Decompiled source of balrond WeaponCrate v0.1.0

plugins/BalrondWeaponCrate.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using HarmonyLib;
using LitJson2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondWeaponCrate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondWeaponCrate")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BalrondWeaponCrate
{
	public class BalrondTranslator
	{
		public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();

		public static Dictionary<string, string> getLanguage(string language)
		{
			Dictionary<string, string> result = null;
			try
			{
				result = translations[language];
			}
			catch (Exception)
			{
			}
			return result;
		}
	}
	public static class ColliderSanitizer
	{
		public static void SanitizeForBuildPiece(GameObject visualRoot, bool removeAllMeshColliders, bool debugLog = false, string debugPrefix = null)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)visualRoot == (Object)null)
			{
				return;
			}
			RemoveMeshColliders(visualRoot, removeAllMeshColliders, debugLog, debugPrefix);
			if (!((Object)(object)visualRoot.GetComponentInChildren<Collider>(true) != (Object)null))
			{
				Renderer componentInChildren = visualRoot.GetComponentInChildren<Renderer>(true);
				if (!((Object)(object)componentInChildren == (Object)null))
				{
					AddPrimitiveColliderFromBounds(visualRoot, componentInChildren.bounds, debugLog, debugPrefix);
				}
			}
		}

		private static void RemoveMeshColliders(GameObject root, bool removeAll, bool debugLog, string debugPrefix)
		{
			MeshCollider[] componentsInChildren = root.GetComponentsInChildren<MeshCollider>(true);
			foreach (MeshCollider val in componentsInChildren)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				Mesh sharedMesh = val.sharedMesh;
				if (removeAll || (Object)(object)sharedMesh == (Object)null || !sharedMesh.isReadable)
				{
					Object.Destroy((Object)(object)val);
					if (debugLog)
					{
						string text = (((Object)(object)sharedMesh != (Object)null) ? ((Object)sharedMesh).name : "null");
						Debug.Log((object)(debugPrefix + " Removed MeshCollider on " + ((Object)root).name + " (mesh=" + text + ", removeAll=" + removeAll + ")"));
					}
				}
			}
		}

		private static void AddPrimitiveColliderFromBounds(GameObject root, Bounds worldBounds, bool debugLog, string debugPrefix)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			Vector3 center = root.transform.InverseTransformPoint(((Bounds)(ref worldBounds)).center);
			Vector3 lossyScale = root.transform.lossyScale;
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(SafeDiv(((Bounds)(ref worldBounds)).size.x, lossyScale.x), SafeDiv(((Bounds)(ref worldBounds)).size.y, lossyScale.y), SafeDiv(((Bounds)(ref worldBounds)).size.z, lossyScale.z));
			float num = Mathf.Max(val.x, val.z);
			if (val.y > num * 1.6f)
			{
				CapsuleCollider val2 = root.AddComponent<CapsuleCollider>();
				val2.center = center;
				float num2 = num * 0.5f;
				val2.radius = Mathf.Max(0.01f, num2);
				val2.height = Mathf.Max(val2.radius * 2f, val.y);
				val2.direction = 1;
				if (debugLog)
				{
					Debug.Log((object)(debugPrefix + " Added CapsuleCollider fallback on " + ((Object)root).name));
				}
			}
			else
			{
				BoxCollider val3 = root.AddComponent<BoxCollider>();
				val3.center = center;
				val3.size = val;
				if (debugLog)
				{
					Debug.Log((object)(debugPrefix + " Added BoxCollider fallback on " + ((Object)root).name));
				}
			}
		}

		private static float SafeDiv(float a, float b)
		{
			if (Mathf.Abs(b) < 0.0001f)
			{
				return a;
			}
			return a / b;
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status already in the game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null)
				{
					if ((Object)(object)recipe.m_item != (Object)null)
					{
						ObjectDB.instance.m_recipes.Add(recipe);
					}
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe with this name already in the Game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	[Serializable]
	public class MappedEffectList
	{
		public List<EffectInfo> pieceEffect;

		public List<EffectInfo> destroyedEffects;

		public List<EffectInfo> hitEffects;

		public List<EffectInfo> switchEffect;

		public List<EffectInfo> blockEffect;

		public List<EffectInfo> equipEffect;

		public List<EffectInfo> hitEffect;

		public List<EffectInfo> hitTerrainEffect;

		public List<EffectInfo> holdStartEffect;

		public List<EffectInfo> startEffect;

		public List<EffectInfo> trailStartEffect;

		public List<EffectInfo> triggerEffect;

		public List<EffectInfo> unequipEffect;

		public EffectList createEffectListFromInfo(List<EffectInfo> list)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectList val = new EffectList();
			List<EffectData> list2 = new List<EffectData>();
			val.m_effectPrefabs = list2.ToArray();
			return val;
		}

		private EffectData createEffectData(EffectInfo info)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			EffectData val = new EffectData();
			val.m_inheritParentRotation = info.inheritRotation;
			val.m_multiplyParentVisualScale = info.multiplyScale;
			val.m_childTransform = info.childName;
			val.m_inheritParentScale = info.inheritScale;
			val.m_variant = info.variant;
			val.m_scale = info.scale;
			val.m_attach = info.attach;
			val.m_follow = info.follow;
			val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name);
			return val;
		}
	}
	[Serializable]
	public struct EffectInfo
	{
		public string name;

		public bool enabled;

		public int variant;

		public bool attach;

		public bool follow;

		public bool inheritRotation;

		public bool inheritScale;

		public bool multiplyScale;

		public bool radnomRotation;

		public bool scale;

		public string childName;

		public EffectInfo(string name, bool enabled = true, int variant = -1, bool attach = false, bool follow = false, bool inheritRotation = false, bool inheritScale = false, bool multiplyScale = false, bool radnomRotation = false, bool scale = false, string childName = null)
		{
			this.name = name;
			this.enabled = enabled;
			this.variant = variant;
			this.attach = attach;
			this.follow = follow;
			this.inheritRotation = inheritRotation;
			this.inheritScale = inheritScale;
			this.multiplyScale = multiplyScale;
			this.radnomRotation = radnomRotation;
			this.scale = scale;
			this.childName = childName;
		}
	}
	public sealed class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public readonly List<GameObject> itemPrefabs = new List<GameObject>();

		public readonly List<GameObject> otherPrefabs = new List<GameObject>();

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("balrondweaponcrate");
			if ((Object)(object)assetBundle == (Object)null)
			{
				Debug.LogWarning((object)(Launch.projectName + " AssetBundle not found (embedded resource endswith 'balrondweaponcrate')."));
				return;
			}
			string basePath = "Assets/Custom/BalrondWeaponCrate/";
			loadItems(basePath);
			loadOther(basePath);
		}

		public void AddPrefabsToZnetScene(ZNetScene zNetScene)
		{
			if (!((Object)(object)zNetScene == (Object)null))
			{
				validateAddedPrefabs(itemPrefabs, zNetScene);
				validateAddedPrefabs(otherPrefabs, zNetScene);
				zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
			}
		}

		private void loadItems(string basePath)
		{
			string[] nameList = new string[1] { "WeaponCrate_bal" };
			addNewPrefabToCollection(nameList, basePath, itemPrefabs, "item", requireZNetView: false);
		}

		private void loadOther(string basePath)
		{
			string mainPath = basePath + "Other/";
			string[] nameList = new string[0];
			addNewPrefabToCollection(nameList, mainPath, otherPrefabs, "other", requireZNetView: false);
		}

		private void validateAddedPrefabs(List<GameObject> list, ZNetScene zNetScene)
		{
			if (list == null || (Object)(object)zNetScene == (Object)null)
			{
				return;
			}
			for (int i = 0; i < list.Count; i++)
			{
				GameObject val = list[i];
				if (!((Object)(object)val == (Object)null))
				{
					int stableHashCode = StringExtensionMethods.GetStableHashCode(((Object)val).name);
					if (zNetScene.m_namedPrefabs.ContainsKey(stableHashCode))
					{
						Debug.LogWarning((object)("DUPLICATE: " + ((Object)val).name));
					}
					else
					{
						zNetScene.m_prefabs.Add(val);
					}
				}
			}
		}

		private void addNewPrefabToCollection(string[] nameList, string mainPath, List<GameObject> prefabList, string typeName, bool requireZNetView)
		{
			if ((Object)(object)assetBundle == (Object)null || nameList == null || nameList.Length == 0)
			{
				return;
			}
			foreach (string text in nameList)
			{
				if (!string.IsNullOrEmpty(text))
				{
					GameObject val = assetBundle.LoadAsset<GameObject>(mainPath + text + ".prefab");
					if ((Object)(object)val == (Object)null)
					{
						Debug.LogWarning((object)("Could not find " + typeName + " with name: " + text + " at " + mainPath));
					}
					else if (requireZNetView && (Object)(object)val.GetComponent<ZNetView>() == (Object)null)
					{
						Debug.LogWarning((object)("Prefab has no ZNetView (skipped): " + text));
					}
					else
					{
						ShaderReplacment.Replace(val);
						prefabList.Add(val);
						bool flag = false;
					}
				}
			}
		}

		private static AssetBundle GetAssetBundleFromResources(string filenameSuffix)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string text = null;
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			foreach (string text2 in manifestResourceNames)
			{
				if (text2.EndsWith(filenameSuffix, StringComparison.OrdinalIgnoreCase))
				{
					text = text2;
					break;
				}
			}
			if (text == null)
			{
				bool flag = false;
				return null;
			}
			using Stream stream = executingAssembly.GetManifestResourceStream(text);
			if (stream == null)
			{
				return null;
			}
			return AssetBundle.LoadFromStream(stream);
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && !name.Contains("ScrollingTex") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if ((Object)(object)shaderByName == (Object)null)
			{
				Debug.LogWarning((object)("Shader not found " + name));
			}
			else
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class TableMapper
	{
		public static CraftingStation cauldron;

		public static CraftingStation workbench;

		public static CraftingStation heavyWorkbench;

		public static CraftingStation forge;

		public static CraftingStation ironworks;

		public static CraftingStation blackforge;

		public static CraftingStation stoneCutter;

		public static CraftingStation artisian;

		public static CraftingStation magetable;

		public static CraftingStation runeforge;

		public static CraftingStation tannery;

		public static CraftingStation fletcher;

		public static CraftingStation grill;

		public static CraftingStation alchemylab;

		public static CraftingStation shamantable;

		public static CraftingStation foodtable;

		public static List<GameObject> pieces = new List<GameObject>();

		public static void setupTables(List<GameObject> list)
		{
			pieces = list;
			prepareTables();
		}

