Decompiled source of RunesTeleport v1.0.0
Runesteleport.dll
Decompiled 3 days ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Runesteleport")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("AzathothR")] [assembly: AssemblyProduct("Runesteleport")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Runesteleport { [BepInPlugin("AzathothR.Runesteleport", "Runesteleport", "1.0.0")] public class RunesteleportPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; } internal const string ModName = "Runesteleport"; internal const string ModVersion = "1.0.0"; internal const string Author = "AzathothR"; private const string ModGUID = "AzathothR.Runesteleport"; private static string ConfigFileName = "AzathothR.Runesteleport.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("AzathothR.Runesteleport"); public static readonly ManualLogSource RunesteleportLogger; private static readonly ConfigSync ConfigSync; internal static RunesteleportPlugin Instance; private static ConfigEntry<Toggle> _serverConfigLocked; private static ConfigEntry<Toggle> _recipeIsActiveConfig; public void Awake() { Instance = this; Localizer.Load(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); RuneAllowedItemsConfig.Initialize(); RuneCooldownConfig.Initialize(); Item item = new Item("runesteleportgodes", "RunaT1"); item.Name.English("Rune Vanaheim"); item.Description.English("A basic rune created for prairie explorers. It allows transporting everything except metals and valuable objects."); item.Name.Spanish("Runa Vanaheim"); item.Description.Spanish("Una runa básica creada para exploradores de la pradera. Permite transportar todo excepto metales y objetos valiosos."); item.Crafting.Add(CraftingTable.Workbench, 1); item.RequiredItems.Add("Wood", 100); item.RequiredItems.Add("Resin", 100); item.Trade.Price = 500u; item.Trade.Stack = 1u; item.Trade.RequiredGlobalKey = "defeated_eikthyr"; item.Trade.Trader = Trader.Haldor; _recipeIsActiveConfig = config("RunaT1", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item.RecipeIsActive = (ConfigEntryBase?)(object)_recipeIsActiveConfig; item.DropsFrom.Add("Eikthyr", 0.1f, 1, 1); SharedData val = item.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val != null) { val.m_weight = 0.5f; val.m_maxStackSize = 1; } item.Snapshot(); Item item2 = new Item("runesteleportgodes", "RunaT2"); item2.Name.English("Rune of Mimir"); item2.Description.English("Forged in the depths of the dark forest, it allows transporting certain common minerals like copper and tin."); item2.Name.Spanish("Runa de Mimir"); item2.Description.Spanish("Forjada en las profundidades del bosque oscuro, permite transportar minerales comunes como cobre y estaño."); item2.Crafting.Add(CraftingTable.Forge, 2); item2.RequiredItems.Add("TrophyEikthyr", 5); item2.RequiredItems.Add("Bronze", 20); item2.Trade.Price = 1000u; item2.Trade.Stack = 1u; item2.Trade.RequiredGlobalKey = "defeated_gdking"; item2.Trade.Trader = Trader.Haldor; ConfigEntry<Toggle> recipeIsActive = config("RunaT2", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item2.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive; item2.DropsFrom.Add("Eikthyr", 0.2f, 1, 1); SharedData val2 = item2.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val2 != null) { val2.m_weight = 0.5f; val2.m_maxStackSize = 1; } item2.Snapshot(); Item item3 = new Item("runesteleportgodes", "RunaT3"); item3.Name.English("Rune of Helheim"); item3.Description.English("Created with the mud and magic of the swamp, it allows transporting iron and other related materials."); item3.Name.Spanish("Runa de Helheim"); item3.Description.Spanish("Creada con el barro y la magia del pantano, permite transportar hierro y materiales afines."); item3.Crafting.Add(CraftingTable.Forge, 3); item3.RequiredItems.Add("TrophyTheElder", 5); item3.RequiredItems.Add("Iron", 20); item3.Trade.Price = 1500u; item3.Trade.Stack = 1u; item3.Trade.RequiredGlobalKey = "defeated_bonemass"; ConfigEntry<Toggle> recipeIsActive2 = config("RunaT3", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item3.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive2; item3.DropsFrom.Add("gd_king", 0.3f, 1, 1); SharedData val3 = item3.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val3 != null) { val3.m_weight = 0.5f; val3.m_maxStackSize = 1; } item3.Snapshot(); Item item4 = new Item("runesteleportgodes", "RunaT4"); item4.Name.English("Rune of Skadi"); item4.Description.English("Carved in the eternal cold of the mountain, this rune allows transporting silver and dragon eggs."); item4.Name.Spanish("Runa de Skadi"); item4.Description.Spanish("Tallada en el frío eterno de la montaña, permite transportar plata y huevos de dragón."); item4.Crafting.Add(CraftingTable.Forge, 4); item4.RequiredItems.Add("TrophyBonemass", 5); item4.RequiredItems.Add("Guck", 30); ConfigEntry<Toggle> recipeIsActive3 = config("RunaT4", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item4.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive3; item4.DropsFrom.Add("Bonemass", 0.4f, 1, 1); SharedData val4 = item4.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val4 != null) { val4.m_weight = 0.5f; val4.m_maxStackSize = 1; } item4.Snapshot(); Item item5 = new Item("runesteleportgodes", "RunaT5"); item5.Name.English("Rune of Frey"); item5.Description.English("Infused with the fury of the fulings, this rune allows transporting black metal from the plains."); item5.Name.Spanish("Runa de Frey"); item5.Description.Spanish("Imbuida con la furia de los fulings, permite transportar metal negro desde las llanuras."); item5.Crafting.Add(CraftingTable.ArtisanTable, 1); item5.RequiredItems.Add("TrophyDragonQueen", 5); item5.RequiredItems.Add("DragonEgg", 5); ConfigEntry<Toggle> recipeIsActive4 = config("RunaT5", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item5.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive4; item5.DropsFrom.Add("Dragon", 0.5f, 1, 1); SharedData val5 = item5.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val5 != null) { val5.m_weight = 0.5f; val5.m_maxStackSize = 1; } item5.Snapshot(); Item item6 = new Item("runesteleportgodes", "RunaT6"); item6.Name.English("Rune of Niflheim"); item6.Description.English("A rare artifact created in the Mistlands, designed to transport the rarest metals of that region."); item6.Name.Spanish("Runa de Niflheim"); item6.Description.Spanish("Un artefacto raro creado en las Tierras Neblinosas, diseñado para transportar los metales más valiosos de la región."); item6.Crafting.Add(CraftingTable.BlackForge, 1); item6.RequiredItems.Add("TrophyGoblinKing", 4); item6.RequiredItems.Add("BlackMetal", 20); ConfigEntry<Toggle> recipeIsActive5 = config("RunaT6", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item6.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive5; item6.DropsFrom.Add("GoblinKing", 0.6f, 1, 1); SharedData val6 = item6.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val6 != null) { val6.m_weight = 0.5f; val6.m_maxStackSize = 1; } item6.Snapshot(); Item item7 = new Item("runesteleportgodes", "RunaT7"); item7.Name.English("Surtr's Flame Rune Stone"); item7.Description.English("The pinnacle of runes, forged in the ashes of Ashland. It allows transporting all metals without restrictions."); item7.Name.Spanish("Runa de Llama de Surtr"); item7.Description.Spanish("La cúspide de las runas, forjada en las cenizas de las Tierras Ardientes. Permite transportar todos los metales sin restricciones."); item7.Crafting.Add(CraftingTable.BlackForge, 2); item7.RequiredItems.Add("TrophyGoblinKing", 5); item7.RequiredItems.Add("BlackMarble", 20); ConfigEntry<Toggle> recipeIsActive6 = config("RunaT7", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item7.RecipeIsActive = (ConfigEntryBase?)