Decompiled source of NoTreeDust v1.0.0

NoTreeDust.dll

Decompiled 11 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoTreeDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoTreeDust")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoTreeDust
{
	[BepInPlugin("Azumatt.NoTreeDust", "NoTreeDust", "1.0.0")]
	public class NoTreeDustPlugin : BaseUnityPlugin
	{
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		internal const string ModName = "NoTreeDust";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.NoTreeDust";

		private static string ConfigFileName = "Azumatt.NoTreeDust.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Azumatt.NoTreeDust");

		public static readonly ManualLogSource NoTreeDustLogger;

		private FileSystemWatcher _watcher;

		private readonly object _reloadLock = new object();

		private DateTime _lastConfigReloadTime;

		private const long RELOAD_DELAY = 10000000L;

		private const string VfxKeyword = "vfx";

		public static ConfigEntry<Toggle> DestroyedEffectsEnabled;

		public static ConfigEntry<Toggle> HitEffectsEnabled;

		public static ConfigEntry<Toggle> RespawnEffectsEnabled;

		public void Awake()
		{
			bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			DestroyedEffectsEnabled = config("1 - General", "Destroy Effects", Toggle.Off, "Enable/Disable destroy effects on the trees");
			HitEffectsEnabled = config("1 - General", "Hit Effects", Toggle.Off, "Enable/Disable hit effects on the trees");
			RespawnEffectsEnabled = config("1 - General", "Respawn Effects", Toggle.Off, "Enable/Disable respawn effects on the trees");
			DestroyedEffectsEnabled.SettingChanged += delegate
			{
				UpdateAllDestroyedEffects();
			};
			HitEffectsEnabled.SettingChanged += delegate
			{
				UpdateAllHitEffects();
			};
			RespawnEffectsEnabled.SettingChanged += delegate
			{
				UpdateAllRespawnEffects();
			};
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
			((BaseUnityPlugin)this).Config.Save();
			if (saveOnConfigSet)
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
			}
		}

		private void OnDestroy()
		{
			SaveWithRespectToConfigSet();
			_watcher?.Dispose();
		}

		private void SetupWatcher()
		{
			_watcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			_watcher.Changed += ReadConfigValues;
			_watcher.Created += ReadConfigValues;
			_watcher.Renamed += ReadConfigValues;
			_watcher.IncludeSubdirectories = true;
			_watcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			_watcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			DateTime now = DateTime.Now;
			if (now.Ticks - _lastConfigReloadTime.Ticks < 10000000)
			{
				return;
			}
			lock (_reloadLock)
			{
				if (!File.Exists(ConfigFileFullPath))
				{
					NoTreeDustLogger.LogWarning((object)"Config file does not exist. Skipping reload.");
					return;
				}
				try
				{
					NoTreeDustLogger.LogDebug((object)"Reloading configuration...");
					SaveWithRespectToConfigSet(reload: true);
					NoTreeDustLogger.LogInfo((object)"Configuration reload complete.");
				}
				catch (Exception ex)
				{
					NoTreeDustLogger.LogError((object)("Error reloading configuration: " + ex.Message));
				}
			}
			_lastConfigReloadTime = now;
		}

		private void SaveWithRespectToConfigSet(bool reload = false)
		{
			bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
			((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
			if (reload)
			{
				((BaseUnityPlugin)this).Config.Reload();
			}
			((BaseUnityPlugin)this).Config.Save();
			if (saveOnConfigSet)
			{
				((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
			}
		}

		private static void UpdateAllDestroyedEffects()
		{
			bool isEnabled = DestroyedEffectsEnabled.Value.IsOn();
			TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
			for (int i = 0; i < array.Length; i++)
			{
				UpdateEffectList(array[i].m_destroyedEffect.m_effectPrefabs, isEnabled);
			}
			TreeLog[] array2 = Resources.FindObjectsOfTypeAll<TreeLog>();
			for (int i = 0; i < array2.Length; i++)
			{
				UpdateEffectList(array2[i].m_destroyedEffect.m_effectPrefabs, isEnabled);
			}
			foreach (Destructible item in from x in Resources.FindObjectsOfTypeAll<Destructible>()
				where (int)x.m_destructibleType == 2
				select x)
			{
				UpdateEffectList(item.m_destroyedEffect.m_effectPrefabs, isEnabled);
			}
		}

