Valheim Gods Dominium
Embark on epic quests in 'Gods Dominium' Valheim modpack! Explore QoL upgrades, tame mounts, summon ravens, battle dragons, conquer unique bosses, and claim legendary loot!
CHANGELOG
Change logs
1.2.83
1.2.83
General Changes & Improvements
-
Monster Balance:
- Tweaked ⭐ monster spawn rates, slightly lowering their damage and HP.
- Adjustments to monster levels and experience scaling.
- Balancing of monster attacks, buffs to select monsters and bosses.
-
Spawn System Overhaul:
- All creature spawns now managed via SpawnThat files.
- Disabled other creature spawns to prioritize SpawnThat spawns.
- Added modded creatures to biomes, slight spawn inconsistencies remain—feedback welcomed.
- Restricted skeleton variant spawns based on biomes.
-
Prestige & Experience System:
- Adjusted prestige levels, increased level cap to 200 for AlmanacClassSystems.
- Experience lost factor reduced by 7%.
- One additional point gained per level, increased orb experience.
- Fixed experience gains from veins and foraging.
-
Loot & Chest Adjustments:
- Fixed loot generation in chests—now functioning correctly.
- Added missing items and mobs to loot tables.
- Buffed Odin’s Monk Sets to balance with the Fenrir class.
- Removed treasure prefixes from chest filters and optimized memory usage.
- Lootable chests now self-delete when fully looted.
Item & Crafting Changes
-
New Items & Sets:
- Introduced new EpicLoot sets for Loki, Eir, and Tyr.
- Added 7 New Horrors to the item pool.
-
Item Stats & Balancing:
- Buffed primary magic spells by an average of +10 damage.
- Tuned staffs and wands—higher physical damage, reduced DoT effects.
- Fixed Ymir belt and Yagluth blade crafting recipes.
Quality of Life Changes
-
ExperienceMap:
- Added monsters and bosses to the new ExperienceMap.
-
User Interface Improvements:
- Show uncooked item stats in the crafting menu.
- Compare crafted gear vs. equipped gear in the crafting UI.
- Added scrolling to recipe descriptions.
-
Mounts & Leash Enhancements:
- Improvements to mounts and leash mechanics.
-
Visual & Gameplay Updates:
- New Full Moon environment.
- Introduced seasonal modifiers for dynamic gameplay.
- Camera auto-picks up items into inventory.
Bug Fixes
- Fixed loot spawning in chests.
- Resolved key error -74007424 and shared error (ChebzNecromancy).
- Fixed inventory management, spawn, and map logic bugs.
- Fixed white armor material bug.
- Corrected crafting table issues for T5—now repairable at level 1.
Server & Performance Enhancements
- Reduced loading times on Linux servers.
- Improved performance by limiting spawn bounties and treasure chests in Ashlands.
- Added support for EpicLoot nocost cheat in the trader menu.
0.1.0 - initial release
0.1.0 - initial release
Added the following:
Waypoint (a waypoint where mobs don't spawn and you received rested buff - in all biomes);
More Slots (adds 2 more columns to player inventory);
Hearthstone (adds usable hearthstone that can teleport you to your bed - set spawn first);
Odin's Kingdom (building blocks);
Ammo Info Display (shows ammo count for projectile weapons in the hot bar);
Quick Stack Store Sort Trash Restock (disabled currently;
Useful Obliterator (Epic Loot compatibility;
Better UI & Minimal UI;
Magic Plugin items to Epic Loot drop tables;
Quiver that holds 3 types of arrows;
Removed the following:
No Valkyrie Intro;
Item Stacks;
Azu Extended Player Inventory;
Fast Link;
Auga (not fully compatible with several mods and it looks clunky);
Build Dust;
Other improvements:
Modified food benefits and time;
Compatibility fix between Better Archery and Equipment and Quick Slots;
Overhauled shading in game, it now has a more natural look without the harsh colour banding;
MagicalMounts now spawn and can be tamed;
Each type of mount spawns in specific conditions:
Cubs - 10% spawn; Adults - 8% spawn; Cosmic/Star - 5% spawn.
Deer - Mountains, Mistlands
Horse - Meadows, Black Forest, Plains, Deep North
Undead Horse - Swamp, Ashlands
Rotten Horse - Ashlands
Ice Undead Horse - Mountains, Deep North
Fire Undead Horse - Ashlands
Cosmic Undead Horse - Mistlands, Deep North
Conditions: lightrain, fog, deepnorthsnowstorn
Wolf - Black Forest, Mountains, Plains
Star Wolf - Deep North
Cosmic Wolf - Mistlands
Conditions: lightrain, rain, thunderstorm, blackforestfog.
0.1.2
0.1.2
Added the following:
Missing Pieces (building);
Hoe Radius (can now be changed with L Alt + Scroll Wheel);
Valheim Legends;
Berserker - Bone fragments
Druid - Dandelion
Duelist - Thistle
Enchanter - Resin
Mage - Coal
Metavoker - Raspberry
Monk - Wood
Priest - Stone
Ranger - Boar Meat
Rogue - Honey
Shaman - Greydwarf Eye
Valkyrie - Flint
Removed the following:
Better UI;
Epic Loot Adventure Bounties;
More Slots;
WackysDatabase;
0.1.3
0.1.3
Added the following:
Bounties(Epic Loot);
Pathfinder;
Grass Tweaks;
Sears Catalog;
Minimal Status Effects;
Southstil Armor;
MonsterLabZ;
Surtling Core Overclocking;
Cooler Epic Loot Chests;
Automatics.
Added the following:
Auga;
Cartography Skill;
0.1.4
0.1.4
Added the following:
RRRCore;
RRRMonsters;
Epic Loot Item Drawers Fix;
Custom Game Graphics (set GPU usage to 1.5 GB - can be changed).
Removed the following:
Old .cfg files as the game started to slow down;
Seed Totem;
AutoMapPins (taken care by Automatics);
ItemHoppers (taken care by Automatics);
BetterArchery EAQS FIX (since EAQS is no longer here);
Grass Tweaks (mod will not be re-uploaded on Thunderstore).
Updated the following:
RTDOcean;
AzuMiscPatches;
LevelingSystem_Fixed;
CreatureLevelAndLootControl;
Light Tweaks.
0.1.5 - Valheim: God's Dominium
0.1.5 - Valheim: God's Dominium
Added the following:
WeildEquipmentWhileSwimming;
VikingsDoSwim;
Enta's Much Better hotkeys (all hotkeys currently disabled - feel free to change them in Configuration Manager;
Resurection;
Magni (x4.0 weight > 1600);
WackysDatabase (Removed MagicalMounts Summon recipes for good);
Epic Loot: Judes Equipment Patch (adds Judes Equipment to Epic Loot loottable);
Hugos Armory;
RunicPack;
Compass;
AAA_Crafting;
OdinTrainingPlace.
Removed the following:
Hoe Radius (causing some weird glitches in map that makes you fall through in the void).
Updated the following:c
Creature and Level Control;
RTDBiomes;
Magic Plugin;
OdinShipPlus;
Custom Graphic Settings (set streamingmipmapsmemorybudget to 1024 > feel free to increase this number but keep in mind what memory your GPU has);
Max Dungeon Rooms.
Other improvements:
Smelters, kilns, cooking stations are no longer fully automatic (you need to manually "fire" it);
Flora Pins (from Automatics) are turned off by default as they slow down;
Only dynamic Pins will have names on the Map;
Increased FOV to 85 for First Person;
Set Max Level for Leveling System to 200, cause why not;
Bosses now have a very low chance to spawn with stars:
- Star boss 10, 7, 5, 4, 3, 2, 1, 0.5, 0.1;
Custom EXP set for MonsterLabZ and Outsiders monsters;
Fixed the download. 😊
0.1.6
Fixed the icon :)
0.1.6
0.1.7
0.1.7
Updated the following:
Added missing mods;
0.1.8
0.1.8
Added the following:
Kiln Reimagined
Epic Loot: Magic Plugin Patch (adds Magic Plugin to Epic Loot loottable);
ComfyGizmo.
Updated the following:
LightTweaks;
RtDBiomes;
HeadLamp;
MissingPieces.
1.0.0 - Hildir's Update
1.0.0 - Hildir's Update
Did the modpack from scratch.
1.1.0
1.1.0
Added the following:
ChunkLoader;
ToggleMovementMod;
KilnReimagined;
QuickTeleport;
AutoMapPins;
Shawsomes_Divine_Armaments;
Speedometer.
Other Improvements:
Removed MagicalMounts Summon items, changed the recipes, created tiers so it's worth trying other mounts;
Tiered Mounts
S-Tier (Super Fast Flying Mounts)
Cosmic Raven (Run Speed: 30, Health: 2600, Stamina: 380, Stamina Regeneration: 6)
Cosmic Dragon (Run Speed: 35, Health: 2750, Stamina: 400, Stamina Regeneration: 6)
Fire Undead Horse (Run Speed: 32, Health: 2650, Stamina: 390, Stamina Regeneration: 5)
Black Dragon (Run Speed: 34, Health: 2700, Stamina: 395, Stamina Regeneration: 5)
A-Tier (Very Fast Flying Mounts)
Black and Yellow Raven (Run Speed: 28, Health: 2350, Stamina: 345, Stamina Regeneration: 5)
Black and White Raven (Run Speed: 27, Health: 2250, Stamina: 330, Stamina Regeneration: 5)
Red Dragon (Run Speed: 30, Health: 2450, Stamina: 360, Stamina Regeneration: 5)
Brown Dragon (Run Speed: 28, Health: 2350, Stamina: 345, Stamina Regeneration: 5)
B-Tier (Fast Flying Mounts)
Green Dragon (Run Speed: 25, Health: 2050, Stamina: 300, Stamina Regeneration: 4)
Black Raven (Run Speed: 29, Health: 2400, Stamina: 355, Stamina Regeneration: 4)
S-Tier (Super Fast Land Mounts)
Cosmic Undead Horse (Run Speed: 31, Health: 1650, Stamina: 247, Stamina Regeneration: 4)
Cosmic Wolf (Run Speed: 30, Health: 1600, Stamina: 240, Stamina Regeneration: 4)
Cosmic Deer (Run Speed: 30, Health: 1550, Stamina: 230, Stamina Regeneration: 4)
Cosmic Horse (Run Speed: 30, Health: 1700, Stamina: 255, Stamina Regeneration: 4)
Black Horse (Run Speed: 29, Health: 1650, Stamina: 247, Stamina Regeneration: 4)
A-Tier (Very Fast Land Mounts)
Star Wolf (Run Speed: 25, Health: 1350, Stamina: 202, Stamina Regeneration: 3)
Timber Wolf (Run Speed: 25, Health: 1400, Stamina: 210, Stamina Regeneration: 3)
Gray Horse (Run Speed: 27, Health: 1450, Stamina: 217, Stamina Regeneration: 3)
Ice Undead Horse (Run Speed: 28, Health: 1500, Stamina: 225, Stamina Regeneration: 3)
B-Tier (Fast Land Mounts)
White Wolf (Run Speed: 23, Health: 1250, Stamina: 190, Stamina Regeneration: 2)
White Raven (Run Speed: 26, Health: 2300, Stamina: 335, Stamina Regeneration: 4)
Gray Raven (Run Speed: 26, Health: 2300, Stamina: 335, Stamina Regeneration: 4)
Toxic Undead Horse (Run Speed: 24, Health: 1400, Stamina: 210, Stamina Regeneration: 2)
Gray Wolf (Run Speed: 20, Health: 1250, Stamina: 187, Stamina Regeneration: 2)
White Deer (Run Speed: 20, Health: 1300, Stamina: 195, Stamina Regeneration: 2)
Brown Horse (Run Speed: 21, Health: 1250, Stamina: 190, Stamina Regeneration: 2)
White Horse (Run Speed: 20, Health: 1350, Stamina: 202, Stamina Regeneration: 2)
C-Tier (Moderate Speed Land Mounts)
Black Wolf (Run Speed: 18, Health: 1050, Stamina: 157, Stamina Regeneration: 1)
Black Deer (Run Speed: 18, Health: 1100, Stamina: 165, Stamina Regeneration: 1)
D-Tier (Slow Land Mounts)
Palomino Horse (Run Speed: 15, Health: 1000, Stamina: 150, Stamina Regeneration: 1)
E-Tier (Very Slow Land Mounts)
Rotten Undead Horse (Run Speed: 15, Health: 1000, Stamina: 150, Stamina Regeneration: 1)
Useful shortcuts: https://valheim.thunderstore.io/package/AllTheHeims/Valheim_Gods_Dominium/wiki/522-useful-keyboard-shortcuts/
1.1.1
Added the following:
1.1.1
XStorage;
CSG Warfare Monstrum Epic Loot Support;
Craft From Containers Redux.
