
balrond MonsterMayehm
Monster and Event Extension for Balrond Amazing Nature
Last updated | an hour ago |
Total downloads | 1767 |
Total rating | 1 |
Categories | Mods Tweaks Enemies Misc Server-side Client-side NPCs World Generation Bog Witch Update |
Dependency string | Balrond-balrond_MonsterMayehm-0.1.5 |
Dependants | 8 other packages depend on this package |
This mod requires the following mods to function

Balrond-balrond_amazing_nature
An total overhaul adding over 700 new objects + changes to all vanilla objects
Preferred version: 0.9.8README
🌿 Monster Mayhem - Mod Documentation
Overview
Monster Mayhem is a major overhaul for Valheim, revamping the game's monster spawning system while introducing new creatures, encounters, and mechanics. It features:
- New spawners for existing vanilla monsters
- Modifications to vanilla spawners
- Brand new monsters with unique spawners
- Reworked raid and boss events
- Entirely new raid events
All in-game objects with the
_bal
suffix originate from this mod or its extensions.
🌍 To get all the changes on existing world, we recommend using the Upgrade World mod.
🌲 Key Features
- 🧟 20 brand-new monsters (with more coming soon!)
- 🔥 60+ new spawners for vanilla creatures
- 🌕 Unique events like Blood Moon and Dverger Revenge
- 🐗 New neutral monsters, complete with growth and behaviors
🌟 Content Highlights
- New monsters or variants added across all biomes
- Enhanced monster AI and behaviors
- Expanded event configurations for immersive experiences
🚫 Compatibility Notes
-
❌ Incompatible with:
- Cultist Armor
- Old Furniture Mod
-
✅ Recommended replacements:
- Arsenal Reborn
- Furniture Reborn
-
⚠️ Dependency:
- Requires BalrondAmazingNature or BalrondAmazingNatureResource to function
💬 Community & Support
- 💬 Join our Discord: Balrond's Den
- ☕ Support the project: ko-fi.com/balrond1020
📌 Additional Details
- Supports translations via
.json
files in the mod folder - Open to feedback and suggestions—help shape future updates!
- This is a BETA mode release it may contain bug or errors
- This is an early minimal version a lot is yet to come
📚 Table of Contents
Browse the sections below for FAQs, changelogs, and prefab listings.
❓ FAQ
How do i Upgrade_world with your stuff?
You only need to use those commands on already discovered part of your map. Non discovered will add my custom modifications. New maps don't require commands.
- Use command BalrondAmazingNature_trollcaveRemove : removes troll caves from black forest
- Use command BalrondAmazingNature_trollcaveAdd : add troll caves to Moutains and DeepNorth
- Use command BalrondMonsterMayhem_fixZoneAfterTroll : patches vegetation where troll caves been
Where do i find configs
There are no configs. There will be none. The mod is intendent to be played the way it is. If you want changes there are tools like WackyDB and Expand World that can edit most of stuff in the mod. If changes you require are beyond that then this mod might not be for your taste.
Does mod have server sync?
This mode does not require server sync to work at all. There is nothing to sync as there is no configs.
Are translations synced ?
Translation files are not sync they are only for local player usage.
I see a lot of [ tag_something_something ] !
Its either a bug with missing translations or you did not upload translations to your game. translations found in config folder under BalrondAmazingNature-translation default file is English.json. If you don't have this file . please re-download the mod and move the file to proper location.
How do i add translations?
translations found in config folder under BalrondAmazingNature-translation default file is English.json
Copy the default English.json
rename it to Language supported by the game ex Polish.json
and write your translations ex "tag_thswordsilver_bal_description":"Mój nowy wspaniały opis"
Can i translate other mods with this mod?
Yes you actually can ! If you add the name you see in brackets in game ex [ somename_something ]
to the YourLanguage.json as "somename_something": "My translation"
it will translate the other mod stuff as well as long as the mod is loaded after BalrondAmazingNature and the mod is present in plugins.
🧾 Changelog
Update 0.1.0
- Base Mod
Update 0.1.1
- Neck Brute damage decrease
- Neck Brute new visual for spit attack
- New monsters
- Fixed feeding issue for taming
- added new spawn setting
- tweaked ocean spawning
- added new events
- Changes to drop rates from new monster
Update 0.1.2
- fix drops from monsters
- fix translation system
Update 0.1.3
- hotfix temporary turn off of Goblin skeleton to resolve issues
- added Russian translation file
Update 0.1.4
- translation fixes
- vfx fixes
- goblin skeleton is back in swamps
- if you using expand spawns remove the file yml so it can generate again
- added Russian translation file
- change spawn rates
- limit drops
Update 0.1.5
- fix issue with Events not launching or bugging out
- fixed issue with monster spawn
- code optimization
- fix drops
- disable Warthog
- added New monster to plains: Habrok
- Vanilla trolls made stronger and moved to Moutains and Deep North
- Troll caves made now spawn only in Moutains and Deep North : use upgrade world commands in FAQ
🧬 Prefab ID
List:
- "Doe_bal",
- "NeckTadpole_bal",
- "PolarBear_bal",
- "Fenring_Brute_bal",
- "LostSoul_bal",
- "Bear_bal",
- "Bear_cub_bal",
- "Bloodling_bal",
- "DarkBat_bal",
- "goblin_skeleton_bal",
- "Greydwarf_Crusher_bal",
- "Greydwarf_Frozen_bal",
- "Greydwarf_Moss_bal",
- "Greydwarf_Scorched_bal",
- "GreylingBeeKeeper_bal",
- "GreylingElite_bal",
- "Hog_bal",
- "LeechPrimal_bal",
- "MossRoot_bal",
- "NeckBrute_bal",
- "Serpentling_bal",
- "Shark_bal",
- "StagGhost_bal",
- "Stag_bal",
- "TrollUndead_bal",