
ServersideQoL
Serverside-only QoL mod, compatible with vanilla (e.g. XBox) clients. Stack from player inventories into nearby chests, generated portal hub, auto-sort chests, refuel smelters from containers, disable rain damage, infinite building/farming stamina and more
Date uploaded | a month ago |
Version | 1.3.0 |
Download link | ArgusMagnus-ServersideQoL-1.3.0.zip |
Downloads | 654 |
Dependency string | ArgusMagnus-ServersideQoL-1.3.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2332README
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla clients (e.g. xbox users).
If you'd like to support me, subscribe as a test user and/or buy me a coffee.
Features
All of these features are disabled by default and must be enabled in the configuration first. This overview may not be complete, check the config options below for a complete list of features.
- Generated in-world room where admins can change the mod's configuration by editing signs and toggling candles
- Assign ownership of some interactable objects (smelters, cooking stations, etc.) to the nearest player to help avoid the loss of ore/etc. on bad connections/crossplay
- Automatically generated portal hub to connect all portals
- Crafting Stations: Modify range and max extension distance of crafting stations
- Signs:
- Set the default text color of signs
- Signs which show the ingame time
- Map Tables: Automatically add pins for portals and ships to map tables
- Tames
- Commandable: Make all tames commandable (like wolves)
- Taming progress: Show taming progress to nearby players
- Teleport follow: Teleport following tames to the players location if they get too far away from the player
- Always fed: Make all tames always fed (not hungry)
- Growing progress: Show growing progress of offspring/eggs to nearby players
- Creatures
- Show stars for higher level creatures (> 2 stars)
- Show aura for higher level creatures (> 2 stars)
- Adjust creature max level, optionally dependent on defeated bosses
- Fireplaces (including torches/sconces/braziers/etc.)
- Toggleable: Make all fireplaces toggleable (you can turn them on/off)
- Infinite fuel: Make all fireplaces have infinite fuel
- Ignore rain: Make all fireplaces ignore rain
- Containers
- Automatically sort inventories
- Configure inventory sizes
- Automatically put signs on chests
- Use obliterator to teleport items
- Item drops: Automatically put dropped items into chests
- Smelters (including windmills/hot-tubs/shield generators/etc.)
- Feed/refuel smelters from nearby containers
- Windmills: Make windmills ignore wind intensity
- Doors: Automatically close doors
- Infinite Stamina: Give players infinite stamina when building/farming/mining or always
- Ballista
- Dont target players: stop ballistas from targeting players
- Dont target tames: stop ballistas from targeting tames
- Load from containers: reload ballistas with ammo from nearby containers
- Build Pieces
- Disable rain damage
- Disable support requirements for player-built pieces and world pieces (e.g. Ashland structures) seperately
- Traders: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
- Plants: modify plant grow time and space requirement
- Traps: prevent traps from being triggered by players, friendly fire and damaging themselves
- World: remove mist from Mistlands
- Global Keys
- Set world preset/modifiers and global keys via config
- NoPortals: Change the behavior of the NoPortals key to prevent the construction of new portals, but leave existing portals functional
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the github project.
Known Issues
Known issues are listed in the github project. If you experience an issue, please file a report there.
Uninstallation/Removal
Many of this mod's features permanently modify the world, if you simply uninstall the mod, these changes will persist in the world. To reverse these changes, you can reset the configuration to default values (e.g. by deleting the config file) and leave the mod running for a while (until the affected zones have been visited by players). After that, it can be uninstalled normally.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/argusmagnus.ServersideQoL.cfg
. Start the server once to generate the file if it does not exist.
General
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
Enabled | True | True/False | Enables/disables the entire mod |
ConfigPerWorld | False | True/False | Use one config file per world. The file is saved next to the world file |
InWorldConfigRoom | False | True/False | True to generate an in-world room which admins can enter to configure this mod by editing signs. A portal is placed at the start location |
FarMessageRange | 64 | Max distance a player can have to a modified object to receive messages of type TopLeftFar or CenterFar | |
DiagnosticLogs | False | True/False | Enables/disables diagnostic logs |
Frequency | 5 | From 0 to Infinity | How many times per second the mod processes the world |
MaxProcessingTime | 20 | Max processing time (in ms) per update | |
ZonesAroundPlayers | 1 | Zones to process around each player | |
MinPlayerDistance | 4 | Min distance all players must have to a ZDO for it to be modified | |
IgnoreGameVersionCheck | True | True/False | True to ignore the game version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption |
IgnoreNetworkVersionCheck | False | True/False | True to ignore the network version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption |
IgnoreItemDataVersionCheck | False | True/False | True to ignore the item data version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption |
IgnoreWorldVersionCheck | False | True/False | True to ignore the world version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption |
Build Pieces
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
DisableRainDamage | False | True/False | True to prevent rain from damaging build pieces |
DisableSupportRequirements | None | None or combination of PlayerBuilt, World | Ignore support requirements on build pieces |
MakeIndestructible | False | True/False | True to make player-built pieces indestructible |
Carts
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
ContentMassMultiplier | 1 | From 0 to Infinity | Multiplier for a carts content weight. E.g. set to 0 to ignore a cart's content weight |
Containers
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
AutoSort | False | True/False | True to auto sort container inventories |
SortedMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when a container was sorted |
AutoPickup | False | True/False | True to automatically put dropped items into containers if they already contain said item |
AutoPickupRange | 64 | Required proximity of a container to a dropped item to be considered as auto pickup target. Can be overridden per chest by putting '🧲<Range>' on a chest sign | |
AutoPickupMaxRange | 64 | Max auto pickup range players can set per chest (by putting '🧲<Range>' on a chest sign) | |
AutoPickupMinPlayerDistance | 4 | Min distance all player must have to a dropped item for it to be picked up | |
AutoPickupExcludeFodder | True | True/False | True to exclude food items for tames when tames are within search range |
AutoPickupRequestOwnership | True | True/False | True to make the server request (and receive) ownership of dropped items from the clients before they are picked up. This will reduce the risk of data conflicts (e.g. item duplication) but will drastically decrease performance |
PickedUpMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when a dropped item is added to a container |
ChestSignsDefaultText | • | Default text for chest signs | |
ChestSignsContentListPlaceholder | • | If this value is found in the text of a chest sign, it will be replaced by a list of contained items in that chest | |
ChestSignsContentListMaxCount | 3 | Max number of entries to show in the content list on chest signs. | |
ChestSignsContentListSeparator | Separator to use for content lists on chest signs | ||
ChestSignsContentListNameRest | Other | Text to show for the entry summarizing the rest of the items | |
ChestSignsContentListEntryFormat | {0} {1} | .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for entries in the content list, the first argument is the name of the item, the second is the total number of per item. The item names can be configured further by editing ChestSignItemNames.yml |
WoodChestSigns | None | None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral | Options to automatically put signs on wood chests |
ReinforcedChestSigns | None | None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral | Options to automatically put signs on reinforced chests |
BlackmetalChestSigns | None | None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral | Options to automatically put signs on blackmetal chests |
ObliteratorSigns | None | None or combination of Front | Options to automatically put signs on obliterators |
ObliteratorItemTeleporter | Disabled | Disabled, Enabled, EnabledAllItems | Options to enable obliterators to teleport items instead of obliterating them when the lever is pulled. Requires 'ObliteratorSigns' and two obliterators with matching tags. The tag is set by putting '🔗<Tag>' on the sign |
ObliteratorItemTeleporterMessageType | InWorld | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show for obliterator item teleporters |
InventorySize_Cart | 6x3 | Inventory size for 'Cart' | |
InventorySize_incinerator | 7x3 | Inventory size for 'Obliterator' | |
InventorySize_Karve | 2x2 | Inventory size for 'Karve' | |
InventorySize_piece_chest | 6x4 | Inventory size for 'Reinforced Chest' | |
InventorySize_piece_chest_barrel | 6x2 | Inventory size for 'Barrel' | |
InventorySize_piece_chest_blackmetal | 8x4 | Inventory size for 'Black Metal Chest' | |
InventorySize_piece_chest_private | 3x2 | Inventory size for 'Personal Chest' | |
InventorySize_piece_chest_wood | 5x2 | Inventory size for 'Chest' | |
InventorySize_piece_gift1 | 1x1 | Inventory size for 'Yuleklapp' | |
InventorySize_piece_gift2 | 2x1 | Inventory size for 'Yuleklapp' | |
InventorySize_piece_gift3 | 3x1 | Inventory size for 'Yuleklapp' | |
InventorySize_piece_pot1 | 1x2 | Inventory size for 'Medium Green Pot' | |
InventorySize_piece_pot2 | 1x3 | Inventory size for 'Large Green Pot' | |
InventorySize_piece_pot3 | 1x1 | Inventory size for 'Small Green Pot' | |
InventorySize_VikingShip | 6x3 | Inventory size for 'Longship' | |
InventorySize_VikingShip_Ashlands | 8x4 | Inventory size for 'Drakkar' |
Crafting Stations
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
ArtisanstationBuildRange | 40 | Build range of Artisan Table | |
ArtisanstationExtraBuildRangePerLevel | 0 | Additional build range per level of Artisan Table | |
ArtisanstationMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Artisan Table to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Artisan Table to be able to place the extension. NaN to use the game's default range. |
|
BlackforgeBuildRange | 20 | Build range of Black Forge | |
BlackforgeExtraBuildRangePerLevel | 0 | Additional build range per level of Black Forge | |
BlackforgeMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Black Forge to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Black Forge to be able to place the extension. NaN to use the game's default range. |
|
CauldronMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Cauldron to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Cauldron to be able to place the extension. NaN to use the game's default range. |
|
ForgeBuildRange | 20 | Build range of Forge | |
ForgeExtraBuildRangePerLevel | 3 | Additional build range per level of Forge | |
ForgeMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Forge to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Forge to be able to place the extension. NaN to use the game's default range. |
|
MagetableBuildRange | 20 | Build range of Galdr Table | |
MagetableExtraBuildRangePerLevel | 0 | Additional build range per level of Galdr Table | |
MagetableMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Galdr Table to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Galdr Table to be able to place the extension. NaN to use the game's default range. |
|
StonecutterBuildRange | 20 | Build range of Stonecutter | |
WorkbenchBuildRange | 20 | Build range of Workbench | |
WorkbenchExtraBuildRangePerLevel | 4 | Additional build range per level of Workbench | |
WorkbenchMaxExtensionDistance | NaN | Max distance an extension can have to the corresponding Workbench to increase its level. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Workbench to be able to place the extension. NaN to use the game's default range. |
Creatures
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
ShowHigherLevelStars | False | True/False | True to show stars for higher level creatures (> 2 stars) |
ShowHigherLevelAura | Never | Never or combination of Wild, Tamed | Show an aura for higher level creatures (> 2 stars) |
MaxLevelIncrease | 0 | Amount the max level of creatures is incremented throughout the world. The level up chance increases with the max level. Example: if this value is set to 2, a creature will spawn with 4 stars with the same probability as it would spawn with 2 stars without this setting. |
|
MaxLevelIncreasePerDefeatedBoss | 0 | Amount the max level of creatures is incremented per defeated boss. The respective boss's biome and previous biomes are affected and the level up chance increases with the max level. Example: If this value is set to 1 and Eikthyr and the Elder is defeated, the max creature level in the Black Forest will be raised by 1 and in the Meadows by 2. |
|
TreatOceanAs | BlackForest | None or combination of Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Mistlands | Biome to treat the ocean as for the purpose of leveling up creatures |
LevelUpBosses | False | True/False | True to also level up bosses |
