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ArgusMagnus-ServersideQoL-1.0.0 icon

ServersideQoL

Serverside-only QoL mod, compatible with vanilla (e.g. XBox) clients. Auto-sort chests, track portals/ships on map tables, auto-close doors, refuel smelters from containers, disable rain damage, infinite building/farming stamina and more.

Date uploaded 2 weeks ago
Version 1.0.0
Download link ArgusMagnus-ServersideQoL-1.0.0.zip
Downloads 548
Dependency string ArgusMagnus-ServersideQoL-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla clients (e.g. xbox users).

If you'd like to support me, buy me a coffee.

Features

All of these features are disabled by default and must be enabled in the configuration first

  • Generated in-world room where admins can change the mod's configuration by editing signs and toggling candles
  • Assign ownership of some interactable objects (smelters, cooking stations, etc.) to the nearest player to help avoid the loss of ore/etc. on bad connections/crossplay
  • Automatically generated portal hub to connect all portals
  • Crafting Stations: Modify range and max extension distance of crafting stations
  • Signs:
    • Set the default text color of signs
    • Signs which show the ingame time
  • Map Tables: Automatically add pins for portals and ships to map tables
  • Tames
    • Commandable: Make all tames commandable (like wolves)
    • Taming progress: Show taming progress to nearby players
    • Teleport follow: Teleport following tames to the players location if they get too far away from the player
    • Always fed: Make all tames always fed (not hungry)
    • Growing progress: Show growing progress of offspring/eggs to nearby players
  • Creatures
    • Show stars for higher level creatures (> 2 stars)
    • Show aura for higher level creatures (> 2 stars)
  • Fireplaces (including torches/sconces/braziers/etc.)
    • Toggleable: Make all fireplaces toggleable (you can turn them on/off)
    • Infinite fuel: Make all fireplaces have infinite fuel
    • Ignore rain: Make all fireplaces ignore rain
  • Containers
    • Automatically sort inventories
    • Configure inventory sizes
    • Automatically put signs on chests
    • Use obliterator to teleport items
  • Item drops: Automatically put dropped items into chests
  • Smelters (including windmills/hot-tubs/shield generators/etc.)
    • Feed/refuel smelters from nearby containers
  • Windmills: Make windmills ignore wind intensity
  • Doors: Automatically close doors
  • Infinite Stamina: Give players infinite stamina when building/farming/mining or always
  • Ballista
    • Dont target players: stop ballistas from targeting players
    • Dont target tames: stop ballistas from targeting tames
    • Load from containers: reload ballistas with ammo from nearby containers
  • Build Pieces
    • Disable rain damage
    • Disable support requirements for player-built pieces and world pieces (e.g. Ashland structures) seperately
  • Traders: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
  • Plants: modify plant grow time and space requirement
  • Traps: prevent traps from being triggered by players, friendly fire and damaging themselves
  • World: remove mist from Mistlands
  • Global Keys
    • Set world preset/modifiers and global keys via config
    • NoPortals: Change the behavior of the NoPortals key to prevent the construction of new portals, but leave existing portals functional

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/argusmagnus.ServersideQoL.cfg. Start the server once to generate the file if it does not exist.