(object)recipeIsActive6; item7.DropsFrom.Add("SeekerQueen", 1f, 1, 1); SharedData val7 = item7.Prefab.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val7 != null) { val7.m_weight = 0.5f; val7.m_maxStackSize = 1; } item7.Snapshot(); PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("runesteleportgodes"), "vfx_Celestial_heavy"); PrefabManager.RegisterPrefab(PrefabManager.RegisterAssetBundle("runesteleportgodes"), "sfx_runateleportsound"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { RunesteleportLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { RunesteleportLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); RunesteleportLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static RunesteleportPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; RunesteleportLogger = Logger.CreateLogSource("Runesteleport"); ConfigSync = new ConfigSync("AzathothR.Runesteleport") { DisplayName = "Runesteleport", CurrentVersion = "1.0.0", MinimumRequiredVersion = "1.0.0" }; _serverConfigLocked = null; _recipeIsActiveConfig = null; } } public static class KeyboardExtensions { public static bool IsKeyDown(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } public static bool IsKeyHeld(this KeyboardShortcut shortcut) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } } [HarmonyPatch(typeof(Terminal), "Awake")] internal static class AddResetRunesCommand { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static ConsoleEvent <>9__0_0; internal void <Postfix>b__0_0(ConsoleEventArgs args) { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { args.Context.AddString("Este comando solo puede usarse mientras estás en el juego con un personaje."); return; } RuneCooldownConfig.ResetCooldown(localPlayer); args.Context.AddString("Cooldown de las runas de teletransporte ha sido reseteado."); } } private static void Postfix() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { ConsoleEvent val = delegate(ConsoleEventArgs args) { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { args.Context.AddString("Este comando solo puede usarse mientras estás en el juego con un personaje."); } else { RuneCooldownConfig.ResetCooldown(localPlayer); args.Context.AddString("Cooldown de las runas de teletransporte ha sido reseteado."); } }; <>c.<>9__0_0 = val; obj = (object)val; } ConsoleEvent val2 = (ConsoleEvent)obj; new ConsoleCommand("resetrunes", "Resetea el tiempo de recarga de las runas.", val2, true, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false); } } internal static class RuneAllowedItemsConfig { internal class AllowedData { public string PrefabName = ""; public ConfigEntry<string> AllowedItemsCSV = null; } internal static readonly Dictionary<string, AllowedData> DataByRune = new Dictionary<string, AllowedData>(); internal static void Initialize() { ConfigFile config = ((BaseUnityPlugin)RunesteleportPlugin.Instance).Config; DataByRune["RunaT1"] = new AllowedData { PrefabName = "RunaT1", AllowedItemsCSV = config.Bind<string>("RunaT1", "AllowedItemsCSV", "", "Ítems no teleporteables permitidos en T1 (separados por coma).") }; DataByRune["RunaT2"] = new AllowedData { PrefabName = "RunaT2", AllowedItemsCSV = config.Bind<string>("RunaT2", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze", "Ítems no teleporteables permitidos en T2 (separados por coma).") }; DataByRune["RunaT3"] = new AllowedData { PrefabName = "RunaT3", AllowedItemsCSV = config.Bind<string>("RunaT3", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze,Ironpit,IronOre,IronScrap,Iron", "Ítems no teleporteables permitidos en T3 (separados por coma).") }; DataByRune["RunaT4"] = new AllowedData { PrefabName = "RunaT4", AllowedItemsCSV = config.Bind<string>("RunaT4", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze,Ironpit,IronOre,IronScrap,Iron,Silver,SilverOre,DragonEgg,chest_hildir2", "Ítems no teleporteables permitidos en T4 (separados por coma).") }; DataByRune["RunaT5"] = new AllowedData { PrefabName = "RunaT5", AllowedItemsCSV = config.Bind<string>("RunaT5", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze,Ironpit,IronOre,IronScrap,Iron,Silver,SilverOre,DragonEgg,chest_hildir2,BlackMetalScrap,BlackMetal,chest_hildir3", "Ítems no teleporteables permitidos en T5 (separados por coma).") }; DataByRune["RunaT6"] = new AllowedData { PrefabName = "RunaT6", AllowedItemsCSV = config.Bind<string>("RunaT6", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze,Ironpit,IronOre,IronScrap,Iron,Silver,SilverOre,DragonEgg,chest_hildir2,BlackMetalScrap,BlackMetal,chest_hildir3,DvergrNeedle,CharredCogwheel,Ironpit,MechanicalSpring", "Ítems no teleporteables permitidos en T6 (separados por coma).") }; DataByRune["RunaT7"] = new AllowedData { PrefabName = "RunaT7", AllowedItemsCSV = config.Bind<string>("RunaT7", "AllowedItemsCSV", "TinOre,Tin,CopperOre,CopperScrap,chest_hildir1,Copper,Bronze,Ironpit,IronOre,IronScrap,Iron,Silver,SilverOre,DragonEgg,chest_hildir2,BlackMetalScrap,BlackMetal,chest_hildir3,DvergrNeedle,CharredCogwheel,Ironpit,MechanicalSpring,FlametalNew,FlametalOreNew", "Ítems no teleporteables permitidos en T7 (separados por coma).") }; } internal static List<string> GetAllowedList(string prefabName) { if (!DataByRune.TryGetValue(prefabName, out AllowedData value)) { return new List<string>(); } string value2 = value.AllowedItemsCSV.Value; if (string.IsNullOrWhiteSpace(value2)) { return new List<string>(); } return (from s in value2.Split(new char[1] { ',' }, StringSplitOptions.RemoveEmptyEntries) select s.Trim() into s where !string.IsNullOrEmpty(s) select s).ToList(); } } internal static class RuneCooldownConfig { internal class CooldownData { public string PrefabName = ""; public ConfigEntry<float> CooldownSeconds = null; } internal static readonly Dictionary<string, CooldownData> DataByRune = new Dictionary<string, CooldownData>(); private const string CooldownCustomDataKey = "RunesTeleportCooldown"; internal static void Initialize() { ConfigFile config = ((BaseUnityPlugin)RunesteleportPlugin.Instance).Config; DataByRune["RunaT1"] = new CooldownData { PrefabName = "RunaT1", CooldownSeconds = config.Bind<float>("RunaT1", "CooldownSeconds", 180f, "Cooldown (segundos) de la runa T1.") }; DataByRune["RunaT2"] = new CooldownData { PrefabName = "RunaT2", CooldownSeconds = config.Bind<float>("RunaT2", "CooldownSeconds", 300f, "Cooldown (segundos) de la runa T2.") }; DataByRune["RunaT3"] = new CooldownData { PrefabName = "RunaT3", CooldownSeconds = config.Bind<float>("RunaT3", "CooldownSeconds", 480f, "Cooldown (segundos) de la runa T3.") }; DataByRune["RunaT4"] = new CooldownData { PrefabName = "RunaT4", CooldownSeconds = config.Bind<float>("RunaT4", "CooldownSeconds", 600f, "Cooldown (segundos) de la runa T4.") }; DataByRune["RunaT5"] = new CooldownData { PrefabName = "RunaT5", CooldownSeconds = config.Bind<float>("RunaT5", "CooldownSeconds", 780f, "Cooldown (segundos) de la runa T5.") }; DataByRune["RunaT6"] = new CooldownData { PrefabName = "RunaT6", CooldownSeconds = config.Bind<float>("RunaT6", "CooldownSeconds", 900f, "Cooldown (segundos) de la runa T6.") }; DataByRune["RunaT7"] = new CooldownData { PrefabName = "RunaT7", CooldownSeconds = config.Bind<float>("RunaT7", "CooldownSeconds", 1200f, "Cooldown (segundos) de la runa T7.") }; } internal static float GetCooldown(string prefabName) { if (!DataByRune.TryGetValue(prefabName, out CooldownData value)) { return 0f; } return Math.Max(0f, value.CooldownSeconds.Value); } internal static bool IsOnCooldown(Player player, out double remainingSeconds) { remainingSeconds = 0.0; if ((Object)(object)player == (Object)null) { return false; } if (!player.m_customData.TryGetValue("RunesTeleportCooldown", out var value)) { return false; } if (!long.TryParse(value, out var result)) { return false; } DateTime dateTime = new DateTime(result, DateTimeKind.Utc); DateTime utcNow = DateTime.UtcNow; if (utcNow >= dateTime) { return false; } remainingSeconds = (dateTime - utcNow).TotalSeconds; return true; } internal static void SetCooldown(Player player, string prefabName) { if (!((Object)(object)player == (Object)null)) { float cooldown = GetCooldown(prefabName); if (!(cooldown <= 0f)) { DateTime dateTime = DateTime.UtcNow.AddSeconds(cooldown); player.m_customData["RunesTeleportCooldown"] = dateTime.Ticks.ToString(); } } } internal static void ResetCooldown(Player player) { if (!((Object)(object)player == (Object)null) && player.m_customData.ContainsKey("RunesTeleportCooldown")) { player.m_customData.Remove("RunesTeleportCooldown"); } } } internal class PlayerTeleportation : MonoBehaviour { private static PlayerTeleportation _instance; public static PlayerTeleportation Instance { get { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown if ((Object)(object)_instance == (Object)null) { GameObject val = new GameObject("PlayerTeleportation"); _instance = val.AddComponent<PlayerTeleportation>(); Object.DontDestroyOnLoad((Object)(object)val); } return _instance; } } } [HarmonyPatch(typeof(InventoryGui), "OnRightClickItem")] internal static class Player_ConsumeRune_Patch { [CompilerGenerated] private sealed class <TeleportSequence>d__1 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public float sfxDuration; public float vfxDuration; private float <extraTime>5__1; private Player <player>5__2; private PlayerProfile <profile>5__3; private Vector3 <bedPos>5__4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <TeleportSequence>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <player>5__2 = null; <profile>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(sfxDuration); <>1__state = 1; return true; case 1: <>1__state = -1; <extraTime>5__1 = vfxDuration - sfxDuration; if (<extraTime>5__1 > 0f) { <>2__current = (object)new WaitForSeconds(<extraTime>5__1); <>1__state = 2; return true; } break; case 2: <>1__state = -1; break; } <player>5__2 = Player.m_localPlayer; if ((Object)(object)<player>5__2 == (Object)null) { return false; } <profile>5__3 = Game.instance.GetPlayerProfile(); if (<profile>5__3 != null && <profile>5__3.HaveCustomSpawnPoint()) { <bedPos>5__4 = <profile>5__3.GetCustomSpawnPoint(); ((Character)<player>5__2).TeleportTo(<bedPos>5__4, ((Component)<player>5__2).transform.rotation, true); } else { Game.instance.RequestRespawn(2f, false); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static bool Prefix(InventoryGrid grid, ItemData item) { //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null || item == null) { return true; } if (grid.m_inventory != ((Humanoid)localPlayer).m_inventory) { return true; } GameObject dropPrefab = item.m_dropPrefab; string text = ((dropPrefab != null) ? ((Object)dropPrefab).name : null); if (string.IsNullOrEmpty(text)) { return true; } if (!RuneCooldownConfig.DataByRune.ContainsKey(text)) { return true; } if (RuneCooldownConfig.IsOnCooldown(localPlayer, out var remainingSeconds)) { remainingSeconds = Math.Max(0.0, Math.Round(remainingSeconds)); string text2 = string.Format(Localization.instance.Localize("$cooldown_message"), remainingSeconds); MessageHud.instance.ShowMessage((MessageType)2, text2, 0, (Sprite)null, false); return false; } List<string> allowedList = RuneAllowedItemsConfig.GetAllowedList(text); if (!CheckTeleportable(allowedList)) { string text3 = Localization.instance.Localize("$item_not_permitted"); MessageHud.instance.ShowMessage((MessageType)2, text3, 0, (Sprite)null, false); return false; } RuneCooldownConfig.SetCooldown(localPlayer, text); grid.m_inventory.RemoveOneItem(item); if ((Object)(object)ZNetScene.instance != (Object)null) { Vector3 val = ((Component)localPlayer).transform.position + Vector3.up; GameObject prefab = ZNetScene.instance.GetPrefab("vfx_Celestial_heavy"); if ((Object)(object)prefab != (Object)null) { Object.Instantiate<GameObject>(prefab, val, Quaternion.identity); } GameObject prefab2 = ZNetScene.instance.GetPrefab("sfx_runateleportsound"); if ((Object)(object)prefab2 != (Object)null) { Object.Instantiate<GameObject>(prefab2, val, Quaternion.identity); } } ((MonoBehaviour)PlayerTeleportation.Instance).StartCoroutine(TeleportSequence(3f, 6f)); return false; } [IteratorStateMachine(typeof(<TeleportSequence>d__1))] private static IEnumerator TeleportSequence(float sfxDuration, float vfxDuration) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <TeleportSequence>d__1(0) { sfxDuration = sfxDuration, vfxDuration = vfxDuration }; } private static bool CheckTeleportable(List<string> allowed) { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { return false; } Inventory inventory = ((Humanoid)localPlayer).m_inventory; foreach (ItemData allItem in inventory.GetAllItems()) { if (allItem?.m_shared != null && !allItem.m_shared.m_teleportable) { GameObject dropPrefab = allItem.m_dropPrefab; string item = ((dropPrefab != null) ? ((Object)dropPrefab).name : null) ?? ""; if (!allowed.Contains(item)) { return false; } } } return true; } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown RunesteleportPlugin.RunesteleportLogger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("Runesteleport_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_Runesteleport_Version); RunesteleportPlugin.RunesteleportLogger.LogInfo((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("1.0.0"); peer.m_rpc.Invoke("Runesteleport_VersionCheck", new object[1] { val }); } } [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } RunesteleportPlugin.RunesteleportLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RunesteleportRequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + RunesteleportPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { RunesteleportPlugin.RunesteleportLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_Runesteleport_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); RunesteleportPlugin.RunesteleportLogger.LogInfo((object)("Version check, local: 1.0.0, remote: " + text)); if (text != "1.0.0") { RunesteleportPlugin.ConnectionError = "Runesteleport Installed: 1.0.0\n Needed: " + text; if (ZNet.instance.IsServer()) { RunesteleportPlugin.RunesteleportLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting...")