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Decompiled source of SaveCrossbowState v1.0.2
SaveCrossbowState.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("SaveCrossbowState")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("SaveCrossbowState")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.2")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SaveCrossbowState { [BepInPlugin("Azumatt.SaveCrossbowState", "SaveCrossbowState", "1.0.2")] public class SaveCrossbowStatePlugin : BaseUnityPlugin { internal const string ModName = "SaveCrossbowState"; internal const string ModVersion = "1.0.2"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.SaveCrossbowState"; private readonly Harmony _harmony = new Harmony("Azumatt.SaveCrossbowState"); public static readonly ManualLogSource SaveCrossbowStateLogger = Logger.CreateLogSource("SaveCrossbowState"); public const string CrossbowLoaded = "crossbowLoaded"; public const string CrossbowLoadedChanged = "crossbowLoaded_changed"; public void Awake() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4) { SaveCrossbowStateLogger.LogWarning((object)"This mod is client-side only and is not needed on a dedicated server. Plugin patches will not be applied."); } else { _harmony.PatchAll(Assembly.GetExecutingAssembly()); } } public static bool IsCrossbowItem(ItemData? possibleCrossbow) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Invalid comparison between Unknown and I4 //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Invalid comparison between Unknown and I4 SkillType? val = possibleCrossbow?.m_shared.m_skillType; if (val.HasValue) { SkillType valueOrDefault = val.GetValueOrDefault(); if ((int)valueOrDefault == 9 || (int)valueOrDefault == 14) { return true; } } return false; } } [HarmonyPatch(typeof(Attack), "OnAttackTrigger")] internal static class ResetLoaded { private static void Prefix(Attack __instance) { ItemData currentWeapon = __instance.m_character.GetCurrentWeapon(); if (((Character)__instance.m_character).IsPlayer() && !((Object)(object)__instance.m_character != (Object)(object)Player.m_localPlayer) && SaveCrossbowStatePlugin.IsCrossbowItem(currentWeapon)) { currentWeapon.m_customData["crossbowLoaded"] = "false"; if (currentWeapon.m_customData.TryGetValue("crossbowLoaded_changed", out var value) && bool.TryParse(value, out var result) && result) { currentWeapon.m_customData.Remove("crossbowLoaded_changed"); currentWeapon.m_shared.m_attack.m_requiresReload = true; } } } } [HarmonyPatch(typeof(Humanoid), "UnequipItem")] internal static class CheckIfCrossbowWasUnequipped { private static void Prefix(Humanoid __instance, ItemData? item, bool triggerEquipEffects = true) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) if (((Character)__instance).IsPlayer() && !((Object)(object)Player.m_localPlayer == (Object)null) && !Player.m_localPlayer.m_isLoading && SaveCrossbowStatePlugin.IsCrossbowItem(item) && ((Humanoid)(Player)__instance).IsWeaponLoaded()) { item.m_customData["crossbowLoaded"] = "true"; if (item.m_shared.m_attack.m_requiresReload) { item.m_customData["crossbowLoaded_changed"] = "true"; item.m_shared.m_attack.m_requiresReload = false; } } } } }