
balrond amazing nature
An total overhaul adding over 700 new objects + changes to all vanilla objects
Date uploaded | 2 weeks ago |
Version | 1.0.3 |
Download link | Balrond-balrond_amazing_nature-1.0.3.zip |
Downloads | 872 |
Dependency string | Balrond-balrond_amazing_nature-1.0.3 |
README
πΏ Amazing Nature - Mod Documentation
πΏ Overview
Amazing Nature offers a comprehensive overhaul of Valheimβs vanilla gameplay, introducing a wide range of new content and enhancements. This includes:
- π¨ Reimagined recipes and build pieces
- βοΈ Fundamental mechanic changes (e.g., scrap metal is no longer smelted in standard smelters)
- π Additions designed to help you rediscover and expand the game β not replace it
π§© All items with the suffix
_bal
originate from this mod or its extensions.
ποΈ If you don't see all build pieces, you may need a build extension mod like Sears Catalog.
π To view recipes in-game, we recommend using the VNEI mod.
π To get all the changes on existing world, we recommend using the Upgrade World mod.
π² Key Features
- π² 200+ new vegetation (rocks/ore/plants/trees/other)
- β 300+ new items (tools/resources/food/ammo/seeds/belts/other)
- π 100+ new build pieces
- πΏ 20+ new plantables
- πΎ 100+ clutter grass elements, including seaweed
- β Integration with Upgrade World, Expand World, WackyDB, and others
- π New crafting stations: Construction Bench, Ironworks, Runeforge, Sawmill, Tannery
- π Major updates to vegetation, locations, loot tables, biomes, and more
π Content Highlights
π³ New Trees & Vegetation
- Added new trees: Yaw, Cypress, Poplar, Willow,Elder Tree, Crystalized Tree, and Wet Tree
- New saplings introduced for trees like Swamp Tree and Plain's Birch
- Oak and Yaw now drop Hardwood and require an Iron Axe
- Crystalized Tree and Ashwood require a Blackmetal Axe or better
- Wet Trees also require an Iron Axe
- Tree sapplings may spawn on their own
- Root can be found in Stumps and other ground drops
- Moss can be found in most places
- Straw is your new base crafting material
πͺ΅ New Wood and Bark Types
- Hard Wood Obtained thru cutting down Oak or Yaw
- Ember Wood An Enchanted type of wood made in Ashlands
- Crystalized Wood End game wood found only in Crystalized Trees in Deep North
- Willow Bark Obtained from cutting down willows
- Yaw Bark Obtained from cutting down Yaw
π Healthy Lifestyle
This mod adds a dynamic health and sleep system. Your characterβs status evolves based on how well you eat and rest:
- If you donβt eat any food, you gain the Hungry status effect.
- Eating 1 food item grants Just Ate, which removes Hungry.
- Eating 2 food items grants Fed, giving you a slight regeneration buff.
- Eating 3 food items grants Well Fed, providing a stronger bonus.
- Eating rotten or poisonous food applies Food Poisoning.
- Puke Berries can be consumed to remove Food Poisoning.
- Rotten food significantly reduces your health regeneration, potentially stopping it entirely.
- Staying awake for longer than a full in-game day (30 minutes) gives you the Tired status.
- If you remain Tired until the effect expires, you progress to the Sleepy debuff.
- Sleepy persists until you use a bed.
- Sleeping rewards you with the Well Slept status for 5 minutes, granting bonuses.
- The Awake counter starts as soon as the Rested buff expires.
- You can remove the Tired status by resting, even without sleeping.
π Crafting Stations & Build Progression
-
π§° New Crafting Tables introduced:
- Construction Bench β Bridging the gap between Workbench and Forge.
- Fletcher's Table β Specialized for all archery-related crafting.
- Shaman's Table β Early magic crafting table. Unlocked by defeating the second boss.
- Grill β Iron-age cooking station for non-boiled recipes. Unlocked at the Iron stage.
- Ironworks β Mid-tier forge between Forge and Blackforge.
- Runeforge β Planned end-game crafting station. Unlocked by defeating Fader.
-
Changes to how you obtains access to build stations:
-
Construction Bench : Unlocked by defeating the first boss and building Antler Engraver and then crafting Carved Wood required to make it.
-
Ironworks: Unlocked after the third boss is slain to craft lvl 5 extension for Shaman's Table that will allow you to create Emberwood required to make it.
-
Blackforge: Unlocked after the fifth boss is slain to craft lvl 6 extension for Shaman's Table that will allow you to create Wisp Core required to make it.
-
One for the Food Prep Table
-
Two for the Mage (Galdr) Table
-
-
πͺ΅ Some wooden build pieces now require Wooden Nails (crafted at the Workbench).
-
π οΈ Each crafting station has up to 4 extensions to increase capability.
-
π§© New extensions added:
- One for the Artisan Table
- One for the Food Prep Table
- Two for the Mage (Galdr) Table
-
ποΈ Early-game construction now uses the Raw Wood/Stone Build Set.
- Vanilla wooden pieces now require the Construction Bench.
-
π Crafting tables no longer require a roof to function.
-
ποΈ Vanilla recipes and build pieces have been redistributed across the new crafting tables for smoother progression.
β Resource & Tool Overhaul
- πͺ¨ New Ore Deposits introduced:
- Nickel, Cobalt, Gold, Coal, Ifrytium, Borax, Darkiron, Blackmetal
- πͺ¨ New Stones:
- Limestone, Gabro
- βοΈ New Metal Alloys:
- Brass, Ferroboron, Ferrocerium, Whitemetal, Amethysteel, Darksteel, Electrum, Ternery Silver
- βοΈ New Pickaxes:
- Flametal Pickaxe β An end-game mining tool.
- Flint Pickaxe β Early-game pickaxe:
- Can mine Stone and Copper only (not Tin)
- Has low durability
- π§± Adjusted required tool tiers for mining various resources and harvesting vegetation.
- π οΈ New Build Hammers:
- Provide improved durability
- Reduce stamina cost during construction
- π± Introduced Blackmetal Cultivator and Blackmetal Hoe:
- Offer better durability
- Lower resource cost for use
π₯ Smelting & Conversion System Changes
- πͺ± Composter β Converts trophies into Enriched Soil.
- π§΄ Press β Extracts oils and juices from raw materials.
- π¦ Bird House β Converts bags of seeds into feathers.
- π§± Kiln:
- Bakes Ceramic Molds into Ceramic Plates.
- Bakes Clay Molds into Clay Bricks.
- Bakes all types of wood into Coal.
- Bakes Moss and bark into Coal Bits.
- π§ Water Well β Craft a bucket or jug at the Workbench, then use it at the well to gather water.
- βοΈ Ore-only rule for Smelter/Furnace β Scrap metals are no longer accepted.
- π§ Scrap Metal Processing is now done at:
- Forge β for Copper, Bronze, and Iron.
- Ironworks β for Silver.
- Artisan Table β for Blackmetal.
- Blackforge β for Flametal.
- π₯ Furnace now accepts all ores directly.
- π± Sap Collectors β Require more space but no longer dry Yggdrasill roots.
- βοΈ All conversion stations have had their costs, conversion time, and capacity adjusted for better progression balance.
π§ World & Biome Adjustments
- π² Deep North is now populated with new vegetation and many reworked vanilla location types.
- πΏ Enhanced spawn rates and improved distribution for vanilla vegetation and monsters.
- π Haldor & Hildir now offer new items after boss kills.
- π° Treasure chests across the world have been updated with expanded loot tables.
π§ Monster Adjustments
- π§ Several monsters now have slightly increased health for improved balance.
- πͺ Most vanilla monsters have received extended loot tables, offering more variety.
- π Loot drop limits added for better progression and rarity:
- π Bosses have no loot limitations.
- β 0-star monsters can drop up to 3 different items.
- π Each additional star allows +1 extra drop slot.
- π If a monster has fewer loot entries than the limit, it will only drop from the available pool.
π§ Monster Loot Table Additions
Monster | Loot Items |
---|---|
Abomination | CorruptedEitr_bal, AncientSeed, AcaiSeeds_bal, SwampTreeSeeds_bal, HardWood_bal, SoftWood_bal, FineWood |
Hare | LeatherScraps, AcaiSeeds_bal, Straw_bal |
Leech | SmallBloodSack_bal, SwampTreeSeeds_bal, RottenMeat |
Troll_ru | TrollMeat_bal, LeatherScraps, Clay_bal, RottenMeat, Amber, VikingTalisman_bal, RustyBrokenSword_bal, Peningar_bal, RustedScrap_bal, GemChunks_bal, BronzeScrap, CopperScrap, TinScrap_bal |
Troll | TrollMeat_bal, LeatherScraps, Clay_bal, RottenMeat, Amber, VikingTalisman_bal, RustyBrokenSword_bal, Peningar_bal, RustedScrap_bal, GemChunks_bal, BronzeScrap, CopperScrap, TinScrap_bal |
Charred_Archer | CorruptedEitr_bal, MagmaStone_bal, FlametalScrap_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, VikingTalisman_bal, CursedBone_bal, LeatherScraps, RustedScrap_bal, SilverNecklace, GemChunks_bal |
Charred_Melee | CorruptedEitr_bal, MagmaStone_bal, FlametalScrap_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, VikingTalisman_bal, CursedBone_bal, LeatherScraps, RustedScrap_bal, SilverNecklace, GemChunks_bal |
Charred_Mage | CorruptedEitr_bal, MagmaStone_bal, FlametalScrap_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, VikingTalisman_bal, CursedBone_bal, LeatherScraps, RustedScrap_bal, SilverNecklace, GemChunks_bal |
Charred_Twitcher | CorruptedEitr_bal, MagmaStone_bal, FlametalScrap_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, VikingTalisman_bal, CursedBone_bal, LeatherScraps, RustedScrap_bal, SilverNecklace, GemChunks_bal |
Surtling | CorruptedEitr_bal, MagmaStone_bal, SurtrAmulet_bal, Ruby, Opal_bal, Onyx_bal |
Dragon | CorruptedEitr_bal, LeatherScraps, Onyx_bal, Sapphire_bal, DrakeMeat_bal, DrakeSkin_bal |
GoblinKing | CorruptedEitr_bal, JuteRed, CursedBone_bal, SilverScrap_bal, IronScrap, BronzeScrap, CopperScrap, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, Coins, Peningar_bal, RustedScrap_bal |
GoblinShaman | CorruptedEitr_bal, SpiritShard_bal, CursedBone_bal, SilverScrap_bal, Peningar_bal, RustedScrap_bal, SilverNecklace, GemChunks_bal, IronScrap, BronzeScrap, CopperScrap, TinScrap_bal, BrassScrap_bal |
Goblin | RustyBrokenSword_bal, Peningar_bal, RustedScrap_bal, IronScrap, BronzeScrap, CopperScrap, TinScrap_bal, BrassScrap_bal |
Draugr_Elite | RustedScrap_bal, RustyBrokenSword_bal, CorruptedEitr_bal, SpiritShard_bal, CursedBone_bal, SilverScrap_bal, IronScrap, BronzeScrap, CopperScrap, TinScrap_bal, BrassScrap_bal, Peningar_bal, CryptKey, CultInsignia_bal, SilverNecklace, VikingTalisman_bal, GemChunks_bal |
Greydwarf_Elite | CorruptedEitr_bal, StrawSeeds_bal, Straw_bal, AppleSeeds_bal, Thistle, Dandelion, Moss_bal, CopperScrap, RustedScrap_bal |
Skeleton_Poison | CorruptedEitr_bal, RustyBrokenSword_bal, CursedBone_bal, RustedScrap_bal, BronzeScrap, CopperScrap, IronScrap, TinScrap_bal, BrassScrap_bal, GemChunks_bal |
Skeleton | RustyBrokenSword_bal, CursedBone_bal, BronzeScrap, CopperScrap, TinScrap_bal, RustedScrap_bal, SilverNecklace |
Skeleton_NoArcher | RustyBrokenSword_bal, CursedBone_bal, BronzeScrap, CopperScrap, TinScrap_bal, RustedScrap_bal, SilverNecklace |
DraugrArcher | CorruptedEitr_bal, RustyBrokenSword_bal, CursedBone_bal, SpiritShard_bal, IronScrap, BronzeScrap, CopperScrap, TinScrap_bal, BrassScrap_bal, Peningar_bal, CryptKey, RustedScrap_bal, CultInsignia_bal, VikingTalisman_bal, SilverNecklace, GemChunks_bal |
Draugr | CorruptedEitr_bal, RustyBrokenSword_bal, CursedBone_bal, SpiritShard_bal, IronScrap, BronzeScrap, CopperScrap, TinScrap_bal, BrassScrap_bal, Peningar_bal, CryptKey, RustedScrap_bal, CultInsignia_bal, VikingTalisman_bal, SilverNecklace, GemChunks_bal |
gd_king | WatcherHeart_bal, Amethyst_bal, FineWood, RoundLog, Wood, ElderBark, Root, StrawSeeds_bal, Straw_bal, AppleSeeds_bal, Thistle, Dandelion |
Deer | LeatherScraps |
Hatchling | DrakeSkin_bal, LeatherScraps, BoneFragments |
BlobElite | LeatherScraps, BoneFragments, Guck, TinScrap_bal, BrassScrap_bal, BronzeScrap, CopperScrap, RustedScrap_bal, AcidSludge_bal |
Blob | LeatherScraps, BoneFragments, Guck, BronzeScrap, TinScrap_bal, BrassScrap_bal, CopperScrap, RustedScrap_bal, AcidSludge_bal |
BlobLava | Tar, MagmaStone_bal, Obsidian, Coal, SulfurStone, FlametalScrap_bal, DarksteelScrap_bal, RustedScrap_bal, Opal_bal, Onyx_bal |
DvergerMage | BoraxCrystal_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, SilverScrap_bal, IronScrap, BronzeScrap, BrassScrap_bal, DarksteelScrap_bal, CopperScrap, TinScrap_bal, Peningar_bal, JuteRed, JuteBlue, SilverNecklace, GemChunks_bal |
DvergerMageFire | BoraxCrystal_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, SilverScrap_bal, IronScrap, BronzeScrap, BrassScrap_bal, DarksteelScrap_bal, CopperScrap, TinScrap_bal, Peningar_bal, JuteRed, JuteBlue, SilverNecklace, GemChunks_bal |
DvergerMageIce | BoraxCrystal_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, SilverScrap_bal, IronScrap, BronzeScrap, BrassScrap_bal, DarksteelScrap_bal, CopperScrap, TinScrap_bal, Peningar_bal, JuteRed, JuteBlue, SilverNecklace, GemChunks_bal |
