You are viewing a potentially older version of this package. View all versions.
ArgusMagnus-ServersideQoL-0.2.19 icon

ServersideQoL

Serverside-only QoL mod, compatible with vanilla (e.g. XBox) clients. Auto-sort chests, track portals/ships on map tables, auto-close doors, refuel smelters from containers, disable rain damage, infinite building/farming stamina and more.

Date uploaded 2 weeks ago
Version 0.2.19
Download link ArgusMagnus-ServersideQoL-0.2.19.zip
Downloads 866
Dependency string ArgusMagnus-ServersideQoL-0.2.19

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla clients (e.g. xbox users).

Features

All of these features are disabled by default and must be enabled in the configuration first

  • Generated in-world room where admins can change the mod's configuration by editing signs and toggling candles
  • Automatically generated portal hub to connect all portals
  • Time Signs: Signs which show the ingame time
  • Map Tables: Automatically add pins for portals and ships to map tables
  • Tames
    • Commandable: Make all tames commandable (like wolves)
    • Taming progress: Show taming progress to nearby players
    • Teleport follow: Teleport following tames to the players location if they get too far away from the player
    • Always fed: Make all tames always fed (not hungry)
    • Growing progress: Show growing progress of offspring/eggs to nearby players
  • Creatures
    • Show stars for higher level creatures (> 2 stars)
    • Show aura for higher level creatures (> 2 stars)
  • Fireplaces (including torches/sconces/braziers/etc.)
    • Toggleable: Make all fireplaces toggleable (you can turn them on/off)
    • Infinite fuel: Make all fireplaces have infinite fuel
    • Ignore rain: Make all fireplaces ignore rain
  • Containers
    • Automatically sort inventories
    • Configure inventory sizes
    • Automatically put signs on chests
  • Item drops: Automatically put dropped items into chests
  • Smelters (including windmills/hot-tubs/shield generators/etc.)
    • Feed/refuel smelters from nearby containers
  • Windmills: Make windmills ignore wind intensity
  • Doors: Automatically close doors
  • Infinite Stamina: Give players infinite stamina when building/farming or always
  • Ballista
    • Dont target players: stop ballistas from targeting players
    • Dont target tames: stop ballistas from targeting tames
    • Load from containers: reload ballistas with ammo from nearby containers
  • Build Pieces
    • Disable rain damage
    • Disable support requirements for player-built pieces and world pieces (e.g. Ashland structures) seperately
  • Traders: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
  • Plants: modify plant grow time and space requirement
  • Traps: prevent traps from being triggered by players, friendly fire and damaging themselves
  • World: remove mist from Mistlands
  • Global Keys
    • Set world preset/modifiers and global keys via config
    • NoPortals: Change the behavior of the NoPortals key to prevent the construction of new portals, but leave existing portals functional

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project.

Known Issues

  • Modifying the inventory size of ships causes them to stay in the air after construction, until touched by a player #10
  • Removing trader item progression requirements may cause Hunin/Munin to appear with hints to undiscovered biomes, etc. Going to the trader at night may result in night-time spawns of undefeated bosses.
  • Toggleable fireplaces will be toggled off by rain #20

If you experience an issue, please file a report in the github project.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/argusmagnus.ServersideQoL.cfg. Start the server once to generate the file if it does not exist.