RespawnOneTimeSpawnsAfter | 0 | Time after one-time spawns are respawned in minutes |
Doors
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
AutoCloseMinPlayerDistance | NaN | Min distance all players must have to the door before it is closed. NaN to disable this feature |
Fermenters
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
FermentationDurationMultiplier | 1 | Multiply the time fermentation takes by this factor. |
Fireplaces
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
MakeToggleable | False | True/False | True to make all fireplaces (including torches, braziers, etc.) toggleable |
InfiniteFuel | False | True/False | True to make all fireplaces have infinite fuel |
IgnoreRain | Never | Never, Always, InsideShield | Options to make all fireplaces ignore rain |
Hostile Summons
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
AllowReplacementSummon | False | True/False | True to allow the summoning of new hostile summons (such as summoned trolls) to replace older ones when the limit exceeded |
MakeFriendly | False | True/False | True to make all hostile summons (such as summoned trolls) friendly |
FollowSummoner | False | True/False | True to make summoned creatures follow the summoner |
Map Tables
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
AutoUpdatePortals | False | True/False | True to update map tables with portal pins |
AutoUpdatePortalsExclude | Portals with a tag that matches this filter are not added to map tables | ||
AutoUpdatePortalsInclude | * | Only portals with a tag that matches this filter are added to map tables | |
AutoUpdateShips | False | True/False | True to update map tables with ship pins |
UpdatedMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when a map table is updated |
Networking
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
MeasurePing | False | True/False | True to measure player ping |
PingStatisticsWindow | 60 | From 1 to 100000 | Number of measurements to include for statistic calculations like mean and standard deviation |
LogPingThreshold | 0 | A player's ping value to the server is logged if it exceeds this threshold | |
ShowPingThreshold | 0 | A player's ping value to the server is shown to the player if it exceeds this threshold | |
LogZoneOwnerPingThreshold | 0 | A player's ping value to the zone owner is logged if it exceeds this threshold | |
ShowZoneOwnerPingThreshold | 0 | A player's ping value to the zone owner is shown to the player if it exceeds this threshold | |
LogPingFormat | Ping ({0}): {1:F0} ms (av: {2:F0} ± {3:F0} ms, jitter: {4:F0} ms) | .NET Format strings for two arguments (String, Double, Double, Double, Double, Single): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for logging player ping. Arguments: 0: Player name 1: Ping value in milliseconds 2: Mean ping of value in milliseconds 3: Standard deviation of ping value in milliseconds 4: Jitter in milliseconds 5: Connection quality |
ShowPingFormat | Ping: <color=yellow>{0:F0} ms</color> (av: {1:F0} ± {2:F0} ms, jitter: {3:F0} ms) | .NET Format strings for two arguments (Double, Double, Double, Double, Single): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for player ping messages. Arguments: 0: Ping value in milliseconds 1: Mean ping of value in milliseconds 2: Standard deviation of ping value in milliseconds 3: Jitter in milliseconds 4: Connection quality |
LogZoneOwnerPingFormat | Ping ({0}): {1:F0} ms (av: {2:F0} ± {3:F0} ms, jitter: {4:F0} ms) + ZoneOwner ({6}): {7:F0} ms (av: {8:F0} ± {9:F0} ms, jitter: {10:F0} ms) | .NET Format strings for two arguments (String, Double, Double, Double, Double, Single, String, Double, Double, Double, Double, Single): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for logging player ping. Arguments: 0: Player name 1: Ping value in milliseconds 2: Mean ping of value in milliseconds 3: Standard deviation of ping value in milliseconds 4: Jitter in milliseconds 5: Connection quality 6: Zone owner player name 7: Zone owner ping value in milliseconds 8: Mean ping of zone owner ping in milliseconds 9: Standard deviation of zone owner ping value in milliseconds 10: Zone owner jitter in milliseconds 11: Zone owner connection quality |
ShowZoneOwnerPingFormat | Ping: <color=yellow>{0:F0} ms</color> (av: {1:F0} ± {2:F0} ms, jitter: {3:F0} ms) + <color=yellow>{5}: {6:F0} ms</color> (av: {7:F0} ± {8:F0} ms, jitter: {9:F0} ms) | .NET Format strings for two arguments (Double, Double, Double, Double, Single, String, Double, Double, Double, Double, Single): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for player ping messages. Arguments: 0: Ping value in milliseconds 1: Mean ping of value in milliseconds 2: Standard deviation of ping value in milliseconds 3: Jitter in milliseconds 4: Connection quality 5: Zone owner player name 6: Zone owner ping value in milliseconds 7: Mean ping of zone owner ping in milliseconds 8: Standard deviation of zone owner ping value in milliseconds 9: Zone owner jitter in milliseconds 10: Zone owner connection quality |
ReassignOwnershipBasedOnConnectionQuality | False | True/False | True to (re)assign zone ownership to the player with the best connection. Requires 'MeasurePing' to be enabled. The connection with the lowest connection quality value is chosen as the best connection, where connection quality = ping mean * ConnectionQualityPingMeanWeight + ping stddev * ConnectionQualityPingStdDevWeight + ping jitter * ConnectionQualityPingJitterWeight WARNING: This feature is highly experimental and is likely to cause issues/interfere with other features |
ConnectionQualityPingMeanWeight | 1 | Weight of ping mean when calculating connection quality | |
ConnectionQualityPingStdDevWeight | 1 | Weight of ping standard deviation when calculating connection quality | |
ConnectionQualityPingJitterWeight | 0 | Weight of ping jitter when calculating connection quality | |
AssignInteractablesToClosestPlayer | False | True/False | True to assign ownership of some interactable objects (such as smelters or cooking stations) to the closest player. This should help avoiding the loss of ore, etc. due to networking issues. |
AssignMobsToClosestPlayer | False | True/False | True to assign ownership of hostile mobs to the closest player. This should help reduce issues with dodging/parrying due to networking issues. |
Non-teleportable Items
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
Enable | False | True/False | True to enable the non-teleportable items feature. Items which are not teleportable by default (e.g. ores, metals, etc.) will be temporarily taken from a player's inventory when they enter a certain range around a portal so that they can travel through, according to the settings below. When the player leaves the range (e.g. by travelling through the portal), the items will be returned to their inventory. |