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { RunesteleportPlugin.RunesteleportLogger.LogInfo((object)"Received same version from server!"); } else { RunesteleportPlugin.RunesteleportLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } public static string ComputeHashForMod() { using SHA256 sHA = SHA256.Create(); byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location)); StringBuilder stringBuilder = new StringBuilder(); byte[] array2 = array; foreach (byte b in array2) { stringBuilder.Append(b.ToString("X2")); } return stringBuilder.ToString(); } } } namespace LocalizationManager { [PublicAPI] public class Localizer { private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors; private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts; private static readonly ConditionalWeakTable<Localization, string> localizationLanguage; private static readonly List<WeakReference<Localization>> localizationObjects; private static BaseUnityPlugin? _plugin; private static readonly List<string> fileExtensions; private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static void UpdatePlaceholderText(Localization localization, string key) { localizationLanguage.TryGetValue(localization, out string value); string text = loadedTexts[value][key]; if (PlaceholderProcessors.TryGetValue(key, out Dictionary<string, Func<string>> value2)) { text = value2.Aggregate(text, (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value())); } localization.AddWord(key, text); } public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, Func<T, string>? convertConfigValue = null) where T : notnull { string key2 = key; string placeholder2 = placeholder; Func<T, string> convertConfigValue2 = convertConfigValue; ConfigEntry<T> config2 = config; if (convertConfigValue2 == null) { convertConfigValue2 = (T val) => val.ToString(); } if (!PlaceholderProcessors.ContainsKey(key2)) { PlaceholderProcessors[key2] = new Dictionary<string, Func<string>>(); } config2.SettingChanged += delegate { UpdatePlaceholder(); }; if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage())) { UpdatePlaceholder(); } void UpdatePlaceholder() { PlaceholderProcessors[key2][placeholder2] = () => convertConfigValue2(config2.Value); UpdatePlaceholderText(Localization.instance, key2); } } public static void AddText(string key, string text) { List<WeakReference<Localization>> list = new List<WeakReference<Localization>>(); foreach (WeakReference<Localization> localizationObject in localizationObjects) { if (localizationObject.TryGetTarget(out var target)) { Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)]; if (!target.m_translations.ContainsKey(key)) { dictionary[key] = text; target.AddWord(key, text); } } else { list.Add(localizationObject); } } foreach (WeakReference<Localization> item in list) { localizationObjects.Remove(item); } } public static void Load() { LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage()); } private static void LoadLocalization(Localization __instance, string language) { if (!localizationLanguage.Remove(__instance)) { localizationObjects.Add(new WeakReference<Localization>(__instance)); } localizationLanguage.Add(__instance, language); Dictionary<string, string> dictionary = new Dictionary<string, string>(); foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories) where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0 select f) { string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1]; if (dictionary.ContainsKey(text)) { Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped.")); } else { dictionary[text] = item; } } byte[] array = LoadTranslationFromAssembly("English"); if (array == null) { throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml."); } Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array)); if (dictionary2 == null) { throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty."); } string text2 = null; if (language != "English") { if (dictionary.ContainsKey(language)) { text2 = File.ReadAllText(dictionary[language]); } else { byte[] array2 = LoadTranslationFromAssembly(language); if (array2 != null) { text2 = Encoding.UTF8.GetString(array2); } } } if (text2 == null && dictionary.ContainsKey("English")) { text2 = File.ReadAllText(dictionary["English"]); } if (text2 != null) { foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>()) { dictionary2[item2.Key] = item2.Value; } } loadedTexts[language] = dictionary2; foreach (KeyValuePair<string, string> item3 in dictionary2) { UpdatePlaceholderText(__instance, item3.Key); } } static Localizer() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>(); loadedTexts = new Dictionary<string, Dictionary<string, string>>(); localizationLanguage = new ConditionalWeakTable<Localization, string>(); localizationObjects = new List<WeakReference<Localization>>(); fileExtensions = new List<string> { ".json", ".yml" }; Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static byte[]? LoadTranslationFromAssembly(string language) { foreach (string fileExtension in fileExtensions) { byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension); if (array != null) { return array; } } return null; } public static byte[]? ReadEmbeddedFileBytes(string resourceFileName, Assembly? containingAssembly = null) { string resourceFileName2 = resourceFileName; using MemoryStream memoryStream = new MemoryStream(); if ((object)containingAssembly == null) { containingAssembly = Assembly.GetCallingAssembly(); } string text = containingAssembly.GetManifestResourceNames().FirstOrDefault((string str) => str.EndsWith(resourceFileName2, StringComparison.Ordinal)); if (text != null) { containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream); } return (memoryStream.Length == 0L) ? null : memoryStream.ToArray(); } } } namespace ItemManager { [PublicAPI] public enum CraftingTable { Disabled, Inventory, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("piece_MeadCauldron")] MeadCauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("piece_preptable")] PrepTable, [InternalName("blackforge")] BlackForge, Custom } [PublicAPI] public enum ConversionPiece { Disabled, [InternalName("smelter")] Smelter, [InternalName("charcoal_kiln")] CharcoalKiln, [InternalName("blastfurnace")] BlastFurnace, [InternalName("windmill")] Windmill, [InternalName("piece_spinningwheel")] SpinningWheel, [InternalName("eitrrefinery")] EitrRefinery, Custom } public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] public class RequiredResourceList { public readonly List<Requirement> Requirements = new List<Requirement>(); public bool Free = false; public void Add(string itemName, int amount, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amount = amount, quality = quality }); } public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amountConfig = amountConfig, quality = quality }); } } [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Add(CraftingTable table, int level) { Stations.Add(new CraftingStationConfig { Table = table, level = level }); } public void Add(string customTable, int level) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, level = level, custom = customTable }); } } [PublicAPI] public class ItemRecipe { public readonly RequiredResourceList RequiredItems = new RequiredResourceList(); public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList(); public readonly CraftingStationList Crafting = new CraftingStationList(); public int CraftAmount = 1; public bool RequireOnlyOneIngredient = false; public float QualityResultAmountMultiplier = 1f; public ConfigEntryBase? RecipeIsActive = null; } [PublicAPI] public class Trade { public Trader Trader = Trader.None; public uint Price = 0u; public uint Stack = 1u; public string? RequiredGlobalKey = null; } [PublicAPI] [Flags] public enum Trader { None = 0, Haldor = 1, Hildir = 2 } public struct Requirement { public string itemName; public