Category Key Default Value Acceptable Values Description
General Enabled True True/False Enables/disables the entire mode
General InWorldConfigRoom False True/False True to generate an in-world room which admins can enter to configure this mod by editing signs. A portal is placed at the start location
General DiagnosticLogs False True/False Enables/disables diagnostic logs
General Frequency 5 From 0 to Infinity How many times per second the mod processes the world
General MaxProcessingTime 20 Max processing time (in ms) per update
General ZonesAroundPlayers 1 Zones to process around each player
General MinPlayerDistance 4 Min distance all players must have to a ZDO for it to be modified
General IgnoreGameVersionCheck True True/False True to ignore the game version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreNetworkVersionCheck False True/False True to ignore the network version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreItemDataVersionCheck False True/False True to ignore the item data version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreWorldVersionCheck False True/False True to ignore the world version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
Build Pieces DisableRainDamage False True/False True to prevent rain from damaging build pieces
Build Pieces DisableSupportRequirements None None or combination of PlayerBuilt, World Ignore support requirements on build pieces
Carts ContentMassMultiplier 1 From 0 to Infinity Multiplier for a carts content weight. E.g. set to 0 to ignore a cart's content weight
Containers AutoSort False True/False True to auto sort container inventories
Containers AutoPickup False True/False True to automatically put dropped items into containers if they already contain said item
Containers AutoPickupRange 64 Required proximity of a container to a dropped item to be considered as auto pickup target
Containers AutoPickupMinPlayerDistance 8 Min distance all player must have to a dropped item for it to be picked up
Containers AutoPickupExcludeFodder True True/False True to exclude food items for tames when tames are within search range
Containers WoodChestSigns None None or combination of Left, Right, Front, Back Options to automatically put signs on wood chests
Containers ReinforcedChestSigns None None or combination of Left, Right, Front, Back Options to automatically put signs on reinforced chests
Containers BlackmetalChestSigns None None or combination of Left, Right, Front, Back Options to automatically put signs on blackmetal chests
Containers ChestSignsDefaultText <color=white>... Default text for chest signs
Containers InventorySize_Cart 6x3 Inventory size for 'Cart'
Containers InventorySize_incinerator 7x3 Inventory size for 'Obliterator'
Containers InventorySize_Karve 2x2 Inventory size for 'Karve'
Containers InventorySize_piece_chest 6x4 Inventory size for 'Reinforced Chest'
Containers InventorySize_piece_chest_barrel 6x2 Inventory size for 'Barrel'
Containers InventorySize_piece_chest_blackmetal 8x4 Inventory size for 'Black Metal Chest'
Containers InventorySize_piece_chest_private 3x2 Inventory size for 'Personal Chest'
Containers InventorySize_piece_chest_wood 5x2 Inventory size for 'Chest'
Containers InventorySize_piece_gift1 1x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_gift2 2x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_gift3 3x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_pot1 1x2 Inventory size for 'Medium Green Pot'
Containers InventorySize_piece_pot2 1x3 Inventory size for 'Large Green Pot'
Containers InventorySize_piece_pot3 1x1 Inventory size for 'Small Green Pot'
Containers InventorySize_VikingShip 6x3 Inventory size for 'Longship'
Containers InventorySize_VikingShip_Ashlands 8x4 Inventory size for 'Drakkar'
Creatures ShowHigherLevelStars False True/False True to show stars for higher level creatures (> 2 stars). The intended use is with other mods, which spawn higher level creatures
Creatures ShowHigherLevelAura Never Never or combination of Wild, Tamed Show an aura for higher level creatures (> 2 stars)
Doors AutoCloseMinPlayerDistance NaN Min distance all players must have to the door before it is closed. NaN to disable this feature
Fireplaces MakeToggleable False True/False True to make all fireplaces (including torches, braziers, etc.) toggleable
Fireplaces InfiniteFuel False True/False True to make all fireplaces have infinite fuel
Fireplaces IgnoreRain Never Never, Always, InsideShield Options to make all fireplaces ignore rain
Map Tables AutoUpdatePortals False True/False True to update map tables with portal pins
Map Tables AutoUpdatePortalsExclude Portals with a tag that matches this filter are not added to map tables
Map Tables AutoUpdatePortalsInclude * Only portals with a tag that matches this filter are added to map tables
Map Tables AutoUpdateShips False True/False True to update map tables with ship pins
Plants GrowTimeMultiplier 1 From 0 to Infinity Multiply plant grow time by this factor
Plants SpaceRequirementMultiplier 1 From 0 to Infinity Multiply plant grow time by this factor
Plants DontDestroyIfCantGrow False True/False True to keep plants which can't grow alive
Players InfiniteBuildingStamina False True/False True to give players infinite stamina when building. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players InfiniteFarmingStamina False True/False True to give players infinite stamina when farming. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Portal Hub Enable False True/False True to automatically generate a portal hub
Portal Hub Exclude Portals with a tag that matches this filter are not added to the portal hub
Portal Hub Include * Only portals with a tag that matches this filter are added to the portal hub
Portal Hub AutoNameNewPortals False True/False True to automatically name new portals. Has no effect if 'Enable' is false
Portal Hub AutoNameNewPortalsFormat {0} {1:D2} .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method Format string for autonaming portals, the first argument is the biome name, the second is an automatically incremented integer
Signs TimeSigns False True/False True to update sign texts which contain time emojis (any of 🕛🕧🕐🕜🕑🕝🕒🕞🕓🕟🕔🕠🕕🕡🕖🕢🕗🕣🕘🕤🕙🕥🕚🕦) with the in-game time
Smelters FeedFromContainers False True/False True to automatically feed smelters from nearby containers
Smelters FeedFromContainersRange 4 Required proxmity of a container to a smelter to be used as feeding source
