using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ILikeToBeAnnoyed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ILikeToBeAnnoyed")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ILikeToBeAnnoyed
{
[BepInPlugin("Azumatt.ILikeToBeAnnoyed", "ILikeToBeAnnoyed", "1.0.1")]
public class ILikeToBeAnnoyedPlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
internal const string ModName = "ILikeToBeAnnoyed";
internal const string ModVersion = "1.0.1";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.ILikeToBeAnnoyed";
private static string ConfigFileName = "Azumatt.ILikeToBeAnnoyed.cfg";
private static string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("Azumatt.ILikeToBeAnnoyed");
public static readonly ManualLogSource ILikeToBeAnnoyedLogger;
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
}
static ILikeToBeAnnoyedPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ConnectionError = "";
ILikeToBeAnnoyedLogger = Logger.CreateLogSource("ILikeToBeAnnoyed");
}
}
[HarmonyPatch(typeof(MonsterAI), "Start")]
internal static class MonsterAIAwakePatch
{
private static void Postfix(MonsterAI __instance)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Expected O, but got Unknown
if (Object.op_Implicit((Object)(object)((BaseAI)__instance).m_nview) && ((BaseAI)__instance).m_nview.IsValid() && ((BaseAI)__instance).m_nview.IsOwner() && !((Object)(object)ZNetScene.instance == (Object)null) && Utils.GetPrefabName(((Component)__instance).gameObject).StartsWith("Wolf"))
{
EffectList val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = ZNetScene.instance.GetPrefab("sfx_wolf_haul"),
m_enabled = true,
m_variant = -1,
m_attach = false,
m_inheritParentRotation = false,
m_inheritParentScale = false,
m_randomRotation = false,
m_scale = false,
m_childTransform = ""
}
};
((BaseAI)__instance).m_idleSound = val;
}
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class ZNetSceneAwakePatch
{
private static void Prefix(ZNetScene __instance)
{
GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
foreach (GameObject val in array)
{
if (!(((Object)val).name != "sfx_wolf_haul"))
{
__instance.m_prefabs.Add(val);
break;
}
}
}
}
}