ArgusMagnus-ServersideQoL_BETA icon

ServersideQoL BETA

This is the public test channel of ServersideQoL

Last updated a day ago
Total downloads 264
Total rating 0 
Categories Server-side Bog Witch Update
Dependency string ArgusMagnus-ServersideQoL_BETA-1.1.1022
Dependants 1 other package depends on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla clients (e.g. xbox users).

If you'd like to support me, subscribe as a test user and/or buy me a coffee.

Features

All of these features are disabled by default and must be enabled in the configuration first. This overview may not be complete, check the config options below for a complete list of features.

  • Generated in-world room where admins can change the mod's configuration by editing signs and toggling candles
  • Assign ownership of some interactable objects (smelters, cooking stations, etc.) to the nearest player to help avoid the loss of ore/etc. on bad connections/crossplay
  • Automatically generated portal hub to connect all portals
  • Crafting Stations: Modify range and max extension distance of crafting stations
  • Signs:
    • Set the default text color of signs
    • Signs which show the ingame time
  • Map Tables: Automatically add pins for portals and ships to map tables
  • Tames
    • Commandable: Make all tames commandable (like wolves)
    • Taming progress: Show taming progress to nearby players
    • Teleport follow: Teleport following tames to the players location if they get too far away from the player
    • Always fed: Make all tames always fed (not hungry)
    • Growing progress: Show growing progress of offspring/eggs to nearby players
  • Creatures
    • Show stars for higher level creatures (> 2 stars)
    • Show aura for higher level creatures (> 2 stars)
    • Adjust creature max level, optionally dependent on defeated bosses
  • Fireplaces (including torches/sconces/braziers/etc.)
    • Toggleable: Make all fireplaces toggleable (you can turn them on/off)
    • Infinite fuel: Make all fireplaces have infinite fuel
    • Ignore rain: Make all fireplaces ignore rain
  • Containers
    • Automatically sort inventories
    • Configure inventory sizes
    • Automatically put signs on chests
    • Use obliterator to teleport items
  • Item drops: Automatically put dropped items into chests
  • Smelters (including windmills/hot-tubs/shield generators/etc.)
    • Feed/refuel smelters from nearby containers
  • Windmills: Make windmills ignore wind intensity
  • Doors: Automatically close doors
  • Infinite Stamina: Give players infinite stamina when building/farming/mining or always
  • Ballista
    • Dont target players: stop ballistas from targeting players
    • Dont target tames: stop ballistas from targeting tames
    • Load from containers: reload ballistas with ammo from nearby containers
  • Build Pieces
    • Disable rain damage
    • Disable support requirements for player-built pieces and world pieces (e.g. Ashland structures) seperately
  • Traders: always unlock trader items (remove progression requirements for buying from trader items). Only supported on dedicated servers.
  • Plants: modify plant grow time and space requirement
  • Traps: prevent traps from being triggered by players, friendly fire and damaging themselves
  • World: remove mist from Mistlands
  • Global Keys
    • Set world preset/modifiers and global keys via config
    • NoPortals: Change the behavior of the NoPortals key to prevent the construction of new portals, but leave existing portals functional

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the github project.

Known Issues

Known issues are listed in the github project. If you experience an issue, please file a report there.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/argusmagnus.ServersideQoL.cfg. Start the server once to generate the file if it does not exist.

General
Option Default Value Acceptable Values Description
Enabled True True/False Enables/disables the entire mode
ConfigPerWorld False True/False Use one config file per world. The file is saved next to the world file
InWorldConfigRoom False True/False True to generate an in-world room which admins can enter to configure this mod by editing signs. A portal is placed at the start location
FarMessageRange 64 Max distance a player can have to a modified object to receive messages of type TopLeftFar or CenterFar
DiagnosticLogs False True/False Enables/disables diagnostic logs
Frequency 5 From 0 to Infinity How many times per second the mod processes the world
MaxProcessingTime 20 Max processing time (in ms) per update
ZonesAroundPlayers 1 Zones to process around each player
MinPlayerDistance 4 Min distance all players must have to a ZDO for it to be modified
IgnoreGameVersionCheck True True/False True to ignore the game version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
IgnoreNetworkVersionCheck False True/False True to ignore the network version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
IgnoreItemDataVersionCheck False True/False True to ignore the item data version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
IgnoreWorldVersionCheck False True/False True to ignore the world version check. Turning this off may lead to the mod being run in an untested version and may lead to data loss/world corruption
Build Pieces
Option Default Value Acceptable Values Description
DisableRainDamage False True/False True to prevent rain from damaging build pieces
DisableSupportRequirements None None or combination of PlayerBuilt, World Ignore support requirements on build pieces
MakeIndestructible False True/False True to make player-built pieces indestructible
Carts
Option Default Value Acceptable Values Description
ContentMassMultiplier 1 From 0 to Infinity Multiplier for a carts content weight. E.g. set to 0 to ignore a cart's content weight
Containers
Option Default Value Acceptable Values Description
AutoSort False True/False True to auto sort container inventories
SortedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a container was sorted
AutoPickup False True/False True to automatically put dropped items into containers if they already contain said item
AutoPickupRange 64 Required proximity of a container to a dropped item to be considered as auto pickup target. Can be overriden per chest by putting '🧲<Range>' on a chest sign
AutoPickupMaxRange 64 Max auto pickup range players can set per chest (by putting '🧲<Range>' on a chest sign)
AutoPickupMinPlayerDistance 4 Min distance all player must have to a dropped item for it to be picked up
AutoPickupExcludeFodder True True/False True to exclude food items for tames when tames are within search range
AutoPickupRequestOwnership True True/False True to make the server request (and receive) ownership of dropped items from the clients before they are picked up. This will reduce the risk of data conflicts (e.g. item duplication) but will drastically decrease performance
PickedUpMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a dropped item is added to a container
ChestSignsDefaultText Default text for chest signs
ChestSignsContentListMaxCount 3 Max number of entries to show in the content list on chest signs.
ChestSignsContentListPlaceholder Bullet to use for content lists on chest signs
ChestSignsContentListSeparator
Separator to use for content lists on chest signs
ChestSignsContentListNameRest Other Text to show for the entry summarizing the rest of the items
ChestSignsContentListEntryFormat {0} {1} .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method Format string for entries in the content list, the first argument is the name of the item, the second is the total number of per item. The item names can be configured further by editing ChestSignItemNames.yml
WoodChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on wood chests
ReinforcedChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on reinforced chests
BlackmetalChestSigns None None or combination of Left, Right, Front, Back, TopLongitudinal, TopLateral Options to automatically put signs on blackmetal chests
ObliteratorSigns None None or combination of Front Options to automatically put signs on obliterators
ObliteratorItemTeleporter Disabled Disabled, Enabled, EnabledAllItems Options to enable obliterators to teleport items instead of obliterating them when the lever is pulled. Requires 'ObliteratorSigns' and two obliterators with matching tags. The tag is set by putting '🔗<Tag>' on the sign
ObliteratorItemTeleporterMessageType InWorld None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show for obliterator item teleporters
InventorySize_Cart 6x3 Inventory size for 'Cart'
InventorySize_incinerator 7x3 Inventory size for 'Obliterator'
InventorySize_Karve 2x2 Inventory size for 'Karve'
InventorySize_piece_chest 6x4 Inventory size for 'Reinforced Chest'
InventorySize_piece_chest_barrel 6x2 Inventory size for 'Barrel'
InventorySize_piece_chest_blackmetal 8x4 Inventory size for 'Black Metal Chest'
InventorySize_piece_chest_private 3x2 Inventory size for 'Personal Chest'
InventorySize_piece_chest_wood 5x2 Inventory size for 'Chest'
InventorySize_piece_gift1 1x1 Inventory size for 'Yuleklapp'
InventorySize_piece_gift2 2x1 Inventory size for 'Yuleklapp'
InventorySize_piece_gift3 3x1 Inventory size for 'Yuleklapp'
InventorySize_piece_pot1 1x2 Inventory size for 'Medium Green Pot'
InventorySize_piece_pot2 1x3 Inventory size for 'Large Green Pot'
InventorySize_piece_pot3 1x1 Inventory size for 'Small Green Pot'
InventorySize_VikingShip 6x3 Inventory size for 'Longship'
InventorySize_VikingShip_Ashlands 8x4 Inventory size for 'Drakkar'
Crafting Stations
Option Default Value Acceptable Values Description
ArtisanstationBuildRange 40 Build range of Artisan Table
ArtisanstationExtraBuildRangePerLevel 0 Additional build range per level of Artisan Table
ArtisanstationMaxExtensionDistance NaN Max distance an extension can have to the corresponding Artisan Table to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Artisan Table to be able to place the extension.
BlackforgeBuildRange 20 Build range of Black Forge
BlackforgeExtraBuildRangePerLevel 0 Additional build range per level of Black Forge
BlackforgeMaxExtensionDistance NaN Max distance an extension can have to the corresponding Black Forge to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Black Forge to be able to place the extension.
CauldronMaxExtensionDistance NaN Max distance an extension can have to the corresponding Cauldron to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Cauldron to be able to place the extension.
ForgeBuildRange 20 Build range of Forge
ForgeExtraBuildRangePerLevel 3 Additional build range per level of Forge
ForgeMaxExtensionDistance NaN Max distance an extension can have to the corresponding Forge to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Forge to be able to place the extension.
MagetableBuildRange 20 Build range of Galdr Table
MagetableExtraBuildRangePerLevel 0 Additional build range per level of Galdr Table
MagetableMaxExtensionDistance NaN Max distance an extension can have to the corresponding Galdr Table to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Galdr Table to be able to place the extension.
StonecutterBuildRange 20 Build range of Stonecutter
WorkbenchBuildRange 20 Build range of Workbench
WorkbenchExtraBuildRangePerLevel 4 Additional build range per level of Workbench
WorkbenchMaxExtensionDistance NaN Max distance an extension can have to the corresponding Workbench to increase its level. NaN to use the games default range. Increasing this range will only increase the range for already built extensions, you may need to temporarily place additional Workbench to be able to place the extension.
Creatures
Option Default Value Acceptable Values Description
ShowHigherLevelStars False True/False True to show stars for higher level creatures (> 2 stars)
ShowHigherLevelAura Never Never or combination of Wild, Tamed Show an aura for higher level creatures (> 2 stars)
MaxLevelIncrease 0 Amount the max level of creatures is incremented throughout the world
MaxLevelIncreasePerDefeatedBoss 0 Amount the max level of creatures is incremented per defeated boss. The respective boss's biome and previous biomes are affected.
TreatOceanAs BlackForest None or combination of Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Mistlands Biome to treat the ocean as for the purpose of leveling up creatures
LevelUpBosses False True/False True to also level up bosses
RespawnOneTimeSpawnsAfter 0 Time after one-time spawns are respawned in minutes
Doors
Option Default Value Acceptable Values Description
AutoCloseMinPlayerDistance NaN Min distance all players must have to the door before it is closed. NaN to disable this feature
Fireplaces
Option Default Value Acceptable Values Description
MakeToggleable False True/False True to make all fireplaces (including torches, braziers, etc.) toggleable
InfiniteFuel False True/False True to make all fireplaces have infinite fuel
IgnoreRain Never Never, Always, InsideShield Options to make all fireplaces ignore rain
Hostile Summons
Option Default Value Acceptable Values Description
AllowReplacementSummon False True/False True to allow the summoning of new hostile summons (such as summoned trolls) to replace older ones when the limit exceeded
MakeFriendly False True/False True to make all hostile summons (such as summoned trolls) friendly
FollowSummoner False True/False True to make summoned creatures follow the summoner
Map Tables
Option Default Value Acceptable Values Description
AutoUpdatePortals False True/False True to update map tables with portal pins
AutoUpdatePortalsExclude Portals with a tag that matches this filter are not added to map tables
AutoUpdatePortalsInclude * Only portals with a tag that matches this filter are added to map tables
AutoUpdateShips False True/False True to update map tables with ship pins
UpdatedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a map table is updated
Non-teleportable Items
Option Default Value Acceptable Values Description
Enable False True/False True to enable the non-teleportable items feature
PortalRange 4 When a player enters this range around a portal, non-teleportable items (for which you set boss keys below) might temporarily be taken from their inventory
MessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a non-teleportable item is taken from/returned to a player's inventory
BlackMetal defeated_goblinking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Black Metal' to be teleported when defeated
BlackMetalScrap defeated_goblinking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Black Metal Scrap' to be teleported when defeated
Bronze defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Bronze' to be teleported when defeated
BronzeScrap defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Scrap Bronze' to be teleported when defeated
CharredCogwheel defeated_fader defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Charred Cogwheel' to be teleported when defeated
chest_hildir1 defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Hildir's Brass Chest' to be teleported when defeated
chest_hildir2 defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Hildir's Silver Chest' to be teleported when defeated
chest_hildir3 defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Hildir's Bronze Chest' to be teleported when defeated
Copper defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Copper' to be teleported when defeated
CopperOre defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Copper Ore' to be teleported when defeated
CopperScrap defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Copper Scrap' to be teleported when defeated
DragonEgg defeated_dragon defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Dragon Egg' to be teleported when defeated
DvergrNeedle defeated_queen defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Dvergr Extractor' to be teleported when defeated
Flametal defeated_fader defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Ancient Metal' to be teleported when defeated
FlametalNew defeated_fader defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Flametal' to be teleported when defeated
FlametalOre defeated_fader defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Glowing Metal Ore' to be teleported when defeated
FlametalOreNew defeated_fader defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Flametal Ore' to be teleported when defeated
Iron defeated_bonemass defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Iron' to be teleported when defeated
IronOre defeated_bonemass defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Iron Ore' to be teleported when defeated
Ironpit defeated_bonemass defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Iron Pit' to be teleported when defeated
IronScrap defeated_bonemass defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Scrap Iron' to be teleported when defeated
MechanicalSpring defeated_queen defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Mechanical Spring' to be teleported when defeated
Silver defeated_dragon defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Silver' to be teleported when defeated
SilverOre defeated_dragon defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Silver Ore' to be teleported when defeated
Tin defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Tin' to be teleported when defeated
TinOre defeated_gdking defeated_eikthyr, defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader Key of the boss that will allow 'Tin Ore' to be teleported when defeated
Plants
Option Default Value Acceptable Values Description
GrowTimeMultiplier 1 From 0 to Infinity Multiply plant grow time by this factor. 0 to make them grow almost instantly.
SpaceRequirementMultiplier 1 From 0 to Infinity Multiply plant space requirement by this factor. 0 to disable space requirements.
DontDestroyIfCantGrow False True/False True to keep plants which can't grow alive
Players
Option Default Value Acceptable Values Description
InfiniteBuildingStamina False True/False True to give players infinite stamina when building. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
InfiniteFarmingStamina False True/False True to give players infinite stamina when farming. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
InfiniteMiningStamina False True/False True to give players infinite stamina when mining. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
InfiniteWoodCuttingStamina False True/False True to give players infinite stamina when cutting wood. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
InfiniteEncumberedStamina False True/False True to give players infinite stamina when encumbered. If you want infinite stamina in general, set the global key 'StaminaRate' to 0
StackInventoryIntoContainersEmote -1 -1, -2, Wave, Sit, Challenge, Cheer, NoNoNo, ThumbsUp, Point, BlowKiss, Bow, Cower, Cry, Despair, Flex, ComeHere, Headbang, Kneel, Laugh, Roar, Shrug, Dance, Relax, Toast, Rest, Count Emote to stack inventory into containers. -1 to disable this feature, -2 to use any emote as trigger
StackInventoryIntoContainersReturnDelay 1 From 1 to 10 Time in seconds after which items which could not be stacked into containers are returned to the player. Increasing this value can help with bad connections
CanSacrificeMegingjord False True/False If true, players can permanently unlock increased carrying weight by sacrificing a megingjord in an obliterator
CanSacrificeCryptKey False True/False If true, players can permanently unlock the ability to open sunken crypt doors by sacrificing a crypt key in an obliterator
CanSacrificeWishbone False True/False If true, players can permanently unlock the ability to sense hidden objects by sacrificing a wishbone in an obliterator
CanSacrificeTornSpirit False True/False If true, players can permanently unlock a wisp companion by sacrificing a torn spirit in an obliterator. WARNING: Wisp companion cannot be unsummoned and will stay as long as this setting is enabled.
Portal Hub
Option Default Value Acceptable Values Description
Enable False True/False True to automatically generate a portal hub
Exclude Portals with a tag that matches this filter are not added to the portal hub
Include * Only portals with a tag that matches this filter are added to the portal hub
AutoNameNewPortals False True/False True to automatically name new portals. Has no effect if 'Enable' is false
AutoNameNewPortalsFormat {0} {1:D2} .NET Format strings for two arguments (String, Int32): https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-string-format#get-started-with-the-stringformat-method Format string for autonaming portals, the first argument is the biome name, the second is an automatically incremented integer
Signs
Option Default Value Acceptable Values Description
DefaultColor Default color for signs. Can be a color name or hex code (e.g. #FF0000 for red)
TimeSigns False True/False True to update sign texts which contain time emojis (any of 🕛🕧🕐🕜🕑🕝🕒🕞🕓🕟🕔🕠🕕🕡🕖🕢🕗🕣🕘🕤🕙🕥🕚🕦) with the in-game time
Sleeping
Option Default Value Acceptable Values Description
MinPlayersInBed 0 Minimum number of players in bed to show the sleep prompt to the other players. 0 to require all players to be in bed (default behavior)
RequiredPlayerPercentage 100 From 0 to 100 Percentage of players that must be in bed or sitting to skip the night
SleepPromptMessageType Center TopLeft, Center Type of message to show for the sleep prompt
Smelters
Option Default Value Acceptable Values Description
FeedFromContainers False True/False True to automatically feed smelters from nearby containers
FeedFromContainersRange 4 Required proxmity of a container to a smelter to be used as feeding source. Can be overriden per chest by putting '↔️<Range>' on a chest sign
FeedFromContainersMaxRange 64 Max feeding range players can set per chest (by putting '↔️<Range>' on a chest sign)
FeedFromContainersLeaveAtLeastFuel 1 Minimum amout of fuel to leave in a container
FeedFromContainersLeaveAtLeastOre 1 Minimum amout of ore to leave in a container
OreOrFuelAddedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when ore or fuel is added to a smelter
CapacityMultiplier 1 Multiply a smelter's ore/fuel capacity by this factor
TimePerProductMultiplier 1 Multiply the time it takes to produce one product by this factor (will not go below 1 second per product).
Summons
Option Default Value Acceptable Values Description
UnsummonDistanceMultiplier 1 From 0 to Infinity Multiply unsummon distance by this factor. 0 to disable distance-based unsummoning
UnsummonLogoutTimeMultiplier 1 From 0 to Infinity Multiply the time after which summons are unsummoned when the player logs out. 0 to disable logout-based unsummoning
Tames
Option Default Value Acceptable Values Description
MakeCommandable False True/False True to make all tames commandable (like wolves)
TamingProgressMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of taming progress messages to show
GrowingProgressMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of growing progress messages to show
AlwaysFed False True/False True to make tames always fed (not hungry)
TeleportFollow False True/False True to teleport following tames to the players location if the player gets too far away from them
TakeIntoDungeons False True/False True to take following tames into (and out of) dungeons with you
Traders
Option Default Value Acceptable Values Description
AlwaysUnlockBogWitchScytheHandle False True/False Remove the progression requirements for buying Scythe Handle from
AlwaysUnlockBogWitchMushroomBzerker False True/False Remove the progression requirements for buying Toadstool from
AlwaysUnlockBogWitchFragrantBundle False True/False Remove the progression requirements for buying Fragrant Bundle from
AlwaysUnlockBogWitchSpiceForests False True/False Remove the progression requirements for buying Woodland Herb Blend from
AlwaysUnlockBogWitchSpiceOceans False True/False Remove the progression requirements for buying Seafarer's Herbs from
AlwaysUnlockBogWitchSpiceMountains False True/False Remove the progression requirements for buying Mountain Peak Pepper Powder from
AlwaysUnlockBogWitchSpicePlains False True/False Remove the progression requirements for buying Grasslands Herbalist Harvest from
AlwaysUnlockBogWitchSpiceMistlands False True/False Remove the progression requirements for buying Herbs of the Hidden Hills from
AlwaysUnlockBogWitchSpiceAshlands False True/False Remove the progression requirements for buying Fiery Spice Powder from
AlwaysUnlockHaldorYmirRemains False True/False Remove the progression requirements for buying Ymir Flesh from Haldor
AlwaysUnlockHaldorThunderstone False True/False Remove the progression requirements for buying Thunder Stone from Haldor
AlwaysUnlockHaldorChickenEgg False True/False Remove the progression requirements for buying Egg from Haldor
AlwaysUnlockHildirArmorDress2 False True/False Remove the progression requirements for buying Brown Dress with Shawl from Hildir
AlwaysUnlockHildirArmorDress3 False True/False Remove the progression requirements for buying Brown Dress with Beads from Hildir
AlwaysUnlockHildirArmorDress5 False True/False Remove the progression requirements for buying Blue Dress with Shawl from Hildir
AlwaysUnlockHildirArmorDress6 False True/False Remove the progression requirements for buying Blue Dress with Beads from Hildir
AlwaysUnlockHildirArmorDress8 False True/False Remove the progression requirements for buying Yellow Dress with Shawl from Hildir
AlwaysUnlockHildirArmorDress9 False True/False Remove the progression requirements for buying Yellow Dress with Beads from Hildir
AlwaysUnlockHildirArmorTunic2 False True/False Remove the progression requirements for buying Blue Tunic with Cape from Hildir
AlwaysUnlockHildirArmorTunic3 False True/False Remove the progression requirements for buying Blue Tunic with Beads from Hildir
AlwaysUnlockHildirArmorTunic5 False True/False Remove the progression requirements for buying Red Tunic with Cape from Hildir
AlwaysUnlockHildirArmorTunic6 False True/False Remove the progression requirements for buying Red Tunic with Beads from Hildir
AlwaysUnlockHildirArmorTunic8 False True/False Remove the progression requirements for buying Yellow Tunic with Cape from Hildir
AlwaysUnlockHildirArmorTunic9 False True/False Remove the progression requirements for buying Yellow Tunic with Beads from Hildir
AlwaysUnlockHildirArmorDress1 False True/False Remove the progression requirements for buying Plain Brown Dress from Hildir
AlwaysUnlockHildirArmorDress4 False True/False Remove the progression requirements for buying Plain Blue Dress from Hildir
AlwaysUnlockHildirArmorDress7 False True/False Remove the progression requirements for buying Plain Yellow Dress from Hildir
