BiomeDifficultyProgression
Adjust the game difficulty by tweaking the base damage and health (separately) of enemies per biome. Can also set modifiers for dungeons as well as individual creatures.
Last updated | 2 months ago |
Total downloads | 6453 |
Total rating | 0 |
Categories | Mods Tweaks Ashlands Update |
Dependency string | Alpus-BiomeDifficultyProgression-1.5.0 |
Dependants | 38 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.20.3README
Description
- Adjust the base damage and health of creatures based on the biome in which they are spawned, e.g. 200% damage and 300% health for creatures spawned in the Mistlands. You can also apply extra modifiers to creatures spawned in dungeons. You also have the possibility of adjusting the damage and health base of individual creatures.
- This can be a very useful mod to balance out the difficulty level when using mods such as 'EpicLoot', so that you can still keep it standard in earlier biomes, but significantly increase the difficulty level in later biomes once the stats from enhanced items become too powerful.
- Fully compatible with 'CreatureLevelAndLootControl' mod.
Join me on discord to report bugs and give me feedback:
Link: https://discord.gg/gSQHmE3yap
Release notes:
v1.5.0
- Introduced global damage and health modifiers that stack (by multiplication) with a biome, dungeon and custom modifier.
- Removed biome 'All' from the list, which was a dummy biome with no effect.
v1.3.3
- Fixed a bug which was not applying dungeon modifiers in case the base modifiers were not set (i.e. 100%). Now dungeon modifiers can be applied regardless of the base modifiers per biome.
- Dungeon modifiers no longer apply to bosses (e.g. The Queen).
v1.3.2
- Hosting the mod on a dedicated server on any platform is now possible.
v1.3.1
- Expanded the 'Custom Modifiers' field for a better user interface.
v1.3.0
- Possibility of applying extra modifiers to creatures spawned in dungeons.
v1.2.0
- Possibility of enabling/disabling the custom modifiers for tamed creatures. By default, tamed creatures are no longer affected.
v1.1.0
- Possibility of adjusting the damage and health base of individual creatures.
v1.0.0
- Initial release.