Category Key Default Value Acceptable Values Description
General Enabled True True/False Enables/disables the entire mode
General ConfigPerWorld False True/False Use one config file per world. The file is saved next to the world file
General InWorldConfigRoom False True/False True to generate an in-world room which admins can enter to configure this mod by editing signs. A portal is placed at the start location
General FarMessageRange 64 Max distance a player can have to a modified object to receive messages of type TopLeftFar or CenterFar
General DiagnosticLogs False True/False Enables/disables diagnostic logs
General Frequency 5 From 0 to Infinity How many times per second the mod processes the world
General MaxProcessingTime 20 Max processing time (in ms) per update
General ZonesAroundPlayers 1 Zones to process around each player
General MinPlayerDistance 4 Min distance all players must have to a ZDO for it to be modified
General IgnoreGameVersionCheck True True/False True to ignore the game version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreNetworkVersionCheck False True/False True to ignore the network version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreItemDataVersionCheck False True/False True to ignore the item data version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
General IgnoreWorldVersionCheck False True/False True to ignore the world version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
Build Pieces DisableRainDamage False True/False True to prevent rain from damaging build pieces
Build Pieces DisableSupportRequirements None None or combination of PlayerBuilt, World Ignore support requirements on build pieces
Build Pieces MakeIndestructible False True/False True to make player-built pieces indestructible
Carts ContentMassMultiplier 1 From 0 to Infinity Multiplier for a carts content weight. E.g. set to 0 to ignore a cart's content weight
Containers AutoSort False True/False True to auto sort container inventories
Containers SortedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a container was sorted
Containers AutoPickup False True/False True to automatically put dropped items into containers if they already contain said item
Containers AutoPickupRange 64 Required proximity of a container to a dropped item to be considered as auto pickup target. Can be overriden per chest by putting '🧲<Range>' on a chest sign
Containers AutoPickupMinPlayerDistance 4 Min distance all player must have to a dropped item for it to be picked up
Containers AutoPickupExcludeFodder True True/False True to exclude food items for tames when tames are within search range
Containers AutoPickupRequestOwnership True True/False True to make the server request (and receive) ownership of dropped items from the clients before they are picked up. This will reduce the risk of data conflicts (e.g. item duplication) but will drastically decrease performance
Containers PickedUpMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a dropped item is added to a container
Containers ChestSignsDefaultText Default text for chest signs
Containers ChestSignsContentListMaxCount 3 Max number of entries to show in the content list on chest signs.
Containers ChestSignsContentListPlaceholder Bullet to use for content lists on chest signs
Containers ChestSignsContentListSeparator
Separator to use for content lists on chest signs
Containers ChestSignsContentListNameRest Other Text to show for the entry summarizing the rest of the items
Containers ChestSignsContentListEntryFormat {0} {1} .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method Format string for entries in the content list, the first argument is the name of the item, the second is the total number of per item. The item names can be configured further by editing ChestSignItemNames.yml
Containers WoodChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on wood chests. Exact positions can be configured in ChestSignOffsets.yml
Containers ReinforcedChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on reinforced chests. Exact positions can be configured in ChestSignOffsets.yml
Containers BlackmetalChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on blackmetal chests. Exact positions can be configured in ChestSignOffsets.yml
Containers ObliteratorSigns None None or combination of Front Options to automatically put signs on obliterators. Exact positions can be configured in ChestSignOffsets.yml
Containers ObliteratorItemTeleporter Disabled Disabled, Enabled, EnabledAllItems Options to enable obliterators to teleport items instead of obliterating them when the lever is pulled. Requires 'ObliteratorSigns' and two obliterators with matching tags. The tag is set by putting '🔗<Tag>' on the sign
Containers ObliteratorItemTeleporterMessageType InWorld None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show for obliterator item teleporters
Containers InventorySize_Cart 6x3 Inventory size for 'Cart'
Containers InventorySize_incinerator 7x3 Inventory size for 'Obliterator'
Containers InventorySize_Karve 2x2 Inventory size for 'Karve'
Containers InventorySize_piece_chest 6x4 Inventory size for 'Reinforced Chest'
Containers InventorySize_piece_chest_barrel 6x2 Inventory size for 'Barrel'
Containers InventorySize_piece_chest_blackmetal 8x4 Inventory size for 'Black Metal Chest'
Containers InventorySize_piece_chest_private 3x2 Inventory size for 'Personal Chest'
Containers InventorySize_piece_chest_wood 5x2 Inventory size for 'Chest'
Containers InventorySize_piece_gift1 1x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_gift2 2x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_gift3 3x1 Inventory size for 'Yuleklapp'
Containers InventorySize_piece_pot1 1x2 Inventory size for 'Medium Green Pot'
Containers InventorySize_piece_pot2 1x3 Inventory size for 'Large Green Pot'
Containers InventorySize_piece_pot3 1x1 Inventory size for 'Small Green Pot'
Containers InventorySize_VikingShip 6x3 Inventory size for 'Longship'
Containers InventorySize_VikingShip_Ashlands 8x4 Inventory size for 'Drakkar'
Crafting Stations ArtisanstationBuildRange 40 Build range of Artisan Table
Crafting Stations ArtisanstationExtraBuildRangePerLevel 0 Additional build range per level of Artisan Table
Crafting Stations ArtisanstationMaxExtensionDistance NaN Max distance an extension can have to the corresponding Artisan Table to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Artisan Table to be able to place the extension.
Crafting Stations BlackforgeBuildRange 20 Build range of Black Forge
Crafting Stations BlackforgeExtraBuildRangePerLevel 0 Additional build range per level of Black Forge
Crafting Stations BlackforgeMaxExtensionDistance NaN Max distance an extension can have to the corresponding Black Forge to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Black Forge to be able to place the extension.
Crafting Stations CauldronMaxExtensionDistance NaN Max distance an extension can have to the corresponding Cauldron to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Cauldron to be able to place the extension.
Crafting Stations ForgeBuildRange 20 Build range of Forge
Crafting Stations ForgeExtraBuildRangePerLevel 3 Additional build range per level of Forge
Crafting Stations ForgeMaxExtensionDistance NaN Max distance an extension can have to the corresponding Forge to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Forge to be able to place the extension.
Crafting Stations MagetableBuildRange 20 Build range of Galdr Table
Crafting Stations MagetableExtraBuildRangePerLevel 0 Additional build range per level of Galdr Table
Crafting Stations MagetableMaxExtensionDistance NaN Max distance an extension can have to the corresponding Galdr Table to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Galdr Table to be able to place the extension.
Crafting Stations StonecutterBuildRange 20 Build range of Stonecutter
Crafting Stations WorkbenchBuildRange 20 Build range of Workbench
Crafting Stations WorkbenchExtraBuildRangePerLevel 4 Additional build range per level of Workbench
Crafting Stations WorkbenchMaxExtensionDistance NaN Max distance an extension can have to the corresponding Workbench to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Workbench to be able to place the extension.
Creatures ShowHigherLevelStars False True/False True to show stars for higher level creatures (> 2 stars). The intended use is with other mods, which spawn higher level creatures
Creatures ShowHigherLevelAura Never Never or combination of Wild, Tamed Show an aura for higher level creatures (> 2 stars)
Doors AutoCloseMinPlayerDistance NaN Min distance all players must have to the door before it is closed. NaN to disable this feature
Fireplaces MakeToggleable False True/False True to make all fireplaces (including torches, braziers, etc.) toggleable
Fireplaces InfiniteFuel False True/False True to make all fireplaces have infinite fuel
Fireplaces IgnoreRain Never Never, Always, InsideShield Options to make all fireplaces ignore rain
Map Tables AutoUpdatePortals False True/False True to update map tables with portal pins
Map Tables AutoUpdatePortalsExclude Portals with a tag that matches this filter are not added to map tables
Map Tables AutoUpdatePortalsInclude * Only portals with a tag that matches this filter are added to map tables
Map Tables AutoUpdateShips False True/False True to update map tables with ship pins
Map Tables UpdatedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a map table is updated
Plants GrowTimeMultiplier 1 From 0 to Infinity Multiply plant grow time by this factor. 0 to make them grow almost instantly.
Plants SpaceRequirementMultiplier 1 From 0 to Infinity Multiply plant space requirement by this factor. 0 to disable space requirements.
Plants DontDestroyIfCantGrow False True/False True to keep plants which can't grow alive
Players InfiniteBuildingStamina False True/False True to give players infinite stamina when building. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players InfiniteFarmingStamina False True/False True to give players infinite stamina when farming. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players InfiniteMiningStamina False True/False True to give players infinite stamina when mining. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players InfiniteWoodCuttingStamina False True/False True to give players infinite stamina when cutting wood. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players InfiniteEncumberedStamina False True/False True to give players infinite stamina when encumbered. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
Players StackInventoryIntoContainersEmote -1 -1, -2, Wave, Sit, Challenge, Cheer, NoNoNo, ThumbsUp, Point, BlowKiss, Bow, Cower, Cry, Despair, Flex, ComeHere, Headbang, Kneel, Laugh, Roar, Shrug, Dance, Relax, Toast, Rest, Count Emote to stack inventory into containers. -1 to disable this feature, -2 to use any emote as trigger
Players CanSacrificeMegingjord False True/False If true, players can permanently unlock increased carrying weight by sacrificing a megingjord in an obliterator
Players CanSacrificeCryptKey False True/False If true, players can permanently unlock the ability to open sunken crypt doors by sacrificing a crypt key in an obliterator
Players CanSacrificeWishbone False True/False If true, players can permanently unlock the ability to sense hidden objects by sacrificing a wishbone in an obliterator
Players CanSacrificeTornSpirit False True/False If true, players can permanently unlock a wisp companion by sacrificing a torn spirit in an obliterator. WARNING: Wisp companion cannot be unsummoned and will stay as long as this setting is enabled.
Portal Hub Enable False True/False True to automatically generate a portal hub
Portal Hub Exclude Portals with a tag that matches this filter are not added to the portal hub
Portal Hub Include * Only portals with a tag that matches this filter are added to the portal hub
Portal Hub AutoNameNewPortals False True/False True to automatically name new portals. Has no effect if 'Enable' is false
Portal Hub AutoNameNewPortalsFormat {0} {1:D2} .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method Format string for autonaming portals, the first argument is the biome name, the second is an automatically incremented integer
Signs DefaultColor Default color for signs. Can be a color name or hex code (e.g. #FF0000 for red)
Signs TimeSigns False True/False True to update sign texts which contain time emojis (any of 🕛🕧🕐🕜🕑🕝🕒🕞🕓🕟🕔🕠🕕🕡🕖🕢🕗🕣🕘🕤🕙🕥🕚🕦) with the in-game time
Smelters FeedFromContainers False True/False True to automatically feed smelters from nearby containers
Smelters FeedFromContainersRange 4 Required proxmity of a container to a smelter to be used as feeding source. Can be overriden per chest by putting '↔️<Range>' on a chest sign
Smelters FeedFromContainersLeaveAtLeastFuel 1 Minimum amout of fuel to leave in a container
Smelters FeedFromContainersLeaveAtLeastOre 1 Minimum amout of ore to leave in a container
Smelters OreOrFuelAddedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when ore or fuel is added to a smelter
Smelters CapacityMultiplier 1 Multiply a smelter's ore/fuel capacity by this factor
Summons UnsummonDistanceMultiplier 1 From 0 to Infinity Multiply unsummon distance by this factor. 0 to disable distance-based unsummoning
Summons UnsummonLogoutTimeMultiplier 1 From 0 to Infinity Multiply the time after which summons are unsummoned when the player logs out. 0 to disable logout-based unsummoning
Tames MakeCommandable False True/False True to make all tames commandable (like wolves)
Tames TamingProgressMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of taming progress messages to show
Tames GrowingProgressMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of growing progress messages to show
Tames AlwaysFed False True/False True to make tames always fed (not hungry)
Tames TeleportFollow False True/False True to teleport following tames to the players location if the player gets too far away from them
Traders AlwaysUnlockBogWitchScytheHandle False True/False Remove the progression requirements for buying Scythe Handle from
Traders AlwaysUnlockBogWitchMushroomBzerker False True/False Remove the progression requirements for buying Toadstool from
Traders AlwaysUnlockBogWitchFragrantBundle False True/False Remove the progression requirements for buying Fragrant Bundle from
Traders AlwaysUnlockBogWitchSpiceForests False True/False Remove the progression requirements for buying Woodland Herb Blend from
Traders AlwaysUnlockBogWitchSpiceOceans False True/False Remove the progression requirements for buying Seafarer's Herbs from
Traders AlwaysUnlockBogWitchSpiceMountains False True/False Remove the progression requirements for buying Mountain Peak Pepper Powder from
Traders AlwaysUnlockBogWitchSpicePlains False True/False Remove the progression requirements for buying Grasslands Herbalist Harvest from
Traders AlwaysUnlockBogWitchSpiceMistlands False True/False Remove the progression requirements for buying Herbs of the Hidden Hills from
Traders AlwaysUnlockBogWitchSpiceAshlands False True/False Remove the progression requirements for buying Fiery Spice Powder from
Traders AlwaysUnlockHaldorYmirRemains False True/False Remove the progression requirements for buying Ymir Flesh from Haldor
Traders AlwaysUnlockHaldorThunderstone False True/False Remove the progression requirements for buying Thunder Stone from Haldor
Traders AlwaysUnlockHaldorChickenEgg False True/False Remove the progression requirements for buying Egg from Haldor
Traders AlwaysUnlockHildirArmorDress2 False True/False Remove the progression requirements for buying Brown Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress3 False True/False Remove the progression requirements for buying Brown Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress5 False True/False Remove the progression requirements for buying Blue Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress6 False True/False Remove the progression requirements for buying Blue Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress8 False True/False Remove the progression requirements for buying Yellow Dress with Shawl from Hildir