DvergerMageSupport | BoraxCrystal_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, SilverScrap_bal, IronScrap, BronzeScrap, BrassScrap_bal, DarksteelScrap_bal, CopperScrap, TinScrap_bal, Peningar_bal, JuteRed, JuteBlue, SilverNecklace, GemChunks_bal |
Dverger | BoraxCrystal_bal, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, SilverScrap_bal, IronScrap, BronzeScrap, BrassScrap_bal, DarksteelScrap_bal, CopperScrap, TinScrap_bal, Peningar_bal, JuteRed, JuteBlue, SilverNecklace, GemChunks_bal |
Tick | SmallBloodSack_bal, Bloodbag |
StoneGolem | DarkIron_bal, CopperOre, TinOre, IronOre, SilverOre, Ruby, Amethyst_bal, Emerald_bal, Opal_bal, Onyx_bal, Sapphire_bal, LimeStone_bal, GemChunks_bal |
Bonemass | SoulCore_bal, SpiritShard_bal, CorruptedEitr_bal, CursedBone_bal, BoneFragments, Ooze, Guck, IronScrap, BrassScrap_bal, DarksteelScrap_bal, BronzeScrap, CopperScrap, RustedScrap_bal |
Greyling | Straw_bal, Dandelion, Mushroom, Raspberry, Blueberries |
Greydwarf | StrawSeeds_bal, Straw_bal, AppleSeeds_bal, Thistle, Dandelion, Moss_bal |
Greydwarf_Shaman | StrawSeeds_bal, Straw_bal, AppleSeeds_bal, Thistle, Dandelion, Moss_bal, CopperScrap |
SeekerBrute | SeekerBrain_bal, RawSilk_bal, AcidSludge_bal, Larva_bal |
Seeker | SeekerBrain_bal, RawSilk_bal |
SeekerQueen | RawSilk_bal, BugMeat, GiantBloodSack, Mandible, CorruptedEitr_bal, Chitin, Bilebag, Carapace, Bloodbag, AcidSludge_bal |
Eikthyr | LeatherScraps, DeerHide, Moss_bal, Straw_bal, StrawSeeds_bal, AppleSeeds_bal, DeerMeat |
Boar | BoarHide_bal |
Ghost | BoneFragments, RottenMeat, ArrowFlint, SilverNecklace, CopperScrap, RustedScrap_bal, Amber, Peningar_bal, Coins |
Ulv | LeatherScraps, WolfMeat, WolfHairBundle, Bloodbag, BoneFragments, FenringMeat_bal, WolfClaw |
Fenring | FenringMeat_bal, SilverScrap_bal, LeatherScraps, IronScrap, BronzeScrap, CorruptedEitr_bal, RustedScrap_bal, FenringInsygnia_bal, WolfHairBundle, WolfClaw |
Fenring_Cultist | SilverScrap_bal, LeatherScraps, IronScrap, BronzeScrap, FenringMeat_bal, CorruptedEitr_bal, RustedScrap_bal, JuteRed, FenringInsygnia_bal, WolfHairBundle |
Bat | SmallBloodSack_bal, Bloodbag, BoneFragments, LeatherScraps, BatWing_bal |
Serpent | LeatherScraps, SerpentEgg_bal, SeaPearl_bal, BoneFragments, FreshSeaweed, RottenMeat, SmallBloodSack_bal, Bloodbag, MeatScrap_bal, FishRaw |
BonemawSerpent | LeatherScraps, BoneFragments, BonemawSerpentScale, SmallBloodSack_bal, CursedBone_bal |
π‘οΈ Boss Changes & Features
- π¦ Carved Deer Skull β a new craftable item used to summon Eikthyr.
- π§ Seeker Brain β a new droppable item from all Seeker types, used to summon the Seeker Queen.
- π₯ Summoning Changes:
- Eikthyr: Requires
CarvedDeerSkull_bal x3
- Seeker Queen: Requires
SeekerBrain_bal x5
- Eikthyr: Requires
- π« Boss summoning items are no longer teleportable β make sure you're prepared before you set out!
- π§ One altar per boss spawns per world:
- The world makes 10 spawn attempts, but only the first discovered altar becomes active β all others are discarded once one is found.
- π Altars spawn at defined distances from the map center and are always at least 1000 m apart from one another.
- π§ All altar areas are now designated no-build zones, preventing any player construction nearby.
π Loot Drop System Changes
Loot drops have been rebalanced to make encounters more rewarding while maintaining progression and challenge:
βοΈ Monster Type | π¦ Loot Behavior |
---|---|
Standard Monsters | Max 3 loot drops |
Elite Monsters | Max 3 + 1 loot |
Big Monsters | Max 3 + 2 loot |
β Starred Monsters | Gain +1 loot per star |
π Bosses | Unlimited loot β no cap |
π§± Big Monsters & π§ Elite Monsters
π§± Big Monsters | π§ Elite Monsters |
---|---|
Serpent | DraugrElite |
Troll | CorpseCollector_bal |
Morgen | Bear_bal |
BonemawSerpent | PolarBear_bal |
TrollOutcast_bal | Stormdrake_bal |
TrollBrute_bal | Fenring_Brute_bal |
Abomination | Frostbjorn_bal |
AshlandsGolem_bal | Lox |
StoneGolem | GoblinBrute |
TrollUndead_bal | Skeleton_Hildir_nochest |
TrollAshlands | GoblinBruteBros_nochest |
FallenValkyrie | GoblinShaman_Hildir_nochest |
Gjall | GoblinBrute_Hildir |
GoblinBruteBros | Fenring_Cultist_Hildir_nochest |
Skeleton_Hildir | |
GoblinShaman_Hildir | |
Fenring_Cultist_Hildir |
β οΈ Note: Monsters with _bal come from Monster Mayhem but may not be yet implemented
π Boss Altar Distance Ranges
Here's how far from the world center you can expect to find each boss altar:
π§ββοΈ Boss Name | π Distance from Center |
---|---|
Eikthyr | 300 m β 800 m |
The Elder | 1 000 m β 2 500 m |
Bonemass | 1 500 m β 3 500 m |
Moder | 300 m β 5 000 m |
Yagluth | 3 000 m β 7 000 m |
The Queen | 5 500 m β 8 500 m |
β οΈ Note: βFaderβ (Ashlands boss) is not listed due to undefined spawn distance.
πΉ Monster Changes & Features
- π₯ Surtlings have relocated to the Ashlands, now more powerful and aggressive than ever.
- βοΈ Meteorite Spawner β fiery meteors crash down, spawning Surtlings from their molten cores.
- βοΈ Drake Spawner β found in the mountains; destroying it may reward you with a Dragon Egg.
- πͺ¨ Heart of Stone β a formidable Stone Golem spawner, nestled within rocky terrain.
- π Seeker Hatcher β twisted nests that spawn Seekers, pulsing with dark energy.
- π₯ Seeker Egg Spawner β strange egg clusters that unleash Seeker Brood when disturbed.
- π Deathsquito Hive β a deadly new spawner that releases swarms of Deathsquitos into the wild.
