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Decompiled source of Ore Runneth Evermore v1.0.1
ORE.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("OreGalore")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OreGalore")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("9a221fae-5d48-4b99-8ed4-f7de70ba73af")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ORE; [BepInPlugin("elric.OreGalore", "Ores Runneth Evermore", "1.0.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ORE : BaseUnityPlugin { public const string PluginGUID = "elric.OreGalore"; public const string PluginName = "Ores Runneth Evermore"; public const string PluginVersion = "1.0.0"; public static bool isModded = true; private ConfigEntry<int> silverQuantity; private ConfigEntry<int> tinQuantity; private ConfigEntry<int> ironQuantity; private ConfigEntry<int> copperQuantity; private ConfigEntry<float> silverMaxAltitude; private ConfigEntry<float> tinMaxAltitude; private ConfigEntry<float> ironMaxAltitude; private ConfigEntry<float> copperMaxAltitude; private ConfigEntry<float> silverMinAltitude; private ConfigEntry<float> tinMinAltitude; private ConfigEntry<float> ironMinAltitude; private ConfigEntry<float> copperMinAltitude; private ConfigEntry<int> silverMinDistance; private ConfigEntry<int> tinMinDistance; private ConfigEntry<int> ironMinDistance; private ConfigEntry<int> copperMinDistance; public void Awake() { ZoneManager.OnVanillaLocationsAvailable += RemoveResources; ZoneManager.OnVanillaLocationsAvailable += CreateAddResources; CreateConfig(); } public void CreateConfig() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Expected O, but got Unknown //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Expected O, but got Unknown //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Expected O, but got Unknown //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Expected O, but got Unknown //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Expected O, but got Unknown //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Expected O, but got Unknown //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Expected O, but got Unknown //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Expected O, but got Unknown //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Expected O, but got Unknown //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Expected O, but got Unknown //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Expected O, but got Unknown //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Expected O, but got Unknown //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Expected O, but got Unknown //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Expected O, but got Unknown //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Expected O, but got Unknown //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0328: Expected O, but got Unknown //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Expected O, but got Unknown //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Expected O, but got Unknown //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Expected O, but got Unknown //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Expected O, but got Unknown //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Expected O, but got Unknown //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Expected O, but got Unknown //IL_03e4: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Expected O, but got Unknown silverQuantity = ((BaseUnityPlugin)this).Config.Bind<int>("Silver Veins", "SilverQuantity", 250, new ConfigDescription("How many silver vein locations should attempt to generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); silverMinAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Silver Veins", "SilverMinAlt", 100f, new ConfigDescription("Minimum altitude the silver vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); silverMaxAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Silver Veins", "SilverMaxAlt", 1000f, new ConfigDescription("Maximum altitude the silver vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); silverMinDistance = ((BaseUnityPlugin)this).Config.Bind<int>("Silver Veins", "SilverMinDistance", 32, new ConfigDescription("How far apart should the silver veins generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); copperQuantity = ((BaseUnityPlugin)this).Config.Bind<int>("Copper Veins", "CopperQuantity", 350, new ConfigDescription("How many copper vein locations should attempt to generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); copperMinAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Copper Veins", "CopperMinAlt", 4f, new ConfigDescription("Minimum altitude the copper vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); copperMaxAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Copper Veins", "CopperMaxAlt", 1000f, new ConfigDescription("Maximum altitude the copper vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); copperMinDistance = ((BaseUnityPlugin)this).Config.Bind<int>("Copper Veins", "CopperMinDistance", 16, new ConfigDescription("How far apart should the copper veins generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); ironQuantity = ((BaseUnityPlugin)this).Config.Bind<int>("Iron Veins", "IronQuantity", 250, new ConfigDescription("How many iron vein locations should attempt to generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); ironMinAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Iron Veins", "IronMinAlt", 0.5f, new ConfigDescription("Minimum altitude