		private static CraftingStation FindStation(List<GameObject> list, string name, string replacement = "piece_workbench")
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val.GetComponent<CraftingStation>();
			}
			if ((Object)(object)val == (Object)null)
			{
				val = list.Find((GameObject x) => ((Object)x).name == replacement);
				if ((Object)(object)val != (Object)null)
				{
					return val.GetComponent<CraftingStation>();
				}
			}
			Debug.LogWarning((object)("TableMapper - Station not found: " + name));
			return null;
		}

		private static void prepareTables()
		{
			cauldron = FindStation(pieces, "piece_cauldron");
			workbench = FindStation(pieces, "piece_workbench");
			heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal");
			forge = FindStation(pieces, "forge");
			ironworks = FindStation(pieces, "piece_metalworks_bal", "forge");
			blackforge = FindStation(pieces, "blackforge");
			stoneCutter = FindStation(pieces, "piece_stonecutter");
			artisian = FindStation(pieces, "piece_artisanstation");
			runeforge = FindStation(pieces, "piece_runeforge_bal", "blackforge");
			magetable = FindStation(pieces, "piece_magetable");
			fletcher = FindStation(pieces, "piece_fletcher_bal");
			shamantable = FindStation(pieces, "piece_shamantable_bal", "piece_magetable");
			foodtable = FindStation(pieces, "piece_preptable");
			alchemylab = FindStation(pieces, "piece_MeadCauldron");
		}
	}
	public class ItemUtils
	{
		public static bool IsWeaponType(ItemType type, bool shieldsAreWeapons)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Invalid comparison between Unknown and I4
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Invalid comparison between Unknown and I4
			if ((int)type == 3)
			{
				return true;
			}
			if ((int)type == 14)
			{
				return true;
			}
			if ((int)type == 22)
			{
				return true;
			}
			if ((int)type == 4)
			{
				return true;
			}
			if ((int)type == 15)
			{
				return true;
			}
			if ((int)type == 5)
			{
				return shieldsAreWeapons;
			}
			return false;
		}

		public static bool IsArmorType(ItemType type, bool shieldsAreWeapons)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Invalid comparison between Unknown and I4
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Invalid comparison between Unknown and I4
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Invalid comparison between Unknown and I4
			if ((int)type == 6)
			{
				return true;
			}
			if ((int)type == 7)
			{
				return true;
			}
			if ((int)type == 11)
			{
				return true;
			}
			if ((int)type == 17)
			{
				return true;
			}
			if ((int)type == 18)
			{
				return true;
			}
			if ((int)type == 5)
			{
				return !shieldsAreWeapons;
			}
			return false;
		}

		public static bool HasAnyIcon(ItemDrop drop)
		{
			if ((Object)(object)drop == (Object)null || drop.m_itemData == null || drop.m_itemData.m_shared == null)
			{
				return false;
			}
			try
			{
				Sprite[] icons = drop.m_itemData.m_shared.m_icons;
				return icons != null && icons.Length != 0 && (Object)(object)icons[0] != (Object)null;
			}
			catch
			{
				return false;
			}
		}

		public static Sprite SafeFirstIcon(ItemDrop drop)
		{
			try
			{
				Sprite[] icons = drop.m_itemData.m_shared.m_icons;
				if (icons != null && icons.Length != 0)
				{
					return icons[0];
				}
			}
			catch
			{
			}
			return null;
		}

		public static bool HasUsableVisual(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			Transform val = FindChildRecursiveByName(prefab.transform, "attach");
			if ((Object)(object)val != (Object)null && !((Object)val).name.Equals("attach_skin", StringComparison.OrdinalIgnoreCase))
			{
				return true;
			}
			MeshRenderer[] componentsInChildren = prefab.GetComponentsInChildren<MeshRenderer>(true);
			if (componentsInChildren == null || componentsInChildren.Length == 0)
			{
				return false;
			}
			foreach (MeshRenderer val2 in componentsInChildren)
			{
				if (!((Object)(object)val2 == (Object)null))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if (!((Object)(object)gameObject == (Object)null) && !((Object)(object)gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null))
					{
						return true;
					}
				}
			}
			return false;
		}

		public static Transform FindChildRecursiveByName(Transform root, string wantedName)
		{
			if ((Object)(object)root == (Object)null || string.IsNullOrEmpty(wantedName))
			{
				return null;
			}
			Queue<Transform> queue = new Queue<Transform>();
			queue.Enqueue(root);
			while (queue.Count > 0)
			{
				Transform val = queue.Dequeue();
				if (!((Object)(object)val == (Object)null))
				{
					if (!string.IsNullOrEmpty(((Object)val).name) && ((Object)val).name.Equals(wantedName, StringComparison.OrdinalIgnoreCase))
					{
						return val;
					}
					for (int i = 0; i < val.childCount; i++)
					{
						queue.Enqueue(val.GetChild(i));
					}
				}
			}
			return null;
		}

		public static GameObject PickVisualRoot(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return null;
			}
			Transform val = FindChildRecursiveByName(prefab.transform, "attach");
			if ((Object)(object)val != (Object)null && !((Object)val).name.Equals("attach_skin", StringComparison.OrdinalIgnoreCase))
			{
				return ((Component)val).gameObject;
			}
			MeshRenderer[] componentsInChildren = prefab.GetComponentsInChildren<MeshRenderer>(true);
			if (componentsInChildren == null || componentsInChildren.Length == 0)
			{
				return null;
			}
			foreach (MeshRenderer val2 in componentsInChildren)
			{
				if (!((Object)(object)val2 == (Object)null))
				{
					GameObject gameObject = ((Component)val2).gameObject;
					if (!((Object)(object)gameObject == (Object)null) && !((Object)(object)gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null))
					{
						return gameObject;
					}
				}
			}
			return null;
		}
	}
	public class JsonLoader
	{
		public string defaultPath = string.Empty;

		public void loadJson()
		{
			LoadTranslations();
			justDefaultPath();
		}

		public void justDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "ZBalrondWeaponCrate-translation/");
			defaultPath = text;
		}

		public void createDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "ZBalrondWeaponCrate-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("ZBalrondWeaponCrate: Folder already exists: " + text));
			}
			defaultPath = text;
		}

		private string[] jsonFilePath(string folderName, string extension)
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "ZBalrondWeaponCrate-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("ZBalrondWeaponCrate: Folder already exists: " + text));
			}
			string[] files = Directory.GetFiles(text, extension);
			Debug.Log((object)("ZBalrondWeaponCrate:" + folderName + " Json Files Found: " + files.Length));
			return files;
		}

		private static void CreateFolder(string path)
		{
			try
			{
				Directory.CreateDirectory(path);
				Debug.Log((object)"ZBalrondWeaponCrate: Folder created successfully.");
			}
			catch (Exception ex)
			{
				Debug.Log((object)("ZBalrondWeaponCrate: Error creating folder: " + ex.Message));
			}
		}

		private void LoadTranslations()
		{
			int num = 0;
			string[] array = jsonFilePath("Translation", "*.json");
			foreach (string text in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
				string json = File.ReadAllText(text);
				JsonData jsonData = JsonMapper.ToObject(json);
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				foreach (string key in jsonData.Keys)
				{
					dictionary[key] = jsonData[key].ToString();
				}
				if (dictionary != null)
				{
					BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
					Debug.Log((object)("ZBalrondWeaponCrate: Json Files Language: " + fileNameWithoutExtension));
					num++;
				}
				else
				{
					Debug.LogError((object)("ZBalrondWeaponCrate: Loading FAILED file: " + text));
				}
			}
			Debug.Log((object)("ZBalrondWeaponCrate: Translation JsonFiles Loaded: " + num));
		}
	}
	[BepInPlugin("balrond.astafaraios.ZBalrondWeaponCrate", "ZBalrondWeaponCrate", "0.1.0")]
	public sealed class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
		private static class FejdStartup_SetupGUI
		{
			private static void Postfix()
			{
				bool flag = false;
				string selectedLanguage = Localization.instance.GetSelectedLanguage();
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != selectedLanguage)
				{
					Dictionary<string, string> language = BalrondTranslator.getLanguage(selectedLanguage);
					if (language != null)
					{
						dictionary = language;
					}
					else
					{
						Debug.Log((object)"ZBalrondWeaponCrate: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						Localization.instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"ZBalrondWeaponCrate: No translation file found!");
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private static class Translation_SetupLanguage
		{
			private static void Prefix(Localization __instance, string language)
			{
				bool flag = false;
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"ZBalrondWeaponCrate: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"ZBalrondWeaponCrate: No translation file found!");
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "LoadCSV")]
		private static class Translation_LoadCSV
		{
			private static void Prefix(Localization __instance, string language)
			{
				bool flag = false;
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"ZBalrondWeaponCrate: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"ZBalrondWeaponCrate: No translation file found!");
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class ZNetScene_Awake_Path
		{
			private static bool ranFix;

			private static void Prefix(ZNetScene __instance)
			{
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				bool flag = false;
				if (!((Object)(object)__instance == (Object)null))
				{
					modResourceLoader.AddPrefabsToZnetScene(__instance);
					if (!ranFix && !new ZNet().IsDedicated())
					{
						ShaderReplacment.runMaterialFix();
						ranFix = true;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		private static class ObjectDB_Awake_Path
		{
			private static void Postfix()
			{
				bool flag = false;
				if (IsObjectDBValid())
				{
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					recipeFactory.EnsureRecipes();
					weaponCrateBuilder.BuildWeaponCratePieces();
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		private static class Object_CopyOtherDB_Path
		{
			private static void Postfix()
			{
				bool flag = false;
				if (IsObjectDBValid())
				{
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					recipeFactory.EnsureRecipes();
					weaponCrateBuilder.BuildWeaponCratePieces();
				}
			}
		}

		private Harmony harmony;

		public const string PluginGUID = "balrond.astafaraios.ZBalrondWeaponCrate";

		public const string PluginName = "ZBalrondWeaponCrate";

		public const string PluginVersion = "0.1.0";

		public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static readonly ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static readonly WeaponCrateBuilder weaponCrateBuilder = new WeaponCrateBuilder();

		public static readonly RecipeFactory recipeFactory = new RecipeFactory();

		public static readonly JsonLoader jsonLoader = new JsonLoader();

		public static readonly string projectName = "[ZBalrondWeaponCrate]";

		public const bool Enabled = true;

		public const bool DebugLog = false;

		public const string WeaponCratePrefabName = "WeaponCrate_bal";

		public const string TemplatePrefabName = "FierySvinstew";

		public const PieceCategory WeaponCategory = 6;

		public const PieceCategory ArmorCategory = 5;

		public const bool ShieldsAreWeapons = true;

		public const bool ForceCostToSelf = true;

		public const int CostAmount = 1;

		public const bool RequireAttachChild = false;

		public static readonly string[] ManualIncludeWeapons = new string[0];

		public static readonly string[] ManualIncludeArmors = new string[0];

		public static readonly string[] ManualExclude = new string[0];