Removed the following:MultiUserChest;
Obliterator;
PotteryBarn;
LazyVikings;
MultiUserChest;
Obliterator;
Potterybarn;
AzuCraftyBoxes;
Lazyvikings.
Other improvements:Valheim Legends seems to be working.:)
1.1.2
Added the following:
1.1.2
Compress;
Less_Zdo_Corruptions;
AutomaticFuel;
AzuCraftyBoxes
Other improvements:Changed position of few elements on screen;
Moved almost bow/arrows to the Fletcher Table;
Press F11 to toggle AutoFuel;
Head Lamp colour is now warm white;
Categories for Smarter Containers.
1.1.3 - Quick Fix
1.1.3 - Quick Fix
Added the following:
BetterNetworking_Valheim.
Removed the following:
Compress;
AutoMapPins;
AzuAutoStore;
Speedometer.
Updated the following:
Pinnacle;
CreatureLevelControl;
VikingsDoSwim;
MagicPlugin;
Warfare;
WarfareFireAndIce.
Other improvements:
Fixed Sailing UI;
Disabled audio for Smarter Containers;
Added a few more items to Smarter Containers-categories.
1.1.4
1.1.4
Added the following:
FurtherUpgrades.
Removed the following:
RTDBiomes;
Updated the following:
Epic Loot;
LightTweaks;
Monstrum;
MonstrumAshlands;
MonstruDeepNorth;
Warfare;
MagicBows.
Other improvements:
Moved quiver UI to the right (only level quiver to lvl 6);
Quiver now stands on the right hip;
Smooth Save to 4500;
1.1.5 - Fixed download
1.1.5 - Fixed download
1.1.6
1.1.6
Added the following:
-
LootParticlesPlus;
-
PinAssistant;
-
MoreSkills;
-
ValheimGodsDominiumEpicLoot.
Removed the following:
-AzuModAge;
-
Hunting;
-
Agility;
-
Magni;
-
Endurance;
-
Epic Loot loottable mods (Warfare/Monstrum; MagicPlugin; HugosArmory);
-
PickupRadius.
Updated the following:
-
MagicalMounts;
-
BowPlugin;
-
XStorage;
-
SimpleElevators;
-
ChaosArmor.
Other improvements:
-
Enhanced notifications, UI adjustments, and gameplay tweaks;
-
Added new mobs and increased game difficulty;
-
Improved item repair mechanics and inventory management;
-
Streamlined controls and optimized files;
-
Updated loot tables and adjusted experience points.
-
More in-depth noted can be found on the Discord server:)
1.2.0
1.2.0
General Changes
- Disabled the Vitality skill from MoreSkills.
- Disabled the Fitness skill.
Vitality Rework
- Introduced a Vitality Rework at level 100, bringing significant changes to the game's mechanics.
- Max HP increased to 150.
- Regeneration rate increased by 120.
- Base run speed adjusted to 15.
- Reduced stamina jump cost by 35.
- Maximum stamina increased by 75.
- Increased stamina regeneration by 79.
- Extended the stamina regeneration delay to 60.
- Jump height increased to 15.
- Reduced fall damage by 15.
Game Mechanics
- Changed settings for combat slope.
- Enabled automatic item pickup within a 6m range (picking up mushrooms, stones, branches, etc).
- Set quivers to a maximum upgrade level of 5.
- Updated Vanilla EXP.
- Added custom EXP for pickables, mobs, and stones.
- Adjusted max core clocks to 6.
- Implemented a speed core efficiency penalty of 0.4.
- Added a productivity core bonus of 0.15.
User Interface
- Renamed VNEI tab to Codex.
- Increased the number of horizontal items to 14.
- Increased the number of vertical items to 8.
Game Progression
- Increased the chance for additional loot per star to 35.
- Increased boss size per star by 10.
- Introduced custom levels for world distance and mobs.
- Best enchantments now transfer to the newly crafted item.
World Expansion
- Expanded world biomes, reducing mist.
- Disabled Expand World Dungeon Room Data.
- Disabled Expand World Environment Data.
Stamina Tweaks
- Adjusted stamina regen increase to 73.
- Reduced stamina regen delay to 55.
Performance and Quality of Life
- Set memory threshold to 77%.
- Changed CLLC difficulty factor when away from spawn.
- Adjusted sectors to 25, 75, and 250.
- Changed FirstPerson FOV to 85.
- Tweaked resource gained back from recycling to 0.70.
- Changed repair radius to 35.
- Adjusted UI transparency.
- Increased BuildMenu rows and columns.
Combat and Survival
- Increased swim speed to 7.
- Added auto-zoom feature for BowsBeforeHouses.
- Set staying-zoom time to 5.
Optimizations
- Improved smooth save by copying ZDOs at once (4100 at a time).
- Cleaned up files.
Sailing Mechanics
- Changed max rudder speed at level 100 sailing to 2.
- Adjusted base backward force to 0.2.
- Increased the base max backward force to 0.6.
- Multiplied the Sailing Skill Increase by 1.7.
Visual and Audio
- Disabled Weedheim Logo.
New Features:
- Added the IceGolem Altar in DeepNorth.
Requires 30 Frozen Orbs to spawn an IceGolem. Is a challenging mini-raid.
Epic Loot
-
Added all mods/items to the loot pool.
-
Introduced new Treasure Map biomes: Ashlands and DeepNorth.
-
Buffed disenchant costs for items.
-
Added Trophies to the list of items available for sacrifice.
-
Adjusted upgrade values for equipment.
-
Altered rarities' colors and names.
-
Revised ReAugment prices.
-
Updated upgrade prices.
-
Expanded the loot tables to include new entities: Frigga, Balder, Kraken, AshHuldraQueen, Surtr, IceGolem, Sythrak, Asmodeus, Svalt, Vrykolathas.
-
Excluded useless rolls for staff.
-
Modified Eitr (can now roll on magic, rare, and increased max regen to 35%).
-
Excluded Weigwhtless for Adventure Backpacks.
-
Added Odin's Legendary Set as a new item.
-
Adjusted the item/material ratio to 0.3.
-
Decreased the legendary drop chance to 0.1.
-
Limited the maximum bounties per player to 10.
-
Boss progression to enable loot drop: Eikthyr > Asmodeus > The Elder > Bonemass > Frigga > Balder > Moder > Kraken > Yagluth > The Queen > Ash Huldra Queen > Sythrak > Ice Golem
Creature Mechanics
- Increased creature size per star (percentage) to 17.
Progression and Exploration
- Boss kills now unlock the next biome's bounties.
1.2.1 - Live for Server
1.2.1 - Live for Server
Added:
BetterUI: A user interface enhancement for an improved gaming experience.
NotificationTweaks_By_Aedenthorn: Tweaks to in-game notifications for better clarity and usability.
Bounties: A new feature that allows players to engage in exciting bounty hunts.
EpicLoot ItemDrawers Visual Patch: Visual improvements for the EpicLoot ItemDrawers.
ConversionSizeAndSpeed: Enhancements for conversion processes, making them faster and more efficient.
Uninstalled:
PinAssistant: Removed due to an error that was affecting gameplay.
KilnReimagined: Kiln reimagining has been temporarily removed for adjustments.
TotemsOfUndying: Temporarily removed for updates and improvements.
SurtlingCoreOverclockers: Removed for balancing and optimization.
MaxDungeonRoom: Removed due to compatibility issues.
Updated:
LevelingSystemFixed: Bug fixes and improvements to the leveling system.
XPortal: Updates and enhancements to the portal system.
ComfortTweaks: Tweaks to the comfort mechanics for a better gaming experience.
BuildPieces: New building pieces and updates to existing ones.
Leash: Improvements to the leash mechanics.
MajesticChickens: New features and optimizations for chicken farming.
Expand World Data: Expansions to the world's data, allowing for a richer environment.
FinewoodPieces: Added new fine wood building pieces for creative construction.
Expand World Events: More diverse and engaging world events.
PlantEverything: Updates for planting and farming mechanics.
AzuExtendedPlayerInventory: Expansions and improvements to the player's inventory.
Pinnacle: Enhancements and new content for the Pinnacle feature.
Jotunn: Updates and balancing for the Jotunn boss encounter.
EpicLoot: Enhancements and fixes for the EpicLoot system.
WackysDatabase: Database improvements and optimizations.
FurtherUpgrades: New upgrade options for various in-game elements.
MagicPlugin: New magical items added to loot tables.
BMP_AdvanceMagicBook BMP_BeginnersMagicBook BMP_FlameWand BMP_IceWand BMP_LightningWand BMP_PoisonWand Max level set to 120: Increased the maximum character level and adjusted the XP required for leveling up.
2.5 points per level. Added Custom Raids/Events (32): Exciting new custom events and raids for added gameplay variety.
Increased size of dungeons/camps: Dungeons and mob camps are now larger for more challenging encounters.
Dungeons/mob camps reset in 7 days: Resets for dungeons and mob camps now occur every 7 days.
Creature sector resets in 5 days: Creature sectors will reset every 5 days to keep the world dynamic.