Smelters FeedFromContainersLeaveAtLeastFuel 1 Minimum amout of fuel to leave in a container
Smelters FeedFromContainersLeaveAtLeastOre 1 Minimum amout of ore to leave in a container
Summons UnsummonDistanceMultiplier 1 From 0 to Infinity Multiply unsummon distance by this factor. 0 to disable distance-based unsummoning
Summons UnsummonLogoutTimeMultiplier 1 From 0 to Infinity Multiply the time after which summons are unsummoned when the player logs out. 0 to disable logout-based unsummoning
Tames MakeCommandable False True/False True to make all tames commandable (like wolves)
Tames ShowTamingProgress False True/False True to show taming progress to nearby players
Tames ShowGrowingProgress False True/False True to show growing progress to nearby players
Tames AlwaysFed False True/False True to make tames always fed (not hungry)
Tames TeleportFollow False True/False True to teleport following tames to the players location if the player gets too far away from them
Traders AlwaysUnlockBogWitchScytheHandle False True/False Remove the progression requirements for buying Scythe Handle from
Traders AlwaysUnlockBogWitchMushroomBzerker False True/False Remove the progression requirements for buying Toadstool from
Traders AlwaysUnlockBogWitchFragrantBundle False True/False Remove the progression requirements for buying Fragrant Bundle from
Traders AlwaysUnlockBogWitchSpiceForests False True/False Remove the progression requirements for buying Woodland Herb Blend from
Traders AlwaysUnlockBogWitchSpiceOceans False True/False Remove the progression requirements for buying Seafarer's Herbs from
Traders AlwaysUnlockBogWitchSpiceMountains False True/False Remove the progression requirements for buying Mountain Peak Pepper Powder from
Traders AlwaysUnlockBogWitchSpicePlains False True/False Remove the progression requirements for buying Grasslands Herbalist Harvest from
Traders AlwaysUnlockBogWitchSpiceMistlands False True/False Remove the progression requirements for buying Herbs of the Hidden Hills from
Traders AlwaysUnlockBogWitchSpiceAshlands False True/False Remove the progression requirements for buying Fiery Spice Powder from
Traders AlwaysUnlockHaldorYmirRemains False True/False Remove the progression requirements for buying Ymir Flesh from Haldor
Traders AlwaysUnlockHaldorThunderstone False True/False Remove the progression requirements for buying Thunder Stone from Haldor
Traders AlwaysUnlockHaldorChickenEgg False True/False Remove the progression requirements for buying Egg from Haldor
Traders AlwaysUnlockHildirArmorDress2 False True/False Remove the progression requirements for buying Brown Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress3 False True/False Remove the progression requirements for buying Brown Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress5 False True/False Remove the progression requirements for buying Blue Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress6 False True/False Remove the progression requirements for buying Blue Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress8 False True/False Remove the progression requirements for buying Yellow Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress9 False True/False Remove the progression requirements for buying Yellow Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic2 False True/False Remove the progression requirements for buying Blue Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic3 False True/False Remove the progression requirements for buying Blue Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic5 False True/False Remove the progression requirements for buying Red Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic6 False True/False Remove the progression requirements for buying Red Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic8 False True/False Remove the progression requirements for buying Yellow Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic9 False True/False Remove the progression requirements for buying Yellow Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress1 False True/False Remove the progression requirements for buying Plain Brown Dress from Hildir
Traders AlwaysUnlockHildirArmorDress4 False True/False Remove the progression requirements for buying Plain Blue Dress from Hildir
Traders AlwaysUnlockHildirArmorDress7 False True/False Remove the progression requirements for buying Plain Yellow Dress from Hildir
Traders AlwaysUnlockHildirArmorTunic1 False True/False Remove the progression requirements for buying Plain Blue Tunic from Hildir
Traders AlwaysUnlockHildirArmorTunic4 False True/False Remove the progression requirements for buying Plain Red Tunic from Hildir
Traders AlwaysUnlockHildirArmorTunic7 False True/False Remove the progression requirements for buying Plain Yellow Tunic from Hildir
Traders AlwaysUnlockHildirArmorHarvester1 False True/False Remove the progression requirements for buying Harvest Tunic from Hildir
Traders AlwaysUnlockHildirArmorHarvester2 False True/False Remove the progression requirements for buying Harvest Dress from Hildir
Traders AlwaysUnlockHildirHelmetHat1 False True/False Remove the progression requirements for buying Blue Tied Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat2 False True/False Remove the progression requirements for buying Green Twisted Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat3 False True/False Remove the progression requirements for buying Brown Fur Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat4 False True/False Remove the progression requirements for buying Extravagant Green Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat6 False True/False Remove the progression requirements for buying Yellow Tied Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat7 False True/False Remove the progression requirements for buying Red Twisted Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat8 False True/False Remove the progression requirements for buying Grey Fur Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat9 False True/False Remove the progression requirements for buying Extravagant Orange Cap from Hildir
Traders AlwaysUnlockHildirHelmetStrawHat False True/False Remove the progression requirements for buying Straw Hat from Hildir
Traders AlwaysUnlockHildirFireworksRocket_White False True/False Remove the progression requirements for buying Basic Fireworks from Hildir
Traps DisableTriggeredByPlayers False True/False True to stop traps from being triggered by players
Traps DisableFriendlyFire False True/False True to stop traps from damaging players and tames
Traps SelfDamageMultiplier 1 From 0 to Infinity Multiply the damage the trap takes when it is triggered by this factor. 0 to make the trap take no damage
Trophy Spawner Enable False True/False True to make dropped trophies spawn mobs
Trophy Spawner ActivationDelay 3660 Time in seconds before trophies start spawning mobs.
Trophy Spawner MinRespawnDelay 12 Minimum respawn delay in seconds. The actual respawn delay is chosen between min and max based on the stack size of the dropped trophies
Trophy Spawner MaxRespawnDelay 240 Maximum respawn delay in seconds. The actual respawn delay is chosen between min and max based on the stack size of the dropped trophies
Trophy Spawner MaxLevel 3 From 1 to 9 Maximum level of spawned mobs. The actual maximum level is chosen between 1 and this value based on the stack size of the dropped trophies
Trophy Spawner LevelUpChance 10 From 0 to 100 Level up chance for spawned mobs
Turrets DontTargetPlayers False True/False True to stop ballistas from targeting players
Turrets DontTargetTames False True/False True to stop ballistas from targeting tames
Turrets LoadFromContainers False True/False True to automatically load ballistas from containers
Turrets LoadFromContainersRange 4 Required proxmity of a container to a ballista to be used as ammo source
Windmills IgnoreWind False True/False True to make windmills ignore wind (Cover still decreases operating efficiency though)
World RemoveMistlandsMist Never Never, Always, AfterQueenKilled, InsideShield Condition to remove the mist from the mistlands
World Modifiers SetPresetFromConfig False True/False True to set the world preset according to the 'Preset' config entry
World Modifiers Preset Default Easy, Hard, Hardcore, Casual, Hammer, Immersive, Default World preset. Enable 'SetPresetFromConfig' for this to have an effect
World Modifiers SetModifiersFromConfig False True/False True to set world modifiers according to the following configuration entries
World Modifiers Combat Default VeryEasy, Easy, Default, Hard, VeryHard World modifier 'Combat'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers DeathPenalty Default Casual, VeryEasy, Easy, Default, Hard, Hardcore World modifier 'DeathPenalty'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Resources Default MuchLess, Less, Default, More, MuchMore, Most World modifier 'Resources'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Raids Default None, MuchLess, Less, Default, More, MuchMore World modifier 'Raids'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Portals Default Casual, Default, Hard, VeryHard World modifier 'Portals'. Enable 'SetModifiersFromConfig' for this to have an effect
Global Keys SetGlobalKeysFromConfig False True/False True to set global keys according to the following configuration entries
Global Keys PlayerDamage 100 Sets the value for the 'PlayerDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemyDamage 100 Sets the value for the 'EnemyDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys WorldLevel 0 From 0 to 10 Sets the value for the 'WorldLevel' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EventRate 100 Sets the value for the 'EventRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys ResourceRate 100 Sets the value for the 'ResourceRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys StaminaRate 100 Sets the value for the 'StaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys MoveStaminaRate 100 Sets the value for the 'MoveStaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys StaminaRegenRate 100 Sets the value for the 'StaminaRegenRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys SkillGainRate 100 Sets the value for the 'SkillGainRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys SkillReductionRate 100 Sets the value for the 'SkillReductionRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemySpeedSize 100 Sets the value for the 'EnemySpeedSize' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemyLevelUpRate 100 Sets the value for the 'EnemyLevelUpRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys PlayerEvents False True/False Sets the value for the 'PlayerEvents' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys Fire False True/False Sets the value for the 'Fire' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathKeepEquip False True/False Sets the value for the 'DeathKeepEquip' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathDeleteItems False True/False Sets the value for the 'DeathDeleteItems' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathDeleteUnequipped False True/False Sets the value for the 'DeathDeleteUnequipped' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathSkillsReset False True/False Sets the value for the 'DeathSkillsReset' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoBuildCost False True/False Sets the value for the 'NoBuildCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoCraftCost False True/False Sets the value for the 'NoCraftCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys AllPiecesUnlocked False True/False Sets the value for the 'AllPiecesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoWorkbench False True/False Sets the value for the 'NoWorkbench' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys AllRecipesUnlocked False True/False Sets the value for the 'AllRecipesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys WorldLevelLockedTools False True/False Sets the value for the 'WorldLevelLockedTools' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys PassiveMobs False True/False Sets the value for the 'PassiveMobs' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoMap False True/False Sets the value for the 'NoMap' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoPortals False True/False Sets the value for the 'NoPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoBossPortals False True/False Sets the value for the 'NoBossPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DungeonBuild False True/False Sets the value for the 'DungeonBuild' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys TeleportAll False True/False Sets the value for the 'TeleportAll' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoPortalsPreventsContruction True True/False True to change the effect of the 'NoPortals' global key, to prevent the construction of new portals but leave existing portals functional

