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Valheim Gods Dominium
Embark on epic quests in 'Gods Dominium' Valheim modpack! Explore QoL upgrades, tame mounts, summon ravens, battle dragons, conquer unique bosses, and claim legendary loot!
CHANGELOG
🛠️ Patch Notes - Version 1.2.862
🔥 New Features & Improvements
- Underground Ruins Fix: Resolved an issue where creatures and loot wouldn't appear after loading/unloading/reloading ruins.
- Spider Queen Boss: Now has a boss health bar for better visibility.
- New Setting: "Random Locations"
- Allows randomizing the result of every location reset.
- Added
randomSeed
field inexpand_locations.yaml
for location reset randomization.
- Tamed Creature Summoning Hotkeys:
- Default: LeftShift + LeftControl.
- New Status Effects:
- 5 new status effects with varying durations (for Krumpac’s mods).
- Bubble VFX Added:
- Diving underwater while wearing Oxygen Bubble or Atlantean Crown now shows bubbles (VFX by Krumpac).
- DeepNorth Monsters:
- 5 new monsters added to the DeepNorth biome.
- New Elves NPCs:
- Elves are now tameable by default and spawn in locations similar to Dvergers.
- Final Boss Improvements:
- Summons legacy Fae Spirits during the fight.
- Fixed final boss-related bugs.
- All Bosses Overhauled:
- Updated animations, sound effects (SFX), and combat mechanics.
- New Weapon Adjustments:
- Slight damage increase for Daggers and Odin's Fist.
- Blackmetal weapon models completely revamped.
- Adjusted Defenders' animation states and increased block defense.
- Ballista AI Improvements:
- Ballista can now shoot targets even if they aren’t primary.
- Ballistas can hit players in crossfire (no more psychic avoidance!).
- Maple Tree Log Resized:
- Now fits correctly within its intended design.
- Troll Adjustments:
- Size and death effects adjusted for better realism.
- Tool Tier & Rock Adjustments:
- Basic rocks now require Tier 2 tools at the highest level.
- Health of basic rocks reduced from 500 → 250 per chunk.
- Sea Shield & Cape:
- Increased maximum upgrade amount.
- AzuCraftyBoxes & Epic Loot Compatibility:
- New config option: "Leave One Item" (default ON). Prevents completely emptying a chest to help with auto-store mods.
- Valheim Localization Updates:
- Added Ukrainian language support.
- Gamepad & UI Enhancements:
- Controller D-Pad (left/right) can switch crafting pages.
- Gamepad hints now display correctly.
- Max craftable amount text added under UI (configurable).
- PortalStations Fix:
- Prevents "Stranger" from appearing as an option.
- Stacking & Hotbar Improvements:
- New config: Prevents "Stack All" from pulling items from hotbars or configured slot types.
- Default hotkeys for food slots:
Alt + Q
,Alt + E
,Alt + R
.
- OdinKingdom Balance Change:
- Stone pieces now require a StoneCutter instead of a Workbench (configurable).
- Vegetation Reset Command Fix:
- Now correctly regenerates vegetation without requiring a game restart.
- Clutter & Shader Options:
- New config: Toggle Instanced Clutter on/off.
- Added GPU API support for OdinTrainingPlace.
- Resolved a Shader Compatibility issue with FeatherCollector.
- Fixed Outdated Custom Meads:
- Now properly go into food slots.
- Fae Mage Robes Fix:
- Missing set effect added.
- Ritual Monsters (RtDMonsters) Adjustments:
- Rebalanced melee weapons.
- LOD rendering updated for performance.
- RtD Horrors Optimization:
- Set LOD renders like Vanilla to improve performance.
- WinterGrain Fix:
- Now properly drops WinterGrain instead of Barley.
- Weather & Projectiles Fix:
- Weather areas no longer block certain projectiles.
🛠️ Bug Fixes
- Wandering Undead Spawn Rate Lowered.