π° Dungeon Features
- ποΈ Crypt Key is now consumable
- Can drop from the Elder, Draugr Elite, and (rarely) normal Draugr
- π° Increased loot value from all chests in all dungeons
- π§± Dungeons are now larger, with a raised minimum size
- π§ Higher spawn chance for dungeons to compensate for new spacing rules
- β°οΈ Burial Chambers may now appear in any biome (except Ashlands)
- π·οΈ Dungeons, Draugr Villages, Farms, and Goblin Camps now come with flavor-text names for more immersive exploration
- π Distance-based spawning added:
- πͺ Goblin Camps β from 2 500 m outwards
- π§ββοΈ Draugr Villages β from 1 500 m outwards
- πΎ Farms β from 300 m
- π³οΈ Dungeons β from 600 m
- ποΈ MountainCave02 can now spawn in the Deep North and at lower elevations, not just on mountain peaks
π― Miscellaneous Features
- π Leviathan and Flametal deposits now remain above water for longer durations.
- π§΅ All banner recipes now use the standardized
DyeKit_bal
instead of guck, coal, berries, etc. - π₯ Holding a torch now disables the Cold status effect.
- πͺ Building a double gate now causes both doors to open simultaneously when interacted with.
- π Cart mechanics improved to better support increased stack sizes.
- βοΈ Entering debug mode grants infinite stamina and eitr.
- πΊοΈ In debug mode, press LEFT CTRL + MIDDLE MOUSE BUTTON on the map to teleport to the selected location.
- π Portals are now constructed from a Portal Bundle item crafted at a station.
- They no longer require a workbench to build β just the bundle and a hammer.
- π¦ Portal Bundles can be disassembled back into resources by building a Bundle Crate from the Misc build menu.
π« Compatibility Notes
- β Do not use this with Cultist Armor or Old Furniture Mod
- Instead, use Arsenal Reborn and Furniture Reborn
π¬ Community & Support
- Join our Discord: Balrond's Den
- Support on Ko-fi: ko-fi.com/balrond1020
πΌ Image Gallery
Description | Preview |
---|---|
Nature Showcase | Ko-fi Gallery Showcase 1 |
Nature Showcase | Ko-fi Gallery Showcase 2 |
Vegetation | ![]() |
Build Pieces | ![]() |
Item | ![]() |
π Additional Details
- All crafting recipes and item balancing are adjusted for a more engaging survival experience
- Several unique prefabs and resources are implemented to enhance gameplay variety
- Translation support is available via
.json
files in the mod folder - Mod is open for changes and adjustments. Help by providing Feedback.
π Table of Contents
Scroll down for complete FAQs, changelogs, and prefab lists.
β FAQ
How do i Upgrade_world with your stuff?
You only need to use those commands on already discovered part of your map. Non discovered will add my custom modifications. New maps don't require commands.
- Use command BalrondAmazingNature_vegetation_add ("Adds vegetations of mod BalrondAmazingNature.") while having Upgrade world installed and following mod instruction
- Use command BalrondAmazingNature_vegetation_update ("Modify vanilla vegetations distribution changed by mod BalrondAmazingNature") while having Upgrade world installed and following mod instruction
- Use command BalrondAmazingNature_locations ("Modify vanilla Locations distribution changed by mod BalrondAmazingNature") while having Upgrade world installed and following mod instruction
What vanilla locations where changed ?
The list
What vanilla vegetation where changed ?
The list
Where do i find configs
There are no configs. There will be none. The mod is intendent to be played the way it is. If you want changes there are tools like WackyDB and Expand World that can edit most of stuff in the mod. If changes you require are beyond that then this mod might not be for your taste.
Does mod have server sync?
This mode does not require server sync to work at all. There is nothing to sync as there is no configs.
Are translations synced ?
Translation files are not sync they are only for local player usage.
I see a lot of [ tag_something_something ] !
Its either a bug with missing translations or you did not upload translations to your game. translations found in config folder under BalrondAmazingNature-translation default file is English.json. If you don't have this file . please re-download the mod and move the file to proper location.
How do i add translations?
translations found in config folder under BalrondAmazingNature-translation default file is English.json
Copy the default English.json
rename it to Language supported by the game ex Polish.json
and write your translations ex "tag_thswordsilver_bal_description":"MΓ³j nowy wspaniaΕy opis"
Can i translate other mods with this mod?
Yes you actually can ! If you add the name you see in brackets in game ex [ somename_something ]
to the YourLanguage.json as "somename_something": "My translation"
it will translate the other mod stuff as well as long as the mod is loaded after BalrondAmazingNature and the mod is present in plugins.
How do I build Construction Bench
Kill Eikthyr use 2x Hard antler alongside other items.
How do I build Ironworks
Kill Bonemass use 1x Soul Core alongside other items.
Can't repair my Troll Armor/ Chitin weapons on Workbench!
Yep you need Construction Bench all workbench items above Leather Armor is now there.
Can't repair my Blackmetal/Silver weapon on Forge!
Yep you need Ironworks all Blackmetal/Silver stuff is now there.
How i build Runeforge
Kill Fader use 1x Fader Drop alongside other items.
My Crypt key is missing!
You probalby didnt but you entered Crypts so it got used up. Go get another one from elder or Draugur Elite.
I don't see wood portal on list?
The slight change in recipe cost now it requires a Ruby.
I created extension for Artisan table but i cant craft Ceramic Plate!
You now craft Ceramic Mold using Queen's Drop and then you put the mold in Kiln to get Ceramic Plate. To make a mold you need Queens drop a bunch of marble resin and iron. you create them in bulk of 40.
Smelter dosent accept Iron Scrap or other scrap!
Yes scrap no longer goes to Smelter/Furnace depending on metal you make it on one of tables
- Copper /Bronze/ Iron scrap on Forge
- Silver scrap on Ironworks
- Blackmetal scrap on Artisan
- Flametal scrap on Blackforge
What is composter for ?
You can throw in trophies or some of food items(puke berries and rotten meat) and get Enriched Soil used in some build and new plant.
What is Sawmill for?
Its a utility tool for converting 1 wood type into another. THe conversion is downwards so you ex Fine wood into 4 pieces of Wood. It accepts any wood type other then Wood. Require a SawBlade that gets used after certian amount of cuts.
What is Tannery for?
Its a utility tool for converting Leather Scraps into specific leather using special item patchwork Leather. Patchwork leather is converted into 2 of specified Leather ex. PatchworkLox will create 2x LoxPelt. It uses Bronze Nails as fuel.
How can i make SilkReinforcedThread?
You need Raw silk drop from Seekers or first make Raw Silk from Silk Scrap you can get from Webs You put Raw silk into Spinning Wheel.
How can i make Wood Nails?
You can make them in bundles using 1 of wood type specified in recipe.
How can i make Straw Thread?
You can make them by gathering Straw. Straw can be gained form Dry Grass found in wilds or by planting it yourself using seeds.
How do i get Jute Thread?
You can buy i from Haldor after Moder is dead so you can then craft Jute Red or Jute Blue
How do i get Nickel?
A random drop form rocks or find a deposit in Meadows or Moutains.
How do i get Ferroboron?
you need a deposit in Mistlands. Glowing Yellow crystal called Borax and few other materials.
How do i get Apples for Apple Vinegar?
You can buy Apples from Haldor after Elder is dead or you can plant them using seeds that you can get by Crushing Apples or as drop form Black forest
How i cant see FishWraps in cauldron anymore!?
You now need to craft FishWrapsUncooked_bal and put them in Oven.