int amount; public ConfigEntry<int>? amountConfig; [Description("Set to a non-zero value to apply the requirement only for a specific quality")] public int quality; } public struct CraftingStationConfig { public CraftingTable Table; public int level; public string? custom; } [Flags] public enum Configurability { Disabled = 0, Recipe = 1, Stats = 2, Drop = 4, Trader = 8, Full = 0xF } [PublicAPI] public class DropTargets { public readonly List<DropTarget> Drops = new List<DropTarget>(); public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true) { Drops.Add(new DropTarget { creature = creatureName, chance = chance, min = min, max = max.GetValueOrDefault(min), levelMultiplier = levelMultiplier }); } } public struct DropTarget { public string creature; public int min; public int max; public float chance; public bool levelMultiplier; } public enum Toggle { On = 1, Off = 0 } [PublicAPI] public class Item { private class ItemConfig { public ConfigEntry<string>? craft; public ConfigEntry<string>? upgrade; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<int> tableLevel = null; public ConfigEntry<string> customTable = null; public ConfigEntry<int>? maximumTableLevel; public ConfigEntry<Toggle> requireOneIngredient = null; public ConfigEntry<float> qualityResultAmountMultiplier = null; } private class TraderConfig { public ConfigEntry<Trader> trader = null; public ConfigEntry<uint> price = null; public ConfigEntry<uint> stack = null; public ConfigEntry<string> requiredGlobalKey = null; } private class RequirementQuality { public int quality; } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; public Func<bool>? browsability; } [PublicAPI] public enum DamageModifier { Normal, Resistant, Weak, Immune, Ignore, VeryResistant, VeryWeak, None } private delegate void setDmgFunc(ref DamageTypes dmg, float value); private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) : this(reqs.Split(new char[1] { ',' }).Select(delegate(string r) { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0); return result; }).ToList()) { } public override string ToString() { return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : ""))); } public static ItemDrop? fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade) { //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Expected O, but got Unknown //IL_01b7: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown ObjectDB objectDB2 = objectDB; Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) ItemDrop val6 = ResItem(r); return (val6 == null) ? ((Requirement)null) : new Requirement { m_amount = (r.amountConfig?.Value ?? r.amount), m_resItem = val6, m_amountPerLevel = 0 }; }); List<Requirement> list = dictionary.Values.Where((Requirement v) => v != null).ToList(); foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != "")) { if (item.quality > 0) { ItemDrop val = ResItem(item); if (val != null) { Requirement val2 = new Requirement { m_resItem = val, m_amountPerLevel = (item.amountConfig?.Value ?? item.amount), m_amount = 0 }; list.Add(val2); requirementQuality.Add(val2, new RequirementQuality { quality = item.quality }); } continue; } if (!dictionary.TryGetValue(item.itemName, out var value) || value == null) { ItemDrop val3 = ResItem(item); if (val3 != null) { string itemName = item.itemName; Requirement val4 = new Requirement { m_resItem = val3, m_amount = 0 }; Requirement val5 = val4; dictionary[itemName] = val4; value = val5; list.Add(value); } } if (value != null) { value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount; } } return list.ToArray(); ItemDrop? ResItem(Requirement r) { return fetchByName(objectDB2, r.itemName); } } } private class SerializedDrop { public readonly List<DropTarget> Drops; public SerializedDrop(List<DropTarget> drops) { Drops = drops; } public SerializedDrop(string drops) { Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select(delegate(string r) { string[] array = r.Split(new char[1] { ':' }); if (array.Length <= 2 || !int.TryParse(array[2], out var result)) { result = 1; } if (array.Length <= 3 || !int.TryParse(array[3], out var result2)) { result2 = result; } bool levelMultiplier = array.Length <= 4 || array[4] != "0"; DropTarget result3 = default(DropTarget); result3.creature = array[0]; result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f); result3.min = result; result3.max = result2; result3.levelMultiplier = levelMultiplier; return result3; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select((DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0"))); } private static Character? fetchByName(ZNetScene netScene, string name) { GameObject prefab = netScene.GetPrefab(name); Character val = ((prefab != null) ? prefab.GetComponent<Character>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The drop target character '" + name + "' does not exist.")); } return val; } public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>(); foreach (DropTarget drop in Drops) { Character val = fetchByName(netScene, drop.creature); if (val != null) { dictionary[val] = new Drop { m_prefab = item, m_amountMin = drop.min, m_amountMax = drop.max, m_chance = drop.chance, m_levelMultiplier = drop.levelMultiplier }; } } return dictionary; } } [CompilerGenerated] private sealed class <>c__DisplayClass83_0 { public Quaternion? cameraRotation; public float lightIntensity; public ItemDrop item; public Quaternion? itemRotation; } [CompilerGenerated] private sealed class <Transpile_InventoryGui>d__85 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator { private int <>1__state; private CodeInstruction <>2__current; private int <>l__initialThreadId; private IEnumerable<CodeInstruction> instructions; public IEnumerable<CodeInstruction> <>3__instructions; private List<CodeInstruction> <instrs>5__1; private FieldInfo <amountField>5__2; private int <i>5__3; CodeInstruction IEnumerator<CodeInstruction>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Transpile_InventoryGui>d__85(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { <instrs>5__1 = null; <amountField>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Expected O, but got Unknown //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Expected O, but got Unknown //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Expected O, but got Unknown int num; switch (<>1__state) { default: return false; case 0: <>1__state = -1; <instrs>5__1 = instructions.ToList(); <amountField>5__2 = AccessTools.DeclaredField(typeof(Recipe), "m_amount"); <i>5__3 = 0; break; case 1: <>1__state = -1; if (<i>5__3 > 1 && <instrs>5__1[<i>5__3 - 2].opcode == OpCodes.Ldfld && CodeInstructionExtensions.OperandIs(<instrs>5__1[<i>5__3 - 2], (MemberInfo)<amountField>5__2) && <instrs>5__1[<i>5__3 - 1].opcode == OpCodes.Ldc_I4_1 && <instrs>5__1[<i>5__3].operand is Label) { <>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null); <>1__state = 2; return true; } goto IL_01ca; case 2: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(Item), "CheckItemIsUpgrade", (Type[])null, (Type[])null)); <>1__state = 3; return true; case 3: <>1__state = -1; <>2__current = new CodeInstruction(OpCodes.Brtrue, <instrs>5__1[<i>5__3].operand); <>1__state = 4; return true; case 4: { <>1__state = -1; goto IL_01ca; } IL_01ca: num = <i>5__3 + 1; <i>5__3 = num; break; } if (<i>5__3 < <instrs>5__1.Count) { <>2__current = <instrs>5__1[<i>5__3]; <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator() { <Transpile_InventoryGui>d__85 <Transpile_InventoryGui>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <Transpile_InventoryGui>d__ = this; } else { <Transpile_InventoryGui>d__ = new <Transpile_InventoryGui>d__85(0); } <Transpile_InventoryGui>d__.instructions = <>3__instructions; return <Transpile_InventoryGui>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<CodeInstruction>)this).GetEnumerator(); } } private static readonly List<Item> registeredItems = new List<Item>(); private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>(); private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>(); private static Dictionary<Recipe, ConfigEntryBase?> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>(); private static Dictionary<Recipe, ConfigEntryBase?> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>(); private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>(); private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>(); private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>(); private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>(); private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>(); public static Configurability DefaultConfigurability = Configurability.Full; public Configurability? Configurable = null; private Configurability configurationVisible = Configurability.Full; private TraderConfig? traderConfig; public readonly GameObject Prefab; [Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")] public int MaximumRequiredStationLevel = int.MaxValue; [Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")] public readonly DropTargets DropsFrom = new DropTargets(); [Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")] public readonly Trade Trade = new Trade(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>(); private LocalizeKey? _name; private LocalizeKey? _description; private static object? configManager; private static Localization? _english; private static BaseUnityPlugin? _plugin; private static bool hasConfigSync = true; private static object? _configSync; private Configurability configurability => Configurable ?? DefaultConfigurability; [Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")] public RequiredResourceList RequiredItems => this[""].RequiredItems; [Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")] public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems; [Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")] public CraftingStationList Crafting => this[""].Crafting; [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase? RecipeIsActive { get { return this[""].RecipeIsActive; } set { this[""].RecipeIsActive = value; } } [Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")] public int CraftAmount { get { return this[""].CraftAmount; } set { this[""].CraftAmount = value; } } public bool RequireOnlyOneIngredient { get { return this[""].RequireOnlyOneIngredient; } set { this[""].RequireOnlyOneIngredient = value; } } public float QualityResultAmountMultiplier { get { return this[""].QualityResultAmountMultiplier; } set { this[""].QualityResultAmountMultiplier = value; } } public ItemRecipe this[string name] { get { if (Recipes.TryGetValue(name, out ItemRecipe value)) { return value; } return Recipes[name] = new ItemRecipe(); } } public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared; if (shared.m_name.StartsWith("$")) { _name = new LocalizeKey(shared.m_name); } else { string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(shared.m_name); shared.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared; if (shared.m_description.StartsWith("$")) { _description = new LocalizeKey(shared.m_description); } else { string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_"); _description = new LocalizeKey(text).English(shared.m_description); shared.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static object? configSync { get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Item(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Item(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true) { } public Item(GameObject prefab, bool skipRegistering = false) { if (!skipRegistering) { PrefabManager.RegisterPrefab(prefab, addToObjectDb: true); } Prefab = prefab; registeredItems.Add(this); itemDropMap[Prefab.GetComponent<ItemDrop>()] = this; Prefab.GetComponent<ItemDrop>().m_itemData.m_dropPrefab = Prefab; } public void ToggleConfigurationVisibility(Configurability visible) { configurationVisible = visible; if (itemDropConfigs.TryGetValue(this, out ConfigEntry<string> value)) { Toggle((ConfigEntryBase)(object)value, Configurability.Drop); } if (itemCraftConfigs.TryGetValue(this, out Dictionary<string, ItemConfig> value2)) { foreach (ItemConfig value4 in value2.Values) { ToggleObj(value4, Configurability.Recipe); } } foreach (Conversion conversion in Conversions) { if (conversion.config != null) { ToggleObj(conversion.config, Configurability.Recipe); } } foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs) { Toggle(statsConfig.Key, Configurability.Stats); if ((visible & Configurability.Stats) != 0) { statsConfig.Value(); } } reloadConfigDisplay(); void Toggle(ConfigEntryBase cfg, Configurability check) { object[] tags = cfg.Description.Tags; foreach (object obj2 in tags) { if (obj2 is ConfigurationManagerAttributes configurationManagerAttributes) { configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability()); } } } void ToggleObj(object obj, Configurability check) { FieldInfo[] fields = obj.GetType().GetFields(); foreach (FieldInfo fieldInfo in fields) { object? value3 = fieldInfo.GetValue(obj); ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null); if (val != null) { Toggle(val, check); } } } } internal static void reloadConfigDisplay() { object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager); if (obj is bool && (bool)obj) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue) { if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value)) { value.First().m_enabled = table != CraftingTable.Disabled; if ((uint)table <= 1u) { value.First().m_craftingStation = null; } else if (table == CraftingTable.Custom) { Recipe obj = value.First(); GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); } else { value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent<CraftingStation>(); } } } private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements) { if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out List<Recipe> value)) { return; } foreach (Recipe item in value) { item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements); } } internal static void Patch_FejdStartup() { //IL_0ff2: Unknown result type (might be due to invalid IL or missing references) //IL_0ff7: Unknown result type (might be due to invalid IL or missing references) //IL_2386: Unknown result type (might be due to invalid IL or missing references) //IL_2390: Expected O, but got Unknown //IL_10bf: Unknown result type (might be due to invalid IL or missing references) //IL_10c2: Unknown result type (might be due to invalid IL or missing references) //IL_1118: Expected I4, but got Unknown //IL_0cbd: Unknown result type (might be due to invalid IL or missing references) //IL_0cc7: Expected O, but got Unknown //IL_1258: Unknown result type (might be due to invalid IL or missing references) //IL_125b: Unknown result type (might be due to invalid IL or missing references) //IL_125d: Invalid