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Decompiled source of EpicLootPanelFix v1.0.0
EpicLootPanelFix.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("EpicLootPanelFix")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("EpicLootPanelFix")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EpicLootPanelFix { [BepInPlugin("Azumatt.EpicLootPanelFix", "EpicLootPanelFix", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EpicLootPanelFixPlugin : BaseUnityPlugin { internal const string ModName = "EpicLootPanelFix"; internal const string ModVersion = "1.0.0"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.EpicLootPanelFix"; private readonly Harmony _harmony = new Harmony("Azumatt.EpicLootPanelFix"); public static readonly ManualLogSource EpicLootPanelFixLogger = Logger.CreateLogSource("EpicLootPanelFix"); private static GameObject EnchantingTableUI = null; private static Sprite EnchantingTableUIGUISprite = null; private static Image EnchantingTableUIBkg = null; public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } [HarmonyPatch("EpicLoot_UnityLib.EnchantingTable, EpicLoot-UnityLib", "Interact")] public class ELCompat { private static GameObject EnchantingTableUI; [HarmonyPostfix] public static void ELEuiInteract(Humanoid user, bool repeat, bool alt) { if (!((Object)(object)EnchantingTableUI != (Object)null)) { EnchantingTableUI = GameObject.Find("EnchantingUI(Clone)"); ((Graphic)((Component)Utils.FindChild(EnchantingTableUI.transform, "Panel", (IterativeSearchType)0)).GetComponent<Image>()).material = FejdStartupAwakePatch.originalMaterial; } } } [HarmonyPatch(typeof(FejdStartup), "Awake")] public static class FejdStartupAwakePatch { public static Material? originalMaterial; private static void Postfix(FejdStartup __instance) { AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); foreach (AssetBundle val in array) { IEnumerable<Material> enumerable3; try { IEnumerable<Material> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Material> enumerable = val.LoadAllAssets<Material>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Material>)val.LoadAsset<Material>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Material item in enumerable3) { if (Object.op_Implicit((Object)(object)item) && ((Object)item).name == "litpanel") { originalMaterial = item; } } } } } }