π§Ύ Changelog
For changelog please check Tab Changelog on mod page
𧬠Prefab ID
List:
- piece_waterwell_bal
- PortalStoneBundleCrate_bal
- PortalBundleCrate_bal
- piece_grill_bal
- grill_ext1_bal
- grill_ext2_bal
- grill_ext3_bal
- artisan_ext2_bal
- artisan_ext3_bal
- BaseBundleCrate_bal
- bcopper_ore_pile_bal
- bellmetal_stack_bal
- biron_ore_pile_bal
- blueBasalt_pile_bal
- bmetal_ore_pile_bal
- bmetal_stack_bal
- bronze_stack_bal
- clay_pile_bal
- clay_stack_bal
- cobalt_stack_bal
- composter_bal
- copper_stack_bal
- darkiron_ore_pile_bal
- darksteel_stack_bal
- ferroboron_stack_bal
- flametal_ore_pile_bal
- flametal_stack_bal
- fletcher_ext1_bal
- fletcher_ext2_bal
- fletcher_ext3_bal
- fletcher_ext4_bal
- frosteel_stack_bal
- goldbar_stack_bal
- guck_pile_bal
- heavyworkbench_ext1_bal
- heavyworkbench_ext2_bal
- heavyworkbench_ext3_bal
- heavyworkbench_ext4_bal
- iece_swamphut_bal
- ifrytium_ore_pile_bal
- ifrytium_stack_bal
- ironworks_ext1_bal
- ironworks_ext2_bal
- ironworks_ext3_bal
- ironworks_ext4_bal
- iron_stack_bal
- magetable_ext4_bal
- magetable_ext5_bal
- magmastone_floor_2x2
- moltensteel_stack_bal
- nickel_stack_bal
- ooze_pile_bal
- piece_birdhouse_bal
- piece_chest_raw_wood_bal
- piece_fletcher_bal
- piece_heavy_workbench_bal
- piece_leatherRack_bal
- piece_metalworks_bal
- piece_runeforge_bal
- piece_sawmill_bal
- piece_shamantable_bal
- piece_torch_wall_bal
- rawood_bed_bal
- rawstone_beam_bal
- rawstone_big_beam_bal
- rawstone_big_pole_bal
- rawstone_cube_bal
- rawstone_floor_2x2_bal
- rawstone_pole_bal
- rawstone_Wall_2x2_bal
- rawstone_Wall_2x4_bal
- raw_woodwall_1m_bal
- raw_woodwall_2m_bal
- raw_wood_wallroof_45_bal
- raw_wood_beam_26_bal
- raw_wood_beam_45_bal
- raw_wood_beam_bal
- raw_wood_door_bal
- raw_wood_fence_bal
- raw_wood_floor_bal
- raw_wood_pole_bal
- raw_wood_roof_45d_top_bal
- raw_wood_roof_45d_top_cap_bal
- raw_wood_roof_45d_top_cap2_bal
- raw_wood_roof_45d_bal
- raw_wood_roof_45d_corner_bal
- raw_wood_roof_45d_icorner_bal
- raw_wood_roof_top_bal
- raw_wood_stair_bal
- rug_straw_bal
- runeforge_ext1_bal
- runeforge_ext2_bal
- runeforge_ext3_bal
- runeforge_ext4_bal
- shamantable_ext1_bal
- shamantable_ext2_bal
- shamantable_ext3_bal
- silver_ore_pile_bal
- silver_stack_bal
- straw_floor_2x2_bal
- tin_stack_bal
- treasure_pile_peningar_bal
- treasure_stack_peningar_bal
- whitemetal_stack_bal
- wood_ember_stack_bal
- wood_hard_stack_bal
- wood_roof_flat_bal
- ClayBrickMold_bal
- AcaiSeeds_bal
- AcidSludge_bal
- Amethysteel_bal
- Amethyst_bal
- AncientRelic_bal
- AppleSeeds_bal
- AppleVinegar_bal
- Apple_bal
- ArrowBlizzard_bal
- ArrowBlunt_bal
- ArrowBone_bal
- ArrowChitin_bal
- ArrowFlametal_bal
- BasicSeed_bal
- BatWingCooked_bal
- BatWing_bal
- BearFur_bal
- BellMetal_bal
- BeltForester_bal
- BeltMountaineer_bal
- BeltSailor_bal
- BirdFeed_bal
- Blackberries_bal
- BlackMetalCultivator_bal
- BlackMetalHoe_bal
- BlackMetalOre_bal
- BlackSkin_bal
- BlackTissue_bal
- Bloodfruit_bal
- Bloodshard_bal
- BlueBasalt_bal
- BoarHide_bal
- BoltBlunt_bal
- BoltChitin_bal
- BoltFire_bal
- BoltSilver_bal
- BoltThunder_bal
- BoraxCrystal_bal
- BundleBaseItem_bal
- BundleHut_bal
- CabbageLeaf_bal
- CabbageSeeds_bal
- Cabbage_bal
- CarvedCarcass_bal
- CarvedDeerSkull_bal
- CeramicMold_bal
- Cheese_bal
- CabbageSoup_bal
- ClamMeat_bal
- ClayBrick_bal
- ClayPot_bal
- Clay_bal
- CoalPowder_bal
- CobaltOre_bal
- Cobalt_bal
- CookedCrowMeat_bal
- CookedDragonRibs_bal
- CorruptedEitr_bal
- CrabLegsCooked_bal
- CrabLegs_bal
- CrystalWood_bal
- CultInsignia_bal
- CursedBone_bal
- CypressSeeds_bal
- Darkbul_bal
- DarkIron_bal
- DarkSteel_bal
- DeadEgo_bal
- Diamond_bal
- DragonSoul_bal
- DrakeMeatCooked_bal
- DrakeMeat_bal
- DrakeSkin_bal
- DyeKit_bal
- Electrum_bal
- EmberWood_bal
- EnrichedEitr_bal
- Emerald_bal
- EnrichedSoil_bal
- FenringInsygnia_bal
- FenringMeatCooked_bal
- FenringMeat_bal
- Ferroboron_bal
- FireGland_bal
- FishWrapsUncooked_bal
- FlametalScrap_bal
- ForsakenHeart_bal
- FoxFur_bal
- Frosteel_bal
- GarlicSeeds_bal
- Garlic_bal
- GemChunks_bal
- GoatMeatCooked_bal
- GoatMeat_bal
- GoldBar_bal
- GoldOre_bal
- GoldScrap_bal
- GrayMushroom_bal
- GrilledCheese_bal
- HammerBlackmetal_bal
- HammerDverger_bal
- HammerIron_bal
- HammerMythic_bal
- HardWood_bal
- HelmetCrown_bal
- Iceberry_bal
- IceShard_bal
- Ignicap_bal
- InfusedCarapace_bal
- JotunFinger_bal
- JuteThread_bal
- KingMug_bal
- LimeStone_bal
- MagmaBrokenSword_bal
- MagmaStone_bal
- MeadBase_bal
- MedPack_bal
- Milk_bal
- MincedMeat_bal
- MoltenSteel_bal
- Moss_bal
- Mugwort_bal
- MushroomIcecap_bal
- MushroomInkcap_bal
- MythicEye_bal
- NeckSkin_bal
- Nettle_bal
- NickelOre_bal
- Nickel_bal
- NorthernFur_bal
- NumbMeal_bal
- OilBase_bal
- Oil_bal
- Onyx_bal
- Opal_bal
- PatchworkAsk_bal
- PatchworkBoar_bal
- PatchworkDeer_bal
- PatchworkLox_bal
- PatchworkTroll_bal
- PatchworkWolf_bal
- Peningar_bal
- PickaxeFlametal_bal
- Plantain_bal
- PoplarSeeds_bal
- PowderedSpiritShard_bal
- RawCrowMeat_bal
- RawDragonRibs_bal
- RawSilkScrap_bal
- RawSilk_bal
- RawSteak_bal
- RedKelp_bal
- RefinedOil_bal
- RustedScrap_bal
- RustyBrokenSword_bal
- Sapphire_bal
- SawBlade_bal
- Seaberries_bal
- SeaPearl_bal
- SeekerBrain_bal
- SerpentEgg_bal
- SharkMeatCooked_bal
- SharkMeat_bal
- SilkReinforcedThread_bal
- SilverPouch_bal
- SilverScrap_bal
- SmallBloodSack_bal
- Snowleaf_bal
- SoftWood_bal
- SoulCore_bal
- SpiceSet_bal
- SpiritShard_bal
- SteakCooked_bal
- StormScale_bal
- StrawSeeds_bal
- StrawThread_bal
- Straw_bal
- RedwoodSeeds_bal
- SurtrAmulet_bal
- SwampTreeSeeds_bal
- TarBase_bal
- ThornHeart_bal
- ThunderGland_bal
- TormentedSoul_bal
- TrollMeatCooked_bal
- TrollMeat_bal
- VikingTalisman_bal
- WatcherHeart_bal
- WaterLilySeeds_bal
- WaterLily_bal
- WhiteMetal_bal
- WillowSeeds_bal
- WoodNails_bal
- Yarrow_bal
- SurtlingCoreCasing_bal
- ApplePieUncooked_bal
- ApplePie_bal
- AshlandCurry_bal
- BlackBerryJuice_bal
- BloodfruitSoup_bal
- BloodyBearJerky_bal
- BloodyCreamPie_bal
- BloodyVial_bal
- BlueberryPieUncooked_bal
- BlueberryPie_bal
- Breakfast_bal
- Burger_bal
- ChickenMarsala_bal