comparison between Unknown and I4 //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Expected O, but got Unknown //IL_0deb: Unknown result type (might be due to invalid IL or missing references) //IL_0df5: Expected O, but got Unknown //IL_0e97: Unknown result type (might be due to invalid IL or missing references) //IL_0ea1: Expected O, but got Unknown //IL_1261: Unknown result type (might be due to invalid IL or missing references) //IL_1265: Invalid comparison between Unknown and I4 //IL_0f4c: Unknown result type (might be due to invalid IL or missing references) //IL_0f56: Expected O, but got Unknown //IL_147a: Unknown result type (might be due to invalid IL or missing references) //IL_147d: Unknown result type (might be due to invalid IL or missing references) //IL_147f: Invalid comparison between Unknown and I4 //IL_045e: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Expected O, but got Unknown //IL_1269: Unknown result type (might be due to invalid IL or missing references) //IL_126d: Invalid comparison between Unknown and I4 //IL_1483: Unknown result type (might be due to invalid IL or missing references) //IL_1487: Unknown result type (might be due to invalid IL or missing references) //IL_1489: Invalid comparison between Unknown and I4 //IL_05ad: Unknown result type (might be due to invalid IL or missing references) //IL_05b7: Expected O, but got Unknown //IL_1572: Unknown result type (might be due to invalid IL or missing references) //IL_1577: Unknown result type (might be due to invalid IL or missing references) //IL_1579: Unknown result type (might be due to invalid IL or missing references) //IL_157c: Invalid comparison between Unknown and I4 //IL_148d: Unknown result type (might be due to invalid IL or missing references) //IL_1491: Invalid comparison between Unknown and I4 //IL_1580: Unknown result type (might be due to invalid IL or missing references) //IL_1584: Invalid comparison between Unknown and I4 //IL_0796: Unknown result type (might be due to invalid IL or missing references) //IL_07a0: Expected O, but got Unknown //IL_06eb: Unknown result type (might be due to invalid IL or missing references) //IL_06f5: Expected O, but got Unknown //IL_15fd: Unknown result type (might be due to invalid IL or missing references) //IL_1600: Unknown result type (might be due to invalid IL or missing references) //IL_1602: Invalid comparison between Unknown and I4 //IL_08b0: Unknown result type (might be due to invalid IL or missing references) //IL_08ba: Expected O, but got Unknown //IL_1606: Unknown result type (might be due to invalid IL or missing references) //IL_160a: Unknown result type (might be due to invalid IL or missing references) //IL_160c: Invalid comparison between Unknown and I4 //IL_175f: Unknown result type (might be due to invalid IL or missing references) //IL_1762: Invalid comparison between Unknown and I4 //IL_1610: Unknown result type (might be due to invalid IL or missing references) //IL_1614: Invalid comparison between Unknown and I4 //IL_1971: Unknown result type (might be due to invalid IL or missing references) //IL_1978: Invalid comparison between Unknown and I4 //IL_1a4d: Unknown result type (might be due to invalid IL or missing references) //IL_1a52: Unknown result type (might be due to invalid IL or missing references) //IL_1a54: Unknown result type (might be due to invalid IL or missing references) //IL_1a58: Unknown result type (might be due to invalid IL or missing references) //IL_1a5a: Invalid comparison between Unknown and I4 //IL_16cf: Unknown result type (might be due to invalid IL or missing references) //IL_16d4: Unknown result type (might be due to invalid IL or missing references) //IL_1ad3: Unknown result type (might be due to invalid IL or missing references) //IL_1ad6: Unknown result type (might be due to invalid IL or missing references) //IL_1ad8: Invalid comparison between Unknown and I4 //IL_1adc: Unknown result type (might be due to invalid IL or missing references) //IL_1ae0: Invalid comparison between Unknown and I4 //IL_1ae4: Unknown result type (might be due to invalid IL or missing references) //IL_1ae8: Invalid comparison between Unknown and I4 //IL_1f79: Unknown result type (might be due to invalid IL or missing references) //IL_1f7c: Invalid comparison between Unknown and I4 Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); if (DefaultConfigurability != 0) { bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Item item4 in registeredItems.Where((Item i) => i.configurability != Configurability.Disabled)) { Item item3 = item4; string name2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(name2), "").Trim(); string localizedName = Localization.instance.Localize(name2).Trim(); int order = 0; if ((item3.configurability & Configurability.Recipe) != 0) { itemCraftConfigs[item3] = new Dictionary<string, ItemConfig>(); foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty("")) { string configKey = item5; string text = ((configKey == "") ? "" : (" (" + configKey + ")")); if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0) { continue; } ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig()); ItemConfig cfg = itemConfig2; List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); cfg.table = config(englishName, "Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = CustomTableBrowsability, Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.customTable = config(englishName, "Custom Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TableLevelBrowsability, Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes); cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); cfg.tableLevel.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value6)) { value6.First().m_minStationLevel = cfg.tableLevel.Value; } }; if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1) { cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); } cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = QualityResultBrowsability, Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.requireOneIngredient.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value5)) { foreach (Recipe item6 in value5) { item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On; } } qualityResultAttributes.Browsable = QualityResultBrowsability(); reloadConfigDisplay(); }; cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes })); cfg.qualityResultAmountMultiplier.SettingChanged += delegate { if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out List<Recipe> value4)) { foreach (Recipe item7 in value4) { item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value; } } }; if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false); } if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true); } if (cfg.craft != null) { cfg.craft.SettingChanged += ConfigChanged; } if (cfg.upgrade != null) { cfg.upgrade.SettingChanged += ConfigChanged; } void ConfigChanged(object o, EventArgs e) { item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? "")); } bool CustomTableBrowsability() { return cfg.table.Value == CraftingTable.Custom; } bool ItemBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } bool QualityResultBrowsability() { return cfg.requireOneIngredient.Value == Toggle.On; } void TableConfigChanged(object o, EventArgs e) { item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value); customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes) { item8.Browsable = cfg.table.Value != CraftingTable.Disabled; } reloadConfigDisplay(); } bool TableLevelBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } ConfigEntry<string> itemConfig(string name, string value, string desc, bool isUpgrade) { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes { CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade), Order = (order -= 1), browsability = ItemBrowsability, Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes3); return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 })); } } if ((item3.configurability & Configurability.Drop) != 0) { ConfigEntry<string> val3 = (itemDropConfigs[item3] = config(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { CustomDrawer = drawDropsConfigTable, Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Drop) != 0) } }))); ConfigEntry<string> val4 = val3; val4.SettingChanged += delegate { item3.UpdateCharacterDrop(); }; } for (int j = 0; j < item3.Conversions.Count; j++) { string text2 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = item3.