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AzuDevMod

This mod is specifically designed to assist with issues related to ZNetScene.RemoveObjects, UnpatchAll, AssetBundle, and prefab loading errors. It's not intended for casual play. Install it primarily if you're facing challenges in these areas.

CHANGELOG

Version Update Notes
1.0.9 - Add checks for missing Player.m_valkyrie that 0.218.16 (currently in PTB) cause. Found it while testing ServerCharacters as it fails in the current PTB.
1.0.8 - Add checks for missing Player.m_firstSpawn that 0.218.16 (currently in PTB) cause. It will log mods that patch into this and help with debugging.
1.0.7 - Recompile for Ashlands, add some checks
1.0.6 - Fix some things in code. Again! Funny how that works.
- Clean up logging/code a bit by creating a centralized method.
1.0.5 - Fix some things in code.
1.0.4 - Fix some things in code.
1.0.3 - Fix some things in code.
1.0.2 - The last addition to the mod is more for mod developers to debug. It caused issues with closing to desktop/crashing for any modpack or setup that used obfuscated mods. It's now been blocked behind a configuration value.
- Add configurations for the mod to toggle what patches are running. By default, all of them run besides the one setting in the Mod Developer section of the configurations (the last addition from 1.0.1) because of the crashing issues with KeyManager/Obfuscated mods.
1.0.1 - Add ability to find GameObjects that are added to ZNetScene's m_prefabs twice, which causes issues. Made the code a bit expansive should I need that later.
- Clean up
1.0.0 - Initial Release