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			jsonLoader.loadJson();
			bool flag = true;
			modResourceLoader.loadAssets();
			harmony = new Harmony("balrond.astafaraios.ZBalrondWeaponCrate");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		public static bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items != null && ObjectDB.instance.m_items.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		internal static void Log(string msg)
		{
			bool flag = false;
		}
	}
	public static class ItemVfxApplier
	{
		public static GameObject ApplyTemplateSparkles(GameObject targetPrefab, Transform templateSparkles, bool debugLog = false, string debugPrefix = null)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)targetPrefab == (Object)null || (Object)(object)templateSparkles == (Object)null)
			{
				return null;
			}
			Transform val = ItemUtils.FindChildRecursiveByName(targetPrefab.transform, ((Object)templateSparkles).name);
			if ((Object)(object)val != (Object)null)
			{
				return ((Component)val).gameObject;
			}
			try
			{
				GameObject val2 = Object.Instantiate<GameObject>(((Component)templateSparkles).gameObject);
				((Object)val2).name = ((Object)templateSparkles).name;
				val2.transform.SetParent(targetPrefab.transform, false);
				val2.transform.localPosition = templateSparkles.localPosition;
				val2.transform.localRotation = templateSparkles.localRotation;
				val2.transform.localScale = templateSparkles.localScale;
				return val2;
			}
			catch (Exception ex)
			{
				if (debugLog)
				{
					Debug.LogWarning((object)(debugPrefix + " Failed cloning sparkles onto " + ((Object)targetPrefab).name + ": " + ex));
				}
				return null;
			}
		}

		public static void StripRootParticleSystems(GameObject targetPrefab, bool debugLog = false, string debugPrefix = null)
		{
			if ((Object)(object)targetPrefab == (Object)null)
			{
				return;
			}
			try
			{
				ParticleSystem[] components = targetPrefab.GetComponents<ParticleSystem>();
				ParticleSystem[] array = components;
				foreach (ParticleSystem val in array)
				{
					Object.Destroy((Object)(object)val);
				}
				ParticleSystemRenderer[] components2 = targetPrefab.GetComponents<ParticleSystemRenderer>();
				ParticleSystemRenderer[] array2 = components2;
				foreach (ParticleSystemRenderer val2 in array2)
				{
					Object.Destroy((Object)(object)val2);
				}
			}
			catch (Exception ex)
			{
				if (debugLog)
				{
					Debug.LogWarning((object)(debugPrefix + " Failed stripping root ParticleSystems on " + ((Object)targetPrefab).name + ": " + ex));
				}
			}
		}

		public static GameObject ApplySparklesAndCleanRoot(GameObject targetPrefab, Transform templateSparkles, bool debugLog = false, string debugPrefix = null)
		{
			GameObject result = ApplyTemplateSparkles(targetPrefab, templateSparkles, debugLog, debugPrefix);
			StripRootParticleSystems(targetPrefab, debugLog, debugPrefix);
			return result;
		}
	}
	public class PieceNTearSetter
	{
		public static void CopyPieceSettings(ItemDrop drop, Piece dst, Piece src)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			dst.m_allowAltGroundPlacement = true;
			dst.m_allowedInDungeons = true;
			dst.m_allowRotatedOverlap = true;
			dst.m_blockingPieces = src.m_blockingPieces;
			dst.m_blockRadius = 0f;
			dst.m_notOnTiltingSurface = false;
			dst.m_canBeRemoved = true;
			dst.m_canRotate = true;
			if (!ItemUtils.IsArmorType(drop.m_itemData.m_shared.m_itemType, shieldsAreWeapons: true))
			{
				dst.m_clipEverything = true;
				dst.m_clipGround = true;
			}
			dst.m_comfort = 0;
			dst.m_comfortGroup = src.m_comfortGroup;
			dst.m_comfortObject = src.m_comfortObject;
			dst.m_connectRadius = src.m_connectRadius;
			dst.m_craftingStation = src.m_craftingStation;
			dst.m_cultivatedGroundOnly = false;
			dst.m_groundOnly = src.m_groundOnly;
			dst.m_groundPiece = src.m_groundPiece;
			((StaticTarget)dst).m_haveCenter = ((StaticTarget)src).m_haveCenter;
			dst.m_inCeilingOnly = src.m_inCeilingOnly;
			dst.m_isUpgrade = false;
			dst.m_mustBeAboveConnected = src.m_mustBeAboveConnected;
			dst.m_mustConnectTo = src.m_mustConnectTo;
			dst.m_waterPiece = src.m_waterPiece;
			dst.m_vegetationGroundOnly = false;
			dst.m_targetNonPlayerBuilt = false;
			dst.m_spaceRequirement = 0f;
			dst.m_placeEffect = src.m_placeEffect;
			dst.m_returnResourceHeightOffset = src.m_returnResourceHeightOffset;
		}

		public static void CopyWearNTearSettings(WearNTear dst, WearNTear src)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			dst.m_ashDamageImmune = src.m_ashDamageImmune;
			dst.m_ashDamageResist = src.m_ashDamageResist;
			dst.m_ashMaterialValue = src.m_ashMaterialValue;
			dst.m_ashDamageTime = src.m_ashDamageTime;
			dst.m_ashroof = src.m_ashroof;
			dst.m_autoCreateFragments = src.m_autoCreateFragments;
			dst.m_biome = src.m_biome;
			dst.m_health = src.m_health;
			dst.m_hitEffect = src.m_hitEffect;
			dst.m_hitNoise = src.m_hitNoise;
			dst.m_minToolTier = src.m_minToolTier;
			dst.m_burnable = src.m_burnable;
			dst.m_destroyedEffect = src.m_destroyedEffect;
			dst.m_switchEffect = src.m_switchEffect;
			dst.m_damages = src.m_damages;
			dst.m_destroyNoise = src.m_destroyNoise;
			dst.m_support = src.m_support;
			dst.m_staticPosition = src.m_staticPosition;
			dst.m_noSupportWear = src.m_noSupportWear;
			dst.m_noRoofWear = src.m_noRoofWear;
		}

		public static void SetSingleRequirement(Piece piece, string resPrefabName, int amount, int amountPerLevel, bool recover)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(resPrefabName);
			if ((Object)(object)itemPrefab == (Object)null)
			{
				Debug.LogWarning((object)(Launch.projectName + " Cost item not found: " + resPrefabName + " (fallback Wood)"));
				itemPrefab = ObjectDB.instance.GetItemPrefab("Wood");
			}
			Requirement val = new Requirement
			{
				m_resItem = (((Object)(object)itemPrefab != (Object)null) ? itemPrefab.GetComponent<ItemDrop>() : null),
				m_amount = amount,
				m_amountPerLevel = amountPerLevel,
				m_recover = recover
			};
			piece.m_resources = (Requirement[])(object)new Requirement[1] { val };
		}
	}
	public sealed class RecipeFactory
	{
		private const string DefaultStationPrefab = "piece_workbench";

		private const int DefaultStationLevel = 1;

		public void EnsureRecipes()
		{
			if (Launch.IsObjectDBValid())
			{
				EnsureWeaponCrateRecipe();
			}
		}

		private void EnsureWeaponCrateRecipe()
		{
			string text = "WeaponCrate_bal";
			string text2 = "Recipe_" + text;
			ItemDrop val = ResolveItemDrop(text, allowInjectIntoObjectDB: true);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("ZBalrondWeaponCrate: RecipeFactory - could not resolve ItemDrop for: " + text + " (not found in ObjectDB nor ZNetScene)"));
				return;
			}
			Recipe val2 = FindRecipeByName(text2);
			if ((Object)(object)val2 != (Object)null)
			{
				return;
			}
			Recipe val3 = FindRecipeByItem(val);
			if (!((Object)(object)val3 != (Object)null))
			{
				Recipe val4 = ScriptableObject.CreateInstance<Recipe>();
				((Object)val4).name = text2;
				val4.m_item = val;
				val4.m_amount = 1;
				val4.m_enabled = true;
				val4.m_craftingStation = FindStation("piece_workbench");
				val4.m_minStationLevel = 1;
				val4.m_repairStation = val4.m_craftingStation;
				List<Requirement> list = new List<Requirement>
				{
					CreateReq("Wood", 10, 0, recover: true),
					CreateReq("BronzeNails", 2, 0, recover: true)
				};
				list.RemoveAll((Requirement r) => r == null || (Object)(object)r.m_resItem == (Object)null);
				val4.m_resources = list.ToArray();
				if (ObjectDB.instance.m_recipes == null)
				{
					ObjectDB.instance.m_recipes = new List<Recipe>();
				}
				ObjectDB.instance.m_recipes.Add(val4);
				RefreshObjectDBLookups(ObjectDB.instance);
				Debug.Log((object)("ZBalrondWeaponCrate: Added recipe: " + text2 + " (station=" + (((Object)(object)val4.m_craftingStation != (Object)null) ? ((Object)val4.m_craftingStation).name : "none/hand") + ")"));
			}
		}

		private static ItemDrop ResolveItemDrop(string itemPrefabName, bool allowInjectIntoObjectDB)
		{
			if (string.IsNullOrEmpty(itemPrefabName))
			{
				return null;
			}
			GameObject val = null;
			if ((Object)(object)ObjectDB.instance != (Object)null)
			{
				val = ObjectDB.instance.GetItemPrefab(itemPrefabName);
				if ((Object)(object)val == (Object)null && ObjectDB.instance.m_items != null)
				{
					val = ObjectDB.instance.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == itemPrefabName);
				}
			}
			if ((Object)(object)val == (Object)null && (Object)(object)ZNetScene.instance != (Object)null)
			{
				val = ZNetScene.instance.GetPrefab(itemPrefabName);
			}
			if ((Object)(object)val == (Object)null)
			{
				return null;
			}
			ItemDrop component = val.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null)
			{
				return null;
			}
			if (allowInjectIntoObjectDB && (Object)(object)ObjectDB.instance != (Object)null)
			{
				if (ObjectDB.instance.m_items == null)
				{
					ObjectDB.instance.m_items = new List<GameObject>();
				}
				bool flag = false;
				for (int i = 0; i < ObjectDB.instance.m_items.Count; i++)
				{
					GameObject val2 = ObjectDB.instance.m_items[i];
					if ((Object)(object)val2 != (Object)null && ((Object)val2).name == ((Object)val).name)
					{
						flag = true;
						break;
					}
				}
				if (!flag)
				{
					ObjectDB.instance.m_items.Add(val);
					RefreshObjectDBLookups(ObjectDB.instance);
					bool flag2 = false;
				}
			}
			return component;
		}

