v1.3.8
- code refactoring
- removed plains heat
- removed lava changes
- improved performance
- new floating debris can be found on ocean
- 2 new portal prefabs added
- fix issue with wackyDB cloning recipes
- new bear traps randomly spawn in plains
- improved loading time
- fixed missing recipes ex. Grilled Cheese
v1.3.7
- hotfix on waterwell - terrain modification removed
v1.3.6
- poplar files removed this will show some warnings in worlds where it was used. Poplar was cuasing fps drops due to problems with mesh
- status effect optimization for implemented statuses
- monster door opening code improvement
- monster movement code improvement
- clearing code from unused prototype features : snow smelter , plant seeder , beehive on trees and other
- waterwell model optimization
- shader and material optimization
- fixed serving tray/feaster issue with vfx as well as added a lot of objects to it
- vfx optimization
- minor adjustments to some visual bugs on models
v1.3.5
- minor bugfixes
- minor optimization
- new reworked clutter grass
v1.3.4
v1.3.3
- resolving issue with sudden fps drops and problems with clutter grass
v1.3.2
- improve tresure chest loading and extra loot
- imrpove clutter spawning
- improve vegetation distribution
- fix minor bugs
- improve shader replacment for all materials and effects
- new vegetation,clutter added
v1.3.1
- hotfix for locations spawning and adjustments
v1.3.0
- fix recipe with carved wood, add recipe to covert ectoplasm into spirt shard, multiple other recipes adjusted
- adjusted lead drop for it to be less dominant
- new poison geysers and pool spawn across swamps emitting poison fumes. Mitagate at least 10 armor + poison resist mead. They can be destroyed best with Pickaxe!
- new heat effect ONLY in sunlight of Plains, Silver armor onwards have now minimal heat resist to counter. fire resistance counter the effect. You can cool down in water or shelter. At night time there is no heat. Soaked and Wet status effect slows down heat build up drasticlly.Cooling down takes a bit of timme
- new status Confusing Mist fo entering mist in Mistlands without Wisp light will get you a debuff
v1.2.9
- fix issue with stacking vegetationand duplicates
- big adjustments to spawn rates of objects
- some vegetation no longer spawns or it place was changed example Poplar(if possible use upgrade world to remove it from your map)
- advices on running balrond commands for upgrade world if possible make a new map
- adjustments to droprates on objects
- adjustents to recipes Lingonberry renamed Bearberry Blackberry reworked to Bogberry
v1.2.8
- new single chain iron cooking rack station
- new moss rug build piece
- changed item list for composter added all types of raw meat, removed all trophies
- copatibility patch for Enemy Dvergers in other mods
- english translation fixes
- item drop fixes
v1.2.7
- fix issue with Queen drop rates
- fix feature Dverger Betrayer ( you wont be able to interac twith Hildir and Haldor if you kill a Dverger for next 10 hours)
v1.2.6
v1.2.5
- code optimization
- minor fixes
- pre-patch to monster mayhem update
v1.2.4
- improvement to drop rates
- improvement to world spawn ( might be worth to run command [locations_add start] with upgrade world) - Remember to remove your locations.yaml if you using Expand world to reset it!!!
- minor misc fixes
- translation fixes
v1.2.3
- hotfixes
- remove broken recipe
- improve data indexing for other mod copatibility
- code fixes for upcoming game update
v1.2.2
- next change of distribution of location to improve spawns moslty for Beehives in ealry game but a lto fo other locaitons also got some fixtures
- Dark Iron Ore redone to Thorium Ore
- Thorium Ore smelted at Furnace into Thorium
- New metal added Zinc NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD ZINC!
- New metal added Lead NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD LEAD!
- New alloy added Cupronickel
- New vegetation added NOTICE YOU WILL NEED TO USE UPGRADE WORLD ON YOUR EXISTING MAP TO ADD THOSE!
- Recipe for Brass changed
- New Rusted Scrap recipes rusted scrap renamed to Undefinied Scrap
- Reworked drop of scrap now mostly Rusted Scrap drops instead of variouse other scraps
- Vanilla scrap metals still drop (copper,iron, bronze)
- Multiple bugfixes cleared on Vegetations mostly in vfx
- Rebalance on some food recipes
- Fixes to Translations
- Ferrocerium renamed to Aurametal new texture added
- Ifrytium renamed to Cerium
- Variouse other small fixes
- new feature saving reload state on crossbow
- new feature mosnters improved slope movement handling
- new feature stamina regeneration curve the less stamina used the faster it regenerates
COMMAND :
vegetation_add
MineRock_CoalSnow_bal,
MineRock_Zinc_bal,
MineRock_Lead_bal,
Lingonberry_shrub_bal,
icePlate_bal,
widestone_bal,
SnowyRockPillar_bal,
MineRock_IronSnow_bal start
v1.2.1
- hotfixes
- disable naming of dungeons/camps/villages temporarly
- fix raincoat apply effect for rain
- fix soaked effect
- fix issue with wet trying to apply and clear
- mminor droprate fixes from ores and rocks
- removed code for terrain edit on small ore deposits
- checks for status effect conflicts with Seasons WIP
v1.2.0
- code optimization
- minor bugfixes and tweaks
v1.1.9
- code optimization
- load time optimization
- debug/console logs disabled(mostly)
- minor bugfixes and tweaks
v1.1.8
- fix access to bundle items
- fix conflict with ZenCombat
- other minor fixes :)
v1.1.7
- bugfix can't ugprade Club/Stone Axe/Hammer on Workbench
v1.1.6
- bugfix missing Artisan table bundle
- updated FAQ section on tables
- adjustment to recipes
- Ironworks Bundle moved to shaman table lvl 2(still requires Emberwood)
- Emberwood required now only lvl 4 shaman table and Cursed Bones dropped from Bonemass
- Bonemass and Yagluth droplist updated drops now form 6 to 12 Cursed Bones per player
- Cursed bone removed from other monsters drop tables (still drop in Ashlands)
- Emberwood removed from requirements of Stonebound Kiln and Smeltworks extension so it wont impact requirement of multiple Bonemass kills to get all the build pieces replaced with surtling cores
v1.1.5
- hotfix on missing conversions in multiple tables
- basic seed propelry read in bag of seeds
- adjustments to drop rates
- adjustments to vegetation spawning
- fix problem with bundle for tables not avaible.Table Bundles are avaible at eaither lvl 2 or 4 of proper previouse station.