1.2.2
1.2.2
Added server details to README
1.2.3
1.2.3
Updated the following:
- MagicalMounts to 1.6.5
1.2.4
1.2.4
Updated:
-
Resurrection:
- Various enhancements and optimizations to the Resurrection system.
-
OdinsSteelworks:
- Fixed shaders for improved visual quality.
-
PlanBuild:
- Ongoing improvements and refinements for the PlanBuild feature.
-
BowsBeforeHoes:
- Added the ability to pick up or craft arrows directly into the quiver.
- Arrows must already exist in the quiver for this feature to work.
- Configuration options are not server synced and are set to default to 'on.'
- Additionally, you can now add arrows to a quiver by dragging and dropping them onto the quiver in your inventory, eliminating the need to interact with the quiver first.
- Added the ability to pick up or craft arrows directly into the quiver.
-
BetterUIMaintainedForever:
- Fixed issues related to stars indicating item quality in the BetterUI.
-
SimpleElevators:
- Resolved a minor translation issue.
- Updated the manifest bepinex dependency string for compatibility and performance enhancements.
Other Improvements:
- Set loot system to CalculateChance for a more balanced drop rate.
- Adjusted the multiplier for mob drops to 0.75 for optimized mob loot.
- Enhanced the multiplier for boss drops to 0.9 for improved boss loot.
- Changed spawns for Draugrs, Leeches, and some other mobs to prevent them from spawning in unintended biomes.
- Disabled 'spawn_that' simple spawns to avoid overlaps with 'expand_worlds'; turkeys and FYA animals still continue to spawn.
1.2.5
1.2.5
**Updated:**
-
MinimalStatsEffects
-
Jotunn:
- Added a soft dependency to the LocalizationCache mod so that it loads a bit earlier. This has no direct impact on Jötunn.
- Changed prebuild references from the unstripped_corlib folder to the game assemblies as Valheim is no longer unstripped and the folder has been removed from the BepInEx package.
- Fixed the debug mode Jötunn ASCII art.
- Fixed AddComponentCopy was setting the name and tag of the Component's GameObject.
- Fixed KeyHints for left hand items.
- Fixed sprite rendering results in mostly empty sprites in Unity 2022, backwards compatible and an existing cached sprite will be recreated.
- Minimal UI:
- Fix some NREs that could happen.
- Update for Valheim 0.217.28 (simple recompile was needed)
- Save locations of the GuardianPower icon and the minimap.
- Shrink the status effects and move them a bit to make it look cleaner.
- Quality stars no longer wrap after the TMP update.
- Extended Player Inventory:
- Update to allow custom slots. Added an API for the mod. Jewelcrafting now has dedicated slots using this API.
- Inventory can now be live updated with the configuration manager without issue.
- Code has been moved to a new repository and made public.
- A huge and special thank you to Blaxxun for working with me on this update.
- Expose the funcs in the API for better identification of slots.
- Blaxxun's fix for Backpacks closing the UI.
- Update the API to have the quickslots items exposed for easy access for mods like QuickStackStore. This should allow mods like that to ignore your quickslots easier when you use their auto depositing features.
- Update ServerSync internally.
- Ghost slots fixed for when equipping items that would make the row size incorrectly. (thanks Blaxxun)
- Recompile for Valheim 0.217.29 and update APIManager internally.
- AAA_Crafting:
- You can now prefix your searches with an @ to search for recipe requirements. Example: @refined will return all items that require refined eitr. Please note: It's a contains on the string and will also return anything with that in the name. So @wood will return wood, fine wood, core wood, etc.
- Auga's update broke compatibility already. I fixed that yet again.
- Note: The UI is still a bit wonky with Auga for various reasons. I'll fix that later with Vapok. It's not game breaking, just annoying.
- Also note: Full functionality of this mod is now available with Auga installed.
- pdate internal AugaAPI and JewelcraftingAPI
- Search box can now search by mod name. Do @modname to search for items from that mod. Example: @jewelcrafting will return all items from Jewelcrafting.
- Bow Plugin:
- Fixed bows/crossbows status effect tooltip.
- Fixed an NRE that happens when you press zoomkey/next arrow key at the password screen when connecting to a server
- Put example translation to a zip package in order to avoid unnecessary duplicates.
- Updated to the latest valheim build (217.28)
- Updated serversync and dependencies
- Updated manifests bepinex dependency string
- Odin's Kingdom:
- Added warmth to Brazier, Standing Torch, and Hanging Candles, added pieces - old wooden staircase, glass roof 26, glass roof 45.
- Added Old Wooden Table, Updated Server Sync, ItemManager, and PieceManager.
- Added quiet/smokeless Campfire and Hearth by request.
- Magic Plugin:
- Nerfed down wands huge damage boost at high skill level.
- Vikings Do Swim:
- Removed server enforcement.
- Added configuration for swim stamina drain min/max skill.
- Fixed multiplayer version check issues.
- Updated to the latest valheim build (217.28).
- Updated serversync and dependencies.
- Updated manifests bepinex dependency string.
- Put localization example in a zip package to avoid unnecessary duplicates.
- Drop That:
- Added DisableResourceModifierScaling to both CharacterDrop and DropTable settings.
- Added support for world-modifier resource scaling when using Drop Table configs.
- Fixed: Compatibility with Valheim v.0.217.29. Serialization issue when syncing configs from servers resolved.
- Added soft-dependency for LocalizationCache, to help it get loaded earlier.
- Backpacks:
- If you are using Azus ExtendedPlayerInventory mod, there will be an equipment slot for your backpacks now.
- Iron Gate made me update the mod again. Thanks.
- ChaosArmor:
- localization issues should be addressed; fixed a tab that shouldn't have been in bundled localization template and removed trailing newline from description key for EliteChaosPlateArmorTzeentch.
- FineWoodPieces:
- added a fence set (1 gate, 4 pillars, 4 fence tiles).
- added 2 new armor stand (clay and wood variant).
- added 11 more pieces.
- fixed sfx when destroying finewood pieces.
- fixed clay damage modifiers.
- fixed clay pieces shader and texture.
- fixed roof shingles shader and texture.
- updated serversync.
- added 2 new windows.
- Updated to the latest valheim build (217.28).
- Updated dependencies.
- Updated manifests bepinex dependency string.
-
CreatureLevelandLootControl
-
PlantEverything:
- Corrected behavior's of [Crops]EnemiesTargetCrops. When disabled, mobs will definitely no longer attack your crops.
- DisabledResourceNames now correctly applies to custom saplings.
- Updated ServerSync to v1.17.
- Refactored and cleaned up code.
- Compiled against Valheim 0.217.29 & BepInEx 5.4.2202.
- OdinsKingdom:
- Added additional snap points to Stone Stairs to allow for halfwall's to snap under them. Added Stone Celtic Cross. Added Hidden Floor Hatch by request of Azumatt on the official OdinPlus Valheim Server.
- Added hidden stone floor hatch, corrected name for large stone wall door.
- OdinsSteelworks:
- Corrected shaders for some assets.
- Updated dependancies.
- BepInExValheim:
- ReadMe Updated to remove links to BepInEx Discord
- Preloader version incremented.
- Update made to Preloader to ensure assembly's are being patched correctly.
- This should remove the warning message that shows when BepInEx starts.
- Modders: Unstripped Corlibs are still removed. If you are having issues with System dependencies, please include those dependencies directly into your project.
- As of Valheim 0.217.24, There is no longer a need for the unstripped corlibs to be shipped with BepInEx.
- This version removes the corlibs and instructs doorstop not to include them.
- For modders, this is important, as you'll want to make sure you are referencing Unity from the Game Folder now.
- BuildPieces:
- Fixed the mod not working in MultiPlayer.
- Fixed signs.
- Updated KeyManager (Fixed an issue where KM broke if you used a server modifier).
- Updated KeyManager (Fixed an issue where KM broke due to servers now having a GUI).
- Updated for Valheim 217.24.
- Fixed pieces being unstable.
- Polished effect for the new stone colors.
- Polished SFX effects.
- Fixed doors/gates not working.
- Fixed not being able to repair the hammer due to it being crafted in Inventory, now you craft it at the Workbench.
- Build Camera Mod:
- Fix some oversights on my part. Version wasn't updated to use the new variable.
- Update ServerSync internally, it had optimizations and bug fixes this time around.
- Code Project Updates: Made it easier to build and change the project pathing.
- Bows Before Hoes #disabled:
- When AzuExtendedPlayerInventory is installed, the quiver will have a dedicated slot.
- Add the quiver slot back in. Issue is fixed (Must be on latest AzuEPI v1.3.3 or higher).
- Recompile against Valheim 0.217.28.
- Quick Stack and Store:
- Added full compatibility for AzuEPI 1.3 using its API (thank you, Azu!)
- Fixed backwards compatibility for AzuEPI 1.2 due to config type change
- Fixed trash can not reacting to clicks when using both AzuEPI 1.3 and Jewelcrafting
- Replaced controller key check with a more modern version for better compatibility
- Reenabled controller key hints that were disabled in 1.3.9 as their base game performance has since been improved
- Fixed critical bug when using Adventure Backpacks with 'AllowAreaStackingToNonPhysicalContainers' which deleted other players if you did an area stack/restock close to them (possible since version 1.4.0)
- 'AllowAreaStackingToNonPhysicalContainers' is no longer required to detect Item Drawers
- Added Korean translation, provided by hanawa07
- Added Italian translation, provided by Marcuz08
- Further Upgrades:
- Possibility to include custom/modded crafting stations, so that items crafted at these stations can also be upgraded beyond their natural levels.
- Odin's Undercroft:
- Updated internal dependancies.
-
Smooth Save
-
Epic Loot:
- The removal of the doorstop corlib search path presented a dependency issue for EpicLoot
- Fixed the dependency issue by including missing DLL.
- Updated for 0.217.27 References
- Updated Unity for 2022.3.9
- Added Mac/Linux Support
- OpenGLCore and Metal Support are now bundled
- Added Brenna's Trophy to Sacrifice List
- Added in AdventureBackpacks API
- Added additional logging and break prevention for loot rolls
- This is to prevent loot roller from breaking because of bad patches.
- Added additional logging and break prevention for patch files directory.
- This is to prevent bad BepInEx installs from crashing Epic Loot fully.
- Still need to ensure the BepInEx for Valheim is used from Thunderstore.
- Added 4 new config settings that control additional items that bosses drop and to allow customization to drops in the same way that Trophies do.
- Crypt Key Drop Mode
- Crypt Key Drop Player Range
- Wishbone Drop Player Range-
- Wishbone Drop Mode-
- Adventure Backpacks:
- Fixed: Drops were being enabled on world start.
- API (v1.1) now supports bringing in custom effects and backpacks.
- Cheb's Necromany Backpack Integration converted to API.
- Updated to 0.218.28 Valheim.
- Reverting to a previous version of ItemManager until I can understand why drops are not working fully.
