value)
								{
									shared.m_attack.m_projectileBursts = value;
								});
								statcfg<float>("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => share