Valheim
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🛠️ Patch Notes - Version 1.2.862

🔥 New Features & Improvements

  • Underground Ruins Fix: Resolved an issue where creatures and loot wouldn't appear after loading/unloading/reloading ruins.
  • Spider Queen Boss: Now has a boss health bar for better visibility.
  • New Setting: "Random Locations"
    • Allows randomizing the result of every location reset.
    • Added randomSeed field in expand_locations.yaml for location reset randomization.
  • Tamed Creature Summoning Hotkeys:
    • Default: LeftShift + LeftControl.
  • New Status Effects:
    • 5 new status effects with varying durations (for Krumpac’s mods).
  • Bubble VFX Added:
    • Diving underwater while wearing Oxygen Bubble or Atlantean Crown now shows bubbles (VFX by Krumpac).
  • DeepNorth Monsters:
    • 5 new monsters added to the DeepNorth biome.
  • New Elves NPCs:
    • Elves are now tameable by default and spawn in locations similar to Dvergers.
  • Final Boss Improvements:
    • Summons legacy Fae Spirits during the fight.
    • Fixed final boss-related bugs.
  • All Bosses Overhauled:
    • Updated animations, sound effects (SFX), and combat mechanics.
  • New Weapon Adjustments:
    • Slight damage increase for Daggers and Odin's Fist.
    • Blackmetal weapon models completely revamped.
    • Adjusted Defenders' animation states and increased block defense.
  • Ballista AI Improvements:
    • Ballista can now shoot targets even if they aren’t primary.
    • Ballistas can hit players in crossfire (no more psychic avoidance!).
  • Maple Tree Log Resized:
    • Now fits correctly within its intended design.
  • Troll Adjustments:
    • Size and death effects adjusted for better realism.
  • Tool Tier & Rock Adjustments:
    • Basic rocks now require Tier 2 tools at the highest level.
    • Health of basic rocks reduced from 500 → 250 per chunk.
  • Sea Shield & Cape:
    • Increased maximum upgrade amount.
  • AzuCraftyBoxes & Epic Loot Compatibility:
    • New config option: "Leave One Item" (default ON). Prevents completely emptying a chest to help with auto-store mods.
  • Valheim Localization Updates:
    • Added Ukrainian language support.
  • Gamepad & UI Enhancements:
    • Controller D-Pad (left/right) can switch crafting pages.
    • Gamepad hints now display correctly.
    • Max craftable amount text added under UI (configurable).
  • PortalStations Fix:
    • Prevents "Stranger" from appearing as an option.
  • Stacking & Hotbar Improvements:
    • New config: Prevents "Stack All" from pulling items from hotbars or configured slot types.
    • Default hotkeys for food slots: Alt + Q, Alt + E, Alt + R.
  • OdinKingdom Balance Change:
    • Stone pieces now require a StoneCutter instead of a Workbench (configurable).
  • Vegetation Reset Command Fix:
    • Now correctly regenerates vegetation without requiring a game restart.
  • Clutter & Shader Options:
    • New config: Toggle Instanced Clutter on/off.
    • Added GPU API support for OdinTrainingPlace.
    • Resolved a Shader Compatibility issue with FeatherCollector.
  • Fixed Outdated Custom Meads:
    • Now properly go into food slots.
  • Fae Mage Robes Fix:
    • Missing set effect added.
  • Ritual Monsters (RtDMonsters) Adjustments:
    • Rebalanced melee weapons.
    • LOD rendering updated for performance.
  • RtD Horrors Optimization:
    • Set LOD renders like Vanilla to improve performance.
  • WinterGrain Fix:
    • Now properly drops WinterGrain instead of Barley.
  • Weather & Projectiles Fix:
    • Weather areas no longer block certain projectiles.

