using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ImFRIENDLYDAMMIT")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ImFRIENDLYDAMMIT")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.1.8")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.8.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ImFRIENDLY
{
[BepInPlugin("Azumatt.ImFRIENDLYDAMMIT", "ImFRIENDLYDAMMIT", "1.1.8")]
public class ImFRIENDLYDAMMITPlugin : BaseUnityPlugin
{
internal const string ModName = "ImFRIENDLYDAMMIT";
internal const string ModVersion = "1.1.8";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.ImFRIENDLYDAMMIT";
private readonly Harmony _harmony = new Harmony("Azumatt.ImFRIENDLYDAMMIT");
public static readonly ManualLogSource ImFRIENDLYDAMMITLogger = Logger.CreateLogSource("ImFRIENDLYDAMMIT");
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}
[HarmonyPatch(typeof(Turret), "UpdateTarget")]
public static class TurretUpdateTargetPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
MethodInfo targetMethod = typeof(TurretUpdateTargetPatch).GetMethod("ImFRIENDLYDAMMIT");
return instructions.Select((CodeInstruction inst) => (CodeInstruction)((inst.opcode == OpCodes.Call && inst.operand is MethodInfo methodInfo && methodInfo.Name == "FindClosestCreature") ? ((object)new CodeInstruction(OpCodes.Call, (object)targetMethod)) : ((object)inst)));
}
public static Character ImFRIENDLYDAMMIT(Transform me, Vector3 eyePoint, float hearRange, float viewRange, float viewAngle, bool alerted, bool mistVision, bool passiveAggresive, bool includePlayers = true, bool includeTamed = true, bool includeEnemies = true, List<Character> onlyTargets = null)
{
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
List<Character> allCharacters = Character.GetAllCharacters();
Character val = null;
float num = 99999f;
int num2;
if (!includeEnemies && ZoneSystem.instance.GetGlobalKey((GlobalKeys)24))
{
WearNTear component = ((Component)me).GetComponent<WearNTear>();
if ((Object)(object)component != (Object)null)
{
num2 = (((double)component.GetHealthPercentage() == 1.0) ? 1 : 0);
goto IL_004a;
}
}
num2 = 0;
goto IL_004a;
IL_004a:
if (num2 != 0)
{
return null;
}
if (!(includePlayers || includeTamed) || includeEnemies)
{
foreach (Character item in allCharacters)
{
if ((includePlayers || !(item is Player)) && (includeEnemies || !(item is Player)) && (includeTamed || !item.IsTamed()))
{
ImFRIENDLYDAMMITPlugin.ImFRIENDLYDAMMITLogger.LogDebug((object)("Checking " + item.m_name + " from " + Utils.GetPrefabName(((Object)((Component)me).gameObject).name)));
if (AttackTarget(item) && includeEnemies)
{
if (onlyTargets != null && onlyTargets.Count > 0)
{
bool flag = false;
foreach (Character onlyTarget in onlyTargets)
{
if (item.m_name == onlyTarget.m_name)
{
flag = true;
break;
}
}
if (!flag)
{
continue;
}
}
if (!item.IsDead())
{
BaseAI baseAI = item.GetBaseAI();
if ((!((Object)(object)baseAI != (Object)null) || !baseAI.IsSleeping()) && BaseAI.CanSenseTarget(me, eyePoint, hearRange, viewRange, viewAngle, alerted, mistVision, item, passiveAggresive, false))
{
float num3 = Vector3.Distance(((Component)item).transform.position, me.position);
if ((double)num3 < (double)num || (Object)(object)val == (Object)null)
{
val = item;
num = num3;
}
}
}
}
}
}
return val;
}
return BaseAI.FindClosestCreature(me, eyePoint, hearRange, viewRange, viewAngle, alerted, mistVision, passiveAggresive, includePlayers, includeTamed, includeEnemies, onlyTargets);
}
internal static bool AttackTarget(Character target)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if (!target.m_nview.IsValid())
{
return true;
}
if (target.IsDead())
{
return false;
}
if (target.IsTamed())
{
return false;
}
if (((Component)target).GetComponents<Growup>().Any())
{
return false;
}
if (((Component)target).GetComponents<AnimalAI>().Any())
{
return false;
}
if ((int)target.GetFaction() == 0)
{
return false;
}
if (target.IsPVPEnabled())
{
return true;
}
if (!target.IsPlayer())
{
return true;
}
if (target.IsPlayer())
{
return false;
}
if ((Object)(object)target == (Object)(object)Player.m_localPlayer)
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Turret), "ShootProjectile")]
internal static class TurretShootProjectilePatch
{
private static bool Prefix(Turret __instance, ref Character ___m_target)
{
ImFRIENDLYDAMMITPlugin.ImFRIENDLYDAMMITLogger.LogDebug((object)("Shooting projectile from " + Utils.GetPrefabName(((Object)((Component)__instance).gameObject).name) + " (" + __instance.m_name + ")"));
if (__instance.m_name == "$piece_charredballista")
{
return true;
}
return TurretUpdateTargetPatch.AttackTarget(___m_target);
}
}
}