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Decompiled source of ShogunEra v1.0.0
ShogunEra.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ShogunEra")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ShogunEra")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bbdc753f-4c35-48c6-9cca-1956bbe12bd2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace ShogunEra; [BepInPlugin("com.azathoth.shogunera", "Shogun Era", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class ShogunEra : BaseUnityPlugin { private class Patches { } public const string PluginGUID = "com.azathoth.shogunera"; public const string PluginName = "Shogun Era"; public const string PluginVersion = "1.0.0"; private bool addedPrefabs = false; public static CustomLocalization Localization; public static List<AssetBundle> bundles = new List<AssetBundle>(); public static Dictionary<string, List<GameObject>> loadedAssets = new Dictionary<string, List<GameObject>>(); private static Harmony harm = new Harmony("AzathothShogunEra"); private void Awake() { LoadBundles(); LoadAssets(); PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable; harm.PatchAll(); } private void OnVanillaPrefabsAvailable() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown if (addedPrefabs) { return; } foreach (GameObject item in loadedAssets["items"]) { ItemConfig val = new ItemConfig(); val.Enabled = true; val.Icon = RenderManager.Instance.Render(item, RenderManager.IsometricRotation); val.CraftingStation = CraftingStations.None; val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 1 } }; CustomItem val2 = new CustomItem(item, false, val); ItemManager.Instance.AddItem(val2); Debug.Log((object)("Added Item: " + ((Object)item).name)); } addedPrefabs = true; } private void LoadAssets() { foreach (AssetBundle bundle in bundles) { GameObject[] array = bundle.LoadAllAssets<GameObject>(); GameObject[] array2 = array; foreach (GameObject val in array2) { if ((Object)(object)val.GetComponent<ItemDrop>() != (Object)null) { if (loadedAssets.ContainsKey("items")) { loadedAssets["items"].Add(val); continue; } loadedAssets.Add("items", new List<GameObject> { val }); } } } } private void LoadBundles() { AssetBundle item = AssetUtils.LoadAssetBundleFromResources("shogunera"); bundles.Add(item); } }