🛠️ Bug Fixes

  • Wandering Undead Spawn Rate Lowered.
  • Sell Prices Removed from Cups.
  • Nuget Package Install Fix:
    • Fixed build pipeline changes causing installation failures.
  • Item Autopickup Fix:
    • New config option: Prevents auto-picking items into extra slots.
  • BBH’s Quiver & Backpacks Fix:
    • Resolved an issue where items were incorrectly pushed into quick slots upon player load.
  • Food Saturation Messages Added:
    • Players will now see messages when they are getting sick of certain food items.
  • Fire_loop03 Prefab Fix:
    • Resolved an issue with fire effects in certain locations.
  • Taming Skill Removed:
    • The skill wasn't working and prevented taming progress.
  • Big 45 Beam Fix:
    • Fixed snap points on building pieces.
  • Shrine Level Menu Fix:
    • No longer errors when listing shrines that don’t include the selected shrine.
  • Prevent Pulling Logic Config Added:
    • New hotkey (Default: P) lets players toggle whether they pull items from containers.
    • Cannot toggle while inventory is open.

⚠️ Important Notes:

  • If you experience issues with herbalist items, delete config/blacks7ar.Herbalist.cfg to apply new recipe changes.
  • Delete old OdinKingdom config files if switching back to Workbench for stone pieces.

Enjoy the update! 🎉


📜 View Old Patch Notes

🔄 Changelog: Version 1.2.86

New Features

  • Mods Added:

    • PassivePowers mod reintroduced.
    • Underground Ruins mod added.
    • Hamunii Detour Context Dispose Fix Valheim Publish / AutoHookGenPatcher by Hamunii Valheim Publish.
    • AirDash: Press Shift mid-air for a quick dash.
  • New Content:

    • Revamped the entire Blackmetal weapon arsenal with new models.
    • Added 11 new pickable plants/mushrooms with updated models for:
      • Chamomile
      • Daisy
      • Echinacea
      • Lavender
    • Improved animations for:
      • Eikthyr Spirit
      • Sizzler
      • Fenrir Alpha
  • Localization:

    • Added Ukraine localization.

Bug Fixes

  • Fixed a bug in RanchMan.
  • Fixed compatibility issues with shudnal's ConfigurationManager.
  • Fixed effects not registered to znetScene.
  • Fixed Fire_loop03 prefab issue in locations.
  • Fixed occasional issue with daily coin updates.
  • Fixed previous broken update.

Gameplay Improvements

  • Camera & Movement:

    • Max camera distance now applies when attached to a boat (sitting or holding fast).
    • AirDash: Added mid-air dash functionality.
  • Elevators & Platforms:

    • Now remember their previous positions when logging out or exiting the game.
  • Loot & Creature Settings:

    • Ensures loot drop settings are correctly applied for creatures that reconnect due to shrine reloads.
    • Ballistas now:
      • Shoot creatures/characters even if they are not the primary target.
      • No longer avoid shooting players, allowing for crossfire hits.
      • Fixed a bug where ballistas wouldn't target non-primary targets.
  • New Configurations:

    • Stack size color customization for equipment panel slots.
    • Option to remove extra coins until the maximum amount is reached.
    • More intuitive handling of similar hotkeys in quick bars.
    • Condensed itemlist.json export format for JSON Helper.
  • Other Adjustments:

    • Yagluth Blade meteor no longer damages other players.
    • Removed the Black Forge Anvil extension, no longer required for maximum Black Forge level.

Biomes & Dungeons

  • Lava Support:

    • Added lower lava intensity support when terrain color alpha < 1.
    • New lavaAmount and lavaStretch fields in expand_biomes.yaml.
    • Fixed invisible lava issue when the Ashlands biome is adjacent to other biomes.
  • Dungeons:

    • Added randomSeed field to expand_dungeons.yaml for randomized dungeon resets.

Performance Enhancements

  • Updated Unity project to game rip 219.16.
  • Fixed locations_remove zone command to correctly remove only the location in the specified zone.
  • Improved settings to ensure smoother gameplay and fewer compatibility issues.

Quality of Life

  • Ballista targeting logic improved to prioritize all creatures/characters.
  • Updated TS (Tool Support) page with new media.
  • Improved hotbar behavior to prevent overlaps with the map window.