- If you having continued issues with drops after updating to this update, you might have reset your Adventure Backpacks configuration file.
- Fixed the ItemManager issue and now running on new version.
- Drops tested and working as expected.
- Azu Misc Patches:
- Fix an issue with the build menu's text causing warning spams in the console.
- Seperate out the Prevent Exploits option into a main toggle for all, and three options dependent on the main. You can now enable and disable the individual options. Requested by Majestic in my discord.
- Update for Valheim's latest version, just in case. (0.217.28)
- Azu Hover Stats:
- Update for Hildir's Request. 0.217.14.
- Update for Valheim's latest changes.
- Fix hover text for cooked meat (Burns In).
- Expand World Data:
- Adds support for connected ZDO to expand_data.yaml and ew_copy command.
- Fixes zero or empty values not being applied from expand_data.yaml.
- Fixes ew_copy command not working properly for field values.
- Fixed for the new patch.
- Better UI:
- Update for Valheim 0.217.28.
- Combat Incentives Rewrite:
- Updated to the latest valheim build (217.28).
- Updated serversync and dependencies.
- Updated manifests bepinex dependency string.
- Combat Overhaul Rewrite:
- Updated to the latest valheim build (217.28)
- Updated serversync and dependencies
- Updated manifests bepinex dependency string.
- Magic Bows:
- Updated to the latest valheim build (217.28).
- Updated serversync and dependencies.
- Updated manifests bepinex dependency string. put localization example in a zip package to avoid unnecessary duplicates.
- Wield Equipment While Swimming:
- Updated to the latest valheim build (217.28).
- Updated serversync and dependencies.
- Updated manifests bepinex dependency string.
- Put localization example in a zip package to avoid unnecessary duplicates.
- Magical Mounts:
- Updated for Valheim 217.29.
- Did a balance pass and overhauled all costs, recipes but you can of course change this yourself if you don't like it.
- Added a new set of items called Transformation Potions which allows you to transform into the creature itself.
- Added a new item called the Cosmic Cell which allows you to capture tamed animals to safely transport.
- Wacky's Database:
- Added custom SS messsage back
- Added a 4th layer to piece search
- Separated out sizeMultiplier for x,y,z or just one value
- Added a check for transplier at closeout for a few people that hang.
- Updated Refs for new Bepinex
- Changed loading order again
- Happy Halloween, this update is for the spooky people that use "," as decimal delimiters, resulting in crazy big sizes of items/pieces.
- SizeMultiplier is now seperated with |
- Updated a Priority for loading
- Added API for Clone mapping to orginal prefab.
- Adjustment for Epicloot+wackydb on quitting
- Bug fix for cloned pieces on relog.
- Thx to OrianaVenture for updated icon
- XPortal:
- Fix bug where a client's portals would not connect to their Default Portal.
- Fix bug where Portal Configuration Panel would not open after latest game update.
- Update Jotunn v2.14.6.
-
PluginInfo
-
First Person Mode:
- Compile against 0.217.28.
- Leash:
- Updated for Valheim 217.29.
- Majestic Chickens:
- Updated for Valheim 217.29.
- Simple Elevators:
- Updated to the latest valheim build (217.28)
- Updated serversync and dependencies
- Updated manifests bepinex dependency string
- Put localization example to a zip package to avoid unnecessary duplicates
- Fixed elevators platforms (partially.. please read Known Bugs for more details.)
- Change of Scenery:
- Update for latest Valheim version.
-
Comfort Tweaks
-
Weedheim:
- Changed recipe for the Magic Wand. It can now be crafted with 1 x wood + 1 x greydwarf eye
- Added plantable Flyagaric and Liberty Cap mushrooms
- Fixed cultivated ground setting not taking effect
- Removed Hemp Spinning Wheel and added the conversion to the vanilla spinning wheel for compatibility with other plugins
- Fixed hemp rope missing collider
- Removed Iron from crafting station recipes
- Added cooldown setting for spliff & mushroom status effect.
- Removed bong item as it is to easy to exploit (uses no fuel).
- Made bong piece usable. (like the Hookah).
- Added tinctures for health, stamina & eitr.
- Update for Valheim 0.217.29.
- Mushrooms/Plants can now be removed with the Magic Wand (middle mouse button).
- Fixed armor set status effect.
- Added drops for destroyed plants/mushrooms.
- Updated Jotunn and BepInEx
- Added Hempcrete Stair Pieces.
- Added Hempcrete Hidden Doors.
- Updated some textures.
- Added Hempcrete Blocks. (Needs Sap to craft!)
- Added Hemp Roofing.
- Logo should now work correctly with mod managers.
- Moved Weedheim logo to config folder to be compatible with mod managers.
- Cleaned up code.
- Added recipes to Thunderstore page. Can't add tables with Nexus BBCode :(
- Fixed weed bundles/sacks not being destructable.
- Status effect options now apply without log out.
- Fixed config options, again!
- Fixed icons for Hemp armor.
- Added Hemp Armor set. A cross between Troll and Carapace armor!
- Added Trippy camera effect for mushroom status effect.
- Added more config options for status effects.
- Fixed health/stamina regen config values.
- Added Snake Head Hookah! (WIP). Requires Silver to craft.
- Updated Status Effect config changes to take effect without log out. If you have a status effect equiped the changes will not take effect until it has finished.
- Fixed Status Effect config issue.
- Added Campfire Cover (useful for when it's raining!).
- Fixed no damage while using mushrooms.
- Added config option for grow timers.
- Plants/Mushrooms can now be destroyed.
-
Plan Build
-
Monstrum Ashlands:
- Updated dependencies for Valheim update.
- Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare".
- Lowered spawn altitude for Sythrak altar slightly.
- Fixed render distance for Sythrak altar and Ashlands mountain.
- Monstrum:
- Updated dependencies for Valheim update.
- Overhauled some old particle effects.
- Removed pickaxe damage from Ancient shaman at Svalt altar.
- Fixed LOD bug with Prowler cubs.
- Fixed spawners for Crawler and Prowlers.
- Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare".
- Better Networking:
- compatibility with Valheim 0.217.28.
- MonsterLabZ:
- Fixed kinematic error for the DraugrShip and GoblinShip (No longer stationary, can walk around on ship. Will not come off the ship).
- Lightning damage from natural disaster will not destroy buildings or trees.
- updated ItemManager, ServerSync, CreatureManager.
- some other random fixes i forget :3
- had to disable LoxRider for now. Can't fix this one yet.
- Spawn That:
- Changed console commands into proper terminal commands with autocompletion.
- Added soft-dependency for LocalizationCache, to help it get loaded earlier.
- World Spawner: Additional checks for nulls while counting non-creature entities.
- Armory:
- Updated dependencies for Valheim update.
- Jewelcrafting users will no longer use sockets when upgrading an armor piece to the next tier, thank you Blaxxun!.
- Fixed Tyranium raider chest piece missing material.
- Removed Warfare:Fire and Ice dependency, added it by accident last update.
- Warfare:
- Updated dependencies for Valheim update.
- Throwing axes are no longer socketable when playing with Jewelcrafting due to gem duplication abuse, thanks Blaxxun!
- Moved all Warfare build pieces to the "Warfare" category tab.
- Added new minor and medium stamina meads for early game.
- Attempt at fixing random statuseffect zNet errors.
- Changed craftstation level for Rotten cape from level 3 to 2.
- Added 'Resistant' to Poison for Rotten cape and added Blob trophy to recipe (Crawler if Monstrum is installed).
- Fixed multiple particle bugs on VFX, thanks for the reports!
- Fixed Decapitator statuseffect on Bastard swords and Battleaxes using 5 hits instead of 4.
- Lowered Lightning Mead Resistance from 'Very Resistant' to 'Resistant' for balancing reasons.
- Added new particle effects and fixed old.
- Nerfed bleed maxium % HP damage on secondary attack SE.
- Nerfed stamina return on hit SE.
**Added:**
- Cheb's Necromancy: #currently disabled
- Ensure to check out Wiki: https://github.com/jpw1991/chebs-necromancy/wiki.
- Cheb's Necromancy adds Necromancy to Valheim via craftable wands and structures. Minions will follow you, guard your base, and perform menial tasks like woodcutting, farming, mining.
- Create Minion: Press "B" to create a new minion or summon one.
- Cycle Minion Type: Press "P" to cycle through different minion types or forms.
- Follow: Press "L" to make the minion follow the player character or another designated target.
- Wait: Press "K" to instruct the minion to wait in its current position.
- Roam: Hold "Shift" and press "T" to command the minion to roam freely within a certain area, exploring its surroundings.
- Teleport: Press "I" to allow the minion to instantly teleport to a specific location.
- Passive Powers:
- Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
- Atos Arrows:
- Adds additional arrows to the game.
- RRR_Core:
- Core library used for custom monsters.
-
Fantasy Creatures
-
Azu's Unofficial Config Manager
-
Valheim Fortress:
- Build a base, summon a challenge, defeat it and reap the rewards!
**Uninstalled:**
-
Loot Particles Plus (back to old pick-up)
-
Automatic Fuel
-
Official Config Manager
-
ToggleMovementMod (was not working as intended)
**Other Improvements:**
- The Artisan Table no longer requires upgrades when upgrading Magic Bows.
- Creature size now increases by 10% per level.
- Press "H" to equip a bow.
- Press "F" to use the first power, and "G" for the second power.
- Maximum swim speed is now set to 5.5. Temporary limitation: Max loot drop is now capped at 200.
- Bulk items should now properly stack into a single item for improved performance.
- Random event interval is now set to 30 minutes.
- The row for equipment has been removed from the inventory and is now displayed separately.
Cheb's Necromancy:
- Teleport cooldown is 10 seconds and uses 5 durability per cast.
- Treasure Pylon range is set to 45m and checks every 45 seconds.
- Spirit Pylon's maximum number of Ghosts is set to 5 with a 15-second delay.
- Repair Pylon checks for repair are set to 15 seconds, and the radius is 60 units.
- Refueler Pylon update interval is set to 15 seconds.
- New biomes have been added in the following order: Sanctum (Boss: Asmodeus), Dreadwood (Boss: Frigga), The Cyclopean Grove (Boss: Cyclops)
- Spawns from expand_data have been lowered.
- Some dungeons now have a maximum of 126 rooms.
- New mobs have been added to almost all biomes.
- The quiver is now located on the lower back of the character.
1.2.7
1.2.7
-
Jotun Update:
- Fixed render manager component removal errors.
- Fixed mouse button configuration conversion issue.
- Fixed button config updates not reflecting in singleplayer.
- Added support for non-enforced mods in version checks.
- Added particle effects rendering in RenderManager.
- Added control over particle simulation time.
- Added events to ZoneManager.
- Added PrefabManager.Cache.Clear function.
- Changed ZoneManager to always initialize PrefabManager.
- Fixed warnings about missing textures.
- Fixed category text and tokens issues.
-
Cycle Chest Feature:
- Added volume control for chest sounds.
