using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MaxPlayerCount")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("MaxPlayerCount")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.2.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MaxPlayerCount
{
[BepInPlugin("Azumatt.MaxPlayerCount", "MaxPlayerCount", "1.2.3")]
[BepInIncompatibility("org.bepinex.plugins.valheim_plus")]
public class MaxPlayerCountPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
internal class MaxPlayersCount
{
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> MaxPlayersPatch(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
if (!(list[i].opcode == OpCodes.Call) || !(list[i].operand is MethodInfo methodInfo) || !(methodInfo.Name == "GetNrOfPlayers"))
{
continue;
}
for (int j = i; j < list.Count; j++)
{
if (list[j].opcode == OpCodes.Ldc_I4_S)
{
list[j].operand = ReplacePlayerLimit();
break;
}
}
break;
}
return list.AsEnumerable();
}
internal static int ReplacePlayerLimit(bool playfab = false)
{
if (!playfab)
{
return _maxPlayers.Value;
}
return _maxPlayers.Value + 1;
}
}
[HarmonyPatch(typeof(FejdStartup), "Start")]
public static class FejdStartupPatch
{
private static void Postfix(FejdStartup __instance)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Invalid comparison between Unknown and I4
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Expected O, but got Unknown
MaxPlayerCountLogger.LogInfo((object)("Patching for backend: " + ((object)(OnlineBackendType)(ref ZNet.m_onlineBackend)).ToString()));
OnlineBackendType onlineBackend = ZNet.m_onlineBackend;
if ((int)onlineBackend != 0)
{
if ((int)onlineBackend == 1)
{
instance._harmony.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZPlayFabMatchmaking), "CreateLobby", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(FejdStartupPatch), "MaxPlayerPlayfabTranspiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
instance._harmony.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZPlayFabMatchmaking), "CreateAndJoinNetwork", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(FejdStartupPatch), "MaxPlayerPlayfabTranspiler2", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
}
}
else
{
instance._harmony.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(SteamGameServer), "SetMaxPlayerCount", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(FejdStartupPatch), "SetMaxPlayerSteamPrefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
private static void SetMaxPlayerSteamPrefix(ref int cPlayersMax)
{
int value = _maxPlayers.Value;
if (value >= 1)
{
cPlayersMax = value;
}
}
public static IEnumerable<CodeInstruction> MaxPlayerPlayfabTranspiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_I4_S && (sbyte)instruction.operand == 10)
{
yield return new CodeInstruction(OpCodes.Ldc_I4, (object)MaxPlayersCount.ReplacePlayerLimit());
}
else
{
yield return instruction;
}
}
}
public static IEnumerable<CodeInstruction> MaxPlayerPlayfabTranspiler2(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_I4_S && (sbyte)instruction.operand == 11)
{
yield return new CodeInstruction(OpCodes.Ldc_I4, (object)MaxPlayersCount.ReplacePlayerLimit(playfab: true));
}
else
{
yield return instruction;
}
}
}
}
private class ConfigurationManagerAttributes
{
public bool? Browsable = false;
}
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
}
}
internal const string ModName = "MaxPlayerCount";
internal const string ModVersion = "1.2.3";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.MaxPlayerCount";
private static string ConfigFileName = "Azumatt.MaxPlayerCount.cfg";
private static string ConfigFileFullPath;
private readonly Harmony _harmony = new Harmony("Azumatt.MaxPlayerCount");
public static MaxPlayerCountPlugin instance;
private static readonly ManualLogSource MaxPlayerCountLogger;
private static ConfigEntry<int> _maxPlayers;
public void Awake()
{
instance = this;
_maxPlayers = config("1 - General", "MaxPlayerCount", 20, "Override the player count that valheim checks for. Default is the vanilla max of 10.");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
MaxPlayerCountLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
MaxPlayerCountLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
MaxPlayerCountLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static MaxPlayerCountPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
instance = null;
MaxPlayerCountLogger = Logger.CreateLogSource("MaxPlayerCount");
_maxPlayers = null;
}
}
}