Decompiled source of ILikeToBeAnnoyed v1.0.1

ILikeToBeAnnoyed.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ILikeToBeAnnoyed")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ILikeToBeAnnoyed")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ILikeToBeAnnoyed
{
	[BepInPlugin("Azumatt.ILikeToBeAnnoyed", "ILikeToBeAnnoyed", "1.0.1")]
	public class ILikeToBeAnnoyedPlugin : BaseUnityPlugin
	{
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		internal const string ModName = "ILikeToBeAnnoyed";

		internal const string ModVersion = "1.0.1";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.ILikeToBeAnnoyed";

		private static string ConfigFileName = "Azumatt.ILikeToBeAnnoyed.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Azumatt.ILikeToBeAnnoyed");

		public static readonly ManualLogSource ILikeToBeAnnoyedLogger;

		public void Awake()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static ILikeToBeAnnoyedPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			ILikeToBeAnnoyedLogger = Logger.CreateLogSource("ILikeToBeAnnoyed");
		}
	}
	[HarmonyPatch(typeof(MonsterAI), "Start")]
	internal static class MonsterAIAwakePatch
	{
		private static void Postfix(MonsterAI __instance)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			if (Object.op_Implicit((Object)(object)((BaseAI)__instance).m_nview) && ((BaseAI)__instance).m_nview.IsValid() && ((BaseAI)__instance).m_nview.IsOwner() && !((Object)(object)ZNetScene.instance == (Object)null) && Utils.GetPrefabName(((Component)__instance).gameObject).StartsWith("Wolf"))
			{
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
				{
					new EffectData
					{
						m_prefab = ZNetScene.instance.GetPrefab("sfx_wolf_haul"),
						m_enabled = true,
						m_variant = -1,
						m_attach = false,
						m_inheritParentRotation = false,
						m_inheritParentScale = false,
						m_randomRotation = false,
						m_scale = false,
						m_childTransform = ""
					}
				};
				((BaseAI)__instance).m_idleSound = val;
			}
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	internal static class ZNetSceneAwakePatch
	{
		private static void Prefix(ZNetScene __instance)
		{
			GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
			foreach (GameObject val in array)
			{
				if (!(((Object)val).name != "sfx_wolf_haul"))
				{
					__instance.m_prefabs.Add(val);
					break;
				}
			}
		}
	}
}