Decompiled source of CurrencyPocket v1.0.4

CurrencyPocket.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using CurrencyPocket.Compatibility;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CurrencyPocket")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("CurrencyPocket")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CurrencyPocket
{
	public class CurrencyPocket
	{
		[HarmonyPatch(typeof(InventoryGui), "Awake")]
		public static class InventoryGuiUpdatePatch
		{
			public static Button ExtractButton;

			public static GameObject pocketUI;

			public static Sprite coinSprite;

			[HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting" })]
			private static void Postfix(InventoryGui __instance)
			{
				if ((Object)(object)pocketUI == (Object)null)
				{
					CreatePocketUI(__instance);
				}
				if ((Object)(object)ExtractButton == (Object)null && (Object)(object)pocketUI != (Object)null)
				{
					CreateButton(__instance);
				}
			}
		}

		[HarmonyPatch(typeof(InventoryGui), "Show")]
		private static class InventoryGuiShowPatch
		{
			private static GameObject? cached;

			private static Coroutine? coroutine;

			private static void Prefix()
			{
				UpdatePocketUI();
			}

			[HarmonyPriority(100)]
			private static void Postfix(InventoryGui __instance)
			{
				InventoryGui __instance2 = __instance;
				if (Object.op_Implicit((Object)(object)cached))
				{
					if (coroutine != null)
					{
						((MonoBehaviour)__instance2).StopCoroutine(coroutine);
					}
				}
				else
				{
					cached = ((Component)__instance2).gameObject;
					coroutine = ((MonoBehaviour)__instance2).StartCoroutine(WaitOneFrame());
				}
				IEnumerator WaitOneFrame()
				{
					yield return null;
					Transform transform = ((Component)__instance2.m_player).transform;
					for (int i = 0; i < transform.childCount; i++)
					{
						Transform child = transform.GetChild(i);
						bool flag;
						switch (((Object)child).name)
						{
						case "Armor":
						case "Weight":
						case "Jewelcrafting Synergy":
						case "CoinPocketUI":
						case "Trash":
							flag = true;
							break;
						default:
							flag = false;
							break;
						}
						if (flag)
						{
							RectTransform component = ((Component)child).gameObject.GetComponent<RectTransform>();
							if ((Object)(object)component != (Object)null)
							{
								component.anchoredPosition += new Vector2(0f, 45f);
							}
						}
						if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.equipmentandquickslots") || Chainloader.PluginInfos.ContainsKey("Azumatt.AzuExtendedPlayerInventory"))
						{
							switch (((Object)child).name)
							{
							case "sortInventoryButton":
							case "restockAreaButton":
							case "quickStackAreaButton":
							case "favoritingTogglingButton":
								flag = true;
								break;
							default:
								flag = false;
								break;
							}
							if (flag)
							{
								RectTransform component2 = ((Component)child).gameObject.GetComponent<RectTransform>();
								if ((Object)(object)component2 != (Object)null)
								{
									if (((Object)child).name == "favoritingTogglingButton")
									{
										component2.anchoredPosition += new Vector2(0f, 20f);
									}
									else if (!Chainloader.PluginInfos.ContainsKey("randyknapp.mods.equipmentandquickslots") && Chainloader.PluginInfos.ContainsKey("Azumatt.AzuExtendedPlayerInventory"))
									{
										component2.anchoredPosition += new Vector2(0f, -15f);
									}
									else
									{
										component2.anchoredPosition += new Vector2(0f, -30f);
									}
								}
							}
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(StoreGui), "GetPlayerCoins")]
		private static class StoreGuiGetPlayerCoinsPatch
		{
			private static void Postfix(StoreGui __instance, ref int __result)
			{
				__result += MiscFunctions.GetPlayerCoinsFromCustomData();
			}
		}