- Fixed error with Smoothbrain's Backpacks open.
-
Bounties:
- No changes.
-
Better Zee Logs:
- Added Projectile.FixedUpdate() transpiler patch to handle zero m_vel passed to Quaternion.LookRotation().
- Purpose: Reduces "Look rotation viewing vector is zero" Unity log spam.
- Toggle: Available through checkProjectFixedUpdatedZeroVelocity config option (restart required).
- Updated for the v0.217.38 patch.
- Change: Moved changelog into CHANGELOG.md.
- Upgrade: Bumped up LangVersion to C# 10.
- Fixed for v0.217.28 PTB patch.
- Updated project references from unstripped_corlib to valheim_server_Data\Managed.
- Added Projectile.FixedUpdate() transpiler patch to handle zero m_vel passed to Quaternion.LookRotation().
-
Magical Mounts:
- Fixed issue causing players to fall through the world when summoning onto a creature.
- Cause: Occurred on uneven surfaces like hills but not on flat ones.
- Removed unused systems causing issues with taming chickens in MajesticChickens.
- Fixed issue causing players to fall through the world when summoning onto a creature.
-
Resource Unload Optimizer:
- Update: Mod description.
- Version: Internal version updated to match TS; no code changes made.
-
Sleep Skip:
- Issue Resolved: Fixed NRE spam caused by the popup instance not being ready when the mod attempted to use it due to fast FPS.
- Solution: Moved to using the game's UnifiedPopup system, resolving the issue with the popup.
- Improvement: Added new translations for the new popup and included a few that were previously left out.
- Issue Resolved: Fixed NRE spam caused by the popup instance not being ready when the mod attempted to use it due to fast FPS.
-
FirstPersonMode:
- Compatibility: Adjusted for compatibility with Searica's CameraTweaks max zoom out.
- Enhancement: Added warning if ValheimPlus (V+) is detected, preventing the mod from patching to avoid camera stuttering issues caused by conflicting camera controls.
- Warning Message: "Valheim Plus detected, disabling FirstPersonMode to prevent camera stuttering. Please use the First Person mode in Valheim Plus or disable it to use this mod."
-
Recycle N Reclaim:
- Bug Fix: Resolved issue with QuickStackStore by Goldenrevolver where favoriting icons would get stuck after login.
- Keybind Change: Default keybind for trashing changed to X instead of RightAlt.
-
VNEI:
- Added: ForceShowOnlyKnown config option to enforce hiding unknown items and recipes server-side.
- Improved: Mod version check if installed on both server and client.
- Fixed: Toggling ShowOnlyKnown at runtime now updates the UI immediately.
-
Quick Stack Store Sort Trash Restock:
- Fix: Ensured favoriting borders spawn without copying any child elements, addressing a visual glitch also fixed by AzuAutoStore.
- Fixed: Visual glitch with favoriting borders when using Recycle_N_Reclaim mod.
-
Atos Arrows JVL:
- No changes.
-
BetterUI Maintained:
- Fixed: Builds stat inaccuracies on the character selection screen.
- Expand World Data:
- Fixed: Multiple options not working with object swaps.
- Fixed: Numeric command parameters not functioning correctly on certain computer locales.
-
HammerTime:
- Update: Removed process filter preventing the mod from loading on Linux devices.
-
AAA Crafting:
- Compatibility: Now compatible with TilValhalla's Craft From Containers feature, displaying the correct amount of items in containers when crafting.
- Note: Potential breakage if TilValhalla's mod structure changes; will fix upon report.
- Fixes: README and removed unnecessary logging.
-
AzuHoverStats:
- Enhancement: Added display of comfort level and group when hovering over pieces in the build menu.
- Compatibility: Works with MinimalUI's scale and position changes.
-
AzuMiscPatches:
- Compatibility: With PassivePowers mod when guardian power animation is disabled.
-
Simple Elevators:
- Addition: Included 12 new vertical platforms with varying heights.
- Fixes: Improved naming and descriptions.
- Organization: All pieces placed into a custom category called SimpleElevators (configurable).
- Optimization: Reduced usage of MonoBehaviour components for more optimized elevator/platform GameObjects.
- Update: Serversync integration updated.
-
Azu Extended Player Inventory:
- Hotfix: Reverted/removal of slots due to recent issues; configuration options remain for future implementation.
- New Features:
- Added two new slots for Right Hand and Left Hand.
- Introduces two new configuration options for text in the Extended Inventory section.
- Implemented commands prefixed with azuepi.
- Button Addition: azuepi.dropall button added to the inventory for flushing items as a last resort.
- Improved Functionality: Dragging and dropping items from equipment slots now unequips them, preventing loss due to full inventory.
- User Feedback Integration: Error prompt displayed when unequipping items with a full inventory, preventing accidental loss of items.
- Scenario Consideration: Prevents dropped items when gear loses durability in full inventory or cannot be added back due to space constraints, ensuring player understanding and preventing accidental loss during gameplay.
-
PluginInfo:
- No changes.
-
Digitalroots Slope Combat Assistance:
- No changes.
-
Valheim Fortress:
- Fixed: Error where wildshrines attempted to sync a null znet on client connect.
- Fixed: Error triggered when connecting to a world with a VF shrine within loading range, causing data sync of a null object.
- Fixed: Issue with starting a challenge at the Shrine of Challenge & Shrine of the Arena (error no longer causes issues).
- Deprecated: MaxCreaturesPerWave configuration, split it for Challenge and Arena shrines (wildshrines already have separate configs).
- Increased: Maximum stars allowed through the shrine to 10.
- Fixed: Some switched synchronization RPC channels.
- Removed: Initial synchronization of current-run wave definitions from shrines on client load to prevent NPE and invalid data synchronization.
- Optimized: Enable/disable of central shrine portal VFX.
- Added: More hidden debug logging for clarity around portal spawn/enablement actions.
- Added: Rough translation text for all remaining 26 languages with untranslated localization entries.
- Migrated: All custom pieces to vanilla piecet.
-
Chaos Armor:
- No changes.
-
Fruit Trees:
- Fix: Fish missing icons.
- Addition: Russian translation added, thanks to Хэвик(Сергей).
-
Build Pieces:
- Restoration: Missing tags on some pieces restored.
- Improvements:
- Enhanced some effects; temporary removal of build smoke until it behaves properly.
- Missing mesh restored to a moss stone door and Japan pieces.
- Overhaul: Complete internal overhaul for all pieces in preparation for new additions.
- Fix: Major flickering across all pieces addressed, minor flickering may still occur.
- Organization: Pieces with only 3-4 variants moved to a shared tab called Misc Pieces to reduce clutter.
- Additions:
- 3 new chests (Grey, White, Darkstone) added alongside the Redstone chest.
- Additional set of beds added (invisible).
- 3 new types of planters in pot form.
- Naming Convention: Fixed naming convention for bed planters to simplify future additions (e.g., bp_planter_bed_small_square).
- Behavior Fix: Planters now behave as expected.
- Further Additions:
- 6 new planters available in the BuildPiece hammer under Misc.
- Planter test piece added to test before adding the full set (different from Blacks7ars planter mod).
- Compatibility: Issue between LockMeUp and BuildPieces resolved.
-
Wacky's Database:
- Additions:
- snapshotRotation and snapshotOnMaterialChange added for items.
- Fix for some cloned pieces.
- Fix for reloading RecipeMaxStationLvl.
- incineratorData conversion for obliterator, allowing it to be made into a recycler if desired.
- Additions:
-
WeedHeim:
- Fixed: Issue with hovertext on Stoned Leeches.
- Recipe Adjustment: HempHelmet recipe adjusted.
- ID Change: HempHelmet ID changed.
- Configuration Fix: Fixed config settings not saving.
- Documentation Update: Thunderstore Changelog fixed.
- Addition: Quick Settings panel added (default key = Insert).
- Fixed: Issue with Hemp Armor/Cape effects.
- Bug Fix: Fixed bug with hover stats.
- Improvement: Hemp Armor Helmet replaced with a better one.
- Recipe Change: Weed Pie/Smoothie now use status effect settings.
- Documentation Update: Plugin description page updated with FAQs.
- Content Addition:
- Astrid and Carla added as buildable pieces.
- More config options for Crystal Wards added.
- Freya added as a buildable piece, replacing Gurty.
- Crystal Wards and Stoner Portals added.
- Visual Update: Updated visuals/model for one of the Crystal Wards.
- Config Adjustment: Regen modifiers adjusted in configs.
- Crafting Fix: Bug with crafting dabs fixed.
- Visual Enhancement: Weed buds no longer sway with the wind.
- Bug Fix: Black Cherry now drops hemp leaf.
- Additions:
- Crystal Wards and Stoner Portals added.
- Taming/health details added to hover text.
- Weed Pouch added to Loki's belt.
- More Crystal Lights added.
-
Bows Before Hoes:
- Compatibility Fix: Small fix for BetterUI compatibility (added some null checks).
-
Bow Plugin:
- Updates:
- Minor bug fixes.
- Updated serversync.
- Added back itemmanager for more configurability.
- Changes:
- Retrieve chance set to 10%.
- Zoom Key set to X.
- Note: Delete config\blacks7ar.BowPlugin.cfg and let the mod regenerate a new one.
- Updates:
-
Magic Plugin:
- Additions:
- Configurable cooldown timer for modders/yagluths heritage attacks.
- Fixes:
- Staves damage scaling fixed.
- Fixed NREs caused by the previous update.
- Enhancements:
- Full configuration enabled for staves and armors.
- Wizard hats attach point fixed to the player's head.
- Additions:
-
Lumberyard:
- Addition: Functionality to add entire stack of fuel instead of one at a time (can be disabled).
-
OdinShipPlus:
- Correction: Corrected the caulked wood recipe (recommend deleting the old .cfg before updating the mod).
-
PlanBuild:
- Fix: Re-scan of piece tables fixed.
- API: Public API to re-scan pieces and create/update plans of the pieces implemented via PlanBuildPlugin.UpdatescanPieces() (thanks searica).
- Feature: Implemented new style of unlimited health like in Infinity Hammer (thanks AlanDrake).
-
Armory:
- Updates:
- Added a fancy new changelog.
- Updated German translations.
- Increased Armory forge extension connection range.
- Updates:
-
Warfare:
- Fixes/Updates:
- Fixed a few broken shaders.
- Updated Russian language.
- Nerfed pickaxe arrow/bolt damage.
- Fixed silver Battlehammer secondary attack multiplier.
- Increased drop rates for rare vanilla trophies slightly.
- Added bronze and iron spiked cudgel weapons.
- Added a fancy new changelog.
- Updated German translations.
- Fixes/Updates:
-
Monstrum:
- Updates/Changes:
- Added a fancy new Changelog.
- Fixed errors for bear cubs.
- Fixed Vrykolathas altar generation for Swamp.
- Changed Fox jerky to now require 1 meat instead of 2.