PortalRange | 4 | The range around a portal in which items will be taken from a player's inventory. Decreasing this value will lead to a longer delay before players with non-teleportable items in their inventory can use the portal. Increasing this value will leave players unable to have certain items in their inventory in a larger range around portals. |
|
MessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when a non-teleportable item is taken from/returned to a player's inventory |
BlackMetal | defeated_goblinking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Black Metal' to be teleported when defeated |
BlackMetalScrap | defeated_goblinking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Black Metal Scrap' to be teleported when defeated |
Bronze | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Bronze' to be teleported when defeated |
BronzeScrap | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Scrap Bronze' to be teleported when defeated |
CharredCogwheel | defeated_fader | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Charred Cogwheel' to be teleported when defeated |
chest_hildir1 | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Hildir's Brass Chest' to be teleported when defeated | |
chest_hildir2 | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Hildir's Silver Chest' to be teleported when defeated | |
chest_hildir3 | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Hildir's Bronze Chest' to be teleported when defeated | |
Copper | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Copper' to be teleported when defeated |
CopperOre | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Copper Ore' to be teleported when defeated |
CopperScrap | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Copper Scrap' to be teleported when defeated |
DragonEgg | defeated_dragon | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Dragon Egg' to be teleported when defeated |
DvergrNeedle | defeated_queen | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Dvergr Extractor' to be teleported when defeated |
Flametal | defeated_fader | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Ancient Metal' to be teleported when defeated |
FlametalNew | defeated_fader | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Flametal' to be teleported when defeated |
FlametalOre | defeated_fader | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Glowing Metal Ore' to be teleported when defeated |
FlametalOreNew | defeated_fader | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Flametal Ore' to be teleported when defeated |
Iron | defeated_bonemass | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Iron' to be teleported when defeated |
IronOre | defeated_bonemass | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Iron Ore' to be teleported when defeated |
Ironpit | defeated_bonemass | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Iron Pit' to be teleported when defeated |
IronScrap | defeated_bonemass | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Scrap Iron' to be teleported when defeated |
MechanicalSpring | defeated_queen | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Mechanical Spring' to be teleported when defeated |
Silver | defeated_dragon | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Silver' to be teleported when defeated |
SilverOre | defeated_dragon | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Silver Ore' to be teleported when defeated |
Tin | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Tin' to be teleported when defeated |
TinOre | defeated_gdking | defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader | Key of the boss that will allow 'Tin Ore' to be teleported when defeated |
Plants
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
GrowTimeMultiplier | 1 | From 0 to Infinity | Multiply plant grow time by this factor. 0 to make them grow almost instantly. |
SpaceRequirementMultiplier | 1 | From 0 to Infinity | Multiply plant space requirement by this factor. 0 to disable space requirements. |
DontDestroyIfCantGrow | False | True/False | True to keep plants that can't grow alive |
Players
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
InfiniteBuildingStamina | False | True/False | True to give players infinite stamina when building. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteFarmingStamina | False | True/False | True to give players infinite stamina when farming. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteMiningStamina | False | True/False | True to give players infinite stamina when mining. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteWoodCuttingStamina | False | True/False | True to give players infinite stamina when cutting wood. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteEncumberedStamina | False | True/False | True to give players infinite stamina when encumbered. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteSneakingStamina | False | True/False | True to give players infinite stamina when sneaking. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
InfiniteSwimmingStamina | False | True/False | True to give players infinite stamina when swimming. Player stamina will still be drained, but when nearly depleted, just enough stamina will be restored to continue indefinitely. If you want infinite stamina in general, set the global key 'StaminaRate' to 0. |
StackInventoryIntoContainersEmote | -1 | -1, -2, Wave, Sit, Challenge, Cheer, NoNoNo, ThumbsUp, Point, BlowKiss, Bow, Cower, Cry, Despair, Flex, ComeHere, Headbang, Kneel, Laugh, Roar, Shrug, Dance, Relax, Toast, Rest, Count | Emote to stack inventory into containers. If a player uses this emote, their inventory will be automatically stacked into nearby containers. The rules for which containers are used are the same as for auto pickup. -1 to disable this feature, -2 to use any emote as trigger. If you use emotes exclusively for this feature, it is recommended to set the value to -2 as it is more reliably detected than specific emotes, especially on bad connection/with crossplay. |
StackInventoryIntoContainersReturnDelay | 1 | From 1 to 10 | Time in seconds after which items which could not be stacked into containers are returned to the player. Increasing this value can help with bad connections. |
CanSacrificeMegingjord | False | True/False | If true, players can permanently unlock increased carrying weight by sacrificing a megingjord in an obliterator |
CanSacrificeCryptKey | False | True/False | If true, players can permanently unlock the ability to open sunken crypt doors by sacrificing a crypt key in an obliterator |
CanSacrificeWishbone | False | True/False | If true, players can permanently unlock the ability to sense hidden objects by sacrificing a wishbone in an obliterator |
CanSacrificeTornSpirit | False | True/False | If true, players can permanently unlock a wisp companion by sacrificing a torn spirit in an obliterator. WARNING: Wisp companion cannot be unsummoned and will stay as long as this setting is enabled. |
Portal Hub
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
