using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SaveCrossbowState")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("SaveCrossbowState")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SaveCrossbowState
{
[BepInPlugin("Azumatt.SaveCrossbowState", "SaveCrossbowState", "1.0.1")]
public class SaveCrossbowStatePlugin : BaseUnityPlugin
{
internal const string ModName = "SaveCrossbowState";
internal const string ModVersion = "1.0.1";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.SaveCrossbowState";
private readonly Harmony _harmony = new Harmony("Azumatt.SaveCrossbowState");
public static readonly ManualLogSource SaveCrossbowStateLogger = Logger.CreateLogSource("SaveCrossbowState");
public const string CrossbowLoaded = "crossbowLoaded";
public const string CrossbowLoadedChanged = "crossbowLoaded_changed";
public void Awake()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4)
{
SaveCrossbowStateLogger.LogWarning((object)"This mod is client-side only and is not needed on a dedicated server. Plugin patches will not be applied.");
}
else
{
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
public static bool IsCrossbowItem(ItemData? possibleCrossbow)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Invalid comparison between Unknown and I4
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Invalid comparison between Unknown and I4
SkillType? val = possibleCrossbow?.m_shared.m_skillType;
if (val.HasValue)
{
SkillType valueOrDefault = val.GetValueOrDefault();
if ((int)valueOrDefault == 9 || (int)valueOrDefault == 14)
{
return true;
}
}
return false;
}
}
[HarmonyPatch(typeof(Attack), "OnAttackTrigger")]
internal static class ResetLoaded
{
private static void Prefix(Attack __instance)
{
ItemData currentWeapon = __instance.m_character.GetCurrentWeapon();
if (((Character)__instance.m_character).IsPlayer() && !((Object)(object)__instance.m_character != (Object)(object)Player.m_localPlayer) && SaveCrossbowStatePlugin.IsCrossbowItem(currentWeapon))
{
currentWeapon.m_customData["crossbowLoaded"] = "false";
if (currentWeapon.m_customData.TryGetValue("crossbowLoaded_changed", out var value) && bool.TryParse(value, out var result) && result)
{
currentWeapon.m_customData.Remove("crossbowLoaded_changed");
currentWeapon.m_shared.m_attack.m_requiresReload = true;
}
}
}
}
[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
internal static class CheckIfCrossbowWasUnequipped
{
private static void Prefix(Humanoid __instance, ItemData? item, bool triggerEquipEffects = true)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
if (((Character)__instance).IsPlayer() && !((Object)(object)Player.m_localPlayer == (Object)null) && !Player.m_localPlayer.m_isLoading && SaveCrossbowStatePlugin.IsCrossbowItem(item) && ((Humanoid)(Player)__instance).IsWeaponLoaded())
{
item.m_customData["crossbowLoaded"] = "true";
if (item.m_shared.m_attack.m_requiresReload)
{
item.m_customData["crossbowLoaded_changed"] = "true";
item.m_shared.m_attack.m_requiresReload = false;
}
}
}
}
}