CHANGELOG

v0.2.22

  • New features:
    • Modify the ore/fuel capacity of smelters
    • Allow unlocking of crypt doors without the key if the Elder has been defeated #50
  • Chest auto pickup/smelter feeding range is now configurable via chest sign text
  • Changed trophy spawners to spawn creatures farther away
  • Fix for issues with setting global keys via config #54

v0.2.21

  • Fix for #53: Unable to use tools/weapons

v0.2.20

  • New features:
    • Infinite mining/wood cutting stamina
    • Support for one config file per world #49
  • Changed infinite farming/building/mining/wood cutting stamina to only restore the necessary stamina for the action
  • Potential fix for Mod sometimes stops working after a player disconnects #45
  • Fixed Auto close only player-built doors #48

v0.2.19

  • New features:
    • Automatically put signs on chests
    • Show stars for higher level creatures (> 2 stars)
    • Show aura for higher level creatures (> 2 stars)
    • New config options for trophy spawners (MaxLevel/LevelUpChance)
  • Fix NullReferenceException After Logging Out and Back In Without Quitting Game #40
  • Improve performance

v0.2.18

  • Fix mod not working correctly on non-dedicated servers #38

v0.2.17

  • Performance improvements

v0.2.16

  • New features:
    • Remove mist from Mistlands
    • Auto name portals when automatically generated portal hub is enabled
    • Spawn creatures from dropped trophies