		private static CraftingStation FindStation(string stationPrefabName)
		{
			if (string.IsNullOrEmpty(stationPrefabName))
			{
				return null;
			}
			if ((Object)(object)ZNetScene.instance == (Object)null)
			{
				return null;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab(stationPrefabName);
			if ((Object)(object)prefab == (Object)null)
			{
				return null;
			}
			return prefab.GetComponent<CraftingStation>();
		}

		private static Requirement CreateReq(string itemPrefabName, int amount, int amountPerLevel, bool recover)
		{
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Expected O, but got Unknown
			if (string.IsNullOrEmpty(itemPrefabName) || (Object)(object)ObjectDB.instance == (Object)null)
			{
				return null;
			}
			GameObject val = ObjectDB.instance.GetItemPrefab(itemPrefabName);
			if ((Object)(object)val == (Object)null && ObjectDB.instance.m_items != null)
			{
				val = ObjectDB.instance.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == itemPrefabName);
			}
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("ZBalrondWeaponCrate: RecipeFactory - requirement item not found: " + itemPrefabName));
				return null;
			}
			ItemDrop component = val.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)("ZBalrondWeaponCrate: RecipeFactory - requirement ItemDrop missing: " + itemPrefabName));
				return null;
			}
			return new Requirement
			{
				m_resItem = component,
				m_amount = amount,
				m_amountPerLevel = amountPerLevel,
				m_recover = recover
			};
		}

		private static Recipe FindRecipeByName(string recipeName)
		{
			if ((Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_recipes == null || string.IsNullOrEmpty(recipeName))
			{
				return null;
			}
			for (int i = 0; i < ObjectDB.instance.m_recipes.Count; i++)
			{
				Recipe val = ObjectDB.instance.m_recipes[i];
				if ((Object)(object)val != (Object)null && ((Object)val).name == recipeName)
				{
					return val;
				}
			}
			return null;
		}

		private static Recipe FindRecipeByItem(ItemDrop item)
		{
			if ((Object)(object)item == (Object)null || (Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_recipes == null)
			{
				return null;
			}
			for (int i = 0; i < ObjectDB.instance.m_recipes.Count; i++)
			{
				Recipe val = ObjectDB.instance.m_recipes[i];
				if ((Object)(object)val != (Object)null && (Object)(object)val.m_item == (Object)(object)item)
				{
					return val;
				}
				if ((Object)(object)val != (Object)null && (Object)(object)val.m_item != (Object)null && (Object)(object)((Component)val.m_item).gameObject != (Object)null && (Object)(object)((Component)item).gameObject != (Object)null && ((Object)((Component)val.m_item).gameObject).name == ((Object)((Component)item).gameObject).name)
				{
					return val;
				}
			}
			return null;
		}

		private static void RefreshObjectDBLookups(ObjectDB db)
		{
			if (!((Object)(object)db == (Object)null))
			{
				InvokeIfExists(db, "UpdateItemHashes");
				InvokeIfExists(db, "UpdateRecipeHashes");
				InvokeIfExists(db, "UpdateCraftingStations");
			}
		}

		private static void InvokeIfExists(object target, string methodName)
		{
			try
			{
				if (target != null && !string.IsNullOrEmpty(methodName))
				{
					MethodInfo method = target.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
					if (!(method == null) && method.GetParameters().Length == 0)
					{
						method.Invoke(target, null);
					}
				}
			}
			catch (Exception)
			{
				bool flag = false;
			}
		}
	}
	[HarmonyPatch]
	public static class WeaponCrateRotatePatch
	{
		public sealed class WeaponCratePieceMarker : MonoBehaviour
		{
		}

		private sealed class State
		{
			public int GhostId = -1;

			public int XStep = 0;

			public int ZStep = 0;

			public bool AltWasDown = false;

			public bool CtrlWasDown = false;
		}

		private const float StepDegrees = 30f;

		private static readonly int StepCount = Mathf.RoundToInt(12f);

		private static readonly ConditionalWeakTable<Player, State> s_state = new ConditionalWeakTable<Player, State>();

		private static State Get(Player p)
		{
			return s_state.GetOrCreateValue(p);
		}

		private static bool AltDown()
		{
			return ZInput.GetKey((KeyCode)308, true) || ZInput.GetKey((KeyCode)307, true);
		}

		private static bool CtrlDown()
		{
			return ZInput.GetKey((KeyCode)306, true) || ZInput.GetKey((KeyCode)305, true);
		}

		[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
		[HarmonyPostfix]
		private static void UpdatePlacementGhost_Postfix(Player __instance, bool flashGuardStone)
		{
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__instance == (Object)null || !((Character)__instance).InPlaceMode())
			{
				return;
			}
			GameObject placementGhost = __instance.m_placementGhost;
			if (!((Object)(object)placementGhost == (Object)null) && !((Object)(object)placementGhost.GetComponent<WeaponCratePieceMarker>() == (Object)null))
			{
				State state = Get(__instance);
				int instanceID = ((Object)placementGhost).GetInstanceID();
				if (state.GhostId != instanceID)
				{
					state.GhostId = instanceID;
					state.XStep = 0;
					state.ZStep = 0;
					state.AltWasDown = false;
					state.CtrlWasDown = false;
				}
				bool flag = AltDown();
				if (flag && !state.AltWasDown)
				{
					state.ZStep = (state.ZStep + 1) % StepCount;
				}
				state.AltWasDown = flag;
				bool flag2 = CtrlDown();
				if (flag2 && !state.CtrlWasDown)
				{
					state.XStep = (state.XStep + 1) % StepCount;
				}
				state.CtrlWasDown = flag2;
				float num = (float)state.XStep * 30f;
				float num2 = (float)state.ZStep * 30f;
				if (state.XStep != 0 || state.ZStep != 0)
				{
					placementGhost.transform.rotation = placementGhost.transform.rotation * Quaternion.Euler(num, 0f, num2);
				}
			}
		}
	}
	public sealed class WeaponCrateBuilder
	{
		private const string SparklesChildName = "fx_ItemSparkles";

		private const bool RemoveAllMeshColliders = false;

		public void BuildWeaponCratePieces()
		{
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			if (!Launch.IsObjectDBValid())
			{
				return;
			}
			ObjectDB instance = ObjectDB.instance;
			if ((Object)(object)instance == (Object)null || !TryGetCratePieceTable(instance, "WeaponCrate_bal", out var table) || !TryResolveTemplateAll("FierySvinstew", out var templateGo, out var templatePiece, out var templateWnt))
			{
				return;
			}
			Transform templateSparkles = ItemUtils.FindChildRecursiveByName(templateGo.transform, "fx_ItemSparkles");
			if (table.m_pieces == null)
			{
				table.m_pieces = new List<GameObject>();
			}
			HashSet<string> exclude = ToSet(Launch.ManualExclude);
			HashSet<string> names = ToSet(Launch.ManualIncludeWeapons);
			HashSet<string> names2 = ToSet(Launch.ManualIncludeArmors);
			int num = 0;
			int num2 = 0;
			int skippedNoIcon = 0;
			int skippedNoVisual = 0;
			for (int i = 0; i < instance.m_items.Count; i++)
			{
				GameObject prefab = instance.m_items[i];
				if (!IsCandidatePrefab(prefab, exclude, out var drop, out var isWeapon, out var _, ref skippedNoIcon, ref skippedNoVisual))
				{
					continue;
				}
				PieceCategory category = (PieceCategory)(isWeapon ? 6 : 5);
				if (PrepareBuildPiece(prefab, drop, templatePiece, templateWnt, templateSparkles, category) && EnsureInPieceTable(table, prefab))
				{
					if (isWeapon)
					{
						num++;
					}
					else
					{
						num2++;
					}
				}
			}
			num += AddManualList(instance, table, names, exclude, templatePiece, templateWnt, templateSparkles, (PieceCategory)6, ref skippedNoIcon, ref skippedNoVisual);
			num2 += AddManualList(instance, table, names2, exclude, templatePiece, templateWnt, templateSparkles, (PieceCategory)5, ref skippedNoIcon, ref skippedNoVisual);
			Debug.Log((object)(Launch.projectName + $" WeaponCrate pieces ensured. Weapons={num} Armors={num2} Skipped(NoIcon)={skippedNoIcon} Skipped(NoVisual)={skippedNoVisual}"));
		}

		private static bool PrepareBuildPiece(GameObject prefab, ItemDrop drop, Piece templatePiece, WearNTear templateWnt, Transform templateSparkles, PieceCategory category)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = ItemUtils.PickVisualRoot(prefab);
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			bool flag = false;
			ColliderSanitizer.SanitizeForBuildPiece(val, removeAllMeshColliders: false, debugLog: false, Launch.projectName);
			Piece val2 = prefab.GetComponent<Piece>();
			if ((Object)(object)val2 == (Object)null)
			{
				val2 = prefab.AddComponent<Piece>();
			}
			PieceNTearSetter.CopyPieceSettings(drop, val2, templatePiece);
			val2.m_category = category;
			val2.m_icon = ItemUtils.SafeFirstIcon(drop);
			val2.m_name = drop.m_itemData.m_shared.m_name;
			val2.m_description = drop.m_itemData.m_shared.m_description;
			bool flag2 = true;
			PieceNTearSetter.SetSingleRequirement(val2, ((Object)prefab).name, 1, 0, recover: true);
			WearNTear val3 = prefab.GetComponent<WearNTear>();
			if ((Object)(object)val3 == (Object)null)
			{
				val3 = prefab.AddComponent<WearNTear>();
			}
			PieceNTearSetter.CopyWearNTearSettings(val3, templateWnt);
			val3.m_new = val;
			val3.m_worn = val;
			val3.m_broken = val;
			if ((Object)(object)prefab.GetComponent<WeaponCrateRotatePatch.WeaponCratePieceMarker>() == (Object)null)
			{
				prefab.AddComponent<WeaponCrateRotatePatch.WeaponCratePieceMarker>();
			}
			GameObject val4 = ItemVfxApplier.ApplySparklesAndCleanRoot(prefab, templateSparkles, debugLog: false, Launch.projectName);
			if ((Object)(object)val4 != (Object)null)
			{
				drop.m_pieceDisabledObj = val4;
			}
			GameObject val5 = FindEnabledObjectCandidate(prefab);
			if ((Object)(object)val5 != (Object)null)
			{
				drop.m_pieceEnableObj = val5;
			}
			bool flag3 = false;
			return true;
		}

