ResinGuard
WIP Mod. Allows you to apply resin and tar to your building pieces. Resin increases the durability of the pieces, making them more resistant to damage. Tar provides complete protection against water damage, whether from rain or being submerged.
Date uploaded | 5 months ago |
Version | 1.2.1 |
Download link | Azumatt-ResinGuard-1.2.1.zip |
Downloads | 602 |
Dependency string | Azumatt-ResinGuard-1.2.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Description
ResinGuard is a Valheim mod that enhances your building experience by allowing you to apply resin and tar to your building pieces. Resin increases the durability of the pieces, making them more resistant to damage. Tar provides complete protection against water damage, whether from rain or being submerged.
This mod uses ServerSync. If installed on both the server and all clients, it will synchronize all configurations with the [Synced with Server] tag to the client.
This mod includes a file watcher. If the configuration file is changed directly on the server's file system and saved, the changes will automatically sync to all clients.
While not required on servers, it is highly recommended, to ensure that resin decay and other features are synchronized across all clients.
TODO:
- Get feedback from players on how they'd like this mod to work, implement changes based on feedback. Mostly implemented something that "feels right" at the moment.
- Probably add filtering for what this applies to, for now it's fine. It applies to everything with a WearNTear component. However, if it is already hoverable, it will not apply to it due to how I've implemented it currently.
- Maybe create an item that applies resin to the object? Instead of using the UseItem method that is already in place.
- More configs?
Features
- Resin Application: Apply resin to building pieces to increase their durability.
- Tar Application: Apply tar to make building pieces completely resistant to water damage.
- Decay Mechanism: Resin will gradually decay over time, which can be configured in the settings.
- Repair When Protection Applied: When resin or tar is applied to a building piece, it will automatically repair itself to full health. This is balanced because technically it's costing more to repair it than if you used your hammer. (Stamina and repair of the hammer doesn't cost anything in the base game.)
Usage
- Applying Resin/Tar: To apply resin or tar to a building piece, you must have the item in your hotbar. Aim at the piece you wish to enhance and use the item.
- Resin Decay: Over time, the effect of resin will diminish, reflecting its decay. This rate can be configured in the server settings if using ServerSync.
- Water Protection: Applying tar provides immediate and permanent protection from water damage until it is manually removed or altered.
Damage Reduction Explanation
-
How Resin Reduces Damage:
- When resin is applied to a building piece, it proportionally reduces the damage from environmental factors based
on how much resin is applied. The formula used calculates the damage reduction
as
damage *= 1.0f - (current resin amount / maximum resin capacity)
. - For example, if half the maximum resin is applied, the damage taken by the building piece is reduced by 50%. If full resin is applied, it completely negates the damage. The decay system balances this by gradually reducing the resin's effectiveness over time.
- Noteworthy comments about configuring the maximum amount of resin:
If Maximum Resin is Set to 20
Increasing the maximum resin capacity to 20 allows for a greater amount of resin to be applied to each building piece. This change has several effects:- Increased Durability: With the maximum resin doubled from the default setting, players can apply more resin to each piece. This leads to a potential reduction in damage taken that can scale up to 100% when fully applied. For example, if a piece is fully resined with 20 units, it could potentially receive no damage from typical sources as the damage reduction formula is damage *= 1.0f - (current resin amount / maximum resin capacity). With 20 units, the formula allows for a complete nullification of the typical damage if fully applied.
- Longer Protection Duration: Because there's more resin on the piece, it will take longer to decay back to an unprotected state if the decay rate per unit time remains constant. This provides longer lasting protection without the need for frequent reapplication, which can be especially beneficial in extended gameplay sessions or in server settings where maintenance might be less frequent.
- Resource Management: With the ability to hold more resin, each building piece can become a larger sink for resources, requiring more planning and gathering by players. This could add an additional layer of resource management strategy to the game.
If Maximum Resin is Set to 5
Reducing the maximum resin capacity to 5 means that each building piece can hold less resin, which affects gameplay in the following ways:- Reduced Maximum Durability Boost: With a lower cap, the maximum damage reduction any building piece can achieve is less. At full application (5 units of resin), the building piece will only mitigate up to 50% of incoming damage using the same damage calculation formula. This makes building pieces less robust against attacks and environmental damage compared to a higher resin cap.
- Frequent Reapplication Needed: Since the total amount of resin that can be applied is less, and if the decay rate remains unchanged, the resin will deplete more quickly. This means players will need to reapply resin more frequently to maintain even the reduced level of protection, increasing maintenance demands.
- Less Resource Intensive: On the flip side, reaching the maximum resin application is quicker and requires fewer resources. This can be advantageous in early game stages or for casual players who prefer less intensive resource gathering.
