using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BoarderArmorStandStats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("BoarderArmorStandStats")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BoarderArmorStandStats
{
[BepInPlugin("Azumatt.BoarderArmorStandStats", "BoarderArmorStandStats", "1.0.0")]
public class BoarderArmorStandStatsPlugin : BaseUnityPlugin
{
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes);
}
}
internal const string ModName = "BoarderArmorStandStats";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.BoarderArmorStandStats";
private static string ConfigFileName = "Azumatt.BoarderArmorStandStats.cfg";
private static string ConfigFileFullPath;
private readonly Harmony _harmony = new Harmony("Azumatt.BoarderArmorStandStats");
public static readonly ManualLogSource BoarderArmorStandStatsPluginLogger;
public static ConfigEntry<KeyboardShortcut> cyclekeyLeft;
public static ConfigEntry<KeyboardShortcut> cyclekeyRight;
public void Awake()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
cyclekeyLeft = config<KeyboardShortcut>("1 - General", "Cycle Key Left", new KeyboardShortcut((KeyCode)276, Array.Empty<KeyCode>()), "Key to cycle left when looking at the armour stand.");
cyclekeyRight = config<KeyboardShortcut>("1 - General", "Cycle Key Right", new KeyboardShortcut((KeyCode)275, Array.Empty<KeyCode>()), "Key to cycle right when looking at the armour stand.");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
((BaseUnityPlugin)this).Logger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
((BaseUnityPlugin)this).Logger.LogError((object)("There was an issue loading your " + ConfigFileName));
((BaseUnityPlugin)this).Logger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription(description.Description + " [Not Synced with Server]", description.AcceptableValues, description.Tags);
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static BoarderArmorStandStatsPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
BoarderArmorStandStatsPluginLogger = Logger.CreateLogSource("BoarderArmorStandStats");
cyclekeyLeft = null;
cyclekeyRight = null;
}
}
public static class KeyboardExtensions
{
public static bool IsKeyDown(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
public static bool IsKeyHeld(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
}
public class ArmorStandExtension : MonoBehaviour
{
public int currentSlotIndex;
}
[HarmonyPatch(typeof(ArmorStand), "Awake")]
public static class ArmorStand_Awake_Patch
{
private static void Postfix(ArmorStand __instance)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Expected O, but got Unknown
ArmorStand __instance2 = __instance;
ArmorStandExtension extension = ((Component)__instance2).gameObject.AddComponent<ArmorStandExtension>();
foreach (ArmorStandSlot slot in __instance2.m_slots)
{
if (!((Object)(object)slot.m_switch != (Object)null))
{
continue;
}
slot.m_switch.m_onHover = (TooltipCallback)delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if (!PrivateArea.CheckAccess(((Component)__instance2).transform.position, 0f, false, false))
{
return Localization.instance.Localize(__instance2.m_name + "\n$piece_noaccess");
}
if (BoarderArmorStandStatsPlugin.cyclekeyLeft.Value.IsKeyDown())
{
extension.currentSlotIndex = GetNextNonEmptySlotIndex(__instance2, extension.currentSlotIndex, -1);
}
else if (BoarderArmorStandStatsPlugin.cyclekeyRight.Value.IsKeyDown())
{
extension.currentSlotIndex = GetNextNonEmptySlotIndex(__instance2, extension.currentSlotIndex, 1);
}
else if (string.IsNullOrEmpty(__instance2.m_slots[extension.currentSlotIndex].m_visualName))
{
extension.currentSlotIndex = GetNextNonEmptySlotIndex(__instance2, extension.currentSlotIndex, 1);
}
string text = Localization.instance.Localize(slot.m_switch.m_hoverText + "\n[<color=yellow><b>1-8</b></color>] $piece_itemstand_attach" + ((__instance2.GetNrOfAttachedItems() > 0) ? "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_itemstand_take" : ""));
text = text + Environment.NewLine + "[<color=yellow>Left/Right Arrow</color>] Cycle Slots" + Environment.NewLine;
ArmorStandSlot val = __instance2.m_slots[extension.currentSlotIndex];
if (string.IsNullOrEmpty(val.m_visualName))
{
return Localization.instance.Localize(text);
}
string itemStatsFromZDO = GetItemStatsFromZDO(__instance2, extension.currentSlotIndex, val.m_visualName);
text = text + Environment.NewLine + itemStatsFromZDO;
return Localization.instance.Localize(text);
};
}
}
private static int GetNextNonEmptySlotIndex(ArmorStand armorStand, int currentIndex, int direction)
{
int count = armorStand.m_slots.Count;
int num = currentIndex;
for (int i = 0; i < count; i++)
{
num = (num + direction + count) % count;
if (!string.IsNullOrEmpty(armorStand.m_slots[num].m_visualName))
{
return num;
}
}
return currentIndex;
}
private static string GetItemStatsFromZDO(ArmorStand armorStand, int index, string itemName)
{
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(armorStand.m_nview.GetZDO().GetString(index + "_item", ""));
if ((Object)(object)itemPrefab == (Object)null)
{
return "";
}
itemPrefab = Object.Instantiate<GameObject>(itemPrefab);
ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
if ((Object)(object)component == (Object)null)
{
return "";
}
ItemData val = component.m_itemData.Clone();
ItemDrop.LoadFromZDO(index, val, armorStand.m_nview.GetZDO());
try
{
ZNetScene.instance.Destroy(itemPrefab);
}
catch
{
Object.DestroyImmediate((Object)(object)itemPrefab);
}
return Localization.instance.Localize(val.m_shared.m_name) + Environment.NewLine + val.GetTooltip(-1);
}
}
}