Decompiled source of RunningStaminaBase v1.0.4

RunningStaminaBase.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("RunningStaminaBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("RunningStaminaBase")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RunningStaminaBase
{
	[HarmonyPatch(typeof(Player), "Awake")]
	public static class PlayerAwakePatch
	{
		public static bool AlteredSuccessfully;

		public static void Postfix(ref Player __instance)
		{
			UpdateBases(ref __instance);
		}

		internal static void UpdateBases(ref Player player)
		{
			if (!((Object)(object)Player.m_localPlayer == (Object)null))
			{
				player.m_baseStamina = 50f + (1f + ((Character)player).GetSkillFactor((SkillType)102));
				if (player.m_stamina < player.m_baseStamina)
				{
					player.m_stamina = player.m_baseStamina;
					AlteredSuccessfully = true;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Player), "GetBaseFoodHP")]
	internal static class PlayerGetBaseFoodHpPatch
	{
		private static void Prefix(Player __instance)
		{
			float baseStamina = __instance.m_baseStamina;
			__instance.m_baseStamina += ((Character)__instance).GetSkillLevel((SkillType)102) * 2f - baseStamina + 50f;
			if (!PlayerAwakePatch.AlteredSuccessfully)
			{
				__instance.m_stamina = __instance.m_baseStamina;
				PlayerAwakePatch.AlteredSuccessfully = true;
			}
		}
	}
	[HarmonyPatch(typeof(Player), "OnSkillLevelup")]
	internal static class PlayerOnSkillLevelupPatch
	{
		private static void Prefix(Player __instance, SkillType skill, float level)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			if ((int)skill == 102)
			{
				PlayerAwakePatch.UpdateBases(ref __instance);
			}
		}
	}
	[BepInPlugin("Azumatt.RunningStaminaBase", "RunningStaminaBase", "1.0.4")]
	[BepInIncompatibility("Azumatt.AllTheBases")]
	public class RunningStaminaBasePlugin : BaseUnityPlugin
	{
		internal const string ModName = "RunningStaminaBase";

		internal const string ModVersion = "1.0.4";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.RunningStaminaBase";

		private readonly Harmony _harmony = new Harmony("Azumatt.RunningStaminaBase");

		public static readonly ManualLogSource RunningStaminaBaseLogger = Logger.CreateLogSource("RunningStaminaBase");

		public void Awake()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}
	}
}