Enable | False | True/False | True to automatically generate a portal hub. Placed portals which don't have a paired portal in the world will be connected to the portal hub. |
Exclude | Portals with a tag that matches this filter are not connected to the portal hub | ||
Include | * | Only portals with a tag that matches this filter are connected to the portal hub | |
AutoNameNewPortals | False | True/False | True to automatically name new portals. Has no effect if 'Enable' is false |
AutoNameNewPortalsFormat | {0} {1:D2} | .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method | Format string for auto-naming portals, the first argument is the biome name, the second is an automatically incremented integer |
Signs
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
DefaultColor | Default color for signs. Can be a color name or hex code (e.g. #FF0000 for red) | ||
TimeSigns | False | True/False | True to update sign texts which contain time emojis (any of 🕛🕧🕐🕜🕑🕝🕒🕞🕓🕟🕔🕠🕕🕡🕖🕢🕗🕣🕘🕤🕙🕥🕚🕦) with the in-game time |
Sleeping
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
MinPlayersInBed | 0 | Minimum number of players in bed to show the sleep prompt to the other players. 0 to require all players to be in bed (default behavior) | |
RequiredPlayerPercentage | 100 | From 0 to 100 | Percentage of players that must be in bed or sitting to skip the night |
SleepPromptMessageType | Center | TopLeft, Center | Type of message to show for the sleep prompt |
Smelters
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
FeedFromContainers | False | True/False | True to automatically feed smelters from nearby containers |
FeedFromContainersRange | 4 | Required proximity of a container to a smelter to be used as feeding source. Can be overridden per chest by putting '↔️<Range>' on a chest sign. |
|
FeedFromContainersMaxRange | 64 | Max feeding range players can set per chest (by putting '↔️<Range>' on a chest sign) | |
FeedFromContainersLeaveAtLeastFuel | 1 | Minimum amount of fuel to leave in a container | |
FeedFromContainersLeaveAtLeastOre | 1 | Minimum amount of ore to leave in a container | |
OreOrFuelAddedMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when ore or fuel is added to a smelter |
CapacityMultiplier | 1 | Multiply a smelter's ore/fuel capacity by this factor | |
TimePerProductMultiplier | 1 | Multiply the time it takes to produce one product by this factor (will not go below 1 second per product). |
Summons
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
UnsummonDistanceMultiplier | 1 | From 0 to Infinity | Multiply unsummon distance by this factor. 0 to disable distance-based unsummoning |
UnsummonLogoutTimeMultiplier | 1 | From 0 to Infinity | Multiply the time after which summons are unsummoned when the player logs out. 0 to disable logout-based unsummoning |
Tames
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
MakeCommandable | False | True/False | True to make all tames commandable (like wolves) |
TamingProgressMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of taming progress messages to show |
GrowingProgressMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of growing progress messages to show |
FedDurationMultiplier | 1 | Multiply the time tames stay fed after they have eaten by this factor. Infinity to keep them fed indefinitely | |
TamingTimeMultiplier | 1 | Multiply the time it takes to tame a tameable creature by this factor. E.g. a value of 0.5 means that the taming time is halved. |
|
PotionTamingBoostMultiplier | 1 | Multiply the taming boost from the animal whispers potion by this factor. E.g. a value of 2 means that the effect of the potion is doubled and the resulting taming time is reduced by a factor of 4 per player. |
|
TeleportFollow | False | True/False | True to teleport following tames to the players location if the player gets too far away from them |
TakeIntoDungeons | False | True/False | True to take following tames into (and out of) dungeons with you |
Traders
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
AlwaysUnlockBogWitchScytheHandle | False | True/False | Remove the progression requirements for buying Scythe Handle from |
AlwaysUnlockBogWitchMushroomBzerker | False | True/False | Remove the progression requirements for buying Toadstool from |
AlwaysUnlockBogWitchFragrantBundle | False | True/False | Remove the progression requirements for buying Fragrant Bundle from |
AlwaysUnlockBogWitchSpiceForests | False | True/False | Remove the progression requirements for buying Woodland Herb Blend from |
AlwaysUnlockBogWitchSpiceOceans | False | True/False | Remove the progression requirements for buying Seafarer's Herbs from |
AlwaysUnlockBogWitchSpiceMountains | False | True/False | Remove the progression requirements for buying Mountain Peak Pepper Powder from |
AlwaysUnlockBogWitchSpicePlains | False | True/False | Remove the progression requirements for buying Grasslands Herbalist Harvest from |
AlwaysUnlockBogWitchSpiceMistlands | False | True/False | Remove the progression requirements for buying Herbs of the Hidden Hills from |
AlwaysUnlockBogWitchSpiceAshlands | False | True/False | Remove the progression requirements for buying Fiery Spice Powder from |
AlwaysUnlockBogWitchBlobVial | False | True/False | Remove the progression requirements for buying Corked Vial from |
AlwaysUnlockHaldorYmirRemains | False | True/False | Remove the progression requirements for buying Ymir Flesh from Haldor |
AlwaysUnlockHaldorThunderstone | False | True/False | Remove the progression requirements for buying Thunder Stone from Haldor |
AlwaysUnlockHaldorChickenEgg | False | True/False | Remove the progression requirements for buying Egg from Haldor |
AlwaysUnlockHildirArmorDress2 | False | True/False | Remove the progression requirements for buying Brown Dress with Shawl from Hildir |
AlwaysUnlockHildirArmorDress3 | False | True/False | Remove the progression requirements for buying Brown Dress with Beads from Hildir |
AlwaysUnlockHildirArmorDress5 | False | True/False | Remove the progression requirements for buying Blue Dress with Shawl from Hildir |
AlwaysUnlockHildirArmorDress6 | False | True/False | Remove the progression requirements for buying Blue Dress with Beads from Hildir |
AlwaysUnlockHildirArmorDress8 | False | True/False | Remove the progression requirements for buying Yellow Dress with Shawl from Hildir |
AlwaysUnlockHildirArmorDress9 | False | True/False | Remove the progression requirements for buying Yellow Dress with Beads from Hildir |
AlwaysUnlockHildirArmorTunic2 | False | True/False | Remove the progression requirements for buying Blue Tunic with Cape from Hildir |
AlwaysUnlockHildirArmorTunic3 | False | True/False | Remove the progression requirements for buying Blue Tunic with Beads from Hildir |
AlwaysUnlockHildirArmorTunic5 | False | True/False | Remove the progression requirements for buying Red Tunic with Cape from Hildir |
AlwaysUnlockHildirArmorTunic6 | False | True/False | Remove the progression requirements for buying Red Tunic with Beads from Hildir |