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.input.SettingChanged += delegate { if (index < item3.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value); item3.conversions[index].m_from = from; UpdatePiece(); } } }; conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.piece.SettingChanged += delegate { UpdatePiece(); }; conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.customPiece.SettingChanged += delegate { UpdatePiece(); }; void UpdatePiece() { if (index < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance)) { string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value))); string activePiece = conversion.config.activePiece; if (conversion.config.activePiece != null) { Smelter component = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<Smelter>(); int num = component.m_conversion.IndexOf(item3.conversions[index]); if (num >= 0) { Smelter[] array3 = Resources.FindObjectsOfTypeAll<Smelter>(); foreach (Smelter val6 in array3) { if (Utils.GetPrefabName(((Component)val6).gameObject) == activePiece) { val6.m_conversion.RemoveAt(num); } } } conversion.config.activePiece = null; } if (item3.conversions[index].m_from != null && conversion.config.piece.Value != 0) { GameObject prefab = ZNetScene.instance.GetPrefab(text3); if (((prefab != null) ? prefab.GetComponent<Smelter>() : null) != null) { conversion.config.activePiece = text3; Smelter[] array4 = Resources.FindObjectsOfTypeAll<Smelter>(); foreach (Smelter val7 in array4) { if (Utils.GetPrefabName(((Component)val7).gameObject) == text3) { val7.m_conversion.Add(item3.conversions[index]); } } } } } } } } if ((item3.configurability & Configurability.Stats) != 0) { item3.statsConfigs.Clear(); SharedData shared2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared; ItemType itemType = shared2.m_itemType; statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value) { shared.m_weight = value; }); statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value) { shared.m_value = value; }); bool flag; switch (itemType - 3) { case 0: case 1: case 2: case 3: case 4: case 8: case 9: case 11: case 14: case 16: case 19: flag = true; break; default: flag = false; break; } if (flag) { statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value) { shared.m_maxDurability = value; }); statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value) { shared.m_durabilityPerLevel = value; }); statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value) { shared.m_movementModifier = value; }); } if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value) { shared.m_blockPower = value; }); statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value) { shared.m_blockPowerPerLevel = value; }); statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value) { shared.m_deflectionForce = value; }); statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value) { shared.m_deflectionForcePerLevel = value; }); statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value) { shared.m_timedBlockBonus = value; }); } else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value) { shared.m_armor = value; }); statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value) { shared.m_armorPerLevel = value; }); } SkillType skillType = shared2.m_skillType; if (((int)skillType == 7 || (int)skillType == 12) ? true : false) { statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value) { shared.m_toolTier = value; }); } if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier); DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType)); DamageType[] array = new DamageType[5]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array)) { DamageType damageType = item9; statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => modifiers.TryGetValue(damageType, out var value3) ? value3 : DamageModifier.None, delegate(SharedData shared, DamageModifier value) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) DamageModPair val8 = default(DamageModPair); val8.m_type = damageType; val8.m_modifier = (DamageModifier)value; DamageModPair val9 = val8; for (int num2 = 0; num2 < shared.m_damageModifiers.Count; num2++) { if (shared.m_damageModifiers[num2].m_type == damageType) { if (value == DamageModifier.None) { shared.m_damageModifiers.RemoveAt(num2); } else { shared.m_damageModifiers[num2] = val9; } return; } } if (value != DamageModifier.None) { shared.m_damageModifiers.Add(val9); } }); } } if ((int)itemType == 2 && shared2.m_food > 0f) { statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value) { shared.m_food = value; }); statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value) { shared.m_foodStamina = value; }); statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value) { shared.m_foodEitr = value; }); statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value) { shared.m_foodBurnTime = value; }); statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value) { shared.m_foodRegen = value; }); } if ((int)shared2.m_skillType == 10) { statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value) { shared.m_attack.m_attackHealth = value; }); statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value) { shared.m_attack.m_attackHealthPercentage = value; }); } skillType = shared2.m_skillType; if (skillType - 9 <= 1) { statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value) { shared.m_attack.m_attackEitr = value; }); } if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value) { shared.m_attackForce = value; }); statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value) { shared.m_backstabBonus = value; }); statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value) { shared.m_attack.m_attackStamina = value; }); SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val) { dmg.m_damage = val; }); SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val) { dmg.m_slash = val; }); SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val) { dmg.m_pierce = val; }); SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val) { dmg.m_blunt = val; }); SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val) { dmg.m_chop = val; }); SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val) { dmg.m_pickaxe = val; }); SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val) { dmg.m_fire = val; }); SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref