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Decompiled source of Cursor Swapper v1.1.5
CursorSwapper.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("CursorSwapper")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("CursorSwapper")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.1.5")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.5.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace CursorSwapper { [BepInPlugin("Azumatt.CursorSwapper", "CursorSwapper", "1.1.5")] public class CursorSwapperPlugin : BaseUnityPlugin { private enum Toggle { On = 1, Off = 0 } internal const string ModName = "CursorSwapper"; internal const string ModVersion = "1.1.5"; internal const string Author = "Azumatt"; private const string ModGuid = "Azumatt.CursorSwapper"; private const string ConfigFileName = "Azumatt.CursorSwapper.cfg"; private static readonly string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Azumatt.CursorSwapper"); private static readonly ManualLogSource CursorSwapperLogger; private static Texture2D _cursorSprite; private static Texture2D _vanillaCursorSprite; private static ConfigEntry<Toggle> _useCustomCursor; public void Awake() { _useCustomCursor = ((BaseUnityPlugin)this).Config.Bind<Toggle>("1 - General", "Use Custom Cursor", Toggle.On, "If set to on, the mod will attempt to search for a cursor.png file located in the plugins folder.\nIf it's not found, a warning will be presented in the console and the default game cursor will be used."); _vanillaCursorSprite = Resources.FindObjectsOfTypeAll<Texture2D>().First((Texture2D s) => ((Object)s).name == "cursor" && ((Texture)s).isReadable); if (_useCustomCursor.Value == Toggle.On) { ApplyCursor(); } _useCustomCursor.SettingChanged += delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (_useCustomCursor.Value == Toggle.Off) { Cursor.SetCursor(_vanillaCursorSprite, Vector2.zero, (CursorMode)0); } else { ApplyCursor(); } }; Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, "Azumatt.CursorSwapper.cfg"); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; FileSystemWatcher fileSystemWatcher2 = new FileSystemWatcher(Paths.PluginPath); fileSystemWatcher2.Changed += UpdateCursor; fileSystemWatcher2.Created += UpdateCursor; fileSystemWatcher2.Deleted += UpdateCursor; fileSystemWatcher2.Renamed += UpdateCursor; fileSystemWatcher2.Error += OnError; fileSystemWatcher2.IncludeSubdirectories = true; fileSystemWatcher2.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher2.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { CursorSwapperLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { CursorSwapperLogger.LogError((object)"There was an issue loading your Azumatt.CursorSwapper.cfg"); CursorSwapperLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private static void UpdateCursor(object sender, FileSystemEventArgs e) { if (_useCustomCursor.Value == Toggle.On) { ApplyCursor(); } } private static void OnError(object sender, ErrorEventArgs e) { PrintException(e.GetException()); } private static void PrintException(Exception? ex) { while (ex != null) { CursorSwapperLogger.LogError((object)("Message: " + ex.Message)); CursorSwapperLogger.LogError((object)"Stacktrace:"); CursorSwapperLogger.LogError((object)ex.StackTrace); ex = ex.InnerException; } } internal static void ApplyCursor() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) _cursorSprite = LoadTexture("cursor.png"); if ((Object)(object)_cursorSprite != (Object)null) { Cursor.SetCursor(_cursorSprite, new Vector2(6f, 5f), (CursorMode)0); } else if ((Object)(object)_vanillaCursorSprite != (Object)null) { Cursor.SetCursor(_vanillaCursorSprite, Vector2.zero, (CursorMode)0); } } private static Texture2D LoadTexture(string name) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown string name2 = name; Texture2D val = new Texture2D(0, 0); string directoryName = Path.GetDirectoryName(Paths.PluginPath); if (directoryName == null) { return val; } List<string> list = Directory.GetFiles(directoryName, "cursor.png", SearchOption.AllDirectories).OrderBy(Path.GetFileName).ToList(); try { byte[] array = File.ReadAllBytes(list.Find((string x) => x.Contains(name2))); ImageConversion.LoadImage(val, array); } catch { CursorSwapperLogger.LogWarning((object)("The file " + name2 + " couldn't be found in the directory path. Please make sure you are naming your files correctly and they are location somewhere in the BepInEx/plugins folder.\nOptionally, you can turn off 'Use Custom Cursor' inside of your configuration file. If you no longer wish to see this error.")); val = _vanillaCursorSprite; } return val; } static CursorSwapperPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + "Azumatt.CursorSwapper.cfg"; ConnectionError = ""; CursorSwapperLogger = Logger.CreateLogSource("CursorSwapper"); _cursorSprite = null; _vanillaCursorSprite = null; _useCustomCursor = null; } } [HarmonyPatch(typeof(ZNetScene), "Awake")] internal static class SwapAfterJewelcraftingBullshit { [HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting" })] private static void Postfix(ZNetScene __instance) { CursorSwapperPlugin.ApplyCursor(); } } }