AlwaysUnlockHildirArmorTunic8 | False | True/False | Remove the progression requirements for buying Yellow Tunic with Cape from Hildir |
AlwaysUnlockHildirArmorTunic9 | False | True/False | Remove the progression requirements for buying Yellow Tunic with Beads from Hildir |
AlwaysUnlockHildirArmorDress1 | False | True/False | Remove the progression requirements for buying Plain Brown Dress from Hildir |
AlwaysUnlockHildirArmorDress4 | False | True/False | Remove the progression requirements for buying Plain Blue Dress from Hildir |
AlwaysUnlockHildirArmorDress7 | False | True/False | Remove the progression requirements for buying Plain Yellow Dress from Hildir |
AlwaysUnlockHildirArmorTunic1 | False | True/False | Remove the progression requirements for buying Plain Blue Tunic from Hildir |
AlwaysUnlockHildirArmorTunic4 | False | True/False | Remove the progression requirements for buying Plain Red Tunic from Hildir |
AlwaysUnlockHildirArmorTunic7 | False | True/False | Remove the progression requirements for buying Plain Yellow Tunic from Hildir |
AlwaysUnlockHildirArmorHarvester1 | False | True/False | Remove the progression requirements for buying Harvest Tunic from Hildir |
AlwaysUnlockHildirArmorHarvester2 | False | True/False | Remove the progression requirements for buying Harvest Dress from Hildir |
AlwaysUnlockHildirHelmetHat1 | False | True/False | Remove the progression requirements for buying Blue Tied Headscarf from Hildir |
AlwaysUnlockHildirHelmetHat2 | False | True/False | Remove the progression requirements for buying Green Twisted Headscarf from Hildir |
AlwaysUnlockHildirHelmetHat3 | False | True/False | Remove the progression requirements for buying Brown Fur Cap from Hildir |
AlwaysUnlockHildirHelmetHat4 | False | True/False | Remove the progression requirements for buying Extravagant Green Cap from Hildir |
AlwaysUnlockHildirHelmetHat6 | False | True/False | Remove the progression requirements for buying Yellow Tied Headscarf from Hildir |
AlwaysUnlockHildirHelmetHat7 | False | True/False | Remove the progression requirements for buying Red Twisted Headscarf from Hildir |
AlwaysUnlockHildirHelmetHat8 | False | True/False | Remove the progression requirements for buying Grey Fur Cap from Hildir |
AlwaysUnlockHildirHelmetHat9 | False | True/False | Remove the progression requirements for buying Extravagant Orange Cap from Hildir |
AlwaysUnlockHildirHelmetStrawHat | False | True/False | Remove the progression requirements for buying Straw Hat from Hildir |
AlwaysUnlockHildirFireworksRocket_White | False | True/False | Remove the progression requirements for buying Basic Fireworks from Hildir |
Traps
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
DisableTriggeredByPlayers | False | True/False | True to stop traps from being triggered by players |
DisableFriendlyFire | False | True/False | True to stop traps from damaging players and tames. Does not work reliably (yet). |
SelfDamageMultiplier | 1 | From 0 to Infinity | Multiply the damage the trap takes when it is triggered by this factor. 0 to make the trap take no damage |
AutoRearm | False | True/False | True to automatically rearm traps when they are triggered |
Trophy Spawner
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
Enable | False | True/False | True to make dropped trophies attract mobs. |
ActivationDelay | 3600 | Time in seconds before trophies start attracting mobs | |
RespawnDelay | 12 | Respawn delay in seconds | |
MinSpawnDistance | 181 | From 0 to 181 | Min distance from the trophy mobs can spawn |
MaxSpawnDistance | 181 | From 0 to 181 | Max distance from the trophy mobs can spawn |
MaxLevel | 3 | From 1 to 9 | Maximum level of spawned mobs |
LevelUpChanceOverride | -1 | From -1 to 100 | Level up chance override for spawned mobs. If < 0, world default is used |
SpawnLimit | 20 | From 1 to 10000 | Maximum number of mobs of the trophy's type in the active area |
SuppressDrops | True | True/False | True to suppress drops from mobs spawned by trophies. Does not work reliably (yet) |
MessageType | InWorld | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when a trophy is attracting mobs |
Turrets
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
DontTargetPlayers | False | True/False | True to stop ballistas from targeting players |
DontTargetTames | False | True/False | True to stop ballistas from targeting tames |
LoadFromContainers | False | True/False | True to automatically load ballistas from containers |
LoadFromContainersRange | 4 | Required proximity of a container to a ballista to be used as ammo source | |
AmmoAddedMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when ammo is added to a turret |
NoAmmoMessageType | None | None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld | Type of message to show when there is no ammo to add to a turret |
Windmills
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
IgnoreWind | False | True/False | True to make windmills ignore wind (Cover still decreases operating efficiency though) |
World
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
RemoveMistlandsMist | Never | Never, Always, AfterQueenKilled, InsideShield | Condition to remove the mist from the mistlands |
World Modifiers
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
SetPresetFromConfig | False | True/False | True to set the world preset according to the 'Preset' config entry |
Preset | Default | Easy, Hard, Hardcore, Casual, Hammer, Immersive, Default | World preset. Enable 'SetPresetFromConfig' for this to have an effect |
SetModifiersFromConfig | False | True/False | True to set world modifiers according to the following configuration entries |
Combat | Default | VeryEasy, Easy, Default, Hard, VeryHard | World modifier 'Combat'. Enable 'SetModifiersFromConfig' for this to have an effect |
DeathPenalty | Default | Casual, VeryEasy, Easy, Default, Hard, Hardcore | World modifier 'DeathPenalty'. Enable 'SetModifiersFromConfig' for this to have an effect |
Resources | Default | MuchLess, Less, Default, More, MuchMore, Most | World modifier 'Resources'. Enable 'SetModifiersFromConfig' for this to have an effect |
Raids | Default | None, MuchLess, Less, Default, More, MuchMore | World modifier 'Raids'. Enable 'SetModifiersFromConfig' for this to have an effect |
Portals | Default | Casual, Default, Hard, VeryHard | World modifier 'Portals'. Enable 'SetModifiersFromConfig' for this to have an effect |
Global Keys
Option | Default Value | Acceptable Values | Description |
---|---|---|---|
SetGlobalKeysFromConfig | False | True/False | True to set global keys according to the following configuration entries |
PlayerDamage | 100 | Sets the value for the 'PlayerDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
EnemyDamage | 100 | Sets the value for the 'EnemyDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
WorldLevel | 0 | From 0 to 10 | Sets the value for the 'WorldLevel' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
