Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MyPitsDontLeak v1.0.0
MyPitsDontLeak.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Collections; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("MyPitsDontLeak")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("MyPitsDontLeak")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyPitsDontLeak { [BepInPlugin("Azumatt.MyPitsDontLeak", "MyPitsDontLeak", "1.0.0")] public class MyPitsDontLeakPlugin : BaseUnityPlugin { internal const string ModName = "MyPitsDontLeak"; internal const string ModVersion = "1.0.0"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.MyPitsDontLeak"; private readonly Harmony _harmony = new Harmony("Azumatt.MyPitsDontLeak"); public static readonly ManualLogSource MyPitsDontLeakLogger = Logger.CreateLogSource("MyPitsDontLeak"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } [HarmonyPatch(typeof(LiquidVolume), "Awake")] internal static class LiquidVolumeAwakePatch { private static bool Prefix(LiquidVolume __instance) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) __instance.m_nview = ((Component)__instance).GetComponent<ZNetView>(); __instance.m_meshFilter = ((Component)__instance).GetComponent<MeshFilter>(); ((Component)__instance).transform.rotation = Quaternion.identity; int num = __instance.m_width + 1; int num2 = num * num; __instance.m_depths = new List<float>(num2); __instance.m_heights = new List<float>(num2); for (int i = 0; i < num2; i++) { __instance.m_depths.Add(0f); __instance.m_heights.Add(0f); } __instance.m_mesh = new Mesh(); ((Object)__instance.m_mesh).name = "___LiquidVolume m_mesh"; if (__instance.HaveSavedData()) { __instance.CheckLoad(); } else { __instance.InitializeLevels(); } __instance.m_maxVertex = new Vector3((float)((double)__instance.m_width * (double)__instance.m_scale * -0.5), __instance.m_maxDepth, (float)((double)__instance.m_width * (double)__instance.m_scale * -0.5)) + ((Component)__instance).transform.position; __instance.m_raycastResults = new NativeArray<RaycastHit>(num * num, (Allocator)4, (NativeArrayOptions)1); __instance.m_raycastCommands = new NativeArray<RaycastCommand>(num * num, (Allocator)4, (NativeArrayOptions)1); __instance.m_raycastHitsArray = (RaycastHit[])(object)new RaycastHit[num * num]; __instance.m_builder = new Thread((ThreadStart)__instance.UpdateThread); __instance.m_builder.Start(); return false; } } [HarmonyPatch(typeof(LiquidVolume), "OnDestroy")] internal static class LiquidVolumeOnDestroyPatch { private static bool Prefix(LiquidVolume __instance) { __instance.m_stopThread = true; __instance.m_builder.Join(); __instance.m_timerLock.Close(); __instance.m_meshDataLock.Close(); Object.Destroy((Object)(object)__instance.m_mesh); if (__instance.m_raycastResults.IsCreated) { __instance.m_raycastResults.Dispose(); } if (__instance.m_raycastCommands.IsCreated) { __instance.m_raycastCommands.Dispose(); } return false; } } }