- When resin is applied to a building piece, it proportionally reduces the damage from environmental factors based
on how much resin is applied. The formula used calculates the damage reduction
as
-
Why Use Tar:
- While resin enhances durability by reducing the damage taken from environmental factors, tar provides a different type of protection.
- Tar completely protects building pieces from all forms of water damage. This includes damage from rain or being submerged in water, making it essential for structures in or near water bodies.
- Using tar is especially beneficial in wet environments or during storms where water exposure is continuous and inevitable.
Likely to ask questions:
Will you get your tar and resin back if destroyed?
Yes, you get your tar and resin back if you remove the building piece.Can you apply resin and tar to the same building piece?
Yes, you can apply both to the same building piece.Can you apply resin and tar to the same building piece multiple times?
Yes and no, you can apply both, but only resin multiple times. Tar is a permanent application until removal of the building piece.Can you apply resin and tar to all building pieces?
Yes, you can apply resin and tar to all building pieces that have a WearNTear component. However, if it is already hoverable, it will not apply to it due to how I've implemented it currently.
Configuration
- Decay Time: Set the time it takes for resin to fully decay. Default is 3600 seconds (1 hour).
- Enable Visual Updates: Enable or disable the visual updates that show the resin and tar on the building pieces. Default is On.
- Max Resin: Set the maximum amount of resin that can be applied to a building piece. Default is 10. The 10 is balanced to increase the health of the building piece by 100% at full capacity.
- Repair When Protection Applied: Enable or disable the automatic repair of building pieces when resin or tar is applied. Default is On.
- Resin Color: Set the color of the resin visual effect. Default is Yellow.
- Tar Color: Set the color of the tar visual effect. Default is Gray.
Example YAML
# Resin and Tar Exclusion List
# Add the PrefabName of pieces to exclude from Resin or Tar protection visuals.
Resin:
- PrefabNameToExclude1
- PrefabNameToExclude2
Tar:
- PrefabNameToExclude1
- PrefabNameToExclude2
Installation Instructions
You must have BepInEx installed correctly! I can not stress this enough.
Manual Installation
Note: (Manual installation is likely how you have to do this on a server, make sure BepInEx is installed on the server correctly)
- Download the latest release of BepInEx.
- Extract the contents of the zip file to your game's root folder.
- Download the latest release of ResinGuard from Thunderstore.io.
- Extract the contents of the zip file to the
BepInEx/plugins
folder. - Launch the game.
Installation through r2modman or Thunderstore Mod Manager
-
Install r2modman or Thunderstore Mod Manager.
For r2modman, you can also install it through the Thunderstore site.
For Thunderstore Mod Manager, you can also install it through the Overwolf app store
-
Open the Mod Manager and search for "ResinGuard" under the Online tab.
Note: You can also search for "Azumatt" to find all my mods.
The image below shows VikingShip as an example, but it was easier to reuse the image.
-
Click the Download button to install the mod.
-
Launch the game.
Feel free to reach out to me on discord if you need manual download assistance.
Author Information
Azumatt
DISCORD:
Azumatt#2625
STEAM:
https://steamcommunity.com/id/azumatt/
For Questions or Comments, find me in the Odin Plus Team Discord or in mine:
CHANGELOG
Version |
Update Notes |
---|---|
1.2.3 | - Only run the hovertext and item use if the hotbar contains valid ResinGuard items. (Resin or Tar) |
1.2.2 | - Fix some NREs |
1.2.1 | - Add a configuration option to disable the "Wrong Item" message when attempting to use an item over a piece that isn't tar or resin. Defaulted to off for quality of life. |
1.2.0 | - Performance improvements. - New configuration options for the color in the config file. - Addition of YAML file (Azumatt.ResinGuard_ExcludedPieces.yml) to exclude specific pieces from the visual updates. - Change Tar color over to Gray instead of Black by default. |
1.1.3 | - Seems I deleted a little too much code awhile back. Mod should work again. |
1.1.2 | - Small fix in RPC |
1.1.1 | - Bump for Ashlands update. |
1.1.0 | - More configuration options (visuals, repair functionality, max resin) - Add visual representation of tar or resin additions by changing the color of the building piece. Can be turned off in the config - Add the ability to chang the max resin amounts. Please be sure to read the amazingly explained way that this affects your building pieces in the mod's readme/description. I broke it down for ya. - Change the way that resin is affecting building pieces. It now simply reduces the weather damage that can occur to the pieces. Makes a bit more sense. - Add a broken down explanation in the mod page about how stuff works. Seriously, please read that. - If you have more suggestions about how this mod should work, feel free to ping me about it. |
1.0.0 | - Initial Release |