		private static bool IsCandidatePrefab(GameObject prefab, HashSet<string> exclude, out ItemDrop drop, out bool isWeapon, out bool isArmor, ref int skippedNoIcon, ref int skippedNoVisual)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			drop = null;
			isWeapon = false;
			isArmor = false;
			if ((Object)(object)prefab == (Object)null)
			{
				return false;
			}
			if (exclude != null && exclude.Contains(((Object)prefab).name))
			{
				return false;
			}
			drop = prefab.GetComponent<ItemDrop>();
			if ((Object)(object)drop == (Object)null || drop.m_itemData == null || drop.m_itemData.m_shared == null)
			{
				return false;
			}
			ItemType itemType = drop.m_itemData.m_shared.m_itemType;
			isWeapon = ItemUtils.IsWeaponType(itemType, shieldsAreWeapons: true);
			isArmor = ItemUtils.IsArmorType(itemType, shieldsAreWeapons: true);
			if (!isWeapon && !isArmor)
			{
				return false;
			}
			if (!ItemUtils.HasAnyIcon(drop))
			{
				skippedNoIcon++;
				return false;
			}
			if (!ItemUtils.HasUsableVisual(prefab))
			{
				skippedNoVisual++;
				return false;
			}
			return true;
		}

		private static int AddManualList(ObjectDB db, PieceTable table, HashSet<string> names, HashSet<string> exclude, Piece templatePiece, WearNTear templateWnt, Transform templateSparkles, PieceCategory category, ref int skippedNoIcon, ref int skippedNoVisual)
		{
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			if (names == null || names.Count == 0)
			{
				return 0;
			}
			int num = 0;
			foreach (string i in names)
			{
				if (!string.IsNullOrEmpty(i) && (exclude == null || !exclude.Contains(i)))
				{
					GameObject val = db.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == i);
					ItemDrop drop;
					bool isWeapon;
					bool isArmor;
					if ((Object)(object)val == (Object)null)
					{
						Debug.LogWarning((object)(Launch.projectName + " Manual include not found: " + i));
					}
					else if (IsCandidatePrefab(val, null, out drop, out isWeapon, out isArmor, ref skippedNoIcon, ref skippedNoVisual) && PrepareBuildPiece(val, drop, templatePiece, templateWnt, templateSparkles, category) && EnsureInPieceTable(table, val))
					{
						num++;
					}
				}
			}
			return num;
		}

		private static bool EnsureInPieceTable(PieceTable table, GameObject prefab)
		{
			for (int i = 0; i < table.m_pieces.Count; i++)
			{
				GameObject val = table.m_pieces[i];
				if ((Object)(object)val != (Object)null && ((Object)val).name == ((Object)prefab).name)
				{
					return false;
				}
			}
			table.m_pieces.Add(prefab);
			return true;
		}

		private static bool TryGetCratePieceTable(ObjectDB db, string cratePrefabName, out PieceTable table)
		{
			table = null;
			if (string.IsNullOrEmpty(cratePrefabName))
			{
				return false;
			}
			GameObject val = db.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == cratePrefabName);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)(Launch.projectName + " Weapon crate prefab not found in ObjectDB: " + cratePrefabName));
				return false;
			}
			ItemDrop component = val.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null || component.m_itemData == null || component.m_itemData.m_shared == null)
			{
				Debug.LogWarning((object)(Launch.projectName + " Weapon crate ItemDrop/shared missing: " + cratePrefabName));
				return false;
			}
			table = component.m_itemData.m_shared.m_buildPieces;
			if ((Object)(object)table == (Object)null)
			{
				Debug.LogWarning((object)(Launch.projectName + " Weapon crate has no PieceTable (m_buildPieces null): " + cratePrefabName));
				return false;
			}
			if (table.m_pieces == null)
			{
				table.m_pieces = new List<GameObject>();
			}
			return true;
		}

		private static GameObject FindEnabledObjectCandidate(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return null;
			}
			Transform val = ItemUtils.FindChildRecursiveByName(prefab.transform, "equiped");
			if ((Object)(object)val == (Object)null)
			{
				val = ItemUtils.FindChildRecursiveByName(prefab.transform, "equipped");
			}
			if ((Object)(object)val == (Object)null)
			{
				val = ItemUtils.FindChildRecursiveByName(prefab.transform, "effects");
			}
			return ((Object)(object)val != (Object)null) ? ((Component)val).gameObject : null;
		}

		private static GameObject FindPrefabAny(string name)
		{
			if (string.IsNullOrEmpty(name))
			{
				return null;
			}
			if ((Object)(object)ObjectDB.instance != (Object)null)
			{
				GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name);
				if ((Object)(object)itemPrefab != (Object)null)
				{
					return itemPrefab;
				}
				GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name);
				if ((Object)(object)val != (Object)null)
				{
					return val;
				}
			}
			if ((Object)(object)ZNetScene.instance != (Object)null)
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(name);
				if ((Object)(object)prefab != (Object)null)
				{
					return prefab;
				}
			}
			return null;
		}

		private static bool TryResolveTemplateAll(string requestedName, out GameObject templateGo, out Piece templatePiece, out WearNTear templateWnt)
		{
			templateGo = null;
			templatePiece = null;
			templateWnt = null;
			string[] array = new string[5] { requestedName, "piece_chest_wood", "wood_wall", "wood_floor", "piece_chest" };
			foreach (string text in array)
			{
				if (string.IsNullOrEmpty(text))
				{
					continue;
				}
				GameObject val = FindPrefabAny(text);
				if (!((Object)(object)val == (Object)null))
				{
					Piece component = val.GetComponent<Piece>();
					WearNTear component2 = val.GetComponent<WearNTear>();
					if ((Object)(object)component != (Object)null && (Object)(object)component2 != (Object)null)
					{
						templateGo = val;
						templatePiece = component;
						templateWnt = component2;
						bool flag = false;
						return true;
					}
				}
			}
			Debug.LogWarning((object)(Launch.projectName + " Could not resolve template Piece+WearNTear. Requested=" + requestedName));
			return false;
		}

		private static HashSet<string> ToSet(string[] arr)
		{
			HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal);
			if (arr == null)
			{
				return hashSet;
			}
			foreach (string text in arr)
			{
				if (!string.IsNullOrEmpty(text))
				{
					hashSet.Add(text);
				}
			}
			return hashSet;
		}
	}
}
namespace LitJson2
{
	internal enum JsonType
	{
		None,
		Object,
		Array,
		String,
		Int,
		Long,
		Double,
		Boolean
	}
	internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable
	{
		bool IsArray { get; }

		bool IsBoolean { get; }

		bool IsDouble { get; }

		bool IsInt { get; }

		bool IsLong { get; }

		bool IsObject { get; }

		bool IsString { get; }

		bool GetBoolean();

		double GetDouble();

		int GetInt();

		JsonType GetJsonType();

		long GetLong();

		string GetString();

		void SetBoolean(bool val);

		void SetDouble(double val);

		void SetInt(int val);

		void SetJsonType(JsonType type);

		void SetLong(long val);

		void SetString(string val);

		string ToJson();

		void ToJson(JsonWriter writer);
	}
	internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable<JsonData>
	{
		private IList<JsonData> inst_array;

		private bool inst_boolean;

		private double inst_double;

		private int inst_int;

		private long inst_long;

		private IDictionary<string, JsonData> inst_object;

		private string inst_string;

		private string json;

		private JsonType type;

		private IList<KeyValuePair<string, JsonData>> object_list;

		public int Count => EnsureCollection().Count;

		public bool IsArray => type == JsonType.Array;

		public bool IsBoolean => type == JsonType.Boolean;

		public bool IsDouble => type == JsonType.Double;

		public bool IsInt => type == JsonType.Int;

		public bool IsLong => type == JsonType.Long;

		public bool IsObject => type == JsonType.Object;

		public bool IsString => type == JsonType.String;

		public ICollection<string> Keys
		{
			get
			{
				EnsureDictionary();
				return inst_object.Keys;
			}
		}

		int ICollection.Count => Count;

		bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized;

		object ICollection.SyncRoot => EnsureCollection().SyncRoot;

		bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize;

		bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly;

		ICollection IDictionary.Keys
		{
			get
			{
				EnsureDictionary();
				IList<string> list = new List<string>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Key);
				}
				return (ICollection)list;
			}
		}

		ICollection IDictionary.Values
		{
			get
			{
				EnsureDictionary();
				IList<JsonData> list = new List<JsonData>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Value);
				}
				return (ICollection)list;
			}
		}

		bool IJsonWrapper.IsArray => IsArray;

		bool IJsonWrapper.IsBoolean => IsBoolean;

		bool IJsonWrapper.IsDouble => IsDouble;

		bool IJsonWrapper.IsInt => IsInt;

		bool IJsonWrapper.IsLong => IsLong;

		bool IJsonWrapper.IsObject => IsObject;

		bool IJsonWrapper.IsString => IsString;

		bool IList.IsFixedSize => EnsureList().IsFixedSize;

		bool IList.IsReadOnly => EnsureList().IsReadOnly;

		object IDictionary.this[object key]
		{
			get
			{
				return EnsureDictionary()[key];
			}
			set
			{
				if (!(key is string))
				{
					throw new ArgumentException("The key has to be a string");
				}
				JsonData value2 = ToJsonData(value);
				this[(string)key] = value2;
			}
		}

		object IOrderedDictionary.this[int idx]
		{
			get
			{
				EnsureDictionary();
				return object_list[idx].Value;
			}
			set
			{
				EnsureDictionary();
				JsonData value2 = ToJsonData(value);
				KeyValuePair<string, JsonData> keyValuePair = object_list[idx];
				inst_object[keyValuePair.Key] = value2;
				KeyValuePair<string, JsonData> value3 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value2);
				object_list[idx] = value3;
			}
		}

		object IList.this[int index]
		{
			get
			{
				return EnsureList()[index];
			}
			set
			{
				EnsureList();
				JsonData value2 = ToJsonData(value);
				this[index] = value2;
			}
		}

		public JsonData this[string prop_name]
		{
			get
			{
				EnsureDictionary();
				return inst_object[prop_name];
			}
			set
			{
				EnsureDictionary();
				KeyValuePair<string, JsonData> keyValuePair = new KeyValuePair<string, JsonData>(prop_name, value);
				if (inst_object.ContainsKey(prop_name))
				{
					for (int i = 0; i < object_list.Count; i++)
					{
						if (object_list[i].Key == prop_name)
						{
							object_list[i] = keyValuePair;
							break;
						}
					}
				}
				else
				{
					object_list.Add(keyValuePair);
				}
				inst_object[prop_name] = value;
				json = null;
			}
		}