EventRate | 100 | Sets the value for the 'EventRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
ResourceRate | 100 | Sets the value for the 'ResourceRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
StaminaRate | 100 | Sets the value for the 'StaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
AdrenalineRate | 100 | Sets the value for the 'AdrenalineRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
MoveStaminaRate | 100 | Sets the value for the 'MoveStaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
StaminaRegenRate | 100 | Sets the value for the 'StaminaRegenRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
SkillGainRate | 100 | Sets the value for the 'SkillGainRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
SkillReductionRate | 100 | Sets the value for the 'SkillReductionRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
EnemySpeedSize | 100 | Sets the value for the 'EnemySpeedSize' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
EnemyLevelUpRate | 100 | Sets the value for the 'EnemyLevelUpRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect | |
PlayerEvents | False | True/False | Sets the value for the 'PlayerEvents' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
Fire | False | True/False | Sets the value for the 'Fire' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
DeathKeepEquip | False | True/False | Sets the value for the 'DeathKeepEquip' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
DeathDeleteItems | False | True/False | Sets the value for the 'DeathDeleteItems' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
DeathDeleteUnequipped | False | True/False | Sets the value for the 'DeathDeleteUnequipped' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
DeathSkillsReset | False | True/False | Sets the value for the 'DeathSkillsReset' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoBuildCost | False | True/False | Sets the value for the 'NoBuildCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoCraftCost | False | True/False | Sets the value for the 'NoCraftCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
AllPiecesUnlocked | False | True/False | Sets the value for the 'AllPiecesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoWorkbench | False | True/False | Sets the value for the 'NoWorkbench' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
AllRecipesUnlocked | False | True/False | Sets the value for the 'AllRecipesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
WorldLevelLockedTools | False | True/False | Sets the value for the 'WorldLevelLockedTools' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
PassiveMobs | False | True/False | Sets the value for the 'PassiveMobs' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoMap | False | True/False | Sets the value for the 'NoMap' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoPortals | False | True/False | Sets the value for the 'NoPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoBossPortals | False | True/False | Sets the value for the 'NoBossPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
DungeonBuild | False | True/False | Sets the value for the 'DungeonBuild' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
TeleportAll | False | True/False | Sets the value for the 'TeleportAll' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect |
NoPortalsPreventsContruction | True | True/False | True to change the effect of the 'NoPortals' global key, to prevent the construction of new portals but leave existing portals functional |
CHANGELOG
v1.5.1
- Use variable time budget for world processing (removed config options
Frequency
andMaxProcessingTime
)
v1.5.0
- New option
RespawnOneTimeSpawnsCondition
allows more control over when one-time spawns should respawn - Fix: increase the max level of night spawns according to the biome of the boss that enabled them instead of the biome they spawned in
- Fix: Error: ArgumentException "Object is null" with MoreWorldLocationsAIO #143
v1.4.0
- New feature: Make wishbone find certain (configurable) locations
- Fixed issues with reloading turrets from containers
v1.3.2
- Fix: Player state not being clean up correctly when player disconnects leading to various issues #127, #134
v1.3.1
- Fix: Leveling up creatures per defeated boss wrongly levels up charred from the spawner event #133
v1.3.0
- Fix: Mod stops functioning after death in multiplayer #123
- Fix: Teleport metal does not register when a boss is defeated until server restart #125
- Improve precision of biome detection (e.g. for leveling up creatures or auto-naming portals)
- New features:
- New option for tameables:
FedDurationMultiplier
- New option for tameables:
TamingTimeMultiplier
- New option for tameables:
PotionTamingBoostMultiplier
- Removed option for tameables:
AlwaysFed
, useFedDurationMultiplier
instead
- New option for tameables:
- New feature: (Re)assign zone ownership to the player with the best connection #116
- Enable this feature by setting
ReassignOwnershipBasedOnConnectionQuality
totrue
in the config - Highly experimental / not well tested yet
- Enable this feature by setting
- Replace option
AssignInteractableOwnershipToClosestPeer
withAssignInteractablesToClosestPlayer
- Update to Valheim patch 0.221.4 (Call To Arms)
v1.2.1
- Fixed issue with leveling up creatures not working correctly
v1.2.0
- New features:
- Modify the processing speed of smelters/windmills/etc. #43
- Modify the fermentation time of fermenters #113
- Modfiy the max level and level up chance of creatures #106
- Allow sleeping when not all players are in bed
- Infinite swimming and sneaking stamina
- Log and show player ping to server and zone owner
- Fixed issue where summoned trolls where not always unsummoned in the correct order
- Fixed issue with stacking player inventories (via emote) which could lead to items being duplicated
- Added configurable delay (
StackInventoryIntoContainersReturnDelay
) after which items which could not be stacked into containers are returned to the player
- Added configurable delay (
- Fixed trophy spawners to also work for passive mobs (such as deer or rabbits) #107
- Update to BepInEx to 5.4.2332
v1.1.0
- Fixed issues due to stale cached data on non-dedicated servers
- New features:
- Add config option to limit max container pickup range configured by chest sign #76
- Take tamed creatures into dungeons #95
- Make all hostile summoned creatures friendly #92
- Unsummon the oldest troll when hitting the limit with Trollstav (behaves more like Dead Raiser) #96
- Make hostile summons (like summoned troll) follow the summoner #97
- Added options to allow the teleportation of non-teleportable items after bosses have been defeated #99
v1.0.0
- Portal Hub: Distinguish between portals that are connected to regular portals and those that are connected to stone portals
- Fixed: Chest signs disappear after config changes #83
- Fixed: Dropped food items freezing in the air #75
