AzuExtendedPlayerInventory
AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!
CHANGELOG
Version |
Update Notes |
---|---|
1.4.6 | - Fix an issue when your inventory is full, but one of the final items can stack causing stuck items. They changed the code as of Bog Witch. I have temp fixed it. Will look into a better way later. |
1.4.5 | - Fix an issue when taking all from containers. Update README to include common a question about slots. - Internally update ItemDataManager - Fix opening settings menu causing the quickslots on screen to become '123' - Durability bars inside the quickslots on screen now don't always display even when full and act normal. |
1.4.3 | - Prevent NRE x2 |
1.4.2 | - Fully packed tombstones (including items that were in special slots) will now empty in one interaction, if there's room in the player's inventory. |
1.4.1 | - Fix an NRE that Ashlands introduces when looting tombstone. |
1.4.0 | - Update for Ashlands (wasn't really needed nothing broke). - Update ItemDataManager internally. - Add Auto Equip option (On by default). Automatically equips items that go into the gear slots. Applies when picking up items, transferring between containers, or picking up your tombstone. |
1.3.12 | - When you break something in a mod of this size, you hear about it fast. Good news is I have a lot of new friends in my DMs and Discord. Bad news is (or good news if you're one of the people that hate me now), the slots have been reverted/removed. The configuration options for them still exist as I do plan to implement them again. This is just a hotfix to make people more happy and to continue with their life. Next time it will be toggleable or something. Love me again? |
1.3.11 | - Add two new slots for your Right Hand and Left Hand. This comes with two new configuration options for the text in 2 - Extended Inventory section respectively.- Add commands for the mod. azuepi prefixed and contains the following commands:- azuepi.dropall , azuepi.breakall , azuepi.repairall , azuepi.removeall ,azuepi.invlistall , and azuepi.quickfix - azuepi.dropall also comes with a button for the inventory as a "last resort" flush of items in your inventory if the built-in fixes didn't fix it. Found in section 3 - Button |
1.3.10 | - Dragging and dropping items from your equipment slots will now unequip them and put them where you placed it. |
1.3.9 | - ZenDragon pestered me a few times that his players were losing their shiny gear mid-battle because their pockets were stuffed and they couldn't dodge a hit to save their loot. Consider this update my way of holding your hand as you bravely make questionable battle choices and hoard like a dragon (even with your extended inventory!). Now, your treasures won't get an express ticket to the ground just because you decided to turn your inventory into a clown car. Happy hoarding and try not to get thwacked too much, yeah? Details on the update are below. - When you have a full inventory and your gear in the equipment slots loses durability, they do not drop due to being outside of the normal inventory grid and attempting to add them back to your inventory failed. - If unequipping an item inside your slots cannot be added to your inventory due to it being full, the action is now prevented and prompted to the user why. Instead of dropping the item to the ground when you attempt to unequip with a full inventory. Remember: dodging is key, hoarding is an art, and your gear is now safer than ever. Fight smarter, not harder, and maybe clean out your pockets once in a while. |
1.3.8 | - Fix for Marketplace's Transmog causing issues. |
1.3.7 | - When you had something like EpicLoot that used custom properties on items, it wasn't properly copying that information for the items in the quickslots (not gear slots, those were fine). That's just not Epic. Well, it's now Epic again as I have fixed the issue. Additionally added some checks for when your inventory is full, just in case you're an overweight Viking. |
1.3.6 | - Equipment and Quickslots seamless migration code added. Please see the Migration from Equipment And Quickslots section for more information. - Remove hash checking on server connection to speed up connection. AzuAnticheat can handle that instead - Fix possible issues when using AzuContainerSizes - Update APIManager - Other shit I can't remember. |
1.3.5 | - Recompile for Valheim 0.217.29 and update APIManager internally. |
1.3.4 | - Fix for JC Synergy window |
1.3.3 | - Ghost slots fixed for when equipping items that would make the row size incorrectly. (thanks Blaxxun) |
1.3.2 | - Update the API to have the quickslots items exposed for easy access for mods like QuickStackStore. This should allow mods like that to ignore your quickslots easier when you use their auto depositing features. - Update ServerSync internally |
1.3.1 | - Expose the funcs in the API for better identification of slots - Blaxxun's fix for Backpacks closing the UI |
1.3.0 | - Update to allow custom slots. Added an API for the mod. Jewelcrafting now has dedicated slots using this API - Inventory can now be live updated with the configuration manager without issue - Code has been moved to a new repository and made public. - A huge and special thank you to Blaxxun for working with me on this update. |
1.2.4 | - I was tagged in a bug about my shit throwing an error when your inventory was full but your armor breaks. This should fix that issue. If not, let me know I was a dumbass. |
1.2.3 | - Update for Valheim latest version. |
1.2.2 | - Fix some issues with WeightBase compatibility |
1.2.1 | - Hildir's Request |
1.2.0 | - Change some true/false settings to On/Off instead Regenerate your config file! (you do this by deleting the configuration file and rebooting the game with the mod, so that the file recreates itself based on defaults) - Quickslots and display seperate are on by default now. Turns off quickslots if you install RandyKnapps EAQs mod automatically. - Accept a pull request from Blaxxun that fixes an issue with Backpacks new code. |
1.1.9 | - Updated for Hildir's Request 0.217.5 |
1.1.8 | - Updated for Valheim 0.216.9 |
1.0.8 | - Fix an issue with the vanilla UI that I created. |
1.0.7 | - Remove my testing code, packaged the wrong DLL, WHOOPS :D |
1.0.6 | - Force disable the quiver in BetterArchery if you have it enabled. A warning will prompt in the logs/console window. Just as that mod's configuration states...you will lose all your arrows in the quiver. Head the warning young padawan. - Fix overlapping the weight when MinimalUI is installed. |
1.0.5 | - Fix an issue that could occur when attempting to remove broken items from the inventory and add them back. Though the action performed it's job, it could sometimes throw an error to the console. |
1.0.4 | - Seems some people were having issues on 0.214.2 of the game. I didn't see any, but here is a version compiled against it just in case. |
1.0.3 | - Fix a compatibility issue with Cheb's Necromancy which would cause this mod to throw errors. He still needs to fix his code. |
1.0.2 | - Use a Keyboard Shortcut fix from Margmas to allow you to walk and use your quickslot keys at the same time. We live in the future now! BepInEx should really handle this better and not need this workaround. |
1.0.1 | - Update to add forgotten chest UI dragging - Changed the config file a lot. YOU WILL NEED TO REGENERATE YOUR CONFIG FILE to make it work properly- Add command azuepi fix to fix your inventory manually if there are issues- Implement inventory Auto fixer that will attempt to fix your inventory if something is wrong by opening and closing your inventory. Will also run once after "Take All" is used on a chest, just in case. Uses vanilla methods to do this, and shouldn't cause item loss. |
1.0.0 | Initial Release |