MagicEitrBase
A mod that will update your base Eitr by a factor of your magic skills. Whichever skill is highest will be used to calculate the base Eitr value.
Last updated | 7 months ago |
Total downloads | 18128 |
Total rating | 9 |
Categories | Mods Tweaks Misc Server-side Client-side Mistlands Update Hildir's Request Update |
Dependency string | Azumatt-MagicEitrBase-1.1.5 |
Dependants | 88 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Description
A mod that will update your base Eitr by a factor of your magic skills
Version checks with itself. If installed on the server, it will kick clients who do not have it installed.
This mod uses ServerSync, if installed on the server and all clients, it will sync all configs to client
This mod uses a file watcher. If the configuration file is not changed with BepInEx Configuration manager, but changed in the file directly on the server, upon file save, it will sync the changes to all clients.
Incompatible Mod Information
- This mod will likely be slightly incompatible with any mod that modifies the base eitr value.
Math Breakdown
All math variables besides the actual level being passed in are configurable. Note: I am not responsible for any math errors that may occur when you change the values. Learn to do math. Below is a breakdown of the stuff you can change with the variables surrounded in {}.
( (Math.Pow(skillLevel / {Skill Divider}, {Power Amount})) * {Skill Scalar} ) * {Final Multiplier}
Skill Level |
Math |
Result |
With 2 Final Multiplier |
---|---|---|---|
0 | (Math.Pow(0 / 100.0, 2.0)) * 100 = (0 * 0) * 100 | 0 | 0 |
1 | (Math.Pow(1 / 100.0, 2.0)) * 100 = (0.01 * 0.01) * 100 = 0.01 * 100 | 1 | 2 |
25 | (Math.Pow(25 / 100.0, 2.0)) * 100 = (0.25 * 0.25) * 100 = 0.0625 * 100 | 6.25 | 12.50 |
50 | (Math.Pow(50 / 100.0, 2.0)) * 100 = (0.5 * 0.5) * 100 = 0.25 * 100 | 25 | 50 |
75 | (Math.Pow(75 / 100.0, 2.0)) * 100 = (0.75 * 0.75) * 100 = 0.5625 * 100 | 56.25 | 112.50 |
100 | (Math.Pow(100 / 100.0, 2.0)) * 100 = (1 * 1) * 100 = 1 * 100 | 100 | 200 |
Note: The above math is for the base eitr value that will get added per level.
- The code that is surrounding the calculation is checking to see how good the player is at Elemental Magic and Blood Magic. It decides which of the two skills the player is better at and then finds out how much skill level that player has. The skill level of the highest skill is then used in the above math to determine how much eitr is added to the base eitr value.
Feel free to reach out to me on discord if you need manual download assistance.
Author Information
Azumatt
DISCORD:
Azumatt#2625
STEAM:
https://steamcommunity.com/id/azumatt/
For Questions or Comments, find me in the Odin Plus Team Discord or in mine: