using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("EpicLootPanelFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("EpicLootPanelFix")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EpicLootPanelFix
{
[BepInPlugin("Azumatt.EpicLootPanelFix", "EpicLootPanelFix", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class EpicLootPanelFixPlugin : BaseUnityPlugin
{
internal const string ModName = "EpicLootPanelFix";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.EpicLootPanelFix";
private readonly Harmony _harmony = new Harmony("Azumatt.EpicLootPanelFix");
public static readonly ManualLogSource EpicLootPanelFixLogger = Logger.CreateLogSource("EpicLootPanelFix");
private static GameObject EnchantingTableUI = null;
private static Sprite EnchantingTableUIGUISprite = null;
private static Image EnchantingTableUIBkg = null;
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}
[HarmonyPatch("EpicLoot_UnityLib.EnchantingTable, EpicLoot-UnityLib", "Interact")]
public class ELCompat
{
private static GameObject EnchantingTableUI;
[HarmonyPostfix]
public static void ELEuiInteract(Humanoid user, bool repeat, bool alt)
{
if (!((Object)(object)EnchantingTableUI != (Object)null))
{
EnchantingTableUI = GameObject.Find("EnchantingUI(Clone)");
((Graphic)((Component)Utils.FindChild(EnchantingTableUI.transform, "Panel", (IterativeSearchType)0)).GetComponent<Image>()).material = FejdStartupAwakePatch.originalMaterial;
}
}
}
[HarmonyPatch(typeof(FejdStartup), "Awake")]
public static class FejdStartupAwakePatch
{
public static Material? originalMaterial;
private static void Postfix(FejdStartup __instance)
{
AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
foreach (AssetBundle val in array)
{
IEnumerable<Material> enumerable3;
try
{
IEnumerable<Material> enumerable2;
if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
{
IEnumerable<Material> enumerable = val.LoadAllAssets<Material>();
enumerable2 = enumerable;
}
else
{
enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Material>)val.LoadAsset<Material>)
where (Object)(object)shader != (Object)null
select shader;
}
enumerable3 = enumerable2;
}
catch (Exception)
{
continue;
}
if (enumerable3 == null)
{
continue;
}
foreach (Material item in enumerable3)
{
if (Object.op_Implicit((Object)(object)item) && ((Object)item).name == "litpanel")
{
originalMaterial = item;
}
}
}
}
}
}