- Sell Prices Removed from Cups.
- Nuget Package Install Fix:
- Fixed build pipeline changes causing installation failures.
- Item Autopickup Fix:
- New config option: Prevents auto-picking items into extra slots.
- BBH’s Quiver & Backpacks Fix:
- Resolved an issue where items were incorrectly pushed into quick slots upon player load.
- Food Saturation Messages Added:
- Players will now see messages when they are getting sick of certain food items.
- Fire_loop03 Prefab Fix:
- Resolved an issue with fire effects in certain locations.
- Taming Skill Removed:
- The skill wasn't working and prevented taming progress.
- Big 45 Beam Fix:
- Fixed snap points on building pieces.
- Shrine Level Menu Fix:
- No longer errors when listing shrines that don’t include the selected shrine.
- Prevent Pulling Logic Config Added:
- New hotkey (Default: P) lets players toggle whether they pull items from containers.
- Cannot toggle while inventory is open.
⚠️ Important Notes:
- If you experience issues with herbalist items, delete
config/blacks7ar.Herbalist.cfg
to apply new recipe changes. - Delete old OdinKingdom config files if switching back to Workbench for stone pieces.
Enjoy the update! 🎉
📜 View Old Patch Notes
🔄 Changelog: Version 1.2.86
New Features
-
Mods Added:
- PassivePowers mod reintroduced.
- Underground Ruins mod added.
- Hamunii Detour Context Dispose Fix Valheim Publish / AutoHookGenPatcher by Hamunii Valheim Publish.
- AirDash: Press Shift mid-air for a quick dash.
-
New Content:
- Revamped the entire Blackmetal weapon arsenal with new models.
- Added 11 new pickable plants/mushrooms with updated models for:
- Chamomile
- Daisy
- Echinacea
- Lavender
- Improved animations for:
- Eikthyr Spirit
- Sizzler
- Fenrir Alpha
-
Localization:
- Added Ukraine localization.
Bug Fixes
- Fixed a bug in RanchMan.
- Fixed compatibility issues with shudnal's ConfigurationManager.
- Fixed effects not registered to
znetScene
. - Fixed
Fire_loop03
prefab issue in locations. - Fixed occasional issue with daily coin updates.
- Fixed previous broken update.
Gameplay Improvements
-
Camera & Movement:
- Max camera distance now applies when attached to a boat (sitting or holding fast).
- AirDash: Added mid-air dash functionality.
-
Elevators & Platforms:
- Now remember their previous positions when logging out or exiting the game.
-
Loot & Creature Settings:
- Ensures loot drop settings are correctly applied for creatures that reconnect due to shrine reloads.
- Ballistas now:
- Shoot creatures/characters even if they are not the primary target.
- No longer avoid shooting players, allowing for crossfire hits.
- Fixed a bug where ballistas wouldn't target non-primary targets.
-
New Configurations:
- Stack size color customization for equipment panel slots.
- Option to remove extra coins until the maximum amount is reached.
- More intuitive handling of similar hotkeys in quick bars.
- Condensed
itemlist.json
export format for JSON Helper.
-
Other Adjustments:
- Yagluth Blade meteor no longer damages other players.
- Removed the Black Forge Anvil extension, no longer required for maximum Black Forge level.
Biomes & Dungeons
-
Lava Support:
- Added lower lava intensity support when terrain color alpha < 1.
- New
lavaAmount
andlavaStretch
fields inexpand_biomes.yaml
. - Fixed invisible lava issue when the Ashlands biome is adjacent to other biomes.
-
Dungeons:
- Added
randomSeed
field toexpand_dungeons.yaml
for randomized dungeon resets.
- Added
Performance Enhancements
- Updated Unity project to game rip 219.16.
- Fixed
locations_remove zone
command to correctly remove only the location in the specified zone. - Improved settings to ensure smoother gameplay and fewer compatibility issues.