AlwaysUnlockHildirArmorTunic1 False True/False Remove the progression requirements for buying Plain Blue Tunic from Hildir
AlwaysUnlockHildirArmorTunic4 False True/False Remove the progression requirements for buying Plain Red Tunic from Hildir
AlwaysUnlockHildirArmorTunic7 False True/False Remove the progression requirements for buying Plain Yellow Tunic from Hildir
AlwaysUnlockHildirArmorHarvester1 False True/False Remove the progression requirements for buying Harvest Tunic from Hildir
AlwaysUnlockHildirArmorHarvester2 False True/False Remove the progression requirements for buying Harvest Dress from Hildir
AlwaysUnlockHildirHelmetHat1 False True/False Remove the progression requirements for buying Blue Tied Headscarf from Hildir
AlwaysUnlockHildirHelmetHat2 False True/False Remove the progression requirements for buying Green Twisted Headscarf from Hildir
AlwaysUnlockHildirHelmetHat3 False True/False Remove the progression requirements for buying Brown Fur Cap from Hildir
AlwaysUnlockHildirHelmetHat4 False True/False Remove the progression requirements for buying Extravagant Green Cap from Hildir
AlwaysUnlockHildirHelmetHat6 False True/False Remove the progression requirements for buying Yellow Tied Headscarf from Hildir
AlwaysUnlockHildirHelmetHat7 False True/False Remove the progression requirements for buying Red Twisted Headscarf from Hildir
AlwaysUnlockHildirHelmetHat8 False True/False Remove the progression requirements for buying Grey Fur Cap from Hildir
AlwaysUnlockHildirHelmetHat9 False True/False Remove the progression requirements for buying Extravagant Orange Cap from Hildir
AlwaysUnlockHildirHelmetStrawHat False True/False Remove the progression requirements for buying Straw Hat from Hildir
AlwaysUnlockHildirFireworksRocket_White False True/False Remove the progression requirements for buying Basic Fireworks from Hildir
Traps
Option Default Value Acceptable Values Description
DisableTriggeredByPlayers False True/False True to stop traps from being triggered by players
DisableFriendlyFire False True/False True to stop traps from damaging players and tames
SelfDamageMultiplier 1 From 0 to Infinity Multiply the damage the trap takes when it is triggered by this factor. 0 to make the trap take no damage
AutoRearm False True/False True to automatically rearm traps when they are triggered
Trophy Spawner
Option Default Value Acceptable Values Description
Enable False True/False True to make dropped trophies attract mobs. Does not work for passive mobs (such as deer or rabbits).
ActivationDelay 3600 Time in seconds before trophies start attracting mobs
RespawnDelay 12 Respawn delay in seconds
MinSpawnDistance 181 From 0 to 181 Min distance from the trophy mobs can spawn
MaxSpawnDistance 181 From 0 to 181 Max distance from the trophy mobs can spawn
MaxLevel 3 From 1 to 9 Maximum level of spawned mobs
LevelUpChanceOverride -1 From -1 to 100 Level up chance override for spawned mobs. If < 0, world default is used
SpawnLimit 20 From 1 to 10000 Maximum number of mobs of the trophy's type in the active area
SuppressDrops True True/False True to suppress drops from mobs spawned by trophies. Does not work reliably (yet)
MessageType InWorld None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when a trophy is attracting mobs
Turrets
Option Default Value Acceptable Values Description
DontTargetPlayers False True/False True to stop ballistas from targeting players
DontTargetTames False True/False True to stop ballistas from targeting tames
LoadFromContainers False True/False True to automatically load ballistas from containers
LoadFromContainersRange 4 Required proxmity of a container to a ballista to be used as ammo source
AmmoAddedMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when ammo is added to a turret
NoAmmoMessageType None None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld Type of message to show when there is no ammo to add to a turret
Windmills
Option Default Value Acceptable Values Description
IgnoreWind False True/False True to make windmills ignore wind (Cover still decreases operating efficiency though)
World
Option Default Value Acceptable Values Description
AssignInteractableOwnershipToClosestPeer False True/False True to assign ownership of some interactable objects (such as smelters or cooking stations) to the closest peer. This should help avoiding the loss of ore, etc. due to networking issues.