		public JsonData this[int index]
		{
			get
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					return inst_array[index];
				}
				return object_list[index].Value;
			}
			set
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					inst_array[index] = value;
				}
				else
				{
					KeyValuePair<string, JsonData> keyValuePair = object_list[index];
					KeyValuePair<string, JsonData> value2 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value);
					object_list[index] = value2;
					inst_object[keyValuePair.Key] = value;
				}
				json = null;
			}
		}

		public JsonData()
		{
		}

		public JsonData(bool boolean)
		{
			type = JsonType.Boolean;
			inst_boolean = boolean;
		}

		public JsonData(double number)
		{
			type = JsonType.Double;
			inst_double = number;
		}

		public JsonData(int number)
		{
			type = JsonType.Int;
			inst_int = number;
		}

		public JsonData(long number)
		{
			type = JsonType.Long;
			inst_long = number;
		}

		public JsonData(object obj)
		{
			if (obj is bool)
			{
				type = JsonType.Boolean;
				inst_boolean = (bool)obj;
				return;
			}
			if (obj is double)
			{
				type = JsonType.Double;
				inst_double = (double)obj;
				return;
			}
			if (obj is int)
			{
				type = JsonType.Int;
				inst_int = (int)obj;
				return;
			}
			if (obj is long)
			{
				type = JsonType.Long;
				inst_long = (long)obj;
				return;
			}
			if (obj is string)
			{
				type = JsonType.String;
				inst_string = (string)obj;
				return;
			}
			throw new ArgumentException("Unable to wrap the given object with JsonData");
		}

		public JsonData(string str)
		{
			type = JsonType.String;
			inst_string = str;
		}

		public static implicit operator JsonData(bool data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(double data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(int data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(long data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(string data)
		{
			return new JsonData(data);
		}

		public static explicit operator bool(JsonData data)
		{
			if (data.type != JsonType.Boolean)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_boolean;
		}

		public static explicit operator double(JsonData data)
		{
			if (data.type != JsonType.Double)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_double;
		}

		public static explicit operator int(JsonData data)
		{
			if (data.type != JsonType.Int)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_int;
		}

		public static explicit operator long(JsonData data)
		{
			if (data.type != JsonType.Long)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_long;
		}

		public static explicit operator string(JsonData data)
		{
			if (data.type != JsonType.String)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a string");
			}
			return data.inst_string;
		}

		void ICollection.CopyTo(Array array, int index)
		{
			EnsureCollection().CopyTo(array, index);
		}

		void IDictionary.Add(object key, object value)
		{
			JsonData value2 = ToJsonData(value);
			EnsureDictionary().Add(key, value2);
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>((string)key, value2);
			object_list.Add(item);
			json = null;
		}

		void IDictionary.Clear()
		{
			EnsureDictionary().Clear();
			object_list.Clear();
			json = null;
		}

		bool IDictionary.Contains(object key)
		{
			return EnsureDictionary().Contains(key);
		}

		IDictionaryEnumerator IDictionary.GetEnumerator()
		{
			return ((IOrderedDictionary)this).GetEnumerator();
		}

		void IDictionary.Remove(object key)
		{
			EnsureDictionary().Remove(key);
			for (int i = 0; i < object_list.Count; i++)
			{
				if (object_list[i].Key == (string)key)
				{
					object_list.RemoveAt(i);
					break;
				}
			}
			json = null;
		}

		IEnumerator IEnumerable.GetEnumerator()
		{
			return EnsureCollection().GetEnumerator();
		}

		bool IJsonWrapper.GetBoolean()
		{
			if (type != JsonType.Boolean)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a boolean");
			}
			return inst_boolean;
		}

		double IJsonWrapper.GetDouble()
		{
			if (type != JsonType.Double)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a double");
			}
			return inst_double;
		}

		int IJsonWrapper.GetInt()
		{
			if (type != JsonType.Int)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold an int");
			}
			return inst_int;
		}

		long IJsonWrapper.GetLong()
		{
			if (type != JsonType.Long)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a long");
			}
			return inst_long;
		}

		string IJsonWrapper.GetString()
		{
			if (type != JsonType.String)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a string");
			}
			return inst_string;
		}

		void IJsonWrapper.SetBoolean(bool val)
		{
			type = JsonType.Boolean;
			inst_boolean = val;
			json = null;
		}

		void IJsonWrapper.SetDouble(double val)
		{
			type = JsonType.Double;
			inst_double = val;
			json = null;
		}

		void IJsonWrapper.SetInt(int val)
		{
			type = JsonType.Int;
			inst_int = val;
			json = null;
		}

		void IJsonWrapper.SetLong(long val)
		{
			type = JsonType.Long;
			inst_long = val;
			json = null;
		}

		void IJsonWrapper.SetString(string val)
		{
			type = JsonType.String;
			inst_string = val;
			json = null;
		}

		string IJsonWrapper.ToJson()
		{
			return ToJson();
		}

		void IJsonWrapper.ToJson(JsonWriter writer)
		{
			ToJson(writer);
		}

		int IList.Add(object value)
		{
			return Add(value);
		}

		void IList.Clear()
		{
			EnsureList().Clear();
			json = null;
		}

		bool IList.Contains(object value)
		{
			return EnsureList().Contains(value);
		}

		int IList.IndexOf(object value)
		{
			return EnsureList().IndexOf(value);
		}

		void IList.Insert(int index, object value)
		{
			EnsureList().Insert(index, value);
			json = null;
		}

		void IList.Remove(object value)
		{
			EnsureList().Remove(value);
			json = null;
		}

		void IList.RemoveAt(int index)
		{
			EnsureList().RemoveAt(index);
			json = null;
		}

		IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
		{
			EnsureDictionary();
			return new OrderedDictionaryEnumerator(object_list.GetEnumerator());
		}

		void IOrderedDictionary.Insert(int idx, object key, object value)
		{
			string text = (string)key;
			JsonData value2 = (this[text] = ToJsonData(value));
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>(text, value2);
			object_list.Insert(idx, item);
		}

		void IOrderedDictionary.RemoveAt(int idx)
		{
			EnsureDictionary();
			inst_object.Remove(object_list[idx].Key);
			object_list.RemoveAt(idx);
		}

		private ICollection EnsureCollection()
		{
			if (type == JsonType.Array)
			{
				return (ICollection)inst_array;
			}
			if (type == JsonType.Object)
			{
				return (ICollection)inst_object;
			}
			throw new InvalidOperationException("The JsonData instance has to be initialized first");
		}

		private IDictionary EnsureDictionary()
		{
			if (type == JsonType.Object)
			{
				return (IDictionary)inst_object;
			}
			if (type != 0)
			{
				throw new InvalidOperationException("Instance of JsonData is not a dictionary");
			}
			type = JsonType.Object;
			inst_object = new Dictionary<string, JsonData>();
			object_list = new List<KeyValuePair<string, JsonData>>();
			return (IDictionary)inst_object;
		}

		private IList EnsureList()
		{
			if (type == JsonType.Array)
			{
				return (IList)inst_array;
			}
			if (type != 0)
			{
				throw new InvalidOperationException("Instance of JsonData is not a list");
			}
			type = JsonType.Array;
			inst_array = new List<JsonData>();
			return (IList)inst_array;
		}

		private JsonData ToJsonData(object obj)
		{
			if (obj == null)
			{
				return null;
			}
			if (obj is JsonData)
			{
				return (JsonData)obj;
			}
			return new JsonData(obj);
		}

		private static void WriteJson(IJsonWrapper obj, JsonWriter writer)
		{
			if (obj == null)
			{
				writer.Write(null);
			}
			else if (obj.IsString)
			{
				writer.Write(obj.GetString());
			}
			else if (obj.IsBoolean)
			{
				writer.Write(obj.GetBoolean());
			}
			else if (obj.IsDouble)
			{
				writer.Write(obj.GetDouble());
			}
			else if (obj.IsInt)
			{
				writer.Write(obj.GetInt());
			}
			else if (obj.IsLong)
			{
				writer.Write(obj.GetLong());
			}
			else if (obj.IsArray)
			{
				writer.WriteArrayStart();
				foreach (object item in (IEnumerable)obj)
				{
					WriteJson((JsonData)item, writer);
				}
				writer.WriteArrayEnd();
			}
			else
			{
				if (!obj.IsObject)
				{
					return;
				}
				writer.WriteObjectStart();
				foreach (DictionaryEntry item2 in (IDictionary)obj)
				{
					writer.WritePropertyName((string)item2.Key);
					WriteJson((JsonData)item2.Value, writer);
				}
				writer.WriteObjectEnd();
			}
		}

		public int Add(object value)
		{
			JsonData value2 = ToJsonData(value);
			json = null;
			return EnsureList().Add(value2);
		}

		public void Clear()
		{
			if (IsObject)
			{
				((IDictionary)this).Clear();
			}
			else if (IsArray)
			{
				((IList)this).Clear();
			}
		}

		public bool Equals(JsonData x)
		{
			if (x == null)
			{
				return false;
			}
			if (x.type != type)
			{
				return false;
			}
			return type switch
			{
				JsonType.None => true, 
				JsonType.Object => inst_object.Equals(x.inst_object), 
				JsonType.Array => inst_array.Equals(x.inst_array), 
				JsonType.String => inst_string.Equals(x.inst_string), 
				JsonType.Int => inst_int.Equals(x.inst_int), 
				JsonType.Long => inst_long.Equals(x.inst_long), 
				JsonType.Double => inst_double.Equals(x.inst_double), 
				JsonType.Boolean => inst_boolean.Equals(x.inst_boolean), 
				_ => false, 
			};
		}

		public JsonType GetJsonType()
		{
			return type;
		}

		public void SetJsonType(JsonType type)
		{
			if (this.type != type)
			{
				switch (type)
				{
				case JsonType.Object:
					inst_object = new Dictionary<string, JsonData>();
					object_list = new List<KeyValuePair<string, JsonData>>();
					break;
				case JsonType.Array:
					inst_array = new List<JsonData>();
					break;
				case JsonType.String:
					inst_string = null;
					break;
				case JsonType.Int:
					inst_int = 0;
					break;
				case JsonType.Long:
					inst_long = 0L;
					break;
				case JsonType.Double:
					inst_double = 0.0;
					break;
				case JsonType.Boolean:
					inst_boolean = false;
					break;
				}
				this.type = type;
			}
		}