Quality of Life
- Ballista targeting logic improved to prioritize all creatures/characters.
- Updated TS (Tool Support) page with new media.
- Improved hotbar behavior to prevent overlaps with the map window.
Changelog: Version 1.2.85
🔧 Additional Changes & Fixes
-
General Fixes:
- Fixed bug in RanchMan.
- Fixed compatibility with shudnal's ConfigurationManager.
- Fixed invisible lava issue when the Ashlands biome is adjacent to other biomes.
- Fixed effects not registered to
znetScene
. - Fixed an issue with
Fire_loop03
prefab in locations. - Fixed occasional issue where coins were not updated daily.
- Fixed command
locations_remove zone
to correctly remove only the location in the current zone. - Fixed ballista targeting bug where they wouldn't shoot at non-primary targets.
- Ballistas no longer avoid shooting players (players can now be hit in the crossfire).
-
Camera & User Interface:
- Max camera distance now applies when attached to a boat (sitting or holding fast).
- Added new config options:
- Stack Size Color: Customize colors for equipment panel slots.
- Quick Slots Hotbars: Prevent overlapping with the map window.
- Extra Coins Removal: Removes excess coins until a maximum amount is reached.
- Improved quick bars to handle similar hotkeys more intuitively.
- Changed logic for checking slots activity: If either global key or discovered item is specified, checks will skip the unfilled one.
-
Unity Project Update:
- Updated Unity project to game rip 219.16.
-
Structures:
- Elevators and platforms now remember their previous positions after logging out or exiting the game.
-
Biomes:
- Added lava support for custom biomes:
- Supports lower lava intensity when terrain color alpha is less than 1.
- Added
lavaAmount
andlavaStretch
fields toexpand_biomes.yaml
.
- Fixed minor bugs and improved lava mechanics.
- Added lava support for custom biomes:
-
Dungeons:
- Added a new field,
randomSeed
, toexpand_dungeons.yaml
for randomized dungeon resets.
- Added a new field,
-
Items, Plants, and Recipes:
- Added 11 new pickable plants/mushrooms.
- Updated models for Chamomile, Daisy, Echinacea, and Lavender.
- Adjusted tonics/elixirs recipes to use new plants. (NOTE: Delete
config/blacks7ar.Herbalist.cfg
for changes to take effect.) - Exported itemlist.json in a more condensed format for JSON Helper, allowing more items to be exported.
-
Ballista Enhancements:
- Ballistas now:
- Shoot any target as long as it hits a creature or character.
- Ignore "psychic" avoidance logic.
- Fixes where ballistas would not shoot non-primary targets.
- Ballistas now:
-
Guild Features:
- Added Guild Ward option in the Ward UI. Using the Guilds mod API allows all members of the same guild to gain access.
Version 1.2.84
✨ Added
- SleepingBag: Set your spawn point with fewer requirements than a bed; sleep outdoors when the weather allows.
- ArcaneWard: Ward with customizable UI protection and remote control via map click.
- New Crafting Recipes:
- Queen's Hunger fist weapons.
- Dual Flametal knives (Ashlands).
- Blood Thirst dual scythes (Monstrum).
- Wooden Billboard Sign: Buildable signage piece.
- Ladders: Six ladder sizes (1m–6m) with extended interaction range.
- Fishing Dock Update: Fishermen now require payment to work.
- Archery Target: Added crossbow skill training.
- Magical Mounts Sleep/Wake: Press
P
to toggle sleep mode for mounts, with support for WildHorses/WildBears mods. - Scythe Weapon Skill: Introduced a new skill for scythe-based weapons.
- EpicLoot Additions: New weapons, armors, and monsters in loot tables.
⚙️ Updated
- Meadows Ruins: Chance to find bronze.
- Mob Adjustments:
- Lowered Meadows mob damage.
- Increased shard drops for mages (1–2 shards).
- Buffed Fenring mage spawns in Mountains.
