using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AmmoReticle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("AmmoReticle")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AmmoReticle
{
[HarmonyPatch(typeof(Hud), "Awake")]
internal static class AddHudComponents
{
private static void Postfix(Hud __instance)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
Transform parent = ((Component)__instance.m_crosshair).transform.parent;
GameObject val = new GameObject("AmmoIcon", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val.transform.SetParent(parent, false);
AmmoReticlePlugin.AmmoIcon = val.GetComponent<Image>();
((Graphic)AmmoReticlePlugin.AmmoIcon).rectTransform.anchoredPosition = ((Graphic)__instance.m_crosshairBow).rectTransform.anchoredPosition + new Vector2(40f, -20f);
((Transform)((Graphic)AmmoReticlePlugin.AmmoIcon).rectTransform).localRotation = Quaternion.Euler(0f, 0f, 45f);
((Transform)((Graphic)AmmoReticlePlugin.AmmoIcon).rectTransform).localScale = new Vector3(0.4f, 0.4f, 1f);
((Component)AmmoReticlePlugin.AmmoIcon).gameObject.SetActive(false);
GameObject val2 = new GameObject("AmmoCount", new Type[2]
{
typeof(RectTransform),
typeof(TextMeshProUGUI)
});
val2.transform.SetParent(parent, false);
AmmoReticlePlugin.AmmoCount = val2.GetComponent<TextMeshProUGUI>();
((TMP_Text)AmmoReticlePlugin.AmmoCount).fontSize = 18f;
((TMP_Text)AmmoReticlePlugin.AmmoCount).alignment = (TextAlignmentOptions)513;
((TMP_Text)AmmoReticlePlugin.AmmoCount).rectTransform.anchoredPosition = ((Graphic)AmmoReticlePlugin.AmmoIcon).rectTransform.anchoredPosition + new Vector2(120f, -10f);
((Component)AmmoReticlePlugin.AmmoCount).gameObject.SetActive(false);
}
}
[HarmonyPatch(typeof(Hud), "UpdateCrosshair")]
internal static class UpdateAmmoUI
{
private static void Postfix(Hud __instance, Player player, float bowDrawPercentage)
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Invalid comparison between Unknown and I4
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Invalid comparison between Unknown and I4
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Invalid comparison between Unknown and I4
if (((TMP_Text)__instance.m_hoverName).text.Length > 0)
{
((Component)AmmoReticlePlugin.AmmoIcon).gameObject.SetActive(false);
((Component)AmmoReticlePlugin.AmmoCount).gameObject.SetActive(false);
return;
}
ItemData val = ((Humanoid)player).LeftItem ?? ((Humanoid)player).RightItem;
if (val != null)
{
float attackEitr = val.m_shared.m_attack.m_attackEitr;
if (attackEitr > 0f && AmmoReticlePlugin.ShowAmmoUsesForEitr.Value.IsOn())
{
int num = Mathf.FloorToInt(player.GetEitr() / attackEitr);
int num2 = Mathf.FloorToInt(((Character)player).GetMaxEitr() / attackEitr);
SetAmmoUI(val.GetIcon(), $"{num}/{num2}");
return;
}
if ((int)val.m_shared.m_itemType == 4)
{
Inventory inventory = ((Humanoid)player).GetInventory();
ItemData ammoItem = ((Humanoid)player).GetAmmoItem();
if (ammoItem != null && !(ammoItem.m_shared.m_ammoType != val.m_shared.m_ammoType))
{
int stack = ammoItem.m_stack;
int num3 = inventory.CountItemsByType((ItemType)9, -1, true, false);
SetAmmoUI(ammoItem.GetIcon() ?? ammoItem.m_shared.m_icons[0], $"{stack}/{num3}");
}
return;
}
if (val.IsWeapon() && (int)val.m_shared.m_itemType != 4 && (int)val.m_shared.m_itemType != 15 && AmmoReticlePlugin.ShowAmmoUsesForStamina.Value.IsOn())
{
float attackStamina = val.m_shared.m_attack.m_attackStamina;
if (attackStamina > 0f)
{
int num4 = Mathf.FloorToInt(player.GetStamina() / attackStamina);
int num5 = Mathf.FloorToInt(((Character)player).GetMaxStamina() / attackStamina);
SetAmmoUI(val.GetIcon(), $"{num4}/{num5}");
return;
}
}
}
((Component)AmmoReticlePlugin.AmmoIcon).gameObject.SetActive(false);
((Component)AmmoReticlePlugin.AmmoCount).gameObject.SetActive(false);
}
private static void SetAmmoUI(Sprite icon, string countText)
{
if (AmmoReticlePlugin.ShowAmmoIcon.Value.IsOn())
{