Traders AlwaysUnlockHildirArmorDress9 False True/False Remove the progression requirements for buying Yellow Dress with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic2 False True/False Remove the progression requirements for buying Blue Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic3 False True/False Remove the progression requirements for buying Blue Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic5 False True/False Remove the progression requirements for buying Red Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic6 False True/False Remove the progression requirements for buying Red Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorTunic8 False True/False Remove the progression requirements for buying Yellow Tunic with Cape from Hildir
Traders AlwaysUnlockHildirArmorTunic9 False True/False Remove the progression requirements for buying Yellow Tunic with Beads from Hildir
Traders AlwaysUnlockHildirArmorDress1 False True/False Remove the progression requirements for buying Plain Brown Dress from Hildir
Traders AlwaysUnlockHildirArmorDress4 False True/False Remove the progression requirements for buying Plain Blue Dress from Hildir
Traders AlwaysUnlockHildirArmorDress7 False True/False Remove the progression requirements for buying Plain Yellow Dress from Hildir
Traders AlwaysUnlockHildirArmorTunic1 False True/False Remove the progression requirements for buying Plain Blue Tunic from Hildir
Traders AlwaysUnlockHildirArmorTunic4 False True/False Remove the progression requirements for buying Plain Red Tunic from Hildir
Traders AlwaysUnlockHildirArmorTunic7 False True/False Remove the progression requirements for buying Plain Yellow Tunic from Hildir
Traders AlwaysUnlockHildirArmorHarvester1 False True/False Remove the progression requirements for buying Harvest Tunic from Hildir
Traders AlwaysUnlockHildirArmorHarvester2 False True/False Remove the progression requirements for buying Harvest Dress from Hildir
Traders AlwaysUnlockHildirHelmetHat1 False True/False Remove the progression requirements for buying Blue Tied Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat2 False True/False Remove the progression requirements for buying Green Twisted Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat3 False True/False Remove the progression requirements for buying Brown Fur Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat4 False True/False Remove the progression requirements for buying Extravagant Green Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat6 False True/False Remove the progression requirements for buying Yellow Tied Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat7 False True/False Remove the progression requirements for buying Red Twisted Headscarf from Hildir
Traders AlwaysUnlockHildirHelmetHat8 False True/False Remove the progression requirements for buying Grey Fur Cap from Hildir
Traders AlwaysUnlockHildirHelmetHat9 False True/False Remove the progression requirements for buying Extravagant Orange Cap from Hildir
Traders AlwaysUnlockHildirHelmetStrawHat False True/False Remove the progression requirements for buying Straw Hat from Hildir
Traders AlwaysUnlockHildirFireworksRocket_White False True/False Remove the progression requirements for buying Basic Fireworks from Hildir
Traps DisableTriggeredByPlayers False True/False True to stop traps from being triggered by players
Traps DisableFriendlyFire False True/False True to stop traps from damaging players and tames
Traps SelfDamageMultiplier 1 From 0 to Infinity Multiply the damage the trap takes when it is triggered by this factor. 0 to make the trap take no damage
Traps AutoRearm False True/False True to automatically rearm traps when they are triggered
Trophy Spawner Enable False True/False True to make dropped trophies attract mobs
Trophy Spawner ActivationDelay 3600 Time in seconds before trophies start attracting mobs
Trophy Spawner RespawnDelay 12 Respawn delay in seconds
Trophy Spawner MinSpawnDistance 181 From 0 to 181 Min distance from the trophy mobs can spawn
Trophy Spawner MaxSpawnDistance 181 From 0 to 181 Max distance from the trophy mobs can spawn
Trophy Spawner MaxLevel 3 From 1 to 9 Maximum level of spawned mobs
Trophy Spawner LevelUpChanceOverride -1 From -1 to 100 Level up chance override for spawned mobs. If < 0, world default is used
Trophy Spawner SpawnLimit 20 From 1 to 10000 Maximum number of mobs of the trophy's type in the active area
Trophy Spawner SuppressDrops True True/False True to suppress drops from mobs spawned by trophies. Does not work reliably (yet)
Trophy Spawner MessageType InWorld None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a trophy is attracting mobs
Turrets DontTargetPlayers False True/False True to stop ballistas from targeting players
Turrets DontTargetTames False True/False True to stop ballistas from targeting tames
Turrets LoadFromContainers False True/False True to automatically load ballistas from containers
Turrets LoadFromContainersRange 4 Required proxmity of a container to a ballista to be used as ammo source
Turrets AmmoAddedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when ammo is added to a turret
Turrets NoAmmoMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when there is no ammo to add to a turret