		private static void UpdateAllHitEffects()
		{
			bool isEnabled = HitEffectsEnabled.Value.IsOn();
			TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
			for (int i = 0; i < array.Length; i++)
			{
				UpdateEffectList(array[i].m_hitEffect.m_effectPrefabs, isEnabled);
			}
			TreeLog[] array2 = Resources.FindObjectsOfTypeAll<TreeLog>();
			for (int i = 0; i < array2.Length; i++)
			{
				UpdateEffectList(array2[i].m_hitEffect.m_effectPrefabs, isEnabled);
			}
			foreach (Destructible item in from x in Resources.FindObjectsOfTypeAll<Destructible>()
				where (int)x.m_destructibleType == 2
				select x)
			{
				UpdateEffectList(item.m_hitEffect.m_effectPrefabs, isEnabled);
			}
		}

		private static void UpdateAllRespawnEffects()
		{
			bool isEnabled = RespawnEffectsEnabled.Value.IsOn();
			TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
			for (int i = 0; i < array.Length; i++)
			{
				UpdateEffectList(array[i].m_respawnEffect.m_effectPrefabs, isEnabled);
			}
		}

		internal static void UpdateEffectList(EffectData[] effects, bool isEnabled)
		{
			if (effects == null)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if (val != null && (Object)(object)val.m_prefab != (Object)null && ((Object)val.m_prefab).name.Contains("vfx"))
				{
					val.m_enabled = isEnabled;
				}
			}
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}

		static NoTreeDustPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			NoTreeDustLogger = Logger.CreateLogSource("NoTreeDust");
			DestroyedEffectsEnabled = null;
			HitEffectsEnabled = null;
			RespawnEffectsEnabled = null;
		}
	}
	public static class ToggleExtensions
	{
		public static bool IsOn(this NoTreeDustPlugin.Toggle value)
		{
			return value == NoTreeDustPlugin.Toggle.On;
		}

		public static bool IsOff(this NoTreeDustPlugin.Toggle value)
		{
			return value == NoTreeDustPlugin.Toggle.Off;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	internal static class ZNetSceneAwakePatch
	{
		[HarmonyPriority(0)]
		private static void Postfix(ZNetScene __instance)
		{
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Invalid comparison between Unknown and I4
			NoTreeDustPlugin.NoTreeDustLogger.LogDebug((object)"ZNetScene Awake Postfix, turning off tree dust");
			TreeBase val = default(TreeBase);
			TreeLog val2 = default(TreeLog);
			Destructible val3 = default(Destructible);
			foreach (GameObject prefab in __instance.m_prefabs)
			{
				if (prefab.TryGetComponent<TreeBase>(ref val))
				{
					NoTreeDustPlugin.UpdateEffectList(val.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
					NoTreeDustPlugin.UpdateEffectList(val.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
					NoTreeDustPlugin.UpdateEffectList(val.m_respawnEffect.m_effectPrefabs, NoTreeDustPlugin.RespawnEffectsEnabled.Value.IsOn());
				}
				if (prefab.TryGetComponent<TreeLog>(ref val2))
				{
					NoTreeDustPlugin.UpdateEffectList(val2.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
					NoTreeDustPlugin.UpdateEffectList(val2.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
				}
				if (prefab.TryGetComponent<Destructible>(ref val3) && (int)val3.m_destructibleType == 2)
				{
					NoTreeDustPlugin.UpdateEffectList(val3.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
					NoTreeDustPlugin.UpdateEffectList(val3.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
				}
			}
		}
	}
}