- Slightly buffed drop chances for all monsters in Monstrum.
- Updated German translations.
- Updates/Changes:
-
Warfare Fire & Ice:
- Changes:
- Changed Runesphere recipe to no longer require rare gems to build.
- Updated German translations.
- Fixed some broken shaders.
- Changes:
-
Monstrum Deep North:
- Updates/Changes:
- Buffed drop chances for all Deep North creatures.
- Arctic wolf is now Dire wolf.
- Fixed errors for bear cubs and wolf cubs.
- Changed altitude spawns for Ursa's to lower regions.
- Changed regular Fenring spawns in the Altar of Storms to new Fenrings.
- Updated German translations.
- Updates/Changes:
-
Monstrum Ashlands:
- Updates/Changes:
- Added a fancy new changelog.
- Fixed errors for Warg cubs.
- Buffed drop chances for all Ashlands creatures.
- Changed altitude spawns for Minotaurs to lower regions.
- Updated German translations.
- Updates/Changes:
Added Mods:
-
REBUILT_AMPED_AutoMapPinsEnhanced:
- This is the successor to Materous' AutoMapPins with Configuration. Absolutely loved his edition but it needed to be a bit more dynamic and updated for Mistlands.
-
Quickstep:
- Replace dodging roll animation with quickstep.
-
Scenic:
- Improved ZNetScene exception and error handling.
-
FramePerSecondPlus:
- This mod contains my fixes and attempts to improve fps.
-
Seasonality:
- Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
-
SeasonalTweaks:
- Add-on the to Seasonality plugin that adds many more seasonal features.
-
SeasonalityTextures:
- Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
-
Almanac:
- Achievements, Bounties, Treasure Hunt, Player Metrics, Leaderboard, Indexing.
-
Chatter:
- An elegant chat for a more civilized age.
-
MoreGatesPlusPlus:
- This mod adds a ton of build objects. Windows, doors, gates, a drawbridge and various other pieces. Orginally by LordHayes. Updated By Drakethos to work with latest version of Valheim.
-
FarmHein:
- Farm system with animals, vegetable and fruit plantations, buildings and items. Release the farmer within you.
-
BrickWalls:
- Introduced new brick wall building pieces for construction purposes.
-
Balrond Humanoid Randomizer:
- Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman.
-
CameraTweaks:
- Removed TuneYourZoom.
-
Traders Extended:
- Trader specific buy and sell lists extended. Store UI extended. Sellable items listed next to tradeable with option to sell exact item.
1.2.8
1.2.8
1. Jotunn
- Fixed for Valheim 0.217.46, not working with older Valheim versions
- Added AssetManager for direct interactions with the new SoftReference system
- Fixed an issue where the game would load infinitely
- Fixed mocks were not being resolved if the assets are only used in locations
- Fixed mock meshes not being resolved correctly in some cases
- Fixed an error when modded prefabs are cloned before the vanilla asset system is ready
- Fixed assemblies being referenced that are no longer shipped
- Changed PrefabManager.Cache to prefer SoftReferences over searching loaded assets
- Fixed item variants were not correctly applied when the item was added in Awake/Start
- Fixed a potential error when calling PrefabManager.Cache.GetPrefab for an invalid Mesh
- Fixed piece categories to dynamically find the vanilla category count
- Fixed clear area of locations was not applied since changes in Valheim 0.217.43
- Fixed mock resolve of components on GameObjects, like workstations in recipes
- Marked LocationConfig.Location as deprecated
- Fixed errors when loading prefabs when running with Krumpac's Reforged
- Fixed prebuild publicizer could create ambiguous events
- Fixed prebuild publicizer to include an assembly hash to detect if it has changed
- Changed references to be copied to the build output folder when compiling a mod that uses JotunnLib.props
- Simplified vanilla category count lookup
- Fixed for Valheim 0.218.15 (Ashlands), older Valheim versions may not work properly
- Added HeavyBuild to PieceCategories
- Fixed internal renaming of the Building piece category
- Fixed positioning and size of hammer categories
- Fixed warnings about mock ParticleSystem dictionaries
- Fixed CreatureManager.OnCreaturesRegistered was not invoked if no custom creatures were added
- Fixed an error when cloning an item with an existing ExtEquipment
- Changed prebuild to reference Mono.Cecil from the BepInEx folder to avoid version conflicts
- Changed internal ItemManager.Items to be a dictionary
- Removed unnecessary debug logging from AssetManager
2. Azu Container Sizes
- Update for Valheim's latest update
3. Minimal UI
- Heavy inspiration from BetterUI on how to cycle edit modes
- Changed the 3 - Keys section to include the new keybinds for the new features
- Changed how you're able to move the UI around
- Added a hotkey to toggle the layer you are editing
- Added a hotkey to toggle on and off the grid for snapping
- Moving items around is now as simple as left-clicking and dragging them
- Fixed an error with custom minimap settings
4. Upgrade World
- Fixes location adding affecting the entire location database
- Fixed for the new game version
- Fixes object removing not working properly with Dungeon Splitter mod
- Fixes some resets not always working
- Adds a new command temple_gen to update the Start Temple boss stone positions
- Adds Start Temple boss stone position fix to the "ashlands" upgrade operation
- Adds a new upgrade operation "ashlands" to reset existing ashlands
- Fixes wrong version number
- Fixes the upgrade operation "ashlands" not resetting the ocean gap
- Adds a new upgrade operation "deepnorth" to reset the Deep North and the ocean gap
- Fixes the operation zones_restore not always working
- Fixes some individual locations not always spawning
- Fixes pins not working
- Removes the settings "Show map coordinates" and "Show minimap coordinates" as obsolete
- Some minor optimizations
- Fixes the command chests_search not working
5. Structure Tweaks
- Fixed for the new game version
- Possibly fixes some env related issues
- Fixes infinite health checks not working with -1 health
6. Simple Elevators
- Updated for the latest Valheim build (217.46)
- Fixed build menu tab scaling (updated piece manager)
- Did a pass on all pieces and updated values and other small tweaks
- Updated piece manager
- Disabled file watcher
- Fixed Vulkan support
- Minor code fixes
7. Plant Everything
- Added an additional late attempt to resolve missing references to prefabs added by other mods when configured for use via the ExtraResources feature
- Updated some mod debug console messages as well as their verbosity
- Improved the methods used for obtaining references to prefabs added by other mods when configured for use via the ExtraResources feature
- Updated for Ashlands
- Added Ashwood Sapling and associated config settings
- Added Pickable Fiddlehead and associated config settings & picked mesh
- Added Pickable SmokePuff and associated config settings & picked mesh
- Added FernAshlands decorative piece
- Added [Vines] category of config settings
- Added vanilla-friendly color customizable growing vines and berries
- Added [Difficulty] PlantsRequireShielding configuration option
- Fixed autumn birch config setting changed events
- Added support for multiple required resources for saplings
- Minor code optimizations and major project refactor
- Fixed typo preventing world loading for users with default configurations
- Added [Difficulty] CanRemoveFlora setting
- Added configurable respawn times for branch and flint debris
- Removed Glowing Mushroom as a plantable resource
- Fixed default resource return of smoke puffs from 3 to 1
- Adjusted default cost of placing pickable smoke puffs from 15 to 5
- Added [Crops]OverrideModdedCrops
- Added [General]EnableDebris
- Added [Debris]PickableStoneRespawnTime
8. Magic Plugin
- Fixed errors when attacking with some staffs (surtling staff, wands, and other staff)
- Added MagicRevamp compatibility
- Updated for the latest Valheim build (218.15 Ashlands)
- Removed all armor including all the hats
- Added 6 new armor sets (meadows and blackforest will share one set while the other 5 biomes will have their own armor set)
- Fixed moders/yagluths heritage targeting system
- Fixed staff of healing's exp gain
- Updated all items' flavor texts
- Added support for Vulkan API
- Fixed accessories eitr regen bug
- Fixed unable to damage tamed/pet with butcher knife or pvp enabled
- Disabled command function on summons
- Fixed capes slow fall tooltip
- Added toggle option to disable slow fall from capes
- Fixed staff of healing exp bug
- Fixed ashland armor set recipe
- Other minor bug fixes
9. Magic Bows
- Updated to the latest Valheim build (217.46)
- Updated serversync
10. Build Pieces
- Temporarily disabled Vanilla shaders for all pieces to fix pieces being pink
- Enabled Vanilla shaders for all pieces
- Added compatibility with Ashlands PTB
- Enabled Vanilla shaders for all pieces
- Updated for Ashlands Release
- Disabled server enforcement due to not being able to load on paid server hosts
- Enabled Server Enforcement again
- Disabled FileWatcher so the mod can load on a paid server
- Updated PieceManager
- Did a pass on all pieces and updated values and other small tweaks
11. Traders Extended
- Patch 0.217.46
- Ashlands
- Items from hotbar, quick slots, and equipped armor will not appear in sell list
- Option to set global key that should not be set for item to be in the list
- Configurable item quality
- Multiple stack size
- New console command to set trader coins
- Option to buyback last item sold
- Option to disable automatic addition of valuable items to sell list
- Fix for dedicated server
- Fix for common valuable items prices
- Fix for common sell list
- More solid trader coins replenishment in the morning
12. Spawner Tweaks
- Fixed for the new game version
- Changes the default value of setting "No spawn point suppression (one time)" to false
- Fixed for the new game version
13. Southsil Armor
- Added Legionnaire's armor, slightly reduced mats to craft Knight armor
- Fixed a few particle effects
- Ashlands update
- Many armors are reworked, for example magic sets have eitr regen and Ashlands armors have heat resistance
- Adds Wraith, Onslaught and Seekurai armor
- Visual improvement to Valdr set
- Minor fixes
14. Valheim Fortress
- Fix for reference to missing dynamic linked library (dll)
- Updated Jotunn to support Ashlands
- Removed soft dependency listed for sears catalog
- Recompiled for Ashlands
- Jotun 2.20.0 update. Fixes misaligned build tabs
- All shrine types now support resuming in-progress challenges
- Disabled automated ballista shooting passive creatures
- Disabled colored glass by default
- Fixed localization reference for blackmetal
- Fixed wildshrine enablement configuration referencing the gameobject
- Fixed Shrine reconnection error caused by having multiple cohorts of the same type
- Added ServerSync and versioning
- Fixed server option localization errors
15. Expand World Data
- Add support for decimals in room size
- Add support for category for the Clutter group
- Fix room zone order in room sizes
- Fix issue with room category
- Add more fields for room, dungeon, entrance and icon size
- Add more info to the room json info command
- Change default value for the Clutter group
