using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using ResourceUnloadOptimizer;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ResourceUnloadOptimizer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ResourceUnloadOptimizer")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: AssemblyFileVersion("1.0.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ResourceUnloadOptimizer
{
[BepInPlugin("Azumatt.ResourceUnloadOptimizer", "ResourceUnloadOptimizer", "1.0.4")]
public class ResourceUnloadOptimizerPlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
private static class Hooks
{
[HarmonyPrefix]
[HarmonyPatch(typeof(GC), "Collect", new Type[] { })]
public static bool GCCollectHook()
{
_garbageCollect = 3;
return false;
}
public static AsyncOperation UnloadUnusedAssetsHook()
{
if (DisableUnload.Value != Toggle.On)
{
return RunUnloadAssets();
}
return null;
}
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
internal const string ModName = "ResourceUnloadOptimizer";
internal const string ModVersion = "1.0.4";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.ResourceUnloadOptimizer";
private static string ConfigFileName = "Azumatt.ResourceUnloadOptimizer.cfg";
private static string ConfigFileFullPath;
private readonly Harmony _harmony = new Harmony("Azumatt.ResourceUnloadOptimizer");
public static readonly ManualLogSource ResourceUnloadOptimizerLogger;
private static AsyncOperation _currentOperation;
private static Func<AsyncOperation> _originalUnload;
private static int _garbageCollect;
private float _waitTime;
private static ConfigEntry<Toggle> DisableUnload;
private static ConfigEntry<Toggle> OptimizeMemoryUsage;
private static ConfigEntry<int> PercentMemoryThreshold;
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4)
{
ResourceUnloadOptimizerLogger.LogWarning((object)"This plugin is not fully designed or beneficial on a server. Please install only on the client. Not patching any code.");
return;
}
DisableUnload = config("1 - General", "DisableUnload", Toggle.Off, "Disable the unloading of all resources. Requires large amounts of RAM or will likely crash your game. NOT RECOMMENDED FOR NORMAL USE.");
OptimizeMemoryUsage = config("1 - General", "OptimizeMemoryUsage", Toggle.On, "Use more memory (if available) in order to load the game faster and reduce random stuttering.");
PercentMemoryThreshold = config("1 - General", "PercentMemoryThreshold", 75, "Minimum amount of memory to be used before resource unloading will run.");
InstallHooks();
((MonoBehaviour)this).StartCoroutine(CleanupCo());
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
}
private static void InstallHooks()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
MethodInfo methodInfo = AccessTools.Method(typeof(Resources), "UnloadUnusedAssets", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Hooks), "UnloadUnusedAssetsHook", (Type[])null, (Type[])null);
NativeDetour val = new NativeDetour((MethodBase)methodInfo, (MethodBase)methodInfo2);
val.Apply();
_originalUnload = val.GenerateTrampoline<Func<AsyncOperation>>();
}
private IEnumerator CleanupCo()
{
while (true)
{
if (Time.realtimeSinceStartup < _waitTime)
{
yield return null;
continue;
}
_waitTime = Time.realtimeSinceStartup + 1f;
if (_garbageCollect > 0 && --_garbageCollect == 0)
{
RunGarbageCollect();
}
}
}
private static AsyncOperation RunUnloadAssets()
{
if (_currentOperation == null || (_currentOperation.isDone && !PlentyOfMemory()))
{
ResourceUnloadOptimizerLogger.LogDebug((object)"Starting unused asset cleanup");
_currentOperation = _originalUnload();
}
return _currentOperation;
}
private static void RunGarbageCollect()
{
if (!PlentyOfMemory())
{
ResourceUnloadOptimizerLogger.LogDebug((object)"Starting full garbage collection");
GC.Collect(GC.MaxGeneration);
}
}
private static bool PlentyOfMemory()
{
if (OptimizeMemoryUsage.Value == Toggle.Off)
{
return false;
}
MemoryInfo.MEMORYSTATUSEX currentStatus = MemoryInfo.GetCurrentStatus();
if (currentStatus == null)
{
return false;
}
float num = (float)currentStatus.ullAvailPageFile / (float)currentStatus.ullTotalPageFile;
if (currentStatus.dwMemoryLoad >= PercentMemoryThreshold.Value || !(num > 0.3f) || currentStatus.ullAvailPageFile <= 2147483648u)
{
return false;
}
ResourceUnloadOptimizerLogger.LogDebug((object)$"Skipping cleanup because of low memory load ({currentStatus.dwMemoryLoad}% RAM, {100 - (int)(num * 100f)}% Page file, {currentStatus.ullAvailPageFile / 1024 / 1024}MB available in PF)");
return true;
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
ResourceUnloadOptimizerLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
ResourceUnloadOptimizerLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
ResourceUnloadOptimizerLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static ResourceUnloadOptimizerPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ResourceUnloadOptimizerLogger = Logger.CreateLogSource("ResourceUnloadOptimizer");
DisableUnload = null;
OptimizeMemoryUsage = null;
PercentMemoryThreshold = null;
}
}
}
namespace BepInEx
{
internal static class MemoryInfo
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class MEMORYSTATUSEX
{
public uint dwLength;
public uint dwMemoryLoad;
public ulong ullTotalPhys;
public ulong ullAvailPhys;
public ulong ullTotalPageFile;
public ulong ullAvailPageFile;
public ulong ullTotalVirtual;
public ulong ullAvailVirtual;
public ulong ullAvailExtendedVirtual;
public MEMORYSTATUSEX()
{
dwLength = (uint)Marshal.SizeOf(typeof(MEMORYSTATUSEX));
}
}
public static MEMORYSTATUSEX GetCurrentStatus()
{
try
{
MEMORYSTATUSEX mEMORYSTATUSEX = new MEMORYSTATUSEX();
if (GlobalMemoryStatusEx(mEMORYSTATUSEX))
{
return mEMORYSTATUSEX;
}
return null;
}
catch (Exception ex)
{
ResourceUnloadOptimizerPlugin.ResourceUnloadOptimizerLogger.LogError((object)ex);
return null;
}
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GlobalMemoryStatusEx([In][Out] MEMORYSTATUSEX lpBuffer);
}
}