Balrond-balrond_amazing_nature icon

balrond amazing nature

An total overhaul adding over 700 new objects + changes to all vanilla objects

CHANGELOG

v0.5.2

  • Added FAQ
  • Fixed typos in Description
  • Portal require workbench again not Construction Bench
  • Nickel Deposit should require higher elevation to spawn
  • Translation fixes
  • Composter now accepts items for conversion(list in faq)
  • Minor texture/material/shader fixes
  • Slight changes to ratio spawn of multiple vegetation/location

v0.5.3

  • hotfix workbench extension to use workbench
  • added missing icon to composter
  • Nickel deposit size shrunk by 10%

v0.5.4

  • hotfix basic bow moved to workbench
  • hotfix straw thread moved to workbench

v0.5.5

  • translation file update,
  • added aditional tutorial info with conversion on each station for new items
  • add raw wood halfwall , door , stair
  • fix issue with planting apples
  • fix issue with recipes

v0.5.6

  • translation file update,
  • fix tutorial for ironworks
  • fix raw wood door and stair
  • fix issue with straw
  • fix issue with recipes for raw stone
  • increase acorn drop from oak
  • fix issue with Artisan Extension - cauldron
  • New "tree" added to Mistlands
  • new belts added
  • new Bundle Item concept added
  • Raw wood chest is stackable
  • change all ships back to workbench

v0.5.8

  • new item added small blood sack
  • new item added gem chunks
  • rebalance of bone fragment drop form creature other then skeletons
  • fix recipe cost or their level and station
  • fix status effects for new belts
  • multiple small bugfixes

v0.5.9

  • add new magma stone foudation build piece
  • add Yarrow, Nettle , Mugwort , Plantine herbs to respective biomes
  • double the range of build on construction bench (player base area is still default)
  • fixed multiple small bugs in recipes nad drops

v0.6.2

  • new table added - shaman table(early magic)
  • new extensions for the table added
  • bugfixes to plant drops
  • preperations for BalrondMysticMixtures mod
  • reworked recipes (mostly potions)
  • balance fixes to items,drops,recipes
  • changed recipe for serving tray and food preperation table

v0.6.3

  • blue mushroom bugfix

v0.6.4

  • clay pot bugfix

v0.6.5

  • minor bugfixes and debugging

v0.6.5

  • fix Dead Raiser recipe table requirement
  • Add new tree Twisted Redwood
  • Add new plants and mushrooms
  • fixed issue with berry bushes and normal bushes not growing up
  • Fix collision with plants
  • Fix Sawmill and Tannery
  • Tannery "fuel" set to Wooden Nails from Bronze Nails
  • multiple item rebalance fixes
  • preperations for BalrondMysticMixtures mod
  • preperations for BalrondExtendedEncounters mod
  • multiple material fixes
  • translation fixes please put the new translation file in place
  • multiple other small bugs

v0.6.6

  • fix icon for coal powder
  • fix icon for bird feed

v0.6.7

  • fix issue with wild plants despawning
  • fix issue with drop issues on some vegetation
  • fix issue with colllision on some vegetation
  • add new tree type
  • rebalance to some recipes
  • small visual fixes to some items

v0.7.0

  • added 40 new food items
  • multiple vanilla food recipe changed
  • new crafting station GRILL with extensions
  • new item sold by Hildir if you slain Fader
  • new items sold by Haldor based on bosses killed
  • translation fixes
  • multiple bugs fixed(item types fixes, wrong tool tier on some vegetation etc)
  • changed recipe of Portals to use Bundled item, Added new crate to unpack bundles
  • 2 new helmets added
  • Grill has ability to craft cooked meat with additional coal price

v0.7.1

  • bugfix on food edits
  • added recipe to convert Limestone to Stone till proper implementation

v0.7.2

  • fixed issue with missing portal bundle. (Both protal wood and stone require now bundle item that is made on forge, building a portal require now only bundle item no crafting station enjoy)

v0.7.3

  • MOST OF CHANGES WILL REQUIRE USAGE OF MOD - > UPGRADE WORLD [depending on your map and used command may take up even to few hours]
  • INCLUDED CONFIGS FOR EXPAND WORLD to get proper values on vanilla changed vegetation/location/weather
  • INCLUDE CONFIGS FILES FOR AMAZING NATURE SETUP so users can adjust the values as they need before world creations
  • 30 new vegetations objects
  • fix changes to vanilla locations
  • fixes to vanilla vegetation
  • Multiple item recipes fixed/adjusted
  • multiple bugs fixed for spawning vegetation and it drops
  • multiple vegetation drops adjusted
  • fixes on Tool level required on multiple vegetation
  • multiple new vfx added
  • redesign to deep north
  • deep north changes include using a lot of locations from vanilla for dragur/skeleton/dverger towers dungeons burial chambers/ sunkent crypts/ moutain caves / troll caves
  • deep north has chance to spawn dverger taken over ancient ruins
  • deep north has chance to spawn abaddoned village or dragur village
  • fixing fps drops ans performence issues
  • fixing required plant space to grow them
  • many other minor bugs

v0.7.4

  • bugfixes for vegetation setup spawning
  • setup of new commands for Upgrade world please check FAQ
  • bugfixes on missing references
  • new vegetation pieces added
  • updated configs for expand world Biomes (weather)

v0.7.5

  • adjusting vegetation spawn
  • fix for tannery and sawmill
  • new resource added Enriched Eitr and Ancient Relic
  • Preperation for Balrond Monster mod extension
  • adjustment for new Arsenal version

v0.7.6

  • deathsquito hive hotfix

v0.7.7

  • moved Witch Hut from constructions to amazing nature
  • new item added Hut Bundle lets you quickly build the simple housing but wieghts 99kg
  • New Raw Wood Roof pieces added
  • minor bugs fixed
  • translation fixes

v0.7.8

  • hotfixes
  • translation fix
  • added 1 more build pieces to raw wood roofs the 3 sided roof top v0.7.9
  • hotfixes
  • multiple monter drops changes( higher drop ratio, new drops added)
  • fixed grill extension and prep table extension on destroy error
  • multiple small tweaks

v0.8.0

  • new water well station(can only be placed in Meadows,BlackForest,Swamps,Plains)
  • craft bucket and fill it up at well
  • make jugs of water as food
  • new cabbage soup
  • multiple bugfixes
  • change to multiple recipes to include new bucket of water and jug of water
  • new drink Enchanted Water

v0.8.1

  • hotfixes on conversion stations (smelter etc)

v0.8.2

  • new item surtling core casing . after craft put it in furnace or smelter
  • another fix to conversion station (oven)
  • nickel ore will properly smelt in smelter and furnace
  • small memory optimization

v0.8.3

  • small memory optimization
  • minor bugfixes
  • improved description

v0.8.4

  • small memory optimization
  • multiple minor bugfixes to textures
  • fixes to spawners
  • changes in clutter spawning
  • new materials gabro , willow bark , yew bark
  • gabro is a random drop from rocks in both swamps and moutains
  • changes to droprates

v0.8.5

  • adding glow to all wild herbs you can find
  • fixxing issue with seaberrypickables
  • tweaking numbers on herbs spawns
  • fixing missing translation on gabro
  • fixing issue with gabro pile showing as flametal pile
  • fix radius on sappling planting

v0.8.6

  • hotfixes

v0.8.7

  • translation fixes
  • recipe fixes

v0.8.8

  • translation fixes
  • recipe fixes
  • removed oil recipe from workbench and windmill
  • new station Press for squiashing juices/oils and other stuff
  • new recipe for Oil base
  • renamed item Bird Feed to bag of Seeds
  • Oil can be made out of raw fish
  • Fruit Punch, Blackberry Juice , Magma Coctaile now have a base item that first needs to be put thru Press

v0.8.9

  • hotfix on console error that create conflict with other mods

v0.9.0

  • hotfix on console error that create conflict with other mods

v0.9.1

  • fixed oil recipe
  • fixed ammo issues
  • preperation for monster mod
  • 2 new belts added at Mistlands Level
  • multiple small fixes including translations

v0.9.2

  • removed coal powder from Ceramic Mold recipe
  • removed coal powder from windmill
  • reworked coal powder to coal bits
  • added Coal recipe to workbench
  • burning moss or any type of bark will give coal bits
  • fixed translation issues
  • small recipe rebalance fixes
  • fixed colliders
  • new gold deposit model
  • gold now may spawn udnerground you will need Wishbone to find it
  • fixed composter not accepting trophies
  • doublecheck sawmill and tannery( if they dont work fo ryou try destorying and rebuilding them if that dosent help it means there is some conflict with another mod and that will require deep debuging of what is conflicting)

v0.9.3

  • Massive code refactoring and load optimization
  • Reworked world generation
  • Reworked drop systme from vegetation
  • multiple other small fixes
  • refreshed configs for Expand World users for vanilla objects generation

v0.9.4

  • bugfixes spawn adjustments

v0.9.5

  • spawn adjustments
  • added missing icons
  • added multiple new scrap metal
  • added missing translations
  • fixed stack sizes and weight of multiple items
  • you can craft now empty water jug and fill it at Well
  • when you drink a Jug you get empty Jug back
  • you can throw water bucket to set wet status to things hit
  • you get empty bucket if you throw it

