using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoTreeDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoTreeDust")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoTreeDust
{
[BepInPlugin("Azumatt.NoTreeDust", "NoTreeDust", "1.0.0")]
public class NoTreeDustPlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
internal const string ModName = "NoTreeDust";
internal const string ModVersion = "1.0.0";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.NoTreeDust";
private static string ConfigFileName = "Azumatt.NoTreeDust.cfg";
private static string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("Azumatt.NoTreeDust");
public static readonly ManualLogSource NoTreeDustLogger;
private FileSystemWatcher _watcher;
private readonly object _reloadLock = new object();
private DateTime _lastConfigReloadTime;
private const long RELOAD_DELAY = 10000000L;
private const string VfxKeyword = "vfx";
public static ConfigEntry<Toggle> DestroyedEffectsEnabled;
public static ConfigEntry<Toggle> HitEffectsEnabled;
public static ConfigEntry<Toggle> RespawnEffectsEnabled;
public void Awake()
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
DestroyedEffectsEnabled = config("1 - General", "Destroy Effects", Toggle.Off, "Enable/Disable destroy effects on the trees");
HitEffectsEnabled = config("1 - General", "Hit Effects", Toggle.Off, "Enable/Disable hit effects on the trees");
RespawnEffectsEnabled = config("1 - General", "Respawn Effects", Toggle.Off, "Enable/Disable respawn effects on the trees");
DestroyedEffectsEnabled.SettingChanged += delegate
{
UpdateAllDestroyedEffects();
};
HitEffectsEnabled.SettingChanged += delegate
{
UpdateAllHitEffects();
};
RespawnEffectsEnabled.SettingChanged += delegate
{
UpdateAllRespawnEffects();
};
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
private void OnDestroy()
{
SaveWithRespectToConfigSet();
_watcher?.Dispose();
}
private void SetupWatcher()
{
_watcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
_watcher.Changed += ReadConfigValues;
_watcher.Created += ReadConfigValues;
_watcher.Renamed += ReadConfigValues;
_watcher.IncludeSubdirectories = true;
_watcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
_watcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
DateTime now = DateTime.Now;
if (now.Ticks - _lastConfigReloadTime.Ticks < 10000000)
{
return;
}
lock (_reloadLock)
{
if (!File.Exists(ConfigFileFullPath))
{
NoTreeDustLogger.LogWarning((object)"Config file does not exist. Skipping reload.");
return;
}
try
{
NoTreeDustLogger.LogDebug((object)"Reloading configuration...");
SaveWithRespectToConfigSet(reload: true);
NoTreeDustLogger.LogInfo((object)"Configuration reload complete.");
}
catch (Exception ex)
{
NoTreeDustLogger.LogError((object)("Error reloading configuration: " + ex.Message));
}
}
_lastConfigReloadTime = now;
}
private void SaveWithRespectToConfigSet(bool reload = false)
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
if (reload)
{
((BaseUnityPlugin)this).Config.Reload();
}
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
private static void UpdateAllDestroyedEffects()
{
bool isEnabled = DestroyedEffectsEnabled.Value.IsOn();
TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
for (int i = 0; i < array.Length; i++)
{
UpdateEffectList(array[i].m_destroyedEffect.m_effectPrefabs, isEnabled);
}
TreeLog[] array2 = Resources.FindObjectsOfTypeAll<TreeLog>();
for (int i = 0; i < array2.Length; i++)
{
UpdateEffectList(array2[i].m_destroyedEffect.m_effectPrefabs, isEnabled);
}
foreach (Destructible item in from x in Resources.FindObjectsOfTypeAll<Destructible>()
where (int)x.m_destructibleType == 2
select x)
{
UpdateEffectList(item.m_destroyedEffect.m_effectPrefabs, isEnabled);
}
}
private static void UpdateAllHitEffects()
{
bool isEnabled = HitEffectsEnabled.Value.IsOn();
TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
for (int i = 0; i < array.Length; i++)
{
UpdateEffectList(array[i].m_hitEffect.m_effectPrefabs, isEnabled);
}
TreeLog[] array2 = Resources.FindObjectsOfTypeAll<TreeLog>();
for (int i = 0; i < array2.Length; i++)
{
UpdateEffectList(array2[i].m_hitEffect.m_effectPrefabs, isEnabled);
}
foreach (Destructible item in from x in Resources.FindObjectsOfTypeAll<Destructible>()
where (int)x.m_destructibleType == 2
select x)
{
UpdateEffectList(item.m_hitEffect.m_effectPrefabs, isEnabled);
}
}
private static void UpdateAllRespawnEffects()
{
bool isEnabled = RespawnEffectsEnabled.Value.IsOn();
TreeBase[] array = Resources.FindObjectsOfTypeAll<TreeBase>();
for (int i = 0; i < array.Length; i++)
{
UpdateEffectList(array[i].m_respawnEffect.m_effectPrefabs, isEnabled);
}
}
internal static void UpdateEffectList(EffectData[] effects, bool isEnabled)
{
if (effects == null)
{
return;
}
foreach (EffectData val in effects)
{
if (val != null && (Object)(object)val.m_prefab != (Object)null && ((Object)val.m_prefab).name.Contains("vfx"))
{
val.m_enabled = isEnabled;
}
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static NoTreeDustPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ConnectionError = "";
NoTreeDustLogger = Logger.CreateLogSource("NoTreeDust");
DestroyedEffectsEnabled = null;
HitEffectsEnabled = null;
RespawnEffectsEnabled = null;
}
}
public static class ToggleExtensions
{
public static bool IsOn(this NoTreeDustPlugin.Toggle value)
{
return value == NoTreeDustPlugin.Toggle.On;
}
public static bool IsOff(this NoTreeDustPlugin.Toggle value)
{
return value == NoTreeDustPlugin.Toggle.Off;
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class ZNetSceneAwakePatch
{
[HarmonyPriority(0)]
private static void Postfix(ZNetScene __instance)
{
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Invalid comparison between Unknown and I4
NoTreeDustPlugin.NoTreeDustLogger.LogDebug((object)"ZNetScene Awake Postfix, turning off tree dust");
TreeBase val = default(TreeBase);
TreeLog val2 = default(TreeLog);
Destructible val3 = default(Destructible);
foreach (GameObject prefab in __instance.m_prefabs)
{
if (prefab.TryGetComponent<TreeBase>(ref val))
{
NoTreeDustPlugin.UpdateEffectList(val.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
NoTreeDustPlugin.UpdateEffectList(val.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
NoTreeDustPlugin.UpdateEffectList(val.m_respawnEffect.m_effectPrefabs, NoTreeDustPlugin.RespawnEffectsEnabled.Value.IsOn());
}
if (prefab.TryGetComponent<TreeLog>(ref val2))
{
NoTreeDustPlugin.UpdateEffectList(val2.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
NoTreeDustPlugin.UpdateEffectList(val2.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
}
if (prefab.TryGetComponent<Destructible>(ref val3) && (int)val3.m_destructibleType == 2)
{
NoTreeDustPlugin.UpdateEffectList(val3.m_destroyedEffect.m_effectPrefabs, NoTreeDustPlugin.DestroyedEffectsEnabled.Value.IsOn());
NoTreeDustPlugin.UpdateEffectList(val3.m_hitEffect.m_effectPrefabs, NoTreeDustPlugin.HitEffectsEnabled.Value.IsOn());
}
}
}
}
}