- Fixed some issues with unlinked portals in the portal hub #81 #84 #86
- Fixed: Obliterator teleporters are unlinked until their respective zones have been visited by players #85
v0.2.27
- New features:
- New chest sign options:
TopLongitudinal
andTopLateral
to show the chest content on the top of the chest #74 - Trophy spawner: make spawn distance to trophy configurable #73
- Fixed: Tags disappear when edited in In-world room #71
v0.2.26
- Fixed eggs not being picked up by container auto-pickup #67
- Fixed general issues with containers and auto-pickup
- Fixed issue with stacking from player inventories (via emote) which could lead to items being lost
- New features:
- Set default text color for signs
- Auto rearm traps after they are triggered
v0.2.25
- New feature:
- Players can permanently gain increased carrying weight by sacrificing a megingjord in an obliterator
- Players can permanently gain the ability to open sunken crypt doors by sacrificing a crypt key in an obliterator
- Players can permanently gain the ability to sense hidden objects by sacrificing a wishbone in an obliterator
- Players can permanently gain a wisp companion by sacrificing a torn spirit in an obliterator
- Removed feature which allowed players to open sunken crypt doors after defeating the elder
- Slight adjustments to obliterator item teleporter
- Fixed issue with dissappearing chest/obliterator signs
v0.2.24
- Obliterator item teleporter: separate options for teleporting all items and just teleportable items (according to world settings)
v0.2.23
- New features:
- Portal hub: visualize portal ID with colored torches to facilitate portal identication even if the position in the hub changes
- Types of shown messages (e.g. container sorted, taming progress, etc.) are now configurable #18
v0.2.22
- New features:
- Modify the ore/fuel capacity of smelters
- Allow unlocking of crypt doors without the key if the Elder has been defeated #50
- Chest auto pickup/smelter feeding range is now configurable via chest sign text
- Changed trophy spawners to spawn creatures farther away
- Fix for issues with setting global keys via config #54
v0.2.21
- Fix for #53: Unable to use tools/weapons
v0.2.20
- New features:
- Infinite mining/wood cutting stamina
- Support for one config file per world #49
- Changed infinite farming/building/mining/wood cutting stamina to only restore the necessary stamina for the action
- Potential fix for Mod sometimes stops working after a player disconnects #45
- Fixed Auto close only player-built doors #48
v0.2.19
- New features:
- Automatically put signs on chests
- Show stars for higher level creatures (> 2 stars)
- Show aura for higher level creatures (> 2 stars)
- New config options for trophy spawners (MaxLevel/LevelUpChance)
- Fix NullReferenceException After Logging Out and Back In Without Quitting Game #40
- Improve performance
v0.2.18
- Fix mod not working correctly on non-dedicated servers #38
v0.2.17
- Performance improvements
v0.2.16
- New features:
- Remove mist from Mistlands
- Auto name portals when automatically generated portal hub is enabled
- Spawn creatures from dropped trophies
v0.2.15
- Fix bug introduced in v0.2.14 which lead to many features not working correctly
- When fireplaces are configured to ignore rain, also protect against strong wind
- Use sconces instead of candles in the config room, because candles get turned off by rain when teleporting in #35
v0.2.14
- New config option: AutoPickupExcludeFodder: exclude food items for tames from auto-pickup if tames are within search range (defaults to true)
- Fix Auto-Collection Stops After Instant Resource Consumption #32
- Tweaks and bug fixes
v0.2.13
- Fix bug with generated portal hub
v0.2.12
- New feature: Automatically generated portal hub
- Fix NoPortalsPreventsContruction not working #29
v0.2.11
- New feature: Make fireplaces ignore rain
v0.2.10
- Fix for config room portals being added as automatic map table pins #25
- Tweaks to in-world config room: Config values which have a defined set of acceptable values can now be changed by toggling candles
v0.2.9
- Fix config initialization issue #22
v0.2.8
- Fix initialization issue #21
- Tweaks to in-world config room
v0.2.7
- BREAKING CHANGE: split
Global Keys
config section into 2 separate sections for world preset/modifiers and global keys - New feature: in-world config room: A generated room that allows admins to make changes to this mods config by editing signs
- Fix for Exception on load #19
v0.2.6
- Fix for
NotSupportedException
on load #19
v0.2.5
- New features:
- Modify plant grow time and space requirement, option to keep plants which can't grow alive
- Modify unsummon distance/time of summons (Skeletons)
- Show growing progress for tames' offspring/eggs
- Include shield generators when auto-feeding smelters
- Prevent traps from being triggered by players, friendly fire and damaging themselves
- Changed taming progress message to be displayed in world
- Fix:
- Exclude personal chests from auto-pickup/auto-feeding smelters, etc.
- Don't auto-pickup growing eggs
v0.2.4
- New feature: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
- Changed container sorting algorithm to first try filling whole rows/columns with one item type
v0.2.3
v0.2.2
- Change default config: disable all features by default #7
- Potential fix for infinite stamina related issues #4
- Fix certain build pieces getting duplicated #9
v0.2.1
- New icon
v0.2.0
- Config for enabling/disabling logs. Disable logs by default
v0.1.9
- New features:
- Build pieces: disable rain damage
- Build pieces: disable support/stability requirements
- Fix doors auto-closing in players faces
- Various bugfixes / performance tweaks
v0.1.8
- New features:
- Stop ballistas from targeting players/tames
- Auto-load ballistas from nearby containers
- Various bugfixes / performance tweaks
v0.1.7
- New features:
- Give players infinite stamina when building/farming
- Various bugfixes / performance tweaks
v0.1.6
- Update to patch 0.220.4
- New features:
- Configure container inventory sizes
- Various bugfixes / performance tweaks
v0.1.5
- Various bugfixes / performance tweaks
v0.1.4
- Auto-sorting containers: merge partial stacks
- New features:
- Make tames always fed
- Teleport following tames to player
- Change behavior of NoPortals global key
- Item weight multiplier for carts
- Auto-close doors
- Setting world preset/modifiers and global keys through configuration
- Various bugfixes / performance tweaks
v0.1.3
- Various bugfixes / performance tweaks
v0.1.2
- Game version compatibility checks
- New features:
- Show taming progress messages to nearby players
- Windmills: ignore wind intensity
- Various bugfixes / performance tweaks
v0.1.1
- Various bugfixes / performance tweaks
v0.1.0
- Initial release
- Features
- Time Signs
- Map Tables: auto pins for portals and ships
- Make all tameables commandable
- Toggleable fireplaces
- Auto-sort containers
- Auto-pickup drops
- Auto-feed smelters