v0.2.15

  • Fix bug introduced in v0.2.14 which lead to many features not working correctly
  • When fireplaces are configured to ignore rain, also protect against strong wind
  • Use sconces instead of candles in the config room, because candles get turned off by rain when teleporting in #35

v0.2.14

  • New config option: AutoPickupExcludeFodder: exclude food items for tames from auto-pickup if tames are within search range (defaults to true)
  • Fix Auto-Collection Stops After Instant Resource Consumption #32
  • Tweaks and bug fixes

v0.2.13

  • Fix bug with generated portal hub

v0.2.12

  • New feature: Automatically generated portal hub
  • Fix NoPortalsPreventsContruction not working #29

v0.2.11

  • New feature: Make fireplaces ignore rain

v0.2.10

  • Fix for config room portals being added as automatic map table pins #25
  • Tweaks to in-world config room: Config values which have a defined set of acceptable values can now be changed by toggling candles

v0.2.9

  • Fix config initialization issue #22

v0.2.8

  • Fix initialization issue #21
  • Tweaks to in-world config room

v0.2.7

  • BREAKING CHANGE: split Global Keys config section into 2 separate sections for world preset/modifiers and global keys
  • New feature: in-world config room: A generated room that allows admins to make changes to this mods config by editing signs
  • Fix for Exception on load #19

v0.2.6

  • Fix for NotSupportedException on load #19

v0.2.5

  • New features:
    • Modify plant grow time and space requirement, option to keep plants which can't grow alive
    • Modify unsummon distance/time of summons (Skeletons)
    • Show growing progress for tames' offspring/eggs
    • Include shield generators when auto-feeding smelters
    • Prevent traps from being triggered by players, friendly fire and damaging themselves
  • Changed taming progress message to be displayed in world
  • Fix:
    • Exclude personal chests from auto-pickup/auto-feeding smelters, etc.
    • Don't auto-pickup growing eggs

v0.2.4

  • New feature: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
  • Changed container sorting algorithm to first try filling whole rows/columns with one item type

v0.2.3

  • Fix boats getting destroyed #8
  • Fix for infinite stamina related issues #4

v0.2.2

  • Change default config: disable all features by default #7
  • Potential fix for infinite stamina related issues #4
  • Fix certain build pieces getting duplicated #9

v0.2.1

  • New icon

v0.2.0

  • Config for enabling/disabling logs. Disable logs by default

v0.1.9

  • New features:
    • Build pieces: disable rain damage
    • Build pieces: disable support/stability requirements
  • Fix doors auto-closing in players faces
  • Various bugfixes / performance tweaks

v0.1.8

  • New features:
    • Stop ballistas from targeting players/tames
    • Auto-load ballistas from nearby containers
  • Various bugfixes / performance tweaks

v0.1.7

  • New features:
    • Give players infinite stamina when building/farming
  • Various bugfixes / performance tweaks

v0.1.6

  • Update to patch 0.220.4
  • New features:
    • Configure container inventory sizes
  • Various bugfixes / performance tweaks

v0.1.5

  • Various bugfixes / performance tweaks

v0.1.4

  • Auto-sorting containers: merge partial stacks
  • New features:
    • Make tames always fed
    • Teleport following tames to player
    • Change behavior of NoPortals global key
    • Item weight multiplier for carts
    • Auto-close doors
    • Setting world preset/modifiers and global keys through configuration
  • Various bugfixes / performance tweaks

v0.1.3

  • Various bugfixes / performance tweaks

v0.1.2

  • Game version compatibility checks
  • New features:
    • Show taming progress messages to nearby players
    • Windmills: ignore wind intensity
  • Various bugfixes / performance tweaks

v0.1.1

  • Various bugfixes / performance tweaks

v0.1.0

  • Initial release
  • Features
    • Time Signs
    • Map Tables: auto pins for portals and ships
    • Make all tameables commandable
    • Toggleable fireplaces
    • Auto-sort containers
    • Auto-pickup drops
    • Auto-feed smelters