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Decompiled source of RunningStaminaBase v1.0.4
RunningStaminaBase.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("RunningStaminaBase")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("RunningStaminaBase")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.4")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RunningStaminaBase { [HarmonyPatch(typeof(Player), "Awake")] public static class PlayerAwakePatch { public static bool AlteredSuccessfully; public static void Postfix(ref Player __instance) { UpdateBases(ref __instance); } internal static void UpdateBases(ref Player player) { if (!((Object)(object)Player.m_localPlayer == (Object)null)) { player.m_baseStamina = 50f + (1f + ((Character)player).GetSkillFactor((SkillType)102)); if (player.m_stamina < player.m_baseStamina) { player.m_stamina = player.m_baseStamina; AlteredSuccessfully = true; } } } } [HarmonyPatch(typeof(Player), "GetBaseFoodHP")] internal static class PlayerGetBaseFoodHpPatch { private static void Prefix(Player __instance) { float baseStamina = __instance.m_baseStamina; __instance.m_baseStamina += ((Character)__instance).GetSkillLevel((SkillType)102) * 2f - baseStamina + 50f; if (!PlayerAwakePatch.AlteredSuccessfully) { __instance.m_stamina = __instance.m_baseStamina; PlayerAwakePatch.AlteredSuccessfully = true; } } } [HarmonyPatch(typeof(Player), "OnSkillLevelup")] internal static class PlayerOnSkillLevelupPatch { private static void Prefix(Player __instance, SkillType skill, float level) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 if ((int)skill == 102) { PlayerAwakePatch.UpdateBases(ref __instance); } } } [BepInPlugin("Azumatt.RunningStaminaBase", "RunningStaminaBase", "1.0.4")] [BepInIncompatibility("Azumatt.AllTheBases")] public class RunningStaminaBasePlugin : BaseUnityPlugin { internal const string ModName = "RunningStaminaBase"; internal const string ModVersion = "1.0.4"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.RunningStaminaBase"; private readonly Harmony _harmony = new Harmony("Azumatt.RunningStaminaBase"); public static readonly ManualLogSource RunningStaminaBaseLogger = Logger.CreateLogSource("RunningStaminaBase"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } }