using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Transmog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Transmog")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace DisableRainDamage;
[BepInPlugin("DisableRainDamage", "DisableRainDamage", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class DisableRainDamage : BaseUnityPlugin
{
[HarmonyPatch(typeof(WearNTear), "IsWet")]
public static class WearNTear_IsWet_Patch
{
public static bool Prefix(ref bool __result)
{
return __result = false;
}
}
public const string PluginGUID = "DisableRainDamage";
public const string PluginName = "DisableRainDamage";
public const string PluginVersion = "1.0.0";
public const string CustomDataKey = "Alpus-DisableRainDamage";
private static Harmony harmony;
private void Awake()
{
harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "DisableRainDamage");
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}