Changelog: Version 1.2.85


🔧 Additional Changes & Fixes

  • General Fixes:

    • Fixed bug in RanchMan.
    • Fixed compatibility with shudnal's ConfigurationManager.
    • Fixed invisible lava issue when the Ashlands biome is adjacent to other biomes.
    • Fixed effects not registered to znetScene.
    • Fixed an issue with Fire_loop03 prefab in locations.
    • Fixed occasional issue where coins were not updated daily.
    • Fixed command locations_remove zone to correctly remove only the location in the current zone.
    • Fixed ballista targeting bug where they wouldn't shoot at non-primary targets.
    • Ballistas no longer avoid shooting players (players can now be hit in the crossfire).
  • Camera & User Interface:

    • Max camera distance now applies when attached to a boat (sitting or holding fast).
    • Added new config options:
      • Stack Size Color: Customize colors for equipment panel slots.
      • Quick Slots Hotbars: Prevent overlapping with the map window.
      • Extra Coins Removal: Removes excess coins until a maximum amount is reached.
    • Improved quick bars to handle similar hotkeys more intuitively.
    • Changed logic for checking slots activity: If either global key or discovered item is specified, checks will skip the unfilled one.
  • Unity Project Update:

    • Updated Unity project to game rip 219.16.
  • Structures:

    • Elevators and platforms now remember their previous positions after logging out or exiting the game.
  • Biomes:

    • Added lava support for custom biomes:
      • Supports lower lava intensity when terrain color alpha is less than 1.
      • Added lavaAmount and lavaStretch fields to expand_biomes.yaml.
    • Fixed minor bugs and improved lava mechanics.
  • Dungeons:

    • Added a new field, randomSeed, to expand_dungeons.yaml for randomized dungeon resets.
  • Items, Plants, and Recipes:

    • Added 11 new pickable plants/mushrooms.
    • Updated models for Chamomile, Daisy, Echinacea, and Lavender.
    • Adjusted tonics/elixirs recipes to use new plants. (NOTE: Delete config/blacks7ar.Herbalist.cfg for changes to take effect.)
    • Exported itemlist.json in a more condensed format for JSON Helper, allowing more items to be exported.
  • Ballista Enhancements:

    • Ballistas now:
      • Shoot any target as long as it hits a creature or character.
      • Ignore "psychic" avoidance logic.
      • Fixes where ballistas would not shoot non-primary targets.
  • Guild Features:

    • Added Guild Ward option in the Ward UI. Using the Guilds mod API allows all members of the same guild to gain access.

Version 1.2.84

✨ Added

  • SleepingBag: Set your spawn point with fewer requirements than a bed; sleep outdoors when the weather allows.
  • ArcaneWard: Ward with customizable UI protection and remote control via map click.
  • New Crafting Recipes:
    • Queen's Hunger fist weapons.
    • Dual Flametal knives (Ashlands).
    • Blood Thirst dual scythes (Monstrum).
  • Wooden Billboard Sign: Buildable signage piece.
  • Ladders: Six ladder sizes (1m–6m) with extended interaction range.
  • Fishing Dock Update: Fishermen now require payment to work.
  • Archery Target: Added crossbow skill training.
  • Magical Mounts Sleep/Wake: Press P to toggle sleep mode for mounts, with support for WildHorses/WildBears mods.
  • Scythe Weapon Skill: Introduced a new skill for scythe-based weapons.
  • EpicLoot Additions: New weapons, armors, and monsters in loot tables.

