using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ToolsArentTools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ToolsArentTools")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ToolsArentTools
{
[BepInPlugin("Azumatt.ToolsArentTools", "ToolsArentTools", "1.0.2")]
public class ToolsArentToolsPlugin : BaseUnityPlugin
{
internal const string ModName = "ToolsArentTools";
internal const string ModVersion = "1.0.2";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.ToolsArentTools";
private static string ConfigFileName = "Azumatt.ToolsArentTools.cfg";
private static string ConfigFileFullPath;
private readonly Harmony _harmony = new Harmony("Azumatt.ToolsArentTools");
public static readonly ManualLogSource ToolsArentToolsLogger;
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
static ToolsArentToolsPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ToolsArentToolsLogger = Logger.CreateLogSource("ToolsArentTools");
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class ZNetSceneAwakePatch
{
private static void Postfix(ZNetScene __instance)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
ItemDrop val = default(ItemDrop);
foreach (GameObject item in __instance.m_prefabs.Where(delegate(GameObject fab)
{
bool flag;
switch (((Object)fab).name)
{
case "Hammer":
case "Cultivator":
case "Hoe":
flag = true;
break;
default:
flag = false;
break;
}
return flag || ((Object)fab).name.ToLower().Contains("pickaxe");
}))
{
if (item.TryGetComponent<ItemDrop>(ref val))
{
val.m_itemData.m_shared.m_itemType = (ItemType)3;
}
}
}
}
}