- ChickenNuggets_bal
- DragonfireBarbecue_bal
- FishSkewer_bal
- FruitPunch_bal
- FruitSalad_bal
- GrilledShrooms_bal
- HappyMeal_bal
- HoneyGlazedApple_bal
- IceBerryPancake_bal
- KingsJam_bal
- Liverwurst_bal
- MagmaCoctail_bal
- MeadBaseWhiteCheese_bal
- SeaFoodPlatter_bal
- SpicyBurger_bal
- SpiecedDrakeChop_bal
- SurstrommingBase_bal
- Surstromming_bal
- SwampSkause_bal
- VegetablePuree_bal
- VegetableSoup_bal
- WhiteCheese_bal
- WinterStew_bal
- CarrotFries_bal
- PowderedSalt_bal
- PowderedPepper_bal
- BundlePortal_bal
- BundlePortalStone_bal
- HelmetLeatherCap_bal
- HelmetBronzeHorned_bal
-
- RostedTrollBits_bal
- RoastedFish_bal
- CabbageWrapDrake_bal
- Cotlet_bal
- RedStew_bal
- GoatStew_bal
- CrustedMeat_bal
- MeatBalls_bal
- MeatRoll_bal
- MagnaTarta_bal
- ShrededMeat_bal
- MincedFenringStew_bal
- CarrotCrowSalad_bal
- Bulion_bal
- MeatScrap_bal
- CookedMeatScrap_bal
- WoodBucket_bal
- WoodBucketWater_bal
- WaterJug_bal
- AcaiTree_New_bal
- AcaiTree_Stub_bal
- Acai_Dead_bal
- Acai_Dead_Stub_bal
- AncientSkullRock_bal
- AshRock1_bal
- AshRock1_frac_bal
- AshRockPillar_bal
- AshRockPillar_frac_bal
- basaltCliff_bal
- basaltCliff_frac_bal
- Beech_Seedling_bal
- BigShootStump_bal
- BirchAutStub_bal
- BirchAut_Seedling_bal
- Birch_Seedling_bal
- BlackberryBush2_bal
- BlackberryBush_bal
- bloodshard_deposit_bal
- BlueberryBush_bal
- caverockIce_bal
- caverock_magma_stalagmite_broken_bal
- ChitinDeposit_bal
- clamChest_bal
- ClayDeposit_bal
- cliff_deepnorth2_bal
- cliff_deepnorth2_frac_bal
- cliff_deepnorth_bal
- cliff_deepnorth_frac_bal
- cliff_mistlands_Arch_bal
- cliff_mistlands_Arch_frac_bal
- cliff_mistlands_rock_bal
- cliff_mistlands_rock_frac_bal
- coal_rock1_bal
- coal_rock1_frac_bal
- Cypress_bal
- Cypress_Seedling_bal
- Cypress_Stub_bal
- DeathsquitoHive_bal
- deposit_jotunfinger_bal
- DragonRibcage_bal
- DragonSkull2_bal
- DragonSkull_bal
- DrakeSpawner_bal
- ElderMushroom_bal
- ElderMushroom_Stub_bal
- ElderTreeStump_bal
- ElderTree_bal
- FirTree_Seedling_bal
- gold_Rock_bal
- gold_Rock_frac_bal
- IceberryBush_bal
- iceblock_rock_bal
- iceblock_rock_frac_bal
- IceCliff1_bal
- IceCliff1_frac_bal
- IceCliff2_bal
- IceCliff2_frac_bal
- IcedTree_bal
- IcedTree_Stub_bal
- LinedSwampTreeLarge2_bal
- LinedSwampTreeLarge_bal
- MammothRibcage_bal
- MammothSkull_bal
- MammothSpine_bal
- MineRock_Blackmetal_bal
- MineRock_Borax_bal
- MineRock_Cobalt_bal
- MineRock_DarkIron_bal
- MineRock_IronNew_bal
- MineRock_MeteoriteNew_bal
- Oak2_bal
- Oak2_Stub_bal
- Oak3_bal
- Oak_Seedling_bal
- Oak_Swamp_bal
- offeraltar_mythic_bal
- Pickable_AppleTree_bal
- Pickable_Bloodvine_bal
- Pickable_Cabbage_bal
- Pickable_Clay_bal
- Pickable_Garlic_bal
- Pickable_Ignicap_bal
- Pickable_Kelp_bal
- Pickable_MagmaStone_bal
- Pickable_MeadowsMeatPile01_bal
- Pickable_MeadowsMeatPile02_bal
- Pickable_MeteoriteNew_bal
- Pickable_Mint_bal
- Pickable_MountainCaveCrystal_bal
- Pickable_Mugwort_bal
- Pickable_Mushroom_grayNew_bal
- Pickable_Mushroom_blueNew_bal
- Pickable_Mushroom_Darkbul_bal
- Pickable_Mushroom_Icecap_bal
- Pickable_Mushroom_Inkcap_bal
- Pickable_Nettle_bal
- Pickable_Plantain_bal
- Pickable_Seaberry_bal
- Pickable_SeedCabbage_bal
- Pickable_SeedGarlic_bal
- Pickable_Snowleaf_bal
- Pickable_StrawPlant_bal
- Pickable_Straw_bal
- Pickable_TinNew_bal
- Pickable_waterlily_bal
- Pickable_Yarrow_bal
- PineTree_Seedling_bal
- Poplar_bal
- Poplar_Seedling_bal
- Poplar_Stub_bal
- RaspberryBush_bal
- RockDolmenAshlands_1_bal
- RockDolmenAshlands_2_bal
- RockDolmenAshlands_3_bal
- RockDolmenIce1_bal
- RockDolmenIce2_bal
- RockDolmenIce3_bal
- RockDolmenIce4_bal
- RockDolmenLava1_bal
- RockDolmenLava2_bal
- RockDolmenLava3_bal
- RockDolmenLava4_bal
- RockDolmenSnow2_bal
- RockDolmenSnow3_bal
- RockDolmenSnow4_bal
- RockDolmenSnow_bal
- rock_ashlands_bal
- rock_ashlands_frac_bal
- rock_nickel_bal
- rock_nickel_frac_bal
- RuneTablet_Mythic_bal
- SeekerEgg_bal
- SurtlingSpawner_bal
- Swamp_Seedling_bal
- web_horizontal_bal
- web_tunnel_bal
- web_vertical_bal
- WetTree1_bal
- WetTree2_bal
- WetTree3_bal
- WetTree_Stub_bal
- WhaleRibs_bal
- WhaleSkeleton_bal
- WhaleSkull_bal
- WhaleSpine_bal
- Willow_bal
- Willow_Seedling_bal
- Willow_Stub_bal
- YewTree_bal
- YewTree_Stub_bal
- cliff_deepnorth_Arch_bal
- cliff_deepnorth_Arch_frac_bal
- coal_rock_nomoss_bal
- coal_rock_nomoss_frac_bal
- cliff_deepnorth_rock_bal
- cliff_deepnorth_rock_frac_bal
- shrub_bal
- BushDark_bal
- iceLump_bal
- iceLump_frac_bal
- loxSkeleton_bal
- rock_nickel_nomoss_bal
- rock_nickel_nomoss_frac_bal
- IceCliff3_bal
- IceCliff3_frac_bal
- FallenTreeDeepNorth_bal
- HugeRoot1_bal
- Waystone_bal
- RockGolemSpawn_bal
- rock2_ice_bal
- rock2_ice_frac_bal
- rock3_ice_bal
- rock3_ice_frac_bal
- Pickable_Straw_DeepNorth_bal
- stalagmite_ice_bal
- stalagmite_ash_bal
- flowstone_bal
- flowstone_ice_bal
CHANGELOG
v0.5.2
- Added FAQ
- Fixed typos in Description
- Portal require workbench again not Construction Bench
- Nickel Deposit should require higher elevation to spawn
- Translation fixes
- Composter now accepts items for conversion(list in faq)
- Minor texture/material/shader fixes
- Slight changes to ratio spawn of multiple vegetation/location
v0.5.3
- hotfix workbench extension to use workbench
- added missing icon to composter
- Nickel deposit size shrunk by 10%
v0.5.4
- hotfix basic bow moved to workbench
- hotfix straw thread moved to workbench
v0.5.5
- translation file update,
- added aditional tutorial info with conversion on each station for new items
- add raw wood halfwall , door , stair
- fix issue with planting apples
- fix issue with recipes
v0.5.6
- translation file update,
- fix tutorial for ironworks
- fix raw wood door and stair
- fix issue with straw
- fix issue with recipes for raw stone
- increase acorn drop from oak
- fix issue with Artisan Extension - cauldron
- New "tree" added to Mistlands
- new belts added
- new Bundle Item concept added
- Raw wood chest is stackable
- change all ships back to workbench
v0.5.8
- new item added small blood sack
- new item added gem chunks
- rebalance of bone fragment drop form creature other then skeletons
