SpecialMapMod
This mod modify the way the map work, for a more immersive exploration.
Last updated | a year ago |
Total downloads | 2014 |
Total rating | 5 |
Categories | Tweaks Hildir's Request Update |
Dependency string | Aldhari-SpecialMapMod-1.0.4 |
Dependants | 10 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.1901README
Special Map Mod
This mod modify the way the map work, for a more immersive exploration.
- Typing M will no more open the map. You will need a "Valheim Map" item to open it. (original item is craftable with 5 leatherscraps, and have 100 durability, but is intended to be cloned using https://valheim.thunderstore.io/package/WackyMole/WackysDatabase/, to make different map durability tier and harder recipes.)
[edit: Clones have to use m_name = "Valheim Map" for them to work.]
- The map item have limited durability and can't be repaired. Each time you'll use it it'll loose one durability point, so player can't open every 15 seconds their map without consequences. - Your position and that of other players is now hidden (but admin DebugMode keep them visible). No more Valheim GPS - The mini-map can become visible when you use the map (configurable). - Limit the map pin to five by player (configurable), to force them to choose wisely what they want to pin. No more map with hundred of pins everywhere.item prefab: KG_SpecialMap
Installation
Download and extract the latest version of SpecialMapMod into the BepInEx plugin folder (usually Valheim/BepInEx/plugins )
Generate the cfg file with launching the game:
Cfg content
The amount of pins you can have on the map at once.
Setting type: Int32
Default value: 5
PinCount = 5
Can you see the minimap while holding the map?
Setting type: Boolean
Default value: false
CanSeeMinimap = false
Put the mod on the Server to force Server Sync.
If questions or suggestions: Aldhari#1359
Credits
-Thanks to KG for making the whole mod on my idea
Changelog
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v1.0 Initial Release
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V1.0.2 Fixed a mistake in .dll to allow crafting the map
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V1.0.3 ReadMe little modification, to explain how to clone new map item versions
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V1.0.4 Updated to Hildir's update