		public string ToJson()
		{
			if (json != null)
			{
				return json;
			}
			StringWriter stringWriter = new StringWriter();
			JsonWriter jsonWriter = new JsonWriter(stringWriter);
			jsonWriter.Validate = false;
			WriteJson(this, jsonWriter);
			json = stringWriter.ToString();
			return json;
		}

		public void ToJson(JsonWriter writer)
		{
			bool validate = writer.Validate;
			writer.Validate = false;
			WriteJson(this, writer);
			writer.Validate = validate;
		}

		public override string ToString()
		{
			return type switch
			{
				JsonType.Array => "JsonData array", 
				JsonType.Boolean => inst_boolean.ToString(), 
				JsonType.Double => inst_double.ToString(), 
				JsonType.Int => inst_int.ToString(), 
				JsonType.Long => inst_long.ToString(), 
				JsonType.Object => "JsonData object", 
				JsonType.String => inst_string, 
				_ => "Uninitialized JsonData", 
			};
		}
	}
	internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator
	{
		private IEnumerator<KeyValuePair<string, JsonData>> list_enumerator;

		public object Current => Entry;

		public DictionaryEntry Entry
		{
			get
			{
				KeyValuePair<string, JsonData> current = list_enumerator.Current;
				return new DictionaryEntry(current.Key, current.Value);
			}
		}

		public object Key => list_enumerator.Current.Key;

		public object Value => list_enumerator.Current.Value;

		public OrderedDictionaryEnumerator(IEnumerator<KeyValuePair<string, JsonData>> enumerator)
		{
			list_enumerator = enumerator;
		}

		public bool MoveNext()
		{
			return list_enumerator.MoveNext();
		}

		public void Reset()
		{
			list_enumerator.Reset();
		}
	}
	internal class JsonException : ApplicationException
	{
		public JsonException()
		{
		}

		internal JsonException(ParserToken token)
			: base($"Invalid token '{token}' in input string")
		{
		}

		internal JsonException(ParserToken token, Exception inner_exception)
			: base($"Invalid token '{token}' in input string", inner_exception)
		{
		}

		internal JsonException(int c)
			: base($"Invalid character '{(char)c}' in input string")
		{
		}

		internal JsonException(int c, Exception inner_exception)
			: base($"Invalid character '{(char)c}' in input string", inner_exception)
		{
		}

		public JsonException(string message)
			: base(message)
		{
		}

		public JsonException(string message, Exception inner_exception)
			: base(message, inner_exception)
		{
		}
	}
	internal struct PropertyMetadata
	{
		public MemberInfo Info;

		public bool IsField;

		public Type Type;
	}
	internal struct ArrayMetadata
	{
		private Type element_type;

		private bool is_array;

		private bool is_list;

		public Type ElementType
		{
			get
			{
				if (element_type == null)
				{
					return typeof(JsonData);
				}
				return element_type;
			}
			set
			{
				element_type = value;
			}
		}

		public bool IsArray
		{
			get
			{
				return is_array;
			}
			set
			{
				is_array = value;
			}
		}

		public bool IsList
		{
			get
			{
				return is_list;
			}
			set
			{
				is_list = value;
			}
		}
	}
	internal struct ObjectMetadata
	{
		private Type element_type;

		private bool is_dictionary;

		private IDictionary<string, PropertyMetadata> properties;

		public Type ElementType
		{
			get
			{
				if (element_type == null)
				{
					return typeof(JsonData);
				}
				return element_type;
			}
			set
			{
				element_type = value;
			}
		}

		public bool IsDictionary
		{
			get
			{
				return is_dictionary;
			}
			set
			{
				is_dictionary = value;
			}
		}

		public IDictionary<string, PropertyMetadata> Properties
		{
			get
			{
				return properties;
			}
			set
			{
				properties = value;
			}
		}
	}
	internal delegate void ExporterFunc(object obj, JsonWriter writer);
	internal delegate void ExporterFunc<T>(T obj, JsonWriter writer);
	internal delegate object ImporterFunc(object input);
	internal delegate TValue ImporterFunc<TJson, TValue>(TJson input);
	internal delegate IJsonWrapper WrapperFactory();
	internal class JsonMapper
	{
		private static int max_nesting_depth;

		private static IFormatProvider datetime_format;

		private static IDictionary<Type, ExporterFunc> base_exporters_table;

		private static IDictionary<Type, ExporterFunc> custom_exporters_table;

		private static IDictionary<Type, IDictionary<Type, ImporterFunc>> base_importers_table;

		private static IDictionary<Type, IDictionary<Type, ImporterFunc>> custom_importers_table;

		private static IDictionary<Type, ArrayMetadata> array_metadata;

		private static readonly object array_metadata_lock;

		private static IDictionary<Type, IDictionary<Type, MethodInfo>> conv_ops;

		private static readonly object conv_ops_lock;

		private static IDictionary<Type, ObjectMetadata> object_metadata;

		private static readonly object object_metadata_lock;

		private static IDictionary<Type, IList<PropertyMetadata>> type_properties;

		private static readonly object type_properties_lock;

		private static JsonWriter static_writer;

		private static readonly object static_writer_lock;

		static JsonMapper()
		{
			array_metadata_lock = new object();
			conv_ops_lock = new object();
			object_metadata_lock = new object();
			type_properties_lock = new object();
			static_writer_lock = new object();
			max_nesting_depth = 100;
			array_metadata = new Dictionary<Type, ArrayMetadata>();
			conv_ops = new Dictionary<Type, IDictionary<Type, MethodInfo>>();
			object_metadata = new Dictionary<Type, ObjectMetadata>();
			type_properties = new Dictionary<Type, IList<PropertyMetadata>>();
			static_writer = new JsonWriter();
			datetime_format = DateTimeFormatInfo.InvariantInfo;
			base_exporters_table = new Dictionary<Type, ExporterFunc>();
			custom_exporters_table = new Dictionary<Type, ExporterFunc>();
			base_importers_table = new Dictionary<Type, IDictionary<Type, ImporterFunc>>();
			custom_importers_table = new Dictionary<Type, IDictionary<Type, ImporterFunc>>();
			RegisterBaseExporters();
			RegisterBaseImporters();
		}

		private static void AddArrayMetadata(Type type)
		{
			if (array_metadata.ContainsKey(type))
			{
				return;
			}
			ArrayMetadata value = default(ArrayMetadata);
			value.IsArray = type.IsArray;
			if (type.GetInterface("System.Collections.IList") != null)
			{
				value.IsList = true;
			}
			PropertyInfo[] properties = type.GetProperties();
			foreach (PropertyInfo propertyInfo in properties)
			{
				if (!(propertyInfo.Name != "Item"))
				{
					ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters();
					if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(int))
					{
						value.ElementType = propertyInfo.PropertyType;
					}
				}
			}
			lock (array_metadata_lock)
			{
				try
				{
					array_metadata.Add(type, value);
				}
				catch (ArgumentException)
				{
				}
			}
		}

		private static void AddObjectMetadata(Type type)
		{
			if (object_metadata.ContainsKey(type))
			{
				return;
			}
			ObjectMetadata value = default(ObjectMetadata);
			if (type.GetInterface("System.Collections.IDictionary") != null)
			{
				value.IsDictionary = true;
			}
			value.Properties = new Dictionary<string, PropertyMetadata>();
			PropertyInfo[] properties = type.GetProperties();
			foreach (PropertyInfo propertyInfo in properties)
			{
				if (propertyInfo.Name == "Item")
				{
					ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters();
					if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(string))
					{
						value.ElementType = propertyInfo.PropertyType;
					}
				}
				else
				{
					PropertyMetadata value2 = default(PropertyMetadata);
					value2.Info = propertyInfo;
					value2.Type = propertyInfo.PropertyType;
					value.Properties.Add(propertyInfo.Name, value2);
				}
			}
			FieldInfo[] fields = type.GetFields();
			foreach (FieldInfo fieldInfo in fields)
			{
				PropertyMetadata value3 = default(PropertyMetadata);
				value3.Info = fieldInfo;
				value3.IsField = true;
				value3.Type = fieldInfo.FieldType;
				value.Properties.Add(fieldInfo.Name, value3);
			}
			lock (object_metadata_lock)
			{
				try
				{
					object_metadata.Add(type, value);
				}
				catch (ArgumentException)
				{
				}
			}
		}

		private static void AddTypeProperties(Type type)
		{
			if (type_properties.ContainsKey(type))
			{
				return;
			}
			IList<PropertyMetadata> list = new List<PropertyMetadata>();
			PropertyInfo[] properties = type.GetProperties();
			foreach (PropertyInfo propertyInfo in properties)
			{
				if (!(propertyInfo.Name == "Item"))
				{
					PropertyMetadata item = default(PropertyMetadata);
					item.Info = propertyInfo;
					item.IsField = false;
					list.Add(item);
				}
			}
			FieldInfo[] fields = type.GetFields();
			foreach (FieldInfo info in fields)
			{
				PropertyMetadata item2 = default(PropertyMetadata);
				item2.Info = info;
				item2.IsField = true;
				list.Add(item2);
			}
			lock (type_properties_lock)
			{
				try
				{
					type_properties.Add(type, list);
				}
				catch (ArgumentException)
				{
				}
			}
		}

		private static MethodInfo GetConvOp(Type t1, Type t2)
		{
			lock (conv_ops_lock)
			{
				if (!conv_ops.ContainsKey(t1))
				{
					conv_ops.Add(t1, new Dictionary<Type, MethodInfo>());
				}
			}
			if (conv_ops[t1].ContainsKey(t2))
			{
				return conv_ops[t1][t2];
			}
			MethodInfo method = t1.GetMethod("op_Implicit", new Type[1] { t2 });
			lock (conv_ops_lock)
			{
				try
				{
					conv_ops[t1].Add(t2, method);
					return method;
				}
				catch (ArgumentException)
				{
					return conv_ops[t1][t2];
				}
			}
		}

		private static object ReadValue(Type inst_type, JsonReader reader)
		{
			reader.Read();
			if (reader.Token == JsonToken.ArrayEnd)
			{
				return null;
			}
			Type underlyingType = Nullable.GetUnderlyingType(inst_type);
			Type type = underlyingType ?? inst_type;
			if (reader.Token == JsonToken.Null)
			{
				if (inst_type.IsClass || underlyingType != null)
				{
					return null;
				}
				throw new JsonException($"Can't assign null to an instance of type {inst_type}");
			}
			if (reader.Token == JsonToken.Double || reader.Token == JsonToken.Int || reader.Token == JsonToken.Long || reader.Token == JsonToken.String || reader.Token == JsonToken.Boolean)
			{
				Type type2 = reader.Value.GetType();
				if (type.IsAssignableFrom(type2))
				{
					return reader.Value;
				}
				if (custom_importers_table.ContainsKey(type2) && custom_importers_table[type2].ContainsKey(type))
				{
					ImporterFunc importerFunc = custom_importers_table[type2][type];
					return importerFunc(reader.Value);
				}
				if (base_importers_table.ContainsKey(type2) && base_importers_table[type2].ContainsKey(type))
				{
					ImporterFunc importerFunc2 = base_importers_table[type2][type];
					return importerFunc2(reader.Value);
				}
				if (type.IsEnum)
				{
					return Enum.ToObject(type, reader.Value);
				}
				MethodInfo convOp = GetConvOp(type, type2);
				if (convOp != null)
				{
					return convOp.Invoke(null, new object[1] { reader.Value });
				}
				throw new JsonException($"Can't assign value '{reader.Value}' (type {type2}) to type {inst_type}");
			}
			object obj = null;
			if (reader.Token == JsonToken.ArrayStart)
			{
				AddArrayMetadata(inst_type);
				ArrayMetadata arrayMetadata = array_metadata[inst_type];
				if (!arrayMetadata.IsArray && !arrayMetadata.IsList)
				{
					throw new JsonException($"Type {inst_type} can't act as an array");
				}
				IList list;
				Type elementType;
				if (!arrayMetadata.IsArray)
				{
					list = (IList)Activator.CreateInstance(inst_type);
					elementType = arrayMetadata.ElementType;
				}
				else
				{
					list = new ArrayList();
					elementType = inst_type.GetElementType();
				}
				while (true)
				{
					object obj2 = ReadValue(elementType, reader);
					if (obj2 == null && reader.Token == JsonToken.ArrayEnd)
					{
						break;
					}
					list.Add(obj2);
				}
				if (arrayMetadata.IsArray)
				{
					int count = list.Count;
					obj = Array.CreateInstance(elementType, count);
					for (int i = 0; i < count; i++)
					{
						((Array)obj).SetValue(list[i], i);
					}
				}
				else
				{
					obj = list;
				}
			}
			else if (reader.Token == JsonToken.ObjectStart)
			{
				AddObjectMetadata(type);
				ObjectMetadata objectMetadata = object_metadata[type];
				obj = Activator.CreateInstance(type);
				while (true)
				{
					reader.Read();
					if (reader.Token == JsonToken.ObjectEnd)
					{
						break;
					}
					string text = (string)reader.Value;
					if (objectMetadata.Properties.ContainsKey(text))
					{
						PropertyMetadata propertyMetadata = objectMetadata.Properties[text];
						if (propertyMetadata.IsField)
						{
							((FieldInfo)propertyMetadata.Info).SetValue(obj, ReadValue(propertyMetadata.Type, reader));
							continue;
						}
						PropertyInfo propertyInfo = (PropertyInfo)propertyMetadata.Info;
						if (propertyInfo.CanWrite)
						{
							propertyInfo.SetValue(obj, ReadValue(propertyMetadata.Type, reader), null);
						}
						else
						{
							ReadValue(propertyMetadata.Type, reader);
						}
					}
					else if (!objectMetadata.IsDictionary)
					{
						if (!reader.SkipNonMembers)
						{
							throw new JsonException($"The type {inst_type} doesn't have the property '{text}'");
						}
						ReadSkip(reader);
					}
					else
					{
						((IDictionary)obj).Add(text, ReadValue(objectMetadata.ElementType, reader));
					}
				}
			}
			return obj;
		}

		private static IJsonWrapper ReadValue(WrapperFactory factory, JsonReader reader)
		{
			reader.Read();
			if (reader.Token == JsonToken.ArrayEnd || reader.Token == JsonToken.Null)
			{
				return null;
			}
			IJsonWrapper jsonWrapper = factory();
			if (reader.Token == JsonToken.String)
			{
				jsonWrapper.SetString((string)reader.Value);
				return jsonWrapper;
			}
			if (reader.Token == JsonToken.Double)
			{
				jsonWrapper.SetDouble((double)reader.Value);
				return jsonWrapper;
			}
			if (reader.Token == JsonToken.Int)
			{
				jsonWrapper.SetInt((int)reader.Value);
				return jsonWrapper;
			}
			if (reader.Token == JsonToken.Long)
			{
				jsonWrapper.SetLong((long)reader.Value);
				return jsonWrapper;
			}
			if (reader.Token == JsonToken.Boolean)
			{
				jsonWrapper.SetBoolean((bool)reader.Value);
				return jsonWrapper;
			}
			if (reader.Token == JsonToken.ArrayStart)
			{
				jsonWrapper.SetJsonType(JsonType.Array);
				while (true)
				{
					IJsonWrapper jsonWrapper2 = ReadValue(factory, reader);
					if (jsonWrapper2 == null && reader.Token == JsonToken.ArrayEnd)
					{
						break;
					}
					jsonWrapper.Add(jsonWrapper2);
				}
			}
			else if (reader.Token == JsonToken.ObjectStart)
			{
				jsonWrapper.SetJsonType(JsonType.Object);
				while (true)
				{
					reader.Read();
					if (reader.Token == JsonToken.ObjectEnd)
					{
						break;
					}
					string key = (string)reader.Value;
					jsonWrapper[key] = ReadValue(factory, reader);
				}
			}
			return jsonWrapper;
		}

		private static void ReadSkip(JsonReader reader)
		{
			ToWrapper(() => new JsonMockWrapper(), reader);
		}

		private static void RegisterBaseExporters()
		{
			base_exporters_table[typeof(byte)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToInt32((byte)obj));
			};
			base_exporters_table[typeof(char)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToString((char)obj));
			};
			base_exporters_table[typeof(DateTime)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToString((DateTime)obj, datetime_format));
			};
			base_exporters_table[typeof(decimal)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write((decimal)obj);
			};
			base_exporters_table[typeof(sbyte)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToInt32((sbyte)obj));
			};
			base_exporters_table[typeof(short)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToInt32((short)obj));
			};
			base_exporters_table[typeof(ushort)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToInt32((ushort)obj));
			};
			base_exporters_table[typeof(uint)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write(Convert.ToUInt64((uint)obj));
			};
			base_exporters_table[typeof(ulong)] = delegate(object obj, JsonWriter writer)
			{
				writer.Write((ulong)obj);
			};
		}

		private static void RegisterBaseImporters()
		{
			ImporterFunc importer = (object input) => Convert.ToByte((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(byte), importer);
			importer = (object input) => Convert.ToUInt64((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(ulong), importer);
			importer = (object input) => Convert.ToSByte((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(sbyte), importer);
			importer = (object input) => Convert.ToInt16((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(short), importer);
			importer = (object input) => Convert.ToUInt16((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(ushort), importer);
			importer = (object input) => Convert.ToUInt32((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(uint), importer);
			importer = (object input) => Convert.ToSingle((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(float), importer);
			importer = (object input) => Convert.ToDouble((int)input);
			RegisterImporter(base_importers_table, typeof(int), typeof(double), importer);
			importer = (object input) => Convert.ToDecimal((double)input);
			RegisterImporter(base_importers_table, typeof(double), typeof(decimal), importer);
			importer = (object input) => Convert.ToUInt32((long)input);
			RegisterImporter(base_importers_table, typeof(long), typeof(uint), importer);
			importer = (object input) => Convert.ToChar((string)input);
			RegisterImporter(base_importers_table, typeof(string), typeof(char), importer);
			importer = (object input) => Convert.ToDateTime((string)input, datetime_format);
			RegisterImporter(base_importers_table, typeof(string), typeof(DateTime), importer);
		}

		private static void RegisterImporter(IDictionary<Type, IDictionary<Type, ImporterFunc>> table, Type json_type, Type value_type, ImporterFunc importer)
		{
			if (!table.ContainsKey(json_type))
			{
				table.Add(json_type, new Dictionary<Type, ImporterFunc>());
			}
			table[json_type][value_type] = importer;
		}

		private static void WriteValue(object obj, JsonWriter writer, bool writer_is_private, int depth)
		{
			if (depth > max_nesting_depth)
			{
				throw new JsonException($"Max allowed object depth reached while trying to export from type {obj.GetType()}");
			}
			if (obj == null)
			{
				writer.Write(null);
				return;
			}
			if (obj is IJsonWrapper)
			{
				if (writer_is_private)
				{
					writer.TextWriter.Write(((IJsonWrapper)obj).ToJson());
				}
				else
				{
					((IJsonWrapper)obj).ToJson(writer);
				}
				return;
			}
			if (obj is string)
			{
				writer.Write((string)obj);
				return;
			}
			if (obj is double)
			{
				writer.Write((double)obj);
				return;
			}
			if (obj is int)
			{
				writer.Write((int)obj);
				return;
			}
			if (obj is bool)
			{
				writer.Write((bool)obj);
				return;
			}
			if (obj is long)
			{
				writer.Write((long)obj);
				return;
			}
			if (obj is Array)
			{
				writer.WriteArrayStart();
				foreach (object item in (Array)obj)
				{
					WriteValue(item, writer, writer_is_private, depth + 1);
				}
				writer.WriteArrayEnd();
				return;
			}
			if (obj is IList)
			{
				writer.WriteArrayStart();
				foreach (object item2 in (IList)obj)
				{
					WriteValue(item2, writer, writer_is_private, depth + 1);
				}
				writer.WriteArrayEnd();
				return;
			}
			if (obj is IDictionary)
			{
				writer.WriteObjectStart();
				foreach (DictionaryEntry item3 in (IDictionary)obj)
				{
					writer.WritePropertyName((string)item3.Key);
					WriteValue(item3.Value, writer, writer_is_private, depth + 1);
				}
				writer.WriteObjectEnd();
				return;
			}
			Type type = obj.GetType();
			if (custom_exporters_table.ContainsKey(type))
			{
				ExporterFunc exporterFunc = custom_exporters_table[type];
				exporterFunc(obj, writer);
				return;
			}
			if (base_exporters_table.ContainsKey(type))
			{
				ExporterFunc exporterFunc2 = base_exporters_table[type];
				exporterFunc2(obj, writer);
				return;
			}
			if (obj is Enum)
			{
				Type underlyingType = Enum.GetUnderlyingType(type);
				if (underlyingType == typeof(long) || underlyingType == typeof(uint) || underlyingType == typeof(ulong))
				{
					writer.Write((ulong)obj);
				}
				else
				{
					writer.Write((int)obj);
				}
				return;
			}
			AddTypeProperties(type);
			IList<PropertyMetadata> list = type_properties[t