the iron vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); ironMaxAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Iron Veins", "IronMaxAlt", 1000f, new ConfigDescription("Maximum altitude the iron vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); ironMinDistance = ((BaseUnityPlugin)this).Config.Bind<int>("Iron Veins", "IronMinDistance", 32, new ConfigDescription("How far apart should the iron veins generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); tinQuantity = ((BaseUnityPlugin)this).Config.Bind<int>("Tin Veins", "TinQuantity", 2500, new ConfigDescription("How many tin vein locations should attempt to generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); tinMinAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Tin Veins", "TinMinAlt", -0.6f, new ConfigDescription("Minimum altitude the tin vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); tinMaxAltitude = ((BaseUnityPlugin)this).Config.Bind<float>("Tin Veins", "TinMaxAlt", 1.2f, new ConfigDescription("Maximum altitude the tin vein should generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); tinMinDistance = ((BaseUnityPlugin)this).Config.Bind<int>("Tin Veins", "TinMinDistance", 2, new ConfigDescription("How far apart should the tin veins generate?", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes { IsAdminOnly = true } })); } public void RemoveResources() { ZoneVegetation zoneVegetation = ZoneManager.Instance.GetZoneVegetation("rock4_copper"); zoneVegetation.m_enable = false; zoneVegetation.m_max = 0f; ZoneVegetation zoneVegetation2 = ZoneManager.Instance.GetZoneVegetation("MineRock_Tin"); zoneVegetation2.m_enable = false; zoneVegetation2.m_max = 0f; ZoneVegetation zoneVegetation3 = ZoneManager.Instance.GetZoneVegetation("mudpile_beacon"); zoneVegetation3.m_enable = false; zoneVegetation3.m_max = 0f; ZoneVegetation zoneVegetation4 = ZoneManager.Instance.GetZoneVegetation("silvervein"); zoneVegetation4.m_enable = false; zoneVegetation4.m_max = 0f; ZoneManager.OnVanillaLocationsAvailable -= RemoveResources; } public void CreateAddResources() { //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Expected O, but got Unknown //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Expected O, but got Unknown //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Expected O, but got Unknown //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Expected O, but got Unknown //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Expected O, but got Unknown GameObject val = ZoneManager.Instance.CreateLocationContainer("silvervein_loc"); val.AddComponent<Location>().m_noBuild = false; GameObject val2 = ZoneManager.Instance.CreateLocationContainer("coppervein_loc"); val2.AddComponent<Location>().m_noBuild = false; GameObject val3 = ZoneManager.Instance.CreateLocationContainer("tinvein_loc"); val3.AddComponent<Location>().m_noBuild = false; GameObject val4 = ZoneManager.Instance.CreateLocationContainer("ironvein_loc"); val4.AddComponent<Location>().m_noBuild = false; GameObject prefab = PrefabManager.Instance.GetPrefab("silvervein"); GameObject prefab2 = PrefabManager.Instance.GetPrefab("rock4_copper"); GameObject prefab3 = PrefabManager.Instance.GetPrefab("MineRock_Tin"); GameObject prefab4 = PrefabManager.Instance.GetPrefab("mudpile_beacon"); Object.Instantiate<GameObject>(prefab, val.transform).transform.localPosition = new Vector3(0f, -4f, 0f); Object.Instantiate<GameObject>(prefab2, val2.transform).transform.localPosition = new Vector3(0f, -2f, 0f); Object.Instantiate<GameObject>(prefab3, val3.transform).transform.localPosition = new Vector3(0f, -0.5f, 0f); Object.Instantiate<GameObject>(prefab4, val4.transform).transform.localPosition = new Vector3(0f, -3f, 0f); LocationConfig val5 = new LocationConfig(); val5.Biome = (Biome)4; val5.Quantity = silverQuantity.Value; val5.Priotized = true; val5.MaxTerrainDelta = 3f; val5.ExteriorRadius = 10f; val5.MinAltitude = silverMinAltitude.Value; val5.MaxAltitude = silverMaxAltitude.Value; val5.MinDistanceFromSimilar = silverMinDistance.Value; val5.ClearArea = false; ZoneManager.Instance.AddCustomLocation(new CustomLocation(val, false, val5)); LocationConfig val6 = new LocationConfig(); val6.Biome = (Biome)8; val6.Quantity = copperQuantity.Value; val6.Priotized = true; val6.MinTerrainDelta = 0f; val6.MaxTerrainDelta = 2f; val6.ExteriorRadius = 10f; val6.BiomeArea = (BiomeArea)2; val6.MinAltitude = copperMinAltitude.Value; val6.MaxAltitude = copperMaxAltitude.Value; val6.MinDistanceFromSimilar = copperMinDistance.Value; val6.ClearArea = false; ZoneManager.Instance.AddCustomLocation(new CustomLocation(val2, false, val6)); LocationConfig val7 = new LocationConfig(); val7.Biome = (Biome)8; val7.Quantity = tinQuantity.Value; val7.Priotized = true; val7.MinTerrainDelta = 0f; val7.MaxTerrainDelta = 2f; val7.ExteriorRadius = 2f; val7.MinAltitude = tinMinAltitude.Value; val7.MaxAltitude = tinMaxAltitude.Value; val7.MinDistanceFromSimilar = tinMinDistance.Value; val7.ClearArea = false; ZoneManager.Instance.AddCustomLocation(new CustomLocation(val3, false, val7)); LocationConfig val8 = new LocationConfig(); val8.Biome = (Biome)2; val8.Quantity = ironQuantity.Value; val8.Priotized = true; val8.MinTerrainDelta = 0f; val8.MaxTerrainDelta = 2f; val8.ExteriorRadius = 5f; val8.MinAltitude = ironMinAltitude.Value; val8.MaxAltitude = ironMaxAltitude.Value; val8.MinDistanceFromSimilar = ironMinDistance.Value; val8.ClearArea = false; ZoneManager.Instance.AddCustomLocation(new CustomLocation(val4, false, val8)); ZoneManager.OnVanillaLocationsAvailable -= CreateAddResources; } }