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AzuMiscPatches
Collection of patches from OdinQOL that didn't really have a home in a mod of their own
CHANGELOG
Update Information (Latest listed first)
v1.2.7/1.2.8
- Add an option to disable oven doors and the proximity check they have.
v1.2.6
- Update ServerSync
v1.2.5
- Update for Bog Witch
v1.2.4
- Fix an issue with the silver vein exploit.
v1.2.3
- Update for Valheim 0.218.21
v1.2.2
- Compatibility with PassivePowers mod when guardian power animation is disabled.
v1.2.1
- Add to hover text in build menu to display the comfort level of the building piece.
v1.2.0
- Fix for IsHuman error if the attacker was null for the exploit configuration. Whoops.
v1.1.12
- Some of the exploit options were not working properly. They should be fixed now.
v1.1.11
- Seperate out the Prevent Exploits option into a main toggle for all, and three options dependent on the main. You can now enable and disable the individual options. Requested by Majestic in my discord
v1.1.10
- Fix an issue with the build menu's text causing warning spams in the console
v1.1.9
- Update for latest Valheim changes
v1.1.8
- Update for Hildir's Request
v1.1.7
- BuildInProtectedLocations setting now also checks for dungeons and crypts.
- Admins can build in more locations than a default player. For example, admins can build in default ward areas and wrong biomes.
v1.1.6
- Some null checks for the Hud patch. Should fix some issues with other mods.
v1.1.5
- Various fixes to internal code
v1.1.4
- Updated for Valheim 0.216.9
v1.0.4
- Fix compatibility with PerfectPlacement
v1.0.3
- Build closer to other pieces option added
v1.0.2
- Add option to have no limit to the portal name length (requested by ALo)
v1.0.1
- I have arrived disable option now fixed and working appropriately. Guess it never worked right in OdinsQOL :D
- Fixed muting the game in the background. It was not working properly (Again...in OdinsQOL, but no one noticed until I made it standalone!)
v1.0.0
- Initial Release