AmmoReticlePlugin.AmmoIcon.sprite = icon;
((Component)AmmoReticlePlugin.AmmoIcon).gameObject.SetActive(true);
}
else
{
((Component)AmmoReticlePlugin.AmmoIcon).gameObject.SetActive(false);
}
if (AmmoReticlePlugin.ShowAmmoCount.Value.IsOn())
{
((TMP_Text)AmmoReticlePlugin.AmmoCount).text = countText;
((Component)AmmoReticlePlugin.AmmoCount).gameObject.SetActive(true);
}
else
{
((Component)AmmoReticlePlugin.AmmoCount).gameObject.SetActive(false);
}
}
}
[BepInPlugin("Azumatt.AmmoReticle", "AmmoReticle", "1.0.0")]
public class AmmoReticlePlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
internal const string ModName = "AmmoReticle";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.AmmoReticle";
private static string ConfigFileName = "Azumatt.AmmoReticle.cfg";
private static string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("Azumatt.AmmoReticle");
public static readonly ManualLogSource AmmoReticleLogger;
private FileSystemWatcher _watcher;
private readonly object _reloadLock = new object();
private DateTime _lastConfigReloadTime;
private const long RELOAD_DELAY = 10000000L;
internal static Image AmmoIcon;
internal static TextMeshProUGUI AmmoCount;
internal static TextMeshProUGUI AmmoTotal;
internal static ConfigEntry<Toggle> ShowAmmoIcon;
internal static ConfigEntry<Toggle> ShowAmmoCount;
internal static ConfigEntry<Toggle> ShowAmmoUsesForEitr;
internal static ConfigEntry<Toggle> ShowAmmoUsesForStamina;
public void Awake()
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
ShowAmmoIcon = config("1 - UI", "Show Ammo Icon", Toggle.On, "Enable/Disable showing the ammo icon near the crosshair.");
ShowAmmoCount = config("1 - UI", "Show Ammo Count", Toggle.On, "Enable/Disable showing the ammo count.");
ShowAmmoUsesForEitr = config("2 - Logic", "Show Eitr Usage Info", Toggle.On, "Display how many times you can cast with current/max Eitr.");
ShowAmmoUsesForStamina = config("2 - Logic", "Show Stamina Usage Info", Toggle.On, "Display how many times you can attack with current/max stamina.");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
private void OnDestroy()
{
SaveWithRespectToConfigSet();
_watcher?.Dispose();
}
private void SetupWatcher()
{
_watcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
_watcher.Changed += ReadConfigValues;
_watcher.Created += ReadConfigValues;
_watcher.Renamed += ReadConfigValues;
_watcher.IncludeSubdirectories = true;
_watcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
_watcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
DateTime now = DateTime.Now;
if (now.Ticks - _lastConfigReloadTime.Ticks < 10000000)
{
return;
}
lock (_reloadLock)
{
if (!File.Exists(ConfigFileFullPath))
{
AmmoReticleLogger.LogWarning((object)"Config file does not exist. Skipping reload.");
return;
}
try
{
AmmoReticleLogger.LogDebug((object)"Reloading configuration...");
SaveWithRespectToConfigSet(reload: true);
AmmoReticleLogger.LogInfo((object)"Configuration reload complete.");
}
catch (Exception ex)
{
AmmoReticleLogger.LogError((object)("Error reloading configuration: " + ex.Message));
}
}
_lastConfigReloadTime = now;
}
private void SaveWithRespectToConfigSet(bool reload = false)
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
if (reload)
{
((BaseUnityPlugin)this).Config.Reload();
}
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static AmmoReticlePlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ConnectionError = "";
AmmoReticleLogger = Logger.CreateLogSource("AmmoReticle");
AmmoIcon = null;
AmmoCount = null;
AmmoTotal = null;
ShowAmmoIcon = null;
ShowAmmoCount = null;
ShowAmmoUsesForEitr = null;
ShowAmmoUsesForStamina = null;
}
}
public static class ToggleExtentions
{
public static bool IsOn(this AmmoReticlePlugin.Toggle value)
{
return value == AmmoReticlePlugin.Toggle.On;
}
public static bool IsOff(this AmmoReticlePlugin.Toggle value)
{
return value == AmmoReticlePlugin.Toggle.Off;
}
}
}