using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MistBeGone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("MistBeGone")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MistBeGone
{
[BepInPlugin("Azumatt.MistBeGone", "MistBeGone", "1.0.2")]
public class MistBeGonePlugin : BaseUnityPlugin
{
internal const string ModName = "MistBeGone";
internal const string ModVersion = "1.0.2";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.MistBeGone";
private readonly Harmony _harmony = new Harmony("Azumatt.MistBeGone");
public static readonly ManualLogSource MistBeGoneLogger = Logger.CreateLogSource("MistBeGone");
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}
[HarmonyPatch(typeof(MistEmitter), "SetEmit")]
internal static class MistEmitterAwakePatch
{
private static void Prefix(MistEmitter __instance, ref bool emit)
{
try
{
Object.DestroyImmediate((Object)(object)((Component)__instance).gameObject);
}
catch (Exception ex)
{
MistBeGonePlugin.MistBeGoneLogger.LogError((object)ex);
}
}
}
[HarmonyPatch(typeof(ParticleMist), "Awake")]
internal static class ParticleMistAwakePatch
{
private static void Postfix(ParticleMist __instance)
{
try
{
if ((Object)(object)__instance != (Object)null && (Object)(object)__instance.m_ps != (Object)null)
{
Object.DestroyImmediate((Object)(object)((Component)__instance).gameObject);
}
}
catch (Exception ex)
{
MistBeGonePlugin.MistBeGoneLogger.LogError((object)ex);
}
}
}
}