v1.1.4
- hotfix custom stations queue display error
v1.1.3
- multiple small bugfix drops,spawns,
- change redistribution rules for some fo vegetation and locations to improve map generation
- added a Deep North Ocean zone and effects
- new condition/affliction system added
- new stations and returning stations Stonebound Kiln, Tannery, Sawmill
- Tannery and Sawmill reworked logic to improve usage
- Wear a Cape so you wont get Wet from the Rain
- Multiple new status effects
- New first aid items
- Improved code
- Transletion fixed - ENGLISH ONLY waiting for other
v1.1.2
- minor bugfix
- recipe change on build pieces to use brass chain
v1.1.1
v1.1.0
- added new items Neck Skin , Brass Chains , Burnout Skin, Lingonberry
- multiple recipe cost changes including vanilla
- multiple build piece cost adjusted including vanilla
- food item stats adjusted including vanilla
- increased amount of drop from small nodes and coal nodes
- change to nickel spawn (please use Upgrade World if you think there is nto enough nickel or change manually)
- adjustment to other vegetation (minor tweaks)
- fixed multiple small bugs and optimzied object size
- new station Smeltworks all recipes for creating any kind of Ingot/Bar of metal are moved there including vanilla Bronze recipe
- new extension for Smeltworks to gate recipes above silver for late game
- code refactor to improve load times(first steps)
- improvements in translations
- added Spanish translation
v1.0.9
v1.0.8
- hotfix for Soul Seed and Wisp Stone recipes
v1.0.7
- disabling personal barer kit due to conflicts with multiple mdos
- disabling monster mayhem bear items or redirecting to Vanilla bear
- adjustment to some of vanilla recipe cost to etter bbalance(mostly cost decrease)
- recipe fixes will be ongoing effort to adjust things better after feedback
- Disabled part of unneded logs
- removing small bugs, adjusting missing drops from items or destructable state
- updated translation files
v1.0.6
- fixing all custom mushrooms and sapplings to grow properly
- fixing all plants and mushrooms to be destructable
- collider fixes on plants mostly
- minor bugfixes
- refactoring recipes to use ectoplams instead of spirit shards
- refactoring recipes ot use vanilla bear meat and hide
v1.0.5
- translation fixes
- Cart is now build from bundle , recipe changed to Cart Bundle item
- collider fixes on few objects
- minor bugfixes
v1.0.4
- remove feature drop change to crops reverted to vanilla
- translation fixes
- drop rate from monsters adjustments
- fix broken recipes
v1.0.3
- hotfix issue with picking up crops and getting errors or wrong drops
- all "fruit" crops will now always give straw and either your vegetable or rotten one
- all "seed" crops will always give only 2 seeds and you may get either bonus seeds or rotten vegetable or nothing
- cabbages, garlic , thistle , dandelion , straw are harvestable using Scythe
- amount of spawned straw in wild decreased
- all fresh vegetable cna be also now thrown to composters
- turnip is edible raw now
v1.0.2
- hotfix timers on Awake and Tired to have proper lenght
- proper labels on crops
- decreased chance for rotten crops to 5%
- removed defualt straw drop from crops
- remvoed basic seeds needed to plant "seed crops"
- changed value of Gem Chunks to 5 coins
- fixed multiple items stack,weight and value
- new item straw bundle added this item can be put in composter in future also fed to animals that eat plants ex Ibex (this be implemented in next Monster Mayhem update)
- to spawn mycelium in world use command vegetation_add pickable_mycelium_bal
v.0.1
- add Paint Bucket instead of DyeKit
- Paint Bucket need to be put thru Press to get DyeKit
- more options added for making PaintBucket(DyeKit)
- mutliple bugfixes done
- fixing recipes
- fixing drops (all metals now wont scale with stars they chaince will increase but not amount)
- added new pickable Mycelium found in swamps you need it to plant mushrooms
- use Mycelium to plant 4 base color mushrooms. you can only plant them in swamps thou
- new plantable saplings for mushrooms, thistle and dandelion added
- fix to where what trees can grow and added Ygg tree Sapling
- added Healthy lifestyle system aditional rewards for sleeping eating and resting:)
v1.0.0