v0.9.6

  • fix translation system
  • added Russian translation
  • added blocking of builidng near start temple and boss altars, ashlands fortress
  • added new alloy - Ternary Silver
  • added 2 new weapons made out of this "Fake silver"
  • multiple small bugfixes
  • function if double door are build they both will open/close
  • random name generation on dungeons camps and villages when first discovered (dosent do anything just flavor text)

v0.9.7

  • fix vegetation spawn system issues
  • fix vegetation drop system
  • reworked station progression you no longer need ot kill sam eboss ove rand over to build more stations.
  • indivdual gems no longer drop from rocks only gem chunks
  • bear fur, fox fur , bear trophy , Crab legs removed from vendors(they can be gained from Monster Mayhem thru killing those monsters)
  • gem chunks can be crafted into a single specific gem on Artisan station
  • gems can be crushed down to gem chunks on Artisan station(you need 1 of each gem to crush them into a pile of chunks)
  • fix translation/descriptions
  • reworked mod description: new sections more information
  • reworked recipes on multiple objects mostly Stations and Extensions for them to implement new items
  • bugfixes on variouse small things
  • there is now only 1 boss altar per boss in map
  • dungeons villages farms and camps now have a flavor name generator(WIP)
  • code optimizations
  • stack/weight adjustments to items
  • monster drop limiter added
  • if you want to get the changes you will need to use Upgrade world and at least use 3 of my commands from FAQ or whoel world rebuild. Best used with brand new map

v0.9.8

  • translation fix
  • recipe fix
  • drop adjustments
  • incinerator now allows ofr burning part of items from Amazing Nature

v0.9.9

  • translation fix
  • Added Ukrainian Translation
  • recipe fix
  • drop adjustments
  • added base player Eitr to 15
  • new item added Habrok Liver
  • added trophies for missing monsters (check prefab list if needed)
  • added Parrry no longer stagger ranged attacks
  • added slope combat fix
  • code optimization
  • Hildir monsters now have aditional loot
  • fix issue with loot limiter now big monsters have +2 loot elite monsters +1
  • BarberKit made more expensive 900coins and locked behind BonemassKill
  • New Personal barber kit added you cna buy for 150coins from both Haldor and Hildir after you slay Elder: NOTE this can be only used thru buttons 1-8 when inventory is closed otherwise it will consume item without effect. YOU been warned.
  • Fix issue for Jewlecrafting when vanilla monster is set to Boss type the mod fails to load.

v1.0.0

  • reupload due to last update issues v.0.1
  • add Paint Bucket instead of DyeKit
  • Paint Bucket need to be put thru Press to get DyeKit
  • more options added for making PaintBucket(DyeKit)
  • mutliple bugfixes done
  • fixing recipes
  • fixing drops (all metals now wont scale with stars they chaince will increase but not amount)
  • added new pickable Mycelium found in swamps you need it to plant mushrooms
  • use Mycelium to plant 4 base color mushrooms. you can only plant them in swamps thou
  • new plantable saplings for mushrooms, thistle and dandelion added
  • fix to where what trees can grow and added Ygg tree Sapling
  • added Healthy lifestyle system aditional rewards for sleeping eating and resting:)

v1.0.2

  • hotfix timers on Awake and Tired to have proper lenght
  • proper labels on crops
  • decreased chance for rotten crops to 5%
  • removed defualt straw drop from crops
  • remvoed basic seeds needed to plant "seed crops"
  • changed value of Gem Chunks to 5 coins
  • fixed multiple items stack,weight and value
  • new item straw bundle added this item can be put in composter in future also fed to animals that eat plants ex Ibex (this be implemented in next Monster Mayhem update)
  • to spawn mycelium in world use command vegetation_add pickable_mycelium_bal

v1.0.3

  • hotfix issue with picking up crops and getting errors or wrong drops
  • all "fruit" crops will now always give straw and either your vegetable or rotten one
  • all "seed" crops will always give only 2 seeds and you may get either bonus seeds or rotten vegetable or nothing
  • cabbages, garlic , thistle , dandelion , straw are harvestable using Scythe
  • amount of spawned straw in wild decreased
  • all fresh vegetable cna be also now thrown to composters
  • turnip is edible raw now

v1.0.4

  • remove feature drop change to crops reverted to vanilla
  • translation fixes
  • drop rate from monsters adjustments
  • fix broken recipes

v1.0.4

  • translation fixes
  • Cart is now build from bundle , recipe changed to Cart Bundle item
  • collider fixes on few objects
  • minor bugfixes