Windmills IgnoreWind False True/False True to make windmills ignore wind (Cover still decreases operating efficiency though)
World AssignInteractableOwnershipToClosestPeer False True/False True to assign ownership of some interactable objects (such as smelters or cooking stations) to the closest peer. This should help avoiding the loss of ore, etc. due to networking issues.
World RemoveMistlandsMist Never Never, Always, AfterQueenKilled, InsideShield Condition to remove the mist from the mistlands
World Modifiers SetPresetFromConfig False True/False True to set the world preset according to the 'Preset' config entry
World Modifiers Preset Default Easy, Hard, Hardcore, Casual, Hammer, Immersive, Default World preset. Enable 'SetPresetFromConfig' for this to have an effect
World Modifiers SetModifiersFromConfig False True/False True to set world modifiers according to the following configuration entries
World Modifiers Combat Default VeryEasy, Easy, Default, Hard, VeryHard World modifier 'Combat'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers DeathPenalty Default Casual, VeryEasy, Easy, Default, Hard, Hardcore World modifier 'DeathPenalty'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Resources Default MuchLess, Less, Default, More, MuchMore, Most World modifier 'Resources'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Raids Default None, MuchLess, Less, Default, More, MuchMore World modifier 'Raids'. Enable 'SetModifiersFromConfig' for this to have an effect
World Modifiers Portals Default Casual, Default, Hard, VeryHard World modifier 'Portals'. Enable 'SetModifiersFromConfig' for this to have an effect
Global Keys SetGlobalKeysFromConfig False True/False True to set global keys according to the following configuration entries
Global Keys PlayerDamage 100 Sets the value for the 'PlayerDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemyDamage 100 Sets the value for the 'EnemyDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys WorldLevel 0 From 0 to 10 Sets the value for the 'WorldLevel' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EventRate 100 Sets the value for the 'EventRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys ResourceRate 100 Sets the value for the 'ResourceRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys StaminaRate 100 Sets the value for the 'StaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys MoveStaminaRate 100 Sets the value for the 'MoveStaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys StaminaRegenRate 100 Sets the value for the 'StaminaRegenRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys SkillGainRate 100 Sets the value for the 'SkillGainRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys SkillReductionRate 100 Sets the value for the 'SkillReductionRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemySpeedSize 100 Sets the value for the 'EnemySpeedSize' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys EnemyLevelUpRate 100 Sets the value for the 'EnemyLevelUpRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys PlayerEvents False True/False Sets the value for the 'PlayerEvents' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys Fire False True/False Sets the value for the 'Fire' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathKeepEquip False True/False Sets the value for the 'DeathKeepEquip' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathDeleteItems False True/False Sets the value for the 'DeathDeleteItems' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathDeleteUnequipped False True/False Sets the value for the 'DeathDeleteUnequipped' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DeathSkillsReset False True/False Sets the value for the 'DeathSkillsReset' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoBuildCost False True/False Sets the value for the 'NoBuildCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoCraftCost False True/False Sets the value for the 'NoCraftCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys AllPiecesUnlocked False True/False Sets the value for the 'AllPiecesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoWorkbench False True/False Sets the value for the 'NoWorkbench' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys AllRecipesUnlocked False True/False Sets the value for the 'AllRecipesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys WorldLevelLockedTools False True/False Sets the value for the 'WorldLevelLockedTools' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys PassiveMobs False True/False Sets the value for the 'PassiveMobs' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoMap False True/False Sets the value for the 'NoMap' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoPortals False True/False Sets the value for the 'NoPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoBossPortals False True/False Sets the value for the 'NoBossPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys DungeonBuild False True/False Sets the value for the 'DungeonBuild' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys TeleportAll False True/False Sets the value for the 'TeleportAll' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Global Keys NoPortalsPreventsContruction True True/False True to change the effect of the 'NoPortals' global key, to prevent the construction of new portals but leave existing portals functional

CHANGELOG

v1.0.0

  • Portal Hub: Distinguish between portals that are connected to regular portals and those that are connected to stone portals
  • Fixed: Chest signs disappear after config changes #83
  • Fixed: Dropped food items freezing in the air #75
  • Fixed some issues with unlinked portals in the portal hub #81 #84 #86
  • Fixed: Obliterator teleporters are unlinked until their respective zones have been visited by players #85

v0.2.27

  • New features:
    • Modify range and max extension distance of crafting stations #14
    • Show content on chest signs #68
    • Assign ownership of some interactable objects (smelters, cooking stations, etc.) to the nearest player to help avoid the loss of ore/etc. on bad connections/crossplay
  • New chest sign options: TopLongitudinal and TopLateral to show the chest content on the top of the chest #74
  • Trophy spawner: make spawn distance to trophy configurable #73
  • Fixed: Tags disappear when edited in In-world room #71

v0.2.26

  • Fixed eggs not being picked up by container auto-pickup #67
  • Fixed general issues with containers and auto-pickup
  • Fixed issue with stacking from player inventories (via emote) which could lead to items being lost
  • New features:
    • Set default text color for signs
    • Auto rearm traps after they are triggered

v0.2.25

  • New feature:
    • Players can permanently gain increased carrying weight by sacrificing a megingjord in an obliterator
    • Players can permanently gain the ability to open sunken crypt doors by sacrificing a crypt key in an obliterator
    • Players can permanently gain the ability to sense hidden objects by sacrificing a wishbone in an obliterator
    • Players can permanently gain a wisp companion by sacrificing a torn spirit in an obliterator
  • Removed feature which allowed players to open sunken crypt doors after defeating the elder
  • Slight adjustments to obliterator item teleporter
  • Fixed issue with dissappearing chest/obliterator signs

v0.2.24

  • Obliterator item teleporter: separate options for teleporting all items and just teleportable items (according to world settings)

v0.2.23

  • New features:
    • Stack items from player inventories into containers (config: StackInventoryIntoContainersEmote) #44
    • Infinite stamina when encumbered
    • Make player-built pieces indestructible #59
    • Use obliterator to teleport items
  • Portal hub: visualize portal ID with colored torches to facilitate portal identication even if the position in the hub changes
  • Types of shown messages (e.g. container sorted, taming progress, etc.) are now configurable #18

v0.2.22

  • New features:
    • Modify the ore/fuel capacity of smelters
    • Allow unlocking of crypt doors without the key if the Elder has been defeated #50
  • Chest auto pickup/smelter feeding range is now configurable via chest sign text
  • Changed trophy spawners to spawn creatures farther away
  • Fix for issues with setting global keys via config #54

v0.2.21

  • Fix for #53: Unable to use tools/weapons

v0.2.20

  • New features:
    • Infinite mining/wood cutting stamina
    • Support for one config file per world #49
  • Changed infinite farming/building/mining/wood cutting stamina to only restore the necessary stamina for the action
  • Potential fix for Mod sometimes stops working after a player disconnects #45
  • Fixed Auto close only player-built doors #48

v0.2.19

  • New features:
    • Automatically put signs on chests
    • Show stars for higher level creatures (> 2 stars)
    • Show aura for higher level creatures (> 2 stars)
    • New config options for trophy spawners (MaxLevel/LevelUpChance)
  • Fix NullReferenceException After Logging Out and Back In Without Quitting Game #40
  • Improve performance