⚙️ Updated

  • Meadows Ruins: Chance to find bronze.
  • Mob Adjustments:
    • Lowered Meadows mob damage.
    • Increased shard drops for mages (1–2 shards).
    • Buffed Fenring mage spawns in Mountains.
    • Nerfed Goblin mage meteor and lightning attacks.
    • Enhanced slow effect on Swamp staff.
    • Reduced Ocean Giant and Giant Sword spawns.
    • Lowered spawn chances for all monsters.
  • Weapons/Armor Balances:
    • Adjusted stats and recipes for boss weapons.
    • Slight buffs/nerfs for rogue and Fenrir armor.
    • Fixed crafting recipes for BlackForest Monk, Mountain, and Swamp tiers.
    • Balanced flint, bone, and chitin sword attacks.
    • Improved scythe weapon stats and introduced upgrades.
  • Environment/Objects:
    • Enhanced OdinKingdom flooring snap points and volume control for fireplaces/ovens.
    • Adjusted custom prefabs, adding structure support to pressure plates.
    • Removed low-depth custom Plains grass texture.
    • Tweaked placement and settings for vegetation and objects (e.g., saplings, blue magic trees).
  • Miscellaneous Fixes:
    • Resolved tooltip prefab errors and broken recipe stats.
    • Fixed localization issues (e.g., Demon Horn, Ashlands Monk Set).
    • Improved portal stability and compatibility with various mods.
    • Optimized ZLog.Log() and caching for translation calls.
    • Improved Almanac bounty system and added new cave location.

🛠️ Temporarily Removed

  • Mods:
    • No Hoe, Cultivator, Build Dust.
    • Valheim Cuisine, RRRCore, FunGuy Fury.
    • ChebsNecromancy, Passive Powers, Chatter.
    • Guilds, Groups, Wackys Database.
  • Features:
    • Taming skill (due to incompatibilities).

📝 Notes

  • The patcher folder is auto-removed; manual deletion should not be needed.
  • Mod translations now cached; however, switching languages in-game is currently unsupported.
  • Mod compatibility updates include autodetection hooks for Items, Magic, and Additions.

Version 1.2.83

General Changes & Improvements

  • Monster Balance:
    • Adjusted ⭐ monster spawn rates, slightly lowering damage and HP.
    • Tweaked monster levels and experience scaling.
    • Balanced monster attacks and buffs to certain monsters and bosses.
  • Spawn System Overhaul:
    • All creature spawns now managed via SpawnThat files.
    • Added modded creatures to biomes with slight spawn inconsistencies.
    • Disabled other creature spawns to prioritize SpawnThat spawns.
  • Prestige & Experience System:
    • Adjusted prestige levels and increased level cap to 200.
    • Reduced experience lost by 7% upon death.
    • Increased experience gain from mining and foraging.
  • Loot & Chest Adjustments:
    • Fixed loot generation in chests and missing loot table entries.
    • Buffed Odin’s Monk Sets to balance with Fenrir Class.
    • Lootable chests now self-delete when emptied.

Quality of Life Changes

  • Experience Map: Added new monsters and bosses.
  • User Interface: Scrollable recipe descriptions and item comparison in crafting.
  • Mounts: Improved handling for mounts and leashing mechanics.
  • Visuals: Added Full Moon environment and seasonal modifiers.

Bug Fixes

  • Resolved loot spawning issues, key errors, and inventory bugs.
  • Fixed white armor material bug and recipe repair issues.
  • Improved server performance on Linux.

Version 1.2.82

Other Changes

  • Disabled Features: Always facing forward direction.
  • Loot Table Mods Added: Expanded compatibility with mods like Southsil Armor, Chaos Armor, MagicBows, RtD, and Hugo's Armory.
  • Boss Progression: Updated EpicLoot progression order through biomes.
  • Event Chance: Increased to 25%.
  • New Additions:
    1. Waypoints: Safe zones for adventurers.
    2. Plains Pack: Ten new custom locations.
    3. Altars of Creation: Risk/reward dungeon system.

Updates

  • Almanac: Fixed trophy configurations.
  • Valheim Fortress: Improved turret detection and rewards.
  • Dungeon Splitter: Fixed dungeon object handling.
  • Expand World Data: Reverted terrain changes and added wiggle fields.
  • RTD Items & Monsters: Fixed placement, localization, and spawner issues.

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