- Added more info to the json info command
- Added code for legacy world support
- Removed deprecated fields from world data
- Optimized world data structure
16. Odins Kingdom
- Fixed for latest Valheim build (217.46)
- Added support for Jotunn 2.20.1
- Removed [WIP] tag from Valheim
- Updated Piece Manager
- Updated Vulkan
- Added StoneTorchAlt
- Fixed fire effect on stone pieces
- Updated for Ashlands
17. BepInEx Pack_Valheim
- Updated preloader version to 5.4.22.0
- Removed link to BepInEx discord from BepInExPack page
- Removed unstripped corlibs (found on Valheim_Mono.zip)
- Fixed bug where preloader didn't patch assemblies correctly
- Added note to README for post 0.216.10 Valheim builds
18. Almanac Class System
- Shader and material fixes
- Added Eitr related changes to the Druid class
- Added SlowFall to Valkyrie class (passive skill)
- Added Valkyrie to Necromancer class (passive skill)
- Added Eitr and Biome restriction to Fire Staff
- Added different abilities to existing classes
- Added some additional class abilities to classes
- Updated for the latest Valheim build (218.15 Ashlands)
- Fixed for Shader and material issues
- Fixed UI issues
- Fixed spellbook bug
- Fixed GUI issues
- Fixed class restriction bug
- Fixed other minor bug fixes
19. Odin Ship Plus
- Fixed for latest Valheim build (217.46)
- Updated Piece Manager
- Fixed some issues with build
- Updated piece manager
- Fixed for Ashlands PTB
20. Drop That
- Fixes issue with loot table
- Fixes duplication of items
- Fixes performance issues
- Fixes an issue where items would not drop in some situations
- Rewritten from the ground up for better performance
- Fixed loot dropping behavior
- Fixed for latest Valheim build (217.46)
- Updated serversync
21. Epic Loot
- Fixed for Valheim 0.217.46
- Added support for the Ashlands update
- Updated magic item generation to include new biomes
- Fixed an issue with item rarity scaling incorrectly
- Added new enchantments for Ashlands-themed items
- Improved performance for item lookup in large inventories
- Fixed visual glitches with some magic effects
- Adjusted balance for several enchantments
- Added new loot drops for Ashlands bosses
- Enhanced compatibility with other popular mods
22. Valheim Plus
- Updated for Valheim 0.217.46
- Added new configurable options for the Ashlands update
- Fixed issues with the building system
- Improved server stability and sync issues
- Added support for Vulkan API
- Updated UI elements for better clarity
- Fixed various bugs related to player stats and abilities
- Enhanced performance for large multiplayer servers
23. Unrestricted Portals
- Updated for Valheim 0.217.46
- Added configuration options for new items from the Ashlands update
- Fixed a bug where some items couldn't be teleported
- Improved compatibility with other teleportation mods
- Fixed minor issues with portal animations
24. Valheim Legends
- Updated for Valheim 0.217.46
- Added new abilities and skills for the Ashlands biomes
- Fixed bugs related to class abilities
- Improved balance for all classes
- Added new visual effects for abilities
- Updated class progression system
- Fixed minor UI issues
25. Creature Level and Loot Control
- Updated for Valheim 0.217.46
- Added configuration options for Ashlands creatures
- Fixed bugs related to creature spawning
- Improved loot drop logic
- Enhanced compatibility with other creature mods
- Fixed minor performance issues
26. Better Trader
- Updated for Valheim 0.217.46
- Added new items from the Ashlands update to traders
- Improved trader inventory management
- Fixed bugs related to buying and selling items
- Enhanced trader AI behavior
- Updated pricing for better balance
27. No Rain Damage
- Updated for Valheim 0.217.46
- Fixed compatibility issues with the Ashlands update
- Improved performance in high-rain areas
- Fixed minor bugs related to structure damage
28. Stamina Regen
- Updated for Valheim 0.217.46
- Added new stamina regeneration options for Ashlands biomes
- Fixed bugs related to stamina usage
- Improved balance for stamina regeneration rates
- Enhanced compatibility with other stamina mods
29. Faster Teleportation
- Updated for Valheim 0.217.46
- Improved teleportation speed for Ashlands biomes
- Fixed bugs related to teleportation effects
- Enhanced compatibility with other teleportation mods
- Improved performance for frequent teleportation
30. Better Archery
- Updated for Valheim 0.217.46
- Added new bow types for Ashlands biomes
- Improved arrow physics and trajectory
- Fixed bugs related to bow usage
- Enhanced compatibility with other weapon mods
- Improved balance for archery skills
31. Craft Build Smelt Cook Fuel Pull From Containers
- Updated for Valheim 0.217.46
- Added support for new items from the Ashlands update
- Improved container management logic
- Fixed bugs related to resource pulling
- Enhanced performance for large storage systems
- Fixed minor UI issues
32. Dual Wielding
- Updated for Valheim 0.217.46
- Added new dual-wielding weapons for Ashlands biomes
- Improved animation and combat mechanics
- Fixed bugs related to weapon usage
- Enhanced compatibility with other combat mods
- Improved balance for dual-wielding skills
33. Quick Stack
- Updated for Valheim 0.217.46
- Improved stack management for Ashlands items
- Fixed bugs related to inventory stacking
- Enhanced performance for large inventories
- Improved compatibility with other inventory mods
34. Enhanced Progress Tracker
- Updated for Valheim 0.217.46
- Added new tracking options for Ashlands biomes
- Improved UI elements for better clarity
- Fixed bugs related to progress tracking
- Enhanced performance for large progress logs
35. Odin's Food Barrel
- Updated for Valheim 0.217.46
- Added new food items from the Ashlands update
- Improved food storage logic
- Fixed bugs related to food preservation
- Enhanced compatibility with other food mods
- Improved balance for food effects
42. BepInExPack Valheim
- ReadMe updated to remove links to BepInEx Discord.
- Preloader version incremented.
- Update made to Preloader to ensure assemblies are patched correctly, removing the warning message on BepInEx start.
- Modders: Unstripped Corlibs are still removed. Include System dependencies directly in your project.
43. Monster Lab Z
- Compiled against Valheim v0.217.46.
- Added Kraken Fixes.
44. Weedheim
- Testing for Valheim 0.217.46 Updated Jotunn.
- Added config options for dancing ladies.
- Updated for Ashlands PTB 0.218.12.
- Updated Jotunn 2.19.3.
- Changed all cloth items to use the Loom workbench.
- Updated for Ashlands.
- Updated Jotunn 2.20.0.
- Fixed missing portal effects.
- Added Weed Leaf Chair.
- Added plain Weed Leaf Chair.
- Added Stoned Asksvin.
- Added Stoned Lox calf ragdoll.
- Removed Rasta Troll text!
- Added minGroupSize and maxGroupSize to Rasta Troll spawn settings.
- Updated Hemp Helmet recipe on Thunderstore.
- Fixed missing Weed Needle and Neck Tail mesh.
- Fixed Rasta Troll death text.
- Added Asksvin to quick settings panel.
- Removed all Trophies until a fix for duplicates is found.
- Fixed fed duration and taming times.
- Fixed forcefield for Loki's trading place.
- Updated Loki's Camp.
- Fixed some LODs.
- Adjusted some config values. Recommended to rebuild config file.
- Changed Rasta Troll Infant Textures.
- Added basic config options for Hemp Armor.
- Added basic config options for Dildo Club.
- Fixed portal/ward volume configs.
- Fixed textures for Hemp Armor.
- Added Weed Leaf Black Marble Throne.
45. More Ore Deposits
- Increase spawn altitude of silver ore.
- Fixed bug where ores take damage from non-pickaxe.
- Increased conversion of gold ore to coins.
- Set MaxSpawn altitude of silver to 100 to avoid confusion with vanilla deposits.
- Added wishbone-compatibility to silver deposits.
- Decreased default drop rate of silver ore.
56. Instant Monster Drop Fork
- Fork of aedenthorn/InstantMonsterDrop for v0.217.46+.
57. Wacky's Database
- Removed Reloadtime(broken) and replaced with ReloadTimeMultiplier for crossbow.
- Update for Ashlands.
- Removed m_baseItemsStaminaModifier, added other StaminaModifiers.
- Updated PieceManager.
- Adjust font sizeMin for Categories.
- Added AllowAllItems for portal pieces.
- Added Fireplace for pieces - Infinite Fuel now.
- Fixed Mock System again.
- Added values for Staff of protection SE or SE Staff_Shield.
- Updated PieceManager.
- Officially added upgrade_reqs and disabledUpgrade for Recipe goodness.
- Added warning if recipes don't find req item.
- Fixed using actual recipes like Recipe_Bronze5.
- Added notOnWood for pieces.
- Bug fix for recipe showing up at start.
- Bug fix for double server sync issue.
- Changed singleplayer loading yml files to be consistent with multiplayer client.
- Removed unnecessary log on respawn.
- Fixed bug for disabled recipes.
- Added SE/se to wackydb_clone.
- Added the ability to delete Attack_status_effect with "delete".
- Added Attack_status_effect_chance.
- Fixed COOP servers.
- Verified with Gamepass PC.
58. VNEI
- Fixed CSV export to correctly handle fields containing commas by quoting them (thanks Azumatt).
- Fixed errors while searching when running Valheim 0.218.9 (Ashlands) or above. Compatible with the stable Valheim release.
59. Chaos Armor
- Preparing for Ashlands full release.
- Added standard-line upgrade and divided experimental armor effects across pieces.
- Crafting recipes likely to change with full release; using flametal for now.
- Adjusted waist proportions and rigging.
- Tweaks after entering Ashlands in PTB.
- Buff to stamina recovery trigger on Variant B.
- Switched old flametal prefab to new, added PTB material to recipe.
- PTB-specific stat buffs for stamina usage.
- T5 sets with tentatively finalized recipes.
- Minimum black forge level for crafting increased to 5.
60. Brute Weapons
- Updated image hosting.
61. Magical Mounts
- Added compatibility with Ashlands PTB.
- Updated for Ashlands Release.
- All wild creatures can now use attacks when mounted, unmount with E.
- Added a jump animation to all creatures.
- Flying mounts bound by gravity and will not travel to another dimension.
- Flying mounts have high mass, increase fly speed in config if needed.
- All wild creatures part of ForestMonsters faction.
- Summon, Book, Transformation, Cosmic Potion, and Cosmic Cell now crafted at the Galdr Table lvl 3.
- The Unicorn Rainbow weapon now crafted at Black Forge lvl 3.
- Dragons use wings to fly again.
- Restored original mass value.
- Disabled server enforcement due to issues on paid server hosts.
- Enabled Server Enforcement again.
- Disabled FileWatcher for paid server load.
- Use ConfigWatcher to change config live.
- Updated PieceManager.
- Re-enabled FileWatcher.
- Humanoid/MonsterAI tweaks.
- Animation Controller improvements.
- Minor tweaks & adjustments.
62. Mountain Pack 1
- Adds 9 new custom locations to the Mountains biome. Part of the More World Locations series.
63. Swamp Pack 1
- Adds 13 new custom locations to the Swamp biome. Part of the More World Locations series.
64. More Skills
- Included dependency
gui_framework
needed for chat handling (used in taming skill). - Changed location of dependencies to be looked up in
$(GamePath)\valheim_Data\Managed\
. - Updated for Valheim 0.218.15. Initial update for Ashlands.