- fix recipe cost or their level and station
- fix status effects for new belts
- multiple small bugfixes
v0.5.9
- add new magma stone foudation build piece
- add Yarrow, Nettle , Mugwort , Plantine herbs to respective biomes
- double the range of build on construction bench (player base area is still default)
- fixed multiple small bugs in recipes nad drops
v0.6.2
- new table added - shaman table(early magic)
- new extensions for the table added
- bugfixes to plant drops
- preperations for BalrondMysticMixtures mod
- reworked recipes (mostly potions)
- balance fixes to items,drops,recipes
- changed recipe for serving tray and food preperation table
v0.6.3
- blue mushroom bugfix
v0.6.4
- clay pot bugfix
v0.6.5
- minor bugfixes and debugging
v0.6.5
- fix Dead Raiser recipe table requirement
- Add new tree Twisted Redwood
- Add new plants and mushrooms
- fixed issue with berry bushes and normal bushes not growing up
- Fix collision with plants
- Fix Sawmill and Tannery
- Tannery "fuel" set to Wooden Nails from Bronze Nails
- multiple item rebalance fixes
- preperations for BalrondMysticMixtures mod
- preperations for BalrondExtendedEncounters mod
- multiple material fixes
- translation fixes please put the new translation file in place
- multiple other small bugs
v0.6.6
- fix icon for coal powder
- fix icon for bird feed
v0.6.7
- fix issue with wild plants despawning
- fix issue with drop issues on some vegetation
- fix issue with colllision on some vegetation
- add new tree type
- rebalance to some recipes
- small visual fixes to some items
v0.7.0
- added 40 new food items
- multiple vanilla food recipe changed
- new crafting station GRILL with extensions
- new item sold by Hildir if you slain Fader
- new items sold by Haldor based on bosses killed
- translation fixes
- multiple bugs fixed(item types fixes, wrong tool tier on some vegetation etc)
- changed recipe of Portals to use Bundled item, Added new crate to unpack bundles
- 2 new helmets added
- Grill has ability to craft cooked meat with additional coal price
v0.7.1
- bugfix on food edits
- added recipe to convert Limestone to Stone till proper implementation
v0.7.2
- fixed issue with missing portal bundle. (Both protal wood and stone require now bundle item that is made on forge, building a portal require now only bundle item no crafting station enjoy)
v0.7.3
- MOST OF CHANGES WILL REQUIRE USAGE OF MOD - > UPGRADE WORLD [depending on your map and used command may take up even to few hours]
- INCLUDED CONFIGS FOR EXPAND WORLD to get proper values on vanilla changed vegetation/location/weather
- INCLUDE CONFIGS FILES FOR AMAZING NATURE SETUP so users can adjust the values as they need before world creations
- 30 new vegetations objects
- fix changes to vanilla locations
- fixes to vanilla vegetation
- Multiple item recipes fixed/adjusted
- multiple bugs fixed for spawning vegetation and it drops
- multiple vegetation drops adjusted
- fixes on Tool level required on multiple vegetation
- multiple new vfx added
- redesign to deep north
- deep north changes include using a lot of locations from vanilla for dragur/skeleton/dverger towers dungeons burial chambers/ sunkent crypts/ moutain caves / troll caves
- deep north has chance to spawn dverger taken over ancient ruins
- deep north has chance to spawn abaddoned village or dragur village
- fixing fps drops ans performence issues
- fixing required plant space to grow them
- many other minor bugs
v0.7.4
- bugfixes for vegetation setup spawning
- setup of new commands for Upgrade world please check FAQ
- bugfixes on missing references
- new vegetation pieces added
- updated configs for expand world Biomes (weather)
v0.7.5
- adjusting vegetation spawn
- fix for tannery and sawmill
- new resource added Enriched Eitr and Ancient Relic
- Preperation for Balrond Monster mod extension
- adjustment for new Arsenal version
v0.7.6
- deathsquito hive hotfix
v0.7.7
- moved Witch Hut from constructions to amazing nature
- new item added Hut Bundle lets you quickly build the simple housing but wieghts 99kg
- New Raw Wood Roof pieces added
- minor bugs fixed
- translation fixes
v0.7.8
- hotfixes
- translation fix
- added 1 more build pieces to raw wood roofs the 3 sided roof top v0.7.9
- hotfixes
- multiple monter drops changes( higher drop ratio, new drops added)
- fixed grill extension and prep table extension on destroy error
- multiple small tweaks
v0.8.0
- new water well station(can only be placed in Meadows,BlackForest,Swamps,Plains)
- craft bucket and fill it up at well
- make jugs of water as food
- new cabbage soup
- multiple bugfixes
- change to multiple recipes to include new bucket of water and jug of water
- new drink Enchanted Water
v0.8.1
- hotfixes on conversion stations (smelter etc)
v0.8.2
- new item surtling core casing . after craft put it in furnace or smelter
- another fix to conversion station (oven)
- nickel ore will properly smelt in smelter and furnace
- small memory optimization
v0.8.3
- small memory optimization
- minor bugfixes
- improved description
v0.8.4
- small memory optimization
- multiple minor bugfixes to textures
- fixes to spawners
- changes in clutter spawning
- new materials gabro , willow bark , yew bark
- gabro is a random drop from rocks in both swamps and moutains
- changes to droprates
v0.8.5
- adding glow to all wild herbs you can find
- fixxing issue with seaberrypickables
- tweaking numbers on herbs spawns
- fixing missing translation on gabro
- fixing issue with gabro pile showing as flametal pile
- fix radius on sappling planting
v0.8.6
- hotfixes
v0.8.7
- translation fixes
- recipe fixes
v0.8.8
- translation fixes
- recipe fixes
- removed oil recipe from workbench and windmill
- new station Press for squiashing juices/oils and other stuff
- new recipe for Oil base
- renamed item Bird Feed to bag of Seeds
- Oil can be made out of raw fish
- Fruit Punch, Blackberry Juice , Magma Coctaile now have a base item that first needs to be put thru Press
v0.8.9
- hotfix on console error that create conflict with other mods
v0.9.0