RemoveMistlandsMist Never Never, Always, AfterQueenKilled, InsideShield Condition to remove the mist from the mistlands
World Modifiers
Option Default Value Acceptable Values Description
SetPresetFromConfig False True/False True to set the world preset according to the 'Preset' config entry
Preset Default Easy, Hard, Hardcore, Casual, Hammer, Immersive, Default World preset. Enable 'SetPresetFromConfig' for this to have an effect
SetModifiersFromConfig False True/False True to set world modifiers according to the following configuration entries
Combat Default VeryEasy, Easy, Default, Hard, VeryHard World modifier 'Combat'. Enable 'SetModifiersFromConfig' for this to have an effect
DeathPenalty Default Casual, VeryEasy, Easy, Default, Hard, Hardcore World modifier 'DeathPenalty'. Enable 'SetModifiersFromConfig' for this to have an effect
Resources Default MuchLess, Less, Default, More, MuchMore, Most World modifier 'Resources'. Enable 'SetModifiersFromConfig' for this to have an effect
Raids Default None, MuchLess, Less, Default, More, MuchMore World modifier 'Raids'. Enable 'SetModifiersFromConfig' for this to have an effect
Portals Default Casual, Default, Hard, VeryHard World modifier 'Portals'. Enable 'SetModifiersFromConfig' for this to have an effect
Global Keys
Option Default Value Acceptable Values Description
SetGlobalKeysFromConfig False True/False True to set global keys according to the following configuration entries
PlayerDamage 100 Sets the value for the 'PlayerDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
EnemyDamage 100 Sets the value for the 'EnemyDamage' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
WorldLevel 0 From 0 to 10 Sets the value for the 'WorldLevel' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
EventRate 100 Sets the value for the 'EventRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
ResourceRate 100 Sets the value for the 'ResourceRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
StaminaRate 100 Sets the value for the 'StaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
MoveStaminaRate 100 Sets the value for the 'MoveStaminaRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
StaminaRegenRate 100 Sets the value for the 'StaminaRegenRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
SkillGainRate 100 Sets the value for the 'SkillGainRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
SkillReductionRate 100 Sets the value for the 'SkillReductionRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
EnemySpeedSize 100 Sets the value for the 'EnemySpeedSize' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
EnemyLevelUpRate 100 Sets the value for the 'EnemyLevelUpRate' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
PlayerEvents False True/False Sets the value for the 'PlayerEvents' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
Fire False True/False Sets the value for the 'Fire' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
DeathKeepEquip False True/False Sets the value for the 'DeathKeepEquip' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
DeathDeleteItems False True/False Sets the value for the 'DeathDeleteItems' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
DeathDeleteUnequipped False True/False Sets the value for the 'DeathDeleteUnequipped' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
DeathSkillsReset False True/False Sets the value for the 'DeathSkillsReset' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoBuildCost False True/False Sets the value for the 'NoBuildCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoCraftCost False True/False Sets the value for the 'NoCraftCost' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
AllPiecesUnlocked False True/False Sets the value for the 'AllPiecesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoWorkbench False True/False Sets the value for the 'NoWorkbench' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
AllRecipesUnlocked False True/False Sets the value for the 'AllRecipesUnlocked' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
WorldLevelLockedTools False True/False Sets the value for the 'WorldLevelLockedTools' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
PassiveMobs False True/False Sets the value for the 'PassiveMobs' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoMap False True/False Sets the value for the 'NoMap' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoPortals False True/False Sets the value for the 'NoPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoBossPortals False True/False Sets the value for the 'NoBossPortals' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
DungeonBuild False True/False Sets the value for the 'DungeonBuild' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
TeleportAll False True/False Sets the value for the 'TeleportAll' global key. Enable 'SetGlobalKeysFromConfig' for this to have an effect
NoPortalsPreventsContruction True True/False True to change the effect of the 'NoPortals' global key, to prevent the construction of new portals but leave existing portals functional