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Decompiled source of ILikeToBeAnnoyed v1.0.1
ILikeToBeAnnoyed.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ILikeToBeAnnoyed")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("ILikeToBeAnnoyed")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ILikeToBeAnnoyed { [BepInPlugin("Azumatt.ILikeToBeAnnoyed", "ILikeToBeAnnoyed", "1.0.1")] public class ILikeToBeAnnoyedPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } internal const string ModName = "ILikeToBeAnnoyed"; internal const string ModVersion = "1.0.1"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.ILikeToBeAnnoyed"; private static string ConfigFileName = "Azumatt.ILikeToBeAnnoyed.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Azumatt.ILikeToBeAnnoyed"); public static readonly ManualLogSource ILikeToBeAnnoyedLogger; public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); } private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static ILikeToBeAnnoyedPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; ILikeToBeAnnoyedLogger = Logger.CreateLogSource("ILikeToBeAnnoyed"); } } [HarmonyPatch(typeof(MonsterAI), "Start")] internal static class MonsterAIAwakePatch { private static void Postfix(MonsterAI __instance) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown if (Object.op_Implicit((Object)(object)((BaseAI)__instance).m_nview) && ((BaseAI)__instance).m_nview.IsValid() && ((BaseAI)__instance).m_nview.IsOwner() && !((Object)(object)ZNetScene.instance == (Object)null) && Utils.GetPrefabName(((Component)__instance).gameObject).StartsWith("Wolf")) { EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = ZNetScene.instance.GetPrefab("sfx_wolf_haul"), m_enabled = true, m_variant = -1, m_attach = false, m_inheritParentRotation = false, m_inheritParentScale = false, m_randomRotation = false, m_scale = false, m_childTransform = "" } }; ((BaseAI)__instance).m_idleSound = val; } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] internal static class ZNetSceneAwakePatch { private static void Prefix(ZNetScene __instance) { GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); foreach (GameObject val in array) { if (!(((Object)val).name != "sfx_wolf_haul")) { __instance.m_prefabs.Add(val); break; } } } } }