		[HarmonyPatch(typeof(Humanoid), "Pickup")]
		private static class AddItemToInventory
		{
			[HarmonyPriority(300)]
			private static bool Prefix(Humanoid __instance, GameObject go, bool autoPickupDelay, bool __runOriginal, ref bool __result)
			{
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				if (__runOriginal)
				{
					Player val = (Player)(object)((__instance is Player) ? __instance : null);
					if (val != null)
					{
						ItemDrop component = go.GetComponent<ItemDrop>();
						if (component != null && !((Character)val).IsTeleporting() && component.CanPickup(autoPickupDelay) && component.m_nview.GetZDO() != null)
						{
							ItemData itemData = component.m_itemData;
							if (itemData.m_dropPrefab == null)
							{
								itemData.m_dropPrefab = ObjectDB.instance.GetItemPrefab(Utils.GetPrefabName(((Component)component).gameObject));
							}
							string name = component.m_itemData.m_shared.m_name;
							int stack = component.m_itemData.m_stack;
							CheckAutoPickupActive.PickingUp = false;
							if (name == "$item_coins")
							{
								MiscFunctions.UpdatePlayerCustomData(MiscFunctions.GetPlayerCoinsFromCustomData() + stack);
								UpdatePocketUI();
								ZNetScene.instance.Destroy(go);
								((Humanoid)val).m_pickupEffects.Create(((Component)val).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
								((Character)val).ShowPickupMessage(component.m_itemData, stack);
								__result = true;
								return false;
							}
							return true;
						}
					}
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Player), "AutoPickup")]
		private static class CheckAutoPickupActive
		{
			public static bool PickingUp;

			private static void Prefix()
			{
				PickingUp = true;
			}

			private static void Finalizer()
			{
				PickingUp = false;
			}
		}

		[HarmonyPatch(typeof(Inventory), "CanAddItem", new Type[]
		{
			typeof(ItemData),
			typeof(int)
		})]
		private static class AutoPickupItemsWithFullInventory
		{
			private static void Postfix(Inventory __instance, ItemData item, ref bool __result)
			{
				if (!__result && CheckAutoPickupActive.PickingUp && item?.m_shared?.m_name == "$item_coins")
				{
					__result = true;
				}
			}
		}

		[HarmonyPatch(typeof(Inventory), "RemoveItem", new Type[]
		{
			typeof(string),
			typeof(int),
			typeof(int),
			typeof(bool)
		})]
		public static class Inventory_RemoveItem_Patch
		{
			public static void Postfix(Inventory __instance, string name, int amount, int itemQuality, bool worldLevelBased)
			{
				if (__instance == ((Humanoid)Player.m_localPlayer).GetInventory())
				{
					int playerCoinsFromCustomData = MiscFunctions.GetPlayerCoinsFromCustomData();
					if (name == "$item_coins" && MiscFunctions.GetPlayerCoinsFromCustomData() >= amount)
					{
						playerCoinsFromCustomData -= amount;
						MiscFunctions.UpdatePlayerCustomData(playerCoinsFromCustomData);
						UpdatePocketUI();
					}
				}
			}
		}

		[HarmonyPatch(typeof(Inventory), "MoveItemToThis", new Type[]
		{
			typeof(Inventory),
			typeof(ItemData)
		})]
		private static class TransferBetweenInventories
		{
			private static bool Prefix(Inventory __instance, Inventory fromInventory, ItemData item)
			{
				if ((Object)(object)Player.m_localPlayer == (Object)null)
				{
					return true;
				}
				if ((Object)(object)InventoryGui.instance != (Object)null && (Object)(object)InventoryGui.instance.m_currentContainer != (Object)null && fromInventory == InventoryGui.instance.m_currentContainer.GetInventory())
				{
					if (item.m_shared.m_name != "$item_coins" || __instance != ((Humanoid)Player.m_localPlayer).GetInventory())
					{
						return true;
					}
					MiscFunctions.GetPlayerCoinsFromCustomData();
					MiscFunctions.UpdatePlayerCustomData(MiscFunctions.GetPlayerCoinsFromCustomData() + item.m_stack);
					UpdatePocketUI();
					fromInventory.RemoveItem(item);
					__instance.Changed();
					fromInventory.Changed();
					return false;
				}
				return true;
			}