- hotfix on console error that create conflict with other mods
v0.9.1
- fixed oil recipe
- fixed ammo issues
- preperation for monster mod
- 2 new belts added at Mistlands Level
- multiple small fixes including translations
v0.9.2
- removed coal powder from Ceramic Mold recipe
- removed coal powder from windmill
- reworked coal powder to coal bits
- added Coal recipe to workbench
- burning moss or any type of bark will give coal bits
- fixed translation issues
- small recipe rebalance fixes
- fixed colliders
- new gold deposit model
- gold now may spawn udnerground you will need Wishbone to find it
- fixed composter not accepting trophies
- doublecheck sawmill and tannery( if they dont work fo ryou try destorying and rebuilding them if that dosent help it means there is some conflict with another mod and that will require deep debuging of what is conflicting)
v0.9.3
- Massive code refactoring and load optimization
- Reworked world generation
- Reworked drop systme from vegetation
- multiple other small fixes
- refreshed configs for Expand World users for vanilla objects generation
v0.9.4
- bugfixes spawn adjustments
v0.9.5
- spawn adjustments
- added missing icons
- added multiple new scrap metal
- added missing translations
- fixed stack sizes and weight of multiple items
- you can craft now empty water jug and fill it at Well
- when you drink a Jug you get empty Jug back
- you can throw water bucket to set wet status to things hit
- you get empty bucket if you throw it
v0.9.6
- fix translation system
- added Russian translation
- added blocking of builidng near start temple and boss altars, ashlands fortress
- added new alloy - Ternary Silver
- added 2 new weapons made out of this "Fake silver"
- multiple small bugfixes
- function if double door are build they both will open/close
- random name generation on dungeons camps and villages when first discovered (dosent do anything just flavor text)
v0.9.7
- fix vegetation spawn system issues
- fix vegetation drop system
- reworked station progression you no longer need ot kill sam eboss ove rand over to build more stations.
- indivdual gems no longer drop from rocks only gem chunks
- bear fur, fox fur , bear trophy , Crab legs removed from vendors(they can be gained from Monster Mayhem thru killing those monsters)
- gem chunks can be crafted into a single specific gem on Artisan station
- gems can be crushed down to gem chunks on Artisan station(you need 1 of each gem to crush them into a pile of chunks)
- fix translation/descriptions
- reworked mod description: new sections more information
- reworked recipes on multiple objects mostly Stations and Extensions for them to implement new items
- bugfixes on variouse small things
- there is now only 1 boss altar per boss in map
- dungeons villages farms and camps now have a flavor name generator(WIP)
- code optimizations
- stack/weight adjustments to items
- monster drop limiter added
- if you want to get the changes you will need to use Upgrade world and at least use 3 of my commands from FAQ or whoel world rebuild. Best used with brand new map
v0.9.8
- translation fix
- recipe fix
- drop adjustments
- incinerator now allows ofr burning part of items from Amazing Nature
v0.9.9
- translation fix
- Added Ukrainian Translation
- recipe fix
- drop adjustments
- added base player Eitr to 15
- new item added Habrok Liver
- added trophies for missing monsters (check prefab list if needed)
- added Parrry no longer stagger ranged attacks
- added slope combat fix
- code optimization
- Hildir monsters now have aditional loot
- fix issue with loot limiter now big monsters have +2 loot elite monsters +1
- BarberKit made more expensive 900coins and locked behind BonemassKill
- New Personal barber kit added you cna buy for 150coins from both Haldor and Hildir after you slay Elder: NOTE this can be only used thru buttons 1-8 when inventory is closed otherwise it will consume item without effect. YOU been warned.
- Fix issue for Jewlecrafting when vanilla monster is set to Boss type the mod fails to load.
v1.0.0
- reupload due to last update issues v.0.1
- add Paint Bucket instead of DyeKit
- Paint Bucket need to be put thru Press to get DyeKit
- more options added for making PaintBucket(DyeKit)
- mutliple bugfixes done
- fixing recipes
- fixing drops (all metals now wont scale with stars they chaince will increase but not amount)
- added new pickable Mycelium found in swamps you need it to plant mushrooms
- use Mycelium to plant 4 base color mushrooms. you can only plant them in swamps thou
- new plantable saplings for mushrooms, thistle and dandelion added
- fix to where what trees can grow and added Ygg tree Sapling
- added Healthy lifestyle system aditional rewards for sleeping eating and resting:)
v1.0.2
- hotfix timers on Awake and Tired to have proper lenght
- proper labels on crops
- decreased chance for rotten crops to 5%
- removed defualt straw drop from crops
- remvoed basic seeds needed to plant "seed crops"
- changed value of Gem Chunks to 5 coins
- fixed multiple items stack,weight and value
- new item straw bundle added this item can be put in composter in future also fed to animals that eat plants ex Ibex (this be implemented in next Monster Mayhem update)
- to spawn mycelium in world use command vegetation_add pickable_mycelium_bal
v1.0.3
- hotfix issue with picking up crops and getting errors or wrong drops
- all "fruit" crops will now always give straw and either your vegetable or rotten one
- all "seed" crops will always give only 2 seeds and you may get either bonus seeds or rotten vegetable or nothing
- cabbages, garlic , thistle , dandelion , straw are harvestable using Scythe
- amount of spawned straw in wild decreased
- all fresh vegetable cna be also now thrown to composters
- turnip is edible raw now
v1.0.4
- remove feature drop change to crops reverted to vanilla
- translation fixes
- drop rate from monsters adjustments
- fix broken recipes
v1.0.4
- translation fixes
- Cart is now build from bundle , recipe changed to Cart Bundle item
- collider fixes on few objects
- minor bugfixes