v0.2.18

  • Fix mod not working correctly on non-dedicated servers #38

v0.2.17

  • Performance improvements

v0.2.16

  • New features:
    • Remove mist from Mistlands
    • Auto name portals when automatically generated portal hub is enabled
    • Spawn creatures from dropped trophies

v0.2.15

  • Fix bug introduced in v0.2.14 which lead to many features not working correctly
  • When fireplaces are configured to ignore rain, also protect against strong wind
  • Use sconces instead of candles in the config room, because candles get turned off by rain when teleporting in #35

v0.2.14

  • New config option: AutoPickupExcludeFodder: exclude food items for tames from auto-pickup if tames are within search range (defaults to true)
  • Fix Auto-Collection Stops After Instant Resource Consumption #32
  • Tweaks and bug fixes

v0.2.13

  • Fix bug with generated portal hub

v0.2.12

  • New feature: Automatically generated portal hub
  • Fix NoPortalsPreventsContruction not working #29

v0.2.11

  • New feature: Make fireplaces ignore rain

v0.2.10

  • Fix for config room portals being added as automatic map table pins #25
  • Tweaks to in-world config room: Config values which have a defined set of acceptable values can now be changed by toggling candles

v0.2.9

  • Fix config initialization issue #22

v0.2.8

  • Fix initialization issue #21
  • Tweaks to in-world config room

v0.2.7

  • BREAKING CHANGE: split Global Keys config section into 2 separate sections for world preset/modifiers and global keys
  • New feature: in-world config room: A generated room that allows admins to make changes to this mods config by editing signs
  • Fix for Exception on load #19

v0.2.6

  • Fix for NotSupportedException on load #19

v0.2.5

  • New features:
    • Modify plant grow time and space requirement, option to keep plants which can't grow alive
    • Modify unsummon distance/time of summons (Skeletons)
    • Show growing progress for tames' offspring/eggs
    • Include shield generators when auto-feeding smelters
    • Prevent traps from being triggered by players, friendly fire and damaging themselves
  • Changed taming progress message to be displayed in world
  • Fix:
    • Exclude personal chests from auto-pickup/auto-feeding smelters, etc.
    • Don't auto-pickup growing eggs

v0.2.4

  • New feature: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
  • Changed container sorting algorithm to first try filling whole rows/columns with one item type

v0.2.3

  • Fix boats getting destroyed #8
  • Fix for infinite stamina related issues #4

v0.2.2

  • Change default config: disable all features by default #7
  • Potential fix for infinite stamina related issues #4
  • Fix certain build pieces getting duplicated #9

v0.2.1

  • New icon

v0.2.0

  • Config for enabling/disabling logs. Disable logs by default

v0.1.9

  • New features:
    • Build pieces: disable rain damage
    • Build pieces: disable support/stability requirements
  • Fix doors auto-closing in players faces
  • Various bugfixes / performance tweaks

v0.1.8

  • New features:
    • Stop ballistas from targeting players/tames
    • Auto-load ballistas from nearby containers
  • Various bugfixes / performance tweaks

v0.1.7

  • New features:
    • Give players infinite stamina when building/farming
  • Various bugfixes / performance tweaks

v0.1.6

  • Update to patch 0.220.4
  • New features:
    • Configure container inventory sizes
  • Various bugfixes / performance tweaks

v0.1.5

  • Various bugfixes / performance tweaks

v0.1.4

  • Auto-sorting containers: merge partial stacks
  • New features:
    • Make tames always fed
    • Teleport following tames to player
    • Change behavior of NoPortals global key
    • Item weight multiplier for carts
    • Auto-close doors
    • Setting world preset/modifiers and global keys through configuration
  • Various bugfixes / performance tweaks

v0.1.3

  • Various bugfixes / performance tweaks

v0.1.2

  • Game version compatibility checks
  • New features:
    • Show taming progress messages to nearby players
    • Windmills: ignore wind intensity
  • Various bugfixes / performance tweaks

v0.1.1

  • Various bugfixes / performance tweaks

v0.1.0

  • Initial release
  • Features
    • Time Signs
    • Map Tables: auto pins for portals and ships
    • Make all tameables commandable
    • Toggleable fireplaces
    • Auto-sort containers
    • Auto-pickup drops
    • Auto-feed smelters