using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArabViking")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0+2241dc7d89e7104b02ee82435e9efbb197752e7b")]
[assembly: AssemblyProduct("ArabViking")]
[assembly: AssemblyTitle("ArabViking")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ArabViking
{
[BepInPlugin("ArabViking_ArabViking", "ArabViking", "2.0.0")]
public class Main : BaseUnityPlugin
{
[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
public static class MainMenuPatch
{
public static void Postfix()
{
if (hideTextureButtons.Value)
{
try
{
((Component)((Component)FejdStartup.instance).transform.Find("Menu/TopRight/StartGui_MerchButton")).gameObject.SetActive(false);
((Component)((Component)FejdStartup.instance).transform.Find("Menu/TopRight/StartGui_BoardgameButton")).gameObject.SetActive(false);
((Component)((Component)FejdStartup.instance).transform.Find("Menu/Canvas Changelog/ChangeLog")).gameObject.SetActive(false);
}
catch (Exception ex)
{
log.LogError((object)ex);
}
}
}
}
[HarmonyPatch(typeof(Hud), "UpdateBuild")]
public static class BuildHudPatch
{
public static void Postfix(Player player, bool forceUpdateAllBuildStatuses)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
try
{
Hud instance = Hud.instance;
if (!((Character)player).InPlaceMode())
{
return;
}
Piece val = default(Piece);
Vector2Int val2 = default(Vector2Int);
int num = default(int);
PieceCategory val3 = default(PieceCategory);
PieceTable val4 = default(PieceTable);
player.GetBuildSelection(ref val, ref val2, ref num, ref val3, ref val4);
if (!instance.m_pieceSelectionWindow.activeSelf)
{
return;
}
instance.UpdatePieceList(player, val2, val3, forceUpdateAllBuildStatuses);
instance.m_pieceCategoryRoot.SetActive(val4.m_categories.Count > 0);
if (val4.m_categories.Count > 0)
{
for (int i = 0; i < instance.m_pieceCategoryTabs.Length; i++)
{
GameObject val5 = instance.m_pieceCategoryTabs[i];
Transform val6 = val5.transform.Find("Selected");
bool flag = i < val4.m_categories.Count;
val5.SetActive(flag);
if (flag)
{
string text = $"{val4.m_categoryLabels[i]} [<color=yellow>{player.GetAvailableBuildPiecesInCategory(val4.m_categories[i])}</color>]";
if (val4.m_categories[i] == val3)
{
((Component)val6).gameObject.SetActive(true);
((TMP_Text)((Component)val6).GetComponentInChildren<TextMeshProUGUI>()).overflowMode = (TextOverflowModes)0;
((TMP_Text)((Component)val6).GetComponentInChildren<TextMeshProUGUI>()).text = text;
}
else
{
((Component)val6).gameObject.SetActive(false);
((TMP_Text)val5.GetComponentInChildren<TextMeshProUGUI>()).overflowMode = (TextOverflowModes)0;
((TMP_Text)val5.GetComponentInChildren<TextMeshProUGUI>()).text = text;
}
}
}
}
Localization.instance.Localize(instance.m_buildHud.transform);
}
catch (Exception ex)
{
log.LogError((object)ex);
}
}
}
public const string MODNAME = "ArabViking";
public const string AUTHOR = "ArabViking";
public const string GUID = "ArabViking_ArabViking";
public const string VERSION = "2.0.0";
internal static ManualLogSource log;
internal static Harmony harmony;
internal static Assembly assembly;
internal static ConfigEntry<bool> hideTextureButtons;
public void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
harmony = new Harmony("ArabViking_ArabViking");
assembly = Assembly.GetExecutingAssembly();
log = ((BaseUnityPlugin)this).Logger;
}
public void Start()
{
harmony.PatchAll(assembly);
log.LogInfo((object)" بيرعتلا ةادأ ليمحت مت ");
log.LogInfo((object)" رادصإ : 2.0.0");
hideTextureButtons = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Hide Texture Buttons", true, "Toggle whether to use custom huds or not.");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ArabViking";
public const string PLUGIN_NAME = "ArabViking";
public const string PLUGIN_VERSION = "2.0.0";
}
}