			public static bool CouldAdd(Inventory inventory, ItemData item)
			{
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				bool result = true;
				if (item.m_shared.m_maxStackSize > 1)
				{
					for (int i = 0; i < item.m_stack; i++)
					{
						ItemData val = inventory.FindFreeStackItem(item.m_shared.m_name, item.m_quality, (float)item.m_worldLevel);
						if (val != null)
						{
							val.m_stack++;
							continue;
						}
						int stack = item.m_stack - i;
						item.m_stack = stack;
						if (inventory.FindEmptySlot(inventory.TopFirst(item)).x < 0)
						{
							result = false;
						}
						break;
					}
				}
				else if (inventory.FindEmptySlot(inventory.TopFirst(item)).x < 0)
				{
					result = false;
				}
				inventory.Changed();
				return result;
			}
		}

		internal const string CoinCountCustomData = "CoinPocket_CoinCount";

		internal const string CoinToken = "$item_coins";

		internal static bool CoinExtractionInProgress;

		internal static void UpdatePocketUI()
		{
			if ((Object)(object)InventoryGuiUpdatePatch.pocketUI == (Object)null)
			{
				return;
			}
			Transform val = Utils.FindChild(InventoryGuiUpdatePatch.pocketUI.transform, "ac_text", (IterativeSearchType)0);
			if (!((Object)(object)val == (Object)null))
			{
				TextMeshProUGUI component = ((Component)val).GetComponent<TextMeshProUGUI>();
				if (!((Object)(object)component == (Object)null))
				{
					((TMP_Text)component).text = $"{MiscFunctions.GetPlayerCoinsFromCustomData()}";
				}
			}
		}

		private static void CreatePocketUI(InventoryGui instance)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = ((Component)instance.m_player).transform;
			InventoryGuiUpdatePatch.pocketUI = Object.Instantiate<GameObject>(((Component)transform.Find("Armor")).gameObject, transform);
			((Object)InventoryGuiUpdatePatch.pocketUI).name = "CoinPocketUI";
			CurrencyPocketPlugin.CurrencyPocketLogger.LogDebug((object)$"Creating pocket UI at {InventoryGuiUpdatePatch.pocketUI.GetComponent<RectTransform>().anchoredPosition}");
			RectTransform component = InventoryGuiUpdatePatch.pocketUI.GetComponent<RectTransform>();
			component.anchoredPosition += new Vector2(0f, -234f);
			CurrencyPocketPlugin.CurrencyPocketLogger.LogDebug((object)$"Creating pocket UI at {InventoryGuiUpdatePatch.pocketUI.GetComponent<RectTransform>().anchoredPosition}");
			InventoryGuiUpdatePatch.coinSprite = ObjectDB.instance.GetItemPrefab("Coins").GetComponent<ItemDrop>().m_itemData.GetIcon();
			((Component)InventoryGuiUpdatePatch.pocketUI.transform.Find("armor_icon")).GetComponent<Image>().sprite = InventoryGuiUpdatePatch.coinSprite;
			InventoryGuiUpdatePatch.pocketUI.transform.SetSiblingIndex(transform.Find("Armor").GetSiblingIndex());
			((TMP_Text)((Component)InventoryGuiUpdatePatch.pocketUI.transform.Find("ac_text")).GetComponent<TextMeshProUGUI>()).text = $"{MiscFunctions.GetPlayerCoinsFromCustomData()}";
			InventoryGuiUpdatePatch.pocketUI.AddComponent<PocketDrop>();
		}

		private static void CreateButton(InventoryGui __instance)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)InventoryGuiUpdatePatch.ExtractButton != (Object)null))
			{
				InventoryGuiUpdatePatch.ExtractButton = Object.Instantiate<Button>(__instance.m_takeAllButton, InventoryGuiUpdatePatch.pocketUI.transform);
				((Object)InventoryGuiUpdatePatch.ExtractButton).name = "ExtractCoinsButton";
				((TMP_Text)((Component)InventoryGuiUpdatePatch.ExtractButton).GetComponentInChildren<TextMeshProUGUI>()).text = "\ud83d\udce6";
				((Component)InventoryGuiUpdatePatch.ExtractButton).transform.SetParent(InventoryGuiUpdatePatch.pocketUI.transform, false);
				InventoryGuiUpdatePatch.ExtractButton.onClick = new ButtonClickedEvent();
				((UnityEvent)InventoryGuiUpdatePatch.ExtractButton.onClick).AddListener(new UnityAction(MiscFunctions.ExtractCoins));
				RectTransform val = ((Component)InventoryGuiUpdatePatch.ExtractButton).GetComponent<RectTransform>();
				if ((Object)(object)val == (Object)null)
				{
					val = ((Component)InventoryGuiUpdatePatch.ExtractButton).gameObject.AddComponent<RectTransform>();
				}
				((Transform)val).localPosition = new Vector3(2.5f, -20f, 0f);
				((Component)InventoryGuiUpdatePatch.ExtractButton).transform.localScale = new Vector3(0.4f, 0.4f, 1f);
			}
		}

		private static void CreateIcon()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			Sprite icon = ObjectDB.instance.GetItemPrefab("Coins").GetComponent<ItemDrop>().m_itemData.GetIcon();
			GameObject val = new GameObject("CoinIcon");
			val.transform.SetParent(InventoryGuiUpdatePatch.pocketUI.transform, false);
			Image obj = val.AddComponent<Image>();
			obj.sprite = icon;
			obj.preserveAspect = true;
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "OnSplitOk")]
	internal static class InventoryGuiOnSplitOkPatch
	{
		internal static Inventory throwAwayInventory;

		internal static void Prefix(InventoryGui __instance)
		{
			if (!(__instance.m_splitItem?.m_shared.m_name != "$item_coins") && CurrencyPocket.CoinExtractionInProgress)
			{
				__instance.m_splitInventory = throwAwayInventory;
				MiscFunctions.UpdatePlayerCustomData(MiscFunctions.GetPlayerCoinsFromCustomData() - (int)__instance.m_splitSlider.value);
				CurrencyPocket.UpdatePocketUI();
				CurrencyPocket.CoinExtractionInProgress = false;
			}
		}
	}
	[HarmonyPatch(typeof(InventoryGui), "UpdateContainer")]
	internal static class PreventSetupDrag
	{
		private static bool Prefix(InventoryGui __instance)
		{
			if (Object.op_Implicit((Object)(object)__instance.m_currentContainer) && __instance.m_currentContainer.IsOwner())
			{
				return true;
			}
			Inventory dragInventory = __instance.m_dragInventory;
			return dragInventory == null || !(dragInventory.m_name == "CoinPocket_CoinCount");
		}
	}
	public class MiscFunctions
	{
		public static string GetPrefabName(string name)
		{
			char[] anyOf = new char[2] { '(', ' ' };
			int num = name.IndexOfAny(anyOf);
			if (num >= 0)
			{
				return name.Substring(0, num);
			}
			return name;
		}

		internal static GameObject? GetItemPrefabFromGameObject(ItemDrop itemDropComponent, GameObject inputGameObject)
		{
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(GetPrefabName(((Object)inputGameObject).name));
			itemDropComponent.m_itemData.m_dropPrefab = itemPrefab;
			if (!((Object)(object)itemPrefab != (Object)null))
			{
				return null;
			}
			return itemPrefab;
		}

		internal static bool CheckItemDropIntegrity(ItemDrop itemDropComp)
		{
			return itemDropComp.m_itemData?.m_shared != null;
		}

		internal static void ProcessRequirements(Requirement[] requirements, int qualityLevel, Player instance, int itemQuality)
		{
			foreach (Requirement val in requirements)
			{
				if (IsValidRequirement(val))
				{
					int amount = val.GetAmount(qualityLevel);
					if (amount > 0 && val.m_resItem.m_itemData.m_shared.m_name == "$item_coins")
					{
						string value;
						int num = (instance.m_customData.TryGetValue("CoinPocket_CoinCount", out value) ? int.Parse(value) : 0);
						UpdatePlayerCustomData(num - Math.Min(num, amount), instance);
						CurrencyPocket.UpdatePocketUI();
					}
				}
			}
		}

		private static bool IsValidRequirement(Requirement requirement)
		{
			if (Object.op_Implicit((Object)(object)requirement.m_resItem))
			{
				ItemData itemData = requirement.m_resItem.m_itemData;
				if (itemData != null)
				{
					return itemData.m_shared != null;
				}
				return false;
			}
			return false;
		}

		internal static void UpdatePlayerCustomData(int coinCount, Player? player = null)
		{
			if ((Object)(object)player == (Object)null)
			{
				player = Player.m_localPlayer;
			}
			if ((Object)(object)player != (Object)null)
			{
				player.m_customData["CoinPocket_CoinCount"] = coinCount.ToString();
			}
		}

		internal static int GetPlayerCoinsFromCustomData()
		{
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer != (Object)null && localPlayer.m_customData.TryGetValue("CoinPocket_CoinCount", out var value))
			{
				return int.Parse(value);
			}
			return 0;
		}

		internal static void ExtractCoins()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			if ((Object)(object)Player.m_localPlayer != (Object)null && GetPlayerCoinsFromCustomData() > 0)
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("Coins");
				InventoryGuiOnSplitOkPatch.throwAwayInventory = new Inventory("CoinPocket_CoinCount", itemPrefab.GetComponent<ItemDrop>().m_itemData.GetIcon(), 1, 1);
				InventoryGuiOnSplitOkPatch.throwAwayInventory.AddItem(itemPrefab, GetPlayerCoinsFromCustomData());
				InventoryGui.instance.ShowSplitDialog(InventoryGuiOnSplitOkPatch.throwAwayInventory.m_inventory.FirstOrDefault(), InventoryGuiOnSplitOkPatch.throwAwayInventory);
				CurrencyPocket.CoinExtractionInProgress = true;
			}
		}
	}
	[BepInPlugin("Azumatt.CurrencyPocket", "CurrencyPocket", "1.0.4")]
	public class CurrencyPocketPlugin : BaseUnityPlugin
	{
		internal const string ModName = "CurrencyPocket";

		internal const string ModVersion = "1.0.4";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.CurrencyPocket";

		internal readonly Harmony _harmony = new Harmony("Azumatt.CurrencyPocket");

		public static readonly ManualLogSource CurrencyPocketLogger = Logger.CreateLogSource("CurrencyPocket");

		internal static Sprite DownloadSprite = null;

		public static CurrencyPocketPlugin instance = null;

		public void Awake()
		{
			instance = this;
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			DownloadSprite = loadSprite("download.png");
		}

		public void Start()
		{
			RapidLoadoutsCompat.Init();
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_001f: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("assets." + name));
			return val;
		}

		internal static Sprite loadSprite(string name)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (!((Object)(object)val != (Object)null))
			{
				return null;
			}
			return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.zero);
		}
	}
	public class PocketDrop : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerClickHandler
	{
		private UITooltip? uiTooltip;

		private GameObject m_tooltipPrefab;

		internal static bool clicked;

		internal static Image armorImage;

		private void Awake()
		{
			TryCreateTooltip();
			armorImage = ((Component)((Component)this).transform.Find("armor_icon")).GetComponent<Image>();
		}

		private void Update()
		{
			if (!Object.op_Implicit((Object)(object)InventoryGui.m_instance) || !Object.op_Implicit((Object)(object)InventoryGui.m_instance.m_dragGo) || InventoryGui.m_instance.m_dragItem == null || InventoryGui.m_instance.m_dragItem.m_shared.m_name != "$item_coins")
			{
				if ((Object)(object)armorImage != (Object)null && (Object)(object)armorImage.sprite != (Object)(object)CurrencyPocket.InventoryGuiUpdatePatch.coinSprite)
				{
					armorImage.sprite = CurrencyPocket.InventoryGuiUpdatePatch.coinSprite;
				}
			}
			else
			{
				armorImage.sprite = CurrencyPocketPlugin.DownloadSprite;
			}
		}

		public void OnPointerEnter(PointerEventData eventData)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			TryCreateTooltip();
			if (Object.op_Implicit((Object)(object)InventoryGui.m_instance) && !((Object)(object)uiTooltip == (Object)null) && Object.op_Implicit((Object)(object)InventoryGui.m_instance.m_dragGo) && InventoryGui.m_instance.m_dragItem != null)
			{
				uiTooltip.Set("Coin Drop", "Click here to store coins in your pocket.", (RectTransform)null, default(Vector2));
				uiTooltip.OnHoverStart(((Component)this).gameObject);
			}
		}

