using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("RunningStaminaBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("RunningStaminaBase")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RunningStaminaBase
{
[HarmonyPatch(typeof(Player), "Awake")]
public static class PlayerAwakePatch
{
public static bool AlteredSuccessfully;
public static void Postfix(ref Player __instance)
{
UpdateBases(ref __instance);
}
internal static void UpdateBases(ref Player player)
{
if (!((Object)(object)Player.m_localPlayer == (Object)null))
{
player.m_baseStamina = 50f + (1f + ((Character)player).GetSkillFactor((SkillType)102));
if (player.m_stamina < player.m_baseStamina)
{
player.m_stamina = player.m_baseStamina;
AlteredSuccessfully = true;
}
}
}
}
[HarmonyPatch(typeof(Player), "GetBaseFoodHP")]
internal static class PlayerGetBaseFoodHpPatch
{
private static void Prefix(Player __instance)
{
float baseStamina = __instance.m_baseStamina;
__instance.m_baseStamina += ((Character)__instance).GetSkillLevel((SkillType)102) * 2f - baseStamina + 50f;
if (!PlayerAwakePatch.AlteredSuccessfully)
{
__instance.m_stamina = __instance.m_baseStamina;
PlayerAwakePatch.AlteredSuccessfully = true;
}
}
}
[HarmonyPatch(typeof(Player), "OnSkillLevelup")]
internal static class PlayerOnSkillLevelupPatch
{
private static void Prefix(Player __instance, SkillType skill, float level)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Invalid comparison between Unknown and I4
if ((int)skill == 102)
{
PlayerAwakePatch.UpdateBases(ref __instance);
}
}
}
[BepInPlugin("Azumatt.RunningStaminaBase", "RunningStaminaBase", "1.0.4")]
[BepInIncompatibility("Azumatt.AllTheBases")]
public class RunningStaminaBasePlugin : BaseUnityPlugin
{
internal const string ModName = "RunningStaminaBase";
internal const string ModVersion = "1.0.4";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.RunningStaminaBase";
private readonly Harmony _harmony = new Harmony("Azumatt.RunningStaminaBase");
public static readonly ManualLogSource RunningStaminaBaseLogger = Logger.CreateLogSource("RunningStaminaBase");
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}
}