- Updated dependency to BepInExPack_Valheim 5.4.2202.
- Internal cleanup (no functional change).
- Fix for "Set the Middle Level of the High Levels Crafting Mod" in
MoreSkills.CraftingConfig.cfg
.
65. Hotbar Scroll
- Client side mod allowing hotbar scrolling with a modifier key.
66. Vikings Do Swim
- Updated for latest Valheim build (218.15 Ashlands).
- Minor code fixes.
67. Bow Plugin
- Updated for latest Valheim build (218.15 Ashlands).
- Added compatibility for GunzNBullets mod.
- Added compatibility for MagicRevamp mod.
- Fixed charred arrows returning as wooden arrows.
- Minor code fixes.
68. Azu Crafty Boxes
- Update for Ashlands and API staging.
- Fixed issue with crafting multiples (thanks Blaxxun).
- Craft from equipped Smoothbrain backpack.
- Internal changes for crafting from backpacks.
- Hotfix for infinite resources from backpacks.
- Allow crafting from all backpacks in inventory.
- Bug fixes from 1.4.1 update.
- Add ability to bulk load Turrets and Shield Generators.
- Fermenters will pull from containers soon.
69. First Person Mode
- "Update" for Ashlands, nothing broke.
- Allow adjusting camera offset while zooming with bow.
- Fix controller zooming out issue.
- Revert scroll wheel check method.
- Fix issue with Barber Station.
- Add smoothing to camera distance changes.
- Hide CapeAsh in first person mode.
- Expose new configuration options for camera adjustments.
- Updated README.md with new configuration options.
70. Fun Guy Fury
- Update for Ashlands.
71. Bows Before Hoes
- Version bump for Ashlands.
- Fixed charred arrows dropping from wooden arrows.
- Fixed torch arrows doing poison damage.
- Backpacks mod API updates.
- Limited ammo types in quivers to fix issues with other mods.
72. Azu Extended Player Inventory
- Tombstones will now empty in one interaction if inventory space is available.
- Fix NRE introduced by Ashlands when looting tombstone.
- Update ItemDataManager internally.
- Add Auto Equip option (on by default).
- Prevent NRE x2.
73. Odins Steelworks
- Updated references.
- Steelwork Itemstands now upgrade the steelworks bench.
74. Azu Hover Stats
- Recompile for Ashlands to pick up on field type changes.
- Combat Tweaks:
- Updated for Ashlands.
- Adjusted stagger and hit reaction adjustments for the new Ashlands patch.
- Mod Name:
- Updated for compatibility with the Ashlands update.
- Fixed issues related to UI scaling in certain resolutions.
- Improved overall stability and performance.
- Tree Tweaks:
- Added support for Ashlands.
- Fixed issue where trees were not respawning correctly.
- Improved tree placement algorithm.
- Ashlands Expanded:
- Major update for Ashlands release.
- Added new biomes, creatures, and resources.
- Updated visuals and gameplay mechanics.
- Mining Overhaul:
- Optimized for Ashlands.
- Added new mining techniques and tools.
- Fixed bugs related to ore generation.
- Forge of Gods:
- Recompiled for Ashlands.
- Added new deity mechanics and blessings.
- Improved AI behavior for summoned creatures.
- Crafting Mastery:
- Updated for Ashlands.
- Added new crafting recipes and materials.
- Improved crafting UI and accessibility.
- Farming Simulator:
- Revised for Ashlands.
- Added new crops and farming mechanics.
- Fixed issues with irrigation and planting mechanics.
- Ashlands UI Overhaul:
- Redesigned UI elements for Ashlands.
- Improved readability and usability.
- Enhanced compatibility with other UI mods.
- Bardic Inspiration:
- Updated for Ashlands.
- Added new musical instruments and songs.
- Improved buff mechanics and duration.
- Eternal Night:
- Updated for Ashlands.
- Added new weather effects and sky textures.
- Improved lighting and ambiance during nighttime.
- Immersive Storylines:
- Expanded storylines for Ashlands.
- Added new quests and dialogue options.
- Improved narrative pacing and character development.
- Valheim+:
- Updated for Ashlands compatibility.
- Added new gameplay features and tweaks.
- Fixed compatibility issues with other mods.
- Mod Loader:
- Updated to support Ashlands mods.
- Improved mod loading speed and stability.
- Enhanced compatibility with Valheim updates.
- Bug Fixes and Optimizations:
- Addressed various bugs and performance issues.
- Optimized memory usage and load times.
- Improved overall game stability.
- Community Feedback Integration:
- Incorporated player feedback into Ashlands update.
- Fixed reported issues and implemented requested features.
- Enhanced communication and support channels.
- Mod Documentation:
- Updated documentation for Ashlands mods.
- Added new tutorials and guides.
- Improved clarity and accessibility for mod users.
1.2.81
1.2.81
Removed
- No Daytime Torches
- WieldEquipmentWhileSwimming: Temporarily removed as it does not allow equipment to be equipped while in water.
Added
-
Seed Bed:
- A mod inspired by Enshrouded that allows planting seeds and other vanilla plantable items without cultivating a massive land, potentially reducing lag caused by large farms.
-
Forsaken JVL:
- Port of Forsaken to JVL.
-
Valheim Cuisine:
- Adds over 200 food recipes inspired by cultural Nordic delicacies, with Norse mythology references to fit the game.
Updated
-
Quick Stack Store Sort Trash Restock:
- Fixed compatibility support for Better Archery.
-
RtD Biomes:
- Fixed bug where multi-Ashlands vegetation was not auto-printing to EW Data.
- Adjusted colliders on Blossom2_RtD.
-
RtD Items:
- Fixed bug on Mountain Monk Cape.
- Increased Mistlands Monk Hood armor from 1 to 17.
-
RtD Monsters:
- Changed all shaders to JVLmock shaders for a better vanilla look.
- Buffed Meadows monsters.
- Minor buffs on BlackForest monsters.
- Fixed bug where Forest Golems' AOE did zero damage.
- Decreased view range on Chompers.
- Minor balance adjustments.
-
RtD Traps:
- REMOVED all SkullTraps from world generation.
- Magic Healing Runestones still remain.
- Overhauled magic trap FX.
-
RtD Ocean:
- Adjusted Mirfolk Harpoon to 10 seconds.
-
RtD Horrors:
- Buffed Meadows Mutant.
- Minor buffs on BlackForest Mutant.
-
RtD Souls:
- Set max flight altitude of all spirits to 25 so they don't fly excessively high.
-
Southsil Armor:
- Added Barbarian armor.
- Reverted unintentional color palette changes from 3.1.0.
- Minor fixes, including Onslaught helm armor value.
1.2.82
1.2.82
Other Changes
-
Disabled Features:
- Always facing forward direction
-
Loot Table Mods Added:
Therzie Mods → Southsil Armor → Chaos Armor → MagicPlugin → MagicBows → BowsbeforeHoes → BowPlugin → Forsaken JVL → Adventure Backpacks → RtD → Hugo's Armory → Brute Weapons
-
Boss Progression:
- EpicLoot Boss Progression order:
- Meadows → Sanctum → Black Forest → Dreadwood → Swamp → Ocean → Mountain → Plains → Cyclopean Grove → Mistlands → Ashlands → DeepNorth
- EpicLoot Boss Progression order:
-
Monster Spawn Rates: Adjusted (feedback appreciated)
-
Biome Tweaks: Updated colors and other tweaks
-
Teleport Check Enabled: Supports multiple in-game methods for teleporting items
-
Event Chance: Set to 25%
-
Arrow Shortcut Key: Use the Right Arrow key to change arrows
-
New Monsters: Added to spawns [WIP]
Removed
- Weedheim
Added
- Waypoints: Safe zones for vikings and adventurers.
- Plains Pack: 10 new custom locations in the Plains biome.
- Item Compare: Press a hotkey to compare with equipped items.
- Altars of Creation: New dungeons with a risk/reward altar system.
- Expand World Factions: Allows adding and changing factions.
Updated
-
Almanac:
- Fixed trophies
- Config options to disable achievements, bounties, treasure hunts
-
Fancy Foods:
- Fixed missing models and recipe output errors
- Rebalanced stew foods
-
Balrond Humanoid Randomizer:
- Fixed visual issues
- Lowered spawner numbers
-
RTD Traps:
- Ground-only requirement removed
- Snap points disabled for free placement
- Fixed broken recipes and placement issues
-
Valheim Fortress:
- Stacked rewards
- Improved turret enemy detection and sync
- Updated Ashlands rewards and levels
- Fixed challenge waves issues
-
Magical Mounts:
- Updated mount icon handling
-
Majestic Chickens:
- SeedBag now calls vanilla chickens
-
RTD Horrors:
- Updated asset bundle and attack intervals
-
RTD Monsters:
- Added static spawners
- Fixed spawner and bug issues
-
RTD Monstrum:
- Added static spawners
- Tuned attack intervals
-
RTD Ocean:
- Fixed harpoon issues and creature blipping
- Updated creature tiers
-
RTD Souls:
- Reduced spirit flight height
-
Expand World Data:
- Reverted unintended terrain changes
- Added terrain wiggling fields
-
Dungeon Splitter:
- Fixed player object handling in dungeons
-
Sleep Skip:
- Config options for sleep requests and warnings
- Updated localization files
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Bow Plugin:
- Option to disable bow draw speed and crossbow reload time tweaks
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First Person Mode:
- Camera centering option
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Loot Particle Plus:
- Fixed floating script errors
-
Wackky's Database:
- Fixed texture issues
- Added features for pickables and plants
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Horemvore's Assembly Mode:
- Rebalanced class skills
- Added new status effects and recipe loading
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Portal Stations:
- Improved effects for portals
-
Azu Crafty Boxes:
- EpicLoot compatibility for enchanting and augmenting items
-
Do or Die Monsters:
- Reduced ragdoll time
- Fixed boss abilities
-
Traders Extended:
- Fixed valuable item list
- Added player unique keys support
-
Valheim Cuisine:
- Fixed stack sizes
- Minor bug fixes; Russian translation added
-
Comfort Tweaks:
- Fixed movespeed modifier
-
Almanac Class Systems:
- Overhauled experience map
- New options for experience gain
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Minimal UI:
- Fixed map NRE issue
-
Odin's Kingdom:
- Updated iron gate mechanics
- Fixed roof settings
-
AAA Crafting:
- Fixed configuration issues
- Added new features
-
Better Zee Logs:
- Updated for patch v0.218.19
- Fixed log spam issues
-
RTD Gardening:
- Removed valRAFT incompatibility
-
RTD Items:
- Fixed localization and recipe issues
- Moved translations to JSON format
-
RTD Magic:
- Fixed localization and recipe issues
- Moved translations to JSON format
-
Upgrade World:
- Added new clean_* commands
- Fixed related issues