Decompiled source of DisableRainDamage v1.0.0

DisableRainDamage.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Transmog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Transmog")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace DisableRainDamage;

[BepInPlugin("DisableRainDamage", "DisableRainDamage", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class DisableRainDamage : BaseUnityPlugin
{
	[HarmonyPatch(typeof(WearNTear), "IsWet")]
	public static class WearNTear_IsWet_Patch
	{
		public static bool Prefix(ref bool __result)
		{
			return __result = false;
		}
	}

	public const string PluginGUID = "DisableRainDamage";

	public const string PluginName = "DisableRainDamage";

	public const string PluginVersion = "1.0.0";

	public const string CustomDataKey = "Alpus-DisableRainDamage";

	private static Harmony harmony;

	private void Awake()
	{
		harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "DisableRainDamage");
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}
}