- Nerfed Goblin mage meteor and lightning attacks.
- Enhanced slow effect on Swamp staff.
- Reduced Ocean Giant and Giant Sword spawns.
- Lowered spawn chances for all monsters.
- Weapons/Armor Balances:
- Adjusted stats and recipes for boss weapons.
- Slight buffs/nerfs for rogue and Fenrir armor.
- Fixed crafting recipes for BlackForest Monk, Mountain, and Swamp tiers.
- Balanced flint, bone, and chitin sword attacks.
- Improved scythe weapon stats and introduced upgrades.
- Environment/Objects:
- Enhanced OdinKingdom flooring snap points and volume control for fireplaces/ovens.
- Adjusted custom prefabs, adding structure support to pressure plates.
- Removed low-depth custom Plains grass texture.
- Tweaked placement and settings for vegetation and objects (e.g., saplings, blue magic trees).
- Miscellaneous Fixes:
- Resolved tooltip prefab errors and broken recipe stats.
- Fixed localization issues (e.g., Demon Horn, Ashlands Monk Set).
- Improved portal stability and compatibility with various mods.
- Optimized ZLog.Log() and caching for translation calls.
- Improved Almanac bounty system and added new cave location.
🛠️ Temporarily Removed
- Mods:
- No Hoe, Cultivator, Build Dust.
- Valheim Cuisine, RRRCore, FunGuy Fury.
- ChebsNecromancy, Passive Powers, Chatter.
- Guilds, Groups, Wackys Database.
- Features:
- Taming skill (due to incompatibilities).
📝 Notes
- The patcher folder is auto-removed; manual deletion should not be needed.
- Mod translations now cached; however, switching languages in-game is currently unsupported.
- Mod compatibility updates include autodetection hooks for Items, Magic, and Additions.
Version 1.2.83
General Changes & Improvements
- Monster Balance:
- Adjusted ⭐ monster spawn rates, slightly lowering damage and HP.
- Tweaked monster levels and experience scaling.
- Balanced monster attacks and buffs to certain monsters and bosses.
- Spawn System Overhaul:
- All creature spawns now managed via SpawnThat files.
- Added modded creatures to biomes with slight spawn inconsistencies.
- Disabled other creature spawns to prioritize SpawnThat spawns.
- Prestige & Experience System:
- Adjusted prestige levels and increased level cap to 200.
- Reduced experience lost by 7% upon death.
- Increased experience gain from mining and foraging.
- Loot & Chest Adjustments:
- Fixed loot generation in chests and missing loot table entries.
- Buffed Odin’s Monk Sets to balance with Fenrir Class.
- Lootable chests now self-delete when emptied.
Quality of Life Changes
- Experience Map: Added new monsters and bosses.
- User Interface: Scrollable recipe descriptions and item comparison in crafting.
- Mounts: Improved handling for mounts and leashing mechanics.
- Visuals: Added Full Moon environment and seasonal modifiers.
Bug Fixes
- Resolved loot spawning issues, key errors, and inventory bugs.
- Fixed white armor material bug and recipe repair issues.
- Improved server performance on Linux.
Version 1.2.82
Other Changes
- Disabled Features: Always facing forward direction.
- Loot Table Mods Added: Expanded compatibility with mods like Southsil Armor, Chaos Armor, MagicBows, RtD, and Hugo's Armory.
- Boss Progression: Updated EpicLoot progression order through biomes.
- Event Chance: Increased to 25%.
- New Additions:
- Waypoints: Safe zones for adventurers.
- Plains Pack: Ten new custom locations.
- Altars of Creation: Risk/reward dungeon system.
Updates
- Almanac: Fixed trophy configurations.
- Valheim Fortress: Improved turret detection and rewards.
- Dungeon Splitter: Fixed dungeon object handling.
- Expand World Data: Reverted terrain changes and added wiggle fields.
- RTD Items & Monsters: Fixed placement, localization, and spawner issues.