		public void OnPointerExit(PointerEventData eventData)
		{
			if ((Object)(object)uiTooltip != (Object)null)
			{
				UITooltip.HideTooltip();
			}
		}

		public void OnPointerClick(PointerEventData eventData)
		{
			if (Object.op_Implicit((Object)(object)InventoryGui.m_instance) && Object.op_Implicit((Object)(object)InventoryGui.m_instance.m_dragGo) && InventoryGui.m_instance.m_dragItem != null && (InventoryGui.m_instance.m_dragItem.m_shared.m_name == "$item_coins" || InventoryGui.m_instance.m_dragItem.m_shared.m_value > 0) && InventoryGui.m_instance.m_dragInventory != null)
			{
				bool num = InventoryGui.m_instance.m_dragItem.m_shared.m_value > 0 && InventoryGui.m_instance.m_dragItem.m_shared.m_name != "$item_coins";
				clicked = true;
				if (!num)
				{
					MiscFunctions.UpdatePlayerCustomData(MiscFunctions.GetPlayerCoinsFromCustomData() + InventoryGui.m_instance.m_dragAmount);
				}
				else
				{
					MiscFunctions.UpdatePlayerCustomData(MiscFunctions.GetPlayerCoinsFromCustomData() + InventoryGui.m_instance.m_dragAmount * InventoryGui.m_instance.m_dragItem.m_shared.m_value);
				}
				CurrencyPocket.UpdatePocketUI();
				if (InventoryGui.m_instance.m_dragAmount == InventoryGui.m_instance.m_dragItem.m_stack)
				{
					InventoryGui.m_instance.m_dragInventory.RemoveItem(InventoryGui.m_instance.m_dragItem);
					clicked = false;
				}
				else
				{
					InventoryGui.m_instance.m_dragInventory.RemoveItem(InventoryGui.m_instance.m_dragItem, InventoryGui.m_instance.m_dragAmount);
					clicked = false;
				}
				InventoryGui.m_instance.SetupDragItem((ItemData)null, (Inventory)null, 1);
				InventoryGuiOnSplitOkPatch.throwAwayInventory = null;
			}
		}

		private void TryCreateTooltip()
		{
			uiTooltip = ((Component)this).GetComponent<UITooltip>();
			if (!((Object)(object)uiTooltip != (Object)null) && !((Object)(object)InventoryGui.instance.m_playerGrid == (Object)null))
			{
				Element? obj = InventoryGui.instance.m_playerGrid.m_elements.FirstOrDefault();
				uiTooltip = ((obj != null) ? ((Component)obj.m_tooltip).GetComponent<UITooltip>() : null);
				m_tooltipPrefab = InventoryGui.instance.m_playerGrid.m_elements.FirstOrDefault()?.m_tooltip.m_tooltipPrefab;
			}
		}
	}
}
namespace CurrencyPocket.Compatibility
{
	public class RapidLoadoutsCompat
	{
		public static void Init()
		{
			if (Chainloader.PluginInfos.TryGetValue("Azumatt.RapidLoadouts", out var value) && value != null && (Object)(object)value.Instance != (Object)null)
			{
				CurrencyPocketPlugin.instance._harmony.PatchAll(typeof(RapidLoadoutsCompat));
			}
		}

		[HarmonyPatch("RapidLoadouts.UI.PurchasableLoadoutGui, RapidLoadouts", "GetPlayerCoins")]
		[HarmonyPostfix]
		public static void GetPlayerCoins(ref int __result, ref ItemDrop ___m_coinPrefab)
		{
			if ((Object)(object)Player.m_localPlayer != (Object)null && (Object)(object)___m_coinPrefab != (Object)null && ___m_coinPrefab.m_itemData.m_shared.m_name == "$item_coins")
			{
				__result += (Player.m_localPlayer.m_customData.TryGetValue("CoinPocket_CoinCount